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Oct 7th, 2012
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  1. $ grep -ER '^[FSH]?VAR[A-Z]*\(' . --color=none
  2. ./engine/3dgui.cpp:VARP(guiautotab, 6, 16, 40);
  3. ./engine/3dgui.cpp:VARP(guiclicktab, 0, 0, 1);
  4. ./engine/3dgui.cpp:VARP(guipushdist, 1, 4, 64);
  5. ./engine/3dgui.cpp:FVARP(guisens, 1e-3f, 1, 1e3f);
  6. ./engine/3dgui.cpp:VARNP(guifollow, useguifollow, 0, 1, 1);
  7. ./engine/3dgui.cpp:VARNP(gui2d, usegui2d, 0, 1, 1);
  8. ./engine/animmodel.h:VARFP(lightmodels, 0, 1, 1, preloadmodelshaders());
  9. ./engine/animmodel.h:VARFP(envmapmodels, 0, 1, 1, preloadmodelshaders());
  10. ./engine/animmodel.h:VARFP(glowmodels, 0, 1, 1, preloadmodelshaders());
  11. ./engine/animmodel.h:VARFP(bumpmodels, 0, 1, 1, preloadmodelshaders());
  12. ./engine/animmodel.h:VARP(fullbrightmodels, 0, 0, 200);
  13. ./engine/blend.cpp:VARF(blendpaintmode, 0, 0, 5,
  14. ./engine/blend.cpp:VAR(paintblendmapdelay, 1, 500, 3000);
  15. ./engine/blend.cpp:VAR(paintblendmapinterval, 1, 30, 3000);
  16. ./engine/blob.cpp:VARNP(blobs, showblobs, 0, 1, 1);
  17. ./engine/blob.cpp:VARFP(blobintensity, 0, 60, 100, resetblobs());
  18. ./engine/blob.cpp:VARFP(blobheight, 1, 32, 128, resetblobs());
  19. ./engine/blob.cpp:VARFP(blobfadelow, 1, 8, 32, resetblobs());
  20. ./engine/blob.cpp:VARFP(blobfadehigh, 1, 8, 32, resetblobs());
  21. ./engine/blob.cpp:VARFP(blobmargin, 0, 1, 16, resetblobs());
  22. ./engine/blob.cpp:VAR(dbgblob, 0, 0, 1);
  23. ./engine/blob.cpp:VARFP(blobstattris, 128, 4096, 1<<16, initblobs(BLOB_STATIC));
  24. ./engine/blob.cpp:VARFP(blobdyntris, 128, 4096, 1<<16, initblobs(BLOB_DYNAMIC));
  25. ./engine/client.cpp:VARF(rate, 0, 0, 1024, setrate(rate));
  26. ./engine/client.cpp:VARF(throttle_interval, 0, 5, 30, throttle());
  27. ./engine/client.cpp:VARF(throttle_accel, 0, 2, 32, throttle());
  28. ./engine/client.cpp:VARF(throttle_decel, 0, 2, 32, throttle());
  29. ./engine/client.cpp:SVARP(connectname, "");
  30. ./engine/client.cpp:VARP(connectport, 0, 0, 0xFFFF);
  31. ./engine/command.cpp:VARN(numargs, _numargs, MAXARGS, 0, 0);
  32. ./engine/command.cpp:VAR(dbgalias, 0, 4, 1000);
  33. ./engine/console.cpp:VARFP(maxcon, 10, 200, 1000, { while(conlines.length() > maxcon) delete[] conlines.pop().line; });
  34. ./engine/console.cpp:VAR(fullconsole, 0, 0, 1);
  35. ./engine/console.cpp:VARP(consize, 0, 5, 100);
  36. ./engine/console.cpp:VARP(miniconsize, 0, 5, 100);
  37. ./engine/console.cpp:VARP(miniconwidth, 0, 40, 100);
  38. ./engine/console.cpp:VARP(confade, 0, 30, 60);
  39. ./engine/console.cpp:VARP(miniconfade, 0, 30, 60);
  40. ./engine/console.cpp:VARP(fullconsize, 0, 75, 100);
  41. ./engine/console.cpp:HVARP(confilter, 0, 0x7FFFFFF, 0x7FFFFFF);
  42. ./engine/console.cpp:HVARP(fullconfilter, 0, 0x7FFFFFF, 0x7FFFFFF);
  43. ./engine/console.cpp:HVARP(miniconfilter, 0, 0, 0x7FFFFFF);
  44. ./engine/console.cpp:VARP(maxhistory, 0, 1000, 10000);
  45. ./engine/cubeloader.cpp:VAR(importcuberemip, 0, 1024, 2048);
  46. ./engine/decal.cpp:VARFP(maxdecaltris, 1, 1024, 16384, initdecals());
  47. ./engine/decal.cpp:VARP(decalfade, 1000, 10000, 60000);
  48. ./engine/decal.cpp:VAR(dbgdec, 0, 0, 1);
  49. ./engine/decal.cpp:VARNP(decals, showdecals, 0, 1, 1);
  50. ./engine/decal.cpp:VARP(maxdecaldistance, 1, 512, 10000);
  51. ./engine/depthfx.h:VARP(depthfxfpscale, 1, 1<<12, 1<<16);
  52. ./engine/depthfx.h:VARP(depthfxscale, 1, 1<<6, 1<<8);
  53. ./engine/depthfx.h:VARP(depthfxblend, 1, 16, 64);
  54. ./engine/depthfx.h:VARP(depthfxpartblend, 1, 8, 64);
  55. ./engine/depthfx.h:VAR(depthfxmargin, 0, 16, 64);
  56. ./engine/depthfx.h:VAR(depthfxbias, 0, 1, 64);
  57. ./engine/depthfx.h:VARFP(fpdepthfx, 0, 0, 1, cleanupdepthfx());
  58. ./engine/depthfx.h:VARP(depthfxemuprecision, 0, 1, 1);
  59. ./engine/depthfx.h:VARFP(depthfxsize, 6, 7, 12, cleanupdepthfx());
  60. ./engine/depthfx.h:VARP(depthfx, 0, 1, 1);
  61. ./engine/depthfx.h:VARP(depthfxparts, 0, 1, 1);
  62. ./engine/depthfx.h:VARFP(depthfxrect, 0, 0, 1, cleanupdepthfx());
  63. ./engine/depthfx.h:VARFP(depthfxfilter, 0, 1, 1, cleanupdepthfx());
  64. ./engine/depthfx.h:VARP(blurdepthfx, 0, 1, 7);
  65. ./engine/depthfx.h:VARP(blurdepthfxsigma, 1, 50, 200);
