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- GLfloat positions[] = {
- // x y z w
- 0.5, 0.5, 0.0, 1.0, // position 1
- 0.5, -0.5, 0.0, 1.0, // position 2
- -0.5, 0.5, 0.0, 1.0, // position 3
- -0.5, -0.5, 0.0, 1.0 // position 4
- };
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