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- class cfgWeapons
- {
- class Uniform_Base;
- class UniformItem;
- class TAC_PBDFG2_B_1;
- class V_PlateCarrier1_rgr;
- class ItemCore;
- class InventoryItem_Base_F;
- class VestItem: InventoryItem_Base_F{};
- class ALRP_NewGangConfig: V_PlateCarrier1_rgr
- {
- scope = 2;
- picture = "\TRYK_Uniforms\data\UI\icon_U_Ranger_vest_ca";
- model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
- hiddenSelections[] = {"camo"};
- class ItemInfo: VestItem
- {
- uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
- hiddenSelections[] = {"camo"};
- containerClass = "Supply120";
- mass = 100;
- class HitpointsProtectionInfo
- {
- class Neck
- {
- hitpointName = "HitNeck";
- armor = 16;
- passThrough = 0.4;
- };
- class Legs
- {
- hitpointName = "HitLegs";
- armor = 16;
- passThrough = 0.4;
- };
- class Arms
- {
- hitpointName = "HitArms";
- armor = 12;
- passThrough = 0.4;
- };
- class Chest
- {
- hitpointName = "HitChest";
- armor = 12;
- passThrough = 0.6;
- };
- class Diaphragm
- {
- hitpointName = "HitDiaphragm";
- armor = 12;
- passThrough = 0.4;
- };
- class Abdomen
- {
- hitpointName = "HitAbdomen";
- armor = 12;
- passThrough = 0.4;
- };
- class Pelvis
- {
- hitpointName = "HitPelvis";
- armor = 12;
- passThrough = 0.4;
- };
- class Body
- {
- hitpointName = "HitBody";
- armor = 12;
- passThrough = 0.4;
- };
- };
- };
- };
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