enzoflo1

WADAD

Feb 8th, 2020
58
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 104.40 KB | None | 0 0
  1. Edit By NameClan
  2. ------------------------------
  3.  
  4.  
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. Mouse = Player:GetMouse()
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. local FORCERESET = false
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 16
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local Player_Size = 1
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. --ROBLOXIDLEANIMATION.Parent = Humanoid
  78. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  79. WEAPONGUI.Name = "BanishV3Gui"
  80. local Weapon = IT("Model")
  81. Weapon.Name = "Adds"
  82. local Effects = IT("Folder", Weapon)
  83. Effects.Name = "Effects"
  84. local Weapon2 = IT("Model")
  85. Weapon2.Name = "Adds"
  86. local Effects = IT("Folder", Weapon2)
  87. Effects.Name = "Effects"
  88. local Weapon3 = IT("Model")
  89. Weapon3.Name = "Adds"
  90. local Effects = IT("Folder", Weapon2)
  91. Effects.Name = "Effects"
  92. local ANIMATOR = Humanoid.Animator
  93. local ANIMATE = Character:FindFirstChild("Animate")
  94. local UNANCHOR = true
  95. local TOBANISH = {}
  96. script.Parent = PlayerGui
  97. local sick = Instance.new("Sound",Character)
  98. sick.Parent = Torso
  99. sick.Playing = true
  100. sick.Looped = true
  101. sick.Volume = 1
  102. sick.Pitch = 0.9
  103. sick.TimePosition = 25
  104. sick.SoundId = "rbxassetid://1534595017"
  105.  
  106. --//=================================\\
  107. --\\=================================//
  108.  
  109.  
  110. --//=================================\\
  111. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  112. --\\=================================//
  113.  
  114. ArtificialHB = Instance.new("BindableEvent", script)
  115. ArtificialHB.Name = "ArtificialHB"
  116.  
  117. script:WaitForChild("ArtificialHB")
  118.  
  119. frame = Frame_Speed
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.ArtificialHB:Fire()
  125.  
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.ArtificialHB:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.ArtificialHB:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145.  
  146. --//=================================\\
  147. --\\=================================//
  148.  
  149. --//=================================\\
  150. --|| SOME FUNCTIONS
  151. --\\=================================//
  152.  
  153. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  154. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  155. end
  156.  
  157. function PositiveAngle(NUMBER)
  158. if NUMBER >= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163.  
  164. function NegativeAngle(NUMBER)
  165. if NUMBER <= 0 then
  166. NUMBER = 0
  167. end
  168. return NUMBER
  169. end
  170.  
  171. function Swait(NUMBER)
  172. if NUMBER == 0 or NUMBER == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 1, NUMBER do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  182. local NEWMESH = IT(MESH)
  183. if MESH == "SpecialMesh" then
  184. NEWMESH.MeshType = MESHTYPE
  185. if MESHID ~= "nil" and MESHID ~= "" then
  186. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  187. end
  188. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  189. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  190. end
  191. end
  192. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  193. NEWMESH.Scale = SCALE
  194. NEWMESH.Parent = PARENT
  195. return NEWMESH
  196. end
  197.  
  198. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  199. local NEWPART = IT("Part")
  200. NEWPART.formFactor = FORMFACTOR
  201. NEWPART.Reflectance = REFLECTANCE
  202. NEWPART.Transparency = TRANSPARENCY
  203. NEWPART.CanCollide = false
  204. NEWPART.Locked = true
  205. NEWPART.Anchored = true
  206. if ANCHOR == false then
  207. NEWPART.Anchored = false
  208. end
  209. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  210. NEWPART.Name = NAME
  211. NEWPART.Size = SIZE
  212. NEWPART.Position = Torso.Position
  213. NEWPART.Material = MATERIAL
  214. NEWPART:BreakJoints()
  215. NEWPART.Parent = PARENT
  216. return NEWPART
  217. end
  218.  
  219. local function weldBetween(a, b)
  220. local weldd = Instance.new("ManualWeld")
  221. weldd.Part0 = a
  222. weldd.Part1 = b
  223. weldd.C0 = CFrame.new()
  224. weldd.C1 = b.CFrame:inverse() * a.CFrame
  225. weldd.Parent = a
  226. return weldd
  227. end
  228.  
  229.  
  230. function QuaternionFromCFrame(cf)
  231. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  232. local trace = m00 + m11 + m22
  233. if trace > 0 then
  234. local s = math.sqrt(1 + trace)
  235. local recip = 0.5 / s
  236. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  237. else
  238. local i = 0
  239. if m11 > m00 then
  240. i = 1
  241. end
  242. if m22 > (i == 0 and m00 or m11) then
  243. i = 2
  244. end
  245. if i == 0 then
  246. local s = math.sqrt(m00 - m11 - m22 + 1)
  247. local recip = 0.5 / s
  248. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  249. elseif i == 1 then
  250. local s = math.sqrt(m11 - m22 - m00 + 1)
  251. local recip = 0.5 / s
  252. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  253. elseif i == 2 then
  254. local s = math.sqrt(m22 - m00 - m11 + 1)
  255. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  256. end
  257. end
  258. end
  259.  
  260. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  261. local xs, ys, zs = x + x, y + y, z + z
  262. local wx, wy, wz = w * xs, w * ys, w * zs
  263. local xx = x * xs
  264. local xy = x * ys
  265. local xz = x * zs
  266. local yy = y * ys
  267. local yz = y * zs
  268. local zz = z * zs
  269. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  270. end
  271.  
  272. function QuaternionSlerp(a, b, t)
  273. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  274. local startInterp, finishInterp;
  275. if cosTheta >= 0.0001 then
  276. if (1 - cosTheta) > 0.0001 then
  277. local theta = ACOS(cosTheta)
  278. local invSinTheta = 1 / SIN(theta)
  279. startInterp = SIN((1 - t) * theta) * invSinTheta
  280. finishInterp = SIN(t * theta) * invSinTheta
  281. else
  282. startInterp = 1 - t
  283. finishInterp = t
  284. end
  285. else
  286. if (1 + cosTheta) > 0.0001 then
  287. local theta = ACOS(-cosTheta)
  288. local invSinTheta = 1 / SIN(theta)
  289. startInterp = SIN((t - 1) * theta) * invSinTheta
  290. finishInterp = SIN(t * theta) * invSinTheta
  291. else
  292. startInterp = t - 1
  293. finishInterp = t
  294. end
  295. end
  296. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  297. end
  298.  
