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- Here are the update notes for Update 3.02.
- Major Fixes:
- - Fixed an issue where some player's game would reset after completing Part 1.
- - Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery.
- - Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself.
- - Fixed an issue where some players would get stuck at the Caed Nua End Slide.
- - Fixed multiple issues where some players received black screens on load/transitioning.
- White March Specific:
- - Iron Flail Front is no longer accessible before returning to Stalwart at the start of Part 2.
- - Foundry map icon appears as soon as you visit the Foundry after activating Part 2.
- - Updated the nav for Whitestone Hollow, Durgan's Battery Exterior, and Durgan's West Tower.
- - Gwyn's Band of Union placed into a container in the Abbey.
- - Fixed an issue with Kaoto not speaking to you at the top of the Abbey of the Fallen Moon.
- - Added an addendum to the Rising Tide Quest regarding the sign of the tide.
- - All robes in the Halls of Silence have had their name updated.
- - SFX now plays during the Eyeless Scripted Interaction.
- - Burning Pitch Trebuchet and Empowered/Heavy Cannon Blast will no longer gain benefit from Might or Intellect and are per rest.
- - Eyeless 'Ray of Fire' no longer deals insane amounts of damage on Story Time.
- - Fixed an issue with Cayron's Scar Frozen Water SI applying status effects to the wrong character.
- - Summoned Crag Ogres no longer drop loot.
- - Fixed an issue that was causing Relentless Storm to spam cast in Cayron's Scar.
- - Villagers now comment about you defeating the Eyeless.
- - Fixed an issue in Tealdor's dialogue where he would stop giving bounties.
- - Fixed an issue where Mylla was disappearing after completing the quest 'Lost Child'.
- - Fixed issue with screaming villagers audio persisting after Burning Hut SI.
- - Magma Blights in the West Tower now drop loot.
- - Updated the Skuldrak projectile to be an icicle.
- - Fixed gas cloud VFX in the West Tower gas room.
- - Bleakwalker Ghosts (Summoned during Ryona's Breastplate Quest) will now drop correct loot.
- - Spirit animals Whitestone Cave now drop correct loot.
- - Zahua image now shows during his End slides.
- - Fixed an issue not being able to leave Zahua's vision during Secrets of Tacan.
- - Fixed Zahua's conversations not triggering depending on how the quest was started during Secrets of Tacan.
- - Can now re-enter Zahua's vision without reloading Whitestone Hollow.
- - 'Secrets of Tacan' no longer fails if you speak to a vision after Save/Load.
- - 'Secrets of Tacan' no longer fails if Zahua is killed after completion.
- - Fixed an issue with Maneha only wanting to talk about the Fort.
- Dyrwood Areas:
- - Fixed an issue with combat not ending in Galawain's Maw.
- - Fixed an issue where some players could not interact with Lord Raedric.
- - Rectroactive fix made for Fragments of a Scattered Faith if the player has already looted the standard but didn't have Eder in the party.
- - Gathbin and friends have been buffed during the Battle of Yenwood.
- - Added more SFX to Yenwood Scripted Interaction.
- - Chancellor Warrin no longer respawns in the Charred Barrel after the quest completes.
- - Chancellor Warrin no longer hostiles the you if you previously killed all the patrons in the Charred Barrel.
- - Corrected Gathbin and Chancellor Warrins speaker tags.
- - Tortured Spirit in Cilant Lis should no longer reappear when returning to the map.
- - Searing Falls will now have enemies when first visited.
- - Angry Villagers and Marshal Forwyn no longer respawn at Caed Nua.
- - Fixed an issue where the Soldier Ghost in Caed Nua Dungeons was not spawning.
- - Retreating from enemies on Od Nua Level 13 will now end combat.
- - Adra Animat in Od Nua Level 13 no longer respawns after Save/Load.
- Spells and Abilities:
- - Paladin's Liberation Exhortation now works on charmed allies.
- - Rogues can now Sneak Attack off of Stun on Crit weapon effects.
- - Rogue's Escape will now break engagement.
- - Cipher's 'Amplified Thrust' no longer generates focus.
- - Updated VFX for Recall Agony so that the effect lasts until the status effect ends.
- - Adjusted the VFX for the mind wave spell to match the actual size of the spell aoe. Also added a light to it.
- - Mental Binding no longer rolls extra rolls against defenses.
- - Llengrath's Mental and Physical Shields can only be cast during combat
- - Fixed an issue where Llengrath's Blunt Wisdom would give the wielder permanent accuracy and damage bonuses.
- - Llengrath's Blunt Wisdom is no longer Superb, but has built in damage and accuracy bonuses.
- - Necrotic Lance is now listed as a Hostile status effect.
- - Fixed an issue where Minor Grimoire Imprint was stealing Chanter invocations.
- - Druid's Wildstrike no longer applies to spell damage while spiritshifted.
- - Ranger's 'Heal Companion' no longer casts twice.
- - Powder Burns casting cone now locks to a target.
