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Jul 30th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\user\Documents\koth_TowerHall.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\user\Documents\koth_TowerHall.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. **** leaked ****
  13. Entity trigger_multiple (0.00 1056.00 -34.00) leaked!
  14.  
  15. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1026.0 2048.0 704.0)
  16. Leaf 0 contents: CONTENTS_SOLID
  17. Leaf 1 contents:
  18. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  19. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  20. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  21. Candidate brush IDs:
  22.  
  23.  
  24. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1538.0 2048.0 704.0)
  25. Leaf 0 contents: CONTENTS_SOLID
  26. Leaf 1 contents:
  27. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  28. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  29. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  30. Candidate brush IDs:
  31.  
  32.  
  33. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2050.0 -202.0)
  34. Leaf 0 contents: CONTENTS_SOLID
  35. Leaf 1 contents:
  36. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  37. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  38. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  39. Candidate brush IDs:
  40.  
  41.  
  42. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2050.0 64.0)
  43. Leaf 0 contents: CONTENTS_SOLID
  44. Leaf 1 contents:
  45. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  46. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  47. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  48. Candidate brush IDs:
  49.  
  50.  
  51. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2050.0 970.0)
  52. Leaf 0 contents: CONTENTS_SOLID
  53. Leaf 1 contents:
  54. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  55. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  56. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  57. Candidate brush IDs:
  58.  
  59.  
  60. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2562.0 704.0)
  61. Leaf 0 contents: CONTENTS_SOLID
  62. Leaf 1 contents:
  63. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  64. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  65. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  66. Candidate brush IDs:
  67.  
  68.  
  69. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2560.0 704.0)
  70. Leaf 0 contents:
  71. Leaf 1 contents: CONTENTS_SOLID
  72. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  73. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  74. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  75. Candidate brush IDs:
  76.  
  77.  
  78. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 704.0)
  79. Leaf 0 contents:
  80. Leaf 1 contents: CONTENTS_SOLID
  81. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  82. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  83. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  84. Candidate brush IDs:
  85.  
  86. *** Suppressing further FindPortalSide errors.... ***
  87. Processing areas...done (0)
  88. Building Faces...done (0)
  89. FixTjuncs...
  90. PruneNodes...
  91. WriteBSP...
  92. done (0)
  93. Creating default LDR cubemaps for env_cubemap using skybox materials:
  94. skybox/sky_day01_01*.vmt
  95. ! Run buildcubemaps in the engine to get the correct cube maps.
  96. Creating default HDR cubemaps for env_cubemap using skybox materials:
  97. skybox/sky_day01_01*.vmt
  98. ! Run buildcubemaps in the engine to get the correct cube maps.
  99. Finding displacement neighbors...
  100. Finding lightmap sample positions...
  101. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  102. Building Physics collision data...
  103. done (0) (11786 bytes)
  104. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  105. Compacting texture/material tables...
  106. Reduced 27 texinfos to 16
  107. Reduced 7 texdatas to 7 (162 bytes to 162)
  108. Writing C:\Users\user\Documents\koth_TowerHall.bsp
  109. Wrote ZIP buffer, estimated size 105901, actual size 105687
  110. 1 second elapsed
  111.  
  112. ** Executing...
  113. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  114. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\user\Documents\koth_TowerHall"
  115.  
  116. Valve Software - vvis.exe (Jun 14 2017)
  117. fastvis = true
  118. 4 threads
  119. reading c:\users\user\documents\koth_TowerHall.bsp
  120. reading c:\users\user\documents\koth_TowerHall.prt
  121. LoadPortals: couldn't read c:\users\user\documents\koth_TowerHall.prt
  122.  
  123.  
  124. ** Executing...
  125. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  126. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\user\Documents\koth_TowerHall"
  127.  
  128. Valve Software - vrad.exe SSE (Jun 14 2017)
  129.  
  130. Valve Radiosity Simulator
  131. 4 threads
  132. [Reading texlights from 'lights.rad']
  133. unknown light specifier type - lights
  134.  
  135. [56 texlights parsed from 'lights.rad']
  136.  