  299. function Clerp(a, b, t)
  300. local qa = {QuaternionFromCFrame(a)}
  301. local qb = {QuaternionFromCFrame(b)}
  302. local ax, ay, az = a.x, a.y, a.z
  303. local bx, by, bz = b.x, b.y, b.z
  304. local _t = 1 - t
  305. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  306. end
  307.  
  308. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  309. local frame = IT("Frame")
  310. frame.BackgroundTransparency = TRANSPARENCY
  311. frame.BorderSizePixel = BORDERSIZEPIXEL
  312. frame.Position = POSITION
  313. frame.Size = SIZE
  314. frame.BackgroundColor3 = COLOR
  315. frame.BorderColor3 = BORDERCOLOR
  316. frame.Name = NAME
  317. frame.Parent = PARENT
  318. return frame
  319. end
  320.  
  321. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  322. local label = IT("TextLabel")
  323. label.BackgroundTransparency = 1
  324. label.Size = UD2(1, 0, 1, 0)
  325. label.Position = UD2(0, 0, 0, 0)
  326. label.TextColor3 = TEXTCOLOR
  327. label.TextStrokeTransparency = STROKETRANSPARENCY
  328. label.TextTransparency = TRANSPARENCY
  329. label.FontSize = TEXTFONTSIZE
  330. label.Font = TEXTFONT
  331. label.BorderSizePixel = BORDERSIZEPIXEL
  332. label.TextScaled = false
  333. label.Text = TEXT
  334. label.Name = NAME
  335. label.Parent = PARENT
  336. return label
  337. end
  338.  
  339. function NoOutlines(PART)
  340. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  341. end
  342.  
  343. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  344. local NEWWELD = IT(TYPE)
  345. NEWWELD.Part0 = PART0
  346. NEWWELD.Part1 = PART1
  347. NEWWELD.C0 = C0
  348. NEWWELD.C1 = C1
  349. NEWWELD.Parent = PARENT
  350. return NEWWELD
  351. end
  352.  
  353. local S = IT("Sound")
  354. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  355. local NEWSOUND = nil
  356. coroutine.resume(coroutine.create(function()
  357. NEWSOUND = S:Clone()
  358. NEWSOUND.Parent = PARENT
  359. NEWSOUND.Volume = VOLUME
  360. NEWSOUND.Pitch = PITCH
  361. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  362. NEWSOUND:play()
  363. if DOESLOOP == true then
  364. NEWSOUND.Looped = true
  365. else
  366. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  367. NEWSOUND:remove()
  368. end
  369. end))
  370. return NEWSOUND
  371. end
  372.  
  373. function CFrameFromTopBack(at, top, back)
  374. local right = top:Cross(back)
  375. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  376. end
  377.  
  378. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  379. function WACKYEFFECT(Table)
  380. local TYPE = (Table.EffectType or "Sphere")
  381. local SIZE = (Table.Size or VT(1,1,1))
  382. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  383. local TRANSPARENCY = (Table.Transparency or 0)
  384. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  385. local CFRAME = (Table.CFrame or Torso.CFrame)
  386. local MOVEDIRECTION = (Table.MoveToPos or nil)
  387. local ROTATION1 = (Table.RotationX or 0)
  388. local ROTATION2 = (Table.RotationY or 0)
  389. local ROTATION3 = (Table.RotationZ or 0)
  390. local MATERIAL = (Table.Material or "Neon")
  391. local COLOR = (Table.Color or C3(1,1,1))
  392. local TIME = (Table.Time or 45)
  393. local SOUNDID = (Table.SoundID or nil)
  394. local SOUNDPITCH = (Table.SoundPitch or nil)
  395. local SOUNDVOLUME = (Table.SoundVolume or nil)
  396. coroutine.resume(coroutine.create(function()
  397. local PLAYSSOUND = false
  398. local SOUND = nil
  399. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  400. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  401. PLAYSSOUND = true
  402. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  403. end
  404. EFFECT.Color = COLOR
  405. local MSH = nil
  406. if TYPE == "Sphere" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Block" then
  409. MSH = IT("BlockMesh",EFFECT)
  410. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  411. elseif TYPE == "Wave" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  413. elseif TYPE == "Ring" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  415. elseif TYPE == "Slash" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  417. elseif TYPE == "Round Slash" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  419. elseif TYPE == "Swirl" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  421. elseif TYPE == "Skull" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  423. elseif TYPE == "Crystal" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  425. end
  426. if MSH ~= nil then
  427. local MOVESPEED = nil
  428. if MOVEDIRECTION ~= nil then
  429. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  430. end
  431. local GROWTH = SIZE - ENDSIZE
  432. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  433. if TYPE == "Block" then
  434. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  435. else
  436. EFFECT.CFrame = CFRAME
  437. end
  438. for LOOP = 1, TIME+1 do
  439. Swait()
  440. MSH.Scale = MSH.Scale - GROWTH/TIME
  441. if TYPE == "Wave" then
  442. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  443. end
  444. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  445. if TYPE == "Block" then
  446. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  447. else
  448. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  449. end
  450. if MOVEDIRECTION ~= nil then
  451. local ORI = EFFECT.Orientation
  452. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  453. EFFECT.Orientation = ORI
  454. end
  455. end
  456. if PLAYSSOUND == false then
  457. EFFECT:remove()
  458. else
  459. SOUND.Stopped:Connect(function()
  460. EFFECT:remove()
  461. end)
  462. end
  463. else
  464. if PLAYSSOUND == false then
  465. EFFECT:remove()
  466. else
  467. repeat Swait() until SOUND.Playing == false
  468. EFFECT:remove()
  469. end
  470. end
  471. end))
  472. end
  473.  
  474. function MakeForm(PART,TYPE)
  475. if TYPE == "Cyl" then
  476. local MSH = IT("CylinderMesh",PART)
  477. elseif TYPE == "Ball" then
  478. local MSH = IT("SpecialMesh",PART)
  479. MSH.MeshType = "Sphere"
  480. elseif TYPE == "Wedge" then
  481. local MSH = IT("SpecialMesh",PART)
  482. MSH.MeshType = "Wedge"
  483. end
  484. end
  485.  
