Wazanator

HL2 Skill.cfg

Jul 29th, 2019
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  1. // ===========
  2. // NPCs
  3. // ============
  4. // Barnacle
  5. sk_barnacle_health "35"
  6.  
  7. // Barney
  8. sk_barney_health "35"
  9.  
  10. // Bullseye
  11. sk_bullseye_health "35"
  12.  
  13. // Bullsquid
  14. //sk_bullsquid_health "120"
  15. //sk_bullsquid_dmg_bite "15"
  16. //sk_bullsquid_dmg_whip "25"
  17.  
  18. // Citizen
  19. sk_citizen_health "40"
  20.  
  21. // Combine Soldier
  22. sk_combine_s_health "50"
  23. sk_combine_s_kick "10"
  24.  
  25. // Combine Guard
  26. sk_combine_guard_health "70"
  27. sk_combine_guard_kick "15"
  28.  
  29. // strider
  30. sk_strider_health "350"
  31. sk_strider_num_missiles1 "5"
  32. sk_strider_num_missiles2 "7"
  33. sk_strider_num_missiles3 "7"
  34.  
  35. // Headcrab
  36. sk_headcrab_health "10"
  37. sk_headcrab_melee_dmg "5"
  38.  
  39. // Fast Headcrab
  40. sk_headcrab_fast_health "10"
  41.  
  42. // Poison Headcrab
  43. sk_headcrab_poison_health "35"
  44.  
  45. // Houndeye
  46. //sk_houndeye_health "80"
  47. //sk_houndeye_dmg_blast "25"
  48.  
  49. // Manhack
  50. sk_manhack_health "25"
  51. sk_manhack_melee_dmg "20"
  52.  
  53. // Metropolice
  54. sk_metropolice_health "40"
  55. sk_metropolice_stitch_reaction "1.0"
  56. sk_metropolice_stitch_tight_hitcount "2"
  57. sk_metropolice_stitch_at_hitcount "1"
  58. sk_metropolice_stitch_behind_hitcount "3"
  59. sk_metropolice_stitch_along_hitcount "2"
  60.  
  61. // Rollermine
  62. sk_rollermine_shock "10"
  63. sk_rollermine_stun_delay "3"
  64. sk_rollermine_vehicle_intercept "1"
  65.  
  66. // Scanner (City)
  67. sk_scanner_health "30"
  68. sk_scanner_dmg_dive "25"
  69.  
  70. // Stalker
  71. sk_stalker_health "50"
  72. sk_stalker_melee_dmg "5"
  73.  
  74. // Vortigaunt
  75. sk_vortigaunt_health "100"
  76. sk_vortigaunt_dmg_claw "10"
  77. sk_vortigaunt_dmg_rake "25"
  78. sk_vortigaunt_dmg_zap "50"
  79. sk_vortigaunt_armor_charge "30"
  80.  
  81. // Zombie
  82. sk_zombie_health "50"
  83. sk_zombie_dmg_one_slash "10"
  84. sk_zombie_dmg_both_slash "25"
  85.  
  86. // Poison Zombie
  87. sk_zombie_poison_health "175"
  88. sk_zombie_poison_dmg_spit "20"
  89.  
  90. //Antlion
  91. sk_antlion_health "30"
  92. sk_antlion_swipe_damage "5"
  93. sk_antlion_jump_damage "5"
  94.  
  95. //Antlion Guard
  96. sk_antlionguard_health "500"
  97. sk_antlionguard_dmg_charge "20"
  98. sk_antlionguard_dmg_shove "10"
  99.  
  100. //Antlion Grub
  101. //sk_antliongrub_health "5"
  102.  
  103. //Ichthyosaur
  104. sk_ichthyosaur_health "200"
  105. sk_ichthyosaur_melee_dmg "8"
  106.  
  107. // Combine Gunship
  108. sk_gunship_burst_size "15"
  109. sk_gunship_health_increments "5"
  110. sk_npc_dmg_gunship "40"
  111. sk_npc_dmg_gunship_to_plr "3"
  112.  
  113. // Combine Helicopter
  114. sk_npc_dmg_helicopter "6"
  115. sk_npc_dmg_helicopter_to_plr "3"
  116. sk_helicopter_grenadedamage "30"
  117. sk_helicopter_grenaderadius "275"
  118. sk_helicopter_grenadeforce "55000"
  119.  
  120. // Combine Dropship
  121. sk_npc_dmg_dropship "2"
  122.  
  123. // Combine APC
  124. sk_apc_health "750"
  125.  
  126.  
  127. // =================
  128. // WEAPONS
  129. // =================
  130.  