  66. ./engine/depthfx.h:VAR(depthfxscissor, 0, 2, 2);
  67. ./engine/depthfx.h:VAR(debugdepthfx, 0, 0, 1);
  68. ./engine/dynlight.cpp:VARP(ffdynlights, 0, min(5, DYNLIGHTMASK), DYNLIGHTMASK);
  69. ./engine/dynlight.cpp:VARP(maxdynlights, 0, min(3, MAXDYNLIGHTS), MAXDYNLIGHTS);
  70. ./engine/dynlight.cpp:VARP(dynlightdist, 0, 1024, 10000);
  71. ./engine/explosion.h:VARP(explosion2d, 0, 0, 1);
  72. ./engine/glare.cpp:VARFP(glaresize, 6, 8, 10, cleanupglare());
  73. ./engine/glare.cpp:VARP(glare, 0, 0, 1);
  74. ./engine/glare.cpp:VARP(blurglare, 0, 4, 7);
  75. ./engine/glare.cpp:VARP(blurglaresigma, 1, 50, 200);
  76. ./engine/glare.cpp:VAR(debugglare, 0, 0, 1);
  77. ./engine/glare.cpp:FVARP(glarescale, 0, 1, 8);
  78. ./engine/grass.cpp:VARP(grass, 0, 0, 1);
  79. ./engine/grass.cpp:VAR(dbggrass, 0, 0, 1);
  80. ./engine/grass.cpp:VARP(grassdist, 0, 256, 10000);
  81. ./engine/grass.cpp:FVARP(grasstaper, 0, 0.2, 1);
  82. ./engine/grass.cpp:FVARP(grassstep, 0.5, 2, 8);
  83. ./engine/grass.cpp:VARP(grassheight, 1, 4, 64);
  84. ./engine/grass.cpp:VARR(grassanimmillis, 0, 3000, 60000);
  85. ./engine/grass.cpp:FVARR(grassanimscale, 0, 0.03f, 1);
  86. ./engine/grass.cpp:VARR(grassscale, 1, 2, 64);
  87. ./engine/grass.cpp:HVARFR(grasscolour, 0, 0xFFFFFF, 0xFFFFFF,
  88. ./engine/grass.cpp:FVARR(grassalpha, 0, 1, 1);
  89. ./engine/lensflare.h:VAR(flarelights, 0, 0, 1);
  90. ./engine/lensflare.h:VARP(flarecutoff, 0, 1000, 10000);
  91. ./engine/lensflare.h:VARP(flaresize, 20, 100, 500);
  92. ./engine/lightmap.cpp:VARR(lightprecision, 1, 32, 1024);
  93. ./engine/lightmap.cpp:VARR(lighterror, 1, 8, 16);
  94. ./engine/lightmap.cpp:VARR(bumperror, 1, 3, 16);
  95. ./engine/lightmap.cpp:VARR(lightlod, 0, 0, 10);
  96. ./engine/lightmap.cpp:HVARFR(ambient, 1, 0x191919, 0xFFFFFF,
  97. ./engine/lightmap.cpp:HVARFR(skylight, 0, 0, 0xFFFFFF,
  98. ./engine/lightmap.cpp:HVARFR(sunlight, 0, 0, 0xFFFFFF,
  99. ./engine/lightmap.cpp:FVARFR(sunlightscale, 0, 1, 16, setupsunlight());
  100. ./engine/lightmap.cpp:VARFR(sunlightyaw, 0, 0, 360, setsunlightdir());
  101. ./engine/lightmap.cpp:VARFR(sunlightpitch, -90, 90, 90, setsunlightdir());
  102. ./engine/lightmap.cpp:VARR(skytexturelight, 0, 1, 1);
  103. ./engine/lightmap.cpp:VARN(lmshadows, lmshadows_, 0, 2, 2);
  104. ./engine/lightmap.cpp:VARN(lmaa, lmaa_, 0, 3, 3);
  105. ./engine/lightmap.cpp:VARN(lerptjoints, lerptjoints_, 0, 1, 1);
  106. ./engine/lightmap.cpp:VAR(lightcompress, 0, 3, 6);
  107. ./engine/lightmap.cpp:VARR(blurlms, 0, 0, 2);
  108. ./engine/lightmap.cpp:VARR(blurskylight, 0, 0, 2);
  109. ./engine/lightmap.cpp:VAR(edgetolerance, 1, 4, 64);
  110. ./engine/lightmap.cpp:VAR(adaptivesample, 0, 2, 2);
  111. ./engine/lightmap.cpp:VARF(lightcachesize, 4, 6, 12, clearlightcache());
  112. ./engine/lightmap.cpp:VARP(lightthreads, 1, 1, 16);
  113. ./engine/lightmap.cpp:VAR(patchnormals, 0, 0, 1);
  114. ./engine/lightmap.cpp:VARF(fullbright, 0, 0, 1, if(lightmaptexs.length()) initlights());
  115. ./engine/lightmap.cpp:VARF(fullbrightlevel, 0, 128, 255, setfullbrightlevel(fullbrightlevel));
  116. ./engine/lightmap.cpp:VARF(convertlms, 0, 1, 1, { cleanuplightmaps(); initlights(); allchanged(); });
  117. ./engine/lightmap.cpp:VARF(roundlightmaptex, 0, 4, 16, { cleanuplightmaps(); initlights(); allchanged(); });
  118. ./engine/lightmap.cpp:VARF(batchlightmaps, 0, 4, 256, { cleanuplightmaps(); initlights(); allchanged(); });
  119. ./engine/lightning.h:VAR(lnjittermillis, 0, 100, 1000);
  120. ./engine/lightning.h:VAR(lnjitterradius, 0, 4, 100);
  121. ./engine/lightning.h:FVAR(lnjitterscale, 0, 0.5f, 10);
  122. ./engine/lightning.h:VAR(lnscrollmillis, 1, 300, 5000);
  123. ./engine/lightning.h:FVAR(lnscrollscale, 0, 0.125f, 10);
  124. ./engine/lightning.h:FVAR(lnblendpower, 0, 0.25f, 1000);
  125. ./engine/main.cpp:VARF(scr_w, SCR_MINW, -1, SCR_MAXW, initwarning("screen resolution"));
  126. ./engine/main.cpp:VARF(scr_h, SCR_MINH, -1, SCR_MAXH, initwarning("screen resolution"));
  127. ./engine/main.cpp:VARF(colorbits, 0, 0, 32, initwarning("color depth"));
  128. ./engine/main.cpp:VARF(depthbits, 0, 0, 32, initwarning("depth-buffer precision"));
  129. ./engine/main.cpp:VARF(stencilbits, 0, 0, 32, initwarning("stencil-buffer precision"));
