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Androxilogin

GameMaker Audio

Feb 21st, 2016
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  1. // DECLARE A GLOBAL SOMEWHERE, LIKE YOUR PERSISTENT GAME CONTROL OBJECT
  2. global.SFX = -1;
  3.  
  4. // FORMAT EVERY SINGLE INSTANCE OF SFX LIKE: (
  5. if(global.SFX != -1) audio_sound_gain(global.SFX, 0, 0);
  6. global.SFX = audio_play_sound( put whatever you need to play here );
  7. (Useful for excluding audio streams)
  8.  
  9. //IF YOU WANT AN IMMEDIATE END TO MULTIPLE AUDIO PROCESSES:
  10. audio_stop_all ()
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