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- {
- "SaveName": "Ethnos error",
- "GameMode": "Ethnos",
- "Date": "4/5/2021 3:10:17 PM",
- "VersionNumber": "v13.0.5",
- "GameType": "Game",
- "GameComplexity": "Low Complexity",
- "PlayingTime": [
- 30,
- 60
- ],
- "PlayerCounts": [
- 2,
- 6
- ],
- "Tags": [
- "Board Games",
- "Family Games",
- "Cards",
- "Components",
- "Rules",
- "Scripting",
- "User Interfaces",
- "English"
- ],
- "Gravity": 0.5,
- "PlayArea": 0.5,
- "Table": "Table_None",
- "Sky": "Sky_Museum",
- "Note": "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nFor scoring:\ngroup your bands into decks\n(with Dwarf leaders on top).\n\nRewind Time will redraw lines.",
- "Rules": "",
- "MusicPlayer": {
- "RepeatSong": false,
- "PlaylistEntry": 1,
- "CurrentAudioTitle": "Deadpool dmx",
- "CurrentAudioURL": "http://cloud-3.steamusercontent.com/ugc/775104608736933501/B218119400AE0694B5152325F224465F40992012/",
- "AudioLibrary": [
- {
- "Item1": "http://cloud-3.steamusercontent.com/ugc/775104608736311614/429CE83CDC52DA1CD47C8B0BF098AA7DF853B20C/",
- "Item2": "Simian zoo"
- },
- {
- "Item1": "http://cloud-3.steamusercontent.com/ugc/775104608736933501/B218119400AE0694B5152325F224465F40992012/",
- "Item2": "Deadpool dmx"
- }
- ]
- },
- "Grid": {
- "Type": 0,
- "Lines": false,
- "Color": {
- "r": 0.0,
- "g": 0.0,
- "b": 0.0
- },
- "Opacity": 0.75,
- "ThickLines": false,
- "Snapping": false,
- "Offset": false,
- "BothSnapping": false,
- "xSize": 2.0,
- "ySize": 2.0,
- "PosOffset": {
- "x": 0.0,
- "y": 1.0,
- "z": 0.0
- }
- },
- "Lighting": {
- "LightIntensity": 0.54,
- "LightColor": {
- "r": 1.0,
- "g": 0.9804,
- "b": 0.8902
- },
- "AmbientIntensity": 1.3,
- "AmbientType": 0,
- "AmbientSkyColor": {
- "r": 0.5,
- "g": 0.5,
- "b": 0.5
- },
- "AmbientEquatorColor": {
- "r": 0.5,
- "g": 0.5,
- "b": 0.5
- },
- "AmbientGroundColor": {
- "r": 0.5,
- "g": 0.5,
- "b": 0.5
- },
- "ReflectionIntensity": 1.0,
- "LutIndex": 0,
- "LutContribution": 1.0
- },
- "Hands": {
- "Enable": true,
- "DisableUnused": false,
- "Hiding": 0
- },
- "ComponentTags": {
- "labels": [
- {
- "displayed": "control",
- "normalized": "control"
- },
- {
- "displayed": "glory",
- "normalized": "glory"
- }
- ]
- },
- "Turns": {
- "Enable": true,
- "Type": 0,
- "TurnOrder": [],
- "Reverse": false,
- "SkipEmpty": false,
- "DisableInteractions": false,
- "PassTurns": true,
- "TurnColor": "Purple"
- },
- "TabStates": {
- "0": {
- "title": "Rules",
- "body": "",
- "color": "Grey",
- "visibleColor": {
- "r": 0.5,
- "g": 0.5,
- "b": 0.5
- },
- "id": 0
- },
- "1": {
- "title": "White",
- "body": "",
- "color": "White",
- "visibleColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "id": 1
- },
- "2": {
- "title": "Brown",
- "body": "",
- "color": "Brown",
- "visibleColor": {
- "r": 0.443,
- "g": 0.231,
- "b": 0.09
- },
- "id": 2
- },
- "3": {
- "title": "Red",
- "body": "",
- "color": "Red",
- "visibleColor": {
- "r": 0.856,
- "g": 0.1,
- "b": 0.094
- },
- "id": 3
- },
- "4": {
- "title": "Orange",
- "body": "",
- "color": "Orange",
- "visibleColor": {
- "r": 0.956,
- "g": 0.392,
- "b": 0.113
- },
- "id": 4
- },
- "5": {
- "title": "Yellow",
- "body": "",
- "color": "Yellow",
- "visibleColor": {
- "r": 0.905,
- "g": 0.898,
- "b": 0.172
- },
- "id": 5
- },
- "6": {
- "title": "Green",
- "body": "",
- "color": "Green",
- "visibleColor": {
- "r": 0.192,
- "g": 0.701,
- "b": 0.168
- },
- "id": 6
- },
- "7": {
- "title": "Blue",
- "body": "",
- "color": "Blue",
- "visibleColor": {
- "r": 0.118,
- "g": 0.53,
- "b": 1.0
- },
- "id": 7
- },
- "8": {
- "title": "Teal",
- "body": "",
- "color": "Teal",
- "visibleColor": {
- "r": 0.129,
- "g": 0.694,
- "b": 0.607
- },
- "id": 8
- },
- "9": {
- "title": "Purple",
- "body": "",
- "color": "Purple",
- "visibleColor": {
- "r": 0.627,
- "g": 0.125,
- "b": 0.941
- },
- "id": 9
- },
- "10": {
- "title": "Pink",
- "body": "",
- "color": "Pink",
- "visibleColor": {
- "r": 0.96,
- "g": 0.439,
- "b": 0.807
- },
- "id": 10
- },
- "11": {
- "title": "Black",
- "body": "",
- "color": "Black",
- "visibleColor": {
- "r": 0.25,
- "g": 0.25,
- "b": 0.25
- },
- "id": 11
- }
- },
- "CameraStates": [
- {
- "Position": {
- "x": -10.2897692,
- "y": -2.5,
- "z": 1.24571311
- },
- "Rotation": {
- "x": 65.0000153,
- "y": 359.8334,
- "z": 0.0
- },
- "Distance": 48.8527527,
- "Zoomed": false,
- "AbsolutePosition": {
- "x": -10.2297373,
- "y": 41.7756271,
- "z": -19.4002628
- }
- },
- null,
- null,
- null,
- null,
- null,
- null,
- null,
- null,
- null
- ],
- "DecalPallet": [],
- "LuaScript": "playerVars = {\r\n\tBlue = {zone = 'd9144d', bag = '5c4234', orcBoard = '6b8956', orcZone = '954589', hexColor = '[1e87ff]', outsideHandPosition = {-49.30, 2, 9.00}},\r\n\tGreen = {zone = '73376e', bag = '11356a', orcBoard = 'be105d', orcZone = '111f5e', hexColor = '[31b32b]', outsideHandPosition = {-37.50, 2, -29.50}},\r\n\tWhite = {zone = '995036', bag = '3fc9ac', orcBoard = 'a363aa', orcZone = '7c98c0', hexColor = '[ffffff]', outsideHandPosition = {-12.50, 2, -29.50}},\r\n\tPurple = {zone = '7c0342', bag = '629170', orcBoard = '3a05dd', orcZone = 'e538fc', hexColor = '[a020f0]', outsideHandPosition = {12.50, 2, -29.50}},\r\n\tYellow = {zone = 'f5e0e7', bag = '046bc9', orcBoard = '506386', orcZone = '0af699', hexColor = '[e7e52c]', outsideHandPosition = {37.50, 2, -29.50}},\r\n\tRed = {zone = 'e76f28', bag = 'a71a63', orcBoard = 'c7769a', orcZone = 'fb99a0', hexColor = '[da1a18]', outsideHandPosition = {49.30, 2, 9.00}}\r\n}\r\nkingdoms = {\r\n\tGrey = { zone = '56d6b1', gloryPositions = {{-15.55, 1.53, 15.10}, {-12.87, 1.53, 15.10}, {-10.19, 1.53, 15.10}} },\r\n\tBlue = { zone = '3e6873', gloryPositions = {{-1.27, 1.53, 17.10}, {1.41, 1.53, 17.10}, {4.09, 1.53, 17.10}} },\r\n\tRed = { zone = '63e7a7', gloryPositions = {{13.75, 1.53, 14.60}, {16.43, 1.53, 14.60}, {19.11, 1.53, 14.60}} },\r\n\tOrange = { zone = 'f77ef8', gloryPositions = {{-20.20, 1.53, 1.47}, {-17.52, 1.53, 1.47}, {-14.84, 1.53, 1.47}} },\r\n\tGreen = { zone = '6e0c73', gloryPositions = {{-2.50, 1.53, 2.45}, {0.18, 1.53, 2.45}, {2.86, 1.53, 2.45}} },\r\n\tPurple = { zone = 'b78a21', gloryPositions = {{8.59, 1.53, 4.19}, {11.27, 1.53, 4.19}, {13.95, 1.53, 4.19}} }\r\n}\r\nkingdomPoints = {Grey = {}, Blue = {}, Red = {}, Orange = {}, Green = {}, Purple = {}}\r\ntribes = {Centaur = '7eb028', Dwarf = '05c177', Elf = '4247fd', Fairy = '78d299', Giant = 'bf0dc8', Halfling = '7c0c49', Merfolk = 'dc4724', Minotaur = 'bade04', Orc = 'f2f8e2', Skeleton = 'b5d2f0', Troll = 'cc60e5', Wingfolk = '1c1cb8', Wizard = '591a83'}\r\nreferenceCards = {Centaur = '5ef951', Dwarf = '6487c8', Elf = '351d1b', Fairy = '2efb25', Giant = 'c53ba9', Halfling = '92eff4', Merfolk = 'daa32e', Minotaur = '26a92a', Orc = '43ebd9', Skeleton = '6ba6cf', Troll = '4229e3', Wingfolk = 'd197ea', Wizard = 'e7e8df'}\r\ndragons = {'440780', '26cc88', 'bc2db3'}\r\ndragonPositions = { {-25.75, 1.49, 25.43}, {-28.11, 1.49, 25.43}, {-30.48, 1.49, 25.43} }\r\ndeckZoneGuid = '2a17e1'\r\nbuttonZoneGuid = 'a19a31'\r\nmarketZoneGuid = 'b61703'\r\nsearchZones = {'2e801f', '31abe0', marketZoneGuid}\r\nmarketPositions = {{-18.89, 1.49, 25.43}, {-18.89, 1.49, 29.06}}\r\ngloryTokenBagGuid = '822c0e'\r\ngloryTokens4Player = {'aa404c', 'f8e6e3', 'cf9c0b', 'f6c11b', 'ba5d3e', 'e2005c'}\r\ngiantToken = { guids = {'69a19c', '8394f5'}, position = {-37.16, 1.58, 27.25}, points = {{2,5}, {2,4,6}} }\r\ntrollTokens = { {guid = '289a6e', position = {-47.24, 1.48, 28.48}}, {guid = '5fb7cb', position = {-44.76, 1.48, 28.48}}, {guid = '269746', position = {-42.28, 1.48, 28.48}}, {guid = '2709bd', position = {-47.24, 1.48, 26.01}}, {guid = '22b406', position = {-44.76, 1.48, 26.01}}, {guid = '05deb0', position = {-42.28, 1.48, 26.01}} }\r\nmerfolkBoard = { guid = 'f18809', position = {32.80, 1.49, 28.20}, zeroPosition = {27.46, 1.77, 24.38}, points = {{1,3}, {1,2,4}}, trackZones = {'44d209', '2c74f5', 'edc89b', '1466dd', '43b607', 'e24ff6', '1abcfa', 'f3623c', '718b0e', '98a39f', '670c19', '1025ee', 'b434e8', '5f495f', 'f7b3b8', 'ee5c75', 'af7dbd', 'cb67cc', '00430e'} }\r\nscoreZeroPosition = {-23.58, 1.71, 20.89}\r\nscoreTrackZones = {\r\n\t'8cb078', 'a95bd4', '33200b', '015a8a', 'd29c5b', 