  130. ./engine/main.cpp:VARF(fsaa, -1, -1, 16, initwarning("anti-aliasing"));
  131. ./engine/main.cpp:VARF(vsync, -1, -1, 1, initwarning("vertical sync"));
  132. ./engine/main.cpp:VARF(fullscreen, 0, 0, 1, setfullscreen(fullscreen!=0));
  133. ./engine/main.cpp:VARF(fullscreen, 0, 1, 1, setfullscreen(fullscreen!=0));
  134. ./engine/main.cpp:VARFP(gamma, 30, 100, 300,
  135. ./engine/main.cpp:VAR(dbgmodes, 0, 0, 1);
  136. ./engine/main.cpp:VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
  137. ./engine/main.cpp:VARF(paused, 0, 0, 1, if(multiplayer()) paused = 0);
  138. ./engine/main.cpp:VAR(menufps, 0, 60, 1000);
  139. ./engine/main.cpp:VARP(maxfps, 0, 200, 1000);
  140. ./engine/main.cpp:VARFP(clockerror, 990000, 1000000, 1010000, clockreset());
  141. ./engine/main.cpp:VARFP(clockfix, 0, 0, 1, clockreset());
  142. ./engine/material.cpp:VARF(optmats, 0, 1, 1, allchanged());
  143. ./engine/material.cpp:VARP(showmat, 0, 1, 1);
  144. ./engine/material.cpp:VARP(glassenv, 0, 1, 1);
  145. ./engine/material.cpp:VARFP(waterfallenv, 0, 1, 1, preloadwatershaders());
  146. ./engine/menus.cpp:VARP(menudistance, 16, 40, 256);
  147. ./engine/menus.cpp:VARP(menuautoclose, 32, 120, 4096);
  148. ./engine/menus.cpp:VARP(applydialog, 0, 1, 1);
  149. ./engine/menus.cpp:VAR(mainmenu, 1, 1, 0);
  150. ./engine/movie.cpp:VAR(dbgmovie, 0, 0, 1);
  151. ./engine/movie.cpp:VAR(movieaccelblit, 0, 0, 1);
  152. ./engine/movie.cpp:VAR(movieaccelyuv, 0, 1, 1);
  153. ./engine/movie.cpp:VARP(movieaccel, 0, 1, 1);
  154. ./engine/movie.cpp:VARP(moviesync, 0, 0, 1);
  155. ./engine/movie.cpp:FVARP(movieminquality, 0, 0, 1);
  156. ./engine/movie.cpp:VARP(moview, 0, 320, 10000);
  157. ./engine/movie.cpp:VARP(movieh, 0, 240, 10000);
  158. ./engine/movie.cpp:VARP(moviefps, 1, 24, 1000);
  159. ./engine/movie.cpp:VARP(moviesound, 0, 1, 1);
  160. ./engine/normal.cpp:VARR(lerpangle, 0, 44, 180);
  161. ./engine/normal.cpp:VARR(lerpsubdiv, 0, 2, 4);
  162. ./engine/normal.cpp:VARR(lerpsubdivsize, 4, 4, 128);
  163. ./engine/octa.cpp:VAR(mipvis, 0, 0, 1);
  164. ./engine/octa.cpp:VAR(maxmerge, 0, 6, 12);
  165. ./engine/octa.cpp:VAR(minface, 0, 4, 12);
  166. ./engine/octaedit.cpp:VARF(dragging, 0, 0, 1,
  167. ./engine/octaedit.cpp:VARF(moving, 0, 0, 1,
  168. ./engine/octaedit.cpp:VARF(gridpower, 0, 3, 12,
  169. ./engine/octaedit.cpp:VAR(passthroughsel, 0, 0, 1);
  170. ./engine/octaedit.cpp:VAR(editing, 1, 0, 0);
  171. ./engine/octaedit.cpp:VAR(selectcorners, 0, 0, 1);
  172. ./engine/octaedit.cpp:VARF(hmapedit, 0, 0, 1, horient = sel.orient);
  173. ./engine/octaedit.cpp:VAR(gridlookup, 0, 0, 1);
  174. ./engine/octaedit.cpp:VAR(passthroughcube, 0, 1, 1);
  175. ./engine/octaedit.cpp:VARP(undomegs, 0, 5, 100); // bounded by n megs
  176. ./engine/octaedit.cpp:VARP(nompedit, 0, 1, 1);
  177. ./engine/octaedit.cpp:VAR(brushx, 0, MAXBRUSH2, MAXBRUSH);
  178. ./engine/octaedit.cpp:VAR(brushy, 0, MAXBRUSH2, MAXBRUSH);
  179. ./engine/octaedit.cpp:VARP(bypassheightmapcheck, 0, 0, 1); // temp
  180. ./engine/octaedit.cpp:VAR(invalidcubeguard, 0, 1, 1);
  181. ./engine/octaedit.cpp:VAR(selectionsurf, 0, 0, 1);
  182. ./engine/octaedit.cpp:VAR(usevdelta, 1, 0, 0);
  183. ./engine/octaedit.cpp:VAR(allfaces, 0, 0, 1);
  184. ./engine/octaedit.cpp:VARP(texguiwidth, 1, 12, 1000);
  185. ./engine/octaedit.cpp:VARP(texguiheight, 1, 8, 1000);
  186. ./engine/octaedit.cpp:VARP(texguitime, 0, 25, 1000);
  187. ./engine/octaedit.cpp:VARP(texgui2d, 0, 1, 1);
  188. ./engine/octarender.cpp:VAR(printvbo, 0, 0, 1);
  189. ./engine/octarender.cpp:VARFN(vbosize, maxvbosize, 0, 1<<14, 1<<16, allchanged());
  190. ./engine/octarender.cpp:VARFP(filltjoints, 0, 1, 1, allchanged());
  191. ./engine/octarender.cpp:VARF(vacubemax, 64, 512, 256*256, allchanged());
  192. ./engine/octarender.cpp:VARF(vacubesize, 32, 128, 0x1000, allchanged());
  193. ./engine/octarender.cpp:VARF(vacubemin, 0, 128, 256*256, allchanged());
  194. ./engine/physics.cpp:VARF(dynentsize, 4, 7, 12, cleardynentcache());
  195. ./engine/physics.cpp:VARP(maxroll, 0, 0, 20);
  196. ./engine/physics.cpp:FVAR(straferoll, 0, 0.033f, 90);
  197. ./engine/physics.cpp:FVAR(faderoll, 0, 0.95f, 1);
  198. ./engine/physics.cpp:VAR(floatspeed, 1, 100, 10000);
  199. ./engine/physics.cpp:VAR(physinterp, 0, 1, 1);
