Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- add_duck, all_b_rea_dodge_duck_add.ans
- add_force, all_b_force_lightning_add.ans
- add_get_hit_medium, all_b_rea_get_hit_medium_add.ans
- add_pistol_fire_1, all_b_cbt_pistol_fire_1_add.ans
- add_pistol_fire_11, all_b_cbt_pistol_fire_11_add.ans
- add_pistol_fire_5, all_b_cbt_pistol_fire_5_add.ans
- add_pistol_fire_7, all_b_cbt_pistol_fire_7_add.ans
- add_pistol_fire_9, all_b_cbt_pistol_fire_9_add.ans
- add_rea_get_hit_light, all_b_rea_get_hit_light_add.ans
- add_rifle_fire_1, all_b_cbt_rifle_fire_1_add.ans
- add_rifle_fire_11, all_b_cbt_rifle_fire_11_add.ans
- add_rifle_fire_5, all_b_cbt_rifle_fire_5_add.ans
- add_rifle_fire_7, all_b_cbt_rifle_fire_7_add.ans
- add_rifle_fire_9, all_b_cbt_rifle_fire_9_add.ans
- ag_look_nervous, all_b_idl_look_nervously.ans
- ag_sitting_chair_f_1, all_f_idl_sitting_chair_casual_idle_1.ans
- ag_sitting_chair_f_2, all_f_idl_sitting_chair_casual_idle_2.ans
- ag_sitting_chair_m_1, all_b_idl_sitting_chair_idle1.ans
- ag_sitting_chair_m_2, all_b_idl_sitting_chair_idle2.ans
- ag_sitting_chair_m2, all_b_idl_sitting_chair_idle2.ans
- ag_sitting_ground_fidget_1, all_b_idl_sitting_ground_idle1.ans
- ag_sitting_ground_fidget_2, all_b_idl_sitting_ground_idle2.ans
- ag_sitting_ground_fidget_3, all_b_idl_sitting_ground_idle3.ans
- cbt_charge, all_b_cbt_charge_fire.ans
- cbt_intimidate, all_b_cbt_intimidate.ans
- cbt_rescue, all_b_emt_wave_hail.ans
- cbt_warcry, all_b_emt_standing_raise_fist.ans
- coup_de_grace, all_b_cbt_coup_de_grace.ans
- dance_lyrical_sp1, all_f_dnc_f_lyrical_sp_1.ans
- dance_test_african_sp_1, all_f_dnc_f_african_sp_1.ans
- emt_2hot4u, all_b_emt_2hot4u.ans
- emt_accept_affection, all_b_emt_accept_affection.ans
- emt_adjust, all_b_emt_adjust.ans
- emt_adn, all_b_emt_adn.ans
- emt_afk, all_b_emt_afk.ans
- emt_airguitar, all_b_emt_airguitar.ans
- emt_angry_ambient_01_ag, all_b_idl_angry_ambient_01.ans
- emt_angry_ambient_02_ag, all_b_idl_angry_ambient_02.ans
- emt_angry_ambient_03_ag, all_b_idl_angry_ambient_03.ans
- emt_apologize, all_b_emt_apologize.ans
- emt_applause_excited, all_b_emt_applause_excited.ans
- emt_applause_polite, all_b_emt_applause_polite.ans
- emt_ayt, all_b_emt_ayt.ans
- emt_backhand, all_b_emt_backhand.ans
- emt_backhand_threaten, all_b_emt_backhand_threaten.ans
- emt_bang, all_b_emt_bang.ans
- emt_beckon, all_b_emt_beckon.ans
- emt_beg, all_b_emt_beg.ans
- emt_belly_laugh, all_b_emt_belly_laugh.ans
- emt_blame, all_b_emt_blame.ans
- emt_blow_bubbles, all_b_emt_blow_bubbles.ans
- emt_bored_ambient_01_ag, all_b_idl_bored_ambient_01.ans
- emt_bored_ambient_ag, all_b_idl_bored.ans
- emt_bounce, all_b_emt_bounce.ans
- emt_bow2, all_b_emt_bow2.ans
- emt_bow3, all_b_emt_bow3.ans
- emt_bow4, all_b_emt_bow4.ans
- emt_bow5, all_b_emt_bow5.ans
