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  1.  
  2. [Log:]
  3. showWindow: QuitLevelPopup
  4. [Stacktrace:]
  5.  
  6. [Log:]
  7. sendRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/fail
  8. [Stacktrace:]
  9.  
  10. [Log:]
  11. startRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/fail, _isOnline=True, sendOnline=True
  12. [Stacktrace:]
  13.  
  14. [Log:]
  15. NET_REQUEST: url = https://bcvksrdev.beargg.com/shooter/level/fail?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta, headers = app-platform=android; app-platform-version=1.0.8, data = , json = {"id":6,"url":"https://bcvksrdev.beargg.com/shooter/level/fail?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta","method":1,"headers":{"app-platform":"android","app-platform-version":"1.0.8"},"type":"text","data":{},"inProgress":true,"isPreconfigured":false,"requestAttempts":3,"suppressResultLogging":false}
  16. [Stacktrace:]
  17.  
  18. [Log:]
  19. NET_SUCCESS: requestId=6, text={"response":{"status":1,"update":{"currency":[{"i":"Lives","c":382},{"i":"Stars","c":46},{"i":"Gold","c":55},{"i":"Spin","c":3}]}},"md5":"3fbf0347d8093eaba38c04193174456f"}
  20. [Stacktrace:]
  21.  
  22. [Log:]
  23. startRequest.success: id=6, url=https://bcvksrdev.beargg.com/shooter/level/fail?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta
  24. [Stacktrace:]
  25.  
  26. [Log:]
  27. closeWindow: QuitLevelPopup
  28. [Stacktrace:]
  29.  
  30. [Log:]
  31. sendWindowResult: QuitLevelPopup
  32. [Stacktrace:]
  33.  
  34. [Log:]
  35. closeWindow: MainGameWindow
  36. [Stacktrace:]
  37.  
  38. [Log:]
  39. sendWindowResult: MainGameWindow
  40. [Stacktrace:]
  41.  
  42. [Log:]
  43. showWindow: TLoadingScreenWindow
  44. [Stacktrace:]
  45.  
  46. [Log:]
  47. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  48. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  49. [Stacktrace:]
  50.  
  51. [Log:]
  52. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  53. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  54. [Stacktrace:]
  55.  
  56. [Log:]
  57. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  58. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  59. [Stacktrace:]
  60.  
  61. [Log:]
  62. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  63. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  64. [Stacktrace:]
  65.  
  66. [Log:]
  67. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  68. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  69. [Stacktrace:]
  70.  
  71. [Log:]
  72. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  73. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  74. [Stacktrace:]
  75.  
  76. [Log:]
  77. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  78. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  79. [Stacktrace:]
  80.  
  81. [Log:]
  82. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  83. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  84. [Stacktrace:]
  85.  
  86. [Log:]
  87. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  88. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  89. [Stacktrace:]
  90.  
  91. [Log:]
  92. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  93. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  94. [Stacktrace:]
  95.  
  96. [Log:]
  97. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  98. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  99. [Stacktrace:]
  100.  
  101. [Log:]
  102. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  103. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  104. [Stacktrace:]
  105.  
  106. [Log:]
  107. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  108. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  109. [Stacktrace:]
  110.  
  111. [Log:]
  112. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  113. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  114. [Stacktrace:]
  115.  
  116. [Log:]
  117. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  118. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  119. [Stacktrace:]
  120.  
  121. [Log:]
  122. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  123. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  124. [Stacktrace:]
  125.  
  126. [Log:]
  127. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  128. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  129. [Stacktrace:]
  130.  
  131. [Log:]
  132. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  133. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  134. [Stacktrace:]
  135.  
  136. [Log:]
  137. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  138. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  139. [Stacktrace:]
  140.  
  141. [Log:]
  142. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  143. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  144. [Stacktrace:]
  145.  
  146. [Log:]
  147. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  148. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  149. [Stacktrace:]
  150.  
  151. [Log:]
  152. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  153. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  154. [Stacktrace:]
  155.  
  156. [Log:]
  157. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  158. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  159. [Stacktrace:]
  160.  
  161. [Log:]
  162. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  163. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  164. [Stacktrace:]
  165.  
  166. [Log:]
  167. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  168. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  169. [Stacktrace:]
  170.  
  171. [Log:]
  172. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  173. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  174. [Stacktrace:]
  175.  
  176. [Log:]
  177. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  178. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  179. [Stacktrace:]
  180.  
  181. [Log:]
  182. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  183. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  184. [Stacktrace:]
  185.  
