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Dual M1911 Guns | Converted

Feb 3rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility code by Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. function clerp(c1,c2,al)
  175. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  176. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  177. for i,v in pairs(com1) do
  178. com1[i] = v+(com2[i]-v)*al
  179. end
  180. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  181. end
  182.  
  183. plr = game:service'Players'.LocalPlayer
  184. plrgui = plr:findFirstChild'PlayerGui'
  185. plrmouse = plr:GetMouse()
  186. char = plr.Character
  187. humanoid = char:findFirstChild("Humanoid")
  188. torso = char:findFirstChild("Torso")
  189. head = char.Head
  190. ra = char:findFirstChild("Right Arm")
  191. la = char:findFirstChild("Left Arm")
  192. rl = char:findFirstChild("Right Leg")
  193. ll = char:findFirstChild("Left Leg")
  194. rs = torso:findFirstChild("Right Shoulder")
  195. ls = torso:findFirstChild("Left Shoulder")
  196. rh = torso:findFirstChild("Right Hip")
  197. lh = torso:findFirstChild("Left Hip")
  198. neck = torso:findFirstChild("Neck")
  199. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  200. rootpart = char:findFirstChild("HumanoidRootPart")
  201. camera = workspace.CurrentCamera
  202. anim = char:findFirstChild("Animate")
  203.  
  204. local rm = Instance.new("Weld")
  205. rm.C0 = CFrame.new(1.5, 0.5, 0)
  206. rm.C1 = CFrame.new(0, 0.5, 0)
  207. rm.Part0 = torso
  208. rm.Part1 = ra
  209. rm.Name = 'Right Shoulder'
  210.  
  211. local lm = Instance.new("Weld")
  212. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  213. lm.C1 = CFrame.new(0, 0.5, 0)
  214. lm.Part0 = torso
  215. lm.Part1 = la
  216. lm.Name = 'Left Shoulder'
  217.  
  218. local tool = Instance.new('HopperBin', plr.Backpack)
  219. tool.Name = 'Dual M1911'
  220.  
  221. function scan(parent)
  222. local parts,last = {}
  223. for _,v in pairs(parent:GetChildren()) do
  224. if (v:IsA("BasePart")) then
  225. v.Anchored = true
  226. if (last) then
  227. local w = Instance.new("Weld")
  228. w.Name = ("%s_Weld"):format(v.Name)
  229. w.Part0,w.Part1 = last,v
  230. w.C0 = last.CFrame:inverse()
  231. w.C1 = v.CFrame:inverse()
  232. w.Parent = last
  233. end
  234. last = v
  235. table.insert(parts,v)
  236. end
  237. scan(v)
  238. end
  239. for _,v in pairs(parts) do
  240. v.Anchored = false
  241. v.Locked = true
  242. v.CanCollide = false
  243. end
  244. end
  245.  
  246. --1-Torso
  247. holsters=Instance.new("Model")
  248. holsters.Name="Torso"
  249. holsters.Parent=char
  250. --2-HolsterWeldTo2
  251. obj2=Instance.new("Part")
  252. obj2.CFrame=CFrame.new(Vector3.new(14.8519955,1.44200003,35.6479988)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
  253. obj2.FormFactor=Enum.FormFactor.Custom
  254. obj2.LeftSurface=10
  255. obj2.Transparency=1
  256. obj2.TopSurface=10
  257. obj2.RightSurface=10
  258. obj2.Material="SmoothPlastic"
  259. obj2.Size=Vector3.new(0.200000003,0.200000003,1.60000014)
  260. obj2.FrontSurface=10
  261. obj2.BottomSurface=10
  262. obj2.BackSurface=10
  263. obj2.BrickColor=BrickColor.new("Dark stone grey")
  264. obj2.Name="HolsterWeldTo2"
  265. obj2.Parent=holsters
  266. --3-Mesh
  267. obj3=Instance.new("BlockMesh")
  268. obj3.Scale=Vector3.new(0.999499977,1,1)
  269. obj3.Parent=obj2
  270. --4-Belt
  271. obj4=Instance.new("Part")
  272. obj4.CFrame=CFrame.new(Vector3.new(13.6000061,1.49000156,35.8999977)) * CFrame.Angles(-1.4901162970204e-008,0,-0)
  273. obj4.FormFactor=Enum.FormFactor.Custom
  274. obj4.LeftSurface=10
  275. obj4.TopSurface=10
  276. obj4.RightSurface=10
  277. obj4.Material="SmoothPlastic"
  278. obj4.Size=Vector3.new(2,0.200000003,1)
  279. obj4.FrontSurface=10
  280. obj4.BottomSurface=10
