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Under Hunter Tribesmen biology

Feb 6th, 2024 (edited)
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  1. World :
  2.  
  3. >Average: The yellow sun is bright and energetic, much akin to Sol. This is the default for life, with no upsides or downsides on its own.
  4. >Large: Your homeworld is twice the size of Terra and has strong gravity. This makes initial spaceflight vastly more difficult for your species but a higher strength and hardiness to carry their own weight can be expected.
  5. >Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.
  6. >Frigid: Your homeworld is extremely far from its sun and freezing cold. Moisture is usually frozen and evaporates slowly. Your species will need to evolve for very low temperatures.
  7. >Balanced: Your homeworld has a moderate amount of water, with several continents and a regular rain cycle. Its density may vary from region to region but overall it’s equivalent to Terra and won’t have an extreme effect on the evolution of your species.
  8. >Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
  9. >Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.
  10.  
  11.  
  12. TLDR of Under Hunter biology :
  13. >100 for muscles
  14. >100 for Psyker Heart
  15. >99 for Immunity
  16. >99 for Ritualized Dominance tribe structure
  17. >99 for Menopause
  18. >98 For Ice-based Psyker Power
  19. >97 for digestion improvement
  20. >96 for Ears
  21. >94 for opposable thumbs
  22. >93 for Regen
  23. >93 for Bones
  24. >91 for Eggs + Dorsal pouch
  25. >90 for Pain sense
  26. >90 for Fur
  27.  
  28. Digestive track :
  29. Mouth
  30. Jaw Muscles
  31. Fangs
  32. Good for tearing flesh
  33. Fang-clicking, tongue and vocal pouch as communication.
  34. Tongue
  35. Bundle of muscle. Tactile and taste functionalities. Saliva
  36. Stomach
  37. Two poaches. First is linked to sex system, and covered in saliva.
  38. Muscles layered stomach to mix and expulse
  39. Second poach got a weak acid making organ.
  40. Mostly Carnivore, occasional herbivore.
  41. Gut
  42. Specialized track to extract nutrient. Goes toward a rectal ampulla
  43. Lard layer :
  44. Pushes a bit starvation away.
  45. Isolate a bit from the cold.
  46. Satiation/Hunger/Cravings
  47. limbs
  48. Muscle-dense medium length limbs.
  49. Shoulder
  50. Removable
  51. Issue : tear by themself; Under Hunter does not capitalize because of a lack of nervous system.
  52. Talons
  53. Strong and Sharp; Keratine
  54. small muscle to angle them for climbing.
  55. Pounce Biology
  56. Bipedal, opposable thumbs + rotative wrists
  57. Ear
  58. Frail membrane, protected by a zig-zagging tube.
  59. 3 of them allowing better spatialization of sound. Tube got weak muscle to orient them.
  60. Better sensitivity : can discriminate up to 4 simultaneous sounds
  61. Can detect if something in range is a Depth/Moss Crawler (Prioritized)
  62. Eyes
  63. 4 of them.
  64. A primitive lens, Cornea (Ephitelium), Vitreous humor
  65. This allow better far away vision as well as very close range vision. The intermediary spot is still blurry.
  66. Nose
  67. Can smell "flesh" and "testicles"
  68. Better sensitivity : can discriminate up to 3 simultaneous smells
  69. Pheromones :
  70. Males are repulsed by testicles
  71. Female are more attracted to not-pack member testicles
  72. All are more attracted to genetically-diverse egg.
  73. Bitchin nose spike horn covering (self-explanatory)
  74.  
  75. Brain
  76. Sensory Pre-filter :
  77. Can discriminate between sources.
  78. Can recoup, or confront information. Little "sense" memory, allowing picking option that seems better (eating a nearby)
  79. Social Pack Instinct
  80. Killer Instinct
  81. Pain and pleasure, with tactile and proprioception bundled in.
  82. Empathy, Joy, Sadness
  83. Multi-lobal structure.
  84.  
  85. Skin
  86. A small layer to protect from the harsh world
  87.  
  88. Bones
  89. Posterior plate, offering minor protection
  90. Limb articulated bone
  91. Skull bone
  92. Spine, bundling nerves, increasing mobility
  93. Bounce-empowered jumps.
  94.  
  95. Muscular system
  96. Insanely strong
  97. Insanely Efficient
  98.  
  99. Sexuality
  100. Male Under Hunter expels their Crawler-sized testicle, making ample noise. This attract another Under Hunter that gobbles the genetic material.
  101. If the gobbler happen to be a female, magic happens and eggs will be feconded. Females hold up 3 to 6 eggs at a given point, with hard shells. Fecondation occurs merely in hours.
  102. The proud mother-to-be will then spit out eggs, that members of the pack put in a dorsal pocket. Depending on the size of the Under Hunter, it can carry between one and four such eggs - and younglings, allowing a smoother life for the first week while the newborn is growing.
  103. Eggs are coloured with the future fur of the Under Hunter. They're notably perfectly round.
  104. Litter Size : 3 to 6
  105. Gestation : 10 days
  106. Testicles :
  107. 2 growing with the Under Hunter. 1 is expelled when well fed and good shape (a bit taxing), or as a dying reflex. A Spare one will then grow.
  108. Matriarchal herd behavior
  109.  
  110. Psyker things :
  111. 21% of Under Hunter are Dabbling Psyker ability (at least one spell)
  112. 4% of Under Hunter are Minor Psyker (at least 2 spells)
  113. 62% of Under Hunter are Adequate Psyker
  114.  
  115. Psyker branch : Cryomancy
  116. Psyker spells known :
  117. Shape Ice
  118. Ice Shield
  119. Ice Shards
  120.  
  121. Immunity/Regen :
  122. Most non lethal wounds are recoverable
  123. Regrowth of limbs and organs
  124. Brain injury can be recovered from - with the caveat of lost memories, skills, and learnt behavior
  125.  
  126. Sixth Sense
  127. Works only in deeply calm state. Else, turns the Under Hunter in little paranoids jumpy psycho murder cat.
  128.  
  129. Behavior :
  130. Because you chose "Desperation", Under Hunter's creative thinking a at the top of their game when being Underdogs in a life-or-death situation.
  131. Because you chose "Exploration", Under Hunter will have a drive to know about nearby terrain and local species (or population) as the first thing when confronted to a new environment.
  132.  
  133.  
  134. Lifespan : 873 days.
  135. 0-80 days : youth; 81 - 656 : adulthood; 657 - 873 : post-menopause
  136.  
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