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Rabbidking

02/20/2020 Changelog

Feb 20th, 2020
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  1. Today's changes:
  2. ====================
  3. Author: TimCairl
  4. Date: 02/20/2020, 02:34:00 PM
  5. Revision #1771
  6. WE DID IT BOIS, WE GOT FULLY FUNCTIONAL REVERSE BURN AND MOST OF THE SETTING SUB MENU BEING DISPLAYED PROPERLY
  7.  
  8. Author: brentthomas
  9. Date: 02/20/2020, 02:22:30 PM
  10. Revision #1770
  11. Added separate BPs for the different color AIs - Brent
  12.  
  13. Author: jbyron
  14. Date: 02/20/2020, 02:08:49 PM
  15. Revision #1769
  16. Created moar materials and effects for laser beam!
  17.  
  18. Author: lawrencej
  19. Date: 02/20/2020, 02:09:28 AM
  20. Revision #1766
  21. shhhhhh nothing to see here.
  22.  
  23. Author: lawrencej
  24. Date: 02/19/2020, 09:26:42 PM
  25. Revision #1765
  26. Updated raymarching shader, now casts shadows and is textured.
  27.  
  28. Author: zitzmanc
  29. Date: 02/19/2020, 09:23:04 PM
  30. Revision #1764
  31. Dumb Textures not needed -Cait
  32.  
  33. Author: zitzmanc
  34. Date: 02/19/2020, 09:02:43 PM
  35. Revision #1763
  36. Stepping stone change in Yellow, Unreal folder organizing -Cait
  37.  
  38. Author: emmoriold
  39. Date: 02/19/2020, 08:15:53 PM
  40. Revision #1762
  41. pwease notice me changebot, you have made me very sad recently
  42.  
  43. added collision to new floating platform
  44. added ability to de/activate orb pickups, touched a cpp file for the first time in ages
  45. changed floating platform layout
  46. added receiver mesh to the BP
  47.  
  48. Author: lawrencej
  49. Date: 02/19/2020, 08:09:59 PM
  50. Revision #1761
  51. Added Raymarching Shader
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