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- M870:<ind>
- \\\\Item_Information:<ind>
- \\\\\\\\Item_Name: "&bRemington M870"<ind>
- \\\\\\\\Item_Type: 293<ind>
- \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
- \\\\Shooting:<ind>
- \\\\\\\\Right_Click_To_Shoot: true<ind>
- \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
- \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
- \\\\\\\\Projectile_Amount: 18<ind>
- \\\\\\\\Projectile_Damage: 9<ind>
- \\\\\\\\Bullet_Spread: 0.6<ind>
- \\\\\\\\Projectile_Type: snowball<ind>
- \\\\\\\\Projectile_Speed: 105<ind>
- \\\\\\\\Sounds_Shoot: ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST-2-0-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-0-1,BLOCK_PISTON_CONTRACT-2-2-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST-2-1-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST-2-0-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-2-0-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-2-1-1,ENTITY_GENERIC_HURT-2-2-1,ENTITY_GENERIC_HURT-2-1-1,ENTITY_GENERIC_HURT-2-0-1,ENTITY_GENERIC_BIG_FALL-2-2-1,ENTITY_GENERIC_BIG_FALL-2-2-0,ENTITY_GENERIC_BIG_FALL-2-1-1,ENTITY_GENERIC_BIG_FALL-2-1-0,ENTITY_GENERIC_BIG_FALL-2-0-0,ENTITY_GENERIC_BIG_FALL-2-0-0,ENTITY_HORSE_LAND-2-2-1,ENTITY_HORSE_LAND-2-1-1,ENTITY_HORSE_LAND-2-0-0,ENTITY_HORSE_JUMP-2-2-0,ENTITY_HORSE_JUMP-2-1-0,ENTITY_HORSE_JUMP-2-0-0,ENTITY_HORSE_EAT-2-2-0,ENTITY_HORSE_EAT-2-1-0,ENTITY_SHULKER_BULLET_HIT-2-2-0,ENTITY_SHULKER_BULLET_HURT-2-2-0<ind>
- \\\\Reload:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Reload_Amount: 5<ind>
- \\\\\\\\Reload_Bullets_Individually: true<ind>
- \\\\\\\\Reload_Duration: 10<ind>
- \\\\\\\\Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-0,ENTITY_HORSE_ARMOR-1-2-0,BLOCK_WOODEN_DOOR_OPEN-1-2-2<ind>
- \\\\Firearm_Action:<ind>
- \\\\\\\\Type: pump<ind>
- \\\\\\\\Open_Duration: 12<ind>
- \\\\\\\\Close_Duration: 3<ind>
- \\\\\\\\Sound_Open: BLOCK_PISTON_CONTRACT-1-2-0<ind>
- \\\\\\\\Sound_Close: BLOCK_PISTON_EXTEND-1-2-0,ENTITY_HORSE_ARMOR-1-1-1<ind>
- \\\\Headshot:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Bonus_Damage: 1<ind>
- \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
- \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
- \\\\Abilities:<ind>
- \\\\\\\\Reset_Hit_Cooldown: true<ind>
- \\\\Particles:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Particle_Player_Shoot: SMOKE,FLAMES-1<ind>
- \\\\\\\\Particle_Terrain: true<ind>
- \\\\Damage_Based_On_Flight_Time:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Bonus_Damage_Per_Tick: -2<ind>
- \\\\\\\\Minimum_Damage: 4<ind>
- \\\\Crafting:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Shaped: true<ind>
- \\\\\\\\Ingredients: 0,0,0,17,265,0,17,265,17
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