  131. sk_plr_dmg_ar2 "8"
  132. sk_npc_dmg_ar2 "3"
  133. sk_max_ar2 "60"
  134. sk_max_ar2_altfire "3"
  135.  
  136. sk_plr_dmg_alyxgun "5"
  137. sk_npc_dmg_alyxgun "3"
  138. sk_max_alyxgun "150"
  139.  
  140. sk_plr_dmg_pistol "5"
  141. sk_npc_dmg_pistol "3"
  142. sk_max_pistol "150"
  143.  
  144. sk_plr_dmg_smg1 "4"
  145. sk_npc_dmg_smg1 "3"
  146. sk_max_smg1 "225"
  147.  
  148. sk_plr_dmg_buckshot "8"
  149. sk_npc_dmg_buckshot "3"
  150. sk_max_buckshot "30"
  151.  
  152. sk_plr_dmg_rpg_round "100"
  153. sk_npc_dmg_rpg_round "50"
  154. sk_max_rpg_round "3"
  155.  
  156. sk_plr_dmg_smg1_grenade "100"
  157. sk_npc_dmg_smg1_grenade "50"
  158. sk_max_smg1_grenade "3"
  159. sk_smg1_grenade_radius "250"
  160.  
  161. //sk_plr_dmg_gauss "25"
  162. //sk_plr_max_dmg_gauss "30"
  163.  
  164. sk_plr_dmg_sniper_round "20"
  165. sk_npc_dmg_sniper_round "100"
  166. sk_max_sniper_round "30"
  167.  
  168. sk_plr_dmg_357 "40"
  169. sk_npc_dmg_357 "30"
  170. sk_max_357 "12"
  171.  
  172. sk_plr_dmg_crossbow "100"
  173. sk_npc_dmg_crossbow "10"
  174. sk_max_crossbow "10"
  175.  
  176. sk_plr_dmg_airboat "3"
  177. sk_npc_dmg_airboat "3"
  178.  
  179. //sk_dmg_sniper_penetrate_plr "10"
  180. //sk_dmg_sniper_penetrate_npc "100"
  181.  
  182. sk_plr_dmg_grenade "150"
  183. sk_npc_dmg_grenade "75"
  184. sk_max_grenade "5"
  185.  
  186. sk_plr_dmg_crowbar "10"
  187. sk_npc_dmg_crowbar "5"
  188.  
  189. sk_plr_dmg_stunstick "10"
  190. sk_npc_dmg_stunstick "40" // Kill a citizen in one hit
  191.  
  192. //sk_plr_dmg_satchel "150"
  193. //sk_npc_dmg_satchel "75"
  194. //sk_satchel_radius "150"
  195.  
  196. // Mortar Synth projectile
  197. //sk_dmg_energy_grenade "2"
  198. //sk_energy_grenade_radius "100"
  199.  
  200. sk_dmg_homer_grenade "20"
  201. sk_homer_grenade_radius "100"
  202.  
  203. // Bullsquid spit
  204. //sk_dmg_spit_grenade "5"
  205. //sk_spit_grenade_radius "50"
  206.  
  207. //sk_plr_dmg_tripmine "150"
  208. //sk_npc_dmg_tripmine "125"
  209. //sk_tripmine_radius "200"
  210.  
  211. sk_plr_dmg_fraggrenade "125"
  212. sk_npc_dmg_fraggrenade "75"
  213. sk_fraggrenade_radius "250"
  214.  
  215. // HEALTH/SUIT CHARGE DISTRIBUTION
  216. sk_suitcharger "75"
  217. sk_suitcharger_citadel "500"
  218. sk_suitcharger_citadel_maxarmor "200"
  219. sk_battery "15"
  220. sk_healthcharger "50"
  221. sk_healthkit "25"
  222. sk_healthvial "10"
  223.  
  224. // Combine balls
  225. sk_combineball_seek_angle "15"
  226. sk_combineball_guidefactor "1.0"
  227.  
  228. // NPC damage adjusters
  229. sk_npc_head "3"
  230. sk_npc_chest "1"
  231. sk_npc_stomach "1"
  232. sk_npc_arm "1"
  233. sk_npc_leg "1"
  234.  
  235. // player damage adjusters
  236. sk_player_head "3"
  237. sk_player_chest "1"
  238. sk_player_stomach "1"
  239. sk_player_arm "1"
  240. sk_player_leg "1"
  241.  
  242. // Allies
  243. sk_ally_regen_time "0.2"
  244.  
  245. // Jeep
  246. sk_max_gauss_round "30"
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