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Fortnite ++Fortnite+Release-5.0-CL-4204761 Log

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Jul 15th, 2018
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  1. Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remaing pending
  2. Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak attempting to mount.
  3. Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak.
  4. Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
  5. Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
  6. Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
  7. Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
  8. Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
  9. Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
  10. Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
  11. Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
  12. Not using cached read wrapper
  13. Started task graph with 4 named threads and 13 total threads with 3 sets of task threads.
  14. Failed to load GFSDK_Aftermath_Lib.x64.dll
  15. ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
  16. Mounting plugin AESHandlerComponent
  17. Mounting plugin PlatformCrypto
  18. Mounting plugin AndroidDeviceProfileSelector
  19. Mounting plugin BlueprintContext
  20. Mounting plugin BlueprintMaterialTextureNodes
  21. Mounting plugin CommonUI
  22. Mounting plugin ControlRig
  23. Mounting plugin Crashlytics
  24. Mounting plugin DiscordRPC
  25. Mounting plugin EditorScriptingUtilities
  26. Mounting plugin FortniteEarlyStartupPatcher
  27. Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
  28. Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
  29. Mounting plugin EpicCMS
  30. Mounting plugin EpicCMSUIFramework
  31. Mounting plugin OnlineFramework
  32. Mounting plugin OnlineSubsystem
  33. Mounting plugin OnlineSubsystemUtils
  34. Mounting plugin OnlineSubsystemMcp
  35. Mounting plugin FunctionalTestingEditor
  36. Mounting plugin GameplayAbilities
  37. Mounting plugin GameplayTagsEditor
  38. Mounting plugin AssetManagerEditor
  39. Mounting plugin Gauntlet
  40. Mounting plugin ImagePlate
  41. Mounting plugin ImmediatePhysics
  42. Mounting plugin IOSDeviceProfileSelector
  43. Mounting plugin LiveLink
  44. Mounting plugin LogitechLED
  45. Mounting plugin MatchmakingService
  46. Mounting plugin NetUI
  47. Mounting plugin NVIDIAGfeSDK
  48. Mounting plugin OnlineSubsystemLiveServer
  49. Mounting plugin OnlineSubsystemFacebook
  50. Mounting plugin OnlineSubsystemGoogle
  51. Mounting plugin OnlineSubsystemNull
  52. Mounting plugin OnlineSubsystemPS4Server
  53. Mounting plugin OnlineSubsystemTwitch
  54. Mounting plugin Oodle
  55. Mounting plugin Paper2D
  56. Mounting plugin PhysXVehicles
  57. Mounting plugin ProceduralMeshComponent
  58. Mounting plugin PurchaseFlow
  59. Mounting plugin RazerChroma
  60. Mounting plugin ReplicationGraph
  61. Mounting plugin SignificanceManager
  62. Mounting plugin SIP
  63. Mounting plugin Social
  64. Mounting plugin SubtitlesWidgets
  65. Mounting plugin SubtitlesWidgetsEditor
  66. Mounting plugin UAC
  67. Mounting plugin UACBase
  68. Mounting plugin AppboyClient
  69. Mounting plugin WinDualShock
  70. Mounting plugin LauncherChunkInstaller
  71. Mounting plugin BackChannel
  72. Mounting plugin RemoteSession
  73. Mounting plugin EpicGameplayStats
  74. Mounting plugin OnlineGameplayFramework
  75. Mounting plugin HTTPChunkInstaller
  76. Mounting plugin Vivox
  77. Mounting plugin AISupport
  78. Mounting plugin CryptoKeys
  79. Mounting plugin MeshEditor
  80. Mounting plugin EditableMesh
  81. Mounting plugin DatasmithContent
  82. Mounting plugin AppleImageUtils
  83. Mounting plugin AppleVision
  84. Mounting plugin GeometryCache
  85. Mounting plugin AvfMedia
  86. Mounting plugin LinearTimecode
  87. Mounting plugin WmfMedia
  88. Mounting plugin TcpMessaging
  89. Mounting plugin NetcodeUnitTest
  90. Mounting plugin NUTUnrealEngine4
  91. Mounting plugin AndroidPermission
  92. Took 0.100s to configure plugins.
  93. Using libcurl 7.55.1-DEV
  94. - built for x86_64-pc-win32
  95. - supports SSL with OpenSSL/1.0.2h
  96. - supports HTTP deflate (compression) using libz 1.2.8
  97. - other features:
  98. CURL_VERSION_SSL
  99. CURL_VERSION_LIBZ
  100. CURL_VERSION_IPV6
  101. CURL_VERSION_ASYNCHDNS
  102. CURL_VERSION_LARGEFILE
  103. CURL_VERSION_IDN
  104. CurlRequestOptions (configurable via config and command line):
  105. - bVerifyPeer = true - Libcurl will verify peer certificate
  106. - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  107. - bDontReuseConnections = false - Libcurl will reuse connections
  108. - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  109. - LocalHostAddr = Default