  200. ./engine/pvs.cpp:VAR(maxpvsblocker, 1, 512, 1<<16);
  201. ./engine/pvs.cpp:VAR(pvsleafsize, 1, 64, 1024);
  202. ./engine/pvs.cpp:VARP(pvsthreads, 1, 1, 16);
  203. ./engine/pvs.cpp:VARF(lockpvs, 0, 0, 1, lockpvs_(lockpvs!=0));
  204. ./engine/pvs.cpp:VARN(pvs, usepvs, 0, 1, 1);
  205. ./engine/pvs.cpp:VARN(waterpvs, usewaterpvs, 0, 1, 1);
  206. ./engine/ragdoll.h:VAR(ragdolltimestepmin, 1, 5, 50);
  207. ./engine/ragdoll.h:VAR(ragdolltimestepmax, 1, 10, 50);
  208. ./engine/ragdoll.h:FVAR(ragdollrotfric, 0, 0.85f, 1);
  209. ./engine/ragdoll.h:FVAR(ragdollrotfricstop, 0, 0.1f, 1);
  210. ./engine/ragdoll.h:VAR(ragdollconstrain, 1, 5, 100);
  211. ./engine/ragdoll.h:FVAR(ragdollbodyfric, 0, 0.95f, 1);
  212. ./engine/ragdoll.h:FVAR(ragdollbodyfricscale, 0, 2, 10);
  213. ./engine/ragdoll.h:FVAR(ragdollwaterfric, 0, 0.85f, 1);
  214. ./engine/ragdoll.h:FVAR(ragdollgroundfric, 0, 0.8f, 1);
  215. ./engine/ragdoll.h:FVAR(ragdollairfric, 0, 0.996f, 1);
  216. ./engine/ragdoll.h:FVAR(ragdollunstick, 0, 10, 1e3f);
  217. ./engine/ragdoll.h:VAR(ragdollexpireoffset, 0, 1500, 30000);
  218. ./engine/ragdoll.h:VAR(ragdollwaterexpireoffset, 0, 3000, 30000);
  219. ./engine/ragdoll.h:FVAR(ragdolleyesmooth, 0, 0.5f, 1);
  220. ./engine/ragdoll.h:VAR(ragdolleyesmoothmillis, 1, 250, 10000);
  221. ./engine/rendergl.cpp:VAR(renderpath, 1, 0, 0);
  222. ./engine/rendergl.cpp:VAR(glversion, 1, 0, 0);
  223. ./engine/rendergl.cpp:VAR(glslversion, 1, 0, 0);
  224. ./engine/rendergl.cpp:VARP(ati_skybox_bug, 0, 0, 1);
  225. ./engine/rendergl.cpp:VAR(ati_oq_bug, 0, 0, 1);
  226. ./engine/rendergl.cpp:VAR(ati_minmax_bug, 0, 0, 1);
  227. ./engine/rendergl.cpp:VAR(ati_dph_bug, 0, 0, 1);
  228. ./engine/rendergl.cpp:VAR(ati_line_bug, 0, 0, 1);
  229. ./engine/rendergl.cpp:VAR(ati_cubemap_bug, 0, 0, 1);
  230. ./engine/rendergl.cpp:VAR(ati_ubo_bug, 0, 0, 1);
  231. ./engine/rendergl.cpp:VAR(nvidia_scissor_bug, 0, 0, 1);
  232. ./engine/rendergl.cpp:VAR(apple_glsldepth_bug, 0, 0, 1);
  233. ./engine/rendergl.cpp:VAR(apple_ff_bug, 0, 0, 1);
  234. ./engine/rendergl.cpp:VAR(apple_vp_bug, 0, 0, 1);
  235. ./engine/rendergl.cpp:VAR(sdl_backingstore_bug, -1, 0, 1);
  236. ./engine/rendergl.cpp:VAR(avoidshaders, 1, 0, 0);
  237. ./engine/rendergl.cpp:VAR(minimizetcusage, 1, 0, 0);
  238. ./engine/rendergl.cpp:VAR(emulatefog, 1, 0, 0);
  239. ./engine/rendergl.cpp:VAR(usevp2, 1, 0, 0);
  240. ./engine/rendergl.cpp:VAR(usevp3, 1, 0, 0);
  241. ./engine/rendergl.cpp:VAR(usetexrect, 1, 0, 0);
  242. ./engine/rendergl.cpp:VAR(hasglsl, 1, 0, 0);
  243. ./engine/rendergl.cpp:VAR(useubo, 1, 0, 0);
  244. ./engine/rendergl.cpp:VAR(usebue, 1, 0, 0);
  245. ./engine/rendergl.cpp:VAR(rtscissor, 0, 1, 1);
  246. ./engine/rendergl.cpp:VAR(blurtile, 0, 1, 1);
  247. ./engine/rendergl.cpp:VAR(rtsharefb, 0, 1, 1);
  248. ./engine/rendergl.cpp:VAR(dbgexts, 0, 0, 1);
  249. ./engine/rendergl.cpp:VAR(wireframe, 0, 0, 1);
  250. ./engine/rendergl.cpp:VARP(zoominvel, 0, 250, 5000);
  251. ./engine/rendergl.cpp:VARP(zoomoutvel, 0, 100, 5000);
  252. ./engine/rendergl.cpp:VARP(zoomfov, 10, 35, 60);
  253. ./engine/rendergl.cpp:VARP(fov, 10, 100, 150);
  254. ./engine/rendergl.cpp:VAR(avatarzoomfov, 10, 25, 60);
  255. ./engine/rendergl.cpp:VAR(avatarfov, 10, 65, 150);
  256. ./engine/rendergl.cpp:FVAR(avatardepth, 0, 0.5f, 1);
  257. ./engine/rendergl.cpp:FVARNP(aspect, forceaspect, 0, 0, 1e3f);
  258. ./engine/rendergl.cpp:VARF(zoom, -1, 0, 1,
  259. ./engine/rendergl.cpp:FVARP(zoomsens, 1e-3f, 1, 1000);
  260. ./engine/rendergl.cpp:FVARP(zoomaccel, 0, 0, 1000);
  261. ./engine/rendergl.cpp:VARP(zoomautosens, 0, 1, 1);
  262. ./engine/rendergl.cpp:FVARP(sensitivity, 1e-3f, 3, 1000);
  263. ./engine/rendergl.cpp:FVARP(sensitivityscale, 1e-3f, 1, 1000);
  264. ./engine/rendergl.cpp:VARP(invmouse, 0, 0, 1);
  265. ./engine/rendergl.cpp:FVARP(mouseaccel, 0, 0, 1000);
  266. ./engine/rendergl.cpp:VAR(thirdperson, 0, 0, 2);
  267. ./engine/rendergl.cpp:FVAR(thirdpersondistance, 0, 20, 1000);
  268. ./engine/rendergl.cpp:FVAR(thirdpersonup, -1000, 0, 1000);
  269. ./engine/rendergl.cpp:FVAR(thirdpersonside, -1000, 0, 1000);
  270. ./engine/rendergl.cpp:FVAR(nearplane, 1e-3f, 0.54f, 1e3f);
  271. ./engine/rendergl.cpp:VAR(reflectclip, 0, 6, 64);
  272. ./engine/rendergl.cpp:VAR(reflectclipavatar, -64, 0, 64);
