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loleristhegoat

Untitled

Jul 25th, 2017
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  1. ----------------------------------------
  2. -- Originally made by Alfederate --
  3. -- Edited by DjDartherALT ๖̶̶̶ۣۣۜۜ͜ζ͜͡ᗪ乇卂ㄒ卄山丨丂卄™ ✓ᵛᵉʳᶦᶠᶦᵉᵈ#9807--
  4. ----------------------------------------
  5.  
  6. -- there's no time to explain! --
  7.  
  8. local new=Instance.new
  9. local rad=math.rad
  10. local cf=CFrame.new
  11. local v3=Vector3.new
  12. local ang=function(x,y,z)
  13. return CFrame.Angles(rad(x),rad(y),rad(z))
  14. end
  15. local player=game:service'Players'.LocalPlayer
  16. local char=player.Character
  17. local cam=workspace.Camera
  18. local mouse=player:GetMouse()
  19. local weld=function(a,b,c0,c1)
  20. m=Instance.new('Motor',a)
  21. m.Part0=a
  22. m.Part1=b
  23. m.C0=c0
  24. m.C1=c1
  25. return m
  26. end
  27.  
  28. snd='rbxassetid://356432256'
  29. beamm=Instance.new('Model',workspace)
  30. beamm.Name='beam'
  31.  
  32. laser=false
  33.  
  34. rs=Instance.new('Part',char)
  35. rs.Transparency=1
  36. rs.CanCollide=false
  37. rs.TopSurface,rs.BottomSurface=0,0
  38. rs.FormFactor=1
  39. rs.Size=Vector3.new(.5,.5,.5)
  40.  
  41. ls=rs:Clone()
  42. ls.Parent=char
  43.  
  44. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  45. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  46. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  47. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  48.  
  49. s1=Instance.new('Sound',char)
  50. s1.Volume=1
  51. s1.Pitch=1
  52. s1.Looped=true
  53. s1.SoundId=snd
  54.  
  55. particles={}
  56.  
  57. local wep=new('Part',char)
  58. wep.FormFactor=1
  59. wep.CanCollide=false
  60. wep.Size=v3(1,3,1)
  61. wep.TopSurface,wep.BottomSurface=0,0
  62. local wepw=weld(wep,char['Right Arm'],cf(.26,.4,.7),ang(0,0,8))
  63.  
  64. local beam=wep:Clone()
  65. beam:ClearAllChildren()
  66. beam.Material='Neon'
  67. beam.BrickColor=BrickColor.new('Really black')
  68. beam.Size=Vector3.new(3,3,1)
  69. beam.Transparency=.5
  70. beam.Anchored=true
  71. local ms=Instance.new('BlockMesh',beam)
  72. local inner=beam:Clone()
  73. inner.Transparency=0
  74. inner.Material='SmoothPlastic'
  75. inner.BrickColor=BrickColor.new('Really red')
  76. local ms2=inner.Mesh
  77.  
  78. local expl=inner:Clone()
  79. expl.Mesh:Destroy()
  80. expl.Material='Neon'
  81. expl.BrickColor=BrickColor.new('Really black')
  82. expl.Size=Vector3.new(11,11,11)
  83. expl.Transparency=.55
  84. pl=Instance.new('PointLight',expl)
  85. pl.Color=expl.BrickColor.Color
  86. pl.Range=pl.Range*2
  87. pl.Name='light'
  88. local br=pl.Range
  89.  
  90. local exa=expl:Clone()
  91. exa.Size=Vector3.new(4,4,4)
  92. pl2=exa.light
  93.  
  94. local part=exa:Clone()
  95. part.Size=Vector3.new(1.5,1.5,1.5)
  96. pl3=part.light
  97. pms=Instance.new('BlockMesh',part)
  98.  
  99. char.Humanoid.Died:connect(function()
  100. laser=false
  101. beam.Parent=nil
  102. inner.Parent=nil
  103. expl.Parent=nil
  104. exa.Parent=nil
  105. s1:stop()
  106. end)
  107.  
  108. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  109. laser=true
  110. s1.Volume=1
  111. s1:play()
  112. end end)
  113. mouse.Button1Up:connect(function()
  114. laser=false
  115. beam.Parent=nil
  116. inner.Parent=nil
  117. expl.Parent=nil
  118. exa.Parent=nil
  119. s1:stop()
  120. end)
  121.  
