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- Level Editor: Major Update and End-of-year notes
- General
- - Localization and font fixes as well as some new lines
- - Collider fixes for areas in Optical, Labyrinth, and Whitespace
- - Challenge Mode achievement will be granted if you have completed all challenges, no longer requiring re-completion of a challenge
- Level Editor
- - New feature: HUD. Level Editor now has a HUD on screen to aid in level creation
- - New feature: Magnetic Snapping. Items can be more easily ‘glued’ together while building out levels. This should significantly speed up level creation
- - New items added: stairs, exit signs, apples, doors, moon, etc. Added a ceiling item for hallways/rooms
- - Adjusted level geometry prefabs so that they line up correctly, including the trim. Note: All existing levels use the original prefabs. Feel free to update them if you wish.
- - Fly mode boundaries fixed. Hotkey G is now also a quick-shortcut to teleport directly to the level editor area
- - Items can have their original size and rotation reset through menu options
- - Deleting an object from a level now requires the level to be completed before allowing an update
- - Snap threshold reduced to 0.125 and normalized across the world-space grid
- - Fixes for intermittent item disappearances
- - Save icon now shows when saving a level (ctrl-s)
- - ‘Lava’ material changed due to some cases of motion sickness
- - Dreams are no longer playable without a start flag
- - Start flag no longer beeps on level start.
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