  486. function SpawnTrail(FROM,TO,BIG)
  487. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  488. MakeForm(TRAIL,"Cyl")
  489. local DIST = (FROM - TO).Magnitude
  490. if BIG == true then
  491. TRAIL.Size = VT(0.5,DIST,0.5)
  492. else
  493. TRAIL.Size = VT(0.25,DIST,0.25)
  494. end
  495. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  496. coroutine.resume(coroutine.create(function()
  497. for i = 1, 5 do
  498. Swait()
  499. TRAIL.Transparency = TRAIL.Transparency + 0.1
  500. end
  501. TRAIL:remove()
  502. end))
  503. end
  504.  
  505. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  506. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  507. local mesh = nil
  508. if KIND == "Base" then
  509. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  510. elseif KIND == "Thin" then
  511. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  512. elseif KIND == "Round" then
  513. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  514. end
  515. wave.CFrame = CFRAME
  516. coroutine.resume(coroutine.create(function(PART)
  517. for i = 1, WAIT do
  518. Swait()
  519. mesh.Scale = mesh.Scale + GROW/10
  520. wave.Transparency = wave.Transparency + (0.5/WAIT)
  521. if wave.Transparency > 0.99 then
  522. wave:remove()
  523. end
  524. end
  525. end))
  526. end
  527.  
  528. function Epic(SHAKE,TIMER)
  529. coroutine.resume(coroutine.create(function()
  530. local FADER = SHAKE/TIMER
  531. for i = 1, TIMER do
  532. wait()
  533. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  534. end
  535. Humanoid.CameraOffset = VT(0,0,0)
  536. end))
  537. end
  538.  
  539. Debris = game:GetService("Debris")
  540.  
  541. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  542. local DIRECTION = CF(StartPos,EndPos).lookVector
  543. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  544. end
  545.  
  546. function turnto(position)
  547. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  548. end
  549.  
  550. --//=================================\\
  551. --|| WEAPON CREATION
  552. --\\=================================//
  553.  
  554. local Particle = IT("ParticleEmitter",nil)
  555. Particle.Enabled = false
  556. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  557. Particle.LightEmission = 0.5
  558. Particle.Rate = 150
  559. Particle.ZOffset = 0.2
  560. Particle.Rotation = NumberRange.new(-180, 180)
  561. Particle.RotSpeed = NumberRange.new(-180, 180)
  562. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  563. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  564.  
  565. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  566. function ParticleEmitter(Table)
  567. local PRTCL = Particle:Clone()
  568. local Speed = Table.Speed or 5
  569. local Drag = Table.Drag or 0
  570. local Size1 = Table.Size1 or 1
  571. local Size2 = Table.Size2 or 5
  572. local Lifetime1 = Table.Lifetime1 or 1
  573. local Lifetime2 = Table.Lifetime2 or 1.5
  574. local Parent = Table.Parent or Torso
  575. local Emit = Table.Emit or 100
  576. local Offset = Table.Offset or 360
  577. local Acel = Table.Acel or VT(0,0,0)
  578. local Enabled = Table.Enabled or false
  579. PRTCL.Parent = Parent
  580. PRTCL.Size = NumberSequence.new(Size1,Size2)
  581. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  582. PRTCL.Speed = NumberRange.new(Speed)
  583. PRTCL.VelocitySpread = Offset
  584. PRTCL.Drag = Drag
  585. PRTCL.Acceleration = Acel
  586. if Enabled == false then
  587. PRTCL:Emit(Emit)
  588. Debris:AddItem(PRTCL,Lifetime2)
  589. else
  590. PRTCL.Enabled = true
  591. end
  592. return PRTCL
  593. end
  594.  
  595. armor = Instance.new("Part")
  596. armormesh = Instance.new("SpecialMesh")
  597. armor.Anchored = false
  598. armor.CanCollide = false
  599. armor.Size = Vector3.new(1.4, 0.7, 1.3)
  600. armor.BrickColor = BrickColor.new("Black")
  601. armor.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  602. armor.Material = Enum.Material.SmoothPlastic
  603. armor.Color = Color3.new(0.105882, 0.164706, 0.207843)
  604. armor.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  605. armor.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  606. armor.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  607. armor.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  608. armor.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  609. armor.Parent = Character
  610. armor.CFrame = CFrame.new(-87.19, 0.42, -26.37) * CFrame.Angles(0, 0, 0)
  611. armormesh.MeshId = "rbxassetid://840131767"
  612. armormesh.MeshType = Enum.MeshType.FileMesh
  613. armormesh.Parent = armor
  614. local wlf4 = Instance.new("Weld",armor)
  615. wlf4.Part0 = armor
  616. wlf4.Part1 = Torso
  617. wlf4.C0 = wlf4.C0 * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  618. wlf4.C1 = CFrame.new(0,0,0)
  619.  
  620.  
  621. local BC = Character["Body Colors"]
  622. BC.HeadColor = BrickColor.new("Really black")
  623. BC.LeftArmColor = BrickColor.new("Really black")
  624. BC.LeftLegColor = BrickColor.new("Really black")
  625. BC.RightArmColor = BrickColor.new("Really black")
  626. BC.RightLegColor = BrickColor.new("Really black")
  627. BC.TorsoColor = BrickColor.new("Really black")
  628.  
  629.  
  630. Humanoid.MaxHealth = math.huge
  631.  
  632.  
  633.  
  634.  
  635. for i,v in pairs(Character:children()) do
  636. if v:IsA("Hat") then
  637. v:Destroy()
  638. end
  639. end
  640. for i,v in pairs(Character:children()) do
  641. if v:IsA("Accessory") then
  642. v:Destroy()
  643. end
  644. end
  645. for i,v in pairs(Character:children()) do
  646. if v:IsA("Hair") then
  647. v:Destroy()
  648. end
  649. end
  650.  