  110. - BufferSize = 65536
  111. MCP: Mcp Startup!
  112. MCP: Created thread (ID:10916).
  113. OSS: Voice interface disabled by config [OnlineSubsystem].bHasVoiceEnabled
  114. Failed to load '../../../FortniteGame/Binaries/ThirdParty/Nvidia/Win64/GfeSDK.dll' (GetLastError=5)
  115. Failed to load GfeSDK library.
  116. Build: ++Fortnite+Release-5.0-CL-4204761
  117. Engine Version: 4.21.0-4204761+++Fortnite+Release-5.0
  118. Compatible Engine Version: 4.21.0-4204439+++Fortnite+Release-5.0
  119. Net CL: 4198873
  120. OS: Windows 10 (), CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, GPU: NVIDIA GeForce GTX 1060 3GB
  121. Compiled (64-bit): Jul 11 2018 16:54:38
  122. Compiled with Visual C++: 19.13.26129.00
  123. Build Configuration: Shipping
  124. Branch Name: ++Fortnite+Release-5.0
  125. Filtered Command Line: -steamimportavailable -noeac -frombe
  126. Base Directory: D:/RandomGames/Fortnite/FortniteGame/Binaries/Win64/
  127. Installed Engine Build: 1
  128. Took 0.001s to delete old logs.
  129. Pre-allocating for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 17825792 bytes for permanent pool.
  130. Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
  131. Object subsystem initialized
  132. AppInit - CPU:253.68MB (Peak: 253.68MB)
  133. Setting CVar [[r.NeverOcclusionTestDistance:1250]]
  134. Setting CVar [[t.FPSChart.DoCsvProfile:1]]
  135. Setting CVar [[Fort.SplitContentPreloadingBySubMode:1]]
  136. Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
  137. Setting CVar [[r.AllowStaticLighting:0]]
  138. Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
  139. Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
  140. Setting CVar [[r.AOSpecularOcclusionMode:0]]
  141. Setting CVar [[r.SupportSimpleForwardShading:1]]
  142. Setting CVar [[p.BatchPhysXTasksSize:8]]
  143. Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
  144. Setting CVar [[FX.BatchAsync:1]]
  145. Setting CVar [[FX.BatchAsyncBatchSize:32]]
  146. Setting CVar [[grass.TickInterval:5]]
  147. Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
  148. Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
  149. Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
  150. Setting CVar [[r.setres:1280x720]]
  151. Setting CVar [[Slate.TickInvisibleWidgets:0]]
  152. Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
  153. Setting CVar [[Fort.AutomaticReplayRecording:1]]
  154. Setting CVar [[InGamePerformanceTracking.Enabled:1]]
  155. Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
  156. Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
  157. Setting CVar [[p.DisableQueryOnlyActors:1]]
  158. Setting CVar [[r.StencilForLODDither:1]]
  159. Setting CVar [[r.gpucrash.collectionenable:1]]
  160. Setting CVar [[r.gpucrash.datadepth:5]]
  161. Setting CVar [[demo.WithLevelStreamingFixes:1]]
  162. Setting CVar [[net.DisableRemapScriptActors:1]]
  163. Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
  164. Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
  165. Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
  166. Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
  167. Setting CVar [[r.NeverOcclusionTestDistance:1250]]
  168. Setting CVar [[t.FPSChart.DoCsvProfile:1]]
  169. Setting CVar [[Fort.SplitContentPreloadingBySubMode:1]]
  170. Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
  171. Setting CVar [[r.AllowStaticLighting:0]]
  172. Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
  173. Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
  174. Setting CVar [[r.AOSpecularOcclusionMode:0]]
  175. Setting CVar [[r.SupportSimpleForwardShading:1]]
  176. Setting CVar [[p.BatchPhysXTasksSize:8]]
  177. Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
  178. Setting CVar [[FX.BatchAsync:1]]
  179. Setting CVar [[FX.BatchAsyncBatchSize:32]]
  180. Setting CVar [[grass.TickInterval:5]]
  181. Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
  182. Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
  183. Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
  184. Setting CVar [[r.setres:1280x720]]
  185. Setting CVar [[Slate.TickInvisibleWidgets:0]]
  186. Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
  187. Setting CVar [[Fort.AutomaticReplayRecording:1]]
  188. Setting CVar [[InGamePerformanceTracking.Enabled:1]]
  189. Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
  190. Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
  191. Setting CVar [[p.DisableQueryOnlyActors:1]]
  192. Setting CVar [[r.StencilForLODDither:1]]
  193. Setting CVar [[r.gpucrash.collectionenable:1]]
  194. Setting CVar [[r.gpucrash.datadepth:5]]
  195. Setting CVar [[demo.WithLevelStreamingFixes:1]]
  196. Setting CVar [[net.DisableRemapScriptActors:1]]
  197. Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
  198. Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
  199. Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
  200. Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
  201. Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  202. Setting CVar [[r.GPUCrashDebugging:0]]
  203. Setting CVar [[r.MobileHDR:1]]
  204. Setting CVar [[r.AllowOcclusionQueries:1]]
  205. Setting CVar [[r.ExpandNewlyOcclusionTestedBBoxesAmount:75]]
  206. Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
  207. Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
  208. Setting CVar [[r.PrecomputedVisibilityWarning:0]]
  209. Setting CVar [[r.TextureStreaming:1]]
  210. Setting CVar [[r.NormalMapsForStaticLighting:0]]
  211. Setting CVar [[r.GenerateMeshDistanceFields:1]]
  212. Setting CVar [[r.GenerateLandscapeGIData:0]]
  213. Setting CVar [[r.DistanceFieldBuild.Compress:1]]
  214. Setting CVar [[r.DistanceFieldBuild.EightBit:1]]
  215. Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
  216. Setting CVar [[r.TranslucentSortPolicy:0]]
  217. Setting CVar [[r.CustomDepth:3]]
