youkeynob

M870

Mar 19th, 2017
141
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.68 KB | None | 0 0
  1. M870:<ind>
  2. \\\\Item_Information:<ind>
  3. \\\\\\\\Item_Name: "&bRemington M870"<ind>
  4. \\\\\\\\Item_Type: 293<ind>
  5. \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
  6. \\\\Shooting:<ind>
  7. \\\\\\\\Right_Click_To_Shoot: true<ind>
  8. \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
  9. \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
  10. \\\\\\\\Projectile_Amount: 18<ind>
  11. \\\\\\\\Projectile_Damage: 9<ind>
  12. \\\\\\\\Bullet_Spread: 0.6<ind>
  13. \\\\\\\\Projectile_Type: snowball<ind>
  14. \\\\\\\\Projectile_Speed: 105<ind>
  15. \\\\\\\\Sounds_Shoot: ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST-2-0-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-0-1,BLOCK_PISTON_CONTRACT-2-2-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST-2-1-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST-2-0-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-2-0-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-2-1-1,ENTITY_GENERIC_HURT-2-2-1,ENTITY_GENERIC_HURT-2-1-1,ENTITY_GENERIC_HURT-2-0-1,ENTITY_GENERIC_BIG_FALL-2-2-1,ENTITY_GENERIC_BIG_FALL-2-2-0,ENTITY_GENERIC_BIG_FALL-2-1-1,ENTITY_GENERIC_BIG_FALL-2-1-0,ENTITY_GENERIC_BIG_FALL-2-0-0,ENTITY_GENERIC_BIG_FALL-2-0-0,ENTITY_HORSE_LAND-2-2-1,ENTITY_HORSE_LAND-2-1-1,ENTITY_HORSE_LAND-2-0-0,ENTITY_HORSE_JUMP-2-2-0,ENTITY_HORSE_JUMP-2-1-0,ENTITY_HORSE_JUMP-2-0-0,ENTITY_HORSE_EAT-2-2-0,ENTITY_HORSE_EAT-2-1-0,ENTITY_SHULKER_BULLET_HIT-2-2-0,ENTITY_SHULKER_BULLET_HURT-2-2-0<ind>
  16. \\\\Reload:<ind>
  17. \\\\\\\\Enable: true<ind>
  18. \\\\\\\\Reload_Amount: 5<ind>
  19. \\\\\\\\Reload_Bullets_Individually: true<ind>
  20. \\\\\\\\Reload_Duration: 10<ind>
  21. \\\\\\\\Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-0,ENTITY_HORSE_ARMOR-1-2-0,BLOCK_WOODEN_DOOR_OPEN-1-2-2<ind>
  22. \\\\Firearm_Action:<ind>
  23. \\\\\\\\Type: pump<ind>
  24. \\\\\\\\Open_Duration: 12<ind>
  25. \\\\\\\\Close_Duration: 3<ind>
  26. \\\\\\\\Sound_Open: BLOCK_PISTON_CONTRACT-1-2-0<ind>
  27. \\\\\\\\Sound_Close: BLOCK_PISTON_EXTEND-1-2-0,ENTITY_HORSE_ARMOR-1-1-1<ind>
  28. \\\\Headshot:<ind>
  29. \\\\\\\\Enable: true<ind>
  30. \\\\\\\\Bonus_Damage: 1<ind>
  31. \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  32. \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  33. \\\\Abilities:<ind>
  34. \\\\\\\\Reset_Hit_Cooldown: true<ind>
  35. \\\\Particles:<ind>
  36. \\\\\\\\Enable: true<ind>
  37. \\\\\\\\Particle_Player_Shoot: SMOKE,FLAMES-1<ind>
  38. \\\\\\\\Particle_Terrain: true<ind>
  39. \\\\Damage_Based_On_Flight_Time:<ind>
  40. \\\\\\\\Enable: true<ind>
  41. \\\\\\\\Bonus_Damage_Per_Tick: -2<ind>
  42. \\\\\\\\Minimum_Damage: 4<ind>
  43. \\\\Crafting:<ind>
  44. \\\\\\\\Enable: true<ind>
  45. \\\\\\\\Shaped: true<ind>
  46. \\\\\\\\Ingredients: 0,0,0,17,265,0,17,265,17
Advertisement
Add Comment
Please, Sign In to add comment