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Radical Dreamers Chinese

Sep 7th, 2018
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  1. Radical Dreamers notes ZH
  2.  
  3.  
  4. Random Battles (need more identifiers):
  5.  
  6. fadein Goblin "hello G-o-b-l-i-n": mash 2m15s
  7. "what's going on!" fade in Skeleton: 2nd, 1st, 2nd 1m06s
  8. - "clunk clunk" Skeleton: 2nd, 2nd 0m55s
  9. - "suddenly" Demon: 2nd, 2nd 1m33s
  10. - Geist: mash 1m24s
  11. - Leeches: mash 2m08s
  12. - "abrupt" Goblin: 2nd, 3x mash, 2nd (small text) 2m02s
  13. - Gryphon: mash 1m23s~
  14.  
  15.  
  16. The Walkthrough (audio/visual cues only, no text)
  17. [] = new scene
  18. [,] = events within scene
  19. # = mash
  20.  
  21. [walking] [moonlight, cats fight #, moonlight #] [walking]
  22. [big moon over Manor entrance] [Manor entrance]
  23. [darkness #, ..]
  24. [right-window, wood door:]
  25. v 2nd
  26. [right-window, gold door:]
  27. v 2nd (kick door)
  28. v 2nd
  29. [left-window, wood door #]
  30. [left-window #] [left-window #] [B1-stair #] [tunnel, gold door #] [tunnel, gold door:]
  31. 2nd
  32. [Magic Mirror #]
  33. [tunnel, gold door #]
  34. [tunnel #] [upstair:]
  35. vv 3rd
  36. [left-window, wood door:]
  37. v 2nd
  38. [Library:]
  39. ^^^ 7th (3rd-to-last)
  40. [darkness:]
  41. v 2nd
  42. [left-window #] [wood door:]
  43. v 2nd
  44. [right-window, gold door:]
  45. v 2nd
  46. [Vault, jewel #]
  47. [alarm, music:]
  48. v 2nd
  49. [Vault #] [Goblin fight = mash...]
  50. [Vault]
  51. [darkness #] [left-window, wood door #]
  52. [left-window #] [left-window #] [B1-stair:]
  53. v 2nd
  54. [Fountain, splashing, battle music:]
  55. v 2nd
  56. [tunnel] [Face, noises] [Face:]
  57. ^ 9th
  58. [tunnel #] [wood door] [tunnel:]
  59. v 2nd
  60. [tunnel #] [B2-stair:]
  61. v 2nd
  62. [tunnel, gold door:]
  63. v 2nd
  64. [Goblin's Desk #] (heals)
  65. v 2nd
  66. = 1st (single option)
  67. v 2nd, #
  68. [tunnel #] [B1-stair] [darkness, tunnel:]
  69. v 2nd
  70. [wood door]
  71. [Jail Cell] [old man #]
  72. [old man:]
  73. v 2nd
  74. [tunnel #] [tunnel, Fountain #] [tunnel:]
  75. v 2nd
  76. [tunnel, gold door:]
  77. v 2nd
  78. [Riddel's Room, meet Riddel]
  79. [darkness:]
  80. v 2nd
  81. [tunnel #] [upstair:]
  82. v 2nd
  83. [left-window, right-window #] [wood door #]
  84. [Clocktower, ".....":]
  85. v 2nd, #
  86. [right-window #] [gold door #]
  87. [topstair] [wood door:]
  88. v 2nd
  89. [Stone Floor] [spikes] [Stone Floor:]
  90. v 2nd
  91. [stair, left-window, gold door #]
  92. [wood door #]
  93. [left-window #] [left-window #] [B1-stair:]
  94. v 2nd
  95. [Fountain #] [tunnel #] [tunnel, wood door:]
  96. v 2nd
  97. [old man:]
  98. v 2nd (2.5s faster)
  99. [tunnel #] [tunnel, Fountain #] [tunnel #] [upstair] [darkness #] [left-window, gold door:]
  100. v 2nd
  101. [Ballroom, commotion, music:]
  102. v 2nd? (is faster)
  103. [tunnel:]
  104. v 2nd (is faster)
  105. [Magic Circle, music starts]:
  106. # 1st, # 1st, vv 3rd
  107. [tunnel, gold door] [ruins, Lynx], [ruins #, Lynx]
  108. [screen fades in and out #]
  109. [Frozen Flame close-up]
  110. [text over earth at center-screen = 55 sec autotext]
  111. [ruins, Lynx:]
  112. v 2nd? (2 sec faster)
  113. [ruins]
  114. [outside in moonlight] [fades to black after last input]
  115. .done
  116. [far shot of Manor] [book] [credits]
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