'f845ac', '7e4e52', '90a48c', '5e4790', '6ff8aa',\r\n\t'dd35af', '08c0ff', '4c1432', 'dfb0ef', '434639', '57faa6', '13b0e8', '2fb014', 'e3eb2b', '13a890',\r\n\t'be5c9c', '182756', 'c38e0b', 'f4cc45', '5f0b64', '7f2874', '5b551e', '40aa36', '14ea2c', '6aaa08',\r\n\t'87b07f', 'a86660', '765f4e', 'f57589', '60754d', 'fabe12', 'e28a59', '514852', '8f6bdc', 'dfcf3f',\r\n\t'1a2cd6', 'cf2ccd', '7c7f26', 'bdca9d', 'c61fc9', '9fa6bc', 'ffa274', 'e1d174', '715b68', '65e19f',\r\n\t'7adc30', '9f53f6', '224baf', '21381a', '2fd95a', '0d0064', '9bfb19', 'd5b409', 'b33c5a', '980cb8'\r\n}\r\n\r\nage = 0\r\ndragonsFound = {}\t-- holds dragon card guids instead of count because tts will sometimes double-trigger onObjectLeaveScriptingZone\r\nlastDragonFoundBy = nil\r\nseatedPlayerColors = {}\r\ndoneLoading = false\r\nsetupInProgress = false\r\narrangeCardsInProgress = false\r\nmovingMarker = {}\r\nTESTING = false\r\n\r\nfunction onSave()\r\n\tlocal data = {seatedPlayerColors = seatedPlayerColors, age = age, dragonsFound = dragonsFound, lastDragonFoundBy = lastDragonFoundBy, kingdomPoints = kingdomPoints}\r\n\treturn JSON.encode(data)\r\nend\r\n\r\nfunction onLoad(saveState)\r\n\tlocal loadedData = JSON.decode(saveState)\r\n\tif loadedData ~= nil and loadedData.seatedPlayerColors ~= nil then\r\n\t\tseatedPlayerColors = loadedData.seatedPlayerColors\r\n\t\tage = loadedData.age\r\n\t\tdragonsFound = loadedData.dragonsFound\r\n\t\tlastDragonFoundBy = loadedData.lastDragonFoundBy\r\n\t\tkingdomPoints = loadedData.kingdomPoints\r\n\tend\r\n\tif TESTING then log('age: ' .. age .. ' dragonsFound: ' .. tostring(#dragonsFound) .. ' lastDragonFoundBy: ' .. tostring(lastDragonFoundBy)) end\r\n\t\r\n\tif age == 0 then\r\n\t\tUI.setAttribute('startMenu', 'active', 'true')\r\n\telseif age > 0 then\r\n\t\tsetupButtons()\r\n\tend\r\n\t\r\n\tlocal zoneLines = {}\r\n\tfunction addLine(color, zone, yPos)\r\n\t\tlocal zoneLine = {color = color, points = {}}\r\n\t\tlocal pos = zone.getPosition()\r\n\t\tlocal scale = zone.getScale()\r\n\t\ttable.insert(zoneLine.points, {pos.x-scale.x/2, yPos, pos.z+scale.z/2})\r\n\t\ttable.insert(zoneLine.points, {pos.x+scale.x/2, yPos, pos.z+scale.z/2})\r\n\t\ttable.insert(zoneLine.points, {pos.x+scale.x/2, yPos, pos.z-scale.z/2})\r\n\t\ttable.insert(zoneLine.points, {pos.x-scale.x/2, yPos, pos.z-scale.z/2})\r\n\t\ttable.insert(zoneLine.points, {pos.x-scale.x/2, yPos, pos.z+scale.z/2})\r\n\t\ttable.insert(zoneLines, zoneLine)\r\n\tend\r\n\t\r\n\tfor playerColor, data in pairs(playerVars) do\r\n\t\taddLine(playerColor, getObjectFromGUID(data.zone), 1.49)\r\n\tend\r\n\tfor color, data in pairs(kingdoms) do\r\n\t\taddLine(color, getObjectFromGUID(data.zone), 1.54)\r\n\tend\r\n\taddLine('White', getObjectFromGUID(marketZoneGuid), 1.49)\r\n\t\r\n\tGlobal.setVectorLines({\r\n\t\t{ points = {zoneLines[1].points[1], zoneLines[1].points[2], zoneLines[1].points[3], zoneLines[1].points[4], zoneLines[1].points[5]}, color = zoneLines[1].color, thickness = 0.1, rotation = {0,0,0}},\r\n\t\t{ points = {zoneLines[2].points[1], zoneLines[2].points[2], zoneLines[2].points[3], zoneLines[2].points[4], zoneLines[2].points[5]}, color = zoneLines[2].color, thickness = 0.1, rotation = {0,0,0}},\r\n\t\t{ points = {zoneLines[3].points[1], zoneLines[3].points[2], zoneLines[3].points[3], zoneLines[3].points[4], zoneLines[3].points[5]}, color = zoneLines[3].color, thickness = 0.1, rotation = {0,0,0}},\r\n\t\t{ points = {zoneLines[4].points[1], zoneLines[4].points[2], zoneLines[4].points[3], zoneLines[4].points[4], zoneLines[4].points[5]}, color = zoneLines[4].color, thickness = 0.1, rotation = {0,0,0}},\r\n\t\t{ points = {zoneLines[5].points[1], zoneLines[5].points[2], zoneLines[5].points[3], zoneLines[5].points[4], zoneLines[5].points[5]}, color = zoneLines[5].color, thickness = 0.1, rotation = {0,0,0}},\r\n\t\t{ points = {zoneLines[6].points[1], zoneLines[6].points[2], zoneLines[6].points[3], zoneLines[6].points[4], zoneLines[6].points[5]}, color = zoneLines[6].color, thickness = 0.1, rotation = {0,0,0}},\r\n\t\t{ points = {zoneLines[7].points[1], zoneLines[7].points[2], zoneLines[7].points[3], zoneLines[7].points[4], zoneLines[7].points[5]}, color = zoneLines[7].color, thickness = 0.24, rotation = {0,0,0}},\r\n\t\t{ points = {zoneLines[8].points[1], zoneLines[8].points[2], zoneLines[8].points[3], zoneLines[8].points[4], zoneLines[8].points[5]}, color = zoneLines[8].color, thickness = 0.24, rotation = {0,0,0}},\r\n\t\t{ points = {zoneLines[9].points[1], zoneLines[9].points[2], zoneLines[9].points[3], zoneLines[9].points[4], zoneLines[9].points[5]}, color = zoneLines[9].color, thickness = 0.24, rotation = {0,0,0}},\r\n\t\t{ points = {zoneLines[10].points[1], zoneLines[10].points[2], zoneLines[10].points[3], zoneLines[10].points[4], zoneLines[10].points[5]}, color = zoneLines[10].color, thickness = 0.24, rotation = {0,0,0}},\r\n\t\t{ points = {zoneLines[11].points[1], zoneLines[11].points[2], zoneLines[11].points[3], zoneLines[11].points[4], zoneLines[11].points[5]}, color = zoneLines[11].color, thickness = 0.24, rotation = {0,0,0}},\r\n\t\t{ points = {zoneLines[12].points[1], zoneLines[12].points[2], zoneLines[12].points[3], zoneLines[12].points[4], zoneLines[12].points[5]}, color = zoneLines[12].color, thickness = 0.24, rotation = {0,0,0}},\r\n\t\t{ points = {zoneLines[13].points[1], zoneLines[13].points[2], zoneLines[13].points[3], zoneLines[13].points[4], zoneLines[13].points[5]}, color = zoneLines[13].color, thickness = 0.1, rotation = {0,0,0}},\r\n\t})\r\n\tstartLuaCoroutine(Global, 'setDoneLoading')\t-- this is necessary because every object in a zone will trigger onObjectEnterScriptingZone after load (doneLoading is used to skip function)\r\nend\r\n\r\nfunction menuTribe(player, value, id)\r\n\tif UI.getAttribute(id, 'color') == 'Blue' then\r\n\t\tUI.setAttributes(id, {textColor = 'white', color = 'Grey'})\r\n\telse\r\n\t\tUI.setAttributes(id, {textColor = 'white', color = 'Blue'})\r\n\tend\r\nend\r\n\r\nfunction menuToggle(player, value, id)\r\n\tlocal attributes = {textColor = 'white', color = 'Blue'}\r\n\tif value == 'disable' then attributes.color = 'Grey' end\r\n\tfor tribe, _ in pairs(tribes) do\r\n\t\tUI.setAttributes(tribe, attributes)\r\n\tend\r\nend\r\n\r\nfunction menuClose()\r\n\tUI.setAttribute('startMenu', 'active', 'false')\r\n\tage = -1\r\nend\r\n\r\n---------------------- START\r\n\r\nfunction menuStart()\r\n\tsetupInProgress = true\r\n\t\r\n\t-- get seated player colors in clockwise order\r\n\tlocal allColors = {'Red', 'Yellow', 'Purple', 'White', 'Green', 'Blue'}\r\n\tseatedPlayerColors = {}\r\n\tlocal notSeatedColors = {}\r\n\t\r\n\tlocal seatedPlayers = getSeatedPlayers()\r\n\tif TESTING then\r\n\t\tseatedPlayers = {'Blue', 'Purple', 'Yellow', 'Green', 'White'}\r\n\t\tlocal enabledTribes = {}\r\n\t\tfor tribe, _ in pairs(tribes) do\r\n\t\t\tif UI.getAttribute(tribe, 'color') == 'Blue' then\r\n\t\t\t\ttable.insert(enabledTribes, tribe)\r\n\t\t\tend\r\n\t\tend\r\n\t\tif #enabledTribes == 5 then seatedPlayers = {'Red', 'Orange', 'Teal', 'White'} end\r\n\tend\r\n\t\r\n\tfor _, color in ipairs(allColors) do\r\n\t\tlocal seated = false\r\n\t\tfor _, seatedPlayerColor in ipairs(seatedPlayers) do\r\n\t\t\tif seatedPlayerColor == color then\r\n\t\t\t\tseated = true\r\n\t\t\t\ttable.insert(seatedPlayerColors, color)\r\n\t\t\t\tbreak\r\n\t\t\tend\r\n\t\tend\r\n\t\tif not seated then table.insert(notSeatedColors, color) end\r\n\tend\r\n\tif #seatedPlayerColors == 0 then\r\n\t\tbroadcastToAll('All players must select colors before setup.', 'Pink')\r\n\t\tsetupInProgress = false\r\n\t\treturn\r\n\tend\r\n\t\r\n\t-- validate enabled tribes\r\n\tlocal requiredTribeCount = 6\r\n\tif #seatedPlayerColors < 4 then requiredTribeCount = 5 end\r\n\t\r\n\tlocal enabledTribes = {}\r\n\tfor tribe, _ in pairs(tribes) do\r\n\t\tif UI.getAttribute(tribe, 'color') == 'Blue' then\r\n\t\t\ttable.insert(enabledTribes, tribe)\r\n\t\tend\r\n\tend\r\n\t\r\n\tif #enabledTribes < requiredTribeCount then\r\n\t\tbroadcastToAll('Enable at least ' .. requiredTribeCount .. ' tribes.', 'Pink')\r\n\t\tsetupInProgress = false\r\n\t\treturn\r\n\tend\r\n\t\r\n\tfunction menuStartCoroutine()\r\n\t\t-- delete unused player objects\r\n\t\tUI.setAttribute('startMenu', 'active', 