  218. Setting CVar [[r.DefaultFeature.Bloom:1]]
  219. Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
  220. Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
  221. Setting CVar [[r.DefaultFeature.AutoExposure:1]]
  222. Setting CVar [[r.DefaultFeature.MotionBlur:1]]
  223. Setting CVar [[r.DefaultFeature.LensFlare:0]]
  224. Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
  225. Setting CVar [[r.EarlyZPass:2]]
  226. Setting CVar [[r.EarlyZPassMovable:1]]
  227. Setting CVar [[r.DBuffer:0]]
  228. Setting CVar [[r.ClearSceneMethod:1]]
  229. Setting CVar [[r.BasePassOutputsVelocity:1]]
  230. Setting CVar [[r.WireframeCullThreshold:5.000000]]
  231. Setting CVar [[r.LightShaftRenderToSeparateTranslucency:1]]
  232. Setting CVar [[r.EarlyZPassOnlyMaterialMasking:1]]
  233. Setting CVar [[r.VertexFoggingForOpaque:0]]
  234. Setting CVar [[r.SelectiveBasePassOutputs:1]]
  235. Setting CVar [[r.TonemapperFilm:1]]
  236. Setting CVar [[r.Streaming.MaxTextureUVDensity:2500]]
  237. Setting CVar [[r.Mobile.DisableVertexFog:0]]
  238. Setting CVar [[r.MobileNumDynamicPointLights:0]]
  239. Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
  240. Setting CVar [[r.Mobile.AllowDistanceFieldShadows:0]]
  241. Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
  242. Setting CVar [[r.Mobile.SkyLightPermutation:2]]
  243. Setting CVar [[r.SupportStationarySkylight:0]]
  244. Setting CVar [[r.SupportLowQualityLightmaps:0]]
  245. Setting CVar [[r.SupportAtmosphericFog:0]]
  246. Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  247. Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  248. Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  249. Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
  250. Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  251. Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  252. Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  253. Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  254. Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  255. Setting CVar [[s.PriorityAsyncLoadingExtraTime:40.0]]
  256. Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  257. Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:10.0]]
  258. Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  259. Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  260. Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  261. Setting CVar [[s.ProcessPrestreamingRequests:1]]
  262. Setting CVar [[s.ForceGCAfterLevelStreamedOut:0]]
  263. Setting CVar [[s.ContinuouslyIncrementalGCWhileLevelsPendingPurge:0]]
  264. Setting CVar [[s.AllowLevelRequestsWhileAsyncLoadingInMatch:1]]
  265. Setting CVar [[s.MaxLevelRequestsAtOnceWhileInMatch:2]]
  266. Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  267. Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  268. Setting CVar [[gc.SizeOfPermanentObjectPool:17825792]]
  269. Setting CVar [[gc.FlushStreamingOnGC:0]]
  270. Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  271. Setting CVar [[gc.AllowParallelGC:1]]
  272. Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  273. Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  274. Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  275. Setting CVar [[gc.CreateGCClusters:1]]
  276. Setting CVar [[gc.MergeGCClusters:0]]
  277. Setting CVar [[gc.MinGCClusterSize:5]]
  278. Setting CVar [[gc.ActorClusteringEnabled:1]]
  279. Setting CVar [[gc.BlueprintClusteringEnabled:1]]
  280. Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
  281. Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  282. Setting CVar [[n.VerifyPeer:1]]
  283. Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  284. Setting CVar [[r.SkeletalMeshLODBias:0]]
  285. Setting CVar [[r.ViewDistanceScale:2.0]]
  286. Setting CVar [[Fort.Scalability.AIBudget:8,16]]
  287. Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
  288. Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
  289. Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
  290. Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
  291. Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
  292. Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
  293. Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
  294. Setting CVar [[Fort.Scalability.MinCullDistanceOverride:-1.0]]
  295. Setting CVar [[Fort.Scalability.MaxCullDistanceOverride:-1.0]]
  296. Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
  297. Setting CVar [[p.AnimDynamicsLODThreshold:1]]
  298. Setting CVar [[p.RigidBodyLODThreshold:1]]
  299. Setting CVar [[r.StaticMeshLODDistanceScale:1]]
  300. Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
  301. Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
  302. Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
  303. Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
  304. Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
  305. Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
  306. Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
  307. Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
  308. Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
  309. Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
  310. Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
  311. Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:1]]
  312. Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:3]]
  313. Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  314. Setting CVar [[r.PostProcessAAQuality:4]]
  315. Setting CVar [[r.Tonemapper.Sharpen:0.5]]
  316. Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  317. Setting CVar [[r.LightFunctionQuality:1]]
  318. Setting CVar [[r.ShadowQuality:5]]
  319. Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  320. Setting CVar [[r.Shadow.MaxResolution:2048]]
  321. Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  322. Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  323. Setting CVar [[r.Shadow.DistanceScale:1.0]]
