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Bendy928443534

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Aug 8th, 2019
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  1. ------>>John Doe<<----------
  2. ----
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by XKxngSupremeX
  6. --FE code by Mokiros
  7. --Edited by XKxngSupremeX--
  8. --Discord: OofCopSupreme#1765
  9. --The Sing Move Is By 1nd1k!
  10. --------------------------------
  11. hello good sir
  12. Don't leak pls
  13. Enjoy ;)
  14. --------------------------------
  15. ]])
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  18. local Player,game,owner = owner,game
  19. local RealPlayer = Player
  20. do
  21. local rp = RealPlayer
  22. script.Parent = rp.Character
  23.  
  24. --RemoteEvent for communicating
  25. local Event = Instance.new("RemoteEvent")
  26. Event.Name = "UserInput_Event"
  27.  
  28. --Fake event to make stuff like Mouse.KeyDown work
  29. local function fakeEvent()
  30. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  31. t.connect = t.Connect
  32. return t
  33. end
  34.  
  35. --Creating fake input objects with fake variables
  36. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  37. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  38. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  39. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  40. end}
  41. --Merged 2 functions into one by checking amount of arguments
  42. CAS.UnbindAction = CAS.BindAction
  43.  
  44. --This function will trigger the events that have been :Connect()'ed
  45. local function te(self,ev,...)
  46. local t = m[ev]
  47. if t and t._fakeEvent then
  48. for _,f in pairs(t.Functions) do
  49. f(...)
  50. end
  51. end
  52. end
  53. m.TrigEvent = te
  54. UIS.TrigEvent = te
  55.  
  56. Event.OnServerEvent:Connect(function(plr,io)
  57. if plr~=rp then return end
  58. m.Target = io.Target
  59. m.Hit = io.Hit
  60. if not io.isMouse then
  61. local b = io.UserInputState == Enum.UserInputState.Begin
  62. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  63. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[
  77. local Player = game:GetService("Players").LocalPlayer
  78. local Event = script:WaitForChild("UserInput_Event")
  79.  
  80. local Mouse = Player:GetMouse()
  81. local UIS = game:GetService("UserInputService")
  82. local input = function(io,a)
  83. if a then return end
  84. --Since InputObject is a client-side instance, we create and pass table instead
  85. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  86. end
  87. UIS.InputBegan:Connect(input)
  88. UIS.InputEnded:Connect(input)
  89.  
  90. local h,t
  91. --Give the server mouse data 30 times every second, but only if the values changed
  92. --If player is not moving their mouse, client won't fire events
  93. while wait(1/30) do
  94. if h~=Mouse.Hit or t~=Mouse.Target then
  95. h,t=Mouse.Hit,Mouse.Target
  96. Event:FireServer({isMouse=true,Target=t,Hit=h})
  97. end
  98. end]==],Player.Character)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local _rg = game
  103.  
  104. --Metatable for fake service
  105. local fsmt = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then return s[k] end
  109. end,
  110. __newindex = function(self,k,v)
  111. local s = rawget(self,"_RealService")
  112. if s then s[k]=v end
  113. end,
  114. __call = function(self,...)
  115. local s = rawget(self,"_RealService")
  116. if s then return s(...) end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  121. return setmetatable(t,fsmt)
  122. end
  123.  
  124. --Fake game object
  125. local g = {
  126. GetService = function(self,s)
  127. return self[s]
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. }
  135. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  136. g.service = g.GetService
  137.  
  138. g.RunService = FakeService({
  139. RenderStepped = _rg:GetService("RunService").Heartbeat,
  140. BindToRenderStep = function(self,name,_,fun)
  141. self._btrs[name] = self.Heartbeat:Connect(fun)
  142. end,
  143. UnbindFromRenderStep = function(self,name)
  144. self._btrs[name]:Disconnect()
  145. end,
  146. },"RunService")
  147.  
  148. setmetatable(g,{
  149. __index=function(self,s)
  150. return _rg:GetService(s) or typeof(_rg[s])=="function"
  151. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  152. end,
  153. __newindex = fsmt.__newindex,
  154. __call = fsmt.__call
  155. })
  156. --Changing owner to fake player object to support owner:GetMouse()
  157. game,owner = g,g.Players.LocalPlayer
  158. end
  159.  
  160. Player = owner
  161. PlayerGui = Player.PlayerGui
  162. Cam = workspace.CurrentCamera
  163. Backpack = Player.Backpack
  164. Character = Player.Character
  165. Humanoid = Character.Humanoid
  166. Mouse = Player:GetMouse()
  167. RootPart = Character["HumanoidRootPart"]
  168. Torso = Character["Torso"]
  169. Head = Character["Head"]
  170. RightArm = Character["Right Arm"]
  171. LeftArm = Character["Left Arm"]
  172. RightLeg = Character["Right Leg"]
  173. LeftLeg = Character["Left Leg"]
  174. RootJoint = RootPart["RootJoint"]
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180.  
  181. KEYHOLD = false
  182. IT = Instance.new
  183. CF = CFrame.new
  184. VT = Vector3.new
  185. RAD = math.rad
  186. C3 = Color3.new
  187. UD2 = UDim2.new
  188. BRICKC = BrickColor.new
  189. ANGLES = CFrame.Angles
  190. EULER = CFrame.fromEulerAnglesXYZ
  191. COS = math.cos
  192. ACOS = math.acos
  193. SIN = math.sin
  194. ASIN = math.asin
  195. ABS = math.abs
  196. MRANDOM = math.random
  197. FLOOR = math.floor
  198.  
  199. Character = Player.Character
  200. Humanoid = Character.Humanoid
  201. ---------
  202. plr = game.Players.LocalPlayer
  203. chara = plr.Character
  204. mouse = plr:GetMouse()
  205. Create = Instance.new
  206. Huge = math.huge
  207.  
  208.  
  209. Player = game:GetService("Players").LocalPlayer
  210. PlayerGui = Player.PlayerGui
  211. Cam = workspace.CurrentCamera
  212. Backpack = Player.Backpack
  213. Character = Player.Character
  214. char = Player.Character
  215. Humanoid = Character.Humanoid
  216. Mouse = Player:GetMouse()
  217. RootPart = Character["HumanoidRootPart"]
  218. Torso = Character["Torso"]
  219. Head = Character["Head"]
  220. RightArm = Character["Right Arm"]
  221. LeftArm = Character["Left Arm"]
  222. RightLeg = Character["Right Leg"]
  223. LeftLeg = Character["Left Leg"]
  224. RootJoint = RootPart["RootJoint"]
  225. Neck = Torso["Neck"]
  226. RightShoulder = Torso["Right Shoulder"]
  227. LeftShoulder = Torso["Left Shoulder"]
  228. RightHip = Torso["Right Hip"]
  229. LeftHip = Torso["Left Hip"]
  230.  
  231.  
  232.  
  233.  
  234. function weld(a, b, acf)
  235. local w = Instance.new("Weld", a)
  236. w.Part0 = a
  237. w.Part1 = b
  238. w.C0 = acf
  239. end
  240. --------------------------------
  241. char.Head.face.Texture = "rbxassetid://0"
  242. --------------------------------
  243.  
  244. -------------------------------------------------------
  245.  
  246. local FavIDs = {
  247. 340106355, --Nefl Crystals
  248. 927529620, --Dimension
  249. 876981900, --Fantasy
  250. 398987889, --Ordinary Days
  251. 1117396305, --Oh wait, it's you.
  252. 885996042, --Action Winter Journey
  253. 919231299, --Sprawling Idiot Effigy
  254. 743466274, --Good Day Sunshine
  255. 727411183, --Knife Fight
  256. 1402748531, --The Earth Is Counting On You!
  257. 595230126 --Robot Language
  258. }
  259.  
  260.  
  261.  
  262. --The reality of my life isn't real but a Universe -makhail07
  263. wait(0.2)
  264. local plr = game:service'Players'.LocalPlayer
  265. print('Local User is '..plr.Name)
  266. print('SCRIPTNAME Loaded')
  267. print('SCRIPT DESCRIPTION')
  268. local char = plr.Character
  269. local hum = char.Humanoid
  270. local hed = char.Head
  271. local root = char.HumanoidRootPart
  272. local rootj = root.RootJoint
  273. local tors = char.Torso
  274. local ra = char["Right Arm"]
  275. local la = char["Left Arm"]
  276. local rl = char["Right Leg"]
  277. local ll = char["Left Leg"]
  278. local neck = tors["Neck"]
  279. local mouse = plr:GetMouse()
  280. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  281. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  282. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  283. local maincolor = BrickColor.new("Really black")
  284.  
  285. -------------------------------------------------------
  286. --Start Good Stuff--
  287. -------------------------------------------------------
  288. cam = game.Workspace.CurrentCamera
  289. CF = CFrame.new
  290. angles = CFrame.Angles
  291. attack = false
  292. Euler = CFrame.fromEulerAnglesXYZ
  293. Rad = math.rad
  294. IT = Instance.new
  295. BrickC = BrickColor.new
  296. Cos = math.cos
  297. Acos = math.acos
  298. Sin = math.sin
  299. Asin = math.asin
  300. Abs = math.abs
  301. Mrandom = math.random
  302. Floor = math.floor
  303. -------------------------------------------------------
  304. --End Good Stuff--
  305. -------------------------------------------------------
  306. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  307. RSH, LSH = nil, nil
  308. RW = Instance.new("Weld")
  309. LW = Instance.new("Weld")
  310. RH = tors["Right Hip"]
  311. LH = tors["Left Hip"]
  312. RSH = tors["Right Shoulder"]
  313. LSH = tors["Left Shoulder"]
  314. RSH.Parent = nil
  315. LSH.Parent = nil
  316. RW.Name = "RW"
  317. RW.Part0 = tors
  318. RW.C0 = CF(1.5, 0.5, 0)
  319. RW.C1 = CF(0, 0.5, 0)
  320. RW.Part1 = ra
  321. RW.Parent = tors
  322. LW.Name = "LW"
  323. LW.Part0 = tors
  324. LW.C0 = CF(-1.5, 0.5, 0)
  325. LW.C1 = CF(0, 0.5, 0)
  326. LW.Part1 = la
  327. LW.Parent = tors
  328. Effects = {}
  329. -------------------------------------------------------
  330. --Start HeartBeat--
  331. -------------------------------------------------------
  332. ArtificialHB = Instance.new("BindableEvent", script)
  333. ArtificialHB.Name = "Heartbeat"
  334. script:WaitForChild("Heartbeat")
  335.  
  336. frame = 1 / 60
  337. tf = 0
  338. allowframeloss = false
  339. tossremainder = false
  340.  
  341.  
  342. lastframe = tick()
  343. script.Heartbeat:Fire()
  344.  
  345.  
  346. game:GetService("RunService").Heartbeat:connect(function(s, p)
  347. tf = tf + s
  348. if tf >= frame then
  349. if allowframeloss then
  350. script.Heartbeat:Fire()
  351. lastframe = tick()
  352. else
  353. for i = 1, math.floor(tf / frame) do
  354. script.Heartbeat:Fire()
  355. end
  356. lastframe = tick()
  357. end
  358. if tossremainder then
  359. tf = 0
  360. else
  361. tf = tf - frame * math.floor(tf / frame)
  362. end
  363. end
  364. end)
  365. -------------------------------------------------------
  366. --End HeartBeat--
  367. -------------------------------------------------------
  368. local joyemoji = Instance.new('ParticleEmitter', tors)
  369. joyemoji.VelocitySpread = 2000
  370. joyemoji.Lifetime = NumberRange.new(1)
  371. joyemoji.Speed = NumberRange.new(40)
  372. joy= {}
  373. for i=0, 19 do
  374. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  375. end
  376. joyemoji.Size = NumberSequence.new(joy)
  377. joyemoji.Rate = 0
  378. joyemoji.LockedToPart = false
  379. joyemoji.LightEmission = 0
  380. joyemoji.Texture = "rbxassetid://73623723"
  381. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  382.  
  383. -------------------------------------------------------
  384. --Start Important Functions--
  385. -------------------------------------------------------
  386.  
  387.  
  388. function swait(num)
  389. if num == 0 or num == nil then
  390. game:service("RunService").Stepped:wait(0)
  391. else
  392. for i = 0, num do
  393. game:service("RunService").Stepped:wait(0)
  394. end
  395. end
  396. end
  397. function thread(f)
  398. coroutine.resume(coroutine.create(f))
  399. end
  400. function clerp(a, b, t)
  401. local qa = {
  402. QuaternionFromCFrame(a)
  403. }
  404. local qb = {
  405. QuaternionFromCFrame(b)
  406. }
  407. local ax, ay, az = a.x, a.y, a.z
  408. local bx, by, bz = b.x, b.y, b.z
  409. local _t = 1 - t
  410. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  411. end
  412. function QuaternionFromCFrame(cf)
  413. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  414. local trace = m00 + m11 + m22
  415. if trace > 0 then
  416. local s = math.sqrt(1 + trace)
  417. local recip = 0.5 / s
  418. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  419. else
  420. local i = 0
  421. if m00 < m11 then
  422. i = 1
  423. end
  424. if m22 > (i == 0 and m00 or m11) then
  425. i = 2
  426. end
  427. if i == 0 then
  428. local s = math.sqrt(m00 - m11 - m22 + 1)
  429. local recip = 0.5 / s
  430. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  431. elseif i == 1 then
  432. local s = math.sqrt(m11 - m22 - m00 + 1)
  433. local recip = 0.5 / s
  434. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  435. elseif i == 2 then
  436. local s = math.sqrt(m22 - m00 - m11 + 1)
  437. local recip = 0.5 / s
  438. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  439. end
  440. end
  441. end
  442. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  443. local xs, ys, zs = x + x, y + y, z + z
  444. local wx, wy, wz = w * xs, w * ys, w * zs
  445. local xx = x * xs
  446. local xy = x * ys
  447. local xz = x * zs
  448. local yy = y * ys
  449. local yz = y * zs
  450. local zz = z * zs
  451. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  452. end
  453. function QuaternionSlerp(a, b, t)
  454. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  455. local startInterp, finishInterp
  456. if cosTheta >= 1.0E-4 then
  457. if 1 - cosTheta > 1.0E-4 then
  458. local theta = math.acos(cosTheta)
  459. local invSinTheta = 1 / Sin(theta)
  460. startInterp = Sin((1 - t) * theta) * invSinTheta
  461. finishInterp = Sin(t * theta) * invSinTheta
  462. else
  463. startInterp = 1 - t
  464. finishInterp = t
  465. end
  466. elseif 1 + cosTheta > 1.0E-4 then
  467. local theta = math.acos(-cosTheta)
  468. local invSinTheta = 1 / Sin(theta)
  469. startInterp = Sin((t - 1) * theta) * invSinTheta
  470. finishInterp = Sin(t * theta) * invSinTheta
  471. else
  472. startInterp = t - 1
  473. finishInterp = t
  474. end
  475. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  476. end
  477. function rayCast(Position, Direction, Range, Ignore)
  478. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  479. end
  480. local RbxUtility = LoadLibrary("RbxUtility")
  481. local Create = RbxUtility.Create
  482.  
