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  1. DT_TestTraceline
  2. m_clrRender [0x70]
  3. m_vecOrigin [0x138]
  4. m_angRotation[0] [0x12c]
  5. m_angRotation[1] [0x130]
  6. m_angRotation[2] [0x134]
  7. moveparent [0x148]
  8. DT_TEWorldDecal
  9. m_vecOrigin [0x10]
  10. m_nIndex [0x1c]
  11. DT_TESpriteSpray
  12. m_vecOrigin [0x10]
  13. m_vecDirection [0x1c]
  14. m_nModelIndex [0x28]
  15. m_fNoise [0x30]
  16. m_nCount [0x34]
  17. m_nSpeed [0x2c]
  18. DT_TESprite
  19. m_vecOrigin [0x10]
  20. m_nModelIndex [0x1c]
  21. m_fScale [0x20]
  22. m_nBrightness [0x24]
  23. DT_TESparks
  24. m_nMagnitude [0x1c]
  25. m_nTrailLength [0x20]
  26. m_vecDir [0x24]
  27. DT_TESmoke
  28. m_vecOrigin [0x10]
  29. m_nModelIndex [0x1c]
  30. m_fScale [0x20]
  31. m_nFrameRate [0x24]
  32. DT_TEShowLine
  33. m_vecEnd [0x1c]
  34. DT_TEProjectedDecal
  35. m_vecOrigin [0x10]
  36. m_angRotation [0x1c]
  37. m_flDistance [0x28]
  38. m_nIndex [0x2c]
  39. DT_FEPlayerDecal
  40. m_nUniqueID [0x9d8]
  41. m_unAccountID [0x9dc]
  42. m_unTraceID [0x9e0]
  43. m_rtGcTime [0x9e4]
  44. m_vecEndPos [0x9e8]
  45. m_vecStart [0x9f4]
  46. m_vecRight [0xa00]
  47. m_vecNormal [0xa0c]
  48. m_nEntity [0xa1c]
  49. m_nPlayer [0xa18]
  50. m_nHitbox [0xa20]
  51. m_nTintID [0xa24]
  52. m_flCreationTime [0xa28]
  53. m_nVersion [0xa2c]
  54. m_ubSignature [0xa2d]
  55. m_ubSignature
  56. DT_TEPlayerDecal
  57. m_vecOrigin [0x14]
  58. m_vecStart [0x20]
  59. m_vecRight [0x2c]
  60. m_nEntity [0x38]
  61. m_nPlayer [0x10]
  62. m_nHitbox [0x3c]
  63. DT_TEPhysicsProp
  64. m_vecOrigin [0x10]
  65. m_angRotation[0] [0x1c]
  66. m_angRotation[1] [0x20]
  67. m_angRotation[2] [0x24]
  68. m_vecVelocity [0x28]
  69. m_nModelIndex [0x34]
  70. m_nFlags [0x3c]
  71. m_nSkin [0x38]
  72. m_nEffects [0x40]
  73. m_clrRender [0x44]
  74. DT_TEParticleSystem
  75. m_vecOrigin[0] [0x10]
  76. m_vecOrigin[1] [0x14]
  77. m_vecOrigin[2] [0x18]
  78. DT_TEMuzzleFlash
  79. m_vecOrigin [0x10]
  80. m_vecAngles [0x1c]
  81. m_flScale [0x28]
  82. m_nType [0x2c]
  83. DT_TELargeFunnel
  84. m_nModelIndex [0x1c]
  85. m_nReversed [0x20]
  86. DT_TEKillPlayerAttachments
  87. m_nPlayer [0x10]
  88. DT_TEImpact
  89. m_vecOrigin [0x10]
  90. m_vecNormal [0x1c]
  91. m_iType [0x28]
  92. m_ucFlags [0x2c]
  93. DT_TEGlowSprite
  94. m_vecOrigin [0x10]
  95. m_nModelIndex [0x1c]
  96. m_fScale [0x20]
  97. m_fLife [0x24]
  98. m_nBrightness [0x28]
  99. DT_TEShatterSurface
  100. m_vecOrigin [0x10]
  101. m_vecAngles [0x1c]
  102. m_vecForce [0x28]
  103. m_vecForcePos [0x34]
  104. m_flWidth [0x40]
  105. m_flHeight [0x44]
  106. m_flShardSize [0x48]
  107. m_nSurfaceType [0x50]
  108. m_uchFrontColor[0] [0x54]
  109. m_uchFrontColor[1] [0x55]
  110. m_uchFrontColor[2] [0x56]
  111. m_uchBackColor[0] [0x57]
  112. m_uchBackColor[1] [0x58]
  113. m_uchBackColor[2] [0x59]
  114. DT_TEFootprintDecal
  115. m_vecOrigin [0x10]
  116. m_vecDirection [0x1c]
  117. m_nEntity [0x34]
  118. m_nIndex [0x38]
  119. m_chMaterialType [0x3c]
  120. DT_TEFizz
  121. m_nEntity [0x10]
  122. m_nModelIndex [0x14]
  123. m_nDensity [0x18]
  124. m_nCurrent [0x1c]
  125. DT_TEExplosion
  126. m_nModelIndex [0x1c]
  127. m_fScale [0x20]
  128. m_nFrameRate [0x24]
  129. m_nFlags [0x28]
  130. m_vecNormal [0x2c]
  131. m_chMaterialType [0x38]
  132. m_nRadius [0x3c]
  133. m_nMagnitude [0x40]
  134. DT_TEEnergySplash
  135. m_vecPos [0x10]
  136. m_vecDir [0x1c]
  137. m_bExplosive [0x28]
  138. DT_TEEffectDispatch
  139. m_EffectData [0x10]
  140. DT_EffectData
  141. m_vOrigin.x [0x0]
  142. m_vOrigin.y [0x4]
