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- Radical Dreamers notes ZH
- Random Battles (need more identifiers):
- fadein Goblin "hello G-o-b-l-i-n": mash 2m15s
- "what's going on!" fade in Skeleton: 2nd, 1st, 2nd 1m06s
- - "clunk clunk" Skeleton: 2nd, 2nd 0m55s
- - "suddenly" Demon: 2nd, 2nd 1m33s
- - Geist: mash 1m24s
- - Leeches: mash 2m08s
- - "abrupt" Goblin: 2nd, 3x mash, 2nd (small text) 2m02s
- - Gryphon: mash 1m23s~
- The Walkthrough (audio/visual cues only, no text)
- [] = new scene
- [,] = events within scene
- # = mash
- [walking] [moonlight, cats fight #, moonlight #] [walking]
- [big moon over Manor entrance] [Manor entrance]
- [darkness #, ..]
- [right-window, wood door:]
- v 2nd
- [right-window, gold door:]
- v 2nd (kick door)
- v 2nd
- [left-window, wood door #]
- [left-window #] [left-window #] [B1-stair #] [tunnel, gold door #] [tunnel, gold door:]
- 2nd
- [Magic Mirror #]
- [tunnel, gold door #]
- [tunnel #] [upstair:]
- vv 3rd
- [left-window, wood door:]
- v 2nd
- [Library:]
- ^^^ 7th (3rd-to-last)
- [darkness:]
- v 2nd
- [left-window #] [wood door:]
- v 2nd
- [right-window, gold door:]
- v 2nd
- [Vault, jewel #]
- [alarm, music:]
- v 2nd
- [Vault #] [Goblin fight = mash...]
- [Vault]
- [darkness #] [left-window, wood door #]
- [left-window #] [left-window #] [B1-stair:]
- v 2nd
- [Fountain, splashing, battle music:]
- v 2nd
- [tunnel] [Face, noises] [Face:]
- ^ 9th
- [tunnel #] [wood door] [tunnel:]
- v 2nd
- [tunnel #] [B2-stair:]
- v 2nd
- [tunnel, gold door:]
- v 2nd
- [Goblin's Desk #] (heals)
- v 2nd
- = 1st (single option)
- v 2nd, #
- [tunnel #] [B1-stair] [darkness, tunnel:]
- v 2nd
- [wood door]
- [Jail Cell] [old man #]
- [old man:]
- v 2nd
- [tunnel #] [tunnel, Fountain #] [tunnel:]
- v 2nd
- [tunnel, gold door:]
- v 2nd
- [Riddel's Room, meet Riddel]
- [darkness:]
- v 2nd
- [tunnel #] [upstair:]
- v 2nd
- [left-window, right-window #] [wood door #]
- [Clocktower, ".....":]
- v 2nd, #
- [right-window #] [gold door #]
- [topstair] [wood door:]
- v 2nd
- [Stone Floor] [spikes] [Stone Floor:]
- v 2nd
- [stair, left-window, gold door #]
- [wood door #]
- [left-window #] [left-window #] [B1-stair:]
- v 2nd
- [Fountain #] [tunnel #] [tunnel, wood door:]
- v 2nd
- [old man:]
- v 2nd (2.5s faster)
- [tunnel #] [tunnel, Fountain #] [tunnel #] [upstair] [darkness #] [left-window, gold door:]
- v 2nd
- [Ballroom, commotion, music:]
- v 2nd? (is faster)
- [tunnel:]
- v 2nd (is faster)
- [Magic Circle, music starts]:
- # 1st, # 1st, vv 3rd
- [tunnel, gold door] [ruins, Lynx], [ruins #, Lynx]
- [screen fades in and out #]
- [Frozen Flame close-up]
- [text over earth at center-screen = 55 sec autotext]
- [ruins, Lynx:]
- v 2nd? (2 sec faster)
- [ruins]
- [outside in moonlight] [fades to black after last input]
- .done
- [far shot of Manor] [book] [credits]
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