  483. function getRegion(point,range,ignore)
  484. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  485. end
  486.  
  487. function GetTorso(char)
  488. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  489. end
  490.  
  491. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  492. -------------------------------------------------------
  493. --Start Damage Function--
  494. -------------------------------------------------------
  495. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  496. if hit.Parent == nil then
  497. return
  498. end
  499. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  500. for _, v in pairs(hit.Parent:children()) do
  501. if v:IsA("Humanoid") then
  502. h = v
  503. end
  504. end
  505. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  506.  
  507. hit.Parent:FindFirstChild("Head"):BreakJoints()
  508. end
  509.  
  510. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  511. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  512. if hit.Parent.DebounceHit.Value == true then
  513. return
  514. end
  515. end
  516. if insta == true then
  517. hit.Parent:FindFirstChild("Head"):BreakJoints()
  518. end
  519. local c = Create("ObjectValue"){
  520. Name = "creator",
  521. Value = game:service("Players").LocalPlayer,
  522. Parent = h,
  523. }
  524. game:GetService("Debris"):AddItem(c, .5)
  525. if HitSound ~= nil and HitPitch ~= nil then
  526. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  527. end
  528. local Damage = math.random(minim, maxim)
  529. local blocked = false
  530. local block = hit.Parent:findFirstChild("Block")
  531. if block ~= nil then
  532. if block.className == "IntValue" then
  533. if block.Value > 0 then
  534. blocked = true
  535. block.Value = block.Value - 1
  536. print(block.Value)
  537. end
  538. end
  539. end
  540. if blocked == false then
  541. h.Health = h.Health - Damage
  542. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  543. else
  544. h.Health = h.Health - (Damage / 2)
  545. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  546. end
  547. if Type == "Knockdown" then
  548. local hum = hit.Parent.Humanoid
  549. hum.PlatformStand = true
  550. coroutine.resume(coroutine.create(function(HHumanoid)
  551. swait(1)
  552. HHumanoid.PlatformStand = false
  553. end), hum)
  554. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  555. local bodvol = Create("BodyVelocity"){
  556. velocity = angle * knockback,
  557. P = 5000,
  558. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  559. Parent = hit,
  560. }
  561. local rl = Create("BodyAngularVelocity"){
  562. P = 3000,
  563. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  564. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  565. Parent = hit,
  566. }
  567. game:GetService("Debris"):AddItem(bodvol, .5)
  568. game:GetService("Debris"):AddItem(rl, .5)
  569. elseif Type == "Normal" then
  570. local vp = Create("BodyVelocity"){
  571. P = 500,
  572. maxForce = Vector3.new(math.huge, 0, math.huge),
  573. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  574. }
  575. if knockback > 0 then
  576. vp.Parent = hit.Parent.Torso
  577. end
  578. game:GetService("Debris"):AddItem(vp, .5)
  579. elseif Type == "Up" then
  580. local bodyVelocity = Create("BodyVelocity"){
  581. velocity = Vector3.new(0, 20, 0),
  582. P = 5000,
  583. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  584. Parent = hit,
  585. }
  586. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  587. elseif Type == "DarkUp" then
  588. coroutine.resume(coroutine.create(function()
  589. for i = 0, 1, 0.1 do
  590. swait()
  591. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  592. end
  593. end))
  594. local bodyVelocity = Create("BodyVelocity"){
  595. velocity = Vector3.new(0, 20, 0),
  596. P = 5000,
  597. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  598. Parent = hit,
  599. }
  600. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  601. elseif Type == "Snare" then
  602. local bp = Create("BodyPosition"){
  603. P = 2000,
  604. D = 100,
  605. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  606. position = hit.Parent.Torso.Position,
  607. Parent = hit.Parent.Torso,
  608. }
  609. game:GetService("Debris"):AddItem(bp, 1)
  610. elseif Type == "Freeze" then
  611. local BodPos = Create("BodyPosition"){
  612. P = 50000,
  613. D = 1000,
  614. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  615. position = hit.Parent.Torso.Position,
  616. Parent = hit.Parent.Torso,
  617. }
  618. local BodGy = Create("BodyGyro") {
  619. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  620. P = 20e+003,
  621. Parent = hit.Parent.Torso,
  622. cframe = hit.Parent.Torso.CFrame,
  623. }
  624. hit.Parent.Torso.Anchored = true
  625. coroutine.resume(coroutine.create(function(Part)
  626. swait(1.5)
  627. Part.Anchored = false
  628. end), hit.Parent.Torso)
  629. game:GetService("Debris"):AddItem(BodPos, 3)
  630. game:GetService("Debris"):AddItem(BodGy, 3)
  631. end
  632. local debounce = Create("BoolValue"){
  633. Name = "DebounceHit",
  634. Parent = hit.Parent,
  635. Value = true,
  636. }
  637. game:GetService("Debris"):AddItem(debounce, Delay)
  638. c = Create("ObjectValue"){
  639. Name = "creator",
  640. Value = Player,
  641. Parent = h,
  642. }
  643. game:GetService("Debris"):AddItem(c, .5)
  644. end
  645. end
  646. -------------------------------------------------------
  647. --End Damage Function--
  648. -------------------------------------------------------
  649.  
  650. -------------------------------------------------------
  651. --Start Damage Function Customization--
  652. -------------------------------------------------------
  653. function ShowDamage(Pos, Text, Time, Color)
  654. local Rate = (1 / 30)
  655. local Pos = (Pos or Vector3.new(0, 0, 0))
  656. local Text = (Text or "")
  657. local Time = (Time or 2)
  658. local Color = (Color or Color3.new(255, 255, 1))
  659. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  660. EffectPart.Anchored = true
  661. local BillboardGui = Create("BillboardGui"){
  662. Size = UDim2.new(3, 0, 3, 0),
  663. Adornee = EffectPart,
  664. Parent = EffectPart,
  665. }
  666. local TextLabel = Create("TextLabel"){
  667. BackgroundTransparency = 1,
  668. Size = UDim2.new(1, 0, 1, 0),
  669. Text = Text,
  670. Font = "John Doe",
  671. TextColor3 = Color,
  672. TextScaled = true,
  673. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  674. Parent = BillboardGui,
  675. }
  676. game.Debris:AddItem(EffectPart, (Time))
  677. EffectPart.Parent = game:GetService("Workspace")
  678. delay(0, function()
  679. local Frames = (Time / Rate)
  680. for Frame = 1, Frames do
  681. wait(Rate)
  682. local Percent = (Frame / Frames)
  683. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  684. TextLabel.TextTransparency = Percent
  685. end
  686. if EffectPart and EffectPart.Parent then
  687. EffectPart:Destroy()
  688. end
  689. end)
  690. end
  691. -------------------------------------------------------
  692. --End Damage Function Customization--
  693. -------------------------------------------------------
  694.  
  695. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  696. for _, c in pairs(workspace:children()) do
  697. local hum = c:findFirstChild("Humanoid")
  698. if hum ~= nil then
  699. local head = c:findFirstChild("Head")
  700. if head ~= nil then
  701. local targ = head.Position - Part.Position
  702. local mag = targ.magnitude
  703. if magni >= mag and c.Name ~= plr.Name then
  704. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  705. end
  706. end
  707. end
  708. end
  709. end
  710.  
  711.  
  712. CFuncs = {
  713. Part = {
  714. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  715. local Part = Create("Part")({
  716. Parent = Parent,
  717. Reflectance = Reflectance,
  718. Transparency = Transparency,
  719. CanCollide = false,
  720. Locked = true,
  721. BrickColor = BrickColor.new(tostring(BColor)),
  722. Name = Name,
  723. Size = Size,
  724. Material = Material
  725. })
  726. RemoveOutlines(Part)
  727. return Part
  728. end
  729. },
  730. Mesh = {
  731. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  732. local Msh = Create(Mesh)({
  733. Parent = Part,
  734. Offset = OffSet,
  735. Scale = Scale
  736. })
  737. if Mesh == "SpecialMesh" then
  738. Msh.MeshType = MeshType
  739. Msh.MeshId = MeshId
  740. end
  741. return Msh
  742. end
  743. },
  744. Mesh = {
  745. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  746. local Msh = Create(Mesh)({
  747. Parent = Part,
  748. Offset = OffSet,
  749. Scale = Scale
  750. })
  751. if Mesh == "SpecialMesh" then
  752. Msh.MeshType = MeshType
  753. Msh.MeshId = MeshId
  754. end
  755. return Msh
  756. end
  757. },
  758. Weld = {
  759. Create = function(Parent, Part0, Part1, C0, C1)
  760. local Weld = Create("Weld")({
  761. Parent = Parent,
  762. Part0 = Part0,
  763. Part1 = Part1,
  764. C0 = C0,
  765. C1 = C1
  766. })
  767. return Weld
  768. end
  769. },
  770. Sound = {
  771. Create = function(id, par, vol, pit)
  772. coroutine.resume(coroutine.create(function()
  773. local S = Create("Sound")({
  774. Volume = vol,
  775. Pitch = pit or 1,
  776. SoundId = id,
  777. Parent = par or workspace
  778. })
  779. wait()
  780. S:play()
  781. game:GetService("Debris"):AddItem(S, 6)
  782. end))
  783. end
  784. },
  785. ParticleEmitter = {
  786. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  787. local fp = Create("ParticleEmitter")({
  788. Parent = Parent,
  789. Color = ColorSequence.new(Color1, Color2),
  790. LightEmission = LightEmission,
  791. Size = Size,
  792. Texture = Texture,
  793. Transparency = Transparency,
  794. ZOffset = ZOffset,
  795. Acceleration = Accel,
  796. Drag = Drag,
  797. LockedToPart = LockedToPart,
  798. VelocityInheritance = VelocityInheritance,
  799. EmissionDirection = EmissionDirection,
  800. Enabled = Enabled,
  801. Lifetime = LifeTime,
  802. Rate = Rate,
  803. Rotation = Rotation,
  804. RotSpeed = RotSpeed,
  805. Speed = Speed,
  806. VelocitySpread = VelocitySpread
  807. })
  808. return fp
  809. end
  810. }
  811. }
  812. function RemoveOutlines(part)
  813. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  814. end
  815. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  816. local Part = Create("Part")({
  817. formFactor = FormFactor,
  818. Parent = Parent,
  819. Reflectance = Reflectance,
  820. Transparency = Transparency,
  821. CanCollide = false,
  822. Locked = true,
  823. BrickColor = BrickColor.new(tostring(BColor)),
  824. Name = Name,
  825. Size = Size,
  826. Material = Material
  827. })
  828. RemoveOutlines(Part)
  829. return Part
  830. end
  831. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  832. local Msh = Create(Mesh)({
  833. Parent = Part,
  834. Offset = OffSet,
  835. Scale = Scale
  836. })
  837. if Mesh == "SpecialMesh" then
  838. Msh.MeshType = MeshType
  839. Msh.MeshId = MeshId
  840. end
  841. return Msh
  842. end
  843. function CreateWeld(Parent, Part0, Part1, C0, C1)
  844. local Weld = Create("Weld")({
  845. Parent = Parent,
  846. Part0 = Part0,
  847. Part1 = Part1,
  848. C0 = C0,
  849. C1 = C1
  850. })
  851. return Weld
  852. end
  853.  
  854.  
  855. -------------------------------------------------------
  856. --Start Effect Function--
  857. -------------------------------------------------------
  858. EffectModel = Instance.new("Model", char)
  859. Effects = {
  860. Block = {
  861. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  862. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  863. prt.Anchored = true
  864. prt.CFrame = cframe
  865. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  866. game:GetService("Debris"):AddItem(prt, 10)
  867. if Type == 1 or Type == nil then
  868. table.insert(Effects, {
  869. prt,
  870. "Block1",
  871. delay,
  872. x3,
  873. y3,
  874. z3,
  875. msh
  876. })
  877. elseif Type == 2 then
  878. table.insert(Effects, {
  879. prt,
  880. "Block2",
  881. delay,
  882. x3,
  883. y3,
  884. z3,
  885. msh
  886. })
  887. else
  888. table.insert(Effects, {
  889. prt,
  890. "Block3",
  891. delay,
  892. x3,
  893. y3,
  894. z3,
  895. msh
  896. })
  897. end
  898. end
  899. },
  900. Sphere = {
  901. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Cylinder",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. },
  918. Cylinder = {
  919. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  920. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  921. prt.Anchored = true
  922. prt.CFrame = cframe
  923. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  924. game:GetService("Debris"):AddItem(prt, 10)
  925. table.insert(Effects, {
  926. prt,
  927. "Cylinder",
  928. delay,
  929. x3,
  930. y3,
  931. z3,
  932. msh
  933. })
  934. end
  935. },
  936. Wave = {
  937. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  938. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. table.insert(Effects, {
  944. prt,
  945. "Cylinder",
  946. delay,
  947. x3 / 60,
  948. y3 / 60,
  949. z3 / 60,
  950. msh
  951. })
  952. end
  953. },
  954. Ring = {
  955. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  956. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  957. prt.Anchored = true
  958. prt.CFrame = cframe
  959. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  960. game:GetService("Debris"):AddItem(prt, 10)
  961. table.insert(Effects, {
  962. prt,
  963. "Cylinder",
  964. delay,
  965. x3,
  966. y3,
  967. z3,
  968. msh
  969. })
  970. end
  971. },
  972. Break = {
  973. Create = function(brickcolor, cframe, x1, y1, z1)
  974. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  975. prt.Anchored = true
  976. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  977. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  978. local num = math.random(10, 50) / 1000
  979. game:GetService("Debris"):AddItem(prt, 10)
  980. table.insert(Effects, {
  981. prt,
  982. "Shatter",
  983. num,
  984. prt.CFrame,
  985. math.random() - math.random(),
  986. 0,
  987. math.random(50, 100) / 100
  988. })
  989. end
  990. },
  991. Spiral = {
  992. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  993. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  994. prt.Anchored = true
  995. prt.CFrame = cframe
  996. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  997. game:GetService("Debris"):AddItem(prt, 10)
  998. table.insert(Effects, {
  999. prt,
  1000. "Cylinder",
  1001. delay,
  1002. x3,
  1003. y3,
  1004. z3,
  1005. msh
  1006. })
  1007. end
  1008. },
  1009. Push = {
  1010. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1011. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1012. prt.Anchored = true
  1013. prt.CFrame = cframe
  1014. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1015. game:GetService("Debris"):AddItem(prt, 10)
  1016. table.insert(Effects, {
  1017. prt,
  1018. "Cylinder",
  1019. delay,
  1020. x3,
  1021. y3,
  1022. z3,
  1023. msh
  1024. })
  1025. end
  1026. }
  1027. }
  1028. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1029. local fp = IT("Part")
  1030. fp.formFactor = formfactor
  1031. fp.Parent = parent
  1032. fp.Reflectance = reflectance
  1033. fp.Transparency = transparency
  1034. fp.CanCollide = false
  1035. fp.Locked = true
  1036. fp.BrickColor = brickcolor
  1037. fp.Name = name
  1038. fp.Size = size
  1039. fp.Position = tors.Position
  1040. RemoveOutlines(fp)
  1041. fp.Material = "SmoothPlastic"
  1042. fp:BreakJoints()
  1043. return fp
  1044. end
  1045.  
