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- Update v1.10 Changelog:
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- New Animation for the custom races:
- • Added option to disable zoom/camera movement smooth effect
- • Slow learner and Fast learner now proved a -2 and +2 bonus/penalty respectively
- • Added Select button in ships list menu, enabling the player to select ships from there and without moving the camera, making selecting a ship and sending it somewhere a much easier and faster process
- • Bigger galaxies in average, big and huge settings
- • It's now possible to close certain windows by pressing their respective button in the top panel by clicking again
- • Tweaked the AI to be slightly more aggressive
- • Improved AI’s handling of certain proposals, namely peace deals and promises
- • A default text has been added for custom races if they don't have a description
- • Rebalanced the Kri to be slightly less powerful
- • Council characters now level up faster (base XP gain is now 8 instead of 5)
- • Removed "We're all done here" achievement as it was impossible to finish
- • Economic victory is now won when the player has 700 Cr instead of 800 Cr
- • Got rid of the Clear Research queue button as it wasn't that useful and caused confusion and in some cases frustration
- • Implemented a new system to prevent future updates from wiping save files and allowing users to load older save files
- • Made some very minor tweaks to the default camera smoothing movement effect
- • Adjusted position of certain UI elements in some menus namely council tab in government system, ships&designs and planets&colonies menu
- FIXED
- • Fixed "won with race X" achievements not being properly triggered or wrong ones being triggered
- • Fixed eras with survival objectives not finishing
- • Fixed typos in certain tooltips
- • Fixed typos in Codex menu
- • Fixed units losing their experience after reloading a game
- • Fixed "scientist asks to destroy space monster X" event reward being lost after reloading a game
- • Fixed wrong weapon being shown in the 6th slot when editing a design
- • Fixed survival counter being reset after reloading a game
- • Fixed ruins, vacant buildings etc in planets being surveyable after reloading a game despite having been surveyed before
- • Tentatively fixed ships going off lanes bug
- • Fixed "Ruins/Crash site/etc found on Planet X" emperor log item not being delete after respective planet has been surveyed
- • Fixed some rare instances where ships would ignore a command to survey when sent from another system to it’s destination
- • Fixed a certain AI variable not being correctly saved, causing the AI to potentially make some apparently weird decisions after reloading a save file
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