  281. obj4.BackSurface=10
  282. obj4.BrickColor=BrickColor.new("Dark stone grey")
  283. obj4.Name="Belt"
  284. obj4.Parent=holsters
  285. --5-Mesh
  286. obj5=Instance.new("BlockMesh")
  287. obj5.Scale=Vector3.new(1.10000002,1,1.10000002)
  288. obj5.Parent=obj4
  289. --6-Hold2
  290. obj6=Instance.new("Part")
  291. obj6.CFrame=CFrame.new(Vector3.new(14.8000011,1.0950017,35.6999893)) * CFrame.Angles(0.26179936528206,0,-0)
  292. obj6.FormFactor=Enum.FormFactor.Custom
  293. obj6.LeftSurface=10
  294. obj6.TopSurface=10
  295. obj6.RightSurface=10
  296. obj6.Material="SmoothPlastic"
  297. obj6.Size=Vector3.new(0.400000006,1.00999999,0.600000024)
  298. obj6.FrontSurface=10
  299. obj6.BottomSurface=10
  300. obj6.BackSurface=10
  301. obj6.BrickColor=BrickColor.new("Dark stone grey")
  302. obj6.Name="Hold2"
  303. obj6.Parent=holsters
  304. --7-TorsoWeld
  305. obj7=Instance.new("Part")
  306. obj7.CFrame=CFrame.new(Vector3.new(13.6000061,1.99000168,35.8999939)) * CFrame.Angles(-0,0,-0)
  307. obj7.FormFactor=Enum.FormFactor.Custom
  308. obj7.LeftSurface=10
  309. obj7.Transparency=1
  310. obj7.TopSurface=10
  311. obj7.RightSurface=10
  312. obj7.Size=Vector3.new(2,2,1)
  313. obj7.FrontSurface=10
  314. obj7.BottomSurface=10
  315. obj7.BackSurface=10
  316. obj7.BrickColor=BrickColor.new("Bright blue")
  317. obj7.Name="TorsoWeld"
  318. obj7.Parent=holsters
  319. --8-HolsterWeldTo
  320. obj8=Instance.new("Part")
  321. obj8.CFrame=CFrame.new(Vector3.new(12.342,1.44200003,35.6479988)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
  322. obj8.FormFactor=Enum.FormFactor.Custom
  323. obj8.LeftSurface=10
  324. obj8.Transparency=1
  325. obj8.TopSurface=10
  326. obj8.RightSurface=10
  327. obj8.Material="SmoothPlastic"
  328. obj8.Size=Vector3.new(0.200000003,0.200000003,1.60000014)
  329. obj8.FrontSurface=10
  330. obj8.BottomSurface=10
  331. obj8.BackSurface=10
  332. obj8.BrickColor=BrickColor.new("Dark stone grey")
  333. obj8.Name="HolsterWeldTo"
  334. obj8.Parent=holsters
  335. --9-Mesh
  336. obj9=Instance.new("BlockMesh")
  337. obj9.Scale=Vector3.new(0.999499977,1,1)
  338. obj9.Parent=obj8
  339. --10-Hold
  340. obj10=Instance.new("Part")
  341. obj10.CFrame=CFrame.new(Vector3.new(12.4000053,1.09500158,35.6999893)) * CFrame.Angles(0.26179936528206,0,-0)
  342. obj10.FormFactor=Enum.FormFactor.Custom
  343. obj10.LeftSurface=10
  344. obj10.TopSurface=10
  345. obj10.RightSurface=10
  346. obj10.Material="SmoothPlastic"
  347. obj10.Size=Vector3.new(0.400000006,1.00999999,0.600000024)
  348. obj10.FrontSurface=10
  349. obj10.BottomSurface=10
  350. obj10.BackSurface=10
  351. obj10.BrickColor=BrickColor.new("Dark stone grey")
  352. obj10.Name="Hold"
  353. obj10.Parent=holsters
  354. holsters:MakeJoints()
  355. scan(holsters)
  356.  
  357. --1-M1911
  358. gun=Instance.new("Model")
  359. gun.Name="M1911"
  360. gun.Parent=char
  361. --2-Handle
  362. obj2=Instance.new("Part")
  363. obj2.CFrame=CFrame.new(Vector3.new(12.3420238,1.86332655,36.3927727)) * CFrame.Angles(1.5707963705063,-4.4703483581543e-008,3.1415927410126)
  364. obj2.FormFactor=Enum.FormFactor.Custom
  365. obj2.LeftSurface=10
  366. obj2.TopSurface=10
  367. obj2.RightSurface=10
  368. obj2.Material=Enum.Material.Wood
  369. obj2.Size=Vector3.new(0.200000003,0.99999994,0.400000036)
  370. obj2.FrontSurface=10
  371. obj2.BottomSurface=10
  372. obj2.BackSurface=10
  373. obj2.BrickColor=BrickColor.new("Brown")
  374. obj2.Name="Handle"
  375. obj2.Parent=gun
  376. --3-Decor
  377. obj3=Instance.new("Part")
  378. obj3.CFrame=CFrame.new(Vector3.new(12.3420143,2.28510284,35.9773712)) * CFrame.Angles(1.832595705986,0,-3.1415927410126)
  379. obj3.FormFactor=Enum.FormFactor.Custom
  380. obj3.LeftSurface=10
  381. obj3.TopSurface=10
  382. obj3.RightSurface=10
  383. obj3.Material="SmoothPlastic"