  186. [Log:]
  187. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  188. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  189. [Stacktrace:]
  190.  
  191. [Log:]
  192. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  193. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  194. [Stacktrace:]
  195.  
  196. [Log:]
  197. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  198. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  199. [Stacktrace:]
  200.  
  201. [Log:]
  202. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  203. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  204. [Stacktrace:]
  205.  
  206. [Log:]
  207. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  208. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  209. [Stacktrace:]
  210.  
  211. [Log:]
  212. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  213. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  214. [Stacktrace:]
  215.  
  216. [Log:]
  217. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  218. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  219. [Stacktrace:]
  220.  
  221. [Log:]
  222. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  223. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  224. [Stacktrace:]
  225.  
  226. [Log:]
  227. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  228. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  229. [Stacktrace:]
  230.  
  231. [Log:]
  232. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  233. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  234. [Stacktrace:]
  235.  
  236. [Log:]
  237. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  238. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  239. [Stacktrace:]
  240.  
  241. [Log:]
  242. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  243. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  244. [Stacktrace:]
  245.  
  246. [Log:]
  247. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  248. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  249. [Stacktrace:]
  250.  
  251. [Log:]
  252. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  253. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  254. [Stacktrace:]
  255.  
  256. [Log:]
  257. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  258. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  259. [Stacktrace:]
  260.  
  261. [Log:]
  262. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  263. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  264. [Stacktrace:]
  265.  
  266. [Log:]
  267. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  268. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  269. [Stacktrace:]
  270.  
  271. [Log:]
  272. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  273. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  274. [Stacktrace:]
  275.  
  276. [Log:]
  277. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  278. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  279. [Stacktrace:]
  280.  
  281. [Log:]
  282. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  283. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  284. [Stacktrace:]
  285.  
  286. [Log:]
  287. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  288. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  289. [Stacktrace:]
  290.  
  291. [Log:]
  292. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  293. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  294. [Stacktrace:]
  295.  
  296. [Log:]
  297. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  298. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  299. [Stacktrace:]
  300.  
  301. [Log:]
  302. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  303. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  304. [Stacktrace:]
  305.  
  306. [Log:]
  307. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  308. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  309. [Stacktrace:]
  310.  
  311. [Log:]
  312. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  313. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  314. [Stacktrace:]
  315.  
  316. [Log:]
  317. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  318. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  319. [Stacktrace:]
  320.  
  321. [Log:]
  322. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  323. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  324. [Stacktrace:]
  325.  
  326. [Log:]
  327. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  328. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  329. [Stacktrace:]
  330.  
  331. [Log:]
  332. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  333. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  334. [Stacktrace:]
  335.  
  336. [Log:]
  337. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  338. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  339. [Stacktrace:]
  340.  
  341. [Log:]
  342. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  343. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  344. [Stacktrace:]
  345.  
  346. [Log:]
  347. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  348. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  349. [Stacktrace:]
  350.  
  351. [Log:]
  352. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  353. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  354. [Stacktrace:]
  355.  
  356. [Log:]
  357. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  358. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  359. [Stacktrace:]
  360.  
  361. [Log:]
  362. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  363. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  364. [Stacktrace:]
  365.  
  366. [Log:]
  367. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  368. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  369. [Stacktrace:]
  370.  
  371. [Log:]
  372. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  373. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  374. [Stacktrace:]
  375.  
  376. [Log:]
  377. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  378. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  379. [Stacktrace:]
  380.  
  381. [Log:]
  382. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  383. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  384. [Stacktrace:]
  385.  
  386. [Log:]
  387. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  388. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  389. [Stacktrace:]
  390.  
  391. [Log:]
  392. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  393. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  394. [Stacktrace:]
  395.  
  396. [Log:]
  397. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  398. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  399. [Stacktrace:]
  400.  
  401. [Log:]
  402. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  403. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  404. [Stacktrace:]
  405.  
  406. [Log:]
  407. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  408. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  409. [Stacktrace:]
  410.  
  411. [Log:]
  412. showWindow: TLobbyWindow
  413. [Stacktrace:]
  414.  
  415. [Log:]
  416. sendWindowResult: TLobbyWindow
  417. [Stacktrace:]
  418.  
  419. [Log:]
  420. showWindow: StartLevelWindow
  421. [Stacktrace:]
  422.  
  423. [Log:]
  424. closeWindow: TLoadingScreenWindow
  425. [Stacktrace:]
  426.  