  324. Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  325. Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  326. Setting CVar [[r.DistanceFieldShadowing:1]]
  327. Setting CVar [[r.DistanceFieldAO:1]]
  328. Setting CVar [[r.AOQuality:2]]
  329. Setting CVar [[r.VolumetricFog:1]]
  330. Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  331. Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  332. Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  333. Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  334. Setting CVar [[r.CapsuleShadows:1]]
  335. Setting CVar [[r.SimpleForwardShading:0]]
  336. Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
  337. Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:-1]]
  338. Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:-1]]
  339. Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  340. Setting CVar [[r.MotionBlurQuality:4]]
  341. Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  342. Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  343. Setting CVar [[r.AmbientOcclusionLevels:-1]]
  344. Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  345. Setting CVar [[r.DepthOfFieldQuality:2]]
  346. Setting CVar [[r.RenderTargetPoolMin:400]]
  347. Setting CVar [[r.LensFlareQuality:2]]
  348. Setting CVar [[r.SceneColorFringeQuality:1]]
  349. Setting CVar [[r.EyeAdaptationQuality:1]]
  350. Setting CVar [[r.BloomQuality:5]]
  351. Setting CVar [[r.FastBlurThreshold:100]]
  352. Setting CVar [[r.Upscale.Quality:3]]
  353. Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  354. Setting CVar [[r.LightShaftQuality:1]]
  355. Setting CVar [[r.Filter.SizeScale:1]]
  356. Setting CVar [[r.Tonemapper.Quality:5]]
  357. Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  358. Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  359. Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  360. Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  361. Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  362. Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  363. Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  364. Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  365. Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  366. Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  367. Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  368. Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  369. Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  370. Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  371. Setting CVar [[r.Streaming.MipBias:0]]
  372. Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  373. Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  374. Setting CVar [[r.Streaming.Boost:1]]
  375. Setting CVar [[r.MaxAnisotropy:8]]
  376. Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  377. Setting CVar [[r.Streaming.PoolSize:3000]]
  378. Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  379. Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  380. Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  381. Setting CVar [[r.RefractionQuality:2]]
  382. Setting CVar [[r.SSR.Quality:3]]
  383. Setting CVar [[r.SceneColorFormat:4]]
  384. Setting CVar [[r.DetailMode:2]]
  385. Setting CVar [[r.TranslucencyVolumeBlur:1]]
  386. Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  387. Setting CVar [[r.SSS.Scale:1]]
  388. Setting CVar [[r.SSS.SampleSet:2]]
  389. Setting CVar [[r.SSS.Quality:1]]
  390. Setting CVar [[r.SSS.HalfRes:1]]
  391. Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  392. Setting CVar [[r.ParticleLightQuality:2]]
  393. Setting CVar [[Fort.Wind:1]]
  394. Setting CVar [[fx.Significance.MaxRange:7000]]
  395. Setting CVar [[p.AnimDynamicsWind:1]]
  396. Setting CVar [[r.SeparateTranslucency:1]]
  397. Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  398. Setting CVar [[foliage.DensityScale:1.0]]
  399. Setting CVar [[grass.DensityScale:1.0]]
  400. Applying CVar settings loaded from the selected device profile: [WindowsClient]
  401. Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
  402. Platform has ~ 12 GB [12834832384 / 17179869184 / 12], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  403. Setting CVar [[au.DisableEnvelopeFollowing:1]]
  404. Going up to parent DeviceProfile [Windows]
  405. Setting CVar [[r.Vulkan.UseRealUBs:1]]
  406. Setting CVar [[sg.ViewDistanceQuality:2]]
  407. Applying CVar settings from Section [ViewDistanceQuality@2] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  408. Setting CVar [[r.SkeletalMeshLODBias:0]]
  409. Setting CVar [[r.ViewDistanceScale:1.67]]
  410. Setting CVar [[Fort.Scalability.AIBudget:8,16]]
  411. Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
  412. Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
  413. Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
  414. Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
  415. Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
  416. Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
  417. Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
  418. Setting CVar [[Fort.Scalability.MinCullDistanceOverride:-1.0]]
  419. Setting CVar [[Fort.Scalability.MaxCullDistanceOverride:-1.0]]
  420. Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
  421. Setting CVar [[p.AnimDynamicsLODThreshold:1]]
  422. Setting CVar [[p.RigidBodyLODThreshold:1]]
  423. Setting CVar [[r.StaticMeshLODDistanceScale:1]]
  424. Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
  425. Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
  426. Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
  427. Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
  428. Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
  429. Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
  430. Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
  431. Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
