Darkwater

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Sep 3rd, 2011
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  1. /*--------------------------------------------------------
  2. Default teams. If you make a team above the citizen team, people will spawn with that team!
  3. --------------------------------------------------------*/
  4. TEAM_SURVIVOR = AddExtraTeam("Survivor", Color(20, 150, 20, 255), {
  5. "models/player/Group01/Female_01.mdl",
  6. "models/player/Group01/Female_02.mdl",
  7. "models/player/Group01/Female_03.mdl",
  8. "models/player/Group01/Female_04.mdl",
  9. "models/player/Group01/Female_06.mdl",
  10. "models/player/Group01/Female_07.mdl",
  11. "models/player/group01/male_01.mdl",
  12. "models/player/Group01/Male_02.mdl",
  13. "models/player/Group01/male_03.mdl",
  14. "models/player/Group01/Male_04.mdl",
  15. "models/player/Group01/Male_05.mdl",
  16. "models/player/Group01/Male_06.mdl",
  17. "models/player/Group01/Male_07.mdl",
  18. "models/player/Group01/Male_08.mdl",
  19. "models/player/Group01/Male_09.mdl"},
  20. [[Survivors are the ones who just live an ordinary life
  21. in town. They have no specific role in life.]], {"umbrella_brass"}, "survivor", 0, 50, 0, false, false)
  22.  
  23. TEAM_DEALER = AddExtraTeam("Arms Dealer", Color(255, 140, 0, 255), "models/player/monk.mdl",
  24. [[Arms Dealers are merchants who sell handguns to other
  25. people. The handguns help them survive.
  26.  
  27. Make a shop to sell the pistols for good prices.]], {"umbrella_brass", "umbrella_p228"}, "dealer", 2, 60, 0, false, true)
  28.  
  29. TEAM_HEAVYDEALER = AddExtraTeam("Heavy Arms Dealer", Color(255, 70, 0, 255), "models/player/combine_soldier.mdl",
  30. [[Heavy Arms Dealers are the same as normal Arms Dealers
  31. except they also sell automatic guns and scoped rifles.
  32.  
  33. Make a shop to sell the guns for good prices.]], {"umbrella_brass", "umbrella_deagle"}, "heavydealer", 2, 75, 0, false, true)
  34.  
  35. TEAM_MEDIC = AddExtraTeam("Medic", Color(47, 79, 79, 255), "models/player/Kleiner.mdl",
  36. [[Medics heal the wounded. 'Nuff said.
  37.  
  38. If you see someone beaten up by the zombies, it's your turn.
  39. Heal dem!]], {"umbrella_brass", "med_kit"}, "medic", 1, 50, 0, false, false)
  40.  
  41. TEAM_POLICE = AddExtraTeam("Town Patrol", Color(25, 80, 170, 255), "models/player/police.mdl",
  42. [[Town Patrol protect the people from all kinds of horror.
  43. Kill zombies with your weapons.
  44. Arrest thiefs to assure the town is safe.]], {"umbrella_knife", "umbrella_colt01", "umbrella_m4a1"}, "patrol", 3, 60, 0, false, true)
  45.  
  46. TEAM_ENGINEER = AddExtraTeam("Engineer", Color(0, 102, 0, 255), "models/player/eli.mdl",
  47. [[- Desc coming soon -]], {"umbrella_hammer"}, "engineer", 4, 50, 0, false, false)
  48.  
  49. TEAM_ASSASSIN = AddExtraTeam("Assassin", Color(25, 5, 0, 255), "models/player/arctic.mdl",
  50. [[- Desc coming soon -]], {"umbrella_knife", "umbrella_ppks"}, "assassin", 4, 50, 0, false, false)
  51.  
  52. TEAM_THIEF = AddExtraTeam("Assassin", Color(25, 5, 0, 255), "models/player/arctic.mdl",
  53. [[- Desc coming soon -]], {"umbrella_knife", "umbrella_ppks"}, "assassin", 4, 50, 0, false, false)
  54.  
  55. TEAM_GUARD = AddExtraTeam("Guard", Color(20, 20, 200, 255), "models/player/barney.mdl",
  56. [[- Desc coming soon -]], {"umbrella_brass", "umbrella_mac10"}, "guard", 4, 50, 0, false, false)
  57.  
  58. TEAM_BMEMBER = AddExtraTeam("Black Mesa Member", Color(102, 0, 0, 255), "models/player/riot.mdl",
  59. [[- Desc coming soon -]], {"umbrella_brass", "umbrella_92fs", "umbrella_p90"}, "bmember", 4, 70, 0, true, true)
  60.  
  61. TEAM_BLEADER = AddExtraTeam("Black Mesa Leader", Color(102, 51, 0, 255), "models/player/swat.mdl",
  62. [[- Desc coming soon -]], {"umbrella_brass", "umbrella_92fs", "umbrella_p90"}, "bleader", 1, 80, 0, true, true, TEAM_BMEMBER)
  63.  
