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yukki10

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Jun 18th, 2018
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  1. command /sanka:
  2. trigger:
  3. if {team.%player%} is 0:
  4.  
  5.  
  6.  
  7. if {redp} is less than {grep}:
  8. set {team.%player%} to 1
  9.  
  10. add 1 to {redp}
  11. send "&c━━━━━━━━━━━━━━━━━━━━━" to player
  12. send "&c⬛ &7You are the Red team &c⬛" to player
  13. send "&c━━━━━━━━━━━━━━━━━━━━━" to player
  14.  
  15. execute console command "/replaceitem entity %player% slot.armor.chest minecraft:leather_chestplate 1 0 {Unbreakable:1b,ench:[{id:10s,lvl:1s}],HideFlags:7,display:{color:16711680}}"
  16. if {wm} is 1:
  17. teleport player to {rspawn1}
  18. if {wm} is 2:
  19. teleport player to {rspawn2}
  20. if {wm} is 3:
  21. teleport player to {rspawn3}
  22. if {wm} is 4:
  23. teleport player to {rspawn4}
  24. if {wm} is 5:
  25. teleport player to {rspawn5}
  26. if {wm} is 6:
  27. teleport player to {rspawn6}
  28. if {wm} is 7:
  29. teleport player to {rspawn7}
  30. else if {grep} is less than {redp}:
  31. set {team.%player%} to 2
  32. add 1 to {grep}
  33.  
  34. send "&a━━━━━━━━━━━━━━━━━━━━━━━" to player
  35. send "&a⬛ &7You are the Green team &a⬛" to player
  36. send "&a━━━━━━━━━━━━━━━━━━━━━━━" to player
  37. execute console command "/replaceitem entity %player% slot.armor.chest minecraft:leather_chestplate 1 0 {Unbreakable:1b,ench:[{id:10s,lvl:1s}],HideFlags:7,display:{color:8453888}}"
  38. if {wm} is 1:
  39. teleport player to {gspawn1}
  40. if {wm} is 2:
  41. teleport player to {gspawn2}
  42. if {wm} is 3:
  43. teleport player to {gspawn3}
  44. if {wm} is 4:
  45. teleport player to {gspawn4}
  46. if {wm} is 5:
  47. teleport player to {rspawn5}
  48. if {wm} is 6:
  49. teleport player to {rspawn6}
  50. if {wm} is 7:
  51. teleport player to {rspawn7}
  52. else:
  53. set {teamn} to random integer between 1 and 10
  54. if {teamn} is between 1 and 5:
  55. set {team.%player%} to 1
  56. add 1 to {redp}
  57. execute console command "/replaceitem entity %player% slot.armor.chest minecraft:leather_chestplate 1 0 {Unbreakable:1b,ench:[{id:10s,lvl:1s}],HideFlags:7,display:{color:16711680}}"
  58.  
  59. send "&c━━━━━━━━━━━━━━━━━━━━━" to player
  60. send "&c⬛ &7You are the Red team &c⬛" to player
  61. send "&c━━━━━━━━━━━━━━━━━━━━━" to player
  62. if {wm} is 1:
  63. teleport player to {rspawn1}
  64. if {wm} is 2:
  65. teleport player to {rspawn2}
  66. if {wm} is 3:
  67. teleport player to {rspawn3}
  68. if {wm} is 4:
  69. teleport player to {rspawn4}
  70. if {wm} is 5:
  71. teleport player to {rspawn5}
  72. if {wm} is 6:
  73. teleport player to {rspawn6}
  74. if {wm} is 7:
  75. teleport player to {rspawn7}
  76.  
  77. if {teamn} is between 6 and 10:
  78. set {team.%player%} to 2
  79. add 1 to {grep}
  80.  
  81. execute console command "/replaceitem entity %player% slot.armor.chest minecraft:leather_chestplate 1 0 {Unbreakable:1b,ench:[{id:10s,lvl:1s}],HideFlags:7,display:{color:8453888}}"
  82.  