'false')\r\n\t\tfor _, color in ipairs(notSeatedColors) do\r\n\t\t\tgetObjectFromGUID(playerVars[color].bag).destruct()\r\n\t\t\tgetObjectFromGUID(playerVars[color].orcBoard).destruct()\r\n\t\t\tgetObjectFromGUID(playerVars[color].orcZone).destruct()\r\n\t\tend\r\n\t\t\r\n\t\t-- select tribes\r\n\t\tmath.randomseed(os.time())\r\n\t\tlocal selectedTribes = {}\r\n\t\tfor i=1, requiredTribeCount do\r\n\t\t\tlocal rand = math.random(1, #enabledTribes)\r\n\t\t\tselectedTribes[enabledTribes[rand]] = true\r\n\t\t\ttable.remove(enabledTribes, rand)\r\n\t\tend\r\n\t\t\r\n\t\t-- delete unused tribe objects\r\n\t\tif not selectedTribes.Troll then\r\n\t\t\tfor _, data in ipairs(trollTokens) do\r\n\t\t\t\tgetObjectFromGUID(data.guid).destruct()\r\n\t\t\tend\r\n\t\telse\r\n\t\tend\r\n\t\tif not selectedTribes.Giant then\r\n\t\t\tgetObjectFromGUID(giantToken.guids[2]).destruct()\r\n\t\telseif #seatedPlayerColors < 4 then\r\n\t\t\tgetObjectFromGUID(giantToken.guids[2]).setState(1)\r\n\t\telse\r\n\t\t\tgetObjectFromGUID(giantToken.guids[2]).unlock()\r\n\t\tend\r\n\t\tif not selectedTribes.Merfolk then\r\n\t\t\tgetObjectFromGUID(merfolkBoard.guid).destruct()\r\n\t\telseif #seatedPlayerColors < 4 then\r\n\t\t\tgetObjectFromGUID(merfolkBoard.guid).setState(1)\r\n\t\tend\r\n\t\tif not selectedTribes.Orc then\r\n\t\t\tfor _, color in ipairs(seatedPlayerColors) do\r\n\t\t\t\tgetObjectFromGUID(playerVars[color].orcBoard).destruct()\r\n\t\t\t\tgetObjectFromGUID(playerVars[color].orcZone).destruct()\r\n\t\t\tend\r\n\t\tend\r\n\t\t\r\n\t\t-- move cards\r\n\t\tlocal referencePosition = {7.00, 3.10, 34.16}\r\n\t\tlocal deck = nil\r\n\t\tfor tribe, guid in pairs(tribes) do\r\n\t\t\tif selectedTribes[tribe] then\r\n\t\t\t\tlocal tribeDeck = getObjectFromGUID(guid)\r\n\t\t\t\ttribeDeck.unlock()\r\n\t\t\t\tif not deck then\r\n\t\t\t\t\tlocal toPosition = getObjectFromGUID(deckZoneGuid).getPosition()\r\n\t\t\t\t\tlocal y = 1.56\r\n\t\t\t\t\tif tribe == 'Halfling' then y = 1.61 end\r\n\t\t\t\t\ttribeDeck.setRotation({0,180,180})\r\n\t\t\t\t\ttribeDeck.setPositionSmooth({toPosition[1], y, toPosition[3]}, false, true)\r\n\t\t\t\t\tsleep(0.15)\r\n\t\t\t\t\tdeck = tribeDeck\r\n\t\t\t\telse\r\n\t\t\t\t\tdeck.putObject(tribeDeck)\r\n\t\t\t\tend\r\n\t\t\t\t\r\n\t\t\t\tgetObjectFromGUID(referenceCards[tribe]).setPosition(referencePosition)\r\n\t\t\t\treferencePosition[1] = referencePosition[1] + 2.37\r\n\t\t\telse\r\n\t\t\t\tgetObjectFromGUID(guid).destruct()\r\n\t\t\t\tgetObjectFromGUID(referenceCards[tribe]).destruct()\r\n\t\t\tend\r\n\t\tend\r\n\t\t\r\n\t\t-- place glory tokens\r\n\t\tlocal gloryTokenBag = getObjectFromGUID(gloryTokenBagGuid)\r\n\t\tlocal ages = 3\r\n\t\tif #seatedPlayerColors < 4 then\r\n\t\t\tages = 2\r\n\t\t\tfor _, data in pairs(kingdoms) do\r\n\t\t\t\tlocal toPosition = data.gloryPositions[3]\r\n\t\t\t\ttoPosition[2] = toPosition[2] + 0.1\r\n\t\t\t\tlocal token = gloryTokenBag.takeObject({guid = gloryTokens4Player[i], position = toPosition, rotation = {0,180,180}})\r\n\t\t\t\ttoken.lock()\r\n\t\t\tend\r\n\t\tend\r\n\t\tgloryTokenBag.shuffle()\r\n\t\tfor color, data in pairs(kingdoms) do\r\n\t\t\tlocal tokens = {}\r\n\t\t\tfor i=1, ages do\r\n\t\t\t\ttable.insert(tokens, gloryTokenBag.takeObject())\r\n\t\t\tend\r\n\t\t\ttable.sort(tokens, function(t1, t2)\r\n\t\t\t\treturn tonumber(t1.getName()) < tonumber(t2.getName())\r\n\t\t\tend)\r\n\t\t\tfor i, token in ipairs(tokens) do\r\n\t\t\t\ttoken.setRotation({0,180,0})\r\n\t\t\t\ttoken.setPositionSmooth(data.gloryPositions[i], false, false)\r\n\t\t\t\ttoken.lock()\r\n\t\t\t\ttable.insert(kingdomPoints[color], tonumber(token.getName()))\r\n\t\t\tend\r\n\t\tend\r\n\t\tgloryTokenBag.destruct()\r\n\t\t\r\n\t\t-- place control markers on tracks\r\n\t\tlocal scorePosition = {scoreZeroPosition[1], scoreZeroPosition[2], scoreZeroPosition[3]}\r\n\t\tlocal merfolkPosition = { merfolkBoard.zeroPosition[1], merfolkBoard.zeroPosition[2], merfolkBoard.zeroPosition[3]}\r\n\t\tfor _, color in ipairs(seatedPlayerColors) do\r\n\t\t\tlocal bag = getObjectFromGUID(playerVars[color].bag)\r\n\t\t\tscorePosition[2] = scorePosition[2] + 0.5\r\n\t\t\tbag.takeObject({position = scorePosition, rotation = {0,180,0}})\r\n\t\t\tif selectedTribes.Merfolk then\r\n\t\t\t\tmerfolkPosition[2] = merfolkPosition[2] + 0.5\r\n\t\t\t\tbag.takeObject({position = merfolkPosition, rotation = {0,180,0}})\r\n\t\t\tend\r\n\t\tend\r\n\t\t\r\n\t\tsleep(1.2)\r\n\t\tsetupDeck()\r\n\t\tsetupAge()\r\n\t\tsetupButtons()\r\n\t\tTurns.enable = true\r\n\t\tsetupInProgress = false\r\n\t\treturn 1\r\n\tend\r\n\tstartLuaCoroutine(Global, 'menuStartCoroutine')\r\nend\r\n\r\n---------------------- SETUP\r\n\r\nfunction setupDeck(takeOutDragons)\r\n\t-- get deck\r\n\tlocal deck = findDeck()\r\n\tdeck.unlock()\r\n\t\r\n\t-- take out dragons first\r\n\tif takeOutDragons then\r\n\t\tlocal dragonCount = 0\r\n\t\tfor i, object in ipairs(deck.getObjects()) do\r\n\t\t\tif object.name == 'Dragon' then\r\n\t\t\t\tdragonCount = dragonCount + 1\r\n\t\t\tend\r\n\t\t\tif dragonCount == 3 then break end\r\n\t\tend\r\n\t\tif dragonCount < 3 then\r\n\t\t\tlocal pluralTerms = {{' Dragons', 'missing Dragons'}, {' Dragon', 'missing Dragons'}, {' Dragons', 'the missing Dragon'}}\r\n\t\t\tbroadcastToAll(dragonCount .. pluralTerms[dragonCount+1][1] .. ' found! Put ' .. pluralTerms[dragonCount+1][2] .. ' in or near the deck and try again.', 'Pink')\r\n\t\t\treturn false\r\n\t\tend\r\n\t\tfor i, guid in ipairs(dragons) do\r\n\t\t\tdeck.takeObject({guid = guid, position = dragonPositions[i], rotation = {0,180,0}})\r\n\t\tend\r\n\t\tsleep(0.3)\r\n\tend\r\n\t\r\n\t-- shuffle and cut\r\n\tdeck.shuffle()\r\n\tsleep(0.5)\r\n\tdeck.cut()\r\n\tsleep(0.5)\r\n\tlocal lowerDeck = nil\r\n\tlocal upperDeck = nil\r\n\tfor _, object in ipairs(getObjectFromGUID(deckZoneGuid).getObjects()) do\r\n\t\tif object.tag == 'Deck' then\r\n\t\t\tif not lowerDeck then lowerDeck = object\r\n\t\t\telse upperDeck = object break\r\n\t\t\tend\r\n\t\tend\r\n\tend\r\n\tlocal pos = upperDeck.getPosition()\r\n\tupperDeck.setPositionSmooth({pos[1], pos[2] + 2.5, pos[3]}, false, true)\r\n\tupperDeck.setRotationSmooth({0,180,180}, false, true)\r\n\tupperDeck.lock()\r\n\tsleep(0.2)\r\n\t\r\n\t-- add dragons to lower half\r\n\tfor _, guid in ipairs(dragons) do\r\n\t\tlocal dragon = getObjectFromGUID(guid)\r\n\t\tdragon.unlock()\r\n\t\tlowerDeck.putObject(dragon)\r\n\t\tsleep(0.2)\r\n\tend\r\n\tsleep(0.4)\r\n\tlowerDeck.shuffle()\r\n\tsleep(0.1)\r\n\tupperDeck.unlock()\r\n\tlowerDeck.putObject(upperDeck)\r\n\tsleep(0.7)\r\n\t\r\n\t-- fill market and deal\r\n\tdeck = findDeck()\r\n\tlocal toPosition = {marketPositions[1][1], marketPositions[1][2], marketPositions[1][3]}\r\n\tfor i=1, 2 * #seatedPlayerColors do\r\n\t\tdeck.takeObject({position = toPosition, rotation = {0,180,0}})\r\n\t\ttoPosition[1] = toPosition[1] + 2.37\r\n\tend\r\n\tsleep(0.5)\r\n\tdeck.deal(1)\r\n\treturn true\r\nend\r\n\r\nfunction setupAge()\r\n\tage = age + 1\r\n\tdragonsFound = {}\r\n\tlocal buttonZone = getObjectFromGUID(buttonZoneGuid)\r\n\tif buttonZone.getButtons() ~= nil then\r\n\t\tfor i = #buttonZone.getButtons()-1, 0, -1 do\r\n\t\t\tbuttonZone.removeButton(i)\r\n\t\tend\r\n\tend\r\n\t\r\n\tlocal firstPlayerColor = nil\r\n\tlocal errorMessage = nil\r\n\tif age == 1 then\r\n\t\tfirstPlayerColor = seatedPlayerColors[math.random(1, #seatedPlayerColors)]\r\n\telse\r\n\t\tif lastDragonFoundBy == nil then\r\n\t\t\terrorMessage = \"First player could not be determined (I don't remember who found the last Dragon).\"\r\n\t\telse\r\n\t\t\tlocal lastPlacePlayers = {}\r\n\t\t\tfor i, guid in ipairs(scoreTrackZones) do\r\n\t\t\t\t-- Players may lap around the score track - this could cause the incorrect first player to be picked at the start of an age.\r\n\t\t\t\t-- The code assumes this won't happen before age 3 and that all players will have between 15 and 75 points at that time.