  273. ./engine/rendergl.cpp:FVAR(polygonoffsetfactor, -1e4f, -3.0f, 1e4f);
  274. ./engine/rendergl.cpp:FVAR(polygonoffsetunits, -1e4f, -3.0f, 1e4f);
  275. ./engine/rendergl.cpp:FVAR(depthoffset, -1e4f, 0.01f, 1e4f);
  276. ./engine/rendergl.cpp:VARR(fog, 16, 4000, 1000024);
  277. ./engine/rendergl.cpp:HVARFR(fogcolour, 0, 0x8099B3, 0xFFFFFF,
  278. ./engine/rendergl.cpp:VARP(skyboxglare, 0, 1, 1);
  279. ./engine/rendergl.cpp:VARP(reflectmms, 0, 1, 1);
  280. ./engine/rendergl.cpp:VARR(refractsky, 0, 0, 1);
  281. ./engine/rendergl.cpp:VARR(minimapheight, 0, 0, 2<<16);
  282. ./engine/rendergl.cpp:HVARFR(minimapcolour, 0, 0, 0xFFFFFF,
  283. ./engine/rendergl.cpp:VARR(minimapclip, 0, 0, 1);
  284. ./engine/rendergl.cpp:VARFP(minimapsize, 7, 8, 10, { if(minimaptex) drawminimap(); });
  285. ./engine/rendergl.cpp:VARFP(motionblur, 0, 0, 1, { if(!motionblur) cleanupmotionblur(); });
  286. ./engine/rendergl.cpp:VARP(motionblurmillis, 1, 5, 1000);
  287. ./engine/rendergl.cpp:FVARP(motionblurscale, 0, 0.5f, 1);
  288. ./engine/rendergl.cpp:VARNP(damagecompass, usedamagecompass, 0, 1, 1);
  289. ./engine/rendergl.cpp:VARP(damagecompassfade, 1, 1000, 10000);
  290. ./engine/rendergl.cpp:VARP(damagecompasssize, 1, 30, 100);
  291. ./engine/rendergl.cpp:VARP(damagecompassalpha, 1, 25, 100);
  292. ./engine/rendergl.cpp:VARP(damagecompassmin, 1, 25, 1000);
  293. ./engine/rendergl.cpp:VARP(damagecompassmax, 1, 200, 1000);
  294. ./engine/rendergl.cpp:VARFP(damagescreen, 0, 1, 1, { if(!damagescreen) damageblendmillis = 0; });
  295. ./engine/rendergl.cpp:VARP(damagescreenfactor, 1, 7, 100);
  296. ./engine/rendergl.cpp:VARP(damagescreenalpha, 1, 45, 100);
  297. ./engine/rendergl.cpp:VARP(damagescreenfade, 0, 125, 1000);
  298. ./engine/rendergl.cpp:VARP(damagescreenmin, 1, 10, 1000);
  299. ./engine/rendergl.cpp:VARP(damagescreenmax, 1, 100, 1000);
  300. ./engine/rendergl.cpp:VAR(hidestats, 0, 0, 1);
  301. ./engine/rendergl.cpp:VAR(hidehud, 0, 0, 1);
  302. ./engine/rendergl.cpp:VARP(crosshairsize, 0, 15, 50);
  303. ./engine/rendergl.cpp:VARP(cursorsize, 0, 30, 50);
  304. ./engine/rendergl.cpp:VARP(crosshairfx, 0, 1, 1);
  305. ./engine/rendergl.cpp:VARP(wallclock, 0, 0, 1);
  306. ./engine/rendergl.cpp:VARP(wallclock24, 0, 0, 1);
  307. ./engine/rendergl.cpp:VARP(wallclocksecs, 0, 0, 1);
  308. ./engine/rendergl.cpp:VARP(showfps, 0, 1, 1);
  309. ./engine/rendergl.cpp:VARP(showfpsrange, 0, 0, 1);
  310. ./engine/rendergl.cpp:VAR(showeditstats, 0, 0, 1);
  311. ./engine/rendergl.cpp:VAR(statrate, 1, 200, 1000);
  312. ./engine/rendergl.cpp:FVARP(conscale, 1e-3f, 0.33f, 1e3f);
  313. ./engine/rendermodel.cpp:VARP(oqdynent, 0, 1, 1);
  314. ./engine/rendermodel.cpp:VARP(animationinterpolationtime, 0, 150, 1000);
  315. ./engine/rendermodel.cpp:VAR(showboundingbox, 0, 0, 2);
  316. ./engine/rendermodel.cpp:VARP(maxmodelradiusdistance, 10, 200, 1000);
  317. ./engine/rendermodel.cpp:VAR(animoverride, -1, 0, NUMANIMS-1);
  318. ./engine/rendermodel.cpp:VAR(testanims, 0, 0, 1);
  319. ./engine/rendermodel.cpp:VAR(testpitch, -90, 0, 90);
  320. ./engine/renderparticles.cpp:VARP(particlesize, 20, 100, 500);
  321. ./engine/renderparticles.cpp:VARP(emitmillis, 1, 17, 1000);
  322. ./engine/renderparticles.cpp:VARP(showparticles, 0, 1, 1);
  323. ./engine/renderparticles.cpp:VAR(cullparticles, 0, 1, 1);
  324. ./engine/renderparticles.cpp:VAR(replayparticles, 0, 1, 1);
  325. ./engine/renderparticles.cpp:VARN(seedparticles, seedmillis, 0, 3000, 10000);
  326. ./engine/renderparticles.cpp:VAR(dbgpcull, 0, 0, 1);
  327. ./engine/renderparticles.cpp:VAR(dbgpseed, 0, 0, 1);
  328. ./engine/renderparticles.cpp:VARP(outlinemeters, 0, 0, 1);
  329. ./engine/renderparticles.cpp:VARFP(maxparticles, 10, 4000, 40000, particleinit());
  330. ./engine/renderparticles.cpp:VARFP(fewparticles, 10, 100, 40000, particleinit());
  331. ./engine/renderparticles.cpp:VARP(particleglare, 0, 2, 100);
  332. ./engine/renderparticles.cpp:VAR(debugparticles, 0, 0, 1);
  333. ./engine/renderparticles.cpp:VARP(maxparticledistance, 256, 1024, 4096);
  334. ./engine/renderparticles.cpp:VARP(maxtrail, 1, 500, 10000);
  335. ./engine/renderparticles.cpp:VARP(particletext, 0, 1, 1);
  336. ./engine/renderparticles.cpp:VARP(maxparticletextdistance, 0, 128, 10000);