  143. m_vOrigin.z [0x8]
  144. m_vStart.x [0xc]
  145. m_vStart.y [0x10]
  146. m_vStart.z [0x14]
  147. m_vAngles [0x24]
  148. m_vNormal [0x18]
  149. m_fFlags [0x30]
  150. m_flMagnitude [0x40]
  151. m_flScale [0x3c]
  152. m_nAttachmentIndex [0x48]
  153. m_nSurfaceProp [0x4c]
  154. m_iEffectName [0x64]
  155. m_nMaterial [0x50]
  156. m_nDamageType [0x54]
  157. m_nHitBox [0x58]
  158. entindex [0x0]
  159. m_nOtherEntIndex [0x5c]
  160. m_nColor [0x60]
  161. m_flRadius [0x44]
  162. m_bPositionsAreRelativeToEntity [0x61]
  163. DT_TEDynamicLight
  164. m_vecOrigin [0x10]
  165. r [0x20]
  166. g [0x24]
  167. b [0x28]
  168. exponent [0x2c]
  169. m_fRadius [0x1c]
  170. m_fTime [0x30]
  171. m_fDecay [0x34]
  172. DT_TEDecal
  173. m_vecOrigin [0x10]
  174. m_vecStart [0x1c]
  175. m_nEntity [0x28]
  176. m_nHitbox [0x2c]
  177. m_nIndex [0x30]
  178. DT_TEClientProjectile
  179. m_vecOrigin [0x10]
  180. m_vecVelocity [0x1c]
  181. m_nModelIndex [0x28]
  182. m_nLifeTime [0x2c]
  183. m_hOwner [0x30]
  184. DT_TEBubbleTrail
  185. m_vecMins [0x10]
  186. m_vecMaxs [0x1c]
  187. m_nModelIndex [0x2c]
  188. m_flWaterZ [0x28]
  189. m_nCount [0x30]
  190. m_fSpeed [0x34]
  191. DT_TEBubbles
  192. m_vecMins [0x10]
  193. m_vecMaxs [0x1c]
  194. m_nModelIndex [0x2c]
  195. m_fHeight [0x28]
  196. m_nCount [0x30]
  197. m_fSpeed [0x34]
  198. DT_TEBSPDecal
  199. m_vecOrigin [0x10]
  200. m_nEntity [0x1c]
  201. m_nIndex [0x20]
  202. DT_TEBreakModel
  203. m_vecOrigin [0x10]
  204. m_angRotation[0] [0x1c]
  205. m_angRotation[1] [0x20]
  206. m_angRotation[2] [0x24]
  207. m_vecSize [0x28]
  208. m_vecVelocity [0x34]
  209. m_nModelIndex [0x44]
  210. m_nRandomization [0x40]
  211. m_nCount [0x48]
  212. m_fTime [0x4c]
  213. m_nFlags [0x50]
  214. DT_TEBloodStream
  215. m_vecDirection [0x1c]
  216. r [0x28]
  217. g [0x2c]
  218. b [0x30]
  219. a [0x34]
  220. m_nAmount [0x38]
  221. DT_TEBloodSprite
  222. m_vecOrigin [0x10]
  223. m_vecDirection [0x1c]
  224. r [0x28]
  225. g [0x2c]
  226. b [0x30]
  227. a [0x34]
  228. m_nSprayModel [0x3c]
  229. m_nDropModel [0x38]
  230. m_nSize [0x40]
  231. DT_TEBeamSpline
  232. m_nPoints [0xd0]
  233. m_vecPoints[0] [0x10]
  234. m_vecPoints [0x0]
  235. DT_TEBeamRingPoint
  236. m_vecCenter [0x4c]
  237. m_flStartRadius [0x58]
  238. m_flEndRadius [0x5c]
  239. DT_TEBeamRing
  240. m_nStartEntity [0x4c]
  241. m_nEndEntity [0x50]
  242. DT_TEBeamPoints
  243. m_vecStartPoint [0x4c]
  244. m_vecEndPoint [0x58]
  245. DT_TEBeamLaser
  246. m_nStartEntity [0x4c]
  247. m_nEndEntity [0x50]
  248. DT_TEBeamFollow
  249. m_iEntIndex [0x4c]
  250. DT_TEBeamEnts
  251. m_nStartEntity [0x4c]
  252. m_nEndEntity [0x50]
  253. DT_TEBeamEntPoint
  254. m_nStartEntity [0x4c]
  255. m_nEndEntity [0x50]
  256. m_vecStartPoint [0x54]
  257. m_vecEndPoint [0x60]
  258. DT_BaseBeam
  259. m_nModelIndex [0x10]
  260. m_nHaloIndex [0x14]
  261. m_nStartFrame [0x18]
  262. m_nFrameRate [0x1c]
  263. m_fLife [0x20]
  264. m_fWidth [0x24]
  265. m_fEndWidth [0x28]
  266. m_nFadeLength [0x2c]
  267. m_fAmplitude [0x30]
  268. m_nSpeed [0x44]
  269. r [0x34]
  270. g [0x38]
  271. b [0x3c]
  272. a [0x40]
  273. m_nFlags [0x48]
  274. DT_TEArmorRicochet
  275. DT_TEMetalSparks
  276. m_vecPos [0x10]
  277. m_vecDir [0x1c]
  278. DT_SteamJet
  279. m_SpreadSpeed [0xac4]
  280. m_Speed [0xac8]
  281. m_StartSize [0xacc]
  282. m_EndSize [0xad0]
  283. m_Rate [0xad4]
  284. m_JetLength [0xad8]
  285. m_bEmit [0xadc]
  286. m_bFaceLeft [0xae4]
  287. m_nType [0xae0]
  288. m_spawnflags [0xae8]
  289. m_flRollSpeed [0xaec]