  1046. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1047. local mesh = IT(Mesh)
  1048. mesh.Parent = part
  1049. if Mesh == "SpecialMesh" then
  1050. mesh.MeshType = meshtype
  1051. if meshid ~= "nil" then
  1052. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1053. end
  1054. end
  1055. mesh.Offset = offset
  1056. mesh.Scale = scale
  1057. return mesh
  1058. end
  1059.  
  1060. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1061. local type = type
  1062. local rng = Instance.new("Part", char)
  1063. rng.Anchored = true
  1064. rng.BrickColor = color
  1065. rng.CanCollide = false
  1066. rng.FormFactor = 3
  1067. rng.Name = "Ring"
  1068. rng.Material = "Neon"
  1069. rng.Size = Vector3.new(1, 1, 1)
  1070. rng.Transparency = 0
  1071. rng.TopSurface = 0
  1072. rng.BottomSurface = 0
  1073. rng.CFrame = pos
  1074. local rngm = Instance.new("SpecialMesh", rng)
  1075. rngm.MeshType = MType
  1076. rngm.Scale = scale
  1077. local scaler2 = 1
  1078. if type == "Add" then
  1079. scaler2 = 1 * value
  1080. elseif type == "Divide" then
  1081. scaler2 = 1 / value
  1082. end
  1083. coroutine.resume(coroutine.create(function()
  1084. for i = 0, 10 / bonuspeed, 0.1 do
  1085. swait()
  1086. if type == "Add" then
  1087. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1088. elseif type == "Divide" then
  1089. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1090. end
  1091. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1092. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1093. end
  1094. rng:Destroy()
  1095. end))
  1096. end
  1097.  
  1098. function Eviscerate(dude)
  1099. if dude.Name ~= char then
  1100. local bgf = IT("BodyGyro", dude.Head)
  1101. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1102. local val = IT("BoolValue", dude)
  1103. val.Name = "IsHit"
  1104. local ds = coroutine.wrap(function()
  1105. dude:WaitForChild("Head"):BreakJoints()
  1106. wait(0.5)
  1107. target = nil
  1108. coroutine.resume(coroutine.create(function()
  1109. for i, v in pairs(dude:GetChildren()) do
  1110. if v:IsA("Accessory") then
  1111. v:Destroy()
  1112. end
  1113. if v:IsA("Humanoid") then
  1114. v:Destroy()
  1115. end
  1116. if v:IsA("CharacterMesh") then
  1117. v:Destroy()
  1118. end
  1119. if v:IsA("Model") then
  1120. v:Destroy()
  1121. end
  1122. if v:IsA("Part") or v:IsA("MeshPart") then
  1123. for x, o in pairs(v:GetChildren()) do
  1124. if o:IsA("Decal") then
  1125. o:Destroy()
  1126. end
  1127. end
  1128. coroutine.resume(coroutine.create(function()
  1129. v.Material = "Neon"
  1130. v.CanCollide = false
  1131. local PartEmmit1 = IT("ParticleEmitter", reye)
  1132. PartEmmit1.LightEmission = 1
  1133. PartEmmit1.Texture = "rbxassetid://"
  1134. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1135. PartEmmit1.Rate = 150
  1136. PartEmmit1.Lifetime = NumberRange.new(1)
  1137. PartEmmit1.Size = NumberSequence.new({
  1138. NumberSequenceKeypoint.new(0, 0.75, 0),
  1139. NumberSequenceKeypoint.new(1, 0, 0)
  1140. })
  1141. PartEmmit1.Transparency = NumberSequence.new({
  1142. NumberSequenceKeypoint.new(0, 0, 0),
  1143. NumberSequenceKeypoint.new(1, 1, 0)
  1144. })
  1145. PartEmmit1.Speed = NumberRange.new(0, 0)
  1146. PartEmmit1.VelocitySpread = 30000
  1147. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1148. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1149. local BodPoss = IT("BodyPosition", v)
  1150. BodPoss.P = 3000
  1151. BodPoss.D = 1000
  1152. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1153. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1154. v.Color = maincolor.Color
  1155. coroutine.resume(coroutine.create(function()
  1156. for i = 0, 49 do
  1157. swait(1)
  1158. v.Transparency = v.Transparency + 0.08
  1159. end
  1160. wait(0.5)
  1161. PartEmmit1.Enabled = false
  1162. wait(3)
  1163. v:Destroy()
  1164. dude:Destroy()
  1165. end))
  1166. end))
  1167. end
  1168. end
  1169. end))
  1170. end)
  1171. ds()
  1172. end
  1173. end
  1174.  
  1175. function FindNearestHead(Position, Distance, SinglePlayer)
  1176. if SinglePlayer then
  1177. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1178. end
  1179. local List = {}
  1180. for i, v in pairs(workspace:GetChildren()) do
  1181. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1182. table.insert(List, v)
  1183. end
  1184. end
  1185. return List
  1186. end
  1187.  
  1188. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1189. local type = type
  1190. local rng = Instance.new("Part", char)
  1191. rng.Anchored = true
  1192. rng.BrickColor = color
  1193. rng.CanCollide = false
  1194. rng.FormFactor = 3
  1195. rng.Name = "Ring"
  1196. rng.Material = "Neon"
  1197. rng.Size = Vector3.new(1, 1, 1)
  1198. rng.Transparency = 0
  1199. rng.TopSurface = 0
  1200. rng.BottomSurface = 0
  1201. rng.CFrame = pos
  1202. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1203. local rngm = Instance.new("SpecialMesh", rng)
  1204. rngm.MeshType = MType
  1205. rngm.Scale = Vector3.new(x1, y1, z1)
  1206. local scaler2 = 1
  1207. local speeder = FastSpeed
  1208. if type == "Add" then
  1209. scaler2 = 1 * value
  1210. elseif type == "Divide" then
  1211. scaler2 = 1 / value
  1212. end
  1213. coroutine.resume(coroutine.create(function()
  1214. for i = 0, 10 / bonuspeed, 0.1 do
  1215. swait()
  1216. if type == "Add" then
  1217. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1218. elseif type == "Divide" then
  1219. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1220. end
  1221. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1222. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1223. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1224. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1225. end
  1226. rng:Destroy()
  1227. end))
  1228. end
  1229.  
  1230. function SoulSteal(dude)
  1231. if dude.Name ~= char then
  1232. local bgf = IT("BodyGyro", dude.Head)
  1233. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1234. local val = IT("BoolValue", dude)
  1235. val.Name = "IsHit"
  1236. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1237. local soulst = coroutine.wrap(function()
  1238. local soul = Instance.new("Part",dude)
  1239. soul.Size = Vector3.new(1,1,1)
  1240. soul.CanCollide = false
  1241. soul.Anchored = false
  1242. soul.Position = torso.Position
  1243. soul.Transparency = 1
  1244. local PartEmmit1 = IT("ParticleEmitter", soul)
  1245. PartEmmit1.LightEmission = 1
  1246. PartEmmit1.Texture = "rbxassetid://"
  1247. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1248. PartEmmit1.Rate = 250
  1249. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1250. PartEmmit1.Size = NumberSequence.new({
  1251. NumberSequenceKeypoint.new(0, 1, 0),
  1252. NumberSequenceKeypoint.new(1, 0, 0)
  1253. })
  1254. PartEmmit1.Transparency = NumberSequence.new({
  1255. NumberSequenceKeypoint.new(0, 0, 0),
  1256. NumberSequenceKeypoint.new(1, 1, 0)
  1257. })
  1258. PartEmmit1.Speed = NumberRange.new(0, 0)
  1259. PartEmmit1.VelocitySpread = 30000
  1260. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1261. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1262. local BodPoss = IT("BodyPosition", soul)
  1263. BodPoss.P = 3000
  1264. BodPoss.D = 1000
  1265. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1266. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1267. wait(1.6)
  1268. soul.Touched:connect(function(hit)
  1269. if hit.Parent == char then
  1270. soul:Destroy()
  1271. end
  1272. end)
  1273. wait(1.2)
  1274. while soul do
  1275. swait()
  1276. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1277. BodPoss.Position = tors.Position
  1278. end
  1279. end)
  1280. soulst()
  1281. end
  1282. end
  1283. function FaceMouse()
  1284. local Cam = workspace.CurrentCamera
  1285. return {
  1286. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1287. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1288. }
  1289. end
  1290.  
  1291. BTAUNT = Instance.new("Sound", char.Head)
  1292. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=656235613"
  1293. BTAUNT.Volume = 19
  1294. BTAUNT.Pitch = 1
  1295. BTAUNT.Looped = true
  1296.  
  1297. BTAUNT2 = Instance.new("Sound", char)
  1298. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=922269475"
  1299. BTAUNT2.Volume = 20
  1300. BTAUNT2.Pitch = 1
  1301. BTAUNT2.Looped = true
  1302.  
  1303. BTAUNT3 = Instance.new("Sound", char)
  1304. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1305. BTAUNT3.Volume = 2
  1306. BTAUNT3.Pitch = 1
  1307. BTAUNT3.Looped = true
  1308.  
  1309. BTAUNT4 = Instance.new("Sound", char.Torso)
  1310. BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1311. BTAUNT4.Volume = 5
  1312. BTAUNT4.Pitch = 3
  1313. BTAUNT4.Looped = true
  1314.  
  1315. BTAUNT5 = Instance.new("Sound", char.Torso)
  1316. BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1317. BTAUNT5.Volume = 5
  1318. BTAUNT5.Pitch = 1
  1319. BTAUNT5.Looped = true
  1320.  
  1321. TEST = Instance.new("Sound", tors)
  1322. TEST.SoundId = "http://www.roblox.com/asset/?id=636494529"
  1323. TEST.Volume = 25
  1324. TEST.Pitch = 1
  1325. TEST.Looped = false
  1326. -------------------------------------------------------
  1327. --End Effect Function--
  1328. -------------------------------------------------------
  1329.  
  1330. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1331. local NEWMESH = IT(MESH)
  1332. if MESH == "SpecialMesh" then
  1333. NEWMESH.MeshType = MESHTYPE
  1334. if MESHID ~= "nil" and MESHID ~= "" then
  1335. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1336. end
  1337. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1338. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1339. end
  1340. end
  1341. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1342. NEWMESH.Scale = SCALE
  1343. NEWMESH.Parent = PARENT
  1344. return NEWMESH
  1345. end
  1346.  
  1347. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  1348. local NEWPART = IT("Part")
  1349. NEWPART.formFactor = FORMFACTOR
  1350. NEWPART.Reflectance = REFLECTANCE
  1351. NEWPART.Transparency = TRANSPARENCY
  1352. NEWPART.CanCollide = false
  1353. NEWPART.Locked = true
  1354. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1355. NEWPART.Name = NAME
  1356. NEWPART.Size = SIZE
  1357. NEWPART.Position = Torso.Position
  1358. NEWPART.Material = MATERIAL
  1359. NEWPART:BreakJoints()
  1360. NEWPART.Parent = PARENT
  1361. return NEWPART
  1362. end
  1363.  
  1364. function MakeForm(PART,TYPE)
  1365. local MSH = nil
  1366. if TYPE == "Cyl" then
  1367. MSH = IT("CylinderMesh",PART)
  1368. elseif TYPE == "Ball" then
  1369. MSH = IT("SpecialMesh",PART)
  1370. MSH.MeshType = "Sphere"
  1371. elseif TYPE == "Wedge" then
  1372. MSH = IT("SpecialMesh",PART)
  1373. MSH.MeshType = "Wedge"
  1374. elseif TYPE == "Block" then
  1375. MSH = IT("SpecialMesh",PART)
  1376. MSH.MeshType = "Brick"
  1377. end
  1378. return MSH
  1379. end
  1380.  
  1381. function Cso(ID, PARENT, VOLUME, PITCH)
  1382. local NSound = nil
  1383. coroutine.resume(coroutine.create(function()
  1384. NSound = IT("Sound", PARENT)
  1385. NSound.Volume = VOLUME
  1386. NSound.Pitch = PITCH
  1387. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1388. swait()
  1389. NSound:play()
  1390. game:GetService("Debris"):AddItem(NSound, 50)
  1391. end))
  1392. return NSound
  1393. end
  1394. function CameraEnshaking(Length, Intensity)
  1395. coroutine.resume(coroutine.create(function()
  1396. local intensity = 1 * Intensity
  1397. local rotM = 0.01 * Intensity
  1398. for i = 0, Length, 0.1 do
  1399. swait()
  1400. intensity = intensity - 0.05 * Intensity / Length
  1401. rotM = rotM - 5.0E-4 * Intensity / Length
  1402. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1403. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1404. end
  1405. hum.CameraOffset = Vector3.new(0, 0, 0)
  1406. end))
  1407. end
  1408.  
  1409.  