  384. obj3.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
  385. obj3.FrontSurface=10
  386. obj3.BottomSurface=10
  387. obj3.BackSurface=10
  388. obj3.BrickColor=BrickColor.new("Dark stone grey")
  389. obj3.Name="Decor"
  390. obj3.Parent=gun
  391. --4-Mesh
  392. obj4=Instance.new("BlockMesh")
  393. obj4.Offset=Vector3.new(0,0.00999999978,0.0399999991)
  394. obj4.Scale=Vector3.new(0.699999988,0.200000003,0.800000012)
  395. obj4.Parent=obj3
  396. --5-Decor
  397. obj5=Instance.new("Part")
  398. obj5.CFrame=CFrame.new(Vector3.new(12.3420143,1.46716928,35.8617401)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
  399. obj5.FormFactor=Enum.FormFactor.Custom
  400. obj5.LeftSurface=10
  401. obj5.TopSurface=10
  402. obj5.RightSurface=10
  403. obj5.Material="SmoothPlastic"
  404. obj5.Size=Vector3.new(0.200000003,0.400000006,0.200000003)
  405. obj5.FrontSurface=10
  406. obj5.BottomSurface=10
  407. obj5.BackSurface=10
  408. obj5.BrickColor=BrickColor.new("Dark stone grey")
  409. obj5.Name="Decor"
  410. obj5.Parent=gun
  411. --6-Mesh
  412. obj6=Instance.new("BlockMesh")
  413. obj6.Scale=Vector3.new(0.600000024,1,0.200000003)
  414. obj6.Parent=obj5
  415. --7-Decor
  416. obj7=Instance.new("Part")
  417. obj7.CFrame=CFrame.new(Vector3.new(12.3420124,1.55429673,36.0928192)) * CFrame.Angles(0.45686540007591,-1.1175870895386e-008,3.141592502594)
  418. obj7.FormFactor=Enum.FormFactor.Custom
  419. obj7.LeftSurface=10
  420. obj7.TopSurface=10
  421. obj7.RightSurface=10
  422. obj7.Material="SmoothPlastic"
  423. obj7.Size=Vector3.new(0.200000003,0.310000002,0.200000003)
  424. obj7.FrontSurface=10
  425. obj7.BottomSurface=10
  426. obj7.BackSurface=10
  427. obj7.BrickColor=BrickColor.new("Dark stone grey")
  428. obj7.Name="Decor"
  429. obj7.Parent=gun
  430. --8-Mesh
  431. obj8=Instance.new("BlockMesh")
  432. obj8.Scale=Vector3.new(0.600000024,1,0.200000003)
  433. obj8.Parent=obj7
  434. --9-Decor
  435. obj9=Instance.new("Part")
  436. obj9.CFrame=CFrame.new(Vector3.new(12.3420258,2.21372294,35.8965569)) * CFrame.Angles(0.76370096206665,-1.4901161193848e-008,-3.1415927410126)
  437. obj9.FormFactor=Enum.FormFactor.Custom
  438. obj9.LeftSurface=10
  439. obj9.TopSurface=10
  440. obj9.RightSurface=10
  441. obj9.Material="SmoothPlastic"
  442. obj9.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
  443. obj9.FrontSurface=10
  444. obj9.BottomSurface=10
  445. obj9.BackSurface=10
  446. obj9.BrickColor=BrickColor.new("Dark stone grey")
  447. obj9.Name="Decor"
  448. obj9.Parent=gun
  449. --10-Mesh
  450. obj10=Instance.new("BlockMesh")
  451. obj10.Scale=Vector3.new(0.400000006,0.200000003,1)
  452. obj10.Parent=obj9
  453. --11-Decor
  454. obj11=Instance.new("Part")
  455. obj11.CFrame=CFrame.new(Vector3.new(12.3420229,1.8633275,36.2927704)) * CFrame.Angles(1.5707963705063,-4.4703483581543e-008,3.1415927410126)
  456. obj11.FormFactor=Enum.FormFactor.Custom
  457. obj11.LeftSurface=10
  458. obj11.TopSurface=10
  459. obj11.RightSurface=10
  460. obj11.Material="SmoothPlastic"
  461. obj11.Size=Vector3.new(0.200000003,1.20000005,0.400000036)
  462. obj11.FrontSurface=10
  463. obj11.BottomSurface=10
  464. obj11.BackSurface=10
  465. obj11.BrickColor=BrickColor.new("Dark stone grey")
  466. obj11.Name="Decor"
  467. obj11.Parent=gun
  468. --12-Mesh
  469. obj12=Instance.new("BlockMesh")
  470. obj12.Offset=Vector3.new(0,-0.0700000003,0)
  471. obj12.Scale=Vector3.new(0.995000005,0.949999988,1.20000005)
  472. obj12.Parent=obj11
  473. --13-Decor
  474. obj13=Instance.new("Part")
  475. obj13.CFrame=CFrame.new(Vector3.new(12.3420258,2.30202365,35.8373909)) * CFrame.Angles(1.756756901741,-1.0430812835693e-007,3.1415927410126)
  476. obj13.FormFactor=Enum.FormFactor.Custom
  477. obj13.LeftSurface=10
  478. obj13.TopSurface=10
  479. obj13.RightSurface=10
  480. obj13.Material="SmoothPlastic"