  290. DT_SmokeStack
  291. m_SpreadSpeed [0xb14]
  292. m_Speed [0xb18]
  293. m_StartSize [0xb1c]
  294. m_EndSize [0xb20]
  295. m_Rate [0xb24]
  296. m_JetLength [0xb28]
  297. m_bEmit [0xb2c]
  298. m_flBaseSpread [0xb30]
  299. m_flTwist [0xb84]
  300. m_flRollSpeed [0xbc0]
  301. m_iMaterialModel [0xb88]
  302. m_AmbientLight.m_vPos [0xb34]
  303. m_AmbientLight.m_vColor [0xb40]
  304. m_AmbientLight.m_flIntensity [0xb4c]
  305. m_DirLight.m_vPos [0xb50]
  306. m_DirLight.m_vColor [0xb5c]
  307. m_DirLight.m_flIntensity [0xb68]
  308. m_vWind [0xb78]
  309. DT_DustTrail
  310. m_SpawnRate [0xac4]
  311. m_Color [0xac8]
  312. m_ParticleLifetime [0xad8]
  313. m_StopEmitTime [0xae0]
  314. m_MinSpeed [0xae4]
  315. m_MaxSpeed [0xae8]
  316. m_MinDirectedSpeed [0xaec]
  317. m_MaxDirectedSpeed [0xaf0]
  318. m_StartSize [0xaf4]
  319. m_EndSize [0xaf8]
  320. m_SpawnRadius [0xafc]
  321. m_bEmit [0xb0c]
  322. m_Opacity [0xad4]
  323. DT_FireTrail
  324. m_nAttachment [0xac4]
  325. m_flLifetime [0xac8]
  326. DT_SporeTrail
  327. m_flSpawnRate [0xacc]
  328. m_vecEndColor [0xac0]
  329. m_flParticleLifetime [0xad0]
  330. m_flStartSize [0xad4]
  331. m_flEndSize [0xad8]
  332. m_flSpawnRadius [0xadc]
  333. m_bEmit [0xaec]
  334. DT_SporeExplosion
  335. m_flSpawnRate [0xac4]
  336. m_flParticleLifetime [0xac8]
  337. m_flStartSize [0xacc]
  338. m_flEndSize [0xad0]
  339. m_flSpawnRadius [0xad4]
  340. m_bEmit [0xadc]
  341. m_bDontRemove [0xadd]
  342. DT_RocketTrail
  343. m_SpawnRate [0xac4]
  344. m_StartColor [0xac8]
  345. m_EndColor [0xad4]
  346. m_ParticleLifetime [0xae4]
  347. m_StopEmitTime [0xae8]
  348. m_MinSpeed [0xaec]
  349. m_MaxSpeed [0xaf0]
  350. m_StartSize [0xaf4]
  351. m_EndSize [0xaf8]
  352. m_SpawnRadius [0xafc]
  353. m_bEmit [0xb0c]
  354. m_nAttachment [0xb10]
  355. m_Opacity [0xae0]
  356. m_bDamaged [0xb0d]
  357. m_flFlareScale [0xb20]
  358. DT_SmokeTrail
  359. m_SpawnRate [0xac4]
  360. m_StartColor [0xac8]
  361. m_EndColor [0xad4]
  362. m_ParticleLifetime [0xae4]
  363. m_StopEmitTime [0xae8]
  364. m_MinSpeed [0xaec]
  365. m_MaxSpeed [0xaf0]
  366. m_MinDirectedSpeed [0xaf4]
  367. m_MaxDirectedSpeed [0xaf8]
  368. m_StartSize [0xafc]
  369. m_EndSize [0xb00]
  370. m_SpawnRadius [0xb04]
  371. m_bEmit [0xb14]
  372. m_nAttachment [0xb18]
  373. m_Opacity [0xae0]
  374. DT_PropVehicleDriveable
  375. m_hPlayer [0x2994]
  376. m_nSpeed [0x2998]
  377. m_nRPM [0x299c]
  378. m_flThrottle [0x29a0]
  379. m_nBoostTimeLeft [0x29a4]
  380. m_nHasBoost [0x29a8]
  381. m_nScannerDisabledWeapons [0x29ac]
  382. m_nScannerDisabledVehicle [0x29b0]
  383. m_bEnterAnimOn [0x29d0]
  384. m_bExitAnimOn [0x29d1]
  385. m_bUnableToFire [0x2a1d]
  386. m_vecEyeExitEndpoint [0x2a10]
  387. m_bHasGun [0x2a1c]
  388. m_vecGunCrosshair [0x29d8]
  389. DT_ParticleSmokeGrenade
  390. m_flSpawnTime [0xad4]
  391. m_FadeStartTime [0xad8]
  392. m_FadeEndTime [0xadc]
  393. m_MinColor [0xae4]
  394. m_MaxColor [0xaf0]
  395. m_CurrentStage [0xac4]
  396. DT_ParticleFire
  397. m_vOrigin [0xacc]
  398. m_vDirection [0xad8]
  399. DT_MovieExplosion
  400. DT_TEGaussExplosion
  401. m_nType [0x1c]
  402. m_vecDirection [0x20]
  403. DT_QuadraticBeam
  404. m_targetPosition [0x9d8]
  405. m_controlPosition [0x9e4]
  406. m_scrollRate [0x9f0]
  407. m_flWidth [0x9f4]
  408. DT_Embers
  409. m_nDensity [0x9d8]
  410. m_nLifetime [0x9dc]
  411. m_nSpeed [0x9e0]
  412. m_bEmit [0x9e4]
  413. DT_EnvWind
  414. m_EnvWindShared [0x9d8]
  415. DT_EnvWindShared
  416. m_iMinWind [0xc]
  417. m_iMaxWind [0x10]
  418. m_iMinGust [0x18]
