IchijouHikaru

Sonic X Crash Bandicoot slashfic

Feb 23rd, 2016
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  1. Ignore all spelling mistakes
  2. Synopsis:
  3. Mamamo are actually ayys from a distant planet <name is TBD>
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  5. setting is rural area, encounter in a large field where a "fire base" by the mamamayys have touched down. When the ships first appear on Earth detection systems nothing happens, 2 month time skip with various mentions of what gov'ts around the world were doing about it, no mention or allusion to retaliation, obviously out of fear of orbital bombardment. 3rd month in after arrival Global broadcast from Fleet captain (name yet to work out or species) about their intent. Basically they (the space mamamos) are surprised to find life in the galaxy so similar to theirs.
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  8. Eddie help me I forget some of the shit we discussed
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  10.  
  11. =====
  12. Right before I forget breakdown of "The Fleet"
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  14. 15 ships, with the flag ship being translated to English as 'Galient'
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  16. Ship types are broken down as such
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  18. Combat Cruisers: Basically armed escort ships, second most in number, some like the Galient tow behind them a "city" (more below). The general look of Combat Cruisers is best described as a bastard child of a Zeon Musai, and a Londo Bell Ra Cailum class Cruisers (think Ra Cailum's body with the "wings" of the Musai as well as the sloping angles for deflection) on a large scale (somewhere between the size of the Macross and The Exceleion from Gunbuster). Livery tends to be a rusted brown with a Cyan stripe running the length of the ships to indicate the fleet they belong to. The city portion can be jettisoned and "locked down". City portion is capable of minor manuvers when separated as well as "jumps". Ship's bridge is located within the ship ala covenant ships, external cameras and sensors relay images to the bridge, cameras are able to "remove" parts of the ship allowing a full 360 degree view, when separated from a "city" the link from the external cameras on the city are lost as the system no longer needs them.
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  20. Agriculture ships: Not so much ships but more like Combat Cruisers above with the "city" portion permanently attached to the back. As the name sounds the entire purpose is to grow food for those aboard the fleet, various climates are found inside. Not feeling autistic enough to give names to the space fruits and veggies. Also possibly space meats because Carnivorous Mamamo. The over all architecture is older than the Galient class ships, a ship bridge is visible near the top mid section of the ship with a "Battle bridge" located under it". This hints that the ships used here are older models that have been re-purposed
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  22. Colony ship: Ripping Halo's Phoenix class colony ship with smaller "fire bases" that are capable of entering and leaving a planet's atmosphere under their own power, Livery matches combat ships. Staffed with a large crew, Bridge is located near the front of the ship mid level of the bow. Only one of these exists within the fleet
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  24. Fire Base: Planetary landing bases capable of leaving and entering a planet's atmosphere under it's own power, Not as large as the Colony Ship however still able to take up several acres of land. Hangar space for "gorefang" class fighters as well as "corepod" class battle walkers. a centeral command in the middle of the "ship" acts as a control room as well as data center. Livery varies, but the cyan stripe is present on all of the fire bases. Total of 7 fire bases are assigned to the colony ship. Again stealing Halo's design here so it looks more or less like a factory with huge boosters stuck to the corner
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  26. Refinery ships: Three in total, Industrial look to the outer shell, basically an uninspired flying rectangle with running lights. While the smaller ships and "cities" can manufacture parts of ships the Refinery ships handle the bulk of the work, and due to this tend to be near the center of the fleet's formation". Autonomous in movement through the use of sensors and a data uplink to the galient a auxiliary bridge is staffed in the event that the automated system needs to go down for repair, Auxiliary bridge is located at the front of the ship top level
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  28. City: Encased in a hull that mimics a bivalve clam. The cities are towed behind the ships, While Agriculture ships house some of those aboard the fleet, the bulk of them reside in these cities, transportation is no fossil fuel with a integrated public transportation system made to accomodate the various body types of the mamamo, most "specialized" transport tends to be public kinds. in terms of reliability think Japan's commuter rail system. When in a combat situation the top of the "shell" can be closed to provide the city with extra protection. For all intents and purposes I'm again ripping off Macross, this time Macross 7. But no idea really is original. Obviously the cities vary in design, climate and over all atmosphere, some double as resort areas, these ones are typically more built for aquatic mamamo
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  30. ========
  31. Other shit
  32. \
  33. Gorefang: A class of fighter employed by the Space Mamamo, Not Valkyries from Macross. Typically piloted by more humanoid monster girls colouration varies based on the squadron. MC encounters Crimson squad who are assigned to the firebase encountered in the story. Crimson squad's colours are basically char colours (salmon red). Weaponry includes "gunpods" missilies as well as a built in low powers laser
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  35. Corepods: Bipedal walkers controls via a main body, the machine is designed more for large monster girls (oni) but still overall only meant for humanoid mamamo, think Zentradi battlepods from Macross but with actual manipulator hands that can hold weapons as well as back mounted canons. Weaponry includes a modified gunpod (larger, but same caliber for manufacturing sake) "Wasp" class missiles, Heated dagger (same premise as a zaku's heat hawk but in combat knife form)
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  37. =======
  38. Characters
  39. Don't take this shit as concrete, still stuff to flesh out
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  41. MC:
  42. Quick witted and fidgets when bored, very showy with his feelings. No special powers no nothing, just a quick thinker. (maybe give him my obsessed with robots personality quirk, who knows)
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  44. Ushi-oni (still working on a name, might go with Renkai or Ren for short)
  45. cheif Mechanic assigned to the firebase that landed, MC's to be love interest. Still working on finer points about character
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  47. Hakutaku (no name yet): Assigned to fire base as a instructor on earth language and customs to keep a war from breaking out, still working on disposition, MIGHT stick to KC canon for personality. The Hakutaku were used by the Mamamo to learn how to speak the languages of earth, obviously disguised for this. Only one that's a character is the one assigned to fire base
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  49. Fire base commander: not even a mamamo for this one yet.
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  51. Fleet Admiral (no name yet, no species either): Admiral of the Colony fleet and captain of the main combat ship "Galient". WIll get back to this one.
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  53. Security guards: Listing because plot point of MC being caught sneaking around the fire base as he looks for a way in. Armor is metal plating but chitinous in appearance. only metal parts are the chest and shoulder pauldrons, looks like a bit like ODST armor, helmets designed to deal with various Mamamo appendages. Still working on the name of the guards who catch MC, want them to at least play a minor role
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  55. US military:
  56. Only listing them here as world gov'ts act differently to the "threat", US military stationed outside the firebase opposite of the firebase's own security to keep up appearances. Not going to bother to name these guys, just faceless
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