  481. obj13.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
  482. obj13.FrontSurface=10
  483. obj13.BottomSurface=10
  484. obj13.BackSurface=10
  485. obj13.BrickColor=BrickColor.new("Dark stone grey")
  486. obj13.Name="Decor"
  487. obj13.Parent=gun
  488. --14-Mesh
  489. obj14=Instance.new("BlockMesh")
  490. obj14.Scale=Vector3.new(0.400000006,0.200000003,0.400000006)
  491. obj14.Parent=obj13
  492. --15-BulletCase
  493. obj15=Instance.new("Part")
  494. obj15.CFrame=CFrame.new(Vector3.new(12.3420229,1.44165683,35.6482697)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
  495. obj15.FormFactor=Enum.FormFactor.Custom
  496. obj15.LeftSurface=10
  497. obj15.TopSurface=10
  498. obj15.RightSurface=10
  499. obj15.Material="SmoothPlastic"
  500. obj15.Size=Vector3.new(0.200000003,0.200000003,1.60000014)
  501. obj15.FrontSurface=10
  502. obj15.BottomSurface=10
  503. obj15.BackSurface=10
  504. obj15.BrickColor=BrickColor.new("Dark stone grey")
  505. obj15.Name="BulletCase"
  506. obj15.Parent=gun
  507. --16-Mesh
  508. obj16=Instance.new("BlockMesh")
  509. obj16.Scale=Vector3.new(0.999499977,1,1)
  510. obj16.Parent=obj15
  511. --17-Flashlight
  512. obj17=Instance.new("Part")
  513. obj17.CFrame=CFrame.new(Vector3.new(12.3420115,0.729269207,35.601902)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
  514. obj17.FormFactor=Enum.FormFactor.Custom
  515. obj17.LeftSurface=10
  516. obj17.TopSurface=10
  517. obj17.RightSurface=10
  518. obj17.Material="SmoothPlastic"
  519. obj17.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
  520. obj17.FrontSurface=10
  521. obj17.BottomSurface=10
  522. obj17.BackSurface=10
  523. obj17.BrickColor=BrickColor.new("Pastel yellow")
  524. obj17.Name="Flashlight"
  525. obj17.Parent=gun
  526. --18-Mesh
  527. obj18=Instance.new("CylinderMesh")
  528. obj18.Offset=Vector3.new(0,0,0.0500000007)
  529. obj18.Scale=Vector3.new(0.5,1.01999998,0.5)
  530. obj18.Parent=obj17
  531. --19-Decor
  532. obj19=Instance.new("Part")
  533. obj19.CFrame=CFrame.new(Vector3.new(12.3420143,2.1178081,35.8290215)) * CFrame.Angles(1.832595705986,0,-3.1415927410126)
  534. obj19.FormFactor=Enum.FormFactor.Custom
  535. obj19.LeftSurface=10
  536. obj19.TopSurface=10
  537. obj19.RightSurface=10
  538. obj19.Material="SmoothPlastic"
  539. obj19.Size=Vector3.new(0.200000003,0.400000036,0.200000003)
  540. obj19.FrontSurface=10
  541. obj19.BottomSurface=10
  542. obj19.BackSurface=10
  543. obj19.BrickColor=BrickColor.new("Black")
  544. obj19.Name="Decor"
  545. obj19.Parent=gun
  546. --20-Mesh
  547. obj20=Instance.new("BlockMesh")
  548. obj20.Scale=Vector3.new(0.5,0.5,1.10000002)
  549. obj20.Parent=obj19
  550. --21-Decor
  551. obj21=Instance.new("Part")
  552. obj21.CFrame=CFrame.new(Vector3.new(12.2895117,2.05304575,35.6843338)) * CFrame.Angles(1.832595705986,1.5699505805969,-3.1415927410126)
  553. obj21.FormFactor=Enum.FormFactor.Custom
  554. obj21.LeftSurface=10
  555. obj21.TopSurface=10
  556. obj21.RightSurface=10
  557. obj21.Material="SmoothPlastic"
  558. obj21.Size=Vector3.new(0.399999976,0.200000003,0.200000003)
  559. obj21.FrontSurface=10
  560. obj21.BottomSurface=10
  561. obj21.BackSurface=10
  562. obj21.BrickColor=BrickColor.new("Dark stone grey")
  563. obj21.Name="Decor"
  564. obj21.Parent=gun
  565. --22-Mesh
  566. obj22=Instance.new("SpecialMesh")
  567. obj22.MeshType=Enum.MeshType.Wedge
  568. obj22.Scale=Vector3.new(1,0.25,0.50999999)
  569. obj22.Parent=obj21
  570. --23-Decor
  571. obj23=Instance.new("Part")
  572. obj23.CFrame=CFrame.new(Vector3.new(12.3420172,1.41577363,35.744442)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
  573. obj23.FormFactor=Enum.FormFactor.Custom
  574. obj23.LeftSurface=10
  575. obj23.TopSurface=10
  576. obj23.RightSurface=10
  577. obj23.Material="SmoothPlastic"
  578. obj23.Size=Vector3.new(0.200000003,1.60000002,0.200000003)