  419. m_iMaxGust [0x1c]
  420. m_flMinGustDelay [0x20]
  421. m_flMaxGustDelay [0x24]
  422. m_iGustDirChange [0x2c]
  423. m_iWindSeed [0x8]
  424. m_iInitialWindDir [0x6c]
  425. m_flInitialWindSpeed [0x70]
  426. m_flStartTime [0x4]
  427. m_flGustDuration [0x28]
  428. DT_Precipitation
  429. m_nPrecipType [0xa00]
  430. DT_PrecipitationBlocker
  431. DT_BaseTempEntity
  432. DT_NextBot
  433. DT_WearableItem
  434. DT_BaseAttributableItem
  435. m_AttributeManager [0x2d90]
  436. DT_AttributeContainer
  437. m_hOuter [0x1c]
  438. m_ProviderType [0x24]
  439. m_iReapplyProvisionParity [0x18]
  440. m_Item [0x40]
  441. DT_ScriptCreatedItem
  442. m_iItemDefinitionIndex [0x1ea]
  443. m_iEntityLevel [0x1f0]
  444. m_iItemIDHigh [0x200]
  445. m_iItemIDLow [0x204]
  446. m_iAccountID [0x208]
  447. m_iEntityQuality [0x1ec]
  448. m_bInitialized [0x214]
  449. m_szCustomName [0x27c]
  450. m_NetworkedDynamicAttributesForDemos [0x260]
  451. DT_AttributeList
  452. m_Attributes [0x0]
  453. _ST_m_Attributes_32
  454. lengthproxy [0x0]
  455. _LPT_m_Attributes_32
  456. lengthprop32 [0x0]
  457. m_OriginalOwnerXuidLow [0x31d0]
  458. m_OriginalOwnerXuidHigh [0x31d4]
  459. m_nFallbackPaintKit [0x31d8]
  460. m_nFallbackSeed [0x31dc]
  461. m_flFallbackWear [0x31e0]
  462. m_nFallbackStatTrak [0x31e4]
  463. DT_EconEntity
  464. m_AttributeManager [0x2d90]
  465. DT_AttributeContainer
  466. m_hOuter [0x1c]
  467. m_ProviderType [0x24]
  468. m_iReapplyProvisionParity [0x18]
  469. m_Item [0x40]
  470. DT_ScriptCreatedItem
  471. m_iItemDefinitionIndex [0x1ea]
  472. m_iEntityLevel [0x1f0]
  473. m_iItemIDHigh [0x200]
  474. m_iItemIDLow [0x204]
  475. m_iAccountID [0x208]
  476. m_iEntityQuality [0x1ec]
  477. m_bInitialized [0x214]
  478. m_szCustomName [0x27c]
  479. m_NetworkedDynamicAttributesForDemos [0x260]
  480. DT_AttributeList
  481. m_Attributes [0x0]
  482. _ST_m_Attributes_32
  483. lengthproxy [0x0]
  484. _LPT_m_Attributes_32
  485. lengthprop32 [0x0]
  486. m_OriginalOwnerXuidLow [0x31d0]
  487. m_OriginalOwnerXuidHigh [0x31d4]
  488. m_nFallbackPaintKit [0x31d8]
  489. m_nFallbackSeed [0x31dc]
  490. m_flFallbackWear [0x31e0]
  491. m_nFallbackStatTrak [0x31e4]
  492. DT_WeaponZoneRepulsor
  493. DT_WeaponXM1014
  494. m_reloadState [0x33e4]
  495. DT_WeaponTaser
  496. m_fFireTime [0x3400]
  497. DT_WeaponTablet
  498. m_flUpgradeExpirationTime[0] [0x33e8]
  499. m_flUpgradeExpirationTime [0x0]
  500. m_vecLocalHexFlags[0] [0x33f8]
  501. m_vecLocalHexFlags [0x0]
  502. m_nContractKillGridIndex [0x34a0]
  503. m_nContractKillGridHighResIndex [0x34a4]
  504. m_bTabletReceptionIsBlocked [0x34a8]
  505. m_flScanProgress [0x34ac]
  506. m_flBootTime [0x34b0]
  507. m_flShowMapTime [0x34b4]
  508. m_vecNotificationIds[0] [0x34c4]
  509. m_vecNotificationIds [0x0]
  510. m_vecNotificationTimestamps[0] [0x34e4]
  511. m_vecNotificationTimestamps [0x0]
  512. m_vecPlayerPositionHistory[0] [0x3508]
  513. m_vecPlayerPositionHistory [0x0]
  514. m_nLastPurchaseIndex [0x3504]
  515. m_vecNearestMetalCratePos [0x34b8]
  516. DT_Snowball
  517. DT_SmokeGrenade
  518. DT_WeaponShield
  519. m_flDisplayHealth [0x3400]
  520. DT_WeaponSG552
  521. DT_SensorGrenade
  522. DT_WeaponSawedoff
  523. m_reloadState [0x33e4]
  524. DT_WeaponNOVA
  525. m_reloadState [0x33e4]
  526. DT_IncendiaryGrenade
  527. DT_MolotovGrenade
  528. DT_WeaponMelee
  529. m_flThrowAt [0x33e0]
  530. DT_WeaponM3
  531. m_reloadState [0x33e4]
  532. DT_WeaponKnifeGG
  533. DT_WeaponKnife
  534. DT_HEGrenade
  535. DT_Flashbang
  536. DT_WeaponFists
  537. m_bPlayingUninterruptableAct [0x33e0]