- - Priest's Holy Meditation granted by Spell Defense will no longer grant the bonuses to enemies.
- - Monk's Crucible of Suffering was proccing incorrectly if you also have Weapon Focus: Peasant.
- - Fixed a problem where afflictions from Chanter Phrases were infinite.
- - Updated Retaliate so it will roll against defenses.
- - Fixed an issue where Savage Attack was affecting spell accuracy.
- Items:
- - Part 2 Soulbound weapons have been switched to universal (All weapon focuses will work with any Soulbound weapon).
- - Fixed an issue where Cape of the Master Mystic was causing invisibility to be permanent.
- - Wearing Boots of Speed now have proper running animations outside of combat.
- - Damage Proof mods will no longer be suppressed by Quality mods.
- - Tempered Helm will not be suppressed by Quality mods.
- - Tomb Fragment no longer deals 25 Health on load.
- - Executioner's Hood now heals the character instead of damaging them.
- - Steadfast final unlock requirement is now 28 Might.
- - Fixed an issue where St. Ydwen's Redeemer would get stuck at 1000/1000 damage.
- - Stormcaller now resets unlocks after unbinding it.
- - Updated St Ywdens Redeemers Divine Mark Proc so it won't also hit the wielder.
- - Vent Pick and Dragon's Maw Shield 'Spellchance' proc now works correctly.
- - Fixed an issue where Firebrand was using current equipped weapons stats instead of its own.
- - Raw Damage Lash on Gyrd Haewanes Stenes increased to 20%.
- - Fenwalkers now takes off 2 seconds from stuck, paralyzed, and hobbled durations.
- - Fixed an issue where paralyze that lasted less than 3 seconds caused wearer of Fenwalkers to become unresponsive.
- - The Blunderbuss 'Silver Flash' blind duration reduced to 2 seconds.
- - Fixed multiple issues with Spider Trap's icon and name.
- - Fixed issue where Elryns Jacket used too many Enchant Points.
- - Fixed an issue where Red Reed Wand could summon outside of combat.
- - Boots of Speed no longer slow down Spirit Shifted Druids.
- - Abydon's Hammer will now get removed from the parties Inventory if a party member takes it and sacrifices themselves.
- - Acuan Giamas Spells/Abilities no longer stolen indefinitely.
- - Greenstained Boots now heal the correct amount.
- - Added VFX for Abydon's Hammer ability 'Ring of the Ancient Forge'.
- - Fixed audio issues with Ring of the Ancient Forge ability.
- - Added duration to Mossy Rocks Summon.
- - Robes of the Tidebringer now have correct name and description.
- - Ray of Pain will now deal damage when triggered from Echoing Misery.
- - Spell Defense: Eyestrike will no longer hit allies.
- - 'Zephy' granted by the poleaxe 'Winds Arm' no longer hits the wielder.
- - Infestation of Spiders Trap will now lower Constitution.
- - Fixed Concelhaut Skull Pet VFX.
- - Fixed positions of the VFX for a few of the weapon mods (Burning Lash, Shocking Lash, Durance Staff Fire, and Slaying Lash).
- Gameplay:
- - All spells and abilities should now end at the end of combat. There were a few (Watchful Presence, for example) that could extend past the end of combat.
- - Fixed a problem where placing traps too close to each other would remove the previous trap and losing the item.
- - Devil of Caroc now has 78 attribute points.
- - Legendary Recipe now requires level 16.
- - Visitors will now leave the stronghold after you resolve their dilemma.
- - Characters no longer lose health in Story Time after being Charmed/Dominated.
- - AI should now properly target their own animal companions for various spells and effects.
- - Heal Companion has been added to Ranger's AI.
- - Bashing now generates focus and procs carnage.
- - Fixed an issue where items would appear highlighted when equipped.
- - Beam Spell VFX no longer persists after combat.
- - Fixed an issue where the knockout injury System Shock did not lowers defense against prone.
- - Fixed an issue where Soul Essences could detect your party while in scouting mode.
- - Attack animations interrupted by summon weapon duration running out will no longer break Wizards spells/attacks.
- - Fixed an issue with companions not dropping weapons upon death while using a summoned weapon.
- - Buffed Bog Oozes. Fixed an issue where they had the incorrect armor/weapons.
- - Potions of Major and Minor Recovery adjusted to properly lower the duration of incoming hostile effects.
- - You are now able to switch weapon sets while a summon weapon is active.
- - Fixed an issue where spawned enemy units could have multiples of the same immunities.
- - Fixed an issue where spawned enemy units did not have immunities.
- - Characters will now have a bark when casting spells against enemies that are immune to it.
- UI:
- - Dominated friendlies now use a yellow selection circle.
- - Text format of Soulbound items now display properly.
- - Fixed an issue where white boxes would appear next to the character portrait.
- - Brutal Backlash no longer causes the white square to appear on characters.
- - Fixed an issue where the biography would not display when completing TWM2.
- - Fixed an issue where *Missing Abilities* would appear on the action bar.