  1410. function Sink(position,radius)
  1411. for i,v in ipairs(workspace:GetChildren()) do
  1412. if v:FindFirstChild("Hit2By"..plr.Name) == nil then
  1413. local body = v:GetChildren()
  1414. for part = 1, #body do
  1415. if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  1416. if(body[part].Position - position).Magnitude < radius then
  1417. if v.ClassName == "Model" then
  1418. v:FindFirstChildOfClass("Humanoid").Name = "Humanoid"
  1419. if v:FindFirstChild("Humanoid") then
  1420. local defence = Instance.new("BoolValue",v)
  1421. defence.Name = ("Hit2By"..plr.Name)
  1422. if v.Humanoid.Health ~= 0 then
  1423. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1424. if TORS ~= nil then
  1425. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v)
  1426. coroutine.resume(coroutine.create(function()
  1427. if HITFLOOR2 ~= nil then
  1428. TORS.Anchored = true
  1429. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(TORS.Size.X*4,0,TORS.Size.X*4))
  1430. Hole2.Color = Color3.new(0,0,0)
  1431. local MESH = MakeForm(Hole2,"Cyl")
  1432. MESH.Scale = Vector3.new(0,1,0)
  1433. Hole2.CFrame = CF(HITPOS2)
  1434. for i = 1, 10 do
  1435. swait()
  1436. MESH.Scale = MESH.Scale + Vector3.new(0.1,0,0.1)
  1437. end
  1438. --Cso("160440683", v:FindFirstChild("Head"), 10, .8)
  1439. Cso("154955269", v:FindFirstChild("Head"), 10, 1)
  1440. repeat
  1441. swait()
  1442. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  1443. --MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0)
  1444. until TORS.Position.Y<position.Y-4
  1445. v:remove()
  1446. for i = 1, 10 do
  1447. swait()
  1448. MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1)
  1449. end
  1450. Hole2:remove()
  1451. end
  1452. end))
  1453. end
  1454. end
  1455. end
  1456. end
  1457. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1458. end
  1459. end
  1460. end
  1461. end
  1462. end
  1463. end
  1464. function getRegion(point,range,ignore)
  1465. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1466. end
  1467.  
  1468. function GetTorso(char)
  1469. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1470. end
  1471.  
  1472. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1473.  
  1474.  
  1475. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1476. local NSound = nil
  1477. coroutine.resume(coroutine.create(function()
  1478. NSound = Instance.new("Sound", PARENT)
  1479. NSound.Volume = VOLUME
  1480. NSound.Pitch = PITCH
  1481. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1482. swait()
  1483. NSound:play()
  1484. game:GetService("Debris"):AddItem(NSound, 10)
  1485. end))
  1486. return NSound
  1487. end
  1488.  
  1489. -------------------------------------------------------
  1490. --End Important Functions--
  1491. -------------------------------------------------------
  1492.  
  1493.  
  1494.  
  1495.  
  1496.  
  1497. -------------------------------------------------------
  1498. --Start Customization--
  1499. -------------------------------------------------------
  1500. local Player_Size = 1
  1501. if Player_Size ~= 1 then
  1502. root.Size = root.Size * Player_Size
  1503. tors.Size = tors.Size * Player_Size
  1504. hed.Size = hed.Size * Player_Size
  1505. ra.Size = ra.Size * Player_Size
  1506. la.Size = la.Size * Player_Size
  1507. rl.Size = rl.Size * Player_Size
  1508. ll.Size = ll.Size * Player_Size
  1509. ----------------------------------------------------------------------------------
  1510. rootj.Parent = root
  1511. neck.Parent = tors
  1512. RW.Parent = tors
  1513. LW.Parent = tors
  1514. RH.Parent = tors
  1515. LH.Parent = tors
  1516. ----------------------------------------------------------------------------------
  1517. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1518. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1519. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1520. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1521. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1522. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1523. ----------------------------------------------------------------------------------
  1524. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1525. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1526. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1527. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1528. --hat.Parent = Character
  1529. end
  1530. ----------------------------------------------------------------------------------
  1531. ----------------------------------------------------------------------------------
  1532. local equipped = false
  1533. local idle = 0
  1534. local change = 1
  1535. local val = 0
  1536. local toim = 0
  1537. local idleanim = 0.4
  1538. local sine = 0
  1539. local Sit = 1
  1540. ----------------------------------------------------------------------------------
  1541. hum.WalkSpeed = 8
  1542. hum.JumpPower = 57
  1543. hum.Animator.Parent = nil
  1544. ----------------------------------------------------------------------------------
  1545. local Hole = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(5,0,5))
  1546. local MESH = MakeForm(Hole,"Cyl")
  1547.  
  1548.  
  1549. -------------------------------------------------------
  1550. --End Customization--
  1551. -------------------------------------------------------
  1552. local Blobby = Instance.new("Part", char)
  1553. Blobby.Name = "Blob"
  1554. Blobby.CanCollide = false
  1555. Blobby.BrickColor = BrickColor.new("Deep orange")
  1556. Blobby.Transparency = 0
  1557. Blobby.Material = "Neon"
  1558. Blobby.Size = Vector3.new(1, 1, 2)
  1559. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1560. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1561.  
  1562. local Weld = Instance.new("Weld", Blobby)
  1563. Weld.Part0 = la
  1564. Weld.Part1 = Blobby
  1565. Weld.C1 = CFrame.new(-0.1, 1.5, -0.2)
  1566. Weld.C0 = CFrame.Angles(Rad(0),500,0)
  1567.  
  1568. local M2 = Instance.new("SpecialMesh")
  1569. M2.Parent = Blobby
  1570. M2.MeshId = "rbxassetid://430270023"
  1571. M2.Scale = Vector3.new(0.015, 0.015, 0.015)
  1572.  
  1573. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1574. naeeym2.AlwaysOnTop = true
  1575. naeeym2.Size = UDim2.new(5,35,2,15)
  1576. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1577. naeeym2.Adornee = hed
  1578. naeeym2.Name = "Name"
  1579. --naeeym2.PlayerToHideFrom = Player
  1580. local tecks2 = Instance.new("TextLabel",naeeym2)
  1581. tecks2.BackgroundTransparency = 1
  1582. tecks2.TextScaled = true
  1583. tecks2.BorderSizePixel = 0
  1584. tecks2.Text = "Fight Me"
  1585. tecks2.Font = Enum.Font.Bodoni
  1586. tecks2.TextSize = 30
  1587. tecks2.TextStrokeTransparency = 0
  1588. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1589. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1590. tecks2.Size = UDim2.new(1,0,0.5,0)
  1591. tecks2.Parent = naeeym2]]
  1592. ----------------------------------------------------------------------------------
  1593. local AddInstance = function(Object, ...)
  1594. local Obj = Instance.new(Object)
  1595. for i,v in next,(...) do
  1596. Obj[i] = v
  1597. end
  1598. return Obj
  1599. end
  1600. ----------------------------------------------------
  1601. i_new = Instance.new
  1602.  
  1603. function nooutline(part)
  1604. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1605. end
  1606. function perts(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1607. local fp=it("Part")
  1608. fp.formFactor=formfactor
  1609. fp.Parent=parent
  1610. fp.Reflectance=reflectance
  1611. fp.Transparency=transparency
  1612. fp.CanCollide=false
  1613. fp.Locked=true
  1614. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1615. fp.Name=name
  1616. fp.Size=size
  1617. fp.Position=Character.Torso.Position
  1618. nooutline(fp)
  1619. fp.Material=material
  1620. fp:BreakJoints()
  1621. return fp
  1622. end
  1623.  
  1624. function mush(Mesh,part,meshtype,meshid,offset,scale)
  1625. local mush=it(Mesh)
  1626. mush.Parent=part
  1627. if Mesh=="SpecialMesh" then
  1628. mush.MeshType=meshtype
  1629. mush.MeshId=meshid
  1630. end
  1631. mush.Offset=offset
  1632. mush.Scale=scale
  1633. return mush
  1634. end
  1635.  
  1636. function wald2(parent,part0,part1,c0,c1)
  1637. local wald2=it("Weld")
  1638. wald2.Parent=parent
  1639. wald2.Part0=part0
  1640. wald2.Part1=part1
  1641. wald2.C0=c0
  1642. wald2.C1=c1
  1643. return wald2
  1644. end
  1645.  
  1646. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1647. local mesh = i_new(Mesh)
  1648. mesh.Parent = part
  1649. if Mesh == "SpecialMesh" then
  1650. mesh.MeshType = meshtype
  1651. mesh.MeshId = meshid
  1652. end
  1653. mesh.Offset = offset
  1654. mesh.Scale = scale
  1655. return mesh
  1656. end
  1657.  
  1658. Head.Transparency = 1
  1659.  
  1660. local _Face = Instance.new("Part",Head)
  1661. _Face.Name = "_Face"
  1662. _Face.Shape = Enum.PartType.Block
  1663. _Face.CanCollide = false
  1664. _Face.Color = Color3.new(0,0,0)
  1665. _Face.Transparency = 1
  1666. _Face.Material = "SmoothPlastic"
  1667. _Face.Size = Vector3.new(1.95, 1.85, 1.85)
  1668. _Face.TopSurface = Enum.SurfaceType.Smooth
  1669. _Face.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Face)
  1670. Weld.Part0 = Head
  1671. Weld.Part1 = _Face
  1672. Weld.C1 = CFrame.new(0,-0.3,-0.186)
  1673. _FaceMesh = Instance.new("SpecialMesh",_Face)
  1674. _FaceMesh.MeshType = "Sphere"
  1675. _FaceMesh.Scale = Vector3.new(1,1,1)
  1676.  
  1677. Eyes = Instance.new("Decal",_Face)
  1678. Eyes.Texture = "rbxassetid://0"
  1679.  
  1680. Mouth = Instance.new("Decal",_Face)
  1681. Mouth.Texture = "rbxassetid://701702243"
  1682.  
  1683. Mouth.Color3 = Color3.new(1,0.8,0)
  1684.  
  1685.  
  1686. local Right_Arm = Character:FindFirstChild("Right Arm")
  1687. local Left_Arm = Character:FindFirstChild("Left Arm")
  1688. local Right_Leg = Character:FindFirstChild("Right Leg")
  1689. local Left_Leg = Character:FindFirstChild("Left Leg")
  1690. local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
  1691. local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
  1692. local Right_Hip = Torso:FindFirstChild("Right Hip")
  1693. local Left_Hip = Torso:FindFirstChild("Left Hip")
  1694.  
  1695. Clothes = Instance.new("Model",Character)
  1696. Clothes.Name = "Clothing"
  1697.  
  1698. local _Head = Instance.new("Part",Head)
  1699. _Head.Name = "_Head"
  1700. _Head.Shape = Enum.PartType.Block
  1701. _Head.CanCollide = false
  1702. _Head.Color = Color3.new(0,0,0)
  1703. _Head.Transparency = 0
  1704. _Head.Material = "Metal"
  1705. _Head.Size = Vector3.new(1.6, 1.5, 1.4)
  1706. _Head.TopSurface = Enum.SurfaceType.Smooth
  1707. _Head.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Head)
  1708. Weld.Part0 = Head
  1709. Weld.Part1 = _Head
  1710. Weld.C1 = CFrame.new(0,-0.3,0)
  1711. _HeadMesh = Instance.new("SpecialMesh",_Head)
  1712. _HeadMesh.MeshType = "head"
  1713. _HeadMesh.Scale = Vector3.new(1,1,1)
  1714.  
  1715. local _Head2 = Instance.new("Part",Head)
  1716. _Head2.Name = "_Head2"
  1717. _Head2.Shape = Enum.PartType.Block
  1718. _Head2.CanCollide = false
  1719. _Head2.Color = Color3.new(0,0,0)
  1720. _Head2.Transparency = 0
  1721. _Head2.Material = "Metal"
  1722. _Head2.Size = Vector3.new(1.4, 1.2, 1)
  1723. _Head2.TopSurface = Enum.SurfaceType.Smooth
  1724. _Head2.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Head2)
  1725. Weld.Part0 = Head
  1726. Weld.Part1 = _Head2
  1727. Weld.C1 = CFrame.new(0,-0.2,0.2)
  1728. _HeadMesh = Instance.new("SpecialMesh",_Head2)
  1729. _HeadMesh.MeshType = "head"
  1730. _HeadMesh.Scale = Vector3.new(1,1,1)
  1731.  
  1732. local Horn = Instance.new("Part",Head)
  1733. Horn.Name = "Horn"
  1734. Horn.Shape = Enum.PartType.Ball
  1735. Horn.CanCollide = false
  1736. Horn.Color = Color3.new(0,0,0)
  1737. Horn.Transparency = 0
  1738. Horn.Material = "SmoothPlastic"
  1739. Horn.Size = Vector3.new(0.1, 0.1, 0.1)
  1740. Horn.TopSurface = Enum.SurfaceType.Smooth
  1741. Horn.BottomSurface = Enum.SurfaceType.Smooth
  1742. local Weld = Instance.new("Weld", Horn)
  1743. Weld.Part0 = Head
  1744. Weld.Part1 = Horn
  1745. Weld.C1 = CFrame.new(-1.05,-0.6,0.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),math.rad(5),math.rad(-15))
  1746. HornMesh = Instance.new("FileMesh",Horn)
  1747. HornMesh.MeshId = "http://www.roblox.com/asset/?id="
  1748. HornMesh.Scale = Vector3.new(1,0.8,0.8)
  1749.  
  1750. local Horn = Instance.new("Part",Head)
  1751. Horn.Name = "Horn"
  1752. Horn.Shape = Enum.PartType.Ball
  1753. Horn.CanCollide = false
  1754. Horn.Color = Color3.new(0,0,0)
  1755. Horn.Transparency = 0
  1756. Horn.Material = "SmoothPlastic"
  1757. Horn.Size = Vector3.new(0.1, 0.1, 0.1)
  1758. Horn.TopSurface = Enum.SurfaceType.Smooth
  1759. Horn.BottomSurface = Enum.SurfaceType.Smooth
  1760. local Weld = Instance.new("Weld", Horn)
  1761. Weld.Part0 = Head
  1762. Weld.Part1 = Horn
  1763. Weld.C1 = CFrame.new(-1.05,-0.6,-0.1)*CFrame.fromEulerAnglesXYZ(math.rad(5),math.rad(175),math.rad(15))
  1764. HornMesh = Instance.new("FileMesh",Horn)
  1765. HornMesh.MeshId = "http://www.roblox.com/asset/?id="
  1766. HornMesh.Scale = Vector3.new(1,0.8,0.8)
  1767.  
  1768.  
  1769.  