  538. DT_WeaponElite
  539. DT_DecoyGrenade
  540. DT_WeaponDEagle
  541. DT_WeaponUSP
  542. DT_WeaponM249
  543. DT_WeaponUMP45
  544. DT_WeaponTMP
  545. DT_WeaponTec9
  546. DT_WeaponSSG08
  547. DT_WeaponSG556
  548. DT_WeaponSG550
  549. DT_WeaponScout
  550. DT_WeaponSCAR20
  551. DT_WeaponSCAR17
  552. DT_WeaponP90
  553. DT_WeaponP250
  554. DT_WeaponP228
  555. DT_WeaponNegev
  556. DT_WeaponMP9
  557. DT_WeaponMP7
  558. DT_WeaponMP5Navy
  559. DT_WeaponMag7
  560. DT_WeaponMAC10
  561. DT_WeaponM4A1
  562. DT_WeaponHKP2000
  563. DT_WeaponGlock
  564. DT_WeaponGalilAR
  565. DT_WeaponGalil
  566. DT_WeaponG3SG1
  567. DT_WeaponFiveSeven
  568. DT_WeaponFamas
  569. DT_WeaponBizon
  570. DT_WeaponAWP
  571. DT_WeaponAug
  572. DT_WeaponAK47
  573. DT_WeaponCSBaseGun
  574. m_zoomLevel [0x33e0]
  575. m_iBurstShotsRemaining [0x33e4]
  576. DT_WeaponCSBase
  577. m_weaponMode [0x3328]
  578. m_fAccuracyPenalty [0x3340]
  579. m_fLastShotTime [0x33b8]
  580. m_iRecoilIndex [0x3350]
  581. m_flRecoilIndex [0x3354]
  582. m_hPrevOwner [0x3394]
  583. m_bBurstMode [0x3358]
  584. m_flPostponeFireReadyTime [0x335c]
  585. m_bReloadVisuallyComplete [0x3360]
  586. m_bSilencerOn [0x3361]
  587. m_flDoneSwitchingSilencer [0x3364]
  588. m_iOriginalTeamNumber [0x336c]
  589. m_iIronSightMode [0x33d4]
  590. DT_WeaponC4
  591. m_bStartedArming [0x3400]
  592. m_bBombPlacedAnimation [0x3408]
  593. m_fArmedTime [0x3404]
  594. m_bShowC4LED [0x3409]
  595. m_bIsPlantingViaUse [0x340a]
  596. DT_WeaponBumpMine
  597. DT_BumpMineProjectile
  598. m_nParentBoneIndex [0x29e4]
  599. m_vecParentBonePos [0x29e8]
  600. m_bArmed [0x29f4]
  601. DT_WeaponBreachCharge
  602. DT_BreachChargeProjectile
  603. m_bShouldExplode [0x29e0]
  604. m_weaponThatThrewMe [0x29e4]
  605. m_nParentBoneIndex [0x29e8]
  606. m_vecParentBonePos [0x29ec]
  607. DT_WeaponBaseItem
  608. m_bRedraw [0x33ec]
  609. DT_BaseCSGrenade
  610. m_bRedraw [0x33e0]
  611. m_bIsHeldByPlayer [0x33e1]
  612. m_bPinPulled [0x33e2]
  613. m_fThrowTime [0x33e4]
  614. m_bLoopingSoundPlaying [0x33e8]
  615. m_flThrowStrength [0x33ec]
  616. m_fDropTime [0x33f0]
  617. DT_SnowballProjectile
  618. DT_SnowballPile
  619. DT_SmokeGrenadeProjectile
  620. m_bDidSmokeEffect [0x2a24]
  621. m_nSmokeEffectTickBegin [0x2a20]
  622. DT_SensorGrenadeProjectile
  623. DT_MolotovProjectile
  624. m_bIsIncGrenade [0x2a20]
  625. DT_Item_Healthshot
  626. DT_ItemDogtags
  627. m_OwningPlayer [0x3450]
  628. m_KillingPlayer [0x3454]
  629. DT_DecoyProjectile
  630. DT_PhysPropRadarJammer
  631. DT_PhysPropWeaponUpgrade
  632. DT_PhysPropAmmoBox
  633. DT_PhysPropLootCrate
  634. m_bRenderInPSPM [0x2a04]
  635. m_bRenderInTablet [0x2a05]
  636. m_iHealth [0x100]
  637. m_iMaxHealth [0x2a08]
  638. DT_ItemCash
  639. DT_EnvGasCanister
  640. m_flFlightSpeed [0x2a04]
  641. m_flLaunchTime [0x2a08]
  642. m_vecParabolaDirection [0x2a1c]
  643. m_flFlightTime [0x2a00]
  644. m_flWorldEnterTime [0x2a28]
  645. m_flInitialZSpeed [0x2a0c]
  646. m_flZAcceleration [0x2a10]
  647. m_flHorizSpeed [0x2a14]
  648. m_bLaunchedFromWithinWorld [0x2a18]
  649. m_vecImpactPosition [0x29c4]
  650. m_vecStartPosition [0x29d0]
  651. m_vecEnterWorldPosition [0x29dc]
  652. m_vecDirection [0x29e8]
  653. m_vecStartAngles [0x29f4]
  654. m_vecSkyboxOrigin [0x2a2c]
  655. m_flSkyboxScale [0x2a38]
  656. m_bInSkybox [0x2a3c]
  657. m_bDoImpactEffects [0x2a3d]
  658. m_bLanded [0x2990]
  659. m_hSkyboxCopy [0x29b8]
  660. m_nMyZoneIndex [0x2a40]
  661. m_vecOrigin [0x138]
  662. m_vecOrigin[2] [0x140]
  663. DT_Dronegun