  137. Loading c:\users\user\documents\koth_TowerHall.bsp
  138. No vis information, direct lighting only.
  139. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  140. 570 faces
  141. 374014 square feet [53858048.00 square inches]
  142. 0 Displacements
  143. 0 Square Feet [0.00 Square Inches]
  144. 0 direct lights
  145. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
  147. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. FinalLightFace Done
  149. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  150. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  151. Writing leaf ambient...done
  152. Ready to Finish
  153.  
  154. Object names Objects/Maxobjs Memory / Maxmem Fullness
  155. ------------ --------------- --------------- --------
  156. models 3/1024 144/49152 ( 0.3%)
  157. brushes 34/8192 408/98304 ( 0.4%)
  158. brushsides 204/65536 1632/524288 ( 0.3%)
  159. planes 118/65536 2360/1310720 ( 0.2%)
  160. vertexes 723/65536 8676/786432 ( 1.1%)
  161. nodes 219/65536 7008/2097152 ( 0.3%)
  162. texinfos 16/12288 1152/884736 ( 0.1%)
  163. texdata 7/2048 224/65536 ( 0.3%)
  164. dispinfos 0/0 0/0 ( 0.0%)
  165. disp_verts 0/0 0/0 ( 0.0%)
  166. disp_tris 0/0 0/0 ( 0.0%)
  167. disp_lmsamples 0/0 0/0 ( 0.0%)
  168. faces 570/65536 31920/3670016 ( 0.9%)
  169. hdr faces 0/65536 0/3670016 ( 0.0%)
  170. origfaces 92/65536 5152/3670016 ( 0.1%)
  171. leaves 223/65536 7136/2097152 ( 0.3%)
  172. leaffaces 632/65536 1264/131072 ( 1.0%)
  173. leafbrushes 105/65536 210/131072 ( 0.2%)
  174. areas 2/256 16/2048 ( 0.8%)
  175. surfedges 2834/512000 11336/2048000 ( 0.6%)
  176. edges 1496/256000 5984/1024000 ( 0.6%)
  177. LDR worldlights 0/8192 0/720896 ( 0.0%)
  178. HDR worldlights 0/8192 0/720896 ( 0.0%)
  179. leafwaterdata 0/32768 0/393216 ( 0.0%)
  180. waterstrips 12/32768 120/327680 ( 0.0%)
  181. waterverts 0/65536 0/786432 ( 0.0%)
  182. waterindices 174/65536 348/131072 ( 0.3%)
  183. cubemapsamples 0/1024 0/16384 ( 0.0%)
  184. overlays 0/512 0/180224 ( 0.0%)
  185. LDR lightdata [variable] 3266524/0 ( 0.0%)
  186. HDR lightdata [variable] 0/0 ( 0.0%)
  187. visdata [variable] 0/16777216 ( 0.0%)
  188. entdata [variable] 1045/393216 ( 0.3%)
  189. LDR ambient table 223/65536 892/262144 ( 0.3%)
  190. HDR ambient table 223/65536 892/262144 ( 0.3%)
  191. LDR leaf ambient 126/65536 3528/1835008 ( 0.2%)
  192. HDR leaf ambient 223/65536 6244/1835008 ( 0.3%)
  193. occluders 0/0 0/0 ( 0.0%)
  194. occluder polygons 0/0 0/0 ( 0.0%)
  195. occluder vert ind 0/0 0/0 ( 0.0%)
  196. detail props [variable] 1/12 ( 8.3%)
  197. static props [variable] 1/12 ( 8.3%)
  198. pakfile [variable] 105687/0 ( 0.0%)
  199. physics [variable] 11786/4194304 ( 0.3%)
  200. physics terrain [variable] 2/1048576 ( 0.0%)
  201.  
  202. Level flags = 0
  203.  
  204. Total triangle count: 1326
  205. Writing c:\users\user\documents\koth_TowerHall.bsp
  206. 0 seconds elapsed
  207.  
  208. ** Executing...
  209. ** Command: Copy File
  210. ** Parameters: "C:\Users\user\Documents\koth_TowerHall.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_TowerHall.bsp"
  211.  
  212.  
  213. ** Executing...
  214. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  215. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_TowerHall" -steam
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