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- ###omg i forgot about this game. I made it when I was getting started in python. shoutout to flan
- confirm("This game is rated T for suggestive themes, alcohol or drug use, and mild violence. If you wish to replay once you finish, please do not read the coding, as to not spoil the game. Thank you.")
- var user = prompt("You are at a bar. You just lost your job as a docworker, and you are drinking away your problems. You down your third drink before deciding that that's enough. Suddenly, a beautiful woman asks you for a drink. Do you buy her a drink?", "Answer YES or NO.").toUpperCase();
- if (user === "YES" || "Y") {
- var boughtADrink = confirm('You order another round for the two of you. Why not, right? You talk to her a little bit, introduce yourself. She tells you her name is Jeannie. You talk about where you two come from, and you learn that she is out of town. Oh, nice, right? You turn to look at the clock. It is 11 o clock. When you turn back, you see her hand over your drink, and it quickly pulls away. You ask her, "What was that?" to which she answers, "Oh, I am so sorry." She laughs a bit. You feel easy, so you raise the glass to the lips, and take a sip. She laughs a bit more, and you wonder why, but you suddenly feel extremely dizzy. "You..." You cannot finish your sentence, and you pass out.');
- var wakingUp = prompt('When you come to, you are in a cold, bare room with blood stains on the wall, your hands bound to the chair you are in. It smells like rotting flesh. What did Jeannie do? You shout out, "What do you want?!" And she comes down the stairs. "What did you do?" You ask. She shrugs, adding, "Well, hun, I drugged you, tee hee. Anyways, I’m not gonna talk much, as it’s not good to talk to your food.” "Wait, what? Food?" Is she... is she going to eat you? "Oh, you are not very smart, are you?" she asks, "I plan to eat you. Dont fret though, you will be asleep as you cook. I will let you watch me eat you though." She leaves as you shout at her, ignoring you completely. Luckily, you have accidentally tied yourself up on the docks, and you know how to get out of these knots. You get out. Where do you go first? Upstairs, or through the hatch?', 'Type UPSTAIRS or HATCH').toUpperCase();
- if (wakingUp === "UPSTAIRS") {
- var upstairs = prompt('You choose to storm the house, going upstairs. You try to open the door, but it is locked! You back up a bit, and charge into the door. It breaks open! You walk through the house, and you hear a loud gasp. Do you hide, or find the source?', 'type HIDE or FIND').toUpperCase();
- if (upstairs === "HIDE") {
- var hide = prompt('You take cover behind a couch. Jeannie, a gun in her hand, searches the area. You take her by surprise and grab the gun. She screams, and fires a few shots, as you slam your fist into her gut. She spits up a little bit of blood, and you grab her wrist, and force her to let go of the gun, before taking the gun, kicking her to the ground and stomping on her. She spits up more blood, and looks at you, fear in her eyes. "Okay," she begins, "I am sorry! Please, spare me! I will do anything! Just, do not kill me, please!" She’s so helpless. How could you kill her? Do you execute?', 'Type KILL or SPARE').toUpperCase();
- if (hide === "KILL") {
- var hideKill = confirm('"I do not give second chances," you say. "No, please!" she shouts, but it does not resonate. You pull the trigger, and the bullet goes straight through her heart, and she coughs out, "Why?" before dying. What a waste of great youth. You leave the gun by her body, and leave the house, and walk to the nearest highway, where you hitchhike home. The driver who picks you up asks you why you are in your current state. You tell him the whole story, and he believes you, as the same thing happened to a friend of his, but he got out alive, and nobody believed how evil that sweet girl could be. You were set, and just wanted to go home. Congrats, you survived, and beat the game!');
- } else if (hide === "SPARE") {
- var hideSpare = confirm('Oh, you just cannot kill her. You drop the gun and help her up. "Thank you, love," she says. Suddenly, you feel a sharp pain in your side, and you look towards her, feeling betrayed. She has stabbed you! She gasses you, and you fall asleep. When you come to, you are bound to the same chair, except only your body is bound, you are completely naked, and you cannot feel your limbs. Wait a minute, your limbs are gone! Just some stubs now! What?! You look across from you and see Jeannie sitting in a chair, eating some kind of meat. You think, oh my god! She is eating you, right in front of you. "Told ya I would let you see!" she shouts, and laughs maniacally. She finishes your meat, and grabs a large butcher knife. "Oh, I always save the ribs for last. So sorry it had to end this way." She stabs your chest, and you feel a sharp pain. She puts the knife to your throat, saying, "Oh, I should put you down first, huh? Well, good-night." You have died, and lost the game!');
- } else {
- console.log('Error, answer not defined. Please start over.');
- }
- } else if (upstairs === "FIND") {