  427. [Log:]
  428. sendWindowResult: TLoadingScreenWindow
  429. [Stacktrace:]
  430.  
  431. [Log:]
  432. closeWindow: StartLevelWindow
  433. [Stacktrace:]
  434.  
  435. [Log:]
  436. sendWindowResult: StartLevelWindow
  437. [Stacktrace:]
  438.  
  439. [Log:]
  440. sendWindowResult: TLobbyWindow
  441. [Stacktrace:]
  442.  
  443. [Log:]
  444. showWindow: StartLevelWindow
  445. [Stacktrace:]
  446.  
  447. [Log:]
  448. sendRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/start
  449. [Stacktrace:]
  450.  
  451. [Log:]
  452. startRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/start, _isOnline=True, sendOnline=True
  453. [Stacktrace:]
  454.  
  455. [Log:]
  456. NET_REQUEST: url = https://bcvksrdev.beargg.com/shooter/level/start?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta, headers = app-platform=android; app-platform-version=1.0.8, data = level=level_4; boosters=System.String[], json = {"id":7,"url":"https://bcvksrdev.beargg.com/shooter/level/start?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta","method":1,"headers":{"app-platform":"android","app-platform-version":"1.0.8"},"type":"text","data":{"level":"level_4","boosters":[]},"inProgress":true,"isPreconfigured":false,"requestAttempts":3,"suppressResultLogging":false}
  457. [Stacktrace:]
  458.  
  459. [Log:]
  460. NET_SUCCESS: requestId=7, text={"response":{"status":1,"output_action":{"popup":"action_lt4_popup_propose1","standard":"action_lt4_low_propose1"}},"md5":"4db57603397fd79db5649b24b6841ef1"}
  461. [Stacktrace:]
  462.  
  463. [Log:]
  464. startRequest.success: id=7, url=https://bcvksrdev.beargg.com/shooter/level/start?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta
  465. [Stacktrace:]
  466.  
  467. [Log:]
  468. closeWindow: StartLevelWindow
  469. [Stacktrace:]
  470.  
  471. [Log:]
  472. sendWindowResult: StartLevelWindow
  473. [Stacktrace:]
  474.  
  475. [Log:]
  476. showWindow: TLoadingScreenWindow
  477. [Stacktrace:]
  478.  
  479. [Log:]
  480. PROCESS_COMMAND: StartGameData
  481. [Stacktrace:]
  482.  
  483. [Log:]
  484. transform.localScale = (1.0, 1.0, 1.0)
  485. [Stacktrace:]
  486.  
  487. [Log:]
  488. closeAll
  489. [Stacktrace:]
  490.  
  491. [Log:]
  492. closeWindow: TLoadingScreenWindow
  493. [Stacktrace:]
  494.  
  495. [Log:]
  496. sendWindowResult: TLoadingScreenWindow
  497. [Stacktrace:]
  498.  
  499. [Log:]
  500. closeWindow: TLobbyWindow
  501. [Stacktrace:]
  502.  
  503. [Log:]
  504. sendWindowResult: TLobbyWindow
  505. [Stacktrace:]
  506.  
  507. [Log:]
  508. showWindow: MainGameWindow
  509. [Stacktrace:]
  510.  
  511. [Log:]
  512. showWindow: LevelGoalsPopup
  513. [Stacktrace:]
  514.  
  515. [Log:]
  516. closeWindow: LevelGoalsPopup
  517. [Stacktrace:]
  518.  
  519. [Log:]
  520. sendWindowResult: LevelGoalsPopup
  521. [Stacktrace:]
  522.  
  523. [Log:]
  524. [DevToDev] 2019/01/17 13:51:53 : Metric User Engagement Event added to storage
  525. [Stacktrace:]
  526.  
  527. [Log:]
  528. NullReferenceException: Object reference not set to an instance of an object
  529. [Stacktrace:]
  530. Assets.Core.Playground.HexGrid.Join (Assets.Core.Playground.GridItem member, Assets.Core.Bullet bullet) (at <9af1d725d14b411b88d3c34dbada4108>:0)
  531. Assets.Core.Playground.HexGrid.OnBulletCollision (Assets.Core.Views.Bubble target, Assets.Core.Bullet bullet) (at <9af1d725d14b411b88d3c34dbada4108>:0)
  532. Assets.Core.Events+RaiseIt.BulletCollision (Assets.Core.Views.Bubble target, Assets.Core.Bullet bullet) (at <9af1d725d14b411b88d3c34dbada4108>:0)
  533. Assets.Core.Bullet.OnCollisionEnter2D (UnityEngine.Collision2D collision) (at <9af1d725d14b411b88d3c34dbada4108>:0)
  534.  
