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Apr 23rd, 2017
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  1. class cfgWeapons
  2. {
  3. class Uniform_Base;
  4. class UniformItem;
  5. class TAC_PBDFG2_B_1;
  6. class V_PlateCarrier1_rgr;
  7. class ItemCore;
  8. class InventoryItem_Base_F;
  9. class VestItem: InventoryItem_Base_F{};
  10. class ALRP_NewGangConfig: V_PlateCarrier1_rgr
  11. {
  12. scope = 2;
  13. picture = "\TRYK_Uniforms\data\UI\icon_U_Ranger_vest_ca";
  14. model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  15. hiddenSelections[] = {"camo"};
  16. class ItemInfo: VestItem
  17. {
  18. uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  19. hiddenSelections[] = {"camo"};
  20. containerClass = "Supply120";
  21. mass = 100;
  22. class HitpointsProtectionInfo
  23. {
  24. class Neck
  25. {
  26. hitpointName = "HitNeck";
  27. armor = 16;
  28. passThrough = 0.4;
  29. };
  30. class Legs
  31. {
  32. hitpointName = "HitLegs";
  33. armor = 16;
  34. passThrough = 0.4;
  35. };
  36. class Arms
  37. {
  38. hitpointName = "HitArms";
  39. armor = 12;
  40. passThrough = 0.4;
  41. };
  42. class Chest
  43. {
  44. hitpointName = "HitChest";
  45. armor = 12;
  46. passThrough = 0.6;
  47. };
  48. class Diaphragm
  49. {
  50. hitpointName = "HitDiaphragm";
  51. armor = 12;
  52. passThrough = 0.4;
  53. };
  54. class Abdomen
  55. {
  56. hitpointName = "HitAbdomen";
  57. armor = 12;
  58. passThrough = 0.4;
  59. };
  60. class Pelvis
  61. {
  62. hitpointName = "HitPelvis";
  63. armor = 12;
  64. passThrough = 0.4;
  65. };
  66. class Body
  67. {
  68. hitpointName = "HitBody";
  69. armor = 12;
  70. passThrough = 0.4;
  71. };
  72. };
  73. };
  74. };
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