  664. m_vecAttentionTarget [0x2990]
  665. m_vecTargetOffset [0x299c]
  666. m_iHealth [0x100]
  667. m_bHasTarget [0x29a8]
  668. DT_ParadropChopper
  669. m_vecOrigin [0x138]
  670. m_vecOrigin[2] [0x140]
  671. m_hCallingPlayer [0x29a0]
  672. DT_SurvivalSpawnChopper
  673. m_vecOrigin [0x138]
  674. m_vecOrigin[2] [0x140]
  675. DT_BRC4Target
  676. m_bBrokenOpen [0x2994]
  677. m_flRadius [0x2998]
  678. DT_InfoMapRegion
  679. m_flRadius [0x9d8]
  680. m_szLocToken [0x9dc]
  681. DT_FireCrackerBlast
  682. DT_Inferno
  683. m_fireXDelta [0x9e4]
  684. m_fireXDelta
  685. m_fireYDelta [0xb74]
  686. m_fireYDelta
  687. m_fireZDelta [0xd04]
  688. m_fireZDelta
  689. m_bFireIsBurning [0xe94]
  690. m_bFireIsBurning
  691. m_nFireEffectTickBegin [0x13b4]
  692. m_fireCount [0x13a8]
  693. DT_CChicken
  694. m_jumpedThisFrame [0x29f8]
  695. m_leader [0x29fc]
  696. DT_Drone
  697. m_hMoveToThisEntity [0x29e8]
  698. m_hDeliveryCargo [0x29ec]
  699. m_bPilotTakeoverAllowed [0x29f0]
  700. m_hPotentialCargo [0x29f4]
  701. m_hCurrentPilot [0x29f8]
  702. m_vecTagPositions[0] [0x29fc]
  703. m_vecTagPositions [0x0]
  704. m_vecTagIncrements[0] [0x2b1c]
  705. m_vecTagIncrements [0x0]
  706. DT_FootstepControl
  707. m_source [0xa10]
  708. m_destination [0xa20]
  709. DT_CSGameRulesProxy
  710. cs_gamerules_data [0x0]
  711. DT_CSGameRules
  712. m_bFreezePeriod [0x20]
  713. m_bMatchWaitingForResume [0x41]
  714. m_bWarmupPeriod [0x21]
  715. m_fWarmupPeriodEnd [0x24]
  716. m_fWarmupPeriodStart [0x28]
  717. m_bTerroristTimeOutActive [0x2c]
  718. m_bCTTimeOutActive [0x2d]
  719. m_flTerroristTimeOutRemaining [0x30]
  720. m_flCTTimeOutRemaining [0x34]
  721. m_nTerroristTimeOuts [0x38]
  722. m_nCTTimeOuts [0x3c]
  723. m_bTechnicalTimeOut [0x40]
  724. m_iRoundTime [0x44]
  725. m_gamePhase [0x60]
  726. m_totalRoundsPlayed [0x64]
  727. m_nOvertimePlaying [0x68]
  728. m_timeUntilNextPhaseStarts [0x5c]
  729. m_flCMMItemDropRevealStartTime [0x878]
  730. m_flCMMItemDropRevealEndTime [0x87c]
  731. m_fRoundStartTime [0x4c]
  732. m_bGameRestart [0x54]
  733. m_flRestartRoundTime [0x50]
  734. m_flGameStartTime [0x58]
  735. m_iHostagesRemaining [0x6c]
  736. m_bAnyHostageReached [0x70]
  737. m_bMapHasBombTarget [0x71]
  738. m_bMapHasRescueZone [0x72]
  739. m_bMapHasBuyZone [0x73]
  740. m_bIsQueuedMatchmaking [0x74]
  741. m_nQueuedMatchmakingMode [0x78]
  742. m_bIsValveDS [0x7c]
  743. m_bIsQuestEligible [0x881]
  744. m_bLogoMap [0x7d]
  745. m_bPlayAllStepSoundsOnServer [0x7e]
  746. m_iNumGunGameProgressiveWeaponsCT [0x80]
  747. m_iNumGunGameProgressiveWeaponsT [0x84]
  748. m_iSpectatorSlotCount [0x88]
  749. m_bBombDropped [0x9a4]
  750. m_bBombPlanted [0x9a5]
  751. m_iRoundWinStatus [0x9a8]
  752. m_eRoundWinReason [0x9ac]
  753. m_flDMBonusStartTime [0x454]
  754. m_flDMBonusTimeLength [0x458]
  755. m_unDMBonusWeaponLoadoutSlot [0x45c]
  756. m_bDMBonusActive [0x45e]
  757. m_bTCantBuy [0x9b0]
  758. m_bCTCantBuy [0x9b1]
  759. m_flGuardianBuyUntilTime [0x9b4]
  760. m_iMatchStats_RoundResults [0x9b8]
  761. m_iMatchStats_RoundResults
  762. m_iMatchStats_PlayersAlive_T [0xaa8]
  763. m_iMatchStats_PlayersAlive_T
  764. m_iMatchStats_PlayersAlive_CT [0xa30]
  765. m_iMatchStats_PlayersAlive_CT
  766. m_GGProgressiveWeaponOrderCT [0x8c]
  767. m_GGProgressiveWeaponOrderCT
  768. m_GGProgressiveWeaponOrderT [0x17c]
  769. m_GGProgressiveWeaponOrderT
  770. m_GGProgressiveWeaponKillUpgradeOrderCT [0x26c]
  771. m_GGProgressiveWeaponKillUpgradeOrderCT
  772. m_GGProgressiveWeaponKillUpgradeOrderT [0x35c]
  773. m_GGProgressiveWeaponKillUpgradeOrderT