  579. obj23.FrontSurface=10
  580. obj23.BottomSurface=10
  581. obj23.BackSurface=10
  582. obj23.BrickColor=BrickColor.new("Dark stone grey")
  583. obj23.Name="Decor"
  584. obj23.Parent=gun
  585. --24-Mesh
  586. obj24=Instance.new("CylinderMesh")
  587. obj24.Parent=obj23
  588. --25-ShellCaseSpawner
  589. obj25=Instance.new("Part")
  590. obj25.CFrame=CFrame.new(Vector3.new(12.3420172,1.75731552,35.6289024)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
  591. obj25.FormFactor=Enum.FormFactor.Custom
  592. obj25.LeftSurface=10
  593. obj25.TopSurface=10
  594. obj25.RightSurface=10
  595. obj25.Material="SmoothPlastic"
  596. obj25.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
  597. obj25.FrontSurface=10
  598. obj25.BottomSurface=10
  599. obj25.BackSurface=10
  600. obj25.Name="ShellCaseSpawner"
  601. obj25.Parent=gun
  602. --26-Mesh
  603. obj26=Instance.new("CylinderMesh")
  604. obj26.Offset=Vector3.new(0.0149999997,0,-0.0350000001)
  605. obj26.Scale=Vector3.new(0.75,1,0.75)
  606. obj26.Parent=obj25
  607. --27-Decor
  608. obj27=Instance.new("Part")
  609. obj27.CFrame=CFrame.new(Vector3.new(12.3420115,0.765501678,35.4666672)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
  610. obj27.FormFactor=Enum.FormFactor.Custom
  611. obj27.LeftSurface=10
  612. obj27.TopSurface=10
  613. obj27.RightSurface=10
  614. obj27.Material="SmoothPlastic"
  615. obj27.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
  616. obj27.FrontSurface=10
  617. obj27.BottomSurface=10
  618. obj27.BackSurface=10
  619. obj27.BrickColor=BrickColor.new("Black")
  620. obj27.Name="Decor"
  621. obj27.Parent=gun
  622. --28-Mesh
  623. obj28=Instance.new("CylinderMesh")
  624. obj28.Offset=Vector3.new(0,0,0.0500000007)
  625. obj28.Scale=Vector3.new(0.5,1.01999998,0.5)
  626. obj28.Parent=obj27
  627. --29-Decor
  628. obj29=Instance.new("Part")
  629. obj29.CFrame=CFrame.new(Vector3.new(12.3920164,1.4734931,35.5290413)) * CFrame.Angles(-1.3089969158173,-1.5701057910919,-0)
  630. obj29.FormFactor=Enum.FormFactor.Custom
  631. obj29.LeftSurface=10
  632. obj29.TopSurface=10
  633. obj29.RightSurface=10
  634. obj29.Material="SmoothPlastic"
  635. obj29.Size=Vector3.new(1.60000002,0.200000003,0.200000003)
  636. obj29.FrontSurface=10
  637. obj29.BottomSurface=10
  638. obj29.BackSurface=10
  639. obj29.BrickColor=BrickColor.new("Dark stone grey")
  640. obj29.Name="Decor"
  641. obj29.Parent=gun
  642. --30-Mesh
  643. obj30=Instance.new("SpecialMesh")
  644. obj30.MeshType=Enum.MeshType.Wedge
  645. obj30.Scale=Vector3.new(1,0.25,0.5)
  646. obj30.Parent=obj29
  647. --31-Decor
  648. obj31=Instance.new("Part")
  649. obj31.CFrame=CFrame.new(Vector3.new(12.2895117,1.18371284,35.4513969)) * CFrame.Angles(1.832595705986,1.5699505805969,-3.1415927410126)
  650. obj31.FormFactor=Enum.FormFactor.Custom
  651. obj31.LeftSurface=10
  652. obj31.TopSurface=10
  653. obj31.RightSurface=10
  654. obj31.Material="SmoothPlastic"
  655. obj31.Size=Vector3.new(1,0.200000003,0.200000003)
  656. obj31.FrontSurface=10
  657. obj31.BottomSurface=10
  658. obj31.BackSurface=10
  659. obj31.BrickColor=BrickColor.new("Dark stone grey")
  660. obj31.Name="Decor"
  661. obj31.Parent=gun
  662. --32-Mesh
  663. obj32=Instance.new("SpecialMesh")
  664. obj32.MeshType=Enum.MeshType.Wedge
  665. obj32.Scale=Vector3.new(1,0.25,0.50999999)
  666. obj32.Parent=obj31
  667. gun:MakeJoints()
  668. scan(gun)
  669.  
  670. local gun2 = gun:clone()
  671. gun2.Parent = char
  672.  
  673. local torsoweld = Instance.new('Weld', char)
  674. torsoweld.Part0 = torso
  675. torsoweld.Part1 = holsters.TorsoWeld
  676. torsoweld.C1 = CFrame.Angles(0,math.pi,0)
  677.  
  678. local gunweld = Instance.new('Weld', char)
  679. gunweld.Part0 = gun.BulletCase
  680. gunweld.Part1 = holsters.HolsterWeldTo
  681.  