  122. parti=0
  123. game:service'RunService'.Stepped:connect(function()
  124. parti=parti+1
  125. for i,v in pairs(particles) do
  126. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  127. v.Transparency=v.Transparency+.08
  128. if v.Transparency >= 1 then
  129. v:Destroy()
  130. table.remove(particles,i)
  131. else
  132. v.Parent=beamm
  133. end
  134. end
  135. a=cam.CoordinateFrame.p
  136. b=mouse.Hit.p
  137. mhitr=Ray.new(a,(b-a).unit*999)
  138. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  139. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  140. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  141. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  142. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  143. end
  144. if laser then
  145. beamm.Parent=workspace
  146. beam.Parent=beamm
  147. inner.Parent=beamm
  148. expl.Parent=beamm
  149. exa.Parent=beamm
  150. s1.Volume=s1.Volume-.0
  151.  
  152. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  153. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  154.  
  155. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  156. Instance.new('Explosion',workspace).Position=pos
  157. end
  158. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  159. e=Instance.new('Explosion',workspace)
  160. e.Position=pos
  161. e.BlastRadius=14
  162. e.BlastPressure=1e4
  163. end
  164. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  165. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  166. end
  167.  
  168. if parti==math.floor(parti) then
  169. par=part:Clone()
  170. table.insert(particles,par)
  171. par.Parent=beamm
  172. par.Transparency=1-s1.Volume
  173. par.light.Range=br*s1.Volume
  174. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  175. end
  176.  
  177. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  178. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  179. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  180. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  181. inner.CFrame=beam.CFrame
  182. pl.Range=br*s1.Volume
  183. pl2.Range=br*s1.Volume
  184. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  185. expl.Transparency=math.random(40,60)/100
  186. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  187. exa.Size=v3(4,4,4)*s1.Volume
  188. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  189. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  190. end
  191. end)
  192.  
  193.  
  194.  
  195.  
  196. local new=Instance.new
  197. local rad=math.rad
  198. local cf=CFrame.new
  199. local v3=Vector3.new
  200. local ang=function(x,y,z)
  201. return CFrame.Angles(rad(x),rad(y),rad(z))
  202. end
  203. local player=game:service'Players'.LocalPlayer
  204. local char=player.Character
  205. local cam=workspace.Camera
  206. local mouse=player:GetMouse()
  207. local weld=function(a,b,c0,c1)
  208. m=Instance.new('Motor',a)
  209. m.Part0=a
  210. m.Part1=b
  211. m.C0=c0
  212. m.C1=c1
  213. return m
  214. end
  215.  
  216. snd='rbxassetid://356432256'
  217. beamm=Instance.new('Model',workspace)
  218. beamm.Name='beam'
  219.  
  220. laser=false
  221.  
  222. rs=Instance.new('Part',char)
  223. rs.Transparency=1
  224. rs.CanCollide=false
  225. rs.TopSurface,rs.BottomSurface=0,0
  226. rs.FormFactor=1
  227. rs.Size=Vector3.new(.5,.5,.5)
  228.  
  229. ls=rs:Clone()
  230. ls.Parent=char
  231.  
  232. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  233. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  234. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  235. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  236.  
  237. s1=Instance.new('Sound',char)
  238. s1.Volume=1
  239. s1.Pitch=1
  240. s1.Looped=true
  241. s1.SoundId=snd
  242.  
  243. particles={}
  244.  
  245. local wep=new('Part',char)
  246. wep.FormFactor=1
  247. wep.CanCollide=false
  248. wep.Size=v3(1,3,1)
  249. wep.TopSurface,wep.BottomSurface=0,0
  250. local wepw=weld(wep,char['Right Arm'],cf(.99,.4,1.5),ang(0,0,8))
  251.  
  252. local beam=wep:Clone()
  253. beam:ClearAllChildren()
  254. beam.Material='Neon'
  255. beam.BrickColor=BrickColor.new('Really black')
  256. beam.Size=Vector3.new(3,3,1)
  257. beam.Transparency=.5
  258. beam.Anchored=true
  259. local ms=Instance.new('BlockMesh',beam)
  260. local inner=beam:Clone()
  261. inner.Transparency=0
  262. inner.Material='SmoothPlastic'
  263. inner.BrickColor=BrickColor.new('Really red')
  264. local ms2=inner.Mesh
  265.  