  83. send "&a━━━━━━━━━━━━━━━━━━━━━━━" to player
  84. send "&a⬛ &7You are the Green team &a⬛" to player
  85. send "&a━━━━━━━━━━━━━━━━━━━━━━━" to player
  86. if {wm} is 1:
  87. teleport player to {gspawn1}
  88. if {wm} is 2:
  89. teleport player to {gspawn2}
  90. if {wm} is 3:
  91. teleport player to {gspawn3}
  92. if {wm} is 4:
  93. teleport player to {gspawn4}
  94. if {wm} is 5:
  95. teleport player to {rspawn5}
  96. if {wm} is 6:
  97. teleport player to {rspawn6}
  98. if {wm} is 7:
  99. teleport player to {rspawn7}
  100. command /warmap:
  101. permission:admin
  102. trigger:
  103. set {wmn} to random integer between 1 and 60
  104. if {wmn} is between 1 and 10:
  105. set {wm} to 1
  106. if {wmn} is between 11 and 20:
  107. set {wm} to 2
  108. if {wmn} is between 21 and 30:
  109. set {wm} to 3
  110. if {wmn} is between 31 and 40:
  111. set {wm} to 4
  112. if {wmn} is between 41 and 50:
  113. set {wm} to 5
  114. if {wmn} is between 51 and 60:
  115. set {wm} to 6
  116.  
  117.  
  118.  
  119.  
  120. command /wms <number>:
  121. permission:admin
  122. trigger:
  123. set {wm} to arg-1
  124. command /rwss1:
  125. permission:admin
  126. trigger:
  127. set {rspawn1} to location of player
  128.  
  129. command /gwss1:
  130. permission:admin
  131. trigger:
  132. set {gspawn1} to location of player
  133. command /rwss2:
  134. permission:admin
  135. trigger:
  136. set {rspawn2} to location of player
  137.  
  138. command /gwss2:
  139. permission:admin
  140. trigger:
  141. set {gspawn2} to location of player
  142. command /rwss3:
  143. permission:admin
  144. trigger:
  145. set {rspawn3} to location of player
  146.  
  147. command /gwss3:
  148. permission:admin
  149. trigger:
  150. set {gspawn3} to location of player
  151. command /rwss4:
  152. permission:admin
  153. trigger:
  154. set {rspawn4} to location of player
  155.  
  156. command /gwss4:
  157. permission:admin
  158. trigger:
  159. set {gspawn4} to location of player
  160. command /rwss5:
  161. permission:admin
  162. trigger:
  163. set {rspawn5} to location of player
  164.  
  165. command /gwss5:
  166. permission:admin
  167. trigger:
  168. set {gspawn5} to location of player
  169. command /rwss6:
  170. permission:admin
  171. trigger:
  172. set {rspawn6} to location of player
  173.  
  174. command /gwss6:
  175. permission:admin
  176. trigger:
  177. set {gspawn6} to location of player
  178. command /rwss7:
  179. permission:admin
  180. trigger:
  181. set {rspawn7} to location of player
  182.  
  183. command /gwss7:
  184. permission:admin
  185. trigger:
  186. set {gspawn7} to location of player
  187. command /wcsr:
  188. permission:admin
  189. trigger:
  190. set {wcs} to 0
  191. command /ptr:
  192. permission:admin
  193. trigger:
  194. set {team.%player%} to 0
  195.  
  196.  
  197. command /wcs:
  198. permission:admin
  199. trigger:
  200. if {wcs} is 0:
  201. set {wcs} to 1
  202. set {wsc} to 0
  203. set {gteamsc} to 0
  204. set {rteamsc} to 0
  205. set {redp} to 0
  206. set {grep} to 0
  207. command /lset:
  208. permission:admin
  209. trigger:
  210. set {lobby} to location of player
  211.  
  212. command /wst:
  213. permission:admin
  214. trigger:
  215. if {wcs} is 1:
  216. set {wcs} to 0
  217. set {wsc} to 0
  218. set {gteamsc} to 0
  219. set {rteamsc} to 0
  220. set {redp} to 0
  221. set {grep} to 0
  222. command /gmoney <player> <number>:
  223. permission:admin
  224. trigger:
  225. add arg-2 to {money.%arg-1%}
  226. command /smoney <player> <number>:
  227. permission:admin
  228. trigger:
  229. set {money.%arg-1%} to arg-2
  230.  