  682. local gunweld2 = Instance.new('Weld', char)
  683. gunweld2.Part0 = gun2.BulletCase
  684. gunweld2.Part1 = holsters.HolsterWeldTo2
  685.  
  686. local bodygyro = Instance.new('BodyGyro')
  687. bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
  688. bodygyro.P = 15000
  689.  
  690. local rsc0 = rm.C0
  691. local lsc0 = lm.C0
  692. local angle = 0
  693. local anglespeed = .5
  694. local speed = .3
  695. local side = 0
  696. local Equipped = false
  697. local origneckc0 = neck.C0
  698. local origneckc1 = neck.C1
  699. local neckc0 = CFrame.new(0, 1, 0)
  700. local firing = false
  701. local pistol = 1
  702. local light = false
  703.  
  704. local gunlight = Instance.new('SpotLight', gun.Flashlight)
  705. gunlight.Range = 40
  706. gunlight.Angle = 60
  707. gunlight.Face = 'Bottom'
  708. gunlight.Shadows = true
  709. gunlight.Enabled = false
  710.  
  711. local gunlight2 = gunlight:clone()
  712. gunlight2.Parent = gun2.Flashlight
  713.  
  714. local fire = Instance.new('Sound', head)
  715. fire.SoundId = "rbxassetid://132373536"
  716. fire.Volume = 1
  717.  
  718. local reload = Instance.new('Sound', head)
  719. reload.SoundId = "rbxassetid://138109513"
  720. reload.Volume = 1
  721.  
  722. local ammo = 14
  723. local scrgui = Instance.new('ScreenGui', plrgui)
  724. scrgui.Name = 'DualGunsGui'
  725.  
  726. local ammonution = Instance.new('TextLabel', scrgui)
  727. ammonution.Size = UDim2.new(0,150,0,50)
  728. ammonution.Position = UDim2.new(1, -250, 1, -70)
  729. ammonution.BackgroundTransparency = 1
  730. ammonution.TextColor3 = Color3.new(1,1,1)
  731. ammonution.TextStrokeTransparency = .1
  732. ammonution.Text = ('| '):rep(ammo)
  733. ammonution.TextXAlignment = 'Right'
  734. ammonution.ZIndex = 2
  735. ammonution.FontSize = 'Size18'
  736.  
  737. local ammonution2 = Instance.new('TextLabel', scrgui)
  738. ammonution2.Size = UDim2.new(0,150,0,50)
  739. ammonution2.Position = UDim2.new(1, -250, 1, -70)
  740. ammonution2.BackgroundTransparency = 1
  741. ammonution2.TextColor3 = Color3.new(.5,.5,.5)
  742. ammonution2.TextStrokeTransparency = .1
  743. ammonution2.TextXAlignment = 'Right'
  744. ammonution2.Text = ('| '):rep(ammo)
  745. ammonution2.FontSize = 'Size18'
  746.  
  747. local rel = Instance.new('TextButton', scrgui)
  748. rel.Size = UDim2.new(0,500,0,250)
  749. rel.Position = UDim2.new(.5, -250, .8, -250)
  750. rel.BackgroundTransparency = 1
  751. rel.TextColor3 = Color3.new(.7,0,0)
  752. rel.Visible = false
  753. rel.Text = 'Reload (r)'
  754. rel.FontSize = 'Size24'
  755.  
  756. rel.MouseButton1Down:connect(function()
  757. if ammo >= 14 or firing then return end
  758. dontclerpneck = true
  759. firing = true
  760. local dropammo = gun.Handle:clone()
  761. dropammo:ClearAllChildren()
  762. dropammo.CanCollide = true
  763. dropammo.BrickColor = BrickColor.Black()
  764. dropammo.Parent = workspace
  765. dropammo.CFrame = gun.Handle.CFrame
  766. local dropammo2 = dropammo:clone()
  767. dropammo2.Parent = workspace
  768. dropammo2.CFrame = gun2.Handle.CFrame * CFrame.new(0, -.5, 0)
  769. game:service'Debris':AddItem(dropammo,15)
  770. game:service'Debris':AddItem(dropammo2,15)
  771. wait(.5)
  772. reload:play()
  773. for i = 1, 65 do
  774. firing = true
  775. rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
  776. lscf = lsc0 * CFrame.new(1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, math.rad(30), math.pi/3.2)
  777. lm.C0 = clerp(lm.C0,lscf,speed)
  778. rm.C0 = clerp(rm.C0,rscf,speed)
  779. game:service'RunService'.RenderStepped:wait()
  780. end
  781. reload:play()
  782. for i = 1, 65 do
  783. firing = true
  784. rscf = rsc0 * CFrame.new(-1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, -math.rad(30), -math.pi/3.2)
  785. lscf = lsc0 * CFrame.Angles(math.pi/2, 0, 0)
  786. lm.C0 = clerp(lm.C0,lscf,speed)
  787. rm.C0 = clerp(rm.C0,rscf,speed)
  788. game:service'RunService'.RenderStepped:wait()
  789. end
  790. dontclerpneck = false
  791. firing = false
  792. ammo = 14
  793. ammonution.Text = ('| '):rep(ammo)
  794. end)
  795. tool.Selected:connect(function(mouse)
  796. Equipped = true
  797. bodygyro.Parent = torso
  798. bodygyro.cframe = torso.CFrame
  799. rs.Parent = nil
  800. ls.Parent = nil
  801. rm.Parent = torso
  802. lm.Parent = torso
  803. neck.C0 = CFrame.new(0, 1, 0)
  804. neck.C1 = CFrame.new(0, -0.5, 0)
  805. gunweld.Part0 = gun.Handle
  806. gunweld2.Part0 = gun2.Handle
  807. gunweld.Part1 = ra
  808. gunweld2.Part1 = la
  809. gunweld.C1 = CFrame.new(0, -.8, 0)
  810. gunweld.C0 = CFrame.Angles(math.pi/2-math.rad(15), 0, math.pi)
  811. gunweld2.C1 = CFrame.new(0, -.8, 0)
  812. gunweld2.C0 = CFrame.Angles(math.pi/2-math.rad(15), 0, math.pi)
