Ferix

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Jun 24th, 2018
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  1. //If target is a player then check if we can use the cop menu.
  2. if (isPlayer _curObject && _curObject isKindOf "Man") then {
  3.     if ((_curObject getVariable ["restrained",false]) && !dialog && side player in [west,civilian]) then {
  4.         [_curObject] call life_fnc_copInteractionMenu;
  5.         [_curObject] call life_fnc_civinteractionmenufix;
  6.     };
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