  651. Reaper = Instance.new("Model")
  652. Reaper.Parent = Player.Character
  653. Reaper.Name = "Reaper"
  654. rh = Instance.new("Part")
  655. rh.Parent = Reaper
  656. rh.BrickColor = BrickColor.new("Really red")
  657. rh.Locked = true
  658. rh.CanCollide = false
  659. mesh = Instance.new("SpecialMesh")
  660. rh.formFactor = "Symmetric"
  661. mesh.MeshType = "FileMesh"
  662. mesh.MeshId = "http://www.roblox.com/asset/?id=112643970"
  663. mesh.TextureId = "http://www.roblox.com/asset/?id=1018233493"
  664. mesh.Parent = rh
  665. mesh.Scale = Vector3.new(1.1,1.1,1.1)
  666. local weld = Instance.new("Weld")
  667. weld.Parent = rh
  668. rh.Transparency = 0
  669. weld.Part0 = rh
  670. weld.Part1 = Player.Character.Head
  671. weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
  672.  
  673. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  674. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  675. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  676. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  677.  
  678. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  679. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  680. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  681. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  682.  
  683.  
  684. local Gun = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Gun", VT(0, 0, 0),false)
  685. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  686. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  687.  
  688. ---
  689. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  690. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  691. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  692.  
  693. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  694. local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  695. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  696. coroutine.resume(coroutine.create(function()
  697. while wait() do
  698. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  699. GEARWELD3.C0 = GEARWELD3.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  700. end
  701. end))
  702. ---
  703.  
  704. ---
  705. local Part = CreatePart(3, Weapon2, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  706. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  707. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  708.  
  709. local Part = CreatePart(3, Weapon2, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  710. local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  711. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  712. coroutine.resume(coroutine.create(function()
  713. while wait() do
  714. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  715. GEARWELD3.C0 = GEARWELD3.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  716. end
  717. end))
  718. ---
  719.  
  720. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  721. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, -0.5, -0.7), CF(0, 0, 0))
  722. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  723.  
  724. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  725. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, -0.5, -0.7), CF(0, 0, 0))
  726. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  727. coroutine.resume(coroutine.create(function()
  728. while wait() do
  729. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  730. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  731. end
  732. end))
  733.  
  734. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  735.  
  736. for _, c in pairs(Weapon:GetDescendants()) do
  737. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  738. c.Material = "Neon"
  739. c.Color = C3(1,0,0)
  740. elseif c.ClassName == "Part" and c.Name == "Eye" then
  741. c.Color = C3(1,0,0)
  742. c.Material = "Neon"
  743. end
  744. end
  745.  
  746. for _, c in pairs(Weapon2:GetDescendants()) do
  747. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  748. c.Material = "Neon"
  749. c.Color = C3(0,0,2)
  750. elseif c.ClassName == "Part" and c.Name == "Eye" then
  751. c.Color = C3(0,0,2)
  752. c.Material = "Neon"
  753. end
  754. end
  755.  
  756. Weapon3.Parent = Character
  757. for _, c in pairs(Weapon3:GetChildren()) do
  758. if c.ClassName == "Part" then
  759. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  760. end
  761. end
  762.  
  763. Weapon2.Parent = Character
  764. for _, c in pairs(Weapon2:GetChildren()) do
  765. if c.ClassName == "Part" then
  766. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  767. end
  768. end
  769.  
  770. Weapon.Parent = Character
  771. for _, c in pairs(Weapon:GetChildren()) do
  772. if c.ClassName == "Part" then
  773. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  774. end
  775. end
  776.  
  777. local SKILLTEXTCOLOR = C3(1,0,0)
  778. local SKILLFONT = "Cartoon"
  779. local SKILLTEXTSIZE = 7
  780.  
  781. Humanoid.Died:connect(function()
  782. ATTACK = true
  783. end)
  784.  
  785. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  786. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  787. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  788. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  789. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  790. ]]
  791. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] [X] [C] [V] [T]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  792. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  793. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  794. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  795. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  796. ]]
  797. function printbye(Name)
  798. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  799. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  800. end
  801.  
  802. workspace.ChildAdded:connect(function(instance)
  803. for BANISH = 1, #TOBANISH do
  804. if TOBANISH[BANISH] ~= nil then
  805. if instance.Name == TOBANISH[BANISH] then
  806. coroutine.resume(coroutine.create(function()
  807. printbye(instance.Name)
  808. instance:ClearAllChildren()
  809. Debris:AddItem(instance,0.0005)
  810. end))
  811. end
  812. end
  813. end
  814. end)
  815.  
  816. --//=================================\\
  817. --|| DAMAGING
  818. --\\=================================//
  819.  
  820. function Banish(Foe)
  821. if Foe then
  822. coroutine.resume(coroutine.create(function()
  823. --if game.Players:FindFirstChild(Foe.Name) then
  824. table.insert(TOBANISH,Foe.Name)
  825. printbye(Foe.Name)
  826. --end
  827. Foe.Archivable = true
  828. local CLONE = Foe:Clone()
  829. Foe:Destroy()
  830. CLONE.Parent = Effects
  831. CLONE:BreakJoints()
  832. local MATERIALS = {"Glass","Neon"}
  833. for _, c in pairs(CLONE:GetDescendants()) do
  834. if c:IsA("BasePart") then
  835. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  836. CreateSound(340722848, c, 10, 1, false)
  837. end
  838. c.Anchored = true
  839. c.Transparency = c.Transparency + 0.2
  840. c.Material = MATERIALS[MRANDOM(1,2)]
  841. c.Color = C3(1,0,0)
  842. if c.ClassName == "MeshPart" then
  843. c.TextureID = ""
  844. end
  845. if c:FindFirstChildOfClass("SpecialMesh") then
  846. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  847. end
  848. if c:FindFirstChildOfClass("Decal") then
  849. c:FindFirstChildOfClass("Decal"):remove()
  850. end
  851. c.Name = "Banished"
  852. c.CanCollide = false
  853. else
  854. c:remove()
  855. end
  856. end
  857. local A = false
  858. for i = 1, 35 do
  859. if A == false then
  860. A = true
  861. elseif A == true then
  862. A = false
  863. end
  864. for _, c in pairs(CLONE:GetDescendants()) do
  865. if c:IsA("BasePart") then
  866. c.Anchored = true
  867. c.Material = MATERIALS[MRANDOM(1,2)]
  868. c.Transparency = c.Transparency + 0.8/35
  869. if A == false then
  870. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  871. elseif A == true then
  872. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  873. end
  874. end
  875. end
  876. Swait()
  877. end
  878. CLONE:remove()
  879. end))
  880. end
  881. end
  882.  