  535. [Log:]
  536. showWindow: QuitLevelPopup
  537. [Stacktrace:]
  538.  
  539. [Log:]
  540. sendRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/fail
  541. [Stacktrace:]
  542.  
  543. [Log:]
  544. startRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/fail, _isOnline=True, sendOnline=True
  545. [Stacktrace:]
  546.  
  547. [Log:]
  548. NET_REQUEST: url = https://bcvksrdev.beargg.com/shooter/level/fail?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta, headers = app-platform=android; app-platform-version=1.0.8, data = , json = {"id":8,"url":"https://bcvksrdev.beargg.com/shooter/level/fail?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta","method":1,"headers":{"app-platform":"android","app-platform-version":"1.0.8"},"type":"text","data":{},"inProgress":true,"isPreconfigured":false,"requestAttempts":3,"suppressResultLogging":false}
  549. [Stacktrace:]
  550.  
  551. [Log:]
  552. NET_SUCCESS: requestId=8, text={"response":{"status":1,"update":{"currency":[{"i":"Lives","c":382},{"i":"Stars","c":46},{"i":"Gold","c":55},{"i":"Spin","c":3}]}},"md5":"2686a9353c9b3605b34eedd98fbcb39a"}
  553. [Stacktrace:]
  554.  
  555. [Log:]
  556. startRequest.success: id=8, url=https://bcvksrdev.beargg.com/shooter/level/fail?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta
  557. [Stacktrace:]
  558.  
  559. [Log:]
  560. closeWindow: QuitLevelPopup
  561. [Stacktrace:]
  562.  
  563. [Log:]
  564. sendWindowResult: QuitLevelPopup
  565. [Stacktrace:]
  566.  
  567. [Log:]
  568. closeWindow: MainGameWindow
  569. [Stacktrace:]
  570.  
  571. [Log:]
  572. sendWindowResult: MainGameWindow
  573. [Stacktrace:]
  574.  
  575. [Log:]
  576. showWindow: TLoadingScreenWindow
  577. [Stacktrace:]
  578.  
  579. [Log:]
  580. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  581. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  582. [Stacktrace:]
  583.  
  584. [Log:]
  585. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  586. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  587. [Stacktrace:]
  588.  
  589. [Log:]
  590. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  591. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  592. [Stacktrace:]
  593.  
  594. [Log:]
  595. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  596. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  597. [Stacktrace:]
  598.  
  599. [Log:]
  600. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  601. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  602. [Stacktrace:]
  603.  
  604. [Log:]
  605. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  606. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  607. [Stacktrace:]
  608.  
  609. [Log:]
  610. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  611. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  612. [Stacktrace:]
  613.  
  614. [Log:]
  615. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  616. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  617. [Stacktrace:]
  618.  
  619. [Log:]
  620. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  621. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  622. [Stacktrace:]
  623.  
  624. [Log:]
  625. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  626. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  627. [Stacktrace:]
  628.  
  629. [Log:]
  630. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  631. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  632. [Stacktrace:]
  633.  
  634. [Log:]
  635. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  636. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  637. [Stacktrace:]
  638.  
  639. [Log:]
  640. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  641. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  642. [Stacktrace:]
  643.  
  644. [Log:]
  645. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  646. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  647. [Stacktrace:]
  648.  
  649. [Log:]
  650. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  651. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  652. [Stacktrace:]
  653.  
  654. [Log:]
  655. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  656. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  657. [Stacktrace:]
  658.  
  659. [Log:]
  660. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  661. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  662. [Stacktrace:]
  663.  
  664. [Log:]
  665. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  666. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  667. [Stacktrace:]
  668.  
  669. [Log:]
  670. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  671. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  672. [Stacktrace:]
  673.  
  674. [Log:]
  675. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  676. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  677. [Stacktrace:]
  678.  
  679. [Log:]
  680. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  681. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  682. [Stacktrace:]
  683.  
  684. [Log:]
  685. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  686. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  687. [Stacktrace:]
  688.  
  689. [Log:]
  690. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  691. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  692. [Stacktrace:]
  693.  
  694. [Log:]
  695. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  696. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  697. [Stacktrace:]
  698.  
  699. [Log:]
  700. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  701. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  702. [Stacktrace:]
  703.  
  704. [Log:]
  705. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  706. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  707. [Stacktrace:]
  708.  