  337. ./engine/rendersky.cpp:SVARFR(skybox, "", { if(skybox[0]) loadsky(skybox, sky); });
  338. ./engine/rendersky.cpp:HVARR(skyboxcolour, 0, 0xFFFFFF, 0xFFFFFF);
  339. ./engine/rendersky.cpp:FVARR(spinsky, -720, 0, 720);
  340. ./engine/rendersky.cpp:VARR(yawsky, 0, 0, 360);
  341. ./engine/rendersky.cpp:SVARFR(cloudbox, "", { if(cloudbox[0]) loadsky(cloudbox, clouds); });
  342. ./engine/rendersky.cpp:HVARR(cloudboxcolour, 0, 0xFFFFFF, 0xFFFFFF);
  343. ./engine/rendersky.cpp:FVARR(cloudboxalpha, 0, 1, 1);
  344. ./engine/rendersky.cpp:FVARR(spinclouds, -720, 0, 720);
  345. ./engine/rendersky.cpp:VARR(yawclouds, 0, 0, 360);
  346. ./engine/rendersky.cpp:FVARR(cloudclip, 0, 0.5f, 1);
  347. ./engine/rendersky.cpp:SVARFR(cloudlayer, "", { if(cloudlayer[0]) cloudoverlay = loadskyoverlay(cloudlayer); });
  348. ./engine/rendersky.cpp:FVARR(cloudscrollx, -16, 0, 16);
  349. ./engine/rendersky.cpp:FVARR(cloudscrolly, -16, 0, 16);
  350. ./engine/rendersky.cpp:FVARR(cloudscale, 0.001, 1, 64);
  351. ./engine/rendersky.cpp:FVARR(spincloudlayer, -720, 0, 720);
  352. ./engine/rendersky.cpp:VARR(yawcloudlayer, 0, 0, 360);
  353. ./engine/rendersky.cpp:FVARR(cloudheight, -1, 0.2f, 1);
  354. ./engine/rendersky.cpp:FVARR(cloudfade, 0, 0.2f, 1);
  355. ./engine/rendersky.cpp:FVARR(cloudalpha, 0, 1, 1);
  356. ./engine/rendersky.cpp:VARR(cloudsubdiv, 4, 16, 64);
  357. ./engine/rendersky.cpp:HVARR(cloudcolour, 0, 0xFFFFFF, 0xFFFFFF);
  358. ./engine/rendersky.cpp:FVARR(fogdomeheight, -1, -0.5f, 1);
  359. ./engine/rendersky.cpp:FVARR(fogdomemin, 0, 0, 1);
  360. ./engine/rendersky.cpp:FVARR(fogdomemax, 0, 0, 1);
  361. ./engine/rendersky.cpp:VARR(fogdomecap, 0, 1, 1);
  362. ./engine/rendersky.cpp:FVARR(fogdomeclip, 0, 1, 1);
  363. ./engine/rendersky.cpp:HVARFR(fogdomecolour, 0, 0, 0xFFFFFF,
  364. ./engine/rendersky.cpp:VARP(sparklyfix, 0, 0, 1);
  365. ./engine/rendersky.cpp:VAR(showsky, 0, 1, 1);
  366. ./engine/rendersky.cpp:VAR(clipsky, 0, 1, 1);
  367. ./engine/rendersky.cpp:VAR(clampsky, 0, 1, 1);
  368. ./engine/rendersky.cpp:VARR(fogdomeclouds, 0, 1, 1);
  369. ./engine/rendersky.cpp:VARNR(skytexture, useskytexture, 0, 1, 1);
  370. ./engine/renderva.cpp:VAR(oqfrags, 0, 8, 64);
  371. ./engine/renderva.cpp:VAR(oqwait, 0, 1, 1);
  372. ./engine/renderva.cpp:VAR(oqmm, 0, 4, 8);
  373. ./engine/renderva.cpp:VAR(outline, 0, 0, 1);
  374. ./engine/renderva.cpp:HVARP(outlinecolour, 0, 0, 0xFFFFFF);
  375. ./engine/renderva.cpp:VAR(dtoutline, 0, 1, 1);
  376. ./engine/renderva.cpp:HVAR(blendbrushcolor, 0, 0x0000C0, 0xFFFFFF);
  377. ./engine/renderva.cpp:VAR(oqdist, 0, 256, 1024);
  378. ./engine/renderva.cpp:VAR(zpass, 0, 1, 1);
  379. ./engine/renderva.cpp:VAR(glowpass, 0, 1, 1);
  380. ./engine/renderva.cpp:VAR(envpass, 0, 1, 1);
  381. ./engine/renderva.cpp:VAR(batchgeom, 0, 1, 1);
  382. ./engine/renderva.cpp:VARR(causticscale, 0, 50, 10000);
  383. ./engine/renderva.cpp:VARR(causticmillis, 0, 75, 1000);
  384. ./engine/renderva.cpp:VARFP(caustics, 0, 1, 1, loadcaustics());
  385. ./engine/renderva.cpp:VAR(oqgeom, 0, 1, 1);
  386. ./engine/renderva.cpp:VAR(dbgffsm, 0, 0, 1);
  387. ./engine/renderva.cpp:VAR(dbgffdl, 0, 0, 1);
  388. ./engine/renderva.cpp:VAR(ffdlscissor, 0, 1, 1);
  389. ./engine/server.cpp:VARN(updatemaster, allowupdatemaster, 0, 1, 1);
  390. ./engine/server.cpp:SVARF(mastername, server::defaultmaster(), disconnectmaster());
  391. ./engine/server.cpp:VARF(masterport, 1, server::masterport(), 0xFFFF, disconnectmaster());
  392. ./engine/server.cpp:VARF(maxclients, 0, DEFAULTCLIENTS, MAXCLIENTS, { if(!maxclients) maxclients = DEFAULTCLIENTS; });
  393. ./engine/server.cpp:VAR(serveruprate, 0, 0, INT_MAX);
  394. ./engine/server.cpp:SVAR(serverip, "");
  395. ./engine/server.cpp:VARF(serverport, 0, server::serverport(), 0xFFFF, { if(!serverport) serverport = server::serverport(); });
  396. ./engine/serverbrowser.cpp:VARP(searchlan, 0, 0, 1);
  397. ./engine/serverbrowser.cpp:VARP(servpingrate, 1000, 5000, 60000);
  398. ./engine/serverbrowser.cpp:VARP(servpingdecay, 1000, 15000, 60000);
  399. ./engine/serverbrowser.cpp:VARP(maxservpings, 0, 10, 1000);
  400. ./engine/serverbrowser.cpp:VARP(autosortservers, 0, 1, 1);
  401. ./engine/serverbrowser.cpp:VARP(autoupdateservers, 0, 1, 1);