  266. local expl=inner:Clone()
  267. expl.Mesh:Destroy()
  268. expl.Material='Neon'
  269. expl.BrickColor=BrickColor.new('Really black')
  270. expl.Size=Vector3.new(11,11,11)
  271. expl.Transparency=.55
  272. pl=Instance.new('PointLight',expl)
  273. pl.Color=expl.BrickColor.Color
  274. pl.Range=pl.Range*2
  275. pl.Name='light'
  276. local br=pl.Range
  277.  
  278. local exa=expl:Clone()
  279. exa.Size=Vector3.new(4,4,4)
  280. pl2=exa.light
  281.  
  282. local part=exa:Clone()
  283. part.Size=Vector3.new(1.5,1.5,1.5)
  284. pl3=part.light
  285. pms=Instance.new('BlockMesh',part)
  286.  
  287. char.Humanoid.Died:connect(function()
  288. laser=false
  289. beam.Parent=nil
  290. inner.Parent=nil
  291. expl.Parent=nil
  292. exa.Parent=nil
  293. s1:stop()
  294. end)
  295.  
  296. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  297. laser=true
  298. s1.Volume=1
  299. s1:play()
  300. end end)
  301. mouse.Button1Up:connect(function()
  302. laser=false
  303. beam.Parent=nil
  304. inner.Parent=nil
  305. expl.Parent=nil
  306. exa.Parent=nil
  307. s1:stop()
  308. end)
  309.  
  310. parti=0
  311. game:service'RunService'.Stepped:connect(function()
  312. parti=parti+1
  313. for i,v in pairs(particles) do
  314. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  315. v.Transparency=v.Transparency+.08
  316. if v.Transparency >= 1 then
  317. v:Destroy()
  318. table.remove(particles,i)
  319. else
  320. v.Parent=beamm
  321. end
  322. end
  323. a=cam.CoordinateFrame.p
  324. b=mouse.Hit.p
  325. mhitr=Ray.new(a,(b-a).unit*999)
  326. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  327. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  328. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  329. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  330. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  331. end
  332. if laser then
  333. beamm.Parent=workspace
  334. beam.Parent=beamm
  335. inner.Parent=beamm
  336. expl.Parent=beamm
  337. exa.Parent=beamm
  338. s1.Volume=s1.Volume-.0
  339.  
  340. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  341. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  342.  
  343. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  344. Instance.new('Explosion',workspace).Position=pos
  345. end
  346. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  347. e=Instance.new('Explosion',workspace)
  348. e.Position=pos
  349. e.BlastRadius=14
  350. e.BlastPressure=1e4
  351. end
  352. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  353. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  354. end
  355.  
  356. if parti==math.floor(parti) then
  357. par=part:Clone()
  358. table.insert(particles,par)
  359. par.Parent=beamm
  360. par.Transparency=1-s1.Volume
  361. par.light.Range=br*s1.Volume
  362. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  363. end
  364.  
  365. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  366. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  367. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  368. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  369. inner.CFrame=beam.CFrame
  370. pl.Range=br*s1.Volume
  371. pl2.Range=br*s1.Volume
  372. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  373. expl.Transparency=math.random(40,60)/100
  374. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  375. exa.Size=v3(4,4,4)*s1.Volume
  376. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  377. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  378. end
  379. end)
  380.  
  381.  
  382.  
  383.  
  384. --3--
  385.  
  386. local new=Instance.new
  387. local rad=math.rad
  388. local cf=CFrame.new
  389. local v3=Vector3.new
  390. local ang=function(x,y,z)
  391. return CFrame.Angles(rad(x),rad(y),rad(z))
  392. end
  393. local player=game:service'Players'.LocalPlayer
  394. local char=player.Character
  395. local cam=workspace.Camera
  396. local mouse=player:GetMouse()
  397. local weld=function(a,b,c0,c1)
  398. m=Instance.new('Motor',a)
  399. m.Part0=a
  400. m.Part1=b
  401. m.C0=c0
  402. m.C1=c1
  403. return m
  404. end
  405.  
  406. snd='rbxassetid://356432256'
  407. beamm=Instance.new('Model',workspace)
  408. beamm.Name='beam'
  409.  
  410. laser=false
  411.  
  412. rs=Instance.new('Part',char)
  413. rs.Transparency=1
  414. rs.CanCollide=false
  415. rs.TopSurface,rs.BottomSurface=0,0
  416. rs.FormFactor=3
  417. rs.Size=Vector3.new(.5,.5,.5)
  418.  
  419. ls=rs:Clone()
  420. ls.Parent=char
  421.  
  422. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  423. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  424. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  425. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  426.  