- emt_bump, all_b_emt_bump.ans
- emt_catchbreath, all_b_emt_catchbreath.ans
- emt_celebrate, all_b_emt_celebrate.ans
- emt_celebrate1, all_b_emt_celebrate1.ans
- emt_check_wrist_device, all_b_emt_check_wrist_device.ans
- emt_check_wrist_device_ag, all_b_emt_check_wrist_device.ans
- emt_chicken, all_b_emt_chicken.ans
- emt_chopped_liver, all_b_emt_chopped_liver.ans
- emt_clap_rousing, all_b_emt_clap_rousing.ans
- emt_claw, all_b_emt_claw.ans
- emt_conversation_1, all_m_standing_conversation_m.ans
- emt_conversation_2, all_f_standing_conversation_f.ans
- emt_cough_polite, all_b_emt_cough_polite.ans
- emt_cough_polite_ag, all_b_emt_cough_polite.ans
- emt_cover_ears_mocking, all_b_emt_cover_ears_mocking.ans
- emt_cover_eyes, all_b_emt_cover_eyes.ans
- emt_cover_mouth, all_b_emt_cover_mouth.ans
- emt_crack_neck_ag, all_b_idl_standing_idle2.ans
- emt_cuckoo, all_b_emt_cuckoo.ans
- emt_curtsey, all_b_emt_curtsey.ans
- emt_curtsey1, all_b_emt_curtsey1.ans
- emt_door_knock, all_b_emt_door_knock.ans
- emt_door_pound, all_b_emt_door_pound.ans
- emt_dream, all_b_emt_dream.ans
- emt_drink_01_ag, all_b_idl_drink_ambient_01.ans
- emt_drink_02_ag, all_b_idl_drink_ambient_02.ans
- emt_drink_03_ag, all_b_idl_drink_ambient_03.ans
- emt_elbow, all_b_emt_elbow.ans
- emt_embarrassed, all_b_emt_embarrassed.ans
- emt_expect_tip, all_b_emt_expect_tip.ans
- emt_fakepunch, all_b_emt_fakepunch.ans
- emt_feed_creature_high, all_b_emt_feed_creature_high.ans
- emt_feed_creature_low, all_b_emt_feed_creature_low.ans
- emt_feed_creature_medium, all_b_emt_feed_creature_medium.ans
- emt_female_model, all_f_emt_model.ans
- emt_fishing_cast, all_b_fishing_cast.ans
- emt_fishing_reel, all_b_fishing_reel.ans
- emt_fishing_tug_back, all_b_fishing_tug_back.ans
- emt_fishing_tug_left, all_b_fishing_tug_left.ans
- emt_fishing_tug_right, all_b_fishing_tug_right.ans
- emt_flex_biceps, all_b_emt_flex_biceps.ans
- emt_flex3, all_b_emt_flex3.ans
- emt_flipcoin, all_b_emt_flipcoin.ans
- emt_gesticulate_wildly, all_b_emt_gesticulate_wildy.ans
- emt_giveup, all_b_emt_giveup.ans
- emt_hair_flip, all_b_emt_hair_flip.ans
- emt_hands_above_head, all_b_emt_hands_above_head.ans
- emt_hands_behind_head, all_b_emt_hands_behind_head.ans
- emt_happy_ambient_01_ag, all_b_idl_happy_01.ans
- emt_happy_ambient_02_ag, all_b_idl_happy_02.ans
- emt_he_dies, all_b_emt_he_dies.ans
- emt_he_lives, all_b_emt_he_lives.ans
- emt_heavy_cough_vomit, all_b_emt_heavy_cough_vomit.ans
- emt_helpme, all_b_emt_helpme.ans
- emt_high_five, all_b_emt_high_five.ans
- emt_hold_nose, all_b_emt_hold_nose.ans
- emt_hug_self, all_b_emt_hug_self.ans
- emt_huge, all_b_emt_huge.ans
- emt_huh, all_b_emt_huh.ans
- emt_implore, all_b_emt_implore.ans
- emt_jam, all_b_emt_jam.ans
- emt_kiss, all_b_idl_kiss.ans
- emt_kiss_blow_kiss, all_b_emt_kiss_blow_kiss.ans