  1770. local Reaper2 = AddInstance("Part",{
  1771. Parent = tors,
  1772. CFrame = tors.CFrame,
  1773. formFactor = "Symmetric",
  1774. Size = Vector3.new(0.462, 1.403, 2.495),
  1775. CanCollide = false,
  1776. TopSurface = "Smooth",
  1777. BottomSurface = "Smooth",
  1778. Locked = true,
  1779. })
  1780. local Weld = AddInstance("Weld",{
  1781. Parent = Reaper2,
  1782. Part0 = tors,
  1783. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1784. Part1 = Reaper2,
  1785. })
  1786. local Mesh = AddInstance("SpecialMesh",{
  1787. Parent = Reaper2,
  1788. MeshId = "rbxassetid://",
  1789. TextureId = "rbxassetid://0",
  1790. Scale = Vector3.new(1.8, 1, 1.7),
  1791. VertexColor = Vector3.new(0, 0, 0),
  1792. })
  1793.  
  1794.  
  1795. local Blobby = Instance.new("Part", char)
  1796. Blobby.Name = "Blob"
  1797. Blobby.CanCollide = false
  1798. Blobby.BrickColor = BrickColor.new("Deep orange")
  1799. Blobby.Transparency = 0
  1800. Blobby.Material = "Neon"
  1801. Blobby.Size = Vector3.new(1, 1, 2)
  1802. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1803. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1804.  
  1805. local Weld = Instance.new("Weld", Blobby)
  1806. Weld.Part0 = tors
  1807. Weld.Part1 = Blobby
  1808. Weld.C1 = CFrame.new(0, -0.8, 0.7)
  1809. Weld.C0 = CFrame.Angles(Rad(0),0,0.2)
  1810.  
  1811. local M2 = Instance.new("SpecialMesh")
  1812. M2.Parent = Blobby
  1813. M2.MeshId = "rbxassetid://"
  1814. M2.Scale = Vector3.new(0.005, 0.005, 0.005)
  1815.  
  1816. local Particle = IT("ParticleEmitter",nil)
  1817. Particle.Enabled = false
  1818. --Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1819. Particle.LightEmission = 0.5
  1820. Particle.Rate = 150
  1821. Particle.ZOffset = 1
  1822. Particle.Rotation = NumberRange.new(-180, 180)
  1823. Particle.RotSpeed = NumberRange.new(-180, 180)
  1824. Particle.Texture = "http://www.roblox.com/asset/?id="
  1825. Particle.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
  1826.  
  1827. function ParticleEmitter(Table)
  1828. local PRTCL = Particle:Clone()
  1829. local Speed = Table.Speed or 5
  1830. local Drag = Table.Drag or 0
  1831. local Size1 = Table.Size1 or 1
  1832. local Size2 = Table.Size2 or 5
  1833. local Lifetime1 = Table.Lifetime1 or 1
  1834. local Lifetime2 = Table.Lifetime2 or 1.5
  1835. local Parent = Table.Parent or tors
  1836. local Emit = Table.Emit or 100
  1837. local Offset = Table.Offset or 360
  1838. local Acel = Table.Acel or Vector3.new(0,-50,0)
  1839. local Enabled = Table.Enabled or false
  1840. PRTCL.Parent = Parent
  1841. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1842. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1843. PRTCL.Speed = NumberRange.new(Speed)
  1844. PRTCL.VelocitySpread = Offset
  1845. PRTCL.Drag = Drag
  1846. PRTCL.Acceleration = Acel
  1847. if Enabled == false then
  1848. PRTCL:Emit(Emit)
  1849. game:GetService("Debris"):AddItem(PRTCL,Lifetime2)
  1850. else
  1851. PRTCL.Enabled = true
  1852. end
  1853. return PRTCL
  1854. end
  1855. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = rl, Emit = 900, Offset = 360, Enabled = true})
  1856. --PRT.LockedToPart = true
  1857. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = ll, Emit = 900, Offset = 360, Enabled = true})
  1858. --PRT.LockedToPart = true
  1859. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = tors, Emit = 900, Offset = 360, Enabled = true})
  1860. --PRT.LockedToPart = true
  1861. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = ra, Emit = 900, Offset = 360, Enabled = true})
  1862. --PRT.LockedToPart = true
  1863. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = la, Emit = 900, Offset = 360, Enabled = true})
  1864. --PRT.LockedToPart = true
  1865.  
  1866.  
  1867. char.Torso.roblox.Texture = "http://www.roblox.com/asset/?id="
  1868.  
  1869. leg1 = Instance.new("SpecialMesh", LeftLeg)
  1870. leg1.MeshType = "FileMesh"
  1871. leg1.Scale = Vector3.new(1, 1, 1)
  1872. leg1.MeshId,leg1.TextureId = 'http://www.roblox.com/asset/?id=2828256740','http://www.roblox.com/asset/?id=2828256740'
  1873.  
  1874. leg2 = Instance.new("CharacterMesh",Character)
  1875. leg2.MeshId = 2828256740
  1876. leg2.BodyPart = "RightLeg"
  1877.  
  1878. torso1 = Instance.new("CharacterMesh",Character)
  1879. torso1.MeshId = 12221758
  1880. torso1.BodyPart = "Torso"
  1881.  
  1882. arm1 = Instance.new("CharacterMesh",Character)
  1883. arm1.MeshId = 2828256740
  1884. arm1.BodyPart = "LeftArm"
  1885.  
  1886. arm2 = Instance.new("CharacterMesh",Character)
  1887. arm2.MeshId = 2828256740
  1888. arm2.BodyPart = "RightArm"
  1889.  
  1890.  
  1891. -------------------------------------------------------
  1892. wait(1)
  1893. plr = game.Players.LocalPlayer
  1894. char = plr.Character
  1895. mouse = plr:GetMouse()
  1896. whitecolor = Color3.new(255,255,1)
  1897. epicmode = false
  1898. normal = true
  1899. for i,v in pairs(char:GetChildren()) do
  1900. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1901. v:Destroy()
  1902. end
  1903. end
  1904. local shirt = Instance.new("Shirt",char)
  1905. shirt.ShirtTemplate = "rbxassetid://0"
  1906. local pants = Instance.new("Pants",char)
  1907. pants.PantsTemplate = "rbxassetid://"
  1908. local bdycolors = char["Body Colors"]
  1909. bdycolors.HeadColor3 = whitecolor
  1910. bdycolors.LeftArmColor3 = whitecolor
  1911. bdycolors.LeftLegColor3 = whitecolor
  1912. bdycolors.RightArmColor3 = whitecolor
  1913. bdycolors.RightLegColor3 = whitecolor
  1914. bdycolors.TorsoColor3 = whitecolor
  1915. for i,v in pairs(char:GetChildren()) do
  1916. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1917. v:Destroy()
  1918. end
  1919. end
  1920.  
  1921.  
  1922. local BC = Character["Body Colors"]
  1923. BC.HeadColor = BrickColor.new("Bright yellow")
  1924. BC.LeftArmColor = BrickColor.new("Cool yellow")
  1925. BC.LeftLegColor = BrickColor.new("Medium blue")
  1926. BC.RightArmColor = BrickColor.new("Cool yellow")
  1927. BC.RightLegColor = BrickColor.new("Medium blue")
  1928. BC.TorsoColor = BrickColor.new("Bright yellow")
  1929. -------------------------------------------------------
  1930. --Start Attacks N Stuff--
  1931. -------------------------------------------------------
  1932.  
  1933.  
  1934. local naeeym2 = Instance.new("BillboardGui",char)
  1935. naeeym2.AlwaysOnTop = true
  1936. naeeym2.Size = UDim2.new(5,35,2,35)
  1937. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1938. naeeym2.Adornee = hed
  1939. naeeym2.Name = "Name"
  1940.  
  1941. local tecks2 = Instance.new("TextLabel",naeeym2)
  1942. tecks2.BackgroundTransparency = 1
  1943. tecks2.TextScaled = true
  1944. tecks2.BorderSizePixel = 0
  1945. tecks2.Text = "John Doe"
  1946. tecks2.Font = "Antique"
  1947. tecks2.TextSize = 30
  1948. tecks2.TextStrokeTransparency = 0
  1949. tecks2.TextColor3 = BrickColor.new('Institutional white').Color
  1950. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1951. tecks2.Size = UDim2.new(1,0,0.5,0)
  1952. tecks2.Parent = naeeym2
  1953. textfag = tecks2
  1954. tecks2.Text = "John Doe"
  1955. BTAUNT2:Play()
  1956. coroutine.resume(coroutine.create(function()
  1957. while textfag ~= nil do
  1958. swait()
  1959. textfag.Position = UDim2.new(math.random(-0.1,0.1),math.random(-3,3),.05,math.random(-3,3))
  1960. textfag.Rotation = math.random(-0.1,0.1)
  1961. end
  1962. end))
  1963.  
  1964. function CreateMagicCircle()
  1965. local sinkhole = IT("Part")
  1966. sinkhole.Size = Vector3.new(0,0,0)
  1967. sinkhole.Parent = EffectModel
  1968. sinkhole.Material = "Plastic"
  1969. sinkhole.Color = Color3.new(0,0,0)
  1970. sinkhole.Anchored = true
  1971. sinkhole.CanCollide = false
  1972. sinkhole.Transparency = 1
  1973. local decal = IT("Decal",sinkhole)
  1974. decal.Face = "Top"
  1975. decal.Texture = "http://www.roblox.com/asset/?id=845483336"
  1976. local decal2 = IT("Decal",sinkhole)
  1977. decal2.Face = "Bottom"
  1978. decal2.Texture = "http://www.roblox.com/asset/?id=2025608249"
  1979. return sinkhole
  1980. end
  1981. function AoEKill(position,radius)
  1982. for i,v in ipairs(workspace:GetChildren()) do
  1983. if v:FindFirstChild("HitBy"..plr.Name) == nil then
  1984. local body = v:GetChildren()
  1985. for part = 1, #body do
  1986. if(v:FindFirstChild("HitBy"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  1987. if(body[part].Position - position).Magnitude < radius then
  1988. if v.ClassName == "Model" then
  1989. if v:FindFirstChild("Humanoid") then
  1990. if v.Humanoid.Health ~= 0 then
  1991. if body[part].Position.Y < position.Y+12 then
  1992. print("Got "..v.Name)
  1993. local defence = Instance.new("BoolValue",v)
  1994. defence.Name = ("HitBy"..plr.Name)
  1995. game:GetService("Debris"):AddItem(defence, 0.01)
  1996. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1997. local HEAD = v:FindFirstChild("Head")
  1998. HEAD:Remove()
  1999. end
  2000. end
  2001. end
  2002. end
  2003. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2004. end
  2005. end
  2006. end
  2007. end
  2008. end
  2009. end
  2010. function Die()
  2011. attack = true
  2012. for i = 1, 45 do
  2013. swait()
  2014. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2015. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2016. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2017. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(165), math.rad(0), math.rad(10)), 0.1)
  2018. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-165), math.rad(0), math.rad(-10)), 0.3)
  2019. for _,v in next, char:GetDescendants() do
  2020. if(v:IsA'DataModelMesh')then
  2021. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  2022. end
  2023. end
  2024. end
  2025. for _,v in next, char:GetDescendants() do
  2026. if(v:IsA'DataModelMesh')then
  2027. v.Offset = Vector3.new(0,0,0)
  2028. end
  2029. end
  2030. for i = 1, 15 do
  2031. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2032. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2033. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2034. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1)
  2035. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-0), math.rad(0), math.rad(-90)), 0.3)
  2036. swait()
  2037. end
  2038. local RING = CreateMagicCircle()
  2039. RING.CFrame = CF(root.Position)*CF(0,-2.8,0)
  2040. for i = 1, 200 do
  2041. swait()
  2042. RING.CFrame = RING.CFrame * angles(Rad(0),Rad(i/15),Rad(0))
  2043. RING.Size = RING.Size + Vector3.new(.6,0,.6)
  2044. end
  2045. AoEKill(RING.Position,RING.Size.X/2)
  2046. coroutine.resume(coroutine.create(function()
  2047. swait(75)
  2048. for i = 1, 50 do
  2049. swait()
  2050. RING.CFrame = RING.CFrame * angles(Rad(0),Rad(-i/2),Rad(0))
  2051. RING.Size = RING.Size - Vector3.new(4,0,4)
  2052. end
  2053. RING:remove()
  2054. end))
  2055. attack = false
  2056. end
  2057. function sammyvoice()
  2058. print('>:3')
  2059. attack = true
  2060. hum.WalkSpeed = 0
  2061. TEST:Remove()
  2062. TEST:Play()
  2063. BTAUNT:stop()
  2064. repeat
  2065. for i = 0,4,0.1 do
  2066. swait()
  2067. TEST.Parent = tors
  2068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2069. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2070. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2071. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2072. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2073. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2074. end
  2075. until TEST.Playing == false
  2076. TEST:Stop()
  2077. TEST:Play()
  2078. TEST:Remove()
  2079. BTAUNT:play()
  2080. attack = false
  2081. hum.WalkSpeed = 16
  2082. end
  2083. function InkyWarp()
  2084. attack = true
  2085. attack = true
  2086. root.Anchored = true
  2087. for i = 0, 4, 0.1 do
  2088. swait()
  2089. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2091. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2092. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2093. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2094. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2095. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2096. end
  2097. for i = 0, 2, 0.1 do
  2098. swait()
  2099. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, -15 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2101. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2102. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2103. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2104. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2105. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2106. end
  2107. for i = 1, 50 do
  2108. end
  2109. for i = 0, 4, 0.1 do
  2110. swait()
  2111. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2113. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2114. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2115. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2116. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2117. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2118. end
  2119. attack = false
  2120. hum.WalkSpeed = 16
  2121. root.Anchored = false
  2122. end
  2123. function dead()
  2124. attack = true
  2125. hum.WalkSpeed = 8
  2126. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2127. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2128. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2129. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2130. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2131. coroutine.resume(coroutine.create(function()
  2132. while textfag ~= nil do
  2133. swait()
  2134. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2135. textfag.Rotation = math.random(-3,3)
  2136. end
  2137. end))
  2138. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2139. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2140. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2141. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2142. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2143. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2144.  
