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Feb 5th, 2023
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  1. ** Executing...
  2. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
  3. ** Parameters: -both -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "c:\users\user\documents\facility"
  4.  
  5. Valve Software - vrad.exe SSE (Jan 9 2023)
  6.  
  7. Valve Radiosity Simulator
  8. mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
  9. 4 threads
  10. [Reading texlights from 'lights.rad']
  11. [45 texlights parsed from 'lights.rad']
  12.  
  13. Loading c:\users\user\documents\facility.bsp
  14. PREP OK
  15. Setting up ray-trace acceleration structure... Done (0.23 seconds)
  16. 1290 faces
  17. 102619 square feet [14777169.00 square inches]
  18. 0 Displacements
  19. 0 Square Feet [0.00 Square Inches]
  20. 1290 patches before subdivision
  21. 17276 patches after subdivision
  22. light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
  23. light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
  24. light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
  25. light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
  26. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  27. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  28. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  29. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  30. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  31. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  32. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  33. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  34. light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
  35. light has _fifty_percent_distance of 30.000000 but _zero_percent_distance of 0.000000
  36. light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
  37. light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
  38. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  39. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  40. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  41. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  42. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  43. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  44. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  45. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  46. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  47. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  48. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  49. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  50. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  51. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  52. 36 direct lights
  53. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
  55. transfers 1104924, max 362
  56. transfer lists: 8.4 megs
  57. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  58. Bounce #1 added RGB(5646, 4606, 3457)
  59. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  60. Bounce #2 added RGB(1354, 1060, 703)
  61. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  62. Bounce #3 added RGB(366, 271, 159)
  63. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  64. Bounce #4 added RGB(108, 75, 39)
  65. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  66. Bounce #5 added RGB(35, 23, 11)
  67. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  68. Bounce #6 added RGB(12, 7, 3)
  69. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  70. Bounce #7 added RGB(4, 2, 1)
  71. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  72. Bounce #8 added RGB(2, 1, 0)
  73. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  74. Bounce #9 added RGB(1, 0, 0)
  75. Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
  76. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  77. FinalLightFace Done
  78. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  79. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  80. Writing leaf ambient...done
  81. Ready to Finish
  82.  
  83. Object names Objects/Maxobjs Memory / Maxmem Fullness
  84. ------------ --------------- --------------- --------
  85. models 9/4096 432/196608 ( 0.2%)
  86. brushes 335/16384 4020/196608 ( 2.0%)
  87. brushsides 2154/163840 17232/1310720 ( 1.3%)
  88. planes 830/65536 16600/1310720 ( 1.3%)
  89. vertexes 2559/65536 30708/786432 ( 3.9%)
  90. nodes 1006/65536 32192/2097152 ( 1.5%)
  91. texinfos 222/12288 15984/884736 ( 1.8%)
  92. texdata 49/2048 1568/65536 ( 2.4%)
  93. dispinfos 0/0 0/0 ( 0.0%)
  94. disp_verts 0/0 0/0 ( 0.0%)
  95. disp_tris 0/0 0/0 ( 0.0%)
  96. disp_lmsamples 0/0 0/0 ( 0.0%)
  97. faces 1290/65536 72240/3670016 ( 2.0%)
  98. hdr faces 1290/65536 72240/3670016 ( 2.0%)
  99. origfaces 799/65536 44744/3670016 ( 1.2%)
  100. leaves 1016/65536 32512/2097152 ( 1.6%)
  101. leaffaces 1616/65536 3232/131072 ( 2.5%)
  102. leafbrushes 560/65536 1120/131072 ( 0.9%)
  103. areas 2/1024 16/8192 ( 0.2%)
  104. surfedges 9400/512000 37600/2048000 ( 1.8%)
  105. edges 5569/256000 22276/1024000 ( 2.2%)
  106. LDR worldlights 36/8192 3168/720896 ( 0.4%)
  107. HDR worldlights 36/8192 3168/720896 ( 0.4%)
  108. leafwaterdata 0/32768 0/393216 ( 0.0%)
  109. waterstrips 186/32768 1860/327680 ( 0.6%)
  110. waterverts 0/65536 0/786432 ( 0.0%)
  111. waterindices 3057/65536 6114/131072 ( 4.7%)
  112. cubemapsamples 0/1024 0/16384 ( 0.0%)
  113. overlays 0/1024 0/360448 ( 0.0%)
  114. LDR lightdata [variable] 1140660/0 ( 0.0%)
  115. HDR lightdata [variable] 1140660/0 ( 0.0%)
  116. visdata [variable] 49568/16777216 ( 0.3%)
  117. entdata [variable] 31022/393216 ( 7.9%)
  118. LDR ambient table 1016/65536 4064/262144 ( 1.6%)
  119. HDR ambient table 1016/65536 4064/262144 ( 1.6%)
  120. LDR leaf ambient 3465/65536 97020/1835008 ( 5.3%)
  121. HDR leaf ambient 3465/65536 97020/1835008 ( 5.3%)
  122. occluders 0/0 0/0 ( 0.0%)
  123. occluder polygons 0/0 0/0 ( 0.0%)
  124. occluder vert ind 0/0 0/0 ( 0.0%)
  125. detail props [variable] 1/12 ( 8.3%)
  126. static props [variable] 1/7090 ( 0.0%)
  127. pakfile [variable] 211564/0 ( 0.0%)
  128. physics [variable] 115671/4194304 ( 2.8%)
  129. physics terrain [variable] 2/1048576 ( 0.0%)
  130.  
  131. Level flags = 0
  132.  
  133. Total triangle count: 3630
  134. Writing c:\users\user\documents\facility.bsp
  135. 4 seconds elapsed
  136. Valve Software - vrad.exe SSE (Jan 9 2023)
  137.  