  432. Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
  433. Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
  434. Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
  435. Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:2]]
  436. Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
  437. Setting CVar [[sg.AntiAliasingQuality:2]]
  438. Applying CVar settings from Section [AntiAliasingQuality@2] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  439. Setting CVar [[r.PostProcessAAQuality:3]]
  440. Setting CVar [[r.Tonemapper.Sharpen:0.5]]
  441. Setting CVar [[sg.ShadowQuality:2]]
  442. Applying CVar settings from Section [ShadowQuality@2] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  443. Setting CVar [[r.LightFunctionQuality:1]]
  444. Setting CVar [[r.ShadowQuality:5]]
  445. Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
  446. Setting CVar [[r.Shadow.MaxResolution:1024]]
  447. Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  448. Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
  449. Setting CVar [[r.Shadow.DistanceScale:0.85]]
  450. Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
  451. Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
  452. Setting CVar [[r.DistanceFieldShadowing:1]]
  453. Setting CVar [[r.DistanceFieldAO:1]]
  454. Setting CVar [[r.AOQuality:1]]
  455. Setting CVar [[r.VolumetricFog:1]]
  456. Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
  457. Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
  458. Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  459. Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
  460. Setting CVar [[r.CapsuleShadows:1]]
  461. Setting CVar [[r.SimpleForwardShading:0]]
  462. Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:2]]
  463. Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:4]]
  464. Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
  465. Setting CVar [[sg.PostProcessQuality:2]]
  466. Applying CVar settings from Section [PostProcessQuality@2] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  467. Setting CVar [[r.MotionBlurQuality:3]]
  468. Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
  469. Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  470. Setting CVar [[r.AmbientOcclusionLevels:-1]]
  471. Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
  472. Setting CVar [[r.DepthOfFieldQuality:2]]
  473. Setting CVar [[r.RenderTargetPoolMin:400]]
  474. Setting CVar [[r.LensFlareQuality:2]]
  475. Setting CVar [[r.SceneColorFringeQuality:1]]
  476. Setting CVar [[r.EyeAdaptationQuality:1]]
  477. Setting CVar [[r.BloomQuality:5]]
  478. Setting CVar [[r.FastBlurThreshold:3]]
  479. Setting CVar [[r.Upscale.Quality:2]]
  480. Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  481. Setting CVar [[r.LightShaftQuality:0]]
  482. Setting CVar [[r.Filter.SizeScale:0.8]]
  483. Setting CVar [[r.Tonemapper.Quality:5]]
  484. Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
  485. Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
  486. Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  487. Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  488. Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  489. Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
  490. Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
  491. Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
  492. Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
  493. Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
  494. Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  495. Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  496. Setting CVar [[sg.TextureQuality:2]]
  497. Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  498. Setting CVar [[r.Streaming.MipBias:0]]
  499. Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  500. Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  501. Setting CVar [[r.Streaming.Boost:1]]
  502. Setting CVar [[r.MaxAnisotropy:4]]
  503. Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  504. Setting CVar [[r.Streaming.PoolSize:3000]]
  505. Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  506. Setting CVar [[sg.EffectsQuality:2]]
  507. Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  508. Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  509. Setting CVar [[r.RefractionQuality:2]]
  510. Setting CVar [[r.SSR.Quality:2]]
  511. Setting CVar [[r.SceneColorFormat:3]]
  512. Setting CVar [[r.DetailMode:1]]
  513. Setting CVar [[r.TranslucencyVolumeBlur:1]]
  514. Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  515. Setting CVar [[r.SSS.Scale:1]]
  516. Setting CVar [[r.SSS.SampleSet:1]]
  517. Setting CVar [[r.SSS.Quality:-1]]
  518. Setting CVar [[r.SSS.HalfRes:1]]
  519. Setting CVar [[r.EmitterSpawnRateScale:0.5]]
  520. Setting CVar [[r.ParticleLightQuality:1]]
  521. Setting CVar [[Fort.Wind:1]]
  522. Setting CVar [[fx.Significance.MaxRange:7000]]
  523. Setting CVar [[p.AnimDynamicsWind:1]]
  524. Setting CVar [[r.SeparateTranslucency:1]]
  525. Going up to parent DeviceProfile []
  526. Applying CVar settings from Section [ViewDistanceQuality@2] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  527. Setting CVar [[r.SkeletalMeshLODBias:0]]
  528. Setting CVar [[r.ViewDistanceScale:1.67]]
  529. Setting CVar [[Fort.Scalability.AIBudget:8,16]]
  530. Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
  531. Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
  532. Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
  533. Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
  534. Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
  535. Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
  536. Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
  537. Setting CVar [[Fort.Scalability.MinCullDistanceOverride:-1.0]]
  538. Setting CVar [[Fort.Scalability.MaxCullDistanceOverride:-1.0]]