\r\n\t\t\t\tif age < 3 or i > 16 then\r\n\t\t\t\t\tlocal controlMarkers = getObjectFromGUID(guid).getObjects()\r\n\t\t\t\t\tif #controlMarkers > 0 then\r\n\t\t\t\t\t\tif #controlMarkers == 1 then\r\n\t\t\t\t\t\t\tfirstPlayerColor = controlMarkers[1].getName()\r\n\t\t\t\t\t\telse\r\n\t\t\t\t\t\t\tfor _, controlMarker in ipairs(controlMarkers) do\r\n\t\t\t\t\t\t\t\tif controlMarker.getName() == lastDragonFoundBy then\r\n\t\t\t\t\t\t\t\t\tfirstPlayerColor = controlMarker.getName()\r\n\t\t\t\t\t\t\t\telse\r\n\t\t\t\t\t\t\t\t\ttable.insert(lastPlacePlayers, controlMarker.getName())\r\n\t\t\t\t\t\t\t\tend\r\n\t\t\t\t\t\t\tend\r\n\t\t\t\t\t\tend\r\n\t\t\t\t\t\tbreak\r\n\t\t\t\t\tend\r\n\t\t\t\tend\r\n\t\t\tend\r\n\t\t\t\r\n\t\t\tif firstPlayerColor == nil then\r\n\t\t\t\tif #lastPlacePlayers == 0 then\r\n\t\t\t\t\terrorMessage = \"First player could not be determined (I can't see who has the least Glory).\"\r\n\t\t\t\telse\r\n\t\t\t\t\tlocal passedDragonFinder = false\r\n\t\t\t\t\tfor i=1, 2 do\r\n\t\t\t\t\t\tfor _, color in ipairs(seatedPlayerColors) do\r\n\t\t\t\t\t\t\tif passedDragonFinder then\r\n\t\t\t\t\t\t\t\tfor _, lastPlacePlayer in ipairs(lastPlacePlayers) do\r\n\t\t\t\t\t\t\t\t\tif color == lastPlacePlayer then firstPlayerColor = color break end\r\n\t\t\t\t\t\t\t\tend\r\n\t\t\t\t\t\t\tend\r\n\t\t\t\t\t\t\tif firstPlayerColor ~= nil then break end\r\n\t\t\t\t\t\t\tif color == lastDragonFoundBy then passedDragonFinder = true end\r\n\t\t\t\t\t\tend\r\n\t\t\t\t\t\tif firstPlayerColor ~= nil then break end\r\n\t\t\t\t\tend\r\n\t\t\t\tend\r\n\t\t\tend\r\n\t\tend\r\n\tend\r\n\t\r\n\tlastDragonFoundBy = nil\r\n\tif firstPlayerColor ~= nil then\r\n\t\tlocal name = Player[firstPlayerColor].steam_name\r\n\t\tif name == nil then name = firstPlayerColor end\r\n\t\tprintToAll('Begin Age ' .. age .. ' starting with ' .. playerVars[firstPlayerColor].hexColor .. name .. '[-].')\r\n\t\tTurns.turn_color = firstPlayerColor\r\n\telse\r\n\t\tprintToAll('Begin Age ' .. age .. '.')\r\n\t\tprintToAll(errorMessage)\r\n\tend\r\nend\r\n\r\nfunction setupButtons()\r\n\tlocal deckZone = getObjectFromGUID(deckZoneGuid)\r\n\tlocal params = {\r\n\t\tfunction_owner = self,\r\n\t\tlabel = 'Discard Hand',\r\n\t\tclick_function = 'discard',\r\n\t\tposition = {4.7, -0.49, -6.9},\r\n\t\twidth = 2800,\r\n\t\theight = 700,\r\n\t\tfont_size = 400\r\n\t}\r\n\tdeckZone.createButton(params)\r\n\t\r\n\tparams.label = '-'\r\n\tparams.click_function = 'scoreDown'\r\n\tparams.position = {1, -0.47, 6.7}\r\n\tparams.scale = {1, 0.5, 1}\r\n\tparams.width = 600\r\n\tparams.height = 600\r\n\tfont_size = 800\r\n\tdeckZone.createButton(params)\r\n\t\r\n\tparams.label = '+'\r\n\tparams.click_function = 'scoreUp'\r\n\tparams.position = {2.4, -0.47, 6.7}\r\n\tdeckZone.createButton(params)\r\n\t\r\n\tif (getObjectFromGUID(referenceCards.Merfolk) ~= nil) then\r\n\t\tlocal zone = getObjectFromGUID(merfolkBoard.trackZones[1])\r\n\t\tparams.label = '-'\r\n\t\tparams.click_function = 'merfolkDown'\r\n\t\tparams.position = {-2.5, -0.5, 0.7}\r\n\t\tzone.createButton(params)\r\n\t\t\r\n\t\tparams.label = '+'\r\n\t\tparams.click_function = 'merfolkUp'\r\n\t\tparams.position = {-2.5, -0.5, -0.7}\r\n\t\tzone.createButton(params)\r\n\tend\r\n\tsetupNextAgeButtons()\r\nend\r\n\r\nfunction setupNextAgeButtons()\r\n\tlocal zone = getObjectFromGUID(buttonZoneGuid)\r\n\tlocal buttons = zone.getButtons()\r\n\tif #dragonsFound > 2 and (buttons == nil or #buttons == 0) then\r\n\t\tlocal params = {\r\n\t\t\tfunction_owner = self,\r\n\t\t\tlabel = 'Calculate Scores\\nfor Age ' .. age,\r\n\t\t\tclick_function = 'score',\r\n\t\t\tposition = {-7, 0, 0},\r\n\t\t\twidth = 4000,\r\n\t\t\theight = 1200,\r\n\t\t\tfont_size = 400\r\n\t\t}\r\n\t\tzone.createButton(params)\r\n\t\t\r\n\t\tparams.label = 'Hide Scoring UI'\r\n\t\tparams.click_function = 'hideScoring'\r\n\t\tparams.position = {1, 0, 0}\r\n\t\tparams.width = 3400\r\n\t\tparams.height = 1200\r\n\t\tzone.createButton(params)\r\n\t\t\r\n\t\tif age == 1 or (age == 2 and #seatedPlayerColors > 3) then\r\n\t\t\tparams.label = 'Setup Age ' .. tostring(age + 1)\r\n\t\t\tparams.click_function = 'cleanup'\r\n\t\t\tparams.position = {7.94, 0, 0}\r\n\t\t\tparams.width = 3000\r\n\t\t\tparams.height = 1200\r\n\t\t\tzone.createButton(params)\r\n\t\tend\r\n\tend\r\nend\r\n\r\n---------------------- BUTTON FUNCTIONS\r\n\r\nfunction cleanup()\r\n\tif not doneLoading or setupInProgress then return end\r\n\tsetupInProgress = true\r\n\thideScoring()\r\n\tlocal deckZone = getObjectFromGUID(deckZoneGuid)\r\n\tlocal deck = findDeck()\r\n\tif TESTING then\r\n\t\tif deck == nil then log('DECK NOT FOUND')\r\n\t\telse log('DECK FOUND')\r\n\t\tend\r\n\tend\r\n\t\r\n\tfunction putInDeck(object)\r\n\t\tif object.type == 'Card' or object.type == 'Deck' then\r\n\t\t\tobject.unlock()\r\n\t\t\tif deck ~= nil then\r\n\t\t\t\tdeck.putObject(object)\r\n\t\t\telse\r\n\t\t\t\tobject.setRotation({0, 180, 180})\r\n\t\t\t\tobject.setPositionSmooth(deckZone.getPosition(), false, true)\r\n\t\t\tend\r\n\t\tend\r\n\tend\r\n\t\r\n\tfunction cleanupCoroutine()\r\n\t\tfor _, guid in ipairs(searchZones) do\r\n\t\t\tfor _, object in ipairs(getObjectFromGUID(guid).getObjects()) do\r\n\t\t\t\tputInDeck(object)\r\n\t\t\tend\r\n\t\tend\r\n\t\tfor color, data in pairs(playerVars) do\r\n\t\t\tfor _, object in ipairs(Player[color].getHandObjects()) do\r\n\t\t\t\tobject.setPosition(data.outsideHandPosition)\r\n\t\t\tend\r\n\t\tend\r\n\t\tsleep(0.1)\r\n\t\tfor color, data in pairs(playerVars) do\r\n\t\t\tfor _, object in ipairs(getObjectFromGUID(data.zone).getObjects()) do\r\n\t\t\t\tputInDeck(object)\r\n\t\t\tend\r\n\t\tend\r\n\t\tfor _, guid in ipairs(dragons) do\r\n\t\t\tlocal dragon = getObjectFromGUID(guid)\r\n\t\t\tif dragon ~= nil then putInDeck(dragon) end\r\n\t\tend\r\n\t\t\r\n\t\tif getObjectFromGUID(referenceCards.Giant) ~= nil then\r\n\t\t\tfor i, guid in ipairs(giantToken.guids) do\r\n\t\t\t\tlocal giant = getObjectFromGUID(guid)\r\n\t\t\t\tif giant ~= nil then\r\n\t\t\t\t\tgiant.setRotation({0,180,0})\r\n\t\t\t\t\tgiant.setPositionSmooth(giantToken.position, false, false)\r\n\t\t\t\t\tbreak\r\n\t\t\t\tend\r\n\t\t\tend\r\n\t\tend\r\n\t\tif getObjectFromGUID(referenceCards.Troll) ~= nil then\r\n\t\t\tfor i, data in ipairs(trollTokens) do\r\n\t\t\t\tlocal token = getObjectFromGUID(data.guid)\r\n\t\t\t\tif token ~= nil then\r\n\t\t\t\t\ttoken.setRotation({0,180,0})\r\n\t\t\t\t\ttoken.setPositionSmooth(data.position, false, false)\r\n\t\t\t\tend\r\n\t\t\tend\r\n\t\tend\r\n\t\t\r\n\t\tsleep(0.8)\r\n\t\tdeck = findDeck()\r\n\t\tdeck.setPositionSmooth({deckZone.getPosition()[1], deck.getPosition()[2], deckZone.getPosition()[3]}, false, true)\r\n\t\tsleep(0.2)\r\n\t\t\r\n\t\tif setupDeck(true) then\r\n\t\t\tsetupAge()\r\n\t\tend\r\n\t\tsetupInProgress = false\r\n\t\treturn 1\r\n\tend\r\n\tstartLuaCoroutine(Global, 'cleanupCoroutine')\r\nend\r\n\r\nfunction discard(object, clickColor, alt)\r\n\tif not doneLoading or setupInProgress then return end\r\n\tlocal validColor = false\r\n\tfor color, _ in pairs(playerVars) do\r\n\t\tif color == clickColor then validColor = true break end\r\n\tend\r\n\tif not validColor then return end\r\n\t\r\n\tlocal marketPosition = {0, 1.80, 29.00}\r\n\tfor _, object in ipairs(Player[clickColor].getHandObjects()) do\r\n\t\tobject.setPosition(playerVars[clickColor].outsideHandPosition)\r\n\t\tobject.setRotation({0, 180, 0})\r\n\t\tobject.setPositionSmooth(marketPosition, false, false)\r\n\tend\r\nend\r\n\r\nfunction scoreUp(object, clickColor, alt) moveTrack(clickColor, 1, 'score') end\r\nfunction scoreDown(object, clickColor, alt) moveTrack(clickColor, -1, 'score') end\r\nfunction merfolkUp(object, clickColor, alt) moveTrack(clickColor, 1, 'Merfolk') end\r\nfunction merfolkDown(object, clickColor, alt) moveTrack(clickColor, -1, 'Merfolk') end\r\n\r\nfunction moveTrack(color, direction, trackName)\r\n\tif not doneLoading or setupInProgress or movingMarker[color] then return end\r\n\tmovingMarker[color] = true\r\n\t\r\n\t-- find marker\r\n\tlocal marker = nil\r\n\tlocal space = 0\r\n\tlocal track = scoreTrackZones\r\n\tif trackName == 'Merfolk' then track = merfolkBoard.trackZones end\r\n\tfor i, guid in ipairs(track) do\r\n\t\tfor _, object in ipairs(getObjectFromGUID(guid).getObjects()) do\r\n\t\t\tif object.getName() == color then\r\n\t\t\t\tmarker = object\r\n\t\t\t\tspace = i + direction\r\n\t\t\t\tbreak\r\n\t\t\tend\r\n\t\tend\r\n\t\tif marker ~= nil then break end\r\n\tend\r\n\tif marker == nil then\r\n\t\tbroadcastToColor('Error: ' .. color .. ' control marker not found on ' .. trackName .. ' track.', color, 'Pink')\r\n\t\tmovingMarker[color] = false\r\n\t\treturn\r\n\tend\r\n\tif trackName == 'Merfolk' and (space == 0 or space == 20) then movingMarker[color] = false return end\r\n\t\r\n\tif space == 0 then space = 60\r\n\telseif space == 61 then space = 1\r\n\tend\r\n\tlocal toSpace = getObjectFromGUID(track[space])\r\n\tlocal toPosition = toSpace.getPosition()\r\n\tlocal y = 1.71 + #toSpace.getObjects() * 0.27 + 0.5\r\n\tmarker.setPositionSmooth({toPosition[1], y, toPosition[3]}, false, true)\r\n\tfunction moveScoreCoroutine()\r\n\t\tsleep(0.1)\r\n\t\tmovingMarker[color] = false\r\n\t\treturn 1\r\n\tend\r\n\tstartLuaCoroutine(Global, 'moveScoreCoroutine')\r\nend\r\n\r\nfunction score()\r\n\tlocal mode = 2\r\n\tif #seatedPlayerColors < 4 then mode = 1 end\r\n\tlocal bandScores = {0,1,3,6,10,15}\r\n\tlocal orcScores = {1,3,6,10,15,20}\r\n\t\r\n\t-- bands and tribes\r\n\tlocal allScores = {Blue = {}, Green = {}, White = {}, Purple = {}, Yellow = {}, Red = {}}\r\n\tlocal allBandCounts = {Blue = {0,0,0,0,0,0}, Green = {0,0,0,0,0,0}, White = {0,0,0,0,0,0}, Purple = {0,0,0,0,0,0}, Yellow = {0,0,0,0,0,0}, Red = {0,0,0,0,0,0}}\r\n\tlocal trolls = {Blue = {total=0, highest=0}, Green = {total=0, highest=0}, White = {total=0, highest=0}, Purple = {total=0, highest=0}, Yellow = {total=0, highest=0}, Red = {total=0, highest=0}}\r\n\tfor _, color in pairs(seatedPlayerColors) do\r\n\t\tlocal scores = allScores[color]\r\n\t\tscores[color .. 'White'] = 0\r\n\t\tscores[color .. 'Blue'] = 0\r\n\t\tscores[color .. 'Red'] = 0\r\n\t\tscores[color .. 'Orange'] = 0\r\n\t\tscores[color .. 'Green'] = 0\r\n\t\tscores[color .. 'Purple'] = 0\r\n\t\tscores[color .. 'Band2'] = 0\r\n\t\tscores[color .. 'Band3'] = 0\r\n\t\tscores[color .. 'Band4'] = 0\r\n\t\tscores[color .. 'Band5'] = 0\r\n\t\tscores[color .. 'Band6'] = 0\r\n\t\tscores[color .. 'Giant'] = 0\r\n\t\tscores[color .. 'Merfolk'] = 0\r\n\t\tscores[color .. 'Orc'] = 0\r\n\t\tlocal bandCounts = allBandCounts[color]\r\n\t\t\r\n\t\ttrolls[color].total = 0\r\n\t\ttrolls[color].highest = 0\r\n\t\tfor _, object in ipairs(getObjectFromGUID(playerVars[color].zone).getObjects()) do\r\n\t\t\tif object.getName() == 'Dwarf' then\r\n\t\t\t\tscores[color .. '2'] = scores[color .. '2'] + bandScores[2]\r\n\t\t\telseif object.type == 'Deck' then\r\n\t\t\t\tlocal cards = object.getObjects()\r\n\t\t\t\tlocal deckSize = #cards\r\n\t\t\t\tfor i, card in ipairs(cards) do\r\n\t\t\t\t\tif i == #cards and card.name == 'Dwarf' then deckSize = deckSize + 1 end\r\n\t\t\t\t\tif card.name == 'Skeleton' or card.name == 'Dragon' then deckSize = deckSize - 1 end\r\n\t\t\t\tend\r\n\t\t\t\tif deckSize > 6 then deckSize = 6 end\r\n\t\t\t\tif deckSize > 1 then\r\n\t\t\t\t\tscores[color .. 'Band' .. deckSize] = scores[color .. 'Band' .. deckSize] + bandScores[deckSize]\r\n\t\t\t\t\tbandCounts[deckSize] = bandCounts[deckSize] + 1\r\n\t\t\t\tend\r\n\t\t\telseif object.getName() == 'Giant Token' then\r\n\t\t\t\tscores[color .. 'Giant'] = giantToken.points[mode][age]\r\n\t\t\telseif string.find(object.getName(), 'Troll Token') then\r\n\t\t\t\tlocal trollValue = tonumber(object.getDescription())\r\n\t\t\t\ttrolls[color].total = trolls[color].total + trollValue\r\n\t\t\t\tif trollValue > trolls[color].highest then trolls[color].highest = trollValue end\r\n\t\t\tend\r\n\t\tend\r\n\t\t\r\n\t\tif (getObjectFromGUID(referenceCards.Orc) ~= nil) and (age == 3 or (age == 2 and #seatedPlayerColors < 4)) then\r\n\t\t\tlocal orcCount = #getObjectFromGUID(playerVars[color].orcZone).getObjects()\r\n\t\t\tif orcCount > 6 then orcCount = 6 end\r\n\t\t\tif orcCount > 0 then scores[color .. 'Orc'] = orcScores[orcCount] end\r\n\t\tend\r\n\tend\r\n\t\r\n\t-- kingdoms\r\n\tfor kingdom, data in pairs(kingdoms) do\r\n\t\tlocal markerTotals = {Blue = 0, Green = 0, White = 0, Purple = 0, Yellow = 0, Red = 0}\r\n\t\tfor _, stack in ipairs(getObjectFromGUID(data.zone).getObjects()) do\r\n\t\t\tlocal color = stack.getName()\r\n\t\t\tlocal quantity = stack.getQuantity()\r\n\t\t\tif quantity == nil or quantity <= 0 then quantity = 1 end\r\n\t\t\tmarkerTotals[color] = markerTotals[color] + quantity\r\n\t\tend\r\n\t\t\r\n\t\tlocal orderedCounts = {}\r\n\t\tfor _, total in pairs(markerTotals) do\r\n\t\t\tif total > 0 then\r\n\t\t\t\tlocal alreadyAdded = false\r\n\t\t\t\tfor _, count in ipairs(orderedCounts) do\r\n\t\t\t\t\tif count == total then alreadyAdded = true break end\r\n\t\t\t\tend\r\n\t\t\t\tif not alreadyAdded then table.insert(orderedCounts, total) end\r\n\t\t\tend\r\n\t\tend\r\n\t\ttable.sort(orderedCounts, function(c1, c2)\r\n\t\t\treturn c1 > c2\r\n\t\tend)\r\n\t\t\r\n\t\tleadingPlayers = {{},{},{}}\r\n\t\tfor color, total in pairs(markerTotals) do\r\n\t\t\tif total > 0 then\r\n\t\t\t\tfor i, count in ipairs(orderedCounts) do\r\n\t\t\t\t\tif total == count then table.insert(leadingPlayers[i], color) break end\r\n\t\t\t\t\tif i >= 3 then break end\r\n\t\t\t\tend\r\n\t\t\tend\r\n\t\tend\r\n\t\tscoreKingdom(kingdom, kingdomPoints[kingdom], leadingPlayers, allScores, trolls)\r\n\tend\r\n\t\r\n\t-- merfolk board\r\n\tif (getObjectFromGUID(referenceCards.Merfolk) ~= nil) then\r\n\t\t-- get player colors in top 3 player positions\r\n\t\tlocal leadingPlayers = {{},{},{}}\r\n\t\tlocal alreadyFoundColors = {}\r\n\t\tlocal position = 0\r\n\t\tfor i=19, 1, -1 do\r\n\t\t\tlocal markers = getObjectFromGUID(merfolkBoard.trackZones[i]).getObjects()\r\n\t\t\tif #markers > 0 then\r\n\t\t\t\tposition = position + 1\r\n\t\t\t\tif position > 3 then break end\r\n\t\t\t\tfor _, marker in ipairs(markers) do\r\n\t\t\t\t\tif not alreadyFoundColors[marker.getName()] then\r\n\t\t\t\t\t\talreadyFoundColors[marker.getName()] = true\r\n\t\t\t\t\t\ttable.insert(leadingPlayers[position], marker.getName())\r\n\t\t\t\t\tend\r\n\t\t\t\tend\r\n\t\t\tend\r\n\t\tend\r\n\t\tscoreKingdom('Merfolk', merfolkBoard.points[mode], leadingPlayers, allScores, trolls)\r\n\tend\r\n\t\r\n\t-- totals and populate UI\r\n\tfor _, color in pairs(seatedPlayerColors) do\r\n\t\tlocal name = Player[color].steam_name\r\n\t\tif name == nil then name = color end\r\n\t\tUI.setValue(color .. 'Name', name)\r\n\t\t\r\n\t\tlocal sum = 0\r\n\t\tfor id, score in pairs(allScores[color]) do\r\n\t\t\tsum = sum + score\r\n\t\t\tif score == 0 then UI.setValue(id, '-')\r\n\t\t\telse\r\n\t\t\t\tlocal i,j = string.find(id, 'Band')\r\n\t\t\t\tif j~= nil then\r\n\t\t\t\t\tlocal bandSize = tonumber(string.sub(id, j+1, j+1))\r\n\t\t\t\t\tUI.setValue(id, allBandCounts[color][bandSize] .. ' (' .. score .. ')')\r\n\t\t\t\telse UI.setValue(id, score)\r\n\t\t\t\tend\r\n\t\t\tend\r\n\t\tend\r\n\t\tUI.setValue(color .. 'Sum', sum)\r\n\t\t\r\n\t\tlocal currentScore = nil\r\n\t\tfor i, guid in ipairs(scoreTrackZones) do\r\n\t\t\tfor _, object in ipairs(getObjectFromGUID(guid).getObjects()) do\r\n\t\t\t\tif object.getName() == color then\r\n\t\t\t\t\tcurrentScore = i-1\r\n\t\t\t\t\tbreak\r\n\t\t\t\tend\r\n\t\t\tend\r\n\t\t\tif currentScore ~= nil then break end\r\n\t\tend\r\n\t\tif currentScore == nil then UI.setValue(color .. 'Marker', '?')\r\n\t\telse UI.setValue(color .. 'Marker', tostring(currentScore) .. ' to ' .. tostring(currentScore + sum))\r\n\t\tend\r\n\t\t\r\n\t\tUI.setAttribute(color .. 