  883. function ApplyAoE(POSITION,RANGE,ISBANISH)
  884. local CHILDREN = workspace:GetDescendants()
  885. for index, CHILD in pairs(CHILDREN) do
  886. if CHILD.ClassName == "Model" and CHILD ~= Character then
  887. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  888. if HUM then
  889. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  890. if TORSO then
  891. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  892. if ISBANISH == true then
  893. Banish(CHILD)
  894. else
  895. if ISBANISH == "Gravity" then
  896. HUM.PlatformStand = true
  897. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  898. local grav = Instance.new("BodyPosition",TORSO)
  899. grav.D = 15
  900. grav.P = 20000
  901. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  902. grav.position = TORSO.Position
  903. grav.Name = "V3BanishForce"..Player.Name
  904. else
  905. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  906. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  907. end
  908. else
  909. HUM.PlatformStand = false
  910. end
  911. end
  912. elseif ISBANISH == "Gravity" then
  913. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  914. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  915. HUM.PlatformStand = false
  916. end
  917. end
  918. end
  919. end
  920. end
  921. end
  922. end
  923.  
  924. Debris = game:GetService("Debris")
  925.  
  926. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  927. local DIRECTION = CF(StartPos,EndPos).lookVector
  928. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  929. end
  930.  
  931. function turnto(position)
  932. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  933. end
  934.  
  935. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  936. if FLOOR ~= nil then
  937. coroutine.resume(coroutine.create(function()
  938. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  939. PART.CFrame = CF(POSITION)
  940. for i = 1, 45 do
  941. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  942. RingPiece.Material = FLOOR.Material
  943. RingPiece.Color = FLOOR.Color
  944. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  945. Debris:AddItem(RingPiece,SWAIT)
  946. end
  947. PART:remove()
  948. end))
  949. end
  950. end
  951.  
  952. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  953. if FLOOR ~= nil then
  954. for i = 1, AMOUNT do
  955. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  956. DEBREE.Material = FLOOR.Material
  957. DEBREE.Color = FLOOR.Color
  958. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  959. if DOES360 == true then
  960. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  961. else
  962. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  963. end
  964. coroutine.resume(coroutine.create(function()
  965. Swait(15)
  966. DEBREE.Parent = workspace
  967. DEBREE.CanCollide = true
  968. Debris:AddItem(DEBREE,SWAIT)
  969. end))
  970. end
  971. end
  972. end
  973.  
  974. function SpawnTrail(FROM,TO)
  975. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  976. MakeForm(TRAIL,"Cyl")
  977. local DIST = (FROM - TO).Magnitude
  978. TRAIL.Size = VT(0.1,DIST,0.1)
  979. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  980. coroutine.resume(coroutine.create(function()
  981. for i = 1, 5 do
  982. Swait()
  983. TRAIL.Transparency = TRAIL.Transparency + 0.1
  984. end
  985. TRAIL:remove()
  986. end))
  987. end
  988.  
  989. local Decal = IT("Decal")
  990. function SpawnBulletHole(POSITION)
  991. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  992. local decal = Decal:Clone()
  993. decal.Parent = O1
  994. decal.Face = "Top"
  995. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  996. local decal2 = Decal:Clone()
  997. decal2.Parent = O1
  998. decal2.Face = "Bottom"
  999. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  1000. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  1001. Debris:AddItem(O1,5)
  1002. end
  1003.  
  1004. function BulletDetection(FROM,TO)
  1005. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1006. coroutine.resume(coroutine.create(function()
  1007. if AIMHIT ~= nil then
  1008. if AIMHIT.Parent ~= Character then
  1009. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1010. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  1011. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  1012. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  1013. if AIMHIT.Parent.ClassName == "Accessory" then
  1014. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  1015. AIMHIT.Parent.Parent:BreakJoints()
  1016. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  1017. getbloody(AIMHIT.Parent.Parent.Head,15)
  1018. AIMHIT.Parent.Parent.Head:remove()
  1019. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  1020. end
  1021. else
  1022. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  1023. end
  1024. elseif AIMHIT.Name == "Head" then
  1025. getbloody(AIMHIT,15)
  1026. AIMHIT.Parent:BreakJoints()
  1027. AIMHIT:remove()
  1028. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  1029. end
  1030. end
  1031. else
  1032. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  1033. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  1034. end
  1035. end
  1036. end
  1037. end))
  1038. return AIMHIT,AIMPOS,NORMAL
  1039. end
  1040.  
  1041. local asd = Instance.new("ParticleEmitter")
  1042. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1043. asd.LightEmission = .1
  1044. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1045. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  1046. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1047. asd.Transparency = bbb
  1048. asd.Size = aaa
  1049. asd.ZOffset = .9
  1050. asd.Acceleration = Vector3.new(0, -15, 0)
  1051. asd.LockedToPart = false
  1052. asd.EmissionDirection = "Back"
  1053. asd.Lifetime = NumberRange.new(1, 2)
  1054. asd.Rotation = NumberRange.new(-100, 100)
  1055. asd.RotSpeed = NumberRange.new(-100, 100)
  1056. asd.Speed = NumberRange.new(10)
  1057. asd.Enabled = false
  1058. asd.VelocitySpread = 999
  1059.  
  1060. function getbloody(victim,amount)
  1061. local PART = IT("Part",Effects)
  1062. PART.Transparency = 1
  1063. PART.Size = victim.Size
  1064. PART.Anchored = true
  1065. PART.CanCollide = false
  1066. PART.CFrame = CF(victim.Position)
  1067. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1068. Debris:AddItem(PART,5)
  1069. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1070. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1071. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1072. local prtcl = asd:Clone()
  1073. prtcl.Parent = PART
  1074. prtcl:Emit(amount*10)
  1075. end
  1076.  
  1077.  