  539. Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
  540. Setting CVar [[p.AnimDynamicsLODThreshold:1]]
  541. Setting CVar [[p.RigidBodyLODThreshold:1]]
  542. Setting CVar [[r.StaticMeshLODDistanceScale:1]]
  543. Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
  544. Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
  545. Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
  546. Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
  547. Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
  548. Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
  549. Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
  550. Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
  551. Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
  552. Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
  553. Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
  554. Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:2]]
  555. Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
  556. Applying CVar settings from Section [AntiAliasingQuality@2] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  557. Setting CVar [[r.PostProcessAAQuality:3]]
  558. Setting CVar [[r.Tonemapper.Sharpen:0.5]]
  559. Applying CVar settings from Section [ShadowQuality@2] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  560. Setting CVar [[r.LightFunctionQuality:1]]
  561. Setting CVar [[r.ShadowQuality:5]]
  562. Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
  563. Setting CVar [[r.Shadow.MaxResolution:1024]]
  564. Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  565. Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
  566. Setting CVar [[r.Shadow.DistanceScale:0.85]]
  567. Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
  568. Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
  569. Setting CVar [[r.DistanceFieldShadowing:1]]
  570. Setting CVar [[r.DistanceFieldAO:1]]
  571. Setting CVar [[r.AOQuality:1]]
  572. Setting CVar [[r.VolumetricFog:1]]
  573. Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
  574. Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
  575. Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  576. Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
  577. Setting CVar [[r.CapsuleShadows:1]]
  578. Setting CVar [[r.SimpleForwardShading:0]]
  579. Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:2]]
  580. Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:4]]
  581. Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
  582. Applying CVar settings from Section [PostProcessQuality@2] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  583. Setting CVar [[r.MotionBlurQuality:3]]
  584. Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
  585. Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  586. Setting CVar [[r.AmbientOcclusionLevels:-1]]
  587. Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
  588. Setting CVar [[r.DepthOfFieldQuality:2]]
  589. Setting CVar [[r.RenderTargetPoolMin:400]]
  590. Setting CVar [[r.LensFlareQuality:2]]
  591. Setting CVar [[r.SceneColorFringeQuality:1]]
  592. Setting CVar [[r.EyeAdaptationQuality:1]]
  593. Setting CVar [[r.BloomQuality:5]]
  594. Setting CVar [[r.FastBlurThreshold:3]]
  595. Setting CVar [[r.Upscale.Quality:2]]
  596. Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  597. Setting CVar [[r.LightShaftQuality:0]]
  598. Setting CVar [[r.Filter.SizeScale:0.8]]
  599. Setting CVar [[r.Tonemapper.Quality:5]]
  600. Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
  601. Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
  602. Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  603. Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  604. Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  605. Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
  606. Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
  607. Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
  608. Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
  609. Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
  610. Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  611. Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  612. Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  613. Setting CVar [[r.Streaming.MipBias:0]]
  614. Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  615. Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  616. Setting CVar [[r.Streaming.Boost:1]]
  617. Setting CVar [[r.MaxAnisotropy:4]]
  618. Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  619. Setting CVar [[r.Streaming.PoolSize:3000]]
  620. Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  621. Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  622. Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  623. Setting CVar [[r.RefractionQuality:2]]
  624. Setting CVar [[r.SSR.Quality:2]]
  625. Setting CVar [[r.SceneColorFormat:3]]
  626. Setting CVar [[r.DetailMode:1]]
  627. Setting CVar [[r.TranslucencyVolumeBlur:1]]
  628. Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  629. Setting CVar [[r.SSS.Scale:1]]
  630. Setting CVar [[r.SSS.SampleSet:1]]
  631. Setting CVar [[r.SSS.Quality:-1]]
  632. Setting CVar [[r.SSS.HalfRes:1]]
  633. Setting CVar [[r.EmitterSpawnRateScale:0.5]]
  634. Setting CVar [[r.ParticleLightQuality:1]]
  635. Setting CVar [[Fort.Wind:1]]
  636. Setting CVar [[fx.Significance.MaxRange:7000]]
  637. Setting CVar [[p.AnimDynamicsWind:1]]
  638. Setting CVar [[r.SeparateTranslucency:1]]
  639. Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  640. Setting CVar [[foliage.DensityScale:1.0]]
  641. Setting CVar [[grass.DensityScale:1.0]]
  642. Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Chris Yang/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  643. Setting CVar [[net.AllowAsyncLoading:1]]
  644. Setting CVar [[net.DelayUnmappedRPCs:1]]
  645. Setting CVar [[net.MaxRPCPerNetUpdate:10]]