'Scorecard', 'active', true)\r\n\tend\r\n\tUI.setAttribute('scorecard', 'active', true)\r\nend\r\n\r\nfunction scoreKingdom(kingdom, points, leadingPlayers, allScores, trolls)\r\n\t-- get points desc\r\n\tlocal pointsForGrabs = {}\r\n\tfor i = age, 1, -1 do\r\n\t\ttable.insert(pointsForGrabs, points[i])\r\n\tend\r\n\tif TESTING then\r\n\t\tlog('--------------')\r\n\t\tipairsPrint(kingdom .. ' kingdom points', pointsForGrabs)\r\n\t\tfor i, group in ipairs(leadingPlayers) do\r\n\t\t\tif #leadingPlayers[i] > 0 then ipairsPrint('leadingPlayers ' .. i, leadingPlayers[i]) end\r\n\t\tend\r\n\tend\r\n\t\r\n\tlocal tiebreakedLeadingPlayers = {{},{},{}}\r\n\tposition = 0\r\n\tif (getObjectFromGUID(referenceCards.Troll) ~= nil) then\r\n\t\tfor _, group in ipairs(leadingPlayers) do\r\n\t\t\ttable.sort(group, function(color1, color2)\r\n\t\t\t\tif trolls[color1].total == trolls[color2].total then\r\n\t\t\t\t\treturn trolls[color1].highest > trolls[color2].highest\r\n\t\t\t\tend\r\n\t\t\t\treturn trolls[color1].total > trolls[color2].total\r\n\t\t\tend)\r\n\t\t\t\r\n\t\t\tlocal zeroTrollValue = false\r\n\t\t\tfor _, color in ipairs(group) do\r\n\t\t\t\tif not zeroTrollValue then position = position + 1 end\r\n\t\t\t\tif position > 3 then break end\r\n\t\t\t\ttable.insert(tiebreakedLeadingPlayers[position], color)\r\n\t\t\t\tif trolls[color].total == 0 then zeroTrollValue = true end\r\n\t\t\tend\r\n\t\t\tif position > 3 then break end\r\n\t\tend\r\n\t\tleadingPlayers = tiebreakedLeadingPlayers\r\n\t\tif TESTING then\r\n\t\t\tfor i, group in ipairs(leadingPlayers) do\r\n\t\t\t\tif #leadingPlayers[i] > 0 then ipairsPrint('leadingPlayers after troll ' .. i, leadingPlayers[i]) end\r\n\t\t\tend\r\n\t\tend\r\n\tend\r\n\t\r\n\t-- allocate points to players\r\n\tif #seatedPlayerColors == 2 and age == 2 then\r\n\t\tlocal playerCount = 0\r\n\t\tfor _, group in ipairs(leadingPlayers) do\r\n\t\t\tfor _, color in ipairs(group) do\r\n\t\t\t\tplayerCount = playerCount + 1\r\n\t\t\tend\r\n\t\tend\r\n\t\tif playerCount == 1 then\r\n\t\t\tlocal points = pointsForGrabs[1] + pointsForGrabs[2]\r\n\t\t\tlocal color = leadingPlayers[1][1]\r\n\t\t\tallScores[color][color .. kingdom] = points\r\n\t\telse\r\n\t\t\tlocal points = math.floor(pointsForGrabs[1]/#leadingPlayers[1])\r\n\t\t\tfor _, color in ipairs(leadingPlayers[1]) do\r\n\t\t\t\tallScores[color][color .. kingdom] = points\r\n\t\t\tend\r\n\t\tend\r\n\telse\r\n\t\tlocal pointPositionsAllocated = 0\r\n\t\tfor i=1, age do\r\n\t\t\tlocal pointsToSplit = 0\r\n\t\t\tlocal maxPointPosition = pointPositionsAllocated + #leadingPlayers[i]\r\n\t\t\tif age < maxPointPosition then maxPointPosition = age end\r\n\t\t\tfor j=pointPositionsAllocated+1, maxPointPosition do\r\n\t\t\t\tpointsToSplit = pointsToSplit + pointsForGrabs[j]\r\n\t\t\tend\r\n\t\t\tlocal points = math.floor(pointsToSplit/#leadingPlayers[i])\r\n\t\t\tfor _, color in ipairs(leadingPlayers[i]) do\r\n\t\t\t\tallScores[color][color .. kingdom] = points\r\n\t\t\tend\r\n\t\t\tpointPositionsAllocated = pointPositionsAllocated + #leadingPlayers[i]\r\n\t\t\tif pointPositionsAllocated >= age then break end\r\n\t\tend\r\n\tend\r\nend\r\n\r\nfunction hideScoring()\r\n\tUI.setAttribute('scorecard', 'active', false)\r\nend\r\n\r\n---------------------- EVENTS\r\n\r\nfunction onObjectEnterScriptingZone(zone, enteringObject)\r\n\tif zone.getName() ~= 'Market' or not doneLoading or setupInProgress or arrangeCardsInProgress or (enteringObject.type ~= 'Card' and enteringObject.type ~= 'Deck') then return end\r\n\t\r\n\tlocal guid = enteringObject.getGUID()\r\n\tarrangeCardsInProgress = true\r\n\tif TESTING then log('>> ENTER start ' .. guid) end\r\n\t\r\n\tfunction enterZoneCoroutine()\r\n\t\trepeat coroutine.yield(0) until enteringObject == nil or enteringObject.resting\r\n\t\tif enteringObject ~= nil and enteringObject.is_face_down then\r\n\t\t\tarrangeCardsInProgress = false\r\n\t\t\treturn 1\r\n\t\tend\r\n\t\tsleep(0.01)\t-- necessary to wait for a card to be included in a deck it may have landed on\r\n\t\tif enteringObject == nil then sleep(0.4) end\r\n\t\t\r\n\t\tlocal insideZone = false\r\n\t\tlocal cards = {}\r\n\t\tfor _, object in ipairs(zone.getObjects()) do\r\n\t\t\tif guid ~= nil and object.getGUID() == guid then insideZone = true end\r\n\t\t\tif object.type == 'Card' and not object.is_face_down then\r\n\t\t\t\ttable.insert(cards, object)\r\n\t\t\telseif object.type == 'Deck' and not object.is_face_down then\r\n\t\t\t\tfor i=1, object.getQuantity() do\r\n\t\t\t\t\tlocal card = object.takeObject()\r\n\t\t\t\t\tif guid ~= nil and card.getGUID() == guid then insideZone = true end\r\n\t\t\t\t\ttable.insert(cards, card)\r\n\t\t\t\tend\r\n\t\t\tend\r\n\t\tend\r\n\t\tif guid ~= nil and not insideZone then\r\n\t\t\tif TESTING then log('> not insideZone') end\r\n\t\t\tarrangeCardsInProgress = false\r\n\t\t\treturn 1\r\n\t\tend\r\n\t\t\r\n\t\tlocal toPosition = {marketPositions[1][1], marketPositions[1][2], marketPositions[1][3]}\r\n\t\tfor i, card in ipairs(cards) do\r\n\t\t\tif i > 34 then break end\r\n\t\t\tif i == 18 then toPosition = {marketPositions[2][1], marketPositions[2][2], marketPositions[2][3]} end\r\n\t\t\tcard.setRotation({0, 180, 0})\r\n\t\t\tcard.setPosition(toPosition)\r\n\t\t\ttoPosition[1] = toPosition[1] + 2.37\r\n\t\tend\r\n\t\tarrangeCardsInProgress = false\r\n\t\treturn 1\r\n\tend\r\n\tstartLuaCoroutine(Global, 'enterZoneCoroutine')\r\nend\r\n\r\nfunction onObjectLeaveScriptingZone(zone, leavingObject)\r\n\tif zone.getName() ~= 'Deck' or not doneLoading or setupInProgress or leavingObject.getName() ~= 'Dragon' then return end\r\n\t\r\n\tlocal guid = leavingObject.getGUID()\r\n\tfor _, foundGuid in ipairs(dragonsFound) do\r\n\t\tif foundGuid == guid then return end\r\n\tend\r\n\ttable.insert(dragonsFound, guid)\r\n\tlocal foundCount = #dragonsFound\t-- a local var needs to be used because otherwise, accidentally drawing more dragons during a dragon draw will change the count\r\n\tif TESTING then log('DRAGON FOUND ' .. foundCount .. ': ' .. guid) end\r\n\t\r\n\tfunction onObjectLeaveScriptingZoneCoroutine()\r\n\t\trepeat coroutine.yield(0) until leavingObject == nil or leavingObject.resting\r\n\t\t\r\n\t\t-- look for the dragon to see who drew it\r\n\t\tlocal dragonFoundBy = nil\r\n\t\tfor _, color in ipairs(seatedPlayerColors) do\r\n\t\t\tfor _, object in ipairs(Player[color].getHandObjects()) do\r\n\t\t\t\tif object.getGUID() == guid then dragonFoundBy = color break end\r\n\t\t\tend\r\n\t\t\tif dragonFoundBy ~= nil then break end\r\n\t\tend\r\n\t\t\r\n\t\t-- send message\r\n\t\tif foundCount < 3 or dragonFoundBy == nil then\r\n\t\t\tlocal countTerm = {'1st', '2nd', '3rd'}\r\n\t\t\tbroadcastToAll(countTerm[foundCount] .. ' Dragon found!')\r\n\t\telseif foundCount == 3 then\r\n\t\t\tlastDragonFoundBy = dragonFoundBy\r\n\t\t\tif lastDragonFoundBy ~= nil then\r\n\t\t\t\tlocal name = Player[dragonFoundBy].steam_name\r\n\t\t\t\tif name == nil then name = dragonFoundBy end\r\n\t\t\t\tbroadcastToAll('3rd Dragon found by ' .. playerVars[lastDragonFoundBy].hexColor .. name .. '[-]!')\r\n\t\t\tend\r\n\t\tend\r\n\t\t\r\n\t\t-- discard dragon and redraw\r\n\t\tif leavingObject ~= nil and dragonFoundBy ~= nil then\r\n\t\t\tleavingObject.setPosition(playerVars[dragonFoundBy].outsideHandPosition)\r\n\t\t\tleavingObject.setRotation({0, 180, 0})\r\n\t\t\tleavingObject.setPositionSmooth(dragonPositions[foundCount], false, false)\r\n\t\t\tsleep(0.6)\r\n\t\t\tif foundCount < 3 then\r\n\t\t\t\tlocal deck = findDeck()\r\n\t\t\t\tif deck ~= nil then\r\n\t\t\t\t\tdeck.deal(1, dragonFoundBy)\r\n\t\t\t\tend\r\n\t\t\tend\r\n\t\tend\r\n\t\t\r\n\t\tif foundCount == 3 then setupNextAgeButtons() end\r\n\t\treturn 1\r\n\tend\r\n\tstartLuaCoroutine(Global, 'onObjectLeaveScriptingZoneCoroutine')\r\nend\r\n\r\n---------------------- UTIL\r\n\r\nfunction findDeck()\r\n\tlocal deck = nil\r\n\tfor _, object in ipairs(getObjectFromGUID(deckZoneGuid).getObjects()) do\r\n\t\tif object.type == 'Deck' then\r\n\t\t\tdeck = object\r\n\t\t\tbreak\r\n\t\tend\r\n\tend\r\n\treturn deck\r\nend\r\n\r\nfunction setDoneLoading()\r\n\tsleep(0.5)\r\n\tdoneLoading = true\r\n\treturn 1\r\nend\r\n\r\nfunction sleep(t)\r\n\tlocal now = Time.time\r\n\trepeat coroutine.yield(0) until Time.time > now + t\r\nend\r\n\r\nfunction ipairsPrint(label, t)\r\n\tlocal msg = label .. ' {'\r\n\tfor i, x in ipairs(t) do\r\n\t\tmsg = msg .. x\r\n\t\tif i ~= #t then msg = msg .. ', ' end\r\n\tend\r\n\tlog(msg .. '}')\r\nend\r\n",
- "LuaScriptState": "{\"age\":1,\"dragonsFound\":[\"bc2db3\",\"26cc88\",\"440780\"],\"kingdomPoints\":{\"Blue\":[6,6],\"Green\":[8,10],\"Grey\":[4,4],\"Orange\":[0,10],\"Purple\":[4,6],\"Red\":[2,8]},\"lastDragonFoundBy\":\"Purple\",\"seatedPlayerColors\":[\"Purple\",\"White\",\"Green\"]}",