  774. m_MatchDevice [0x44c]
  775. m_bHasMatchStarted [0x450]
  776. m_TeamRespawnWaveTimes [0xb20]
  777. m_TeamRespawnWaveTimes
  778. m_flNextRespawnWave [0xba0]
  779. m_flNextRespawnWave
  780. m_nNextMapInMapgroup [0x460]
  781. m_nEndMatchMapGroupVoteTypes [0xc28]
  782. m_nEndMatchMapGroupVoteTypes
  783. m_nEndMatchMapGroupVoteOptions [0xc50]
  784. m_nEndMatchMapGroupVoteOptions
  785. m_nEndMatchMapVoteWinner [0xc78]
  786. m_bIsDroppingItems [0x880]
  787. m_iActiveAssassinationTargetMissionID [0xc20]
  788. m_fMatchStartTime [0x48]
  789. m_szTournamentEventName [0x464]
  790. m_szTournamentEventStage [0x568]
  791. m_szTournamentPredictionsTxt [0x770]
  792. m_nTournamentPredictionsPct [0x874]
  793. m_szMatchStatTxt [0x66c]
  794. m_nGuardianModeWaveNumber [0x884]
  795. m_nGuardianModeSpecialKillsRemaining [0x888]
  796. m_nGuardianModeSpecialWeaponNeeded [0x88c]
  797. m_nHalloweenMaskListSeed [0x9a0]
  798. m_numGlobalGiftsGiven [0x898]
  799. m_numGlobalGifters [0x89c]
  800. m_numGlobalGiftsPeriodSeconds [0x8a0]
  801. m_arrFeaturedGiftersAccounts [0x8a4]
  802. m_arrFeaturedGiftersAccounts
  803. m_arrFeaturedGiftersGifts [0x8b4]
  804. m_arrFeaturedGiftersGifts
  805. m_arrProhibitedItemIndices [0x8c4]
  806. m_arrProhibitedItemIndices
  807. m_numBestOfMaps [0x99c]
  808. m_arrTournamentActiveCasterAccounts [0x98c]
  809. m_arrTournamentActiveCasterAccounts
  810. m_iNumConsecutiveCTLoses [0xc7c]
  811. m_iNumConsecutiveTerroristLoses [0xc80]
  812. m_SurvivalRules [0xd00]
  813. DT_SurvivalGameRules
  814. m_vecPlayAreaMins [0x0]
  815. m_vecPlayAreaMaxs [0xc]
  816. m_iPlayerSpawnHexIndices [0x18]
  817. m_iPlayerSpawnHexIndices
  818. m_SpawnTileState [0x118]
  819. m_SpawnTileState
  820. m_flSpawnSelectionTimeStart [0x1f8]
  821. m_flSpawnSelectionTimeEnd [0x1fc]
  822. m_flSpawnSelectionTimeLoadout [0x200]
  823. m_spawnStage [0x204]
  824. m_flTabletHexOriginX [0x208]
  825. m_flTabletHexOriginY [0x20c]
  826. m_flTabletHexSize [0x210]
  827. m_roundData_playerXuids [0x218]
  828. m_roundData_playerXuids
  829. m_roundData_playerPositions [0x420]
  830. m_roundData_playerPositions
  831. m_roundData_playerTeams [0x524]
  832. m_roundData_playerTeams
  833. m_SurvivalGameRuleDecisionTypes [0x628]
  834. m_SurvivalGameRuleDecisionTypes
  835. m_SurvivalGameRuleDecisionValues [0x668]
  836. m_SurvivalGameRuleDecisionValues
  837. m_flSurvivalStartTime [0x6a8]
  838. m_RetakeRules [0x13c0]
  839. DT_RetakeGameRules
  840. m_nMatchSeed [0xf8]
  841. m_bBlockersPresent [0xfc]
  842. m_bRoundInProgress [0xfd]
  843. m_iFirstSecondHalfRound [0x100]
  844. m_iBombSite [0x104]
  845. DT_WeaponCubemap
  846. DT_WeaponCycler
  847. DT_TEPlantBomb
  848. m_vecOrigin [0x14]
  849. m_iPlayer [0x10]
  850. m_option [0x20]
  851. DT_TEFireBullets
  852. m_vecOrigin [0x18]
  853. m_vecAngles[0] [0x24]
  854. m_vecAngles[1] [0x28]
  855. m_iWeaponID [0x34]
  856. m_weapon [0x30]
  857. m_iMode [0x38]
  858. m_iSeed [0x3c]
  859. m_iPlayer [0x10]
  860. m_fInaccuracy [0x40]
  861. m_fSpread [0x48]
  862. m_nItemDefIndex [0x14]
  863. m_iSoundType [0x4c]
  864. m_flRecoilIndex [0x44]
  865. DT_TERadioIcon
  866. m_iAttachToClient [0x10]
  867. DT_PlantedC4
  868. m_bBombTicking [0x2990]
  869. m_nBombSite [0x2994]
  870. m_flC4Blow [0x29a0]
  871. m_flTimerLength [0x29a4]
  872. m_flDefuseLength [0x29b8]
  873. m_flDefuseCountDown [0x29bc]
  874. m_bBombDefused [0x29c0]
  875. m_hBombDefuser [0x29c4]
  876. DT_CSTeam
  877. DT_CSPlayerResource
  878. m_iPlayerC4 [0x165c]
  879. m_iPlayerVIP [0x1660]
  880. m_bHostageAlive [0x167c]
  881. m_bHostageAlive