  402. ./engine/shader.cpp:VAR(reservevpparams, 1, 16, 0);
  403. ./engine/shader.cpp:VAR(maxvpenvparams, 1, 0, 0);
  404. ./engine/shader.cpp:VAR(maxvplocalparams, 1, 0, 0);
  405. ./engine/shader.cpp:VAR(maxfpenvparams, 1, 0, 0);
  406. ./engine/shader.cpp:VAR(maxfplocalparams, 1, 0, 0);
  407. ./engine/shader.cpp:VAR(maxtexcoords, 1, 0, 0);
  408. ./engine/shader.cpp:VAR(maxvsuniforms, 1, 0, 0);
  409. ./engine/shader.cpp:VAR(maxfsuniforms, 1, 0, 0);
  410. ./engine/shader.cpp:VAR(maxvaryings, 1, 0, 0);
  411. ./engine/shader.cpp:VAR(dbgshader, 0, 0, 2);
  412. ./engine/shader.cpp:VAR(dbgubo, 0, 0, 1);
  413. ./engine/shader.cpp:VARFN(shaders, useshaders, -1, -1, 1, initwarning("shaders"));
  414. ./engine/shader.cpp:VARF(shaderprecision, 0, 0, 2, initwarning("shader quality"));
  415. ./engine/shader.cpp:VARF(forceglsl, -1, -1, 1, initwarning("shaders"));
  416. ./engine/shader.cpp:VAR(reserveshadowmaptc, 1, 0, 0);
  417. ./engine/shader.cpp:VAR(reservedynlighttc, 1, 0, 0);
  418. ./engine/shader.cpp:VAR(minimizedynlighttcusage, 1, 0, 0);
  419. ./engine/shader.cpp:VAR(defershaders, 0, 1, 1);
  420. ./engine/shader.cpp:VARF(nativeshaders, 0, 1, 1, fixshaderdetail());
  421. ./engine/shader.cpp:VARFP(shaderdetail, 0, MAXSHADERDETAIL, MAXSHADERDETAIL, fixshaderdetail());
  422. ./engine/shader.cpp:VAR(maxtmus, 1, 0, 0);
  423. ./engine/shader.cpp:VAR(nolights, 1, 0, 0);
  424. ./engine/shader.cpp:VAR(nowater, 1, 0, 0);
  425. ./engine/shader.cpp:VAR(nomasks, 1, 0, 0);
  426. ./engine/shadowmap.cpp:VARP(shadowmap, 0, 0, 1);
  427. ./engine/shadowmap.cpp:VARFP(shadowmapsize, 7, 9, 11, cleanshadowmap());
  428. ./engine/shadowmap.cpp:VARP(shadowmapradius, 64, 96, 256);
  429. ./engine/shadowmap.cpp:VAR(shadowmapheight, 0, 32, 128);
  430. ./engine/shadowmap.cpp:VARP(ffshadowmapdist, 128, 1024, 4096);
  431. ./engine/shadowmap.cpp:VARP(shadowmapdist, 128, 256, 512);
  432. ./engine/shadowmap.cpp:VARFP(fpshadowmap, 0, 0, 1, cleanshadowmap());
  433. ./engine/shadowmap.cpp:VARFP(shadowmapprecision, 0, 0, 1, cleanshadowmap());
  434. ./engine/shadowmap.cpp:HVARFR(shadowmapambient, 0, 0, 0xFFFFFF,
  435. ./engine/shadowmap.cpp:VARP(shadowmapintensity, 0, 40, 100);
  436. ./engine/shadowmap.cpp:VARP(blurshadowmap, 0, 1, 3);
  437. ./engine/shadowmap.cpp:VARP(blursmsigma, 1, 100, 200);
  438. ./engine/shadowmap.cpp:VAR(shadowmapcasters, 1, 0, 0);
  439. ./engine/shadowmap.cpp:VARFR(shadowmapangle, 0, 0, 360, setshadowdir(shadowmapangle));
  440. ./engine/shadowmap.cpp:VARP(shadowmapbias, 0, 5, 1024);
  441. ./engine/shadowmap.cpp:VARP(shadowmappeelbias, 0, 20, 1024);
  442. ./engine/shadowmap.cpp:VAR(smdepthpeel, 0, 1, 1);
  443. ./engine/shadowmap.cpp:VAR(smoothshadowmappeel, 1, 0, 0);
  444. ./engine/shadowmap.cpp:VAR(ffsmscissor, 0, 1, 1);
  445. ./engine/shadowmap.cpp:VAR(debugsm, 0, 0, 1);
  446. ./engine/skelmodel.h:VARP(gpuskel, 0, 1, 1);
  447. ./engine/skelmodel.h:VARP(matskel, 0, 1, 1);
  448. ./engine/sound.cpp:VARFP(soundvol, 0, 255, 255, if(!soundvol) { stopchannels(); setmusicvol(0); });
  449. ./engine/sound.cpp:VARFP(musicvol, 0, 128, 255, setmusicvol(soundvol ? musicvol : 0));
  450. ./engine/sound.cpp:VARF(soundchans, 1, 32, 128, initwarning("sound configuration", INIT_RESET, CHANGE_SOUND));
  451. ./engine/sound.cpp:VARF(soundfreq, 0, MIX_DEFAULT_FREQUENCY, 44100, initwarning("sound configuration", INIT_RESET, CHANGE_SOUND));
  452. ./engine/sound.cpp:VARF(soundbufferlen, 128, 1024, 4096, initwarning("sound configuration", INIT_RESET, CHANGE_SOUND));
  453. ./engine/sound.cpp:VAR(stereo, 0, 1, 1);
  454. ./engine/sound.cpp:VARP(maxsoundradius, 0, 340, 10000);
  455. ./engine/sound.cpp:VARP(maxsoundsatonce, 0, 5, 100);
  456. ./engine/sound.cpp:VAR(dbgsound, 0, 0, 1);
  457. ./engine/sound.cpp:VARFP(mumble, 0, 1, 1, { if(mumble) initmumble(); else closemumble(); });
  458. ./engine/sound.cpp:VARFP(mumble, 0, 0, 1, { if(mumble) initmumble(); else closemumble(); });
  459. ./engine/texture.cpp:VAR(hwtexsize, 1, 0, 0);
  460. ./engine/texture.cpp:VAR(hwcubetexsize, 1, 0, 0);
  461. ./engine/texture.cpp:VAR(hwmaxaniso, 1, 0, 0);
  462. ./engine/texture.cpp:VARFP(maxtexsize, 0, 0, 1<<12, initwarning("texture quality", INIT_LOAD));
  463. ./engine/texture.cpp:VARFP(reducefilter, 0, 1, 1, initwarning("texture quality", INIT_LOAD));