- emt_kisscheek, all_b_emt_kisscheek.ans
- emt_laugh, all_b_emt_laugh.ans
- emt_laugh_cackle, all_b_emt_laugh_cackle.ans
- emt_laugh_pointing, all_b_emt_laugh_pointing.ans
- emt_laugh_titter, all_b_emt_laugh_titter.ans
- emt_listen, all_b_emt_listen.ans
- emt_look_casual, all_b_idl_look_casually.ans
- emt_look_casual_ag, all_b_idl_look_casually.ans
- emt_look_left, all_b_idl_look_casually.ans
- emt_look_left_ag, all_b_idl_look_casually.ans
- emt_look_right, all_b_idl_look_casually.ans
- emt_look_right_ag, all_b_idl_look_casually.ans
- emt_loser, all_b_emt_loser.ans
- emt_male_groove_1, all_m_emt_groove_1.ans
- emt_medium, all_b_emt_medium.ans
- emt_mock, all_b_emt_mock.ans
- emt_model, all_f_emt_model.ans
- emt_music_horn_play_1, all_b_dnc_musician_horn_blow.ans
- emt_music_horn_play_2, all_b_dnc_musician_horn_sway_beat_1.ans
- emt_music_horn_play_3, all_b_dnc_musician_horn_sway_beat_2.ans
- emt_music_horn_play_4, all_b_dnc_musician_horn_blow_slow.ans
- emt_nervous, all_b_idl_look_nervously.ans
- emt_nervous_ambient_01_ag, all_b_idl_nervous_01.ans
- emt_nod, all_b_emt_nod.ans
- emt_nod_head_multiple, all_b_emt_nod_head_multiple.ans
- emt_nod_head_once, all_b_emt_nod_head_once.ans
- emt_offer_affection, all_b_emt_offer_affection.ans
- emt_offer_affection_ag, all_b_emt_offer_affection.ans
- emt_paper, all_b_emt_paper.ans
- emt_pat, all_b_emt_pat.ans
- emt_pat_abdomen, all_b_emt_pat_abdomen.ans
- emt_pet_creature_high, all_b_emt_pet_creature_high.ans
- emt_pet_creature_low, all_b_emt_pet_creature_low.ans
- emt_pet_creature_medium, all_b_emt_pet_creature_medium.ans
- emt_point_accusingly, all_b_emt_point_accusingly.ans
- emt_point_accusingly_ag, all_b_emt_point_accusingly.ans
- emt_point_away, all_b_emt_point_away.ans
- emt_point_down, all_b_emt_point_down.ans
- emt_point_forward, all_b_emt_point_forward.ans
- emt_point_left, all_b_emt_point_left.ans
- emt_point_right, all_b_emt_point_right.ans
- emt_point_to_self, all_b_emt_point_to_self.ans
- emt_point_up, all_b_emt_point_up.ans
- emt_poke, all_b_emt_poke.ans
- emt_polearm_ambient_02, all_b_cbt_pole_standing_ready_idle_2.ans
- emt_polearm_ambient_03, all_b_cbt_pole_standing_ready_idle_3.ans
- emt_polearm_ambient_04, all_b_cbt_pole_standing_ready_idle_4.ans
- emt_polearm_ambient_05, all_b_cbt_pole_standing_ready_idle_5.ans
- emt_polearm_ambient_06, all_b_cbt_pole_standing_ready_idle_6.ans
- emt_pose_proudly, all_b_emt_pose_proudly.ans
- emt_pound_fist_chest, all_b_emt_pound_fist_chest.ans
- emt_pound_fist_palm, all_b_emt_pound_fist_palm.ans
- emt_pound_fist_palm_ag, all_b_emt_pound_fist_palm.ans
- emt_refuse_offer_affection, all_b_emt_refuse_offer_affection.ans
- emt_refuse_offer_formal, all_b_emt_refuse_offer_formal.ans
- emt_rifle_ambient_01, all_b_cbt_rifle_standing_hold_idle_ambient_01.ans
