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- /*--------------------------------------------------------
- Default teams. If you make a team above the citizen team, people will spawn with that team!
- --------------------------------------------------------*/
- TEAM_SURVIVOR = AddExtraTeam("Survivor", Color(20, 150, 20, 255), {
- "models/player/Group01/Female_01.mdl",
- "models/player/Group01/Female_02.mdl",
- "models/player/Group01/Female_03.mdl",
- "models/player/Group01/Female_04.mdl",
- "models/player/Group01/Female_06.mdl",
- "models/player/Group01/Female_07.mdl",
- "models/player/group01/male_01.mdl",
- "models/player/Group01/Male_02.mdl",
- "models/player/Group01/male_03.mdl",
- "models/player/Group01/Male_04.mdl",
- "models/player/Group01/Male_05.mdl",
- "models/player/Group01/Male_06.mdl",
- "models/player/Group01/Male_07.mdl",
- "models/player/Group01/Male_08.mdl",
- "models/player/Group01/Male_09.mdl"},
- [[Survivors are the ones who just live an ordinary life
- in town. They have no specific role in life.]], {"umbrella_brass"}, "survivor", 0, 50, 0, false, false)
- TEAM_DEALER = AddExtraTeam("Arms Dealer", Color(255, 140, 0, 255), "models/player/monk.mdl",
- [[Arms Dealers are merchants who sell handguns to other
- people. The handguns help them survive.
- Make a shop to sell the pistols for good prices.]], {"umbrella_brass", "umbrella_p228"}, "dealer", 2, 60, 0, false, true)
- TEAM_HEAVYDEALER = AddExtraTeam("Heavy Arms Dealer", Color(255, 70, 0, 255), "models/player/combine_soldier.mdl",
- [[Heavy Arms Dealers are the same as normal Arms Dealers
- except they also sell automatic guns and scoped rifles.
- Make a shop to sell the guns for good prices.]], {"umbrella_brass", "umbrella_deagle"}, "heavydealer", 2, 75, 0, false, true)
- TEAM_MEDIC = AddExtraTeam("Medic", Color(47, 79, 79, 255), "models/player/Kleiner.mdl",
- [[Medics heal the wounded. 'Nuff said.
- If you see someone beaten up by the zombies, it's your turn.
- Heal dem!]], {"umbrella_brass", "med_kit"}, "medic", 1, 50, 0, false, false)
- TEAM_POLICE = AddExtraTeam("Town Patrol", Color(25, 80, 170, 255), "models/player/police.mdl",
- [[Town Patrol protect the people from all kinds of horror.
- Kill zombies with your weapons.
- Arrest thiefs to assure the town is safe.]], {"umbrella_knife", "umbrella_colt01", "umbrella_m4a1"}, "patrol", 3, 60, 0, false, true)
- TEAM_ENGINEER = AddExtraTeam("Engineer", Color(0, 102, 0, 255), "models/player/eli.mdl",
- [[- Desc coming soon -]], {"umbrella_hammer"}, "engineer", 4, 50, 0, false, false)
- TEAM_ASSASSIN = AddExtraTeam("Assassin", Color(25, 5, 0, 255), "models/player/arctic.mdl",
- [[- Desc coming soon -]], {"umbrella_knife", "umbrella_ppks"}, "assassin", 4, 50, 0, false, false)
- TEAM_THIEF = AddExtraTeam("Assassin", Color(25, 5, 0, 255), "models/player/arctic.mdl",
- [[- Desc coming soon -]], {"umbrella_knife", "umbrella_ppks"}, "assassin", 4, 50, 0, false, false)
- TEAM_GUARD = AddExtraTeam("Guard", Color(20, 20, 200, 255), "models/player/barney.mdl",
- [[- Desc coming soon -]], {"umbrella_brass", "umbrella_mac10"}, "guard", 4, 50, 0, false, false)
- TEAM_BMEMBER = AddExtraTeam("Black Mesa Member", Color(102, 0, 0, 255), "models/player/riot.mdl",
- [[- Desc coming soon -]], {"umbrella_brass", "umbrella_92fs", "umbrella_p90"}, "bmember", 4, 70, 0, true, true)
- TEAM_BLEADER = AddExtraTeam("Black Mesa Leader", Color(102, 51, 0, 255), "models/player/swat.mdl",
- [[- Desc coming soon -]], {"umbrella_brass", "umbrella_92fs", "umbrella_p90"}, "bleader", 1, 80, 0, true, true, TEAM_BMEMBER)
- TEAM_BDEALER = AddExtraTeam("Black Mesa Dealer", Color(163, 0, 0, 255), "models/player/urban.mdl",
- [[- Desc coming soon -]], {"umbrella_brass", "umbrella_92fs", "umbrella_p90"}, "bdealer", 1, 80, 0, true, true, TEAM_BMEMBER)
- TEAM_UMEMBER = AddExtraTeam("Underground Member", Color(0, 0, 102, 255), "models/player/Phoenix.mdl",
- [[- Desc coming soon -]], {"umbrella_brass", "umbrella_p99", "umbrella_sg552scoped"}, "umember", 4, 70, 0, true, true)
- TEAM_ULEADER = AddExtraTeam("Underground Leader", Color(0, 51, 102, 255), "models/player/guerilla.mdl",
- [[- Desc coming soon -]], {"umbrella_brass", "umbrella_p99", "umbrella_sg552scoped"}, "uleader", 1, 80, 0, true, true, TEAM_UMEMBER)
- TEAM_UDEALER = AddExtraTeam("Underground Dealer", Color(0, 0, 163, 255), "models/player/leet.mdl",
- [[- Desc coming soon -]], {"umbrella_brass", "umbrella_p99", "umbrella_sg552scoped"}, "udealer", 1, 80, 0, true, true, TEAM_UMEMBER)
- /*
- --------------------------------------------------------
- HOW TO MAKE AN EXTRA CLASS!!!!