  464. ./engine/texture.cpp:VARFP(texreduce, 0, 0, 12, initwarning("texture quality", INIT_LOAD));
  465. ./engine/texture.cpp:VARFP(texcompress, 0, 1<<10, 1<<12, initwarning("texture quality", INIT_LOAD));
  466. ./engine/texture.cpp:VARFP(texcompressquality, -1, -1, 1, setuptexcompress());
  467. ./engine/texture.cpp:VARFP(trilinear, 0, 1, 1, initwarning("texture filtering", INIT_LOAD));
  468. ./engine/texture.cpp:VARFP(bilinear, 0, 1, 1, initwarning("texture filtering", INIT_LOAD));
  469. ./engine/texture.cpp:VARFP(aniso, 0, 0, 16, initwarning("texture filtering", INIT_LOAD));
  470. ./engine/texture.cpp:VARFP(hwmipmap, 0, 0, 1, initwarning("texture filtering", INIT_LOAD));
  471. ./engine/texture.cpp:VARFP(usenp2, 0, 0, 1, initwarning("texture quality", INIT_LOAD));
  472. ./engine/texture.cpp:VAR(usedds, 0, 1, 1);
  473. ./engine/texture.cpp:VAR(dbgdds, 0, 0, 1);
  474. ./engine/texture.cpp:VARP(autocompactvslots, 0, 256, 0x10000);
  475. ./engine/texture.cpp:VARFP(envmapsize, 4, 7, 10, setupmaterials());
  476. ./engine/texture.cpp:VAR(envmapradius, 0, 128, 10000);
  477. ./engine/texture.cpp:VAR(aaenvmap, 0, 2, 4);
  478. ./engine/texture.cpp:VARP(compresspng, 0, 9, 9);
  479. ./engine/texture.cpp:VARP(compresstga, 0, 1, 1);
  480. ./engine/texture.cpp:VARP(screenshotformat, 0, IMG_PNG, NUMIMG-1);
  481. ./engine/texture.cpp:SVARP(screenshotdir, "");
  482. ./engine/water.cpp:VARFP(waterreflect, 0, 1, 1, { cleanreflections(); preloadwatershaders(); });
  483. ./engine/water.cpp:VARFP(waterrefract, 0, 1, 1, { cleanreflections(); preloadwatershaders(); });
  484. ./engine/water.cpp:VARFP(waterenvmap, 0, 1, 1, { cleanreflections(); preloadwatershaders(); });
  485. ./engine/water.cpp:VARFP(waterfallrefract, 0, 0, 1, { cleanreflections(); preloadwatershaders(); });
  486. ./engine/water.cpp:VARP(watersubdiv, 0, 2, 3);
  487. ./engine/water.cpp:VARP(waterlod, 0, 1, 3);
  488. ./engine/water.cpp:VARFP(vertwater, 0, 1, 1, allchanged());
  489. ./engine/water.cpp:VARP(reflectdist, 0, 2000, 10000);
  490. ./engine/water.cpp:HVARFR(watercolour, 0, 0x144650, 0xFFFFFF,
  491. ./engine/water.cpp:VARR(waterfog, 0, 150, 10000);
  492. ./engine/water.cpp:HVARFR(waterfallcolour, 0, 0, 0xFFFFFF,
  493. ./engine/water.cpp:HVARFR(lavacolour, 0, 0xFF4000, 0xFFFFFF,
  494. ./engine/water.cpp:VARR(lavafog, 0, 50, 10000);
  495. ./engine/water.cpp:VARR(waterspec, 0, 150, 1000);
  496. ./engine/water.cpp:VAR(oqwater, 0, 2, 2);
  497. ./engine/water.cpp:VARFP(waterfade, 0, 1, 1, { cleanreflections(); preloadwatershaders(); });
  498. ./engine/water.cpp:VARFP(reflectsize, 6, 8, 10, cleanreflections());
  499. ./engine/water.cpp:VARP(maxreflect, 1, 1, 8);
  500. ./engine/water.cpp:VAR(maskreflect, 0, 2, 16);
  501. ./engine/water.cpp:VAR(reflectscissor, 0, 1, 1);
  502. ./engine/water.cpp:VAR(reflectvfc, 0, 1, 1);
  503. ./engine/water.cpp:VARR(refractclear, 0, 0, 1);
  504. ./engine/world.cpp:VARR(mapversion, 1, MAPVERSION, 0);
  505. ./engine/world.cpp:VARNR(mapscale, worldscale, 1, 0, 0);
  506. ./engine/world.cpp:VARNR(mapsize, worldsize, 1, 0, 0);
  507. ./engine/world.cpp:SVARR(maptitle, "Untitled Map by Unknown");
  508. ./engine/world.cpp:VAR(octaentsize, 0, 128, 1024);
  509. ./engine/world.cpp:VAR(entselradius, 0, 2, 10);
  510. ./engine/world.cpp:VARF(entediting, 0, 0, 1, { if(!entediting) { entcancel(); efocus = enthover = -1; } });
  511. ./engine/world.cpp:VAR(attachradius, 1, 100, 1000);
  512. ./engine/world.cpp:VAR(entselsnap, 0, 0, 1);
  513. ./engine/world.cpp:VAR(entmovingshadow, 0, 1, 1);
  514. ./engine/world.cpp:VAR(showentradius, 0, 1, 1);
  515. ./engine/world.cpp:VAR(entitysurf, 0, 0, 1);
  516. ./engine/world.cpp:VARF(entmoving, 0, 0, 2,
  517. ./engine/world.cpp:VAR(entautoviewdist, 0, 25, 100);
  518. ./engine/world.cpp:VAR(entdrop, 0, 2, 3);
  519. ./engine/worldio.cpp:VARP(savebak, 0, 2, 2);
  520. ./engine/worldio.cpp:VAR(dbgvars, 0, 0, 1);
  521. ./fpsgame/capture.h:VARP(capturetether, 0, 1, 1);
  522. ./fpsgame/capture.h:VARP(autorepammo, 0, 1, 1);
  523. ./fpsgame/capture.h:VARP(basenumbers, 0, 0, 1);
  524. ./fpsgame/ctf.h:VAR(ctftkpenalty, 0, 1, 1);
  525. ./shared/stream.cpp:VAR(dbggz, 0, 0, 1);
  526. ./shared/zip.cpp:VAR(dbgzip, 0, 0, 1);
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