- "XmlUI": "<TableLayout id=\"scorecard\" active=\"false\"\r\n\t\theight=\"176\" width=\"896\" columnWidths=\"100 58 53 47 47 47 47 53 53 53 53 53 45 55 32 40 60\"\r\n\t\trectAlignment=\"UpperCenter\" offsetXY=\"0 -60\"\r\n\t\tcellPadding=\"5 5 0 0\" cellBackgroundColor=\"white\" rowBackgroundColor=\"rgba(0, 0, 0, 0.98)\"\r\n\t\tallowDragging=\"true\" returnToOriginalPositionWhenReleased=\"false\">\r\n\t<Row preferredHeight=\"22\">\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"white\"></Text></Cell>\r\n\t\t<Cell columnSpan=\"6\"><Text color=\"white\">Kingdoms</Text></Cell>\r\n\t\t<Cell columnSpan=\"5\"><Text color=\"white\">Bands</Text></Cell>\r\n\t\t<Cell columnSpan=\"3\"><Text color=\"white\">Tribes</Text></Cell>\r\n\t\t<Cell columnSpan=\"2\"><Text color=\"white\">Totals</Text></Cell>\r\n\t</Row>\r\n\t<Row preferredHeight=\"22\">\r\n\t\t<Cell dontUseTableCellBackground=\"true\"></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"grey\">Pelagon</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"blue\">Straton</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"red\">Rhea</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"orange\">Ithys</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"green\">Althea</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"purple\">Duris</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"white\">2</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"white\">3</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"white\">4</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"white\">5</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"white\">6+</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"#800020\">Giant</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"#87ceeb\">Merfolk</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"#006400\">Orc</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"white\">Sum</Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text color=\"white\">Marker</Text></Cell>\r\n\t</Row>\r\n\t<Row id=\"BlueScorecard\" preferredHeight=\"22\" active=\"false\">\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text id=\"BlueName\" color=\"Blue\"></Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text id=\"BlueGrey\" color=\"grey\"></Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text id=\"BlueBlue\" color=\"blue\"></Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text id=\"BlueRed\" color=\"red\"></Text></Cell>\r\n\t\t<Cell dontUseTableCellBackground=\"true\"><Text id=\"BlueOrange\" 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- },
- "LayoutGroupSortIndex": 0,
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- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
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- "DragSelectable": true,
- "Autoraise": true,
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- "Tooltip": true,
- "GridProjection": false,
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- "CustomAssetbundle": {
- "AssetbundleURL": "http://cloud-3.steamusercontent.com/ugc/879750610978795929/723C50F43FAB3DE3DC12CB8460536E8CB34B60A3/",
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- "MaterialIndex": 2,
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- {
- "GUID": "bd69bd",
- "Name": "Chinese_Checkers_Piece",
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- "LuaScript": "tableHeightOffset = -9\n\nfunction onSave()\n saved_data = JSON.encode({tid=tableImageData, cd=checkData})\n --saved_data = \"\"\n return saved_data\nend\n\nfunction onload(saved_data)\n --Loads the tracking for if the game has started yet\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n tableImageData = loaded_data.tid\n checkData = loaded_data.cd\n else\n tableImageData = {}\n checkData = {move=false, scale=false}\n end\n\n --Disables interactable status of objects with GUID in list\n for _, guid in ipairs(ref_noninteractable) do\n local obj = getObjectFromGUID(guid)\n if obj then obj.interactable = false end\n end\n\n --Establish references to table parts\n obj_leg1 = getObjectFromGUID(\"afc863\")\n obj_leg2 = getObjectFromGUID(\"c8edca\")\n obj_leg3 = getObjectFromGUID(\"393bf7\")\n obj_leg4 = getObjectFromGUID(\"12c65e\")\n obj_surface = getObjectFromGUID(\"4ee1f2\")\n obj_side_top = getObjectFromGUID(\"35b95f\")\n obj_side_bot = getObjectFromGUID(\"f938a2\")\n obj_side_lef = getObjectFromGUID(\"9f95fd\")\n obj_side_rig = getObjectFromGUID(\"5af8f2\")\n\n controlActive = false\n createOpenCloseButton()\nend\n\n\n\n--Activation/deactivation of control panel\n\n\n\n--Activated by clicking on\nfunction click_toggleControl(_, color)\n if permissionCheck(color) then\n if not controlActive then\n --Activate control panel\n controlActive = true\n self.clearButtons()\n createOpenCloseButton()\n createSurfaceInput()\n createSurfaceButtons()\n createScaleInput()\n createScaleButtons()\n else\n --Deactivate control panel\n controlActive = false\n self.clearButtons()\n self.clearInputs()\n createOpenCloseButton()\n\n end\n end\nend\n\n\n\n\n--Table surface control\n\n\n\n--Changes table surface\nfunction click_applySurface(_, color)\n if permissionCheck(color) then\n updateSurface()\n broadcastToAll(\"New Table Image Applied\", {0.2,0.9,0.2})\n end\nend\n\n--Saves table surface\nfunction click_saveSurface(_, color)\n if permissionCheck(color) then\n local nickname = self.getInputs()[1].value\n local url = self.getInputs()[2].value\n if nickname == \"\" then\n --No nickname\n broadcastToAll(\"Please supply a nickname for this save.\", {0.9,0.2,0.2})\n else\n --Nickname exists\n\n if findInImageDataIndex(url, nickname) == nil then\n --Save doesn't exist already\n table.insert(tableImageData, {url=url, name=nickname})\n broadcastToAll(\"Image URL saved to memory.\", {0.2,0.9,0.2})\n --Refresh buttons\n self.clearButtons()\n createOpenCloseButton()\n createSurfaceButtons()\n createScaleButtons()\n else\n --Save exists already\n broadcastToAll(\"Memory already contains a save with this Name or URL. Delete it first.\", {0.9,0.2,0.2})\n end\n end\n end\nend\n\n--Loads table surface\nfunction click_loadMemory(_, color, index)\n if permissionCheck(color) then\n self.editInput({index=0, value=tableImageData[index].name})\n self.editInput({index=1, value=tableImageData[index].url})\n updateSurface()\n broadcastToAll(\"Table Image Loaded\", {0.2,0.9,0.2})\n end\nend\n\n--Deletes table surface\nfunction click_deleteMemory(_, color, index)\n if permissionCheck(color) then\n table.remove(tableImageData, index)\n self.clearButtons()\n createOpenCloseButton()\n createSurfaceButtons()\n createScaleButtons()\n broadcastToAll(\"Element Removed from Memory\", {0.2,0.9,0.2})\n end\nend\n\n--Updates surface from the values in the input field\nfunction updateSurface()\n local customInfo = obj_surface.getCustomObject()\n customInfo.diffuse = self.getInputs()[2].value\n obj_surface.setCustomObject(customInfo)\n obj_surface = obj_surface.reload()\nend\n\n\n\n--Table Scale control\n\n\n\n--Applies Scale to table pieces\nfunction click_applyScale(_, color)\n if permissionCheck(color) then\n local newWidth = tonumber(self.getInputs()[3].value)\n local newDepth = tonumber(self.getInputs()[4].value)\n if type(newWidth) ~= \"number\" then\n broadcastToAll(\"Invalid Width\", {0.9,0.2,0.2})\n return\n elseif type(newDepth) ~= \"number\" then\n broadcastToAll(\"Invalid Depth\", {0.9,0.2,0.2})\n return\n elseif newWidth<0.1 or newDepth<0.1 then\n broadcastToAll(\"Scale cannot go below 0.1\", {0.9,0.2,0.2})\n return\n elseif newWidth>12 or newDepth>12 then\n broadcastToAll(\"Scale should not go over 12 (world size limitation)\", {0.9,0.2,0.2})\n return\n else\n changeTableScale(math.abs(newWidth), math.abs(newDepth))\n broadcastToAll(\"Scale applied.