  138. Valve Radiosity Simulator
  139. mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
  140. 4 threads
  141. [Reading texlights from 'lights.rad']
  142. [45 texlights parsed from 'lights.rad']
  143.  
  144. Loading c:\users\user\documents\facility.bsp
  145. PREP OK
  146. Setting up ray-trace acceleration structure... Done (0.22 seconds)
  147. 1290 faces
  148. 102619 square feet [14777169.00 square inches]
  149. 0 Displacements
  150. 0 Square Feet [0.00 Square Inches]
  151. 1290 patches before subdivision
  152. 17276 patches after subdivision
  153. light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
  154. light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
  155. light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
  156. light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
  157. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  158. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  159. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  160. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  161. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  162. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  163. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  164. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  165. light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
  166. light has _fifty_percent_distance of 30.000000 but _zero_percent_distance of 0.000000
  167. light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
  168. light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
  169. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  170. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  171. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  172. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  173. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  174. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  175. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  176. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  177. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  178. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  179. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  180. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  181. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  182. light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
  183. 36 direct lights
  184. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  185. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  186. transfers 1104924, max 362
  187. transfer lists: 8.4 megs
  188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  189. Bounce #1 added RGB(5646, 4606, 3457)
  190. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. Bounce #2 added RGB(1354, 1060, 703)
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  193. Bounce #3 added RGB(366, 271, 159)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. Bounce #4 added RGB(108, 75, 39)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. Bounce #5 added RGB(35, 23, 11)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  199. Bounce #6 added RGB(12, 7, 3)
  200. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  201. Bounce #7 added RGB(4, 2, 1)
  202. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  203. Bounce #8 added RGB(2, 1, 0)
  204. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  205. Bounce #9 added RGB(1, 0, 0)
  206. Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
  207. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  208. FinalLightFace Done
  209. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  210. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  211. Writing leaf ambient...done
  212. Ready to Finish
  213.  
  214. Object names Objects/Maxobjs Memory / Maxmem Fullness
  215. ------------ --------------- --------------- --------
  216. models 9/4096 432/196608 ( 0.2%)
  217. brushes 335/16384 4020/196608 ( 2.0%)
  218. brushsides 2154/163840 17232/1310720 ( 1.3%)
  219. planes 830/65536 16600/1310720 ( 1.3%)
  220. vertexes 2559/65536 30708/786432 ( 3.9%)
  221. nodes 1006/65536 32192/2097152 ( 1.5%)
  222. texinfos 222/12288 15984/884736 ( 1.8%)
  223. texdata 49/2048 1568/65536 ( 2.4%)
  224. dispinfos 0/0 0/0 ( 0.0%)
  225. disp_verts 0/0 0/0 ( 0.0%)
  226. disp_tris 0/0 0/0 ( 0.0%)
  227. disp_lmsamples 0/0 0/0 ( 0.0%)
  228. faces 1290/65536 72240/3670016 ( 2.0%)
  229. hdr faces 1290/65536 72240/3670016 ( 2.0%)
  230. origfaces 799/65536 44744/3670016 ( 1.2%)
  231. leaves 1016/65536 32512/2097152 ( 1.6%)
  232. leaffaces 1616/65536 3232/131072 ( 2.5%)
  233. leafbrushes 560/65536 1120/131072 ( 0.9%)
  234. areas 2/1024 16/8192 ( 0.2%)
  235. surfedges 9400/512000 37600/2048000 ( 1.8%)
  236. edges 5569/256000 22276/1024000 ( 2.2%)
  237. LDR worldlights 36/8192 3168/720896 ( 0.4%)
  238. HDR worldlights 36/8192 3168/720896 ( 0.4%)
  239. leafwaterdata 0/32768 0/393216 ( 0.0%)
  240. waterstrips 186/32768 1860/327680 ( 0.6%)
  241. waterverts 0/65536 0/786432 ( 0.0%)
  242. waterindices 3057/65536 6114/131072 ( 4.7%)
  243. cubemapsamples 0/1024 0/16384 ( 0.0%)
  244. overlays 0/1024 0/360448 ( 0.0%)
  245. LDR lightdata [variable] 1140660/0 ( 0.0%)
  246. HDR lightdata [variable] 1140660/0 ( 0.0%)
  247. visdata [variable] 49568/16777216 ( 0.3%)
  248. entdata [variable] 31022/393216 ( 7.9%)
  249. LDR ambient table 1016/65536 4064/262144 ( 1.6%)
  250. HDR ambient table 1016/65536 4064/262144 ( 1.6%)
  251. LDR leaf ambient 3465/65536 97020/1835008 ( 5.3%)
  252. HDR leaf ambient 3465/65536 97020/1835008 ( 5.3%)
  253. occluders 0/0 0/0 ( 0.0%)
  254. occluder polygons 0/0 0/0 ( 0.0%)
  255. occluder vert ind 0/0 0/0 ( 0.0%)
  256. detail props [variable] 1/12 ( 8.3%)
  257. static props [variable] 1/7090 ( 0.0%)
  258. pakfile [variable] 211564/0 ( 0.0%)
  259. physics [variable] 115671/4194304 ( 2.8%)
  260. physics terrain [variable] 2/1048576 ( 0.0%)
  261.  
  262. Level flags = 0
  263.  
  264. Total triangle count: 3630
  265. Writing c:\users\user\documents\facility.bsp
  266. 4 seconds elapsed
  267.  
  268. ** Executing...
  269. ** Command: Copy File
  270. ** Parameters: "c:\users\user\documents\facility.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\facility.bsp"
  271.  
  272.  
  273. ** Executing...
  274. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\hl2.exe"
  275. ** Parameters: -dev -console -allowdebug -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" +map "facility"
  276.  
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