  2145. Effects.Ring.Create(BrickColor.new("Institutional black"), tors.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  2146. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2147. if v:FindFirstChild("Head") then
  2148. Eviscerate(v)
  2149. end
  2150. end
  2151. attack = false
  2152. end
  2153. function Chain2()
  2154. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2155. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2156. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2157. local HEAD = HUM.Parent:FindFirstChild("Head")
  2158. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2159. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2160. if HEAD and TORSO and HUM.Health > 0 then
  2161. local GYRO = IT("BodyGyro",root)
  2162. GYRO.D = 275
  2163. GYRO.P = 20000
  2164. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2165. attack = true
  2166. hum.WalkSpeed = 0
  2167. local hit,pos,hummie;
  2168. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2169. Hook2.Transparency = 1
  2170. local A2 = NewInstance("Attachment",Hook2)
  2171. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2172. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://24419398",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2173. for i = 0, 2.3, .1 do
  2174. swait()
  2175. GYRO.cframe = CF(root.Position,TORSO.Position)
  2176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2177. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2178. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2179. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2180. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2181. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2182. end
  2183. for i = 0, 5, .1 do
  2184. if(hit)then break end
  2185. swait()
  2186. GYRO.cframe = CF(root.Position,TORSO.Position)
  2187. Hook2.CFrame = TORSO.CFrame
  2188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2189. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2190. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2191. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2192. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2193. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2194. end
  2195. chatfunc("your soul is mine.", BrickColor.new("Really black").Color)
  2196. wait(3)
  2197. Cso("464600985", ra, 5, .8)
  2198. GYRO:remove()
  2199. TORSO:BreakJoints()
  2200. for i = 0, 6, .1 do
  2201. swait()
  2202. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2203. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2204. end
  2205. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2206. break
  2207. end
  2208. Chain2.TextureLength = 4
  2209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2210. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2211. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2212. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2213. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2214. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2215. end
  2216. hum.WalkSpeed = 16
  2217. attack = false
  2218. Hook2:Destroy()
  2219. end
  2220. end
  2221. end
  2222.  
  2223. function Taunt2()
  2224. attack = true
  2225. hum.WalkSpeed = 0
  2226. BTAUNT3:Stop()
  2227. BTAUNT:Stop()
  2228. Cso("982463837", hed, 10, 1)
  2229. for i = 0, 2, 0.1 do
  2230. swait()
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(20), Rad(Mrandom(-15, 25))), 0.1)
  2233. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(20)), 0.1)
  2234. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-20)), 0.1)
  2235. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2237. end
  2238. for i = 0, 6, 0.1 do
  2239. swait()
  2240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.7 * Player_Size) * angles(Rad(30), Rad(0), Rad(0)), 0.1)
  2241. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(30), Rad(Mrandom(-45, 25))), 0.1)
  2242. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.07 * Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(35)), 0.1)
  2243. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, 0.07 * Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-30)), 0.1)
  2244. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2245. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2246. end
  2247. attack = false
  2248. hum.WalkSpeed = 8
  2249. end
  2250.  
  2251. function Taunt()
  2252. BTAUNT2:Stop()
  2253. BTAUNT3:Stop()
  2254. attack = true
  2255. hum.WalkSpeed = 0
  2256. Cso("982463837", hed, 10, 1)
  2257. for i = 0, 2, 0.1 do
  2258. swait()
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  2260. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(20), Rad(Mrandom(-15, 25))), 0.1)
  2261. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(20)), 0.1)
  2262. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-20)), 0.1)
  2263. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2264. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2265. end
  2266. for i = 0, 6, 0.1 do
  2267. swait()
  2268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.7 * Player_Size) * angles(Rad(30), Rad(0), Rad(0)), 0.1)
  2269. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(30), Rad(Mrandom(-45, 25))), 0.1)
  2270. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.07 * Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(35)), 0.1)
  2271. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, 0.07 * Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-30)), 0.1)
  2272. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2273. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2274. end
  2275. attack = false
  2276. hum.WalkSpeed = 49
  2277. BTAUNT:Play()
  2278. end
  2279.  
  2280. function Taunt3()
  2281. BTAUNT2:Stop()
  2282. BTAUNT:Stop()
  2283. attack = true
  2284. hum.WalkSpeed = 0
  2285. Cso("982463837", hed, 10, 1)
  2286. for i = 0, 2, 0.1 do
  2287. swait()
  2288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  2289. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(20), Rad(Mrandom(-15, 25))), 0.1)
  2290. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(20)), 0.1)
  2291. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-20)), 0.1)
  2292. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2293. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2294. end
  2295. for i = 0, 6, 0.1 do
  2296. swait()
  2297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.7 * Player_Size) * angles(Rad(30), Rad(0), Rad(0)), 0.1)
  2298. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(30), Rad(Mrandom(-45, 25))), 0.1)
  2299. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.07 * Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(35)), 0.1)
  2300. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, 0.07 * Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-30)), 0.1)
  2301. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2302. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2303. end
  2304. attack = false
  2305. hum.WalkSpeed = 49
  2306. BTAUNT3:Play()
  2307. end
  2308.  
  2309. function THUNDERCLAP()
  2310. attack = true
  2311. for i = 0, 15, 0.1 do
  2312. swait()
  2313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2314. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2315. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2316. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2317. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2318. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2319. end
  2320. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2321. for i = 0, 7, 0.1 do
  2322. swait()
  2323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2324. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2325. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2326. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2327. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  2328. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  2329. end
  2330.  
  2331. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  2332. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  2333. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  2334. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  2335. if v:FindFirstChild("Head") then
  2336. Eviscerate(v)
  2337. end
  2338. end
  2339. CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
  2340. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
  2341. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  2342. for i = 0, 7, 0.1 do
  2343. swait()
  2344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2345. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2346. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2347. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2348. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  2349. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  2350. end
  2351. attack = false
  2352. end
  2353.  
  2354. function eee()
  2355. attack = true
  2356. BTAUNT:Stop()
  2357. wait(0.8)
  2358. BTAUNT5:Play()
  2359. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2360.  
  2361. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2362. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2363. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2364.  
  2365. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2366. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2367. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2368. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2369. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2370. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2371. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2372. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2373. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2374. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2375. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2376. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2377. for i = 0, 30, 0.1 do
  2378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2379. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0 - 255.45 * i)), 0.15)
  2380. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2381. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2382. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.4 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20 - 6.5 * Sin(sine / 22)), Rad(-20 - 6.5 * Sin(sine / 22)), Rad(13)), 0.1)
  2383. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.4 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 6.5 * Sin(sine / 22)), Rad(20 - 6.5 * Sin(sine / 22)), Rad(-13)), 0.1)
  2384. end
  2385. for i = 0, 30, 0.1 do
  2386. swait()
  2387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.5 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65))), 0.08)
  2388. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2389. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.7 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65)), Rad(10 + Mrandom(-65,65))), 0.08)
  2390. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65)), Rad(70 + Mrandom(-65,65))), 0.08)
  2391. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170 + 4.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(0 + 4.5 * Sin(sine / 5) + Mrandom(-35,35)), Rad(-25 + 4.5 * Sin(sine / 5) + Mrandom(-65,65))), 0.08)
  2392. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170 - 4.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(0 - 4.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(25 - 4.5 * Sin(sine / 5) + Mrandom(-65,65))), 0.08)
  2393. end
  2394. BTAUNT5:Stop()
  2395. Cso("199978176", hed, 10, 1)
  2396. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2397.  
  2398. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2399. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2400. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2401.  
  2402. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2403. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2404. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2405. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2406. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2407. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2408. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2409. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2410. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2411. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2412. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2413. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2414. wait(0.1)
  2415. Cso("199978176", hed, 9, 0.9)
  2416. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2417.  
  2418. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2419. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2420. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2421.  
  2422. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2423. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2424. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2425. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2426. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2427. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2428. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2429. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2430. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2431. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2432. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2433. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2434. wait(0.1)
  2435. Cso("199978176", hed, 8, 0.8)
  2436. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2437.  
  2438. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2439. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2440. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2441.  
  2442. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2443. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2444. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2445. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2446. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2447. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2448. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2449. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2450. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2451. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2452. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2453. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2454.  
  2455. BTAUNT4:Play()
  2456. BTAUNT:Stop()
  2457. attack = false
  2458. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2459. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  2460. tecks2.Text = "Xander..??"
  2461. tecks2.Font = "Antique"
  2462. Aa.MeshId = "rbxassetid://432256490"
  2463. Aa.TextureId = "rbxassetid://432256526"
  2464.  
  2465. end
  2466.  
  2467. function ooo()
  2468. Aa.MeshId = "rbxassetid://0"
  2469. Aa.TextureId = "rbxassetid://0"
  2470. attack = true
  2471. BTAUNT4:Stop()
  2472. BTAUNT:Play()
  2473. attack = false
  2474. tecks2.Text = "Mr. Xander"
  2475. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2476. tecks2.TextStrokeColor3 = BrickColor.new('Institutional white').Color
  2477. tecks2.Font = "Fantasy"
  2478. end
  2479.  
  2480.  
  2481. function Sie_alle_sterben()
  2482. attack = true
  2483. movelegs = true
  2484. local orb = Instance.new("Part", char)
  2485. orb.Anchored = true
  2486. orb.BrickColor = BrickC("Really red")
  2487. orb.CanCollide = false
  2488. orb.FormFactor = 3
  2489. orb.Name = "Ring"
  2490. orb.Material = "Granite"
  2491. orb.Size = Vector3.new(1, 1, 1)
  2492. orb.Transparency = 0
  2493. orb.TopSurface = 0
  2494. orb.BottomSurface = 0
  2495. local orbm = Instance.new("SpecialMesh", orb)
  2496. orbm.MeshType = "Sphere"
  2497. orbm.Name = "SizeMesh"
  2498. orbm.Scale = Vector3.new(0, 0, 0)
  2499. local scaled = 0.1
  2500. local posid = 0
  2501. local RoaringLaugh = Cso("0", char, 5, 0.8)
  2502. swait(2)
  2503. for i = 0, 30, 0.1 do
  2504. swait()
  2505. scaled = scaled + 0.006
  2506. posid = posid - scaled
  2507. orb.CFrame = la.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2508. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2509. --Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2511. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2512. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2513. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2514. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2515. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  2516. end
  2517. for i = 0, 10, 0.1 do
  2518. swait()
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2520. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2521. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2522. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2523. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(225), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  2525. end
  2526. coroutine.resume(coroutine.create(function()
  2527. orb.Anchored = false
  2528. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2529. local a = Instance.new("Part", workspace)
  2530. a.Name = "Direction"
  2531. a.Anchored = true
  2532. a.BrickColor = BrickC("Royal purple")
  2533. a.Material = "Neon"
  2534. a.Transparency = 1
  2535. a.CanCollide = false
  2536. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2537. local ignore = orb
  2538. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2539. a.BottomSurface = 10
  2540. a.TopSurface = 10
  2541. local distance = (orb.CFrame.p - position).magnitude
  2542. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2543. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2544. orb.CFrame = a.CFrame
  2545. a:Destroy()
  2546. local bv = Instance.new("BodyVelocity")
  2547. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2548. bv.velocity = orb.CFrame.lookVector * 125
  2549. bv.Parent = orb
  2550. local hitted = false
  2551. game:GetService("Debris"):AddItem(orb, 15)
  2552. swait()
  2553. local hit = orb.Touched:connect(function(hit)
  2554. if hitted == false then
  2555. hitted = true
  2556. CameraEnshaking(10, 20)
  2557. CFuncs.Sound.Create("rbxassetid://304490261", char, 5, 0.7)
  2558. for i, v in pairs(FindNearestHead(orb.CFrame.p, 100)) do
  2559. if v:FindFirstChild("Head") then
  2560. Eviscerate(v)
  2561. end
  2562. end
  2563. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Crimson"), "Sphere")
  2564. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, maincolor, "Sphere")
  2565. orb.Anchored = true
  2566. orb.Transparency = 1
  2567. wait(8)
  2568. orb:Destroy()
  2569. end
  2570. end)
  2571. end))
  2572. for i = 0, 10, 0.1 do
  2573. swait()
  2574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2575. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2576. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2577. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2578. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2579. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  2580. end
  2581. attack = false
  2582. end
  2583.  
  2584. function Chain2()
  2585. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2586. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2587. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2588. local HEAD = HUM.Parent:FindFirstChild("Head")
  2589. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2590. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2591. if HEAD and TORSO and HUM.Health > 0 then
  2592. local GYRO = IT("BodyGyro",root)
  2593. GYRO.D = 275
  2594. GYRO.P = 20000
  2595. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2596. attack = true
  2597. hum.WalkSpeed = 0
  2598. local hit,pos,hummie;
  2599. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2600. Hook2.Transparency = 1
  2601. local A2 = NewInstance("Attachment",Hook2)
  2602. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2603. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2604. for i = 0, 2.3, .1 do
  2605. swait()
  2606. GYRO.cframe = CF(root.Position,TORSO.Position)
  2607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2608. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2609. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2610. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2611. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2612. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2613. end
  2614. Cso("169105657", ra, 7, 1.2)
  2615. for i = 0, 5, .1 do
  2616. if(hit)then break end
  2617. swait()
  2618. GYRO.cframe = CF(root.Position,TORSO.Position)
  2619. Hook2.CFrame = TORSO.CFrame
  2620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2621. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2622. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2623. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2624. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2625. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2626. end
  2627. Cso("169105657", ra, 5, .8)
  2628. Cso("0", char, 7, 1)
  2629. GYRO:remove()
  2630. TORSO:BreakJoints()
  2631. for i = 0, 6, .1 do
  2632. swait()
  2633. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2634. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2635. end
  2636. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2637. break
  2638. end
  2639. Chain2.TextureLength = 4
  2640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2641. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2642. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2643. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2644. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2645. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2646. end
  2647. hum.WalkSpeed = 16
  2648. attack = false
  2649. Hook2:Destroy()
  2650. end
  2651. end
  2652. end
  2653.  
  2654.  
