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7d2d serversettings

kiska Nov 20th, 2018 76 Never
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  1. <?xml version="1.0"?>
  2. <ServerSettings>
  3.   <property name="ServerPort"               value="26900"/>             <!-- Port you want the server to listen on. -->
  4.   <property name="ServerVisibility"         value="2"/>                 <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed -->
  5.   <property name="ServerName"               value="Uni has autism"/>        <!-- Whatever you want the name to be. -->
  6.   <property name="ServerPassword"           value="Autism"/>                    <!-- Password to gain entry to the server -->
  7.   <property name="ServerMaxPlayerCount"     value="12"/>                    <!-- Maximum Concurrent Players -->
  8.   <property name="ServerReservedSlots"      value="0"/>                 <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
  9.   <property name="ServerReservedSlotsPermission"    value="100"/>       <!-- Required permission level to use reserved slots above -->
  10.   <property name="ServerAdminSlots"         value="0"/>                 <!-- This many admins can still join even if the server has reached MaxPlayerCount -->
  11.   <property name="ServerAdminSlotsPermission"   value="0"/>             <!-- Required permission level to use the admin slots above -->
  12.  
  13.   <property name="ServerDescription"        value="A 7 Days to Die server on nbn100"/> <!-- Whatever you want the description to be. -->
  14.   <property name="ServerWebsiteURL"         value=""/>                  <!-- Website URL for the server -->
  15.   <property name="ServerDisabledNetworkProtocols"   value="SteamNetworking"/>           <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking -->
  16.  
  17.   <property name="GameWorld"                value="Navezgane"/>         <!-- Navezgane, RWG -->
  18.   <property name="WorldGenSeed"             value="UniversalGHasBrokenThisServer"/>             <!-- If RWG this seed decides the map to load, if already generated, it will simply load it -->
  19.   <property name="WorldGenSize"             value="4096"/>              <!-- RWG map size, this is in width and height, this value will modify the seed as well providing a unique map name even if using the same GenSeed -->
  20.   <property name="GameName"                 value="UniversalGHasBrokenThisServer"/>         <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->
  21.   <property name="GameDifficulty"           value="3"/>                 <!-- 0 - 5, 0=easiest, 5=hardest -->
  22.   <property name="GameMode"                 value="GameModeSurvival"/>  <!-- GameModeSurvival -->
  23.  
  24.   <property name="ZombiesRun"               value="0" />                <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run; this setting ONLY affects regular zombies, some zombies like ferals always run -->
  25.   <property name="BuildCreate"              value="false" />                <!-- cheat mode on/off -->
  26.   <property name="DayNightLength"           value="60" />               <!-- real time minutes per in game day: 60 minutes -->
  27.   <property name="DayLightLength"           value="18" />               <!-- in game hours the sun shines per day: 18 hours day light per day-->
  28.   <property name="PlayerKillingMode"        value="3" />                <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
  29.   <property name="PersistentPlayerProfiles" value="false" />            <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
  30.  
  31.   <property name="PlayerSafeZoneLevel"      value="5" />                <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
  32.   <property name="PlayerSafeZoneHours"      value="5" />                <!-- Hours in world time this safe zone exists -->
  33.  
  34.   <property name="ControlPanelEnabled"      value="true"/>              <!-- Enable/Disable the control panel -->
  35.   <property name="ControlPanelPort"         value="3442"/>              <!-- Port of the control panel webpage -->
  36.   <property name="ControlPanelPassword"     value="somepassword"/>          <!-- Password to gain entry to the control panel -->
  37.  
  38.   <property name="TelnetEnabled"            value="true"/>              <!-- Enable/Disable the telnet -->
  39.   <property name="TelnetPort"               value="8081"/>              <!-- Port of the telnet server -->
  40.   <property name="TelnetPassword"           value="somepassword"/>                  <!-- Password to gain entry to telnet interface -->
  41.   <property name="TelnetFailedLoginLimit"   value="10"/>                <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
  42.   <property name="TelnetFailedLoginsBlocktime"  value="10"/>            <!-- How long will the block persist (in seconds) -->
  43.  
  44.   <property name="TerminalWindowEnabled"    value="true"/>              <!-- Show a terminal window for log output / command input (Windows only) -->
  45.  
  46.   <property name="AdminFileName"            value="serveradmin.xml"/>   <!-- Server admin file name -->
  47.  
  48.   <property name="DropOnDeath"              value="0" />                <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
  49.   <property name="DropOnQuit"               value="0" />                <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
  50.  
  51.   <property name="BloodMoonEnemyCount"      value="32" />               <!-- The number of zombies spawned during blood moons per player. -->
  52.   <property name="EnemySpawnMode"           value="true" />             <!-- Enable/Disable enemy spawning -->
  53.   <property name="EnemyDifficulty"          value="0" />                <!-- 0 = Normal, 1 = Feral -->
  54.  
  55.   <property name="BlockDurabilityModifier"  value="100" />              <!-- percentage in whole numbers -->
  56.  
  57.   <property name="LootAbundance"            value="100" />              <!-- percentage in whole numbers -->
  58.   <property name="LootRespawnDays"          value="14" />               <!-- days in whole numbers -->
  59.  
  60.   <property name="LandClaimSize"                        value="81"/>    <!-- Size in blocks that is protected by a keystone -->
  61.   <property name="LandClaimDeadZone"                    value="30"/>    <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
  62.   <property name="LandClaimExpiryTime"                  value="14"/>        <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
  63.   <property name="LandClaimDecayMode"                   value="0"/>     <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
  64.   <property name="LandClaimOnlineDurabilityModifier"    value="4"/>     <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
  65.   <property name="LandClaimOfflineDurabilityModifier"   value="4"/>     <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
  66.   <property name="PartySharedKillRange"                 value="100"/>   <!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
  67.   <property name="AirDropFrequency"                     value="72"/>    <!-- How often airdrop occur in game-hours, 0 == never -->
  68.   <property name="AirDropMarker"                        value="false"/> <!-- Sets if a marker is added to map/compass for air drops. -->
  69.   <property name="MaxSpawnedZombies"                    value="120"/>    <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
  70.  
  71.   <!--
  72.   If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies.
  73.   NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given
  74.   area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.
  75.   -->
  76.   <property name="MaxSpawnedAnimals"                    value="200"/>
  77.   <property name="EACEnabled"                           value="true"/>  <!-- Enables/Disables EasyAntiCheat -->
  78.   <property name="HideCommandExecutionLog"              value="0"/>     <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
  79.   <property name="MaxUncoveredMapChunksPerPlayer"       value="262144"/>    <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
  80.   <property name="BedrollDeadZoneSize"      value="15"/>    <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
  81.  
  82.   <!--property name="SaveGameFolder"      value="absolute path" /-->    <!-- use this to override the default save game path -->
  83.  
  84.   <property name="ServerLoginConfirmationText" value="Test? " /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing -->
  85.  
  86.   <!-- There are several game settings that you cannot change when starting a new game.
  87.   You can use console commands to change at least some of them ingame.
  88.   setgamepref BedrollDeadZoneSize 30 -->
  89. </ServerSettings>
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