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- Game
- - Better achievement descriptions
- - Revised Bandit dialogues
- - Zaton bug fixes
- - Fixed diffuse cracks blending
- - Fixed "white vignette" problem
- - Updated gasmask reflection shader
- - Shader fix for hard edge problem
- - Improved reflections
- - Fixed tactical flashlight cone
- - Restored missing TOZ34 prop texture in Trucks Cemetery
- - Optimised rock textures in Rostok
- - Fixed missing texture on an94 with 1p29 scope
- - Fix for fast travel crash with long names enabled
- - Fixed inventory bug with item picker: using an item inside picker with right-click cause it to stuck
- - Disabled a dynamic electro anomaly above X-18 entrance due to clipping issues, might need a new game to get rid of it
- - Fixed alife storage exploding after a while because of ammo stacking inside NPCs inventories
- - Better handling of weapon auto-lowering when talking to npcs
- - Fixed being unable to equip weapons after talking
- - Item Details UI will show installed upgrades now
- - Disabled home-made buck ammo from the game
- - Fixed RPM bar not showing in item info box
- - Fixed crash caused by item picker inside inventory
- - Improved sunshafts performance
- - Fixed particle brightness
- - Many updates to RU translation files
- - Background change for weather editor
- - Added callbacks to allow preventing of blowout and psi storm
- - Monolith suicide now uses a scripted grenade
- - Removed slowdown from CoP thermal zones
- - Fixed possible log spam
- - Trading no longer checks for relation
- - Stalkers no longer need ammo in inv to reload weapons, removed all script functions that give them 1 ammo
- - New debug button: List items to print a list of all items the target NPC has
- - New Lamp Script Binder to control custom sounds and flickering per lamp
- - Removed all occurrences of "add_cam_effector2" since it was removed from the engine
- - Better looking blowout earthquake effect
- - Fixed a cooking related bug
- - Fixed the door leading from Sarcophagus to Monolith Lab being bugged
- - Improved safe zone detection script
- - Fixed Forester's vise not being available to use after payment
- - Improved SVD "Lynx" hit damage
- - Fixed guitar and harmonica not playing music by player
- - Fixed a crash in Warfare with missing helicopter for bonus factions
- - Fix for DX8 indoors lighting
- - Fix: npc self healing actually increased bleeding
- - Fixed issue with static geometry lighting
- Engine
- - Many rendering improvements and shader updates
- - Added "anm_close_empty" and "snd_close_weapon_empty" to shotgun classes
- - Fixed "anm_reload_misfire_w_gl" reloading instead of clearing the jam
- - Added "snd_shot_misfire" and "snd_shot_misfire_actor" to WeaponMagazined, will play on the last shot before a misfire
- - Misfire state is now updated before playing the shoot sound
- - Reload animations can now use motion marks to update the ammo counter before the animation has finished playing
- - Removed "add_cam_effector2", just call "add_cam_effector" with or without the optional arguments instead
- - Fixed devices playing the zoom out animation before hiding on weapon reload
- - Use weapon barrel direction on fire if actor was moving (or always if g_firepos is on)
- - Added another argument to add_cam_effector() to adjust the cam effect "power"
- - Few fixes for LAnim and flickering lights
- - Fixed zoom draw animation not playing for custom devices
- - Added "is_on" and "is_flickering" script exports to hanging lamps
- - Added "level.iterate_nearest(pos,range,func)"
- - Added "GetFireMode" script export to weapons
- - Unlimited ammo now works as it should, npcs are able to reload without the need for ONE ammo item in their inventory.
- - Fixed underbarrel grenadelauncher reload
- - Removed bloodmarks spawning when hit by burners
- - script exports: "can_be_harmed" and "set_can_be_harmed"
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