  2655. function DRAG_THEM_TO_HELL()
  2656. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2657. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2658. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2659. local HEAD = HUM.Parent:FindFirstChild("Head")
  2660. if HEAD and TORSO and HUM.Health > 0 then
  2661. local GYRO = IT("BodyGyro",root)
  2662. GYRO.D = 275
  2663. GYRO.P = 20000
  2664. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2665. attack = true
  2666. hum.WalkSpeed = 0
  2667. local hit,pos,hummie;
  2668. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2669. Hook.Transparency = 1
  2670. local A = NewInstance("Attachment",Hook)
  2671. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2672. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2673. local POS = mouse.Hit.p
  2674. local CHAINS = false
  2675. local CHAINLINKS = {}
  2676. local A = IT("Attachment",la)
  2677. A.Position = Vector3.new(1,-1,0)*Player_Size
  2678. A.Orientation = Vector3.new(-90, -89.982, 0)
  2679. local B = IT("Attachment",la)
  2680. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2681. B.Orientation = Vector3.new(-90, 89.988, 0)
  2682. local C = IT("Attachment",la)
  2683. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2684. C.Orientation = Vector3.new(-90, -89.982, 0)
  2685. local D = IT("Attachment",la)
  2686. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2687. D.Orientation = Vector3.new(-90, 89.988, 0)
  2688. local LIGHT = IT("Attachment",la)
  2689. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2690. local LIGHT2 = IT("PointLight",LIGHT)
  2691. LIGHT2.Range = 7
  2692. LIGHT2.Brightness = 5
  2693. LIGHT2.Color = Color3.new(0,0,0)
  2694. for i = 1, 2 do
  2695. local TWIST = -2
  2696. local START = A
  2697. local END = B
  2698. if i == 1 then
  2699. START = B
  2700. END = A
  2701. end
  2702. local ChainLink = IT("Beam",tors)
  2703. ChainLink.Texture = "rbxassetid://73042633"
  2704. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2705. ChainLink.TextureSpeed = 1
  2706. ChainLink.Width0 = 1
  2707. ChainLink.Width1 = 1
  2708. ChainLink.TextureLength = 2.5
  2709. ChainLink.Attachment0 = START
  2710. ChainLink.Attachment1 = END
  2711. ChainLink.CurveSize0 = TWIST
  2712. ChainLink.CurveSize1 = TWIST
  2713. --ChainLink.FaceCamera = true
  2714. ChainLink.Segments = 45
  2715. ChainLink.Transparency = NumberSequence.new(0.25)
  2716. table.insert(CHAINLINKS,ChainLink)
  2717. end
  2718. for i = 1, 2 do
  2719. local TWIST = -1
  2720. local START = C
  2721. local END = D
  2722. if i == 1 then
  2723. START = D
  2724. END = C
  2725. end
  2726. local ChainLink = IT("Beam",tors)
  2727. ChainLink.Texture = "rbxassetid://73042633"
  2728. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2729. ChainLink.TextureSpeed = 0
  2730. ChainLink.Width0 = 1
  2731. ChainLink.Width1 = 1
  2732. ChainLink.TextureLength = 2
  2733. ChainLink.Attachment0 = START
  2734. ChainLink.Attachment1 = END
  2735. ChainLink.CurveSize0 = TWIST
  2736. ChainLink.CurveSize1 = TWIST
  2737. --ChainLink.FaceCamera = true
  2738. ChainLink.Segments = 25
  2739. ChainLink.LightEmission = 0.5
  2740. ChainLink.Transparency = NumberSequence.new(0.25)
  2741. table.insert(CHAINLINKS,ChainLink)
  2742. end
  2743. for i = 0, 2.3, .1 do
  2744. swait()
  2745. GYRO.cframe = CF(root.Position,TORSO.Position)
  2746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2747. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2748. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2749. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2750. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2751. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2752. end
  2753. Cso("169105657", ra, 7, 1.2)
  2754. for i = 0, 4, .1 do
  2755. if(hit)then break end
  2756. swait()
  2757. GYRO.cframe = CF(root.Position,TORSO.Position)
  2758. Hook.CFrame = HEAD.CFrame
  2759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2760. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2761. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2762. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2763. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2764. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2765. end
  2766. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2767. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2768. hit = GetTorso(v.Parent);
  2769. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2770. break;
  2771. end
  2772. end
  2773. Cso("169105657", ra, 5, .8)
  2774. Cso("0", tors, 2, 1.1)
  2775. GYRO:remove()
  2776. for i = 0, 3, .1 do
  2777. swait()
  2778. HUM.PlatformStand = true
  2779. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2780. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2781. end
  2782. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2783. break
  2784. end
  2785. Chain.TextureLength = 4
  2786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2787. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2788. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2789. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2790. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2791. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2792. end
  2793. hum.WalkSpeed = 16
  2794. attack = false
  2795. Hook:Destroy()
  2796. A:remove()
  2797. B:remove()
  2798. C:remove()
  2799. D:remove()
  2800. end
  2801. end
  2802. end
  2803.  
  2804. function Attack()
  2805. attack = true
  2806. for i = 0, 0.6, 0.1 do
  2807. swait()
  2808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-60)), 0.2)
  2809. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  2810. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-40)), 0.2)
  2811. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(40)), 0.2)
  2812. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2813. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  2814. end
  2815. Cso("982475423", tors, 10, 1)
  2816. CameraEnshaking(2, 15)
  2817. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2818. if v:FindFirstChild("Head") then
  2819. Eviscerate(v)
  2820. Cso("1744093986", tors, 10, 1)
  2821. end
  2822. end
  2823. for i = 0, 3, 0.1 do
  2824. swait()
  2825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -0.5, 0) * angles(Rad(40), Rad(0), Rad(30)), 0.3)
  2826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2827. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(30)), 0.3)
  2828. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  2829. RH.C0 = clerp(RH.C0, CF(1, -1, 0) * RHCF * angles(Rad(0), Rad(-45), Rad(40)), 0.3)
  2830. LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * LHCF * angles(Rad(0), Rad(-0), Rad(-40)), 0.3)
  2831. end
  2832. attack = false
  2833. end
  2834.  
  2835. function Blood_ball()
  2836. Cso("2545010175", hed, 10, 1)
  2837. local orb = Instance.new("Part", char)
  2838. orb.Anchored = true
  2839. orb.BrickColor = BrickC("")
  2840. orb.CanCollide = false
  2841. orb.FormFactor = 3
  2842. orb.Name = "Ring"
  2843. orb.Material = "Sand"
  2844. orb.Size = Vector3.new(1, 1, 1)
  2845. orb.Transparency = 0
  2846. orb.TopSurface = 0
  2847. orb.BottomSurface = 0
  2848. local orbm = Instance.new("SpecialMesh", orb)
  2849. orbm.MeshType = "Sphere"
  2850. orbm.Name = "SizeMesh"
  2851. orbm.Scale = Vector3.new(0, 0, 0)
  2852. local scaled = 0.1
  2853. local posid = 0
  2854. for i = 0, 109, 0.1 do
  2855. swait()
  2856. scaled = scaled + 0.001
  2857. posid = posid - scaled
  2858. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2859. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2862. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2863. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2864. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2865. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2866. end
  2867. coroutine.resume(coroutine.create(function()
  2868. orb.Anchored = false
  2869. --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2870. mes("CALAMITY ORB COMING IN EVERYTHING WILL BE DESTROYED",0.05)
  2871. local a = Instance.new("Part", workspace)
  2872. a.Name = "Direction"
  2873. a.Anchored = true
  2874. a.BrickColor = BrickC("Crimson")
  2875. a.Material = "Neon"
  2876. a.Transparency = 1
  2877. a.CanCollide = false
  2878. local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500)
  2879. local ignore = orb
  2880. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2881. a.BottomSurface = 10
  2882. a.TopSurface = 10
  2883. local distance = (orb.CFrame.p - position).magnitude
  2884. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2885. a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0)
  2886. orb.CFrame = a.CFrame
  2887. a:Destroy()
  2888. local bv = Instance.new("BodyVelocity")
  2889. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2890. bv.velocity = orb.CFrame.lookVector * 125
  2891. bv.Parent = orb
  2892. local hitted = false
  2893. game:GetService("Debris"):AddItem(orb, 15)
  2894. wait()
  2895. local hit = orb.Touched:connect(function(hit)
  2896. if hitted == false then
  2897. hitted = true
  2898. coroutine.resume(coroutine.create(function()
  2899. for i = 0,1.8,0.1 do
  2900. swait()
  2901. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  2902. end
  2903. for i = 0,1.8,0.1 do
  2904. swait()
  2905. hum.CameraOffset = Vector3.new(0,0,0)
  2906. end
  2907. end))
  2908. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2909. for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do
  2910. if v:FindFirstChild("Head") then
  2911. Eviscerate(v)
  2912. end
  2913. end
  2914. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Royal Purple"), "Sphere")
  2915. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Royal Purple"), "Sphere")
  2916. for i = 0, 9 do
  2917. --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  2918. --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  2919. end
  2920. orb.Anchored = true
  2921. orb.Transparency = 1
  2922. wait(8)
  2923. orb:Destroy()
  2924. end
  2925. end)
  2926. end))
  2927. for i = 0, 2, 0.1 do
  2928. swait()
  2929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2931. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2932. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2933. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2934. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2935. end
  2936. attack = false
  2937. end
  2938.  
  2939. function ByeBye()
  2940. local target = nil
  2941. local targettorso = nil
  2942. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2943. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2944. target = mouse.Target.Parent.Humanoid
  2945. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2946. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2947. end
  2948. end
  2949. if target ~= nil then
  2950. targettorso.Anchored = true
  2951. attack = true
  2952. hum.WalkSpeed = 0
  2953. root.CFrame = targettorso.CFrame * CF(0,0,2)
  2954. for i = 0,4.2,0.1 do
  2955. swait()
  2956. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2957. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2958. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2959. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2960. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
  2961. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1)
  2962. end
  2963. local bloody = Instance.new("ParticleEmitter",targettorso)
  2964. bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  2965. bloody.LightEmission = .1
  2966. bloody.Size = NumberSequence.new(0.5, 0)
  2967. bloody.Texture = "http://www.roblox.com/asset/?ID=24419398"
  2968. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  2969. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  2970. bloody.Transparency = bbb
  2971. bloody.Size = aaa
  2972. bloody.ZOffset = -.9
  2973. bloody.Acceleration = Vector3.new(0, -5, 0)
  2974. bloody.LockedToPart = false
  2975. bloody.Lifetime = NumberRange.new(0.8)
  2976. bloody.Rate = 255
  2977. bloody.Rotation = NumberRange.new(-100, 100)
  2978. bloody.RotSpeed = NumberRange.new(-100, 100)
  2979. bloody.Speed = NumberRange.new(6)
  2980. bloody.VelocitySpread = 0
  2981. bloody.Enabled=true
  2982. targethead:Remove()
  2983. CreateSound("429400881", targettorso, 5, .8)
  2984. CreateSound("1093102664", targettorso, 10, 1)
  2985. for i = 0,6.2,0.1 do
  2986. swait()
  2987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15)
  2988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3)
  2989. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2990. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2991. RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1)
  2992. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2993. end
  2994. targettorso.Anchored = false
  2995. attack = false
  2996. hum.WalkSpeed = 16
  2997. root.CFrame = targettorso.CFrame * CF(0,0,3)
  2998. end
  2999. end
  3000.  
  3001. function AAA()
  3002. attack = true
  3003. hum.WalkSpeed = 0
  3004. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3005. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3006. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3007. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3008. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3009. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3010. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3011. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  3012. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  3013. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  3014. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  3015. coroutine.resume(coroutine.create(function()
  3016. while textfag ~= nil do
  3017. swait()
  3018. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  3019. textfag.Rotation = math.random(-9,3)
  3020. end
  3021. end))
  3022. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3023. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3024. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3025. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  3026. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  3027. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  3028. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  3029. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  3030. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.05)
  3031. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 3.4, 3.4, 3.4, 0.03)
  3032. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 6.6, 6.6, 6.6, 0.05)
  3033. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 6.4, 6.4, 6.4, 0.05)
  3034. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  3035.  
  3036. Effects.Ring.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  3037. Effects.Sphere.Create(maincolor, tors.CFrame, 2, 2, 2, 17.6, 17.6, 17.6, 0.02)
  3038. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.02)
  3039. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 14.6, 14.6, 14.6, 0.02)
  3040. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 16.6, 16.6, 16.6, 0.02)
  3041. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 5.6, 5.6, 5.6, 0.02)
  3042. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  3043. if v:FindFirstChild("Head") then
  3044. Eviscerate(v)
  3045. end
  3046. end
  3047. attack = false
  3048. hum.WalkSpeed = 16
  3049. end
  3050.  
  3051. -------------------------------------------------------
  3052. --End Attacks N Stuff--
  3053. -------------------------------------------------------
  3054.  
  3055. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3056. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3057. prt.Anchored = true
  3058. prt.Material = "Neon"
  3059. prt.CFrame = cframe
  3060. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3061. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3062. game:GetService("Debris"):AddItem(prt, 5)
  3063. coroutine.resume(coroutine.create(function(Part, Mesh)
  3064. for i = 0, 1, delay do
  3065. swait()
  3066. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3067. Part.Transparency = i
  3068. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3069. end
  3070. Part.Parent = nil
  3071. end), prt, msh)
  3072. end
  3073.  
  3074.  
  3075. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  3076. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3077. prt.Anchored = true
  3078. prt.Material = "Neon"
  3079. prt.CFrame = cframe
  3080. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  3081. game:GetService("Debris"):AddItem(prt, 5)
  3082. coroutine.resume(coroutine.create(function(Part, Mesh)
  3083. local rtype = rottype
  3084. for i = 0, 1, delay do
  3085. swait()
  3086. if rtype == 1 then
  3087. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  3088. elseif rtype == 2 then
  3089. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  3090. end
  3091. prt.Transparency = i
  3092. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  3093. end
  3094. Part.Parent = nil
  3095. end), prt, msh)
  3096. end
  3097.  
  3098. function chatfunc(text, color)
  3099. local chat = coroutine.wrap(function()
  3100. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  3101. char:FindFirstChild("TalkingBillBoard"):destroy()
  3102. end
  3103. local naeeym2 = Instance.new("BillboardGui", char)
  3104. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  3105. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  3106. naeeym2.Adornee = hed
  3107. naeeym2.Name = "TalkingBillBoard"
  3108. local tecks2 = Instance.new("TextLabel", naeeym2)
  3109. tecks2.BackgroundTransparency = 1
  3110. tecks2.BorderSizePixel = 0
  3111. tecks2.Text = ""
  3112. tecks2.Font = "Fantasy"
  3113. tecks2.TextSize = 30
  3114. tecks2.TextStrokeTransparency = 0
  3115. tecks2.TextColor3 = color
  3116. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3117. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  3118. local tecks3 = Instance.new("TextLabel", naeeym2)
  3119. tecks3.BackgroundTransparency = 1
  3120. tecks3.BorderSizePixel = 0
  3121. tecks3.Text = ""
  3122. tecks3.Font = "SciFi"
  3123. tecks3.TextSize = 30
  3124. tecks3.TextStrokeTransparency = 0
  3125. tecks3.TextColor3 = Color3.new(0, 0, 0)
  3126. tecks3.TextStrokeColor3 = color
  3127. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  3128. coroutine.resume(coroutine.create(function()
  3129. while true do
  3130. swait(1)
  3131. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  3132. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  3133. tecks2.Rotation = math.random(-5, 5)
  3134. tecks3.Rotation = math.random(-5, 5)
  3135. end
  3136. end))
  3137. for i = 1, string.len(text) do
  3138. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  3139. tecks2.Text = string.sub(text, 1, i)
  3140. tecks3.Text = string.sub(text, 1, i)
  3141. swait(1)
  3142. end
  3143. wait(1)
  3144. local randomrot = math.random(1, 2)
  3145. if randomrot == 1 then
  3146. for i = 1, 50 do
  3147. swait()
  3148. tecks2.Rotation = tecks2.Rotation - 0.75
  3149. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3150. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  3151. tecks3.Rotation = tecks2.Rotation + 0.75
  3152. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3153. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  3154. end
  3155. elseif randomrot == 2 then
  3156. for i = 1, 50 do
  3157. swait()
  3158. tecks2.Rotation = tecks2.Rotation + 0.75
  3159. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3160. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  3161. tecks3.Rotation = tecks2.Rotation - 0.75
  3162. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3163. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  3164. end
  3165. end
  3166. naeeym2:Destroy()
  3167. end)
  3168. chat()
  3169. end
  3170.  
