G4U55

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Dec 13th, 2020
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  1. Level Editor: Major Update and End-of-year notes
  2.  
  3. General
  4.  
  5. - Localization and font fixes as well as some new lines
  6. - Collider fixes for areas in Optical, Labyrinth, and Whitespace
  7. - Challenge Mode achievement will be granted if you have completed all challenges, no longer requiring re-completion of a challenge
  8.  
  9. Level Editor
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  11. - New feature: HUD. Level Editor now has a HUD on screen to aid in level creation
  12. - New feature: Magnetic Snapping. Items can be more easily ‘glued’ together while building out levels. This should significantly speed up level creation
  13. - New items added: stairs, exit signs, apples, doors, moon, etc. Added a ceiling item for hallways/rooms
  14. - Adjusted level geometry prefabs so that they line up correctly, including the trim. Note: All existing levels use the original prefabs. Feel free to update them if you wish.
  15. - Fly mode boundaries fixed. Hotkey G is now also a quick-shortcut to teleport directly to the level editor area
  16. - Items can have their original size and rotation reset through menu options
  17. - Deleting an object from a level now requires the level to be completed before allowing an update
  18. - Snap threshold reduced to 0.125 and normalized across the world-space grid
  19. - Fixes for intermittent item disappearances
  20. - Save icon now shows when saving a level (ctrl-s)
  21. - ‘Lava’ material changed due to some cases of motion sickness
  22. - Dreams are no longer playable without a start flag
  23. - Start flag no longer beeps on level start.
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