- --------------------------------------------------------
- You can make extra classes here. Set everything up here and the rest will be done for you! no more editing 100 files without knowing what you're doing!!!
- Ok here's how:
- To make an extra class do this:
- AddExtraTeam( "<NAME OF THE CLASS>", Color(<red>, <Green>, <blue>, 255), "<Player model>" , [[<the description(it can have enters)>]], { "<first extra weapon>","<second extra weapon>", etc...}, "<chat command to become it(WITHOUT THE /!)>", <maximum amount of this team> <the salary he gets>, 0/1/2 = public /admin only / superadmin only, <1/0/true/false Do you have to vote to become it>, true/false DOES THIS TEAM HAVE A GUN LICENSE?, TEAM: Which team you need to be to become this team)
- The real example is here: it's the Hobo: */
- --VAR without /!!! The name the color(what you see in tab) the player model The description
- /*TEAM_HOBO = AddExtraTeam("Hobo", Color(80, 45, 0, 255), "models/player/corpse1.mdl", [[The lowest member of society. All people see you laugh.
- You have no home.
- Beg for your food and money
- Sing for everyone who passes to get money
- Make your own wooden home somewhere in a corner or
- outside someone else's door]], {"weapon_bugbait"}, "hobo", 5, 0, 0, false)
- //No extra weapons say /hobo to become hobo Maximum hobo's = 5 his salary = 0 because hobo's don't earn money. 0 = everyone can become hobo , false = you don't have to vote to become hobo
- // MAKE SURE THAT THERE IS NO / IN THE TEAM NAME OR IN THE TEAM COMMAND:
- // TEAM_/DUDE IS WROOOOOONG !!!!!!
- // HAVING "/dude" IN THE COMMAND FIELD IS WROOOOOOOONG!!!!
- //ADD TEAMS UNDER THIS LINE:
- /*
- --------------------------------------------------------
- HOW TO MAKE A DOOR GROUP
- --------------------------------------------------------
- AddDoorGroup("NAME OF THE GROUP HERE, you see this when looking at a door", Team1, Team2, team3, team4, etc.)
- WARNING: THE DOOR GROUPS HAVE TO BE UNDER THE TEAMS IN SHARED.LUA. IF THEY ARE NOT, IT MIGHT MUCK UP!
- The default door groups, can also be used as examples:
- */
- /*AddDoorGroup("Black Mesa Only", TEAM_BMEMBER, TEAM_BLEADER, TEAM_MAYOR)
- AddDoorGroup("Underground Only", TEAM_GUN)
- /*
- --------------------------------------------------------
- HOW TO MAKE An agenda
- --------------------------------------------------------
- AddAgenda(Title of the agenda, Manager (who edits it), Listeners (the ones who just see and follow the agenda))
- WARNING: THE AGENDAS HAVE TO BE UNDER THE TEAMS IN SHARED.LUA. IF THEY ARE NOT, IT MIGHT MUCK UP!
- The default agenda's, can also be used as examples:
- */
- /*AddAgenda("Black Mesa agenda", TEAM_MOB, {TEAM_GANG})
- AddAgenda("Underground agenda", TEAM_MAYOR, {TEAM_CHIEF, TEAM_POLICE})*/
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