  709. [Log:]
  710. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  711. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  712. [Stacktrace:]
  713.  
  714. [Log:]
  715. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  716. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  717. [Stacktrace:]
  718.  
  719. [Log:]
  720. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  721. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  722. [Stacktrace:]
  723.  
  724. [Log:]
  725. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  726. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  727. [Stacktrace:]
  728.  
  729. [Log:]
  730. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  731. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  732. [Stacktrace:]
  733.  
  734. [Log:]
  735. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  736. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  737. [Stacktrace:]
  738.  
  739. [Log:]
  740. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  741. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  742. [Stacktrace:]
  743.  
  744. [Log:]
  745. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  746. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  747. [Stacktrace:]
  748.  
  749. [Log:]
  750. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  751. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  752. [Stacktrace:]
  753.  
  754. [Log:]
  755. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  756. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  757. [Stacktrace:]
  758.  
  759. [Log:]
  760. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  761. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  762. [Stacktrace:]
  763.  
  764. [Log:]
  765. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  766. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  767. [Stacktrace:]
  768.  
  769. [Log:]
  770. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  771. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  772. [Stacktrace:]
  773.  
  774. [Log:]
  775. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  776. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  777. [Stacktrace:]
  778.  
  779. [Log:]
  780. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  781. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  782. [Stacktrace:]
  783.  
  784. [Log:]
  785. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  786. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  787. [Stacktrace:]
  788.  
  789. [Log:]
  790. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  791. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  792. [Stacktrace:]
  793.  
  794. [Log:]
  795. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  796. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  797. [Stacktrace:]
  798.  
  799. [Log:]
  800. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  801. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  802. [Stacktrace:]
  803.  
  804. [Log:]
  805. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  806. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  807. [Stacktrace:]
  808.  
  809. [Log:]
  810. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  811. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  812. [Stacktrace:]
  813.  
  814. [Log:]
  815. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  816. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  817. [Stacktrace:]
  818.  
  819. [Log:]
  820. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  821. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  822. [Stacktrace:]
  823.  
  824. [Log:]
  825. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  826. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  827. [Stacktrace:]
  828.  
  829. [Log:]
  830. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  831. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  832. [Stacktrace:]
  833.  
  834. [Log:]
  835. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  836. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  837. [Stacktrace:]
  838.  
  839. [Log:]
  840. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  841. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  842. [Stacktrace:]
  843.  
  844. [Log:]
  845. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  846. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  847. [Stacktrace:]
  848.  
  849. [Log:]
  850. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  851. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  852. [Stacktrace:]
  853.  
  854. [Log:]
  855. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  856. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  857. [Stacktrace:]
  858.  
  859. [Log:]
  860. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  861. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  862. [Stacktrace:]
  863.  
  864. [Log:]
  865. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  866. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  867. [Stacktrace:]
  868.  
  869. [Log:]
  870. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  871. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  872. [Stacktrace:]
  873.  
  874. [Log:]
  875. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  876. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  877. [Stacktrace:]
  878.  
  879. [Log:]
  880. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  881. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  882. [Stacktrace:]
  883.  
  884. [Log:]
  885. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  886. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  887. [Stacktrace:]
  888.  
  889. [Log:]
  890. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  891. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  892. [Stacktrace:]
  893.  
  894. [Log:]
  895. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  896. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  897. [Stacktrace:]
  898.  
  899. [Log:]
  900. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  901. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  902. [Stacktrace:]
  903.  
  904. [Log:]
  905. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  906. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  907. [Stacktrace:]
  908.  
  909. [Log:]
  910. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  911. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  912. [Stacktrace:]
  913.  
  914. [Log:]
  915. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  916. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  917. [Stacktrace:]
  918.  
  919. [Log:]
  920. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  921. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  922. [Stacktrace:]
  923.  
  924. [Log:]
  925. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  926. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  927. [Stacktrace:]
  928.  
  929. [Log:]
  930. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  931. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  932. [Stacktrace:]
  933.  
  934. [Log:]
  935. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  936. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  937. [Stacktrace:]
  938.  
  939. [Log:]
  940. A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  941. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  942. [Stacktrace:]
  943.  
  944. [Log:]
  945. showWindow: TLobbyWindow
  946. [Stacktrace:]
  947.  
  948. [Log:]
  949. closeWindow: TLoadingScreenWindow
  950. [Stacktrace:]
  951.  
  952. [Log:]
  953. sendWindowResult: TLoadingScreenWindow
  954. [Stacktrace:]
  955.  