- emt_rifle_ambient_02, all_b_cbt_rifle_standing_hold_idle_ambient_02.ans
- emt_rifle_ambient_03, all_b_cbt_rifle_standing_hold_idle_ambient_03.ans
- emt_rofl, all_b_emt_rofl.ans
- emt_rose, all_b_emt_rose.ans
- emt_rub_belly, all_b_emt_rub_belly.ans
- emt_rub_chin_thoughtful, all_b_emt_rub_chin_thoughtful.ans
- emt_rub_chin_thoughtful_ag, all_b_emt_rub_chin_thoughtful.ans
- emt_rude, all_b_emt_rude.ans
- emt_sad_ambient_01_ag, all_b_idl_sad_ambient_01.ans
- emt_sad_ambient_02_ag, all_b_idl_sad_ambient_02.ans
- emt_salute1, all_b_emt_salute1.ans
- emt_salute2, all_b_emt_salute2.ans
- emt_scare, all_b_emt_scare.ans
- emt_scared, all_b_emt_scared.ans
- emt_scratch_head, all_b_emt_scratch_head.ans
- emt_scratch_head_ag, all_b_emt_scratch_head.ans
- emt_scream, all_b_emt_scream.ans
- emt_search, all_b_emt_search.ans
- emt_shake_head_disgust, all_b_emt_shake_head_disgust.ans
- emt_shake_head_no, all_b_emt_shake_head_no.ans
- emt_shake_head_no_ag, all_b_emt_shake_head_no.ans
- emt_shakefist, all_b_emt_shakefist.ans
- emt_shiver, all_b_emt_shiver.ans
- emt_shoo, all_b_emt_shoo.ans
- emt_shrug_hands, all_b_emt_shrug_hands.ans
- emt_shrug_shoulders, all_b_emt_shrug_shoulders.ans
- emt_shush, all_b_emt_shush.ans
- emt_sigh_deeply, all_b_emt_sigh_deeply.ans
- emt_sitting_chair_idl_f_01_ag, all_f_idl_sitting_chair_casual_idle_1.ans
- emt_sitting_chair_idl_f_02_ag, all_f_idl_sitting_chair_casual_idle_2.ans
- emt_sitting_ground_idl_f_02_ag, all_f_idl_sitting_ground_idle2_f.ans
- emt_sitting_ground_idl_f_03_ag, all_f_idl_sitting_ground_idle3_f.ans
- emt_sitting_table_1_ag, all_b_idl_sitting_table3_idle1.ans
- emt_sitting_table_eat, all_b_int_eat_sitting.ans
- emt_slit_throat, all_b_emt_slit_throat.ans
- emt_slow_down, all_b_emt_slow_down.ans
- emt_slump_head, all_b_emt_slump_head.ans
- emt_smack_self, all_b_emt_smack_self.ans
- emt_smackbottom, all_b_emt_smackbottom.ans
- emt_small, all_b_emt_small.ans
- emt_smell_air, all_b_emt_smell_air.ans
- emt_smell_armpit, all_b_emt_smell_armpit.ans
- emt_snap, all_b_emt_snap.ans
- emt_snap_finger1, all_b_emt_snap_finger1.ans
- emt_snap_finger2, all_b_emt_snap_finger2.ans
- emt_sneeze, all_b_emt_sneeze.ans
- emt_soapbox, all_b_emt_soapbox.ans
- emt_spin, all_b_emt_spin.ans
- emt_spit_hands, all_b_emt_spit_hands.ans
- emt_squirm, all_b_emt_squirm.ans
- emt_stamp_feet, all_b_emt_stamp_feet.ans
- emt_standing_idle_ambient_1_ag, all_b_idl_ambient_01.ans
- emt_standing_idle_ambient_2_ag, all_b_idl_ambient_02.ans
- emt_standing_idle_ambient_3_ag, all_b_idl_ambient_03.ans
- emt_standing_idle_ambient_4_ag, all_b_idl_ambient_04.ans
- emt_standing_idle_ambient_5_ag, all_b_idl_ambient_05.ans
- emt_standing_idle_ambient_6_ag, all_b_idl_ambient_06.ans
- emt_standing_placate, all_b_emt_standing_placate.ans
- emt_standing_placate_ag, all_b_emt_standing_placate.ans