  813. mouse.KeyDown:connect(function(k)
  814. if k == "r" then
  815. if ammo >= 14 or firing then return end
  816. dontclerpneck = true
  817. firing = true
  818. local dropammo = gun.Handle:clone()
  819. dropammo:ClearAllChildren()
  820. dropammo.CanCollide = true
  821. dropammo.BrickColor = BrickColor.Black()
  822. dropammo.Parent = workspace
  823. dropammo.CFrame = gun.Handle.CFrame
  824. local dropammo2 = dropammo:clone()
  825. dropammo2.Parent = workspace
  826. dropammo2.CFrame = gun2.Handle.CFrame * CFrame.new(0, -.5, 0)
  827. game:service'Debris':AddItem(dropammo,15)
  828. game:service'Debris':AddItem(dropammo2,15)
  829. wait(.5)
  830. reload:play()
  831. for i = 1, 65 do
  832. firing = true
  833. rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
  834. lscf = lsc0 * CFrame.new(1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, math.rad(30), math.pi/3.2)
  835. lm.C0 = clerp(lm.C0,lscf,speed)
  836. rm.C0 = clerp(rm.C0,rscf,speed)
  837. game:service'RunService'.RenderStepped:wait()
  838. end
  839. reload:play()
  840. for i = 1, 65 do
  841. firing = true
  842. rscf = rsc0 * CFrame.new(-1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, -math.rad(30), -math.pi/3.2)
  843. lscf = lsc0 * CFrame.Angles(math.pi/2, 0, 0)
  844. lm.C0 = clerp(lm.C0,lscf,speed)
  845. rm.C0 = clerp(rm.C0,rscf,speed)
  846. game:service'RunService'.RenderStepped:wait()
  847. end
  848. dontclerpneck = false
  849. firing = false
  850. ammo = 14
  851. ammonution.Text = ('| '):rep(ammo)
  852. end
  853. if k == "f" then
  854. light = not light
  855. local sound = Instance.new('Sound', head)
  856. sound.SoundId = "rbxassetid://115959318"
  857. sound.Volume = 1
  858. sound:play()
  859. game:service'Debris':AddItem(sound,1)
  860. end
  861. end)
  862. mouse.Button1Down:connect(function()
  863. if ammo <= 0 then
  864. local sound = Instance.new('Sound', head)
  865. sound.SoundId = "rbxassetid://132464034"
  866. sound.Volume = 1
  867. sound:play()
  868. game:service'Debris':AddItem(sound,1)
  869. end
  870. if firing or ammo <= 0 then return end
  871. ammo = ammo - 1
  872. ammonution.Text = ('| '):rep(ammo)
  873. firing = true
  874. local pa = Instance.new('Part')
  875. pa.CanCollide = false
  876. pa.Anchored = true
  877. pa.Locked = true
  878. pa.FormFactor = 'Custom'
  879. pa.BrickColor = BrickColor.new('New Yeller')
  880. pa.Size = Vector3.new(.2,3,.2)
  881. Instance.new('BlockMesh', pa).Scale = Vector3.new(.2,3,.2)
  882. local thegun
  883. if pistol == 1 then
  884. thegun = gun.BulletCase
  885. elseif pistol == 2 then
  886. thegun = gun2.BulletCase
  887. end
  888. local muzzle = Instance.new('PointLight', thegun)
  889. muzzle.Range = 12
  890. muzzle.Color = Color3.new(1,.6,.1)
  891. game:service'Debris':AddItem(muzzle, .05)
  892. local shell = pa:clone()
  893. shell:ClearAllChildren()
  894. shell.Anchored = false
  895. shell.CFrame = thegun.Parent.ShellCaseSpawner.CFrame
  896. shell.Size = Vector3.new(.2,.5,.2)
  897. shell.Parent = workspace
  898. shell.BrickColor = BrickColor.new('Bright yellow')
  899. shell.CanCollide = true
  900. game:service'Debris':AddItem(shell, 5)
  901. local bulletpos = thegun.Position
  902. local bulletvelocity = (mouse.Hit.p - bulletpos).unit*15
  903. local lastbulletpos = thegun.Position
  904. fire:play()
  905. coroutine.wrap(function()
  906. while game:service'RunService'.Stepped:wait() do
  907. lastbulletpos = bulletpos
  908. bulletpos = bulletpos + bulletvelocity
  909. local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  910. local hit, hitpos = workspace:FindPartOnRay(RayCast, char)
  911. if (torso.Position - pa.Position).magnitude > 800 then
  912. pa:Destroy()
  913. break
  914. end
  915. pa.Anchored = true
  916. pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  917. if hit then
  918. local damage
  919. local sound = Instance.new('Sound', pa)
  920. sound.SoundId = "rbxassetid://166423137"
  921. sound.Pitch = 1.2+math.random()/3
  922. sound.Volume = 1
  923. sound:play()
  924. pa:Destroy()
  925. game:service'Debris':AddItem(sound,4)
  926. local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
  927. local hitz, enz = workspace:FindPartOnRay(ray, char)
  928. local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
  929. if hum then
  930. damage = math.random(5,10)
  931. hum:TakeDamage(damage)
  932. end
  933. local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
  934. if hum then
  935. damage = math.random(5,10)
  936. hum:TakeDamage(damage)
  937. end
  938. break
  939. end
  940. pa.Anchored = true
  941. pa.Parent = char
  942. pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  943. end
  944. end)()
  945.  