  956. [Log:]
  957. [DevToDev] 2019/01/17 13:53:13 : Metric User Engagement Event added to storage
  958. [Stacktrace:]
  959.  
  960. [Log:]
  961. sendWindowResult: TLobbyWindow
  962. [Stacktrace:]
  963.  
  964. [Log:]
  965. showWindow: StartLevelWindow
  966. [Stacktrace:]
  967.  
  968. [Log:]
  969. sendRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/start
  970. [Stacktrace:]
  971.  
  972. [Log:]
  973. startRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/start, _isOnline=True, sendOnline=True
  974. [Stacktrace:]
  975.  
  976. [Log:]
  977. NET_REQUEST: url = https://bcvksrdev.beargg.com/shooter/level/start?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta, headers = app-platform=android; app-platform-version=1.0.8, data = level=level_4; boosters=System.String[], json = {"id":9,"url":"https://bcvksrdev.beargg.com/shooter/level/start?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta","method":1,"headers":{"app-platform":"android","app-platform-version":"1.0.8"},"type":"text","data":{"level":"level_4","boosters":[]},"inProgress":true,"isPreconfigured":false,"requestAttempts":3,"suppressResultLogging":false}
  978. [Stacktrace:]
  979.  
  980. [Log:]
  981. NET_SUCCESS: requestId=9, text={"response":{"status":1,"output_action":{"popup":"action_lt4_popup_propose1","standard":"action_lt4_low_propose1"}},"md5":"25c62f195f44a852fed375a90035f98d"}
  982. [Stacktrace:]
  983.  
  984. [Log:]
  985. startRequest.success: id=9, url=https://bcvksrdev.beargg.com/shooter/level/start?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta
  986. [Stacktrace:]
  987.  
  988. [Log:]
  989. closeWindow: StartLevelWindow
  990. [Stacktrace:]
  991.  
  992. [Log:]
  993. sendWindowResult: StartLevelWindow
  994. [Stacktrace:]
  995.  
  996. [Log:]
  997. showWindow: TLoadingScreenWindow
  998. [Stacktrace:]
  999.  
  1000. [Log:]
  1001. PROCESS_COMMAND: StartGameData
  1002. [Stacktrace:]
  1003.  
  1004. [Log:]
  1005. transform.localScale = (1.0, 1.0, 1.0)
  1006. [Stacktrace:]
  1007.  
  1008. [Log:]
  1009. closeAll
  1010. [Stacktrace:]
  1011.  
  1012. [Log:]
  1013. closeWindow: TLoadingScreenWindow
  1014. [Stacktrace:]
  1015.  
  1016. [Log:]
  1017. sendWindowResult: TLoadingScreenWindow
  1018. [Stacktrace:]
  1019.  
  1020. [Log:]
  1021. closeWindow: TLobbyWindow
  1022. [Stacktrace:]
  1023.  
  1024. [Log:]
  1025. sendWindowResult: TLobbyWindow
  1026. [Stacktrace:]
  1027.  
  1028. [Log:]
  1029. showWindow: MainGameWindow
  1030. [Stacktrace:]
  1031.  
  1032. [Log:]
  1033. showWindow: LevelGoalsPopup
  1034. [Stacktrace:]
  1035.  
  1036. [Log:]
  1037. closeWindow: LevelGoalsPopup
  1038. [Stacktrace:]
  1039.  
  1040. [Log:]
  1041. sendWindowResult: LevelGoalsPopup
  1042. [Stacktrace:]
  1043.  
  1044. [Log:]
  1045. NullReferenceException: Object reference not set to an instance of an object
  1046. [Stacktrace:]
  1047. Assets.Core.Playground.HexGrid.Join (Assets.Core.Playground.GridItem member, Assets.Core.Bullet bullet) (at <9af1d725d14b411b88d3c34dbada4108>:0)
  1048. Assets.Core.Playground.HexGrid.OnBulletCollision (Assets.Core.Views.Bubble target, Assets.Core.Bullet bullet) (at <9af1d725d14b411b88d3c34dbada4108>:0)
  1049. Assets.Core.Events+RaiseIt.BulletCollision (Assets.Core.Views.Bubble target, Assets.Core.Bullet bullet) (at <9af1d725d14b411b88d3c34dbada4108>:0)
  1050. Assets.Core.Bullet.OnCollisionEnter2D (UnityEngine.Collision2D collision) (at <9af1d725d14b411b88d3c34dbada4108>:0)
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