- emt_standing_raise_fist, all_b_emt_standing_raise_fist.ans
- emt_stop, all_b_emt_stop.ans
- emt_strangle_other, all_b_emt_strangle_other.ans
- emt_strangle_self, all_b_emt_strangle_self.ans
- emt_stretch, all_b_idl_standing_idle5.ans
- emt_stretch_ag, all_b_idl_standing_idle5.ans
- emt_strut, all_b_emt_strut.ans
- emt_sweat, all_b_emt_sweat.ans
- emt_swoon, all_b_emt_swoon.ans
- emt_sword_1h_ambient_02, all_b_cbt_sword_1h_standing_ready_idle_2.ans
- emt_sword_1h_ambient_03, all_b_cbt_sword_1h_standing_ready_idle_3.ans
- emt_sword_1h_ambient_04, all_b_cbt_sword_1h_standing_ready_idle_4.ans
- emt_sword_1h_ambient_05, all_b_cbt_sword_1h_standing_ready_idle_5.ans
- emt_sword_1h_ambient_06, all_b_cbt_sword_1h_standing_ready_idle_6.ans
- emt_sword_2h_ambient_02, all_b_cbt_sword_2h_standing_ready_idle_2.ans
- emt_sword_2h_ambient_03, all_b_cbt_sword_2h_standing_ready_idle_3.ans
- emt_sword_2h_ambient_04, all_b_cbt_sword_2h_standing_ready_idle_4.ans
- emt_sword_2h_ambient_05, all_b_cbt_sword_2h_standing_ready_idle_5.ans
- emt_taken_aback, all_b_emt_taken_aback.ans
- emt_tandem_handshake, all_b_emt_tandem_handshake.ans
- emt_tandem_hi5, all_b_emt_tandem_hi5.ans
- emt_tandem_hug, all_b_emt_tandem_hug.ans
- emt_tandem_kiss, all_b_emt_tandem_kiss.ans
- emt_tap_foot, all_b_idl_standing_idle_tap_foot.ans
- emt_tap_foot_ag, all_b_idl_standing_idle_tap_foot.ans
- emt_tap_head, all_b_emt_tap_head.ans
- emt_taunt1, all_b_emt_taunt1.ans
- emt_taunt2, all_b_emt_taunt2.ans
- emt_taunt3, all_b_emt_taunt3.ans
- emt_thank, all_b_emt_thank.ans
- emt_throwat, all_b_emt_throwat.ans
- emt_throwdown, all_b_emt_throwdown.ans
- emt_thumb_down, all_b_emt_thumb_down.ans
- emt_thumb_up, all_b_emt_thumb_up.ans
- emt_thumbs_down, all_b_emt_thumbs_down.ans
- emt_thumbs_up_double_fisted, all_b_emt_thumbs_up_double_fisted.ans
- emt_tickle, all_b_emt_tickle.ans
- emt_tiny, all_b_emt_tiny.ans
- emt_tiphat, all_b_emt_tiphat.ans
- emt_twitch, all_b_emt_twitch.ans
- emt_udaman, all_b_emt_udaman.ans
- emt_unarmed_ambient_01, all_b_cbt_unarmed_standing_ready_idle_1.ans
- emt_unarmed_ambient_02, all_b_cbt_unarmed_standing_ready_idle_2.ans
- emt_unarmed_ambient_04, all_b_cbt_unarmed_standing_ready_idle_4.ans
- emt_use_console, all_b_int_use_console.ans
- emt_use_console_ag, all_b_int_use_console.ans
- emt_use_data_terminal, all_b_int_use_data_terminal.ans
- emt_use_data_terminal_ag, all_b_int_use_data_terminal.ans
- emt_waft, all_b_emt_waft.ans
- emt_wave_2, all_b_emt_wave2.ans
- emt_wave_finger_warning, all_b_emt_wave_finger_warning.ans
- emt_wave_hail, all_b_emt_wave_hail.ans
- emt_wave_on_directing, all_b_emt_wave_on_directing.ans
- emt_wave_on_dismissing, all_b_emt_wave_on_dismissing.ans
- emt_wave1, all_b_emt_wave1.ans
- emt_wave2, all_b_emt_wave2.ans
- emt_weeping, all_b_emt_weeping.ans