  427. s1=Instance.new('Sound',char)
  428. s1.Volume=1
  429. s1.Pitch=1
  430. s1.Looped=true
  431. s1.SoundId=snd
  432.  
  433. particles={}
  434.  
  435. local wep=new('Part',char)
  436. wep.FormFactor=3
  437. wep.CanCollide=false
  438. wep.Size=v3(1,3,1)
  439. wep.TopSurface,wep.BottomSurface=0,0
  440. local wepw=weld(wep,char['Right Arm'],cf(-.48,.4,1.5),ang(0,0,8))
  441.  
  442. local beam=wep:Clone()
  443. beam:ClearAllChildren()
  444. beam.Material='Neon'
  445. beam.BrickColor=BrickColor.new('Really black')
  446. beam.Size=Vector3.new(3,3,1)
  447. beam.Transparency=.5
  448. beam.Anchored=true
  449. local ms=Instance.new('BlockMesh',beam)
  450. local inner=beam:Clone()
  451. inner.Transparency=0
  452. inner.Material='SmoothPlastic'
  453. inner.BrickColor=BrickColor.new('Really red')
  454. local ms2=inner.Mesh
  455.  
  456. local expl=inner:Clone()
  457. expl.Mesh:Destroy()
  458. expl.Material='Neon'
  459. expl.BrickColor=BrickColor.new('Really black')
  460. expl.Size=Vector3.new(11,11,11)
  461. expl.Transparency=.55
  462. pl=Instance.new('PointLight',expl)
  463. pl.Color=expl.BrickColor.Color
  464. pl.Range=pl.Range*2
  465. pl.Name='light'
  466. local br=pl.Range
  467.  
  468. local exa=expl:Clone()
  469. exa.Size=Vector3.new(4,4,4)
  470. pl2=exa.light
  471.  
  472. local part=exa:Clone()
  473. part.Size=Vector3.new(1.5,1.5,1.5)
  474. pl3=part.light
  475. pms=Instance.new('BlockMesh',part)
  476.  
  477. char.Humanoid.Died:connect(function()
  478. laser=false
  479. beam.Parent=nil
  480. inner.Parent=nil
  481. expl.Parent=nil
  482. exa.Parent=nil
  483. s1:stop()
  484. end)
  485.  
  486. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  487. laser=true
  488. s1.Volume=1
  489. s1:play()
  490. end end)
  491. mouse.Button1Up:connect(function()
  492. laser=false
  493. beam.Parent=nil
  494. inner.Parent=nil
  495. expl.Parent=nil
  496. exa.Parent=nil
  497. s1:stop()
  498. end)
  499.  
  500. parti=0
  501. game:service'RunService'.Stepped:connect(function()
  502. parti=parti+1
  503. for i,v in pairs(particles) do
  504. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  505. v.Transparency=v.Transparency+.08
  506. if v.Transparency >= 1 then
  507. v:Destroy()
  508. table.remove(particles,i)
  509. else
  510. v.Parent=beamm
  511. end
  512. end
  513. a=cam.CoordinateFrame.p
  514. b=mouse.Hit.p
  515. mhitr=Ray.new(a,(b-a).unit*999)
  516. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  517. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  518. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  519. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  520. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  521. end
  522. if laser then
  523. beamm.Parent=workspace
  524. beam.Parent=beamm
  525. inner.Parent=beamm
  526. expl.Parent=beamm
  527. exa.Parent=beamm
  528. s1.Volume=s1.Volume-.0
  529.  
  530. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  531. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  532.  
  533. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  534. Instance.new('Explosion',workspace).Position=pos
  535. end
  536. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  537. e=Instance.new('Explosion',workspace)
  538. e.Position=pos
  539. e.BlastRadius=14
  540. e.BlastPressure=1e4
  541. end
  542. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  543. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  544. end
  545.  
  546. if parti==math.floor(parti) then
  547. par=part:Clone()
  548. table.insert(particles,par)
  549. par.Parent=beamm
  550. par.Transparency=1-s1.Volume
  551. par.light.Range=br*s1.Volume
  552. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  553. end
  554.  
  555. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  556. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  557. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  558. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  559. inner.CFrame=beam.CFrame
  560. pl.Range=br*s1.Volume
  561. pl2.Range=br*s1.Volume
  562. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  563. expl.Transparency=math.random(40,60)/100
  564. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  565. exa.Size=v3(4,4,4)*s1.Volume
  566. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  567. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  568. end
  569. end)
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