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- //If target is a player then check if we can use the cop menu.
- if (isPlayer _curObject && _curObject isKindOf "Man") then {
- if ((_curObject getVariable ["restrained",false]) && !dialog && side player in [west,civilian]) then {
- [_curObject] call life_fnc_copInteractionMenu;
- [_curObject] call life_fnc_civinteractionmenufix;
- };
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