- emt_weeping_ag, all_b_emt_weeping.ans
- emt_whisper, all_b_emt_whisper.ans
- emt_wke_roar, all_wke_emt_roar.ans
- emt_worship, all_b_emt_worship.ans
- emt_wtf, all_b_emt_wtf.ans
- emt_yawn, all_b_emt_yawn.ans
- emt_yawn_ag, all_b_emt_yawn.ans
- fire_flare, all_b_fire_flare.ans
- force_absorb, all_b_force_absorb.ans
- force_absorb_polearm, all_b_force_other_light_polearm.ans
- force_absorb_sword_1h, all_b_force_other_light_sword_1h.ans
- force_absorb_sword_2h, all_b_force_other_light_sword_2h.ans
- force_absorb_unarmed, all_b_force_other_light_unarmed.ans
- force_channel, all_b_force_channel.ans
- force_channel_polearm, all_b_force_other_light_polearm.ans
- force_channel_sword_1h, all_b_force_other_light_sword_1h.ans
- force_channel_sword_2h, all_b_force_other_light_sword_2h.ans
- force_channel_unarmed, all_b_force_other_light_unarmed.ans
- force_dampen, all_b_force_dampen.ans
- force_dampen_polearm, all_b_force_other_light_polearm.ans
- force_dampen_sword_1h, all_b_force_other_light_sword_1h.ans
- force_dampen_sword_2h, all_b_force_other_light_sword_2h.ans
- force_dampen_unarmed, all_b_force_other_light_unarmed.ans
- force_destruction, all_b_force_destruction.ans
- force_destruction_polearm, all_b_force_lightning_polearm.ans
- force_destruction_sword_1h, all_b_force_lightning_sword_1h.ans
- force_destruction_sword_2h, all_b_force_lightning_sword_2h.ans
- force_destruction_unarmed, all_b_force_lightning_unarmed.ans
- force_illusion, all_b_force_illusion.ans
- force_illusion_polearm, all_b_force_other_light_polearm.ans
- force_illusion_sword_1h, all_b_force_other_light_sword_1h.ans
- force_illusion_sword_2h, all_b_force_other_light_sword_2h.ans
- force_illusion_unarmed, all_b_force_other_light_unarmed.ans
- force_persuasion, all_b_force_persuasion.ans
- force_persuasion_polearm, all_b_force_other_light_polearm.ans
- force_persuasion_sword_1h, all_b_force_other_light_sword_1h.ans
- force_persuasion_sword_2h, all_b_force_other_light_sword_2h.ans
- force_persuasion_unarmed, all_b_force_other_light_unarmed.ans
- force_push, all_b_force_push.ans
- force_push_polearm, all_b_force_other_heavy_polearm.ans
- force_push_sword_1h, all_b_force_other_heavy_sword_1h.ans
- force_push_sword_2h, all_b_force_other_heavy_sword_2h.ans
- force_push_unarmed, all_b_force_other_heavy_unarmed.ans
- force_throw, all_b_force_throw.ans
- force_throw_polearm, all_b_force_other_heavy_polearm.ans
- force_throw_sword_1h, all_b_force_other_heavy_sword_1h.ans
- force_throw_sword_2h, all_b_force_other_heavy_sword_2h.ans
- force_throw_unarmed, all_b_force_other_heavy_unarmed.ans
- heal_other, all_b_heal_other.ans
- heal_other_kneeling, all_b_heal_other_kneeling.ans
- heal_self, all_b_heal_self.ans
- heal_self_kneeling, all_b_heal_self_kneeling.ans
- heavy_weapon_launch, all_b_cbt_heavy_weapon_fire_1.ans
