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Oct 17th, 2017
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  1.  
  2. addMissionEventHandler ["EntityKilled", {
  3.  
  4.  
  5.  
  6. params ["_killed", "_killer", "_killerID"];
  7.  
  8. if(isPlayer _killer) then {
  9. _unit = _killed;
  10.  
  11. [_unit] call HG_fnc_aiUnitSetup;
  12. };
  13.  
  14. };
  15.  
  16. ];
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