  64. TEAM_BDEALER = AddExtraTeam("Black Mesa Dealer", Color(163, 0, 0, 255), "models/player/urban.mdl",
  65. [[- Desc coming soon -]], {"umbrella_brass", "umbrella_92fs", "umbrella_p90"}, "bdealer", 1, 80, 0, true, true, TEAM_BMEMBER)
  66.  
  67. TEAM_UMEMBER = AddExtraTeam("Underground Member", Color(0, 0, 102, 255), "models/player/Phoenix.mdl",
  68. [[- Desc coming soon -]], {"umbrella_brass", "umbrella_p99", "umbrella_sg552scoped"}, "umember", 4, 70, 0, true, true)
  69.  
  70. TEAM_ULEADER = AddExtraTeam("Underground Leader", Color(0, 51, 102, 255), "models/player/guerilla.mdl",
  71. [[- Desc coming soon -]], {"umbrella_brass", "umbrella_p99", "umbrella_sg552scoped"}, "uleader", 1, 80, 0, true, true, TEAM_UMEMBER)
  72.  
  73. TEAM_UDEALER = AddExtraTeam("Underground Dealer", Color(0, 0, 163, 255), "models/player/leet.mdl",
  74. [[- Desc coming soon -]], {"umbrella_brass", "umbrella_p99", "umbrella_sg552scoped"}, "udealer", 1, 80, 0, true, true, TEAM_UMEMBER)
  75.  
  76. /*
  77. --------------------------------------------------------
  78. HOW TO MAKE AN EXTRA CLASS!!!!
  79. --------------------------------------------------------
  80.  
  81. You can make extra classes here. Set everything up here and the rest will be done for you! no more editing 100 files without knowing what you're doing!!!
  82. Ok here's how:
  83.  
  84. To make an extra class do this:
  85. AddExtraTeam( "<NAME OF THE CLASS>", Color(<red>, <Green>, <blue>, 255), "<Player model>" , [[<the description(it can have enters)>]], { "<first extra weapon>","<second extra weapon>", etc...}, "<chat command to become it(WITHOUT THE /!)>", <maximum amount of this team> <the salary he gets>, 0/1/2 = public /admin only / superadmin only, <1/0/true/false Do you have to vote to become it>, true/false DOES THIS TEAM HAVE A GUN LICENSE?, TEAM: Which team you need to be to become this team)
  86.  
  87. The real example is here: it's the Hobo: */
  88.  
  89. --VAR without /!!! The name the color(what you see in tab) the player model The description
  90. /*TEAM_HOBO = AddExtraTeam("Hobo", Color(80, 45, 0, 255), "models/player/corpse1.mdl", [[The lowest member of society. All people see you laugh.
  91. You have no home.
  92. Beg for your food and money
  93. Sing for everyone who passes to get money
  94. Make your own wooden home somewhere in a corner or
  95. outside someone else's door]], {"weapon_bugbait"}, "hobo", 5, 0, 0, false)
  96. //No extra weapons say /hobo to become hobo Maximum hobo's = 5 his salary = 0 because hobo's don't earn money. 0 = everyone can become hobo , false = you don't have to vote to become hobo
  97. // MAKE SURE THAT THERE IS NO / IN THE TEAM NAME OR IN THE TEAM COMMAND:
  98. // TEAM_/DUDE IS WROOOOOONG !!!!!!
  99. // HAVING "/dude" IN THE COMMAND FIELD IS WROOOOOOOONG!!!!
  100. //ADD TEAMS UNDER THIS LINE:
  101.  
  102.  
  103.  
  104.  
  105.  
  106.  
  107.  
  108.  
  109.  
  110. /*
  111. --------------------------------------------------------
  112. HOW TO MAKE A DOOR GROUP
  113. --------------------------------------------------------
  114. AddDoorGroup("NAME OF THE GROUP HERE, you see this when looking at a door", Team1, Team2, team3, team4, etc.)
  115.  
  116. WARNING: THE DOOR GROUPS HAVE TO BE UNDER THE TEAMS IN SHARED.LUA. IF THEY ARE NOT, IT MIGHT MUCK UP!
  117.  
  118.  
  119. The default door groups, can also be used as examples:
  120. */
  121. /*AddDoorGroup("Black Mesa Only", TEAM_BMEMBER, TEAM_BLEADER, TEAM_MAYOR)
  122. AddDoorGroup("Underground Only", TEAM_GUN)
  123.  
  124.  
  125. /*
  126. --------------------------------------------------------
  127. HOW TO MAKE An agenda
  128. --------------------------------------------------------
  129. AddAgenda(Title of the agenda, Manager (who edits it), Listeners (the ones who just see and follow the agenda))
  130.  
  131. WARNING: THE AGENDAS HAVE TO BE UNDER THE TEAMS IN SHARED.LUA. IF THEY ARE NOT, IT MIGHT MUCK UP!
  132.  
  133. The default agenda's, can also be used as examples:
  134. */
  135. /*AddAgenda("Black Mesa agenda", TEAM_MOB, {TEAM_GANG})
  136. AddAgenda("Underground agenda", TEAM_MAYOR, {TEAM_CHIEF, TEAM_POLICE})*/
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