- jedi_catch_sword, all_b_jedi_catch_lightsaber.ans
- jedi_catch_sword_mov, all_b_jedi_catch_lightsaber.ans
- jedi_throw_sword, all_b_jedi_throw_lightsaber.ans
- jedi_throw_sword_mov, all_b_jedi_throw_lightsaber.ans
- jump, all_b_loc_standing_jump_up.ans
- jump_add, all_b_emt_jump_add.ans
- loop_blocking, all_b_std_blocking.ans
- loop_dance_test, all_f_dnc_f_african_base_loop.ans
- loop_incapacitated_face_down, all_b_incapacitated_face_down.ans
- loop_incapacitated_face_up, all_b_incapacitated_face_up.ans
- loop_incapacitated_water, all_b_idl_water_incapacitated.ans
- loop_kneeling, all_b_idl_kneeling_idle1.ans
- loop_knocked_down, all_b_knocked_down.ans
- loop_pistol_kneeling, all_b_cbt_pistol_kneeling_hold_idle.ans
- loop_polearm_combat_kneeling, all_b_idl_kneeling_idle1.ans
- loop_polearm_kneeling, all_b_idl_kneeling_idle1.ans
- loop_rifle_kneeling, all_b_cbt_rifle_a_kneeling_hold_idle.ans
- loop_sword_1h_prone, all_b_cbt_sword_1h_prone_idl1.ans
- pistol_combat_prone_fire_1, all_b_cbt_pistol_prone_aimed_fire_1.ans
- pistol_combat_prone_fire_11, all_b_cbt_pistol_prone_aimed_fire_11.ans
- pistol_combat_prone_fire_5, all_b_cbt_pistol_prone_aimed_fire_5.ans
- pistol_combat_prone_fire_7, all_b_cbt_pistol_prone_aimed_fire_7.ans
- pistol_combat_prone_fire_9, all_b_cbt_pistol_prone_ready_fire_9.ans
- pistol_coup_de_grace, all_b_cbt_coup_de_grace.ans
- pistol_ranged_weapon_melee_attack, all_b_cbt_pistol_whip.ans
- pistol_reload, all_b_cbt_reload.ans
- pole_standing_ready_showoff_2, all_b_cbt_pole_standing_ready_showoff_2.ans
- rea_get_hit_light_high_center, all_b_cbt_unarmed_standing_ready_get_hit_light_front_hi.ans
- rea_get_hit_light_high_left, all_b_cbt_unarmed_standing_ready_get_hit_light_l_high.ans
- rea_get_hit_light_high_right, all_b_cbt_unarmed_standing_ready_get_hit_light_r_high.ans
- rea_get_hit_light_low_left, all_b_cbt_unarmed_standing_ready_get_hit_light_l_low.ans
- rea_get_hit_light_low_right, all_b_cbt_unarmed_standing_ready_get_hit_light_r_low.ans
- rea_get_hit_light_mid_center, all_b_cbt_unarmed_standing_ready_get_hit_light_front_mi.ans
- rea_get_hit_light_mid_left, all_b_cbt_unarmed_standing_ready_get_hit_light_l_mid.ans
- rea_get_hit_light_mid_right, all_b_cbt_unarmed_standing_ready_get_hit_light_r_mid.ans
- rea_get_hit_medium_high_center, all_b_cbt_unarmed_standing_ready_get_hit_med_front_hi.ans
- rea_get_hit_medium_high_left, all_b_cbt_unarmed_standing_ready_get_hit_med_l_high.ans
- rea_get_hit_medium_high_right, all_b_cbt_unarmed_standing_ready_get_hit_med_r_high.ans
- rea_get_hit_medium_low_left, all_b_cbt_unarmed_standing_ready_get_hit_med_l_low.ans
- rea_get_hit_medium_low_right, all_b_cbt_unarmed_standing_ready_get_hit_med_r_low.ans
- rea_get_hit_medium_mid_center, all_b_cbt_unarmed_standing_ready_get_hit_med_front_mi.ans
