Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // ===========
- // NPCs
- // ============
- // Barnacle
- sk_barnacle_health "35"
- // Barney
- sk_barney_health "35"
- // Bullseye
- sk_bullseye_health "35"
- // Bullsquid
- //sk_bullsquid_health "120"
- //sk_bullsquid_dmg_bite "15"
- //sk_bullsquid_dmg_whip "25"
- // Citizen
- sk_citizen_health "40"
- // Combine Soldier
- sk_combine_s_health "50"
- sk_combine_s_kick "10"
- // Combine Guard
- sk_combine_guard_health "70"
- sk_combine_guard_kick "15"
- // strider
- sk_strider_health "350"
- sk_strider_num_missiles1 "5"
- sk_strider_num_missiles2 "7"
- sk_strider_num_missiles3 "7"
- // Headcrab
- sk_headcrab_health "10"
- sk_headcrab_melee_dmg "5"
- // Fast Headcrab
- sk_headcrab_fast_health "10"
- // Poison Headcrab
- sk_headcrab_poison_health "35"
- // Houndeye
- //sk_houndeye_health "80"
- //sk_houndeye_dmg_blast "25"
- // Manhack
- sk_manhack_health "25"
- sk_manhack_melee_dmg "20"
- // Metropolice
- sk_metropolice_health "40"
- sk_metropolice_stitch_reaction "1.0"
- sk_metropolice_stitch_tight_hitcount "2"
- sk_metropolice_stitch_at_hitcount "1"
- sk_metropolice_stitch_behind_hitcount "3"
- sk_metropolice_stitch_along_hitcount "2"
- // Rollermine
- sk_rollermine_shock "10"
- sk_rollermine_stun_delay "3"
- sk_rollermine_vehicle_intercept "1"
- // Scanner (City)
- sk_scanner_health "30"
- sk_scanner_dmg_dive "25"
- // Stalker
- sk_stalker_health "50"
- sk_stalker_melee_dmg "5"
- // Vortigaunt
- sk_vortigaunt_health "100"
- sk_vortigaunt_dmg_claw "10"
- sk_vortigaunt_dmg_rake "25"
- sk_vortigaunt_dmg_zap "50"
- sk_vortigaunt_armor_charge "30"
- // Zombie
- sk_zombie_health "50"
- sk_zombie_dmg_one_slash "10"
- sk_zombie_dmg_both_slash "25"
- // Poison Zombie
- sk_zombie_poison_health "175"
- sk_zombie_poison_dmg_spit "20"
- //Antlion
- sk_antlion_health "30"
- sk_antlion_swipe_damage "5"
- sk_antlion_jump_damage "5"
- //Antlion Guard
- sk_antlionguard_health "500"
- sk_antlionguard_dmg_charge "20"
- sk_antlionguard_dmg_shove "10"
- //Antlion Grub
- //sk_antliongrub_health "5"
- //Ichthyosaur
- sk_ichthyosaur_health "200"
- sk_ichthyosaur_melee_dmg "8"
- // Combine Gunship
- sk_gunship_burst_size "15"
- sk_gunship_health_increments "5"
- sk_npc_dmg_gunship "40"
- sk_npc_dmg_gunship_to_plr "3"
- // Combine Helicopter
- sk_npc_dmg_helicopter "6"
- sk_npc_dmg_helicopter_to_plr "3"
- sk_helicopter_grenadedamage "30"
- sk_helicopter_grenaderadius "275"
- sk_helicopter_grenadeforce "55000"
- // Combine Dropship
- sk_npc_dmg_dropship "2"
- // Combine APC
- sk_apc_health "750"
- // =================
- // WEAPONS
- // =================
- sk_plr_dmg_ar2 "8"
- sk_npc_dmg_ar2 "3"
- sk_max_ar2 "60"
- sk_max_ar2_altfire "3"
- sk_plr_dmg_alyxgun "5"
- sk_npc_dmg_alyxgun "3"
- sk_max_alyxgun "150"
- sk_plr_dmg_pistol "5"
- sk_npc_dmg_pistol "3"
- sk_max_pistol "150"
- sk_plr_dmg_smg1 "4"
- sk_npc_dmg_smg1 "3"
- sk_max_smg1 "225"
- sk_plr_dmg_buckshot "8"
- sk_npc_dmg_buckshot "3"
- sk_max_buckshot "30"
- sk_plr_dmg_rpg_round "100"
- sk_npc_dmg_rpg_round "50"
- sk_max_rpg_round "3"
- sk_plr_dmg_smg1_grenade "100"
- sk_npc_dmg_smg1_grenade "50"
- sk_max_smg1_grenade "3"
- sk_smg1_grenade_radius "250"
- //sk_plr_dmg_gauss "25"
- //sk_plr_max_dmg_gauss "30"
- sk_plr_dmg_sniper_round "20"
- sk_npc_dmg_sniper_round "100"
- sk_max_sniper_round "30"
- sk_plr_dmg_357 "40"
- sk_npc_dmg_357 "30"
- sk_max_357 "12"
- sk_plr_dmg_crossbow "100"
- sk_npc_dmg_crossbow "10"
- sk_max_crossbow "10"
- sk_plr_dmg_airboat "3"
- sk_npc_dmg_airboat "3"
- //sk_dmg_sniper_penetrate_plr "10"
- //sk_dmg_sniper_penetrate_npc "100"
- sk_plr_dmg_grenade "150"
- sk_npc_dmg_grenade "75"
- sk_max_grenade "5"
- sk_plr_dmg_crowbar "10"
- sk_npc_dmg_crowbar "5"
- sk_plr_dmg_stunstick "10"
- sk_npc_dmg_stunstick "40" // Kill a citizen in one hit
- //sk_plr_dmg_satchel "150"
- //sk_npc_dmg_satchel "75"
- //sk_satchel_radius "150"
- // Mortar Synth projectile
- //sk_dmg_energy_grenade "2"
- //sk_energy_grenade_radius "100"
- sk_dmg_homer_grenade "20"
- sk_homer_grenade_radius "100"
- // Bullsquid spit
- //sk_dmg_spit_grenade "5"
- //sk_spit_grenade_radius "50"
- //sk_plr_dmg_tripmine "150"
- //sk_npc_dmg_tripmine "125"
- //sk_tripmine_radius "200"
- sk_plr_dmg_fraggrenade "125"
- sk_npc_dmg_fraggrenade "75"
- sk_fraggrenade_radius "250"
- // HEALTH/SUIT CHARGE DISTRIBUTION
- sk_suitcharger "75"
- sk_suitcharger_citadel "500"
- sk_suitcharger_citadel_maxarmor "200"
- sk_battery "15"
- sk_healthcharger "50"
- sk_healthkit "25"
- sk_healthvial "10"
- // Combine balls
- sk_combineball_seek_angle "15"
- sk_combineball_guidefactor "1.0"
- // NPC damage adjusters
- sk_npc_head "3"
- sk_npc_chest "1"
- sk_npc_stomach "1"
- sk_npc_arm "1"
- sk_npc_leg "1"
- // player damage adjusters
- sk_player_head "3"
- sk_player_chest "1"
- sk_player_stomach "1"
- sk_player_arm "1"
- sk_player_leg "1"
- // Allies
- sk_ally_regen_time "0.2"
- // Jeep
- sk_max_gauss_round "30"
Add Comment
Please, Sign In to add comment