  646. Setting CVar [[net.PingExcludeFrameTime:1]]
  647. Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
  648. Setting CVar [[OSS.VerboseSessionInPayloads:0]]
  649. Setting CVar [[OSS.VerboseSessionOutPayloads:0]]
  650. Setting CVar [[OSS.VerboseIdentityPayloads:0]]
  651. Setting CVar [[httpReplay.ChunkUploadDelayInSeconds:20]]
  652. Setting CVar [[demo.CheckpointUploadDelayInSeconds:60]]
  653. Setting CVar [[demo.ForceDisableAsyncPackageMapLoading:0]]
  654. Setting CVar [[gpad.LeftStickInnerDeadzone:0.24]]
  655. Setting CVar [[gpad.LeftStickOuterDeadzone:0.01]]
  656. Setting CVar [[gpad.RightStickInnerDeadzone:0.27]]
  657. Setting CVar [[gpad.RightStickOuterDeadzone:0.01]]
  658. Setting CVar [[demo.UseNetRelevancy:0]]
  659. Setting CVar [[demo.CullDistanceOverride:3000]]
  660. Setting CVar [[demo.RecordHzWhenNotRelevant:2]]
  661. Setting CVar [[demo.ClientRecordAsyncEndOfFrame:1]]
  662. Setting CVar [[tick.DoAsyncEndOfFrameTasks:1]]
  663. Setting CVar [[Athena.Vehicle.bDisplayTricksInDeathLog:1]]
  664. Setting CVar [[Athena.Vehicle.ShowAirHeightOver:3]]
  665. Setting CVar [[Athena.Vehicle.ShowAirDistanceOver:5]]
  666. Setting CVar [[Analytic.DumpPlayerInventoryPerZonePhase:1]]
  667. Setting CVar [[Weapon.TryToFireRestrictedByTypeCooldowns:1]]
  668. Setting CVar [[r.StaticMesh.StripMinLodDataDuringCooking:1]]
  669. Setting CVar [[r.SkeletalMesh.StripMinLodDataDuringCooking:1]]
  670. Setting CVar [[r.ForceStripAdjacencyDataDuringCooking:1]]
  671. Setting CVar [[r.AOGlobalDFStartDistance:100]]
  672. Setting CVar [[r.RHICmdBalanceParallelLists:0]]
  673. Setting CVar [[foliage.MinVertsToSplitNode:8192]]
  674. Setting CVar [[p.ForceMbpServer:1]]
  675. Setting CVar [[p.ForceNoKSPairs:1]]
  676. Setting CVar [[p.ForceNoKKPairs:1]]
  677. Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
  678. Computer: CHRIS-DESKTOP-W
  679. User: ChrisYang
  680. CPU Page size=4096, Cores=4
  681. High frequency timer resolution =3.117183 MHz
  682. Memory total: Physical=12.0GB (12GB approx)
  683. Platform Memory Stats for WindowsClient
  684. Process Physical Memory: 254.82 MB used, 254.82 MB peak
  685. Process Virtual Memory: 320.09 MB used, 320.09 MB peak
  686. Physical Memory: 3658.39 MB used, 8581.86 MB free, 12240.25 MB total
  687. Virtual Memory: 4564.13 MB used, 8581.86 MB free, 134217728.00 MB total
  688. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
  689. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
  690. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
  691. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
  692. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
  693. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
  694. Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll'
  695. Exists: true
  696. FileSize: 60816
  697. Able to read: true
  698. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
  699. Missing import: PxFoundation_x64.dll
  700. Looked in: ../../../FortniteGame/Binaries/Win64
  701. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  702. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
  703. Missing import: PxFoundation_x64.dll
  704. Looked in: ../../../FortniteGame/Binaries/Win64
  705. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  706. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
  707. Missing import: PxFoundation_x64.dll
  708. Looked in: ../../../FortniteGame/Binaries/Win64
  709. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  710. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
  711. Missing import: PxFoundation_x64.dll
  712. Looked in: ../../../FortniteGame/Binaries/Win64
  713. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  714. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
  715. Missing import: PxFoundation_x64.dll
  716. Looked in: ../../../FortniteGame/Binaries/Win64
  717. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  718. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
  719. Missing import: PxFoundation_x64.dll
  720. Looked in: ../../../FortniteGame/Binaries/Win64
  721. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  722. Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll'
  723. Exists: true
  724. FileSize: 1602960
  725. Able to read: true
  726. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
  727. Missing import: PxFoundation_x64.dll
  728. Looked in: ../../../FortniteGame/Binaries/Win64
  729. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  730. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
  731. Missing import: PxFoundation_x64.dll
  732. Looked in: ../../../FortniteGame/Binaries/Win64
  733. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  734. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
  735. Missing import: PxFoundation_x64.dll
  736. Looked in: ../../../FortniteGame/Binaries/Win64
  737. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  738. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
  739. Missing import: PxFoundation_x64.dll
  740. Looked in: ../../../FortniteGame/Binaries/Win64
  741. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  742. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
  743. Missing import: PxFoundation_x64.dll
  744. Looked in: ../../../FortniteGame/Binaries/Win64
  745. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  746. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
  747. Missing import: PxFoundation_x64.dll
  748. Looked in: ../../../FortniteGame/Binaries/Win64
  749. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  750. Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll'
  751. Exists: true
  752. FileSize: 194960
  753. Able to read: true
  754. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
  755. Missing import: PhysX3Common_x64.dll
  756. Missing import: PxFoundation_x64.dll
  757. Looked in: ../../../FortniteGame/Binaries/Win64