  1078. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1079. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1080. defence.Name = ("HitBy"..Player.Name)
  1081. game:GetService("Debris"):AddItem(defence, 0.001)
  1082. Damage = Damage * DAMAGEMULTIPLIER
  1083. if Humanoid.Health ~= 0 then
  1084. local CritChance = MRANDOM(1,100)
  1085. if Damage > Humanoid.Health then
  1086. Damage = math.ceil(Humanoid.Health)
  1087. if Damage == 0 then
  1088. Damage = 0.1
  1089. end
  1090. end
  1091. Humanoid.Health = Humanoid.Health - Damage
  1092. end
  1093. end
  1094.  
  1095. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1096. local dmg = math.random(min,max)
  1097. for i,v in ipairs(workspace:GetChildren()) do
  1098. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1099. local body = v:GetChildren()
  1100. for part = 1, #body do
  1101. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1102. if(body[part].Position - position).Magnitude < radius then
  1103. if v.ClassName == "Model" then
  1104. if v:FindFirstChildOfClass("Humanoid") then
  1105. if CanBeDodgedByJumping == true then
  1106. if body[part].Position.Y < position.Y+5 then
  1107. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1108. end
  1109. else
  1110. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1111. end
  1112. local bv = Instance.new("BodyVelocity")
  1113. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1114. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1115. bv.Parent = body[part]
  1116. Debris:AddItem(bv,0.2)
  1117. end
  1118. end
  1119. end
  1120. end
  1121. end
  1122. end
  1123. if v:FindFirstChild("HitBy"..Player.Name) then
  1124. v:FindFirstChild("HitBy"..Player.Name):remove()
  1125. end
  1126. end
  1127. end
  1128.  
  1129. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1130. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1131. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1132. wave.CFrame = CFRAME
  1133. coroutine.resume(coroutine.create(function(PART)
  1134. for i = 1, WAIT do
  1135. Swait()
  1136. mesh.Scale = mesh.Scale + GROW
  1137. wave.Transparency = wave.Transparency + (1/WAIT)
  1138. if wave.Transparency > 0.99 then
  1139. wave:remove()
  1140. end
  1141. end
  1142. end))
  1143. end
  1144.  
  1145. function StatLabel(CFRAME, TEXT, COLOR)
  1146. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1147. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1148. local BODYGYRO = IT("BodyGyro", STATPART)
  1149. game:GetService("Debris"):AddItem(STATPART ,5)
  1150. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1151. BILLBOARDGUI.Adornee = STATPART
  1152. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1153. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1154. BILLBOARDGUI.AlwaysOnTop = false
  1155. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1156. TEXTLABEL.BackgroundTransparency = 1
  1157. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1158. TEXTLABEL.Text = TEXT
  1159. TEXTLABEL.Font = SKILLFONT
  1160. TEXTLABEL.FontSize="Size42"
  1161. TEXTLABEL.TextColor3 = COLOR
  1162. TEXTLABEL.TextStrokeTransparency = 0
  1163. TEXTLABEL.TextScaled = true
  1164. TEXTLABEL.TextWrapped = true
  1165. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1166. for i = 1, 10 do
  1167. Swait()
  1168. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1169. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1170. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1171. end
  1172. THEPART.Parent = nil
  1173. end),STATPART, TEXTLABEL)
  1174. end
  1175.  
  1176.  
  1177. --//=================================\\
  1178. --|| ATTACK FUNCTIONS AND STUFF
  1179. --\\=================================//
  1180.  
  1181. function Shot()
  1182. ATTACK = true
  1183. Rooted = false
  1184. local GYRO = IT("BodyGyro",RootPart)
  1185. GYRO.D = 750
  1186. GYRO.P = 20000
  1187. GYRO.MaxTorque = VT(0,40000000,0)
  1188. repeat
  1189. for i=0, 0.5, 0.1 / Animation_Speed do
  1190. Swait()
  1191. turnto(Mouse.Hit.p)
  1192. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 18)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - -10.5 * SIN(SINE / 16)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. end
  1200. GYRO:remove()
  1201. CreateSound(696483710, Gun, 5, 1, false)
  1202. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  1203. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  1204. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1205. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1206. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1207. Epic(4,4)
  1208. for i=0, 0.3, 0.1 / Animation_Speed do
  1209. Swait()
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 18)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 1 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 18)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, 0) * ANGLES(RAD(87), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - -10.5 * SIN(SINE / 16)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. end
  1217. until KEYHOLD == false
  1218. ATTACK = false
  1219. Rooted = false
  1220. end
  1221.  
  1222. function Dash()
  1223. ATTACK = true
  1224. Rooted = true
  1225. MagicSphere(VT(3,3,3),45,CF(Torso.Position),SKILLTEXTCOLOR,VT(1,1,1))
  1226. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1227. AoEDamage(Torso.Position,25,15,20,15,2,2,false)
  1228. for i=0, 1, 0.1 / Animation_Speed do
  1229. Swait()
  1230. Slice("Thin",0.4,15,Gun.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-0.01,0,-0.01))
  1231. AoEDamage(Torso.Position,15,2,2,15,2,2,false)
  1232. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1233. if HITFLOOR then
  1234. AoEDamage(Torso.Position,25,1,1,15,2,2,true)
  1235. Slice("Thin",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really blue",VT(-0.001,0,-0.001))
  1236. Slice("Round",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really red",VT(-0.01,0,-0.01))
  1237. end
  1238. RootPart.CFrame = RootPart.CFrame * CF(0,0,-4)
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(-5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1245. end
  1246. ATTACK = false
  1247. Rooted = false
  1248. end
  1249.  