- var find = confirm('You seek out the source of the shriek. You see her, and she lets out a quick scream before shooting you. You pass out. When you come to, you are bound to the same chair, except only your body is bound, you are completely naked, and you cannot feel your limbs. Wait a minute, your limbs are gone! Just some stubs now! What?! You look across from you and see Jeannie sitting in a chair, eating some kind of meat. You think, oh my god! She is eating you, right in front of you. "Told ya I would let you see!" she shouts, and laughs maniacally. She finishes your meat, and grabs a large butcher knife. "Oh, I always save the ribs for last. So sorry it had to end this way." She stabs your chest, and you feel a sharp pain. She puts the knife to your throat, saying, "Oh, I should put you down first, huh? Well, good-night." You have died, and lost the game!');
- } else {
- console.log('Error, answer not defined. Please start over.');
- }
- } else if (wakingUp === "HATCH") {
- var hatch = prompt('You climb down the hatch in the ground. The room you come to is absolutely awful. Body parts, heads, inedible parts, organs, all cake the room. Some are half cooked, but they are all rotted. There lies a pool of blood, and floating in this pool are multiple human secretions. Her weapons are in this room. There are many torture devices in the room, possibly for people who had done wrong? Who knows, you just want to get out. There is a tunnel dug out on the other side of the pool of blood, but a door on the other. Where do you go?', 'Type DOOR or TUNNEL.').toUpperCase();
- if (hatch === "DOOR") {
- var door = confirm('You cannot stand going through the blood pool. You decide to go through the door. You open it, and hear Jeannie shout, "Its time!" You close the door behind you and flip on a switch. Nothing. You flip on another, and the lights turn on. The room looks like an oven, and it is on. The room gets hotter. Oh, no! Are you cooking yourself? You turn the heating switch off, but nothing changes, as you will be cooked to perfection. You try to open the door, but it doesnt open. Your skin begins to sizzle. This is where you die... You have lost the game.');
- } else if (hatch === "TUNNEL") {
- var tunnel = prompt('You look at the pool with disgust, but attempt to cross it anyways. You begin to wade it, in hopes of escape. Human secretion surrounds you, and you shut your mouth. Suddenly, you hear a scream, and the hatch opens. She is coming. Will you make a break for it, or fight back?', 'Type FIGHT or RUN').toUpperCase();
- if (tunnel === "FIGHT") {
- var tunnelFight = confirm('You turn back, but you cannot go quick enough. She is down the hatch, and looks at you, in a pool of blood, and laughs. "What a pity," she says, before pulling out her gun and shooting you in the chest. You pass out. When you come to, you are bound to the same chair, except only your body is bound, you are completely naked, and you cannot feel your limbs. Wait a minute, your limbs are gone! Just some stubs now! What?! You look across from you and see Jeannie sitting in a chair, eating some kind of meat. You think, oh my god! She is eating you, right in front of you. "Told ya I would let you see!" she shouts, and laughs maniacally. She finishes your meat, and grabs a large butcher knife. "Oh, I always save the ribs for last. So sorry it had to end this way." She stabs your chest, and you feel a sharp pain. She puts the knife to your throat, saying, "Oh, I should put you down first, huh? Well, good-night." You have died, and lost the game!');
- } else if (tunnel === "RUN") {
- var tunnelRun = confirm('You continue down the path, and are just next to the tunnel when Jeannie enters the room. "Wait, dont go!" She shouts, and points her gun at you, but you are gone as soon as you can. You move a boulder in the way of the entrance, and crawl. You can see the light. At the end, there is a note, and it reads, "To whom it may concern, I have escaped this hell. I will tell everybody about this place, and I suggest you do the same. Call me." A number is provided. You walk out to the highway, and hitchhike. The driver who picks you up asks you why you are in your current state, and you tell him the whole story. Along with the note. He believes you, and he informs you that the person who left the note was his friend. Thank god, you do have leverage. You have survived, and beat the game!');
- } else {
- console.log('Error, answer not defined. Please start over.');
- }
- } else {
- console.log('Error, answer not defined. Please start over.');
- }
- } else if (user === "NO" || "N") {
- var noDrink = confirm('If you refused to buy her a drink. She grunted, and tried her chances on another man. You didnt even play, why dont you take chances in life? Play again.');
- } else {
- console.log('Error, answer not defined.');
- };
- var rating = prompt('Out of ten, rate this game', 'Type your rating in all CAPS');
- var like = prompt('Did you LOVE, LIKE, DISLIKE, or HATE this game?');
- if (rating === "TEN" || rating === "NINE" || rating === "EIGHT") {
- confirm('Oh, thank you!');
- } else {
- confirm('Okay, I will try my best next time! Was it the bugs?')
- }
- if (like === "LOVE" && isNaN(like)) {
- confirm('<3 I am glad you really enjoyed it');
- } else if (like === "LIKE") {
- confirm('Thanks a lot!');
- } else {
- confirm('Aw, why didnt you like it?');
- };
- };
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