\", {0.2,0.9,0.2})\n end\n end\nend\n\n--Checks/unchecks move box for hands\nfunction click_checkMove(_, color)\n if permissionCheck(color) then\n local find_func = function(o) return o.click_function==\"click_checkMove\" end\n if checkData.move == true then\n checkData.move = false\n local buttonEntry = findButton(self, find_func)\n self.editButton({index=buttonEntry.index, label=\"\"})\n else\n checkData.move = true\n local buttonEntry = findButton(self, find_func)\n self.editButton({index=buttonEntry.index, label=string.char(10008)})\n end\n end\nend\n\n--Checks/unchecks scale box for hands\n--This button was disabled for technical reasons\n--[[\nfunction click_checkScale(_, color)\n if permissionCheck(color) then\n local find_func = function(o) return o.click_function==\"click_checkScale\" end\n if checkData.scale == true then\n checkData.scale = false\n local buttonEntry = findButton(self, find_func)\n self.editButton({index=buttonEntry.index, label=\"\"})\n else\n checkData.scale = true\n local buttonEntry = findButton(self, find_func)\n self.editButton({index=buttonEntry.index, label=string.char(10008)})\n end\n end\nend\n]]\n\n--Alters scale of elements and moves them\nfunction changeTableScale(width, depth)\n --Scaling factors used to translate scale to position offset\n local width2pos = (width-1) * 18\n local depth2pos = (depth-1) * 18\n\n --Hand zone movement\n if checkData.move == true then\n for _, pc in ipairs(ref_playerColor) do\n if Player[pc].getHandCount() > 0 then\n moveHandZone(Player[pc], width2pos, depth2pos)\n end\n end\n end\n --Hand zone scaling\n --The button to enable this was disabled for technical reasons\n if checkData.scale == true then\n for _, pc in ipairs(ref_playerColor) do\n if Player[pc].getHandCount() > 0 then\n scaleHandZone(Player[pc], width, depth)\n end\n end\n end\n\n --Resizing table elements\n obj_side_top.setScale({width, 1, 1})\n obj_side_bot.setScale({width, 1, 1})\n obj_side_lef.setScale({depth, 1, 1})\n obj_side_rig.setScale({depth, 1, 1})\n obj_surface.setScale({width, 1, depth})\n\n --Moving table elements to accomodate new scale\n obj_side_lef.setPosition({-width2pos,tableHeightOffset,0})\n obj_side_rig.setPosition({ width2pos,tableHeightOffset,0})\n obj_side_top.setPosition({0,tableHeightOffset, depth2pos})\n obj_side_bot.setPosition({0,tableHeightOffset,-depth2pos})\n obj_leg1.setPosition({-width2pos,tableHeightOffset,-depth2pos})\n obj_leg2.setPosition({-width2pos,tableHeightOffset, depth2pos})\n obj_leg3.setPosition({ width2pos,tableHeightOffset, depth2pos})\n obj_leg4.setPosition({ width2pos,tableHeightOffset,-depth2pos})\n self.setPosition(obj_leg4.positionToWorld({-22.12, 8.74,-19.16}))\n --Only enabled when changing tableHeightOffset\n --obj_surface.setPosition({0,tableHeightOffset,0})\nend\n\n--Move hand zone, p=player reference, facts are scaling factors\nfunction moveHandZone(p, width2pos, depth2pos)\n local widthX = obj_side_rig.getPosition().x\n local depthZ = obj_side_top.getPosition().z\n for i=1, p.getHandCount() do\n local handT = p.getHandTransform()\n local pos = handT.position\n local y = handT.rotation.y\n\n if y<45 or y>320 or y>135 and y<225 then\n if pos.z > 0 then\n pos.z = pos.z + depth2pos - depthZ\n else\n pos.z = pos.z - depth2pos + depthZ\n end\n else\n if pos.x > 0 then\n pos.x = pos.x + width2pos - widthX\n else\n pos.x = pos.x - width2pos + widthX\n end\n end\n\n --Only enabled when changing tableHeightOffset\n --pos.y = tableHeightOffset + 14\n\n handT.position = pos\n p.setHandTransform(handT, i)\n end\nend\n\n\n---Scales hand zones, p=player reference, facts are scaling factors\nfunction scaleHandZone(p, width, depth)\n local widthFact = width / obj_side_top.getScale().x\n local depthFact = depth / obj_side_lef.getScale().x\n for i=1, p.getHandCount() do\n local handT = p.getHandTransform()\n local scale = handT.scale\n local y = handT.rotation.y\n if y<45 or y>320 or y>135 and y<225 then\n scale.x = scale.x * widthFact\n else\n scale.x = scale.x * depthFact\n end\n handT.scale = scale\n p.setHandTransform(handT, i)\n end\nend\n\n\n\n--Information gathering\n\n\n\n--Checks if a color is promoted or host\nfunction permissionCheck(color)\n if Player[color].host==true or Player[color].promoted==true then\n return true\n else\n return false\n end\nend\n\n--Locates a string saved within memory file\nfunction findInImageDataIndex(...)\n for _, str in ipairs({...}) do\n for i, v in ipairs(tableImageData) do\n if v.url == str or v.name == str then\n return i\n end\n end\n end\n return nil\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n local mult = 10^(dec or 0)\n return math.floor(num * mult + 0.5) / mult\nend\n\n--Locates a button with a helper function\nfunction findButton(obj, func)\n if func==nil then error(\"No func supplied to findButton\") end\n for _, v in ipairs(obj.getButtons()) do\n if func(v) then\n return v\n end\n end\n return nil\nend\n\n\n\n--Creation of buttons/inputs\n\n\n\nfunction createOpenCloseButton()\n local tooltip = \"Open Table Control Panel\"\n if controlActive then\n tooltip = \"Close Table Control Panel\"\n end\n self.createButton({\n click_function=\"click_toggleControl\", function_owner=self,\n position={0,0,0}, rotation={-45,0,0}, height=400, width=400,\n color={1,1,1,0}, tooltip=tooltip\n })\nend\n\nfunction createSurfaceInput()\n local currentURL = obj_surface.getCustomObject().diffuse\n local nickname = \"\"\n if findInImageDataIndex(currentURL) ~= nil then\n nickname = tableImageData[findInImageDataIndex(currentURL)].name\n end\n self.createInput({\n label=\"Nickname\", input_function=\"none\", function_owner=self,\n alignment=3, position={0,0,2}, height=224, width=4000,\n font_size=200, tooltip=\"Enter nickname for table image (only used for save)\",\n value=nickname\n })\n self.createInput({\n label=\"URL\", input_function=\"none\", function_owner=self,\n alignment=3, position={0,0,3}, height=224, width=4000,\n font_size=200, tooltip=\"Enter URL for tabletop image\",\n value=currentURL\n })\nend\n\nfunction createSurfaceButtons()\n --Label\n self.createButton({\n label=\"Tabletop Surface Image\", click_function=\"none\",\n position={0,0,1}, height=0, width=0, font_size=300, font_color={1,1,1}\n })\n --Functional\n self.createButton({\n label=\"Apply Image\\nTo Table\", click_function=\"click_applySurface\",\n function_owner=self, tooltip=\"Apply URL as table image\",\n position={2,0,4}, height=440, width=1400, font_size=200,\n })\n self.createButton({\n label=\"Save Image\\nTo Memory\", click_function=\"click_saveSurface\",\n function_owner=self, tooltip=\"Record URL into memory (requires nickname)\",\n position={-2,0,4}, height=440, width=1400, font_size=200,\n })\n --Label\n self.createButton({\n label=\"Load From Memory\", click_function=\"none\",\n position={0,0,5.5}, height=0, width=0, font_size=300, font_color={1,1,1}\n })\n --Saves, created dynamically from memory file\n for i, memoryEntry in ipairs(tableImageData) do\n --Load\n local funcName = i..\"loadMemory\"\n local func = function(x,y) click_loadMemory(x,y,i) end\n self.setVar(funcName, func)\n self.createButton({\n label=memoryEntry.name, click_function=funcName,\n function_owner=self, tooltip=memoryEntry.url, font_size=200,\n position={-0.6,0,6.5+0.5*(i-1)}, height=240, width=3300,\n })\n --Delete\n local funcName = i..\"deleteMemory\"\n local func = function(x,y) click_deleteMemory(x,y,i) end\n self.setVar(funcName, func)\n self.createButton({\n label=\"DELETE\", click_function=funcName,\n function_owner=self, tooltip=\"\",\n position={3.6,0,6.5+0.5*(i-1)}, height=240, width=600,\n font_size=160, font_color={1,0,0}, color={0.8,0.8,0.8}\n })\n end\nend\n\nfunction createScaleInput()\n self.createInput({\n label=string.char(8644), input_function=\"none\", function_owner=self,\n alignment=3, position={-8.5,0,2}, height=224, width=400,\n font_size=200, tooltip=\"Table Width\",\n value=round(obj_side_top.getScale().x, 1)\n })\n self.createInput({\n label=string.char(8645), input_function=\"none\", function_owner=self,\n alignment=3, position={-7.5,0,2}, height=224, width=400,\n font_size=200, tooltip=\"Table Depth\",\n value=round(obj_side_lef.getScale().x, 1)\n })\nend\n\nfunction createScaleButtons()\n --Labels\n self.createButton({\n label=\"Table Scale\", click_function=\"none\",\n position={-8,0,1}, height=0, width=0, font_size=300, font_color={1,1,1}\n })\n self.createButton({\n label=string.char(8644)..\" \"..string.char(8645),\n click_function=\"none\",\n position={-8,0,2}, height=0, width=0, font_size=300, font_color={1,1,1}\n })\n self.createButton({\n label=\"Move Hands:\", click_function=\"none\",\n position={-8.3,0,3}, height=0, width=0, font_size=200, font_color={1,1,1}\n })\n --Disabled due to me removing the feature for technical reasons\n --[[\n self.createButton({\n label=\"Scale Hands:\", click_function=\"none\",\n position={-8.3,0,4}, height=0, width=0, font_size=200, font_color={1,1,1}\n })\n ]]\n --Checkboxes\n local label = \"\"\n if checkData.move == true then label = string.char(10008) end\n self.createButton({\n label=label, 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