  231. command /tmoney <player> <number>:
  232. permission:admin
  233. trigger:
  234. subtract arg-2 from {money.%arg-1%}
  235.  
  236. command /gtmoney <number>:
  237. trigger:
  238. if arg-1 is less than 0:
  239. stop
  240.  
  241.  
  242. if arg-1 is less than {money.%player%}:
  243. subtract arg-1 from {money.%player%}
  244. give arg-1 of diamond named "&8&l1 Money" to player
  245.  
  246. else:
  247. send "金が足りません!!" to player
  248.  
  249. command /tgmoney <number>:
  250. trigger:
  251. loop all items in player's inventory:
  252. if name of loop-item contains "&8&l1 Money":
  253. if loop-item is equal to diamond:
  254. if number of diamond in the player's inventory is less than arg-1:
  255. stop
  256. remove arg-1 of loop-item from player
  257. add arg-1 to {money.%player%}
  258.  
  259.  
  260.  
  261.  
  262.  
  263. command /money:
  264. trigger:
  265. send "&e⛃&7Money you have &8%{money.%player%}%&7 Money" to player
  266.  
  267. command /gemoney:
  268. trigger:
  269. if 1 is less than {money.%player%}:
  270. give player diamond named "&8&l1 Money"
  271. subtract 1 from {money.%player%}
  272. else:
  273. send "金が足りません!!" to player
  274.  
  275.  
  276. command /ges <number>:
  277. trigger:
  278. if arg-1 is less than 0:
  279. stop
  280. if arg-1*50 is less than {money.%player%}:
  281. give arg-1 of blue dye named "&fEnchantStone" to player
  282. subtract arg-1*50 from {money.%player%}
  283. else:
  284. send "金が足りません!!" to player
  285.  
  286.  
  287.  
  288. command /gpb <number>:
  289. trigger:
  290. if arg-1 is less than 0:
  291. stop
  292. if arg-1*50 is less than {money.%player%}:
  293. give arg-1 of iron ingot named "&fPartsBOX" to player
  294. subtract arg-1*50 from {money.%player%}
  295. else:
  296. send "金が足りません!!" to player
  297. command /ggp <number>:
  298. trigger:
  299. if arg-1 is less than 0:
  300. stop
  301. if arg-1*50 is less than {money.%player%}:
  302. give arg-1 of gold ingot named "&fGunParts" to player
  303. subtract arg-1*50 from {money.%player%}
  304. else:
  305. send "金が足りません!!" to player
  306.  
  307. command /lup <player> <number>:
  308. permission:admin
  309. trigger:
  310. add arg-2 to {lev.%arg-1%}
  311. on first join:
  312. set {team.%player%} to 0
  313. set {money.%player%} to 50
  314. set {lev.%player%} to 1
  315. set {levexp.%player%} to 0
  316.  
  317.  
  318. every 1 seconds:
  319. if {wcs} is 1:
  320. if {wsc} is 300:
  321. set {wcs} to 0
  322. set {rla} to 0
  323. set {gla} to 0
  324. if {gteamsc} is less than {rteamsc}:
  325. loop all players:
  326. send loop-player title "&c&lRed Team &6&lWIN!" for 5 seconds
  327. if {team.%loop-player%} is 1:
  328.  
  329. teleport loop-player to {lobby}
  330.  
  331. set {team.%loop-player%} to 0
  332. add 100+{pksc.%loop-player%}*5 to {money.%loop-player%}
  333. send "&8------------------------" to loop-player
  334. send "&a&l⬛ &7&l%{gteamsc}% ━ %{rteamsc}% &c&l⬛" to loop-player
  335. send "&fYou Team:&cRed" to loop-player
  336. send "&fK/D:%{pksc.%loop-player%}%K/%{pdsc.%loop-player%}%D" to loop-player
  337. send "&8------------------------" to loop-player
  338.  
  339.  
  340.  
  341.  
  342. set {pksc.%loop-player%} to 0
  343. set {pdsc.%loop-player%} to 0
  344. if {team.%loop-player%} is 2:
  345. teleport loop-player to {lobby}
  346.  