  1250. function Shooting()
  1251. ATTACK = true
  1252. Rooted = false
  1253. for i=0, 2, 0.1 / Animation_Speed do
  1254. Swait()
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1261. end
  1262. for i=0, 2, 0.1 / Animation_Speed do
  1263. Swait()
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1268. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1270. end
  1271. for i=0, 0.3, 0.1 / Animation_Speed do
  1272. Swait()
  1273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1279. end
  1280. Epic(4,4)
  1281. CreateSound(696483710, Gun, 5, 1, false)
  1282. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1283. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1284. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1285. for i=0, 2, 0.1 / Animation_Speed do
  1286. Swait()
  1287. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1292. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1294. end
  1295. for i=0, 3, 0.1 / Animation_Speed do
  1296. Swait()
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1303. end
  1304. for i=0, 0.3, 0.1 / Animation_Speed do
  1305. Swait()
  1306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1310. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1312. end
  1313. Epic(4,4)
  1314. CreateSound(696483710, Gun, 5, 1, false)
  1315. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1316. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1317. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1318. for i=0, 0.3, 0.1 / Animation_Speed do
  1319. Swait()
  1320. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1326. end
  1327. for i=0, 0.3, 0.1 / Animation_Speed do
  1328. Swait()
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1335. end
  1336. Epic(4,4)
  1337. CreateSound(142213099, Torso, 5, 1, false)
  1338. CreateSound(696483710, Gun, 5, 1, false)
  1339. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1340. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1341. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1342. for i=0, 0.3, 0.1 / Animation_Speed do
  1343. Swait()
  1344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1348. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1350. end
  1351. for i=0, 0.3, 0.1 / Animation_Speed do
  1352. Swait()
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1359. end
  1360. Epic(4,4)
  1361. CreateSound(696483710, Gun, 5, 1, false)
  1362. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1363. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1364. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1365. for i=0, 0.3, 0.1 / Animation_Speed do
  1366. Swait()
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1373. end
  1374. for i=0, 0.3, 0.1 / Animation_Speed do
  1375. Swait()
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1382. end
  1383. Epic(4,4)
  1384. CreateSound(696483710, Gun, 5, 1, false)
  1385. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1386. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1387. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1388. for i=0, 0.3, 0.1 / Animation_Speed do
  1389. Swait()
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1396. end
  1397. for i=0, 0.3, 0.1 / Animation_Speed do
  1398. Swait()
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1405. end
  1406. Epic(4,4)
  1407. CreateSound(696483710, Gun, 5, 1, false)
  1408. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1409. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1410. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1411. for i=0, 0.3, 0.1 / Animation_Speed do
  1412. Swait()
  1413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1419. end
  1420. for i=0, 0.3, 0.1 / Animation_Speed do
  1421. Swait()
  1422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1428. end
  1429. Epic(4,4)
  1430. CreateSound(696483710, Gun, 5, 1, false)
  1431. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1432. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1433. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1434. for i=0, 0.3, 0.1 / Animation_Speed do
  1435. Swait()
  1436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1442. end
  1443. for i=0, 0.3, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1451. end
  1452. Epic(4,4)
  1453. CreateSound(696483710, Gun, 5, 1, false)
  1454. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1455. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1456. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1457. for i=0, 0.3, 0.1 / Animation_Speed do
  1458. Swait()
  1459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1463. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1465. end
  1466. for i=0, 0.3, 0.1 / Animation_Speed do
  1467. Swait()
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1474. end
  1475. Epic(4,4)
  1476. CreateSound(696483710, Gun, 5, 1, false)
  1477. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1478. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1479. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1480. for i=0, 0.3, 0.1 / Animation_Speed do
  1481. Swait()
  1482. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1488. end
  1489. for i=0, 0.3, 0.1 / Animation_Speed do
  1490. Swait()
  1491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1497. end
  1498. Epic(4,4)
  1499. CreateSound(696483710, Gun, 5, 1, false)
  1500. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1501. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1502. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1503. for i=0, 0.3, 0.1 / Animation_Speed do
  1504. Swait()
  1505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1511. end
  1512. for i=0, 0.3, 0.1 / Animation_Speed do
  1513. Swait()
  1514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1518. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1520. end
  1521. Epic(4,4)
  1522. CreateSound(696483710, Gun, 5, 1, false)
  1523. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1524. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1525. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1526. for i=0, 0.3, 0.1 / Animation_Speed do
  1527. Swait()
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1534. end
  1535. for i=0, 0.3, 0.1 / Animation_Speed do
  1536. Swait()
  1537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1541. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1543. end
  1544. Epic(4,4)
  1545. CreateSound(696483710, Gun, 5, 1, false)
  1546. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1547. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1548. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1549. for i=0, 0.3, 0.1 / Animation_Speed do
  1550. Swait()
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1557. end
  1558. for i=0, 0.3, 0.1 / Animation_Speed do
  1559. Swait()
  1560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1564. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1566. end
  1567. Epic(4,4)
  1568. CreateSound(696483710, Gun, 5, 1, false)
  1569. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1570. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1571. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1572. for i=0, 0.3, 0.1 / Animation_Speed do
  1573. Swait()
  1574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1578. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1580. end
  1581. CreateSound(833855896, Torso, 10, 0.8, false)
  1582. CreateSound(2103404398, Torso, 10, 0.8, false)
  1583. Epic(10,10)
  1584. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1585. MagicSphere(VT(30,30,30),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1586. MagicSphere(VT(30,10,10),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1587. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1588. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1589. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(80,80,80), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1590. AoEDamage(HITPOS,99999,999999,999999,999999,999999,999999,true)
  1591. AoEDamage(HITPOS,99999,999999,999999,999999,999999,999999,false)
  1592. for i = 1, 7 do
  1593. Slice("Thin",0.4,55,CF(HITPOS+VT(0,5,0),HITPOS+VT(0,5,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Really blue",VT(0.1,0,0.1))
  1594. Slice("Round",0.4,65,CF(HITPOS+VT(0,5,0),HITPOS+VT(0,5,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really blue",VT(0.1,0,0.1))
  1595. end
  1596. RootPart.CFrame = RootPart.CFrame * CF(0,0,-10)
  1597. ATTACK = false
  1598. Rooted = false
  1599. end
  1600.  
  1601. function AttackTemplate()
  1602. ATTACK = true
  1603. Rooted = false
  1604. for i=0, 1, 0.1 / Animation_Speed do
  1605. Swait()
  1606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1612. end
  1613. ATTACK = false
  1614. Rooted = false
  1615. end
  1616.  