- - Phrase duration now displays correctly in the tooltip.
- - Fixed damage calculation of base attack damage in descriptions of Full/Primary Attack abilities.
- - Faith and Conviction values now show correctly based on your dispositions.
- - Second Skin now appears in the DR breakdown.
- - Charmed or Dominated allies will no longer display their defenses.
- - Fixed an issue where the Options menu was not aligned with the Stronghold menu.
- - Removed strange icon behind the Enchantment Anvil in the Enchant Menu.
- - Outmaneuvering now has a proper description.
- - Solitary item mod description was improved.
- - Updated various spells to be marked as a hostile effect.
- - Fixed an issue where some healing over time effects was appearing as red in the console.
- - Fixed attacks doing base Raw damage not showing damage type in combat log summary.
- - Fixed an issue where companion barks were being displayed twice.
- - Kidnappings will now display which companion is sent to rescue the visitor.
- - Updated the ability icon 'Zephyr' granted by the poleaxe 'Winds Arm'.
- - Pearlescent Orb now has the proper icon.
- - Fixed an issue with Spider Web Immunity, Ancient Memory, and Wall of Draining spamming the combat log.
- Miscellaneous:
- - Keyboard navigation of ability bar now supports quick items.
- - Fixed an issue where text was overlapping in the Bestiary in German.
- - Fixed French gender issues with ghost villager in Od Nua Level 1.
- - Fixed an issue with the save files being marked as read-only. This was preventing some players from finding their saves.
- ********************************************************************************
- Update Notes: 3.01
- Posted by BAdler , 22 February 2016
- These are the update notes for Update 3.01.
- Major Fixes
- Fixed a problem where players were unable to loot containers in Ondra's Gift at night.
- Using Abydon's Hammer will now properly unequip offhand items.
- Fixed an issue to prevent the game hanging on completion of some Stronghold adventures.
- White March Specific
- Marunn's door in the Great Hall will no longer be sealed if the area, for any reason, resets its persistence data upon returning to it from lower levels of the battery.
- Various balance fixes to combats and skill checks in the Abbey of the Fallen Moon.
- Fixed white box effect appearing on tentacle emerge in Maneha's cutscene in Burden of Memory quest.
- Cleaned up the infiltration option into the Abbey of the Fallen Moon so it will feel less confusing.
- Fixed an issue where attacking Kaoto after peaceful dialogue, then sneaking into Halls of Silence unseen by any other guards, and then selecting a particular dialogue option if discovered by guards in Halls of Silence, will no longer cause the game to hang.
- Adjusted Maneha's stats down to 78. Previously they were at 81.
- Fixed an issue in the Ice Floes scripted interaction in Cayron's Scar so it will display the correct name when a Dexterity check is failed.
- Picking up Grey Sleeper while your character's inventory is full will no longer delete your character's previously equipped weapon.
- Fixed issue with a guard in Cragholdt Bluffs that barks "You had your chance" after every dialogue ending.
- Fixed issues with Mowrghek Ien where combats could be started with enemies that the player could not reach.
- Updated Kraken Poison Cloud to use correct icon/name.
- Fixed problem where the fort gate may not open during an Eyeless attack.
- Ending interstitial now plays proper VO.
- Spells and Abilities
- Lowered Reaping Knives focus gain to 30% so that it'll be the correct amount after Soul.
- Updated Healing Chain so its no longer a Spell Chance and now it correct functions as a Spellbind.
- Fixed Triumph of the Crusaders so it is now working correctly.
- Characters now gain Second Wind correctly.
- Fixed a problem where characters were getting Second Wind twice.
- Fixed Distant Advantage accuracy bonus applying as a penalty.
- Updated Hope Eternal so that it now works correctly.
- Items
- Infinite-duration status effects from missing equipment will be removed on load.
- Added the Outmanuvering Name to the 2nd unlock for Steadfast for certain classes.
- Steadfast now has the correct unlock for Druids.
- Gyrd Haewanes Stenes will now present a pop-up UI on its final level up.
- Gameplay
- Updated new traps so they're using the correct icons and names. Also updated the the Part I Killing Bolt Trap and Storm of Fire Trap.
- Fixed some resting options in dialogues that were not working correctly.
- Option to buy veteran troops for the battle of Yenwood will no longer only display once. It will stay available until purchased.
- Fixed issue with traps not being marked as "Detected" soon enough. This was causing high Mechanics party members to detect friendly "traps" from some spells.
- UI
- Fixed area maps so the fog of war correctly covers the entire map in some areas that were having problems.
- Added the sketch to Abydon's Hammer.
- Hooked up new icons for various Eyeless abilities.
- Fixing some bestiary bugs. Eyeless Stonepiercers using the wrong names and Snow Bears not counting to the right Bestiary entry.
- Snow Bear added into the bestiary.
- Fixed grimoire learn buttons not showing the first time a grimoire was opened.
- Form of the Delemgan should have redundant entries in the UI removed.
- Better UI formatting for abilities that reduce affliction durations.
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