  347. set {team.%loop-player%} to 0
  348.  
  349. add 100+{pksc.%loop-player%}*5 to {money.%loop-player%}
  350. send "&8------------------------" to loop-player
  351. send "&a&l⬛ &7&l%{gteamsc}% ━ %{rteamsc}% &c&l⬛" to loop-player
  352. send "&fYou Team:&aGreen" to loop-player
  353. send "&f/KD:%{pksc.%loop-player%}%K/%{pdsc.%loop-player%}%D" to loop-player
  354. send "&8------------------------" to loop-player
  355.  
  356. set {pksc.%loop-player%} to 0
  357. set {pdsc.%loop-player%} to 0
  358.  
  359. command "/wcs"
  360.  
  361. else if {rteamsc} is less than {gteamsc}:
  362. loop all players:
  363. send loop-player title "&a&lGreen Team &6&lWIN!" for 5 seconds
  364. if {team.%loop-player%} is 1:
  365. teleport loop-player to {lobby}
  366.  
  367. set {team.%loop-player%} to 0
  368. add 100+{pksc.%loop-player%}*5 to {money.%loop-player%}
  369. send "&8------------------------" to loop-player
  370. send "&a&l⬛ &7&l%{gteamsc}% ━ %{rteamsc}% &c&l⬛" to loop-player
  371. send "&fYou Team:&cRed" to loop-player
  372. send "&fK/D:%{pksc.%loop-player%}%K/%{pdsc.%loop-player%}%D" to loop-player
  373. send "&8------------------------" to loop-player
  374.  
  375. set {pksc.%loop-player%} to 0
  376. set {pdsc.%loop-player%} to 0
  377.  
  378. if {team.%loop-player%} is 2:
  379. teleport loop-player to {lobby}
  380.  
  381. set {team.%loop-player%} to 0
  382. add 100+{pksc.%loop-player%}*5 to {money.%loop-player%}
  383. send "&8------------------------" to loop-player
  384. send "&a&l⬛ &7&l%{gteamsc}% ━ %{rteamsc}% &c&l⬛" to loop-player
  385. send "&fYou Team:&aGreen" to loop-player
  386. send "&f/KD:%{pksc.%loop-player%}%K/%{pdsc.%loop-player%}%D" to loop-player
  387. send "&8------------------------" to loop-player
  388.  
  389. set {pksc.%loop-player%} to 0
  390. set {pdsc.%loop-player%} to 0
  391. command "/wcs"
  392. else:
  393. loop all players:
  394.  
  395. send loop-player title "&6&lBoth Teams &f&lDraw" for 5 seconds
  396. if {team.%loop-player%} is 1:
  397. teleport loop-player to {lobby}
  398.  
  399. set {team.%loop-player%} to 0
  400. add 100+{pksc.%loop-player%}*5 to {money.%loop-player%}
  401. send "&8------------------------" to loop-player
  402. send "&a&l⬛ &7&l%{gteamsc}% ━ %{rteamsc}% &c&l⬛" to loop-player
  403. send "&fYou Team:&cRed" to loop-player
  404. send "&fK/D:%{pksc.%loop-player%}%K/%{pdsc.%loop-player%}%D" to loop-player
  405. send "&8------------------------" to loop-player
  406.  
  407. set {pksc.%loop-player%} to 0
  408. set {pdsc.%loop-player%} to 0
  409. if {team.%loop-player%} is 2:
  410. teleport loop-player to {lobby}
  411.  
  412. set {team.%loop-player%} to 0
  413. add 100+{pksc.%loop-player%}*5 to {money.%loop-player%}
  414. send "&8------------------------" to loop-player
  415. send "&a&l⬛ &7&l%{gteamsc}% ━ %{rteamsc}% &c&l⬛" to loop-player
  416. send "&fYou Team:&aGreen" to loop-player
  417. send "&f/KD:%{pksc.%loop-player%}%K/%{pdsc.%loop-player%}%D" to loop-player
  418. send "&8------------------------" to loop-player
  419.  