  1617. function boom()
  1618. ATTACK = true
  1619. Rooted = false
  1620. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1621. if HITFLOOR ~= nil then
  1622. CreateSound(1371567007, Torso, 10, 1, false)
  1623. for i=0, 3, 0.1 / Animation_Speed do
  1624. Swait()
  1625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(20)), 1 / Animation_Speed)
  1626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1629. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. end
  1632. for i=0, 0.3, 0.1 / Animation_Speed do
  1633. Swait()
  1634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-12), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-12), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1640. end
  1641. CreateSound(833855896, Torso, 10, 1, false)
  1642. CreateSound(2103404398, Torso, 10, 1, false)
  1643. Epic(4,4)
  1644. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1645. MagicSphere(VT(3,3,3),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1646. MagicSphere(VT(3,1,1),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1647. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1648. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1649. AoEDamage(HITPOS,75,999,999,15,2,2,true)
  1650. AoEDamage(HITPOS,75,999,999,15,2,2,false)
  1651. for i = 1, 7 do
  1652. Slice("Thin",0.4,55,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Really blue",VT(0.1,0,0.1))
  1653. Slice("Round",0.4,65,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really blue",VT(0.1,0,0.1))
  1654. end
  1655. ATTACK = false
  1656. Rooted = false
  1657. end
  1658. end
  1659.  
  1660. function Taunt()
  1661. ATTACK = true
  1662. Rooted = false
  1663. for i=0, 1, 0.1 / Animation_Speed do
  1664. Swait()
  1665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)), 0.15 / Animation_Speed)
  1667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1671. end
  1672. CreateSound(1272009124, Torso, 10, 1)
  1673. for i=0, 0.3, 0.1 / Animation_Speed do
  1674. Swait()
  1675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1681. end
  1682. for i=0, 0.3, 0.1 / Animation_Speed do
  1683. Swait()
  1684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1690. end
  1691. for i=0, 0.3, 0.1 / Animation_Speed do
  1692. Swait()
  1693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1699. end
  1700. ATTACK = false
  1701. Rooted = false
  1702. end
  1703.  
  1704. --//=================================\\
  1705. --|| ASSIGN THINGS TO KEYS
  1706. --\\=================================//
  1707.  
  1708. function MouseDown(Mouse)
  1709. if ATTACK == false then
  1710. end
  1711. end
  1712.  
  1713. function MouseUp(Mouse)
  1714. HOLD = false
  1715. end
  1716.  
  1717. function KeyDown(Key)
  1718. KEYHOLD = true
  1719. if Key == "z" and ATTACK == false then
  1720. Shot()
  1721. end
  1722.  
  1723. if Key == "t" and ATTACK == false then
  1724. Taunt()
  1725. end
  1726.  
  1727. if Key == "x" and ATTACK == false then
  1728. boom()
  1729. end
  1730.  
  1731. if Key == "c" and ATTACK == false then
  1732. Dash()
  1733. end
  1734.  
  1735. if Key == "v" and ATTACK == false then
  1736. Shooting()
  1737. end
  1738. end
  1739.  
  1740. function KeyUp(Key)
  1741. KEYHOLD = false
  1742. end
  1743.  
  1744. Mouse.Button1Down:connect(function(NEWKEY)
  1745. MouseDown(NEWKEY)
  1746. end)
  1747. Mouse.Button1Up:connect(function(NEWKEY)
  1748. MouseUp(NEWKEY)
  1749. end)
  1750. Mouse.KeyDown:connect(function(NEWKEY)
  1751. KeyDown(NEWKEY)
  1752. end)
  1753. Mouse.KeyUp:connect(function(NEWKEY)
  1754. KeyUp(NEWKEY)
  1755. end)
  1756.  
  1757. --//=================================\\
  1758. --\\=================================//
  1759.  
  1760.  
  1761. function unanchor()
  1762. if UNANCHOR == true then
  1763. g = Character:GetChildren()
  1764. for i = 1, #g do
  1765. if g[i].ClassName == "Part" then
  1766. g[i].Anchored = false
  1767. end
  1768. end
  1769. end
  1770. end
  1771.  
  1772.  
  1773. --//=================================\\
  1774. --|| WRAP THE WHOLE SCRIPT UP
  1775. --\\=================================//
  1776.  
  1777. Humanoid.Changed:connect(function(Jump)
  1778. if Jump == "Jump" and (Disable_Jump == true) then
  1779. Humanoid.Jump = false
  1780. end
  1781. end)
  1782.  
  1783. local CONNECT = nil
  1784.  
  1785. while true do
  1786. Swait()
  1787. ANIMATE.Parent = nil
  1788. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1789. Humanoid = IT("Humanoid",Character)
  1790. end
  1791. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1792. v:Stop();
  1793. end
  1794. SINE = SINE + CHANGE
  1795. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1796. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1797. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1798. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1799. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight * Player_Size, Character)
  1800. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1801. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1802. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1803. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1804. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1805. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1806. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1807. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1808. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1809. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1810. end
  1811. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1812. ANIM = "Jump"
  1813. if ATTACK == false then
  1814. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1820. end
  1821. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1822. ANIM = "Fall"
  1823. if ATTACK == false then
  1824. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1830. end
  1831. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1832. ANIM = "Idle"
  1833. if ATTACK == false then
  1834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 18)) * ANGLES(RAD(5 * COS(SINE / 18)), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 18)), RAD(5 * COS(SINE / 18)), RAD(30)), 0.15 / Animation_Speed)
  1836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - 10.5 * SIN(SINE / 16)), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - -10.5 * SIN(SINE / 16)), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(5 * COS(SINE / 18)), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(5 * COS(SINE / 18)), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1840. end
  1841. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1842. ANIM = "Walk"
  1843. if ATTACK == false then
  1844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1848. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1850. end
  1851. end
  1852. if HITFLOOR ~= nil then
  1853. Slice("Thin",0.4,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really blue",VT(0.001,0,0.001))
  1854. Slice("Round",0.4,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Maroon",VT(0,0,0))
  1855. end
  1856. unanchor()
  1857. Humanoid.MaxHealth = "inf"
  1858. Humanoid.Health = "inf"
  1859. if Rooted == false then
  1860. Disable_Jump = false
  1861. Humanoid.WalkSpeed = Speed
  1862. elseif Rooted == true then
  1863. Disable_Jump = true
  1864. Humanoid.WalkSpeed = 0
  1865. end
  1866. end
  1867.  
  1868. --//=================================\\
  1869. --\\=================================//
  1870.  
  1871.  
  1872.  
  1873.  
  1874.  
  1875. --//====================================================\\--
  1876. --|| END OF SCRIPT
  1877. --\\====================================================//--
Add Comment
Please, Sign In to add comment