- rea_get_hit_medium_mid_left, all_b_cbt_unarmed_standing_ready_get_hit_med_l_mid.ans
- rea_get_hit_medium_mid_right, all_b_cbt_unarmed_standing_ready_get_hit_med_r_mid.ans
- rea_incapacitated_hit, all_b_rea_die_coup_de_grace.ans
- rifle_combat_prone_fire_1, all_b_cbt_rifle_prone_aimed_fire_1.ans
- rifle_combat_prone_fire_11, all_b_cbt_rifle_prone_aimed_fire_11.ans
- rifle_combat_prone_fire_5, all_b_cbt_rifle_prone_aimed_fire_5.ans
- rifle_combat_prone_fire_7, all_b_cbt_rifle_prone_aimed_fire_7.ans
- rifle_combat_prone_fire_9, all_b_cbt_rifle_prone_aimed_fire_9.ans
- rifle_kneeling_ranged_weapon_melee_attack, all_b_cbt_rifle_kneeling_aimed_butt.ans
- rifle_ranged_weapon_melee_attack, all_b_cbt_rifle_butt.ans
- rifle_reload, all_b_cbt_reload.ans
- sp_ambush_fist, all_b_cbt_spy_fist_standing_attack.ans
- sp_ambush_locomotion_fist, all_cbt_b_spy_fist_locomotive_attack.ans
- sp_ambush_locomotion_pole, all_b_cbt_spy_pole_locomotive_attack.ans
- sp_ambush_locomotion_sword, all_b_cbt_spy_sword_locomotive_attack.ans
- sp_ambush_pole, all_b_cbt_spy_pole_standing_attack.ans
- sp_ambush_sword, all_b_cbt_spy_sword_standing_attack.ans
- sp_razor_slash_fist, all_b_cbt_spy_sword_non_stealth_attack.ans
- sp_razor_slash_locomotion_fist, all_b_cbt_spy_fist_non_stealth_locomotive_attack.ans
- sp_razor_slash_locomotion_pole, all_b_cbt_spy_pole_non_stealth_locomotive_attack.ans
- sp_razor_slash_locomotion_sword, all_b_cbt_spy_sword_non_stealth_locomotive_attack.ans
- sp_razor_slash_pole, all_b_cbt_spy_pole_non_stealth_standing_attack.ans
- sp_razor_slash_sword, all_b_cbt_spy_sword_non_stealth_attack.ans
- sp_snipe_pistol, all_b_cbt_spy_pistol_fire_standing.ans
- sp_snipe_rifle, all_b_cbt_spy_rifle_fire_standing.ans
- std_forage, all_b_int_forage.ans
- std_kneeling_throw_object, all_b_cbt_kneeling_throw_item.ans
- std_manipulate_high, all_b_int_use_generic_object_high.ans
- std_manipulate_medium, all_b_int_use_generic_object_medium.ans
- std_prone_throw_object, all_b_cbt_prone_throw_item.ans
- std_stand_throw_object, all_b_cbt_standing_throw_item.ans
- std_survey, all_b_survey.ans
- sword_2h_standing_ready_block_high_l, all_b_cbt_sword_2h_standing_ready_block_high_l.ans
- sword_attack_mask, all_b_cbt_sword_attack_mask.ans
- test_headbutt, all_b_cbt_unarmed_standing_ready_headbutt.ans
- trn_pistol_combat_hurry_standing_to_prone, all_b_cbt_pistol_standing_ready_hurry_to_pistol_prone_ready.ans
- trn_rifle_combat_dive_standing_to_prone, all_b_cbt_rifle_standing_ready_dive_to_rifle_prone_ready.ans
- trn_rifle_combat_fire_tumble_prone_to_standing, all_b_cbt_rifle_prone_ready_fire_tumble_to_rifle_standing_ready.ans
- trn_rifle_combat_tumble_kneeling_to_standing, all_b_cbt_rifle_kneeling_ready_tumble_to_rifle_standing_ready.ans
Add Comment
Please, Sign In to add comment