  758. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  759. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
  760. Missing import: PhysX3Common_x64.dll
  761. Missing import: PxFoundation_x64.dll
  762. Looked in: ../../../FortniteGame/Binaries/Win64
  763. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  764. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
  765. Missing import: PhysX3Common_x64.dll
  766. Missing import: PxFoundation_x64.dll
  767. Looked in: ../../../FortniteGame/Binaries/Win64
  768. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  769. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
  770. Missing import: PhysX3Common_x64.dll
  771. Missing import: PxFoundation_x64.dll
  772. Looked in: ../../../FortniteGame/Binaries/Win64
  773. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  774. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
  775. Missing import: PhysX3Common_x64.dll
  776. Missing import: PxFoundation_x64.dll
  777. Looked in: ../../../FortniteGame/Binaries/Win64
  778. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  779. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
  780. Missing import: PhysX3Common_x64.dll
  781. Missing import: PxFoundation_x64.dll
  782. Looked in: ../../../FortniteGame/Binaries/Win64
  783. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  784. Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll'
  785. Exists: true
  786. FileSize: 2104208
  787. Able to read: true
  788. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
  789. Missing import: PxFoundation_x64.dll
  790. Looked in: ../../../FortniteGame/Binaries/Win64
  791. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  792. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
  793. Missing import: PxFoundation_x64.dll
  794. Looked in: ../../../FortniteGame/Binaries/Win64
  795. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  796. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
  797. Missing import: PxFoundation_x64.dll
  798. Looked in: ../../../FortniteGame/Binaries/Win64
  799. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  800. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
  801. Missing import: PxFoundation_x64.dll
  802. Looked in: ../../../FortniteGame/Binaries/Win64
  803. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  804. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
  805. Missing import: PxFoundation_x64.dll
  806. Looked in: ../../../FortniteGame/Binaries/Win64
  807. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  808. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
  809. Missing import: PxFoundation_x64.dll
  810. Looked in: ../../../FortniteGame/Binaries/Win64
  811. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  812. Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll'
  813. Exists: true
  814. FileSize: 1049488
  815. Able to read: true
  816. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
  817. Missing import: PxFoundation_x64.dll
  818. Looked in: ../../../FortniteGame/Binaries/Win64
  819. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  820. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
  821. Missing import: PxFoundation_x64.dll
  822. Looked in: ../../../FortniteGame/Binaries/Win64
  823. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  824. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
  825. Missing import: PxFoundation_x64.dll
  826. Looked in: ../../../FortniteGame/Binaries/Win64
  827. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  828. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
  829. Missing import: PxFoundation_x64.dll
  830. Looked in: ../../../FortniteGame/Binaries/Win64
  831. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  832. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
  833. Missing import: PxFoundation_x64.dll
  834. Looked in: ../../../FortniteGame/Binaries/Win64
  835. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  836. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
  837. Missing import: PxFoundation_x64.dll
  838. Looked in: ../../../FortniteGame/Binaries/Win64
  839. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  840. Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll'
  841. Exists: true
  842. FileSize: 3335568
  843. Able to read: true
  844. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
  845. Missing import: PxFoundation_x64.dll
  846. Looked in: ../../../FortniteGame/Binaries/Win64
  847. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  848. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
  849. Missing import: PxFoundation_x64.dll
  850. Looked in: ../../../FortniteGame/Binaries/Win64
  851. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  852. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
  853. Missing import: PxFoundation_x64.dll
  854. Looked in: ../../../FortniteGame/Binaries/Win64
  855. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  856. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
  857. Missing import: PxFoundation_x64.dll
  858. Looked in: ../../../FortniteGame/Binaries/Win64
  859. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  860. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
  861. Missing import: PxFoundation_x64.dll
  862. Looked in: ../../../FortniteGame/Binaries/Win64
  863. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  864. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
  865. Missing import: PxFoundation_x64.dll
  866. Looked in: ../../../FortniteGame/Binaries/Win64
  867. Looked in: D:\RandomGames\Fortnite\FortniteGame\Binaries\Win64
  868. Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll'
  869. Exists: true
  870. FileSize: 1225104
  871. Able to read: true
  872. Preparing to exit.
  873. Windows GetLastError: The operation completed successfully. (0)
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