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BezneR

Display Target Status(CP/HP/MP) Real Time

Jul 23rd, 2021
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  1. ### Eclipse Workspace Patch 1.0
  2. #P aCis_gameserver
  3. Index: java/net/sf/l2j/gameserver/model/actor/status/PlayerStatus.java
  4. ===================================================================
  5. --- java/net/sf/l2j/gameserver/model/actor/status/PlayerStatus.java (revision 15)
  6. +++ java/net/sf/l2j/gameserver/model/actor/status/PlayerStatus.java (working copy)
  7. @@ -427,10 +427,12 @@
  8.         // Send StatusUpdate with current HP, MP and CP to this Player
  9.         final StatusUpdate su = new StatusUpdate(_actor);
  10.         su.addAttribute(StatusType.CUR_HP, (int) _hp);
  11. +       su.addAttribute(StatusType.MAX_HP, getMaxHp());
  12.         su.addAttribute(StatusType.CUR_MP, (int) _mp);
  13. +       su.addAttribute(StatusType.MAX_MP, getMaxMp());
  14.         su.addAttribute(StatusType.CUR_CP, (int) _cp);
  15.         su.addAttribute(StatusType.MAX_CP, getMaxCp());
  16. -       _actor.sendPacket(su);
  17. +       _actor.broadcastPacket(su, true);
  18.        
  19.         final boolean needCpUpdate = needCpUpdate();
  20.         final boolean needHpUpdate = needHpUpdate();
  21.  
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