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- Fatal error!
- VERSION: 298.31
- ShooterGameServer.exe!UPrimitiveComponent::UnWeldFromParent() (0x00007ff7a63c42c9) + 192 bytes [h:\trunk\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:741]
- ShooterGameServer.exe!USceneComponent::DetachFromParent() (0x00007ff7a63e9c25) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\scenecomponent.cpp:908]
- ShooterGameServer.exe!USceneComponent::AttachTo() (0x00007ff7a63e9847) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\scenecomponent.cpp:756]
- ShooterGameServer.exe!USceneComponent::OnRegister() (0x00007ff7a63e72d4) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\scenecomponent.cpp:115]
- ShooterGameServer.exe!UPrimitiveComponent::OnRegister() (0x00007ff7a63b5fd8) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\primitivecomponent.cpp:336]
- ShooterGameServer.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff7a61db08b) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actorcomponent.cpp:872]
- ShooterGameServer.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff7a61dadc3) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actorcomponent.cpp:706]
- ShooterGameServer.exe!AActor::Unstasis() (0x00007ff7a61d58a6) + 202 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:4051]
- ShooterGameServer.exe!APrimalStructure::Unstasis() (0x00007ff7a50e72a1) + 5 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalstructure.cpp:5888]
- ShooterGameServer.exe!APrimalStructureItemContainer::Unstasis() (0x00007ff7a510c84e) + 5 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:531]
- ShooterGameServer.exe!AShooterPlayerController::ForceUnstasisAtLocation() (0x00007ff7a530c3df) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:8727]
- ShooterGameServer.exe!AShooterCharacter::PossessedBy() (0x00007ff7a51aaffe) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shootercharacter.cpp:728]
- ShooterGameServer.exe!APlayerController::Possess() (0x00007ff7a639ef32) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\playercontroller.cpp:822]
- ShooterGameServer.exe!AShooterPlayerController::Possess() (0x00007ff7a52f501d) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:5771]
- ShooterGameServer.exe!AGameMode::RestartPlayer() (0x00007ff7a62a58e6) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gamemode.cpp:482]
- ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x00007ff7a5255b8c) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3113]
- ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x00007ff7a5254af4) + 43 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2892]
- ShooterGameServer.exe!AGameMode::PostLogin() (0x00007ff7a62a481d) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gamemode.cpp:239]
- ShooterGameServer.exe!AShooterGameMode::PostLogin() (0x00007ff7a5251e13) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2436]
- ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x00007ff7a633b575) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\levelactor.cpp:630]
- ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff7a64cd26e) + 55 bytes [h:\trunk\engine\source\runtime\engine\private\world.cpp:4160]
- ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff7a6258089) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\datachannel.cpp:1057]
- ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff7a6256dc8) + 21 bytes [h:\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
- ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff7a625698b) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
- ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff7a6367e8d) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\netconnection.cpp:1164]
- ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7a6366d53) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\netconnection.cpp:621]
- ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff7a6194524) + 24 bytes [h:\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
- ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff7a4f78fe9) + 0 bytes [h:\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
- ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7a634a6c9) + 14 bytes [h:\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
- ShooterGameServer.exe!UWorld::Tick() (0x00007ff7a6342c4a) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:1095]
- ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7a62a1d0f) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
- ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7a4e4d44c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
- ShooterGameServer.exe!GuardedMain() (0x00007ff7a4e48dac) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]
- ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7a4e4e49a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
- ShooterGameServer.exe!WinMain() (0x00007ff7a4e4e5d0) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
- ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7a72ce4d1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
- KERNEL32.DLL!UnknownFunction (0x00007ffdb6527bd4) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007ffdb77cce71) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007ffdb77cce71) + 0 bytes [UnknownFile:0]
- Last Replicated Actor PlayerControllerBlueprint_C_1
- Last Remote Function ClientNotifyReconnected
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