  420. set {pksc.%loop-player%} to 0
  421. set {pdsc.%loop-player%} to 0
  422.  
  423. command "/wcs"
  424. command "/warmap"
  425. add 1 to {wsc}
  426. loop all players:
  427. send action bar from "&a&l⬛ &7&l%{gteamsc}% ━ %{rteamsc}% &c&l⬛ &6&l残り時間 %(300-{wsc})%" to loop-players
  428.  
  429. loop all players:
  430. set {levexpl.%loop-player%} to {lev.%loop-player%}*10*1.5
  431. if {levexp.%loop-player%} is {levexpl.%loop-player%}:
  432. add 1 to {lev.%loop-player%}
  433. if {team.%loop-player%} is 0:
  434.  
  435. set {levexp.%loop-player%} to 0
  436. if {team.%loop-player%} is 1:
  437.  
  438. set {levexp.%loop-player%} to 0
  439. if {team.%loop-player%} is 2:
  440.  
  441. set {levexp.%loop-player%} to 0
  442. if {levexpl.%loop-player%} is less than {levexp.%loop-player%}:
  443. add 1 to {lev.%loop-player%}
  444. if {team.%loop-player%} is 0:
  445.  
  446. set {levexp.%loop-player%} to 0
  447. if {team.%loop-player%} is 1:
  448.  
  449. set {levexp.%loop-player%} to 0
  450. if {team.%loop-player%} is 2:
  451.  
  452. set {levexp.%loop-player%} to 0
  453. if {team.%loop-player%} is 0:
  454. set the loop-player's tablist name to "[Lv%{lev.%loop-player%}%]%name of loop-player%"
  455. set the loop-player's display name to "[Lv%{lev.%loop-player%}%]%name of loop-player%"
  456.  
  457. if {team.%loop-player%} is 1:
  458. set the loop-player's tablist name to "[Lv%{lev.%loop-player%}%]<red>%name of loop-player%"
  459. set the loop-player's display name to "[Lv%{lev.%loop-player%}%]%name of loop-player%"
  460.  
  461. if {team.%loop-player%} is 2:
  462. set the loop-player's display name to "[Lv%{lev.%loop-player%}%]%name of loop-player%"
  463. set the loop-player's tablist name to "[Lv%{lev.%loop-player%}%]<green>%name of loop-player%"
  464. on damage:
  465. attacker is a player
  466. victim is a player
  467. if {team.%attacker%} is 1:
  468. if {team.%victim%} is 1:
  469. cancel the event
  470.  
  471. if {team.%attacker%} is 2:
  472. if {team.%victim%} is 2:
  473. cancel the event
  474.  
  475. on crackshot damage:
  476. shooter is a player
  477. event-entity is a player
  478. if {team.%shooter%} is 1:
  479. if {team.%event-entity%} is 1:
  480. cancel the event
  481. if {team.%shooter%} is 2:
  482. if {team.%event-entity%} is 2:
  483. cancel the event
  484.  
  485. on death of player:
  486. if {team.%victim%} is 1:
  487. add 1 to {gteamsc}
  488. add 1 to {pksc.%attacker%}
  489. add 1 to {pdsc.%victim%}
  490. if {team.%victim%} is 2:
  491. add 1 to {rteamsc}
  492. add 1 to {pksc.%attacker%}
  493. add 1 to {pdsc.%victim%}
  494. add 1 to {levexp.%attacker%}
  495.  
  496.  
  497. on respawn:
  498. if {team.%player%} is 1:
  499. if {wm} is 1:
  500. teleport player to {rspawn1}
  501. if {wm} is 2:
  502. teleport player to {rspawn2}
  503. if {wm} is 3:
  504. teleport player to {rspawn3}
  505. if {wm} is 4:
  506. teleport player to {rspawn4}
  507. if {team.%player%} is 2:
  508. if {wm} is 1:
  509. teleport player to {gspawn1}
  510. if {wm} is 2:
  511. teleport player to {gspawn2}
  512. if {wm} is 3:
  513. teleport player to {gspawn3}
  514. if {wm} is 4:
  515. teleport player to {gspawn4}
  516. on log out:
  517. set {team.%player%} to 0
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