  882. m_isHostageFollowingSomeone [0x1688]
  883. m_isHostageFollowingSomeone
  884. m_iHostageEntityIDs [0x1694]
  885. m_iHostageEntityIDs
  886. m_bombsiteCenterA [0x1664]
  887. m_bombsiteCenterB [0x1670]
  888. m_hostageRescueX [0x16c4]
  889. m_hostageRescueX
  890. m_hostageRescueY [0x16d4]
  891. m_hostageRescueY
  892. m_hostageRescueZ [0x16e4]
  893. m_hostageRescueZ
  894. m_iMVPs [0x16f4]
  895. m_iMVPs
  896. m_iArmor [0x187c]
  897. m_iArmor
  898. m_bHasHelmet [0x1839]
  899. m_bHasHelmet
  900. m_bHasDefuser [0x17f8]
  901. m_bHasDefuser
  902. m_iScore [0x1980]
  903. m_iScore
  904. m_iCompetitiveRanking [0x1a84]
  905. m_iCompetitiveRanking
  906. m_iCompetitiveWins [0x1b88]
  907. m_iCompetitiveWins
  908. m_iCompetitiveRankType [0x1c8c]
  909. m_iCompetitiveRankType
  910. m_iCompTeammateColor [0x1cd0]
  911. m_iCompTeammateColor
  912. m_iLifetimeStart [0x1dd4]
  913. m_iLifetimeStart
  914. m_iLifetimeEnd [0x1ed8]
  915. m_iLifetimeEnd
  916. m_bControllingBot [0x1fdc]
  917. m_bControllingBot
  918. m_iControlledPlayer [0x2020]
  919. m_iControlledPlayer
  920. m_iControlledByPlayer [0x2124]
  921. m_iControlledByPlayer
  922. m_iBotDifficulty [0x42a8]
  923. m_iBotDifficulty
  924. m_szClan [0x43ac]
  925. m_szClan
  926. m_nCharacterDefIndex [0x47bc]
  927. m_nCharacterDefIndex
  928. m_iTotalCashSpent [0x48c0]
  929. m_iTotalCashSpent
  930. m_iGunGameLevel [0x49c4]
  931. m_iGunGameLevel
  932. m_iCashSpentThisRound [0x4ac8]
  933. m_iCashSpentThisRound
  934. m_nEndMatchNextMapVotes [0x6a88]
  935. m_nEndMatchNextMapVotes
  936. m_bEndMatchNextMapAllVoted [0x6b8c]
  937. m_nActiveCoinRank [0x4bcc]
  938. m_nActiveCoinRank
  939. m_nMusicID [0x4cd0]
  940. m_nMusicID
  941. m_nPersonaDataPublicLevel [0x4dd4]
  942. m_nPersonaDataPublicLevel
  943. m_nPersonaDataPublicCommendsLeader [0x4ed8]
  944. m_nPersonaDataPublicCommendsLeader
  945. m_nPersonaDataPublicCommendsTeacher [0x4fdc]
  946. m_nPersonaDataPublicCommendsTeacher
  947. m_nPersonaDataPublicCommendsFriendly [0x50e0]
  948. m_nPersonaDataPublicCommendsFriendly
  949. m_bHasCommunicationAbuseMute [0x51e4]
  950. m_bHasCommunicationAbuseMute
  951. m_szCrosshairCodes [0x5225]
  952. m_szCrosshairCodes
  953. m_iMatchStats_Kills_Total [0x5b08]
  954. m_iMatchStats_Kills_Total
  955. m_iMatchStats_5k_Total [0x601c]
  956. m_iMatchStats_5k_Total
  957. m_iMatchStats_4k_Total [0x5f18]
  958. m_iMatchStats_4k_Total
  959. m_iMatchStats_3k_Total [0x5e14]
  960. m_iMatchStats_3k_Total
  961. m_iMatchStats_Damage_Total [0x6120]
  962. m_iMatchStats_Damage_Total
  963. m_iMatchStats_EquipmentValue_Total [0x6224]
  964. m_iMatchStats_EquipmentValue_Total
  965. m_iMatchStats_KillReward_Total [0x6328]
  966. m_iMatchStats_KillReward_Total
  967. m_iMatchStats_LiveTime_Total [0x642c]
  968. m_iMatchStats_LiveTime_Total
  969. m_iMatchStats_Deaths_Total [0x5d10]
  970. m_iMatchStats_Deaths_Total
  971. m_iMatchStats_Assists_Total [0x5c0c]
  972. m_iMatchStats_Assists_Total
  973. m_iMatchStats_HeadShotKills_Total [0x6530]
  974. m_iMatchStats_HeadShotKills_Total
  975. m_iMatchStats_Objective_Total [0x6634]
  976. m_iMatchStats_Objective_Total
  977. m_iMatchStats_CashEarned_Total [0x6738]
  978. m_iMatchStats_CashEarned_Total
  979. m_iMatchStats_UtilityDamage_Total [0x683c]
  980. m_iMatchStats_UtilityDamage_Total
  981. m_iMatchStats_EnemiesFlashed_Total [0x6940]
  982. m_iMatchStats_EnemiesFlashed_Total
  983. DT_CSPlayer
  984. cslocaldata [0x0]
  985. DT_CSLocalPlayerExclusive
  986. m_vecOrigin [0x138]
  987. m_vecOrigin[2] [0x140]
  988. m_flStamina [0x103d8]
  989. m_