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- getgenv().sets = {
- KillAura = true,
- range = 20,
- Weapon = "Combat"
- }
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local function GetClosest()
- local Character = LocalPlayer.Character
- local HumanoidRootPart = Character and Character:FindFirstChild("HumanoidRootPart")
- if not (Character or HumanoidRootPart) then return end
- local TargetDistance = sets.range
- local Target
- for i,v in ipairs(game:GetService("Workspace").Mobs:GetChildren()) do
- if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") ~= nil then
- local mag = (HumanoidRootPart.Position - v.HumanoidRootPart.Position).magnitude
- if mag < TargetDistance then
- TargetDistance = mag
- Target = v
- end
- end
- end
- return Target
- end
- task.spawn(function()
- while task.wait() do
- if sets.KillAura then
- if GetClosest() ~= nil and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character.Humanoid.Health ~= 0 and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- game:GetService("ReplicatedStorage").Remotes.Mouse1Combat:FireServer(sets.Weapon)
- game:GetService("ReplicatedStorage").Remotes.M1sDamage:FireServer(sets.Weapon,GetClosest())
- end
- end
- end
- end)
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