  3171. mouse.KeyDown:connect(function(key)
  3172. if attack == false then
  3173. if key == "q" then
  3174. --DRAG_THEM_TO_HELL()
  3175.  
  3176. elseif key == 't' then
  3177. Taunt()
  3178.  
  3179. elseif key == 'r' then
  3180. Taunt3()
  3181.  
  3182. elseif key == 'm' then
  3183. BTAUNT:Stop()
  3184. BTAUNT2:Play()
  3185. Taunt2()
  3186.  
  3187. elseif key == 'e' then
  3188. --ByeBye()
  3189.  
  3190. elseif key == 'r' then
  3191. --Blood_ball()
  3192.  
  3193. elseif key == 'p' then
  3194. --eee()
  3195. end
  3196. end
  3197. end)
  3198.  
  3199. mouse.KeyDown:connect(function(key)
  3200. if attack == false then
  3201. if key == "" then
  3202. Die()
  3203. elseif key == "" then
  3204. InkyWarp()
  3205. elseif key == "" then
  3206. dead()
  3207. elseif key == "" then
  3208. Chain2()
  3209. end
  3210. end
  3211. end)
  3212.  
  3213.  
  3214. mouse.Button1Down:connect(function(key)
  3215. if attack == false then
  3216. Attack()
  3217. end
  3218. end)
  3219.  
  3220. function Part(parent,color,material,size,cframe,anchored,cancollide)
  3221. local part = Instance.new("Part")
  3222. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  3223. part.Material = material or Enum.Material.SmoothPlastic
  3224. part.TopSurface,part.BottomSurface=10,10
  3225. part.Size = size or Vector3.new(1,1,1)
  3226. part.CFrame = cframe or CF(0,0,0)
  3227. part.Anchored = anchored or true
  3228. part.CanCollide = cancollide or false
  3229. part.Parent = parent or char
  3230. return part
  3231. end
  3232.  
  3233. NewInstance = function(instance,parent,properties)
  3234. local inst = Instance.new(instance)
  3235. inst.Parent = parent
  3236. if(properties)then
  3237. for i,v in next, properties do
  3238. pcall(function() inst[i] = v end)
  3239. end
  3240. end
  3241. return inst;
  3242. end
  3243. -------------------------------------------------------
  3244. --Start Damage Function--
  3245. -------------------------------------------------------
  3246. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  3247. local type = type
  3248. local rng = Instance.new("Part", char)
  3249. rng.Anchored = true
  3250. rng.BrickColor = color
  3251. rng.CanCollide = false
  3252. rng.FormFactor = 3
  3253. rng.Name = "Ring"
  3254. rng.Material = "Neon"
  3255. rng.Size = Vector3.new(1, 1, 1)
  3256. rng.Transparency = 0
  3257. rng.TopSurface = 0
  3258. rng.BottomSurface = 0
  3259. rng.CFrame = pos
  3260. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3261. local rngm = Instance.new("SpecialMesh", rng)
  3262. rngm.MeshType = "Brick"
  3263. if rainbowmode == true then
  3264. rng.Color = Color3.new(r/255,g/255,b/255)
  3265. end
  3266. local scaler2 = 1
  3267. local speeder = FastSpeed/10
  3268. if type == "Add" then
  3269. scaler2 = 1*value
  3270. elseif type == "Divide" then
  3271. scaler2 = 1/value
  3272. end
  3273. coroutine.resume(coroutine.create(function()
  3274. for i = 0,10/bonuspeed,0.1 do
  3275. swait()
  3276. if type == "Add" then
  3277. scaler2 = scaler2 - 0.01*value/bonuspeed
  3278. elseif type == "Divide" then
  3279. scaler2 = scaler2 - 0.01/value*bonuspeed
  3280. end
  3281. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  3282. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3283. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3284. end
  3285. rng:Destroy()
  3286. end))
  3287. end
  3288.  
  3289. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3290. if hit.Parent == nil then
  3291. return
  3292. end
  3293. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3294. for _, v in pairs(hit.Parent:children()) do
  3295. if v:IsA("Humanoid") then
  3296. h = v
  3297. end
  3298. end
  3299. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  3300.  
  3301. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3302. end
  3303. local hair = Instance.new("Part",char)
  3304. hair.CanCollide = false
  3305. local m = Instance.new("FileMesh",hair)
  3306. m.MeshId = "http://www.roblox.com/asset/?id=603483421"
  3307. m.TextureId = "http://www.roblox.com/asset/?id=701702243"
  3308. local w = Instance.new("Weld",hair)
  3309. w.Part0 = hair
  3310. w.Part1 = char.Head
  3311. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3312. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  3313. if hit.Parent.DebounceHit.Value == true then
  3314. return
  3315. end
  3316. end
  3317. if insta == true then
  3318. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3319. end
  3320. local c = Create("ObjectValue"){
  3321. Name = "creator",
  3322. Value = game:service("Players").LocalPlayer,
  3323. Parent = h,
  3324. }
  3325. game:GetService("Debris"):AddItem(c, .5)
  3326. if HitSound ~= nil and HitPitch ~= nil then
  3327. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3328. end
  3329. local Damage = math.random(minim, maxim)
  3330. local blocked = false
  3331. local block = hit.Parent:findFirstChild("Block")
  3332. if block ~= nil then
  3333. if block.className == "IntValue" then
  3334. if block.Value > 0 then
  3335. blocked = true
  3336. block.Value = block.Value - 1
  3337. print(block.Value)
  3338. end
  3339. end
  3340. end
  3341. if blocked == false then
  3342. h.Health = h.Health - Damage
  3343. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3344. else
  3345. h.Health = h.Health - (Damage / 2)
  3346. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3347. end
  3348. if Type == "Knockdown" then
  3349. local hum = hit.Parent.Humanoid
  3350. hum.PlatformStand = true
  3351. coroutine.resume(coroutine.create(function(HHumanoid)
  3352. swait(1)
  3353. HHumanoid.PlatformStand = false
  3354. end), hum)
  3355. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3356. local bodvol = Create("BodyVelocity"){
  3357. velocity = angle * knockback,
  3358. P = 5000,
  3359. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3360. Parent = hit,
  3361. }
  3362. local rl = Create("BodyAngularVelocity"){
  3363. P = 3000,
  3364. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3365. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3366. Parent = hit,
  3367. }
  3368. game:GetService("Debris"):AddItem(bodvol, .5)
  3369. game:GetService("Debris"):AddItem(rl, .5)
  3370. elseif Type == "Normal" then
  3371. local vp = Create("BodyVelocity"){
  3372. P = 500,
  3373. maxForce = Vector3.new(math.huge, 0, math.huge),
  3374. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3375. }
  3376. if knockback > 0 then
  3377. vp.Parent = hit.Parent.Torso
  3378. end
  3379. game:GetService("Debris"):AddItem(vp, .5)
  3380. elseif Type == "Up" then
  3381. local bodyVelocity = Create("BodyVelocity"){
  3382. velocity = Vector3.new(0, 20, 0),
  3383. P = 5000,
  3384. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3385. Parent = hit,
  3386. }
  3387. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3388. elseif Type == "DarkUp" then
  3389. coroutine.resume(coroutine.create(function()
  3390. for i = 0, 1, 0.1 do
  3391. swait()
  3392. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3393. end
  3394. end))
  3395. local bodyVelocity = Create("BodyVelocity"){
  3396. velocity = Vector3.new(0, 20, 0),
  3397. P = 5000,
  3398. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3399. Parent = hit,
  3400. }
  3401. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3402. elseif Type == "Snare" then
  3403. local bp = Create("BodyPosition"){
  3404. P = 2000,
  3405. D = 100,
  3406. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3407. position = hit.Parent.Torso.Position,
  3408. Parent = hit.Parent.Torso,
  3409. }
  3410. game:GetService("Debris"):AddItem(bp, 1)
  3411. elseif Type == "Freeze" then
  3412. local BodPos = Create("BodyPosition"){
  3413. P = 50000,
  3414. D = 1000,
  3415. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3416. position = hit.Parent.Torso.Position,
  3417. Parent = hit.Parent.Torso,
  3418. }
  3419. local BodGy = Create("BodyGyro") {
  3420. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3421. P = 20e+003,
  3422. Parent = hit.Parent.Torso,
  3423. cframe = hit.Parent.Torso.CFrame,
  3424. }
  3425. hit.Parent.Torso.Anchored = true
  3426. coroutine.resume(coroutine.create(function(Part)
  3427. swait(1.5)
  3428. Part.Anchored = false
  3429. end), hit.Parent.Torso)
  3430. game:GetService("Debris"):AddItem(BodPos, 3)
  3431. game:GetService("Debris"):AddItem(BodGy, 3)
  3432. end
  3433. local debounce = Create("BoolValue"){
  3434. Name = "DebounceHit",
  3435. Parent = hit.Parent,
  3436. Value = true,
  3437. }
  3438. game:GetService("Debris"):AddItem(debounce, Delay)
  3439. c = Create("ObjectValue"){
  3440. Name = "creator",
  3441. Value = Player,
  3442. Parent = h,
  3443. }
  3444. game:GetService("Debris"):AddItem(c, .5)
  3445. end
  3446. end
  3447.  
  3448. function damage(range,mindam,maxdam,pos)
  3449. for i,v in ipairs(workspace:GetChildren()) do
  3450. if v:IsA("Model") then
  3451. if v.Name ~= Player.Name then
  3452. if v:FindFirstChildOfClass("Humanoid") then
  3453. if v:FindFirstChild("Head") then
  3454. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3455. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3456. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3457. end
  3458. end
  3459. end
  3460. end
  3461. end
  3462. end
  3463. end
  3464. end
  3465. -------------------------------------------------------
  3466. --End Damage Function--
  3467. -------------------------------------------------------
  3468.  
  3469. -------------------------------------------------------
  3470. --Start Animations--
  3471. -------------------------------------------------------
  3472. idle = idle + 1
  3473. else
  3474. idle = 0
  3475. end
  3476. if 1 < root.Velocity.y and hitfloor == nil then
  3477. Anim = "Jump"
  3478. if attack == false then
  3479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3480. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3481. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3482. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3483. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3484. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3485. end
  3486. elseif -1 > root.Velocity.y and hitfloor == nil then
  3487. Anim = "Fall"
  3488. if attack == false then
  3489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3490. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3491. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3492. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3493. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3494. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3495. end
  3496. elseif torvel < 1 and hitfloor ~= nil then
  3497. Anim = "Idle"
  3498. change = 1
  3499. if attack == false then
  3500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  3501. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Cos(sine / 12)), Rad(10), Rad(0)), 0.3)
  3502. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3503. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3504. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.75 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(5)), 0.1)
  3505. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.75 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-5)), 0.1)
  3506. end
  3507. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3508. Anim = "Walk"
  3509. change = 0.1
  3510. if attack == false then
  3511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3512. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3513. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3514. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3515. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.75 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(47) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(0) - ra.RotVelocity.Y / 75), 0.1)
  3516. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.75+ 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-47) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(0) + la.RotVelocity.Y / 75), 0.1)
  3517. end
  3518. elseif torvel >= 25 and hitfloor ~= nil then
  3519. Anim = "Sprint"
  3520. change = 1.35
  3521. if attack == false then
  3522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.7 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 5.5 * Cos(sine / 3.5)), Rad(-14 - 19 * Cos(sine / 7)) - root.RotVelocity.Y / 75, Rad(-17 + 19 * Cos(sine / 7))), 0.15)
  3523. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20), Rad(17 + 19 * Cos(sine / 7)), Rad(17) - hed.RotVelocity.Y / 15), 0.3)
  3524. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 1 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 0.5* Player_Size) * angles(Rad(0 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 1, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(-14 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3525. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 1 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 0.8* Player_Size) * angles(Rad(5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 1.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(10 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3526. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 1 + 0.9 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(50) , Rad(90), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  3527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 1 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(130 + 30.5 * Cos(sine / 7)) , Rad(-90), Rad(28) + la.RotVelocity.Y / 75), 0.1)
  3528. end
  3529. end
  3530. end
  3531. if 0 < #Effects then
  3532. for e = 1, #Effects do
  3533. if Effects[e] ~= nil then
  3534. local Thing = Effects[e]
  3535. if Thing ~= nil then
  3536. local Part = Thing[1]
  3537. local Mode = Thing[2]
  3538. local Delay = Thing[3]
  3539. local IncX = Thing[4]
  3540. local IncY = Thing[5]
  3541. local IncZ = Thing[6]
  3542. if 1 >= Thing[1].Transparency then
  3543. if Thing[2] == "Block1" then
  3544. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3545. local Mesh = Thing[1].Mesh
  3546. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3547. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3548. elseif Thing[2] == "Block2" then
  3549. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3550. local Mesh = Thing[7]
  3551. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3552. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3553. elseif Thing[2] == "Block3" then
  3554. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3555. local Mesh = Thing[7]
  3556. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3557. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3558. elseif Thing[2] == "Cylinder" then
  3559. local Mesh = Thing[1].Mesh
  3560. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3561. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3562. elseif Thing[2] == "Blood" then
  3563. local Mesh = Thing[7]
  3564. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3565. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3566. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3567. elseif Thing[2] == "Elec" then
  3568. local Mesh = Thing[1].Mesh
  3569. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3570. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3571. elseif Thing[2] == "Disappear" then
  3572. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3573. elseif Thing[2] == "Shatter" then
  3574. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3575. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3576. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3577. Thing[6] = Thing[6] + Thing[5]
  3578. end
  3579. else
  3580. Part.Parent = nil
  3581. table.remove(Effects, e)
  3582. end
  3583. end
  3584. end
  3585. end
  3586. end
  3587. end
  3588. -----------------------------------------------------3
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