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- <?xml version="1.0"?>
- <ServerSettings>
- <property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. -->
- <property name="ServerVisibility" value="2"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed -->
- <property name="ServerName" value="Uni has autism"/> <!-- Whatever you want the name to be. -->
- <property name="ServerPassword" value="Autism"/> <!-- Password to gain entry to the server -->
- <property name="ServerMaxPlayerCount" value="12"/> <!-- Maximum Concurrent Players -->
- <property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
- <property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->
- <property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->
- <property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->
- <property name="ServerDescription" value="A 7 Days to Die server on nbn100"/> <!-- Whatever you want the description to be. -->
- <property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server -->
- <property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking -->
- <property name="GameWorld" value="Navezgane"/> <!-- Navezgane, RWG -->
- <property name="WorldGenSeed" value="UniversalGHasBrokenThisServer"/> <!-- If RWG this seed decides the map to load, if already generated, it will simply load it -->
- <property name="WorldGenSize" value="4096"/> <!-- RWG map size, this is in width and height, this value will modify the seed as well providing a unique map name even if using the same GenSeed -->
- <property name="GameName" value="UniversalGHasBrokenThisServer"/> <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->
- <property name="GameDifficulty" value="3"/> <!-- 0 - 5, 0=easiest, 5=hardest -->
- <property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival -->
- <property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run; this setting ONLY affects regular zombies, some zombies like ferals always run -->
- <property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->
- <property name="DayNightLength" value="60" /> <!-- real time minutes per in game day: 60 minutes -->
- <property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per day-->
- <property name="PlayerKillingMode" value="3" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
- <property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
- <property name="PlayerSafeZoneLevel" value="5" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
- <property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists -->
- <property name="ControlPanelEnabled" value="true"/> <!-- Enable/Disable the control panel -->
- <property name="ControlPanelPort" value="3442"/> <!-- Port of the control panel webpage -->
- <property name="ControlPanelPassword" value="somepassword"/> <!-- Password to gain entry to the control panel -->
- <property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->
- <property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->
- <property name="TelnetPassword" value="somepassword"/> <!-- Password to gain entry to telnet interface -->
- <property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
- <property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) -->
- <property name="TerminalWindowEnabled" value="true"/> <!-- Show a terminal window for log output / command input (Windows only) -->
- <property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name -->
- <property name="DropOnDeath" value="0" /> <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
- <property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
- <property name="BloodMoonEnemyCount" value="32" /> <!-- The number of zombies spawned during blood moons per player. -->
- <property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning -->
- <property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral -->
- <property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers -->
- <property name="LootAbundance" value="100" /> <!-- percentage in whole numbers -->
- <property name="LootRespawnDays" value="14" /> <!-- days in whole numbers -->
- <property name="LandClaimSize" value="81"/> <!-- Size in blocks that is protected by a keystone -->
- <property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
- <property name="LandClaimExpiryTime" value="14"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
- <property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
- <property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
- <property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
- <property name="PartySharedKillRange" value="100"/> <!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
- <property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never -->
- <property name="AirDropMarker" value="false"/> <!-- Sets if a marker is added to map/compass for air drops. -->
- <property name="MaxSpawnedZombies" value="120"/> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
- <!--
- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies.
- NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given
- area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.
- -->
- <property name="MaxSpawnedAnimals" value="200"/>
- <property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat -->
- <property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
- <property name="MaxUncoveredMapChunksPerPlayer" value="262144"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
- <property name="BedrollDeadZoneSize" value="15"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
- <!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path -->
- <property name="ServerLoginConfirmationText" value="Test? " /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing -->
- <!-- There are several game settings that you cannot change when starting a new game.
- You can use console commands to change at least some of them ingame.
- setgamepref BedrollDeadZoneSize 30 -->
- </ServerSettings>
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