  946. if pistol == 1 then
  947. pistol = 2
  948. for i = 1, 4 do
  949. rscf = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.new(0, 0, .5) * CFrame.Angles(math.pi/1.5 + math.sin(angle)*math.random()/20, 0, math.cos(angle)*math.random()/20)
  950. lscf = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, -math.cos(angle)*math.random()/20)
  951. lm.C0 = clerp(lm.C0,lscf,speed)
  952. rm.C0 = clerp(rm.C0,rscf,speed)
  953. game:service'RunService'.RenderStepped:wait()
  954. end
  955. elseif pistol == 2 then
  956. for i = 1, 4 do
  957. rscf = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, math.cos(angle)*math.random()/20)
  958. lscf = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.new(0, 0, .5) * CFrame.Angles(math.pi/1.5 + math.sin(angle)*math.random()/20, 0, -math.cos(angle)*math.random()/20)
  959. lm.C0 = clerp(lm.C0,lscf,speed)
  960. rm.C0 = clerp(rm.C0,rscf,speed)
  961. game:service'RunService'.RenderStepped:wait()
  962. end
  963. pistol = 1
  964. end
  965. firing = false
  966. end)
  967. end)
  968. tool.Deselected:connect(function()
  969. Equipped = false
  970. rm.Parent = nil
  971. lm.Parent = nil
  972. rs.Parent = torso
  973. ls.Parent = torso
  974. neck.C0 = origneckc0
  975. neck.C1 = origneckc1
  976. lm.C0 = lsc0
  977. rm.C0 = rsc0
  978. gunweld.Part0 = gun.BulletCase
  979. gunweld.Part1 = holsters.HolsterWeldTo
  980. gunweld.C0 = CFrame.new()
  981. gunweld.C1 = CFrame.new()
  982. gunweld2.Part0 = gun2.BulletCase
  983. gunweld2.Part1 = holsters.HolsterWeldTo2
  984. gunweld2.C0 = CFrame.new()
  985. gunweld2.C1 = CFrame.new()
  986. bodygyro.Parent = nil
  987. end)
  988.  
  989. game:service'RunService'.RenderStepped:connect(function()
  990. if Equipped then
  991. if ammo <= 0 then
  992. rel.Visible = true
  993. else
  994. rel.Visible = false
  995. end
  996. if light then
  997. gunlight.Enabled = true
  998. gunlight2.Enabled = true
  999. else
  1000. gunlight.Enabled = false
  1001. gunlight2.Enabled = false
  1002. end
  1003. angle = angle + (0.05+math.random()/20)
  1004. local rscf = rsc0
  1005. local lscf = lsc0
  1006. local ncf = neckc0
  1007. local rmx,rmy,rmz = rm.C0:toEulerAnglesXYZ()
  1008. if rmz >= 1 then
  1009. bodygyro.cframe = bodygyro.cframe * CFrame.Angles(0, -rmz/5, 0)
  1010. elseif rmz <= -1 then
  1011. bodygyro.cframe = bodygyro.cframe * CFrame.Angles(0, -rmz/5, 0)
  1012. end
  1013. rscf = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, math.cos(angle)*math.random()/20)
  1014. lscf = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, -math.cos(angle)*math.random()/20)
  1015. ncf = neckc0 * CFrame.new(Vector3.new(), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p))
  1016. if not firing then
  1017. lm.C0 = clerp(lm.C0,lscf,speed)
  1018. rm.C0 = clerp(rm.C0,rscf,speed)
  1019. end
  1020. if not dontclerpneck then
  1021. neck.C0 = clerp(neck.C0,ncf,speed)
  1022. end
  1023. end
  1024. if light and not Equipped then
  1025. gunlight.Enabled = false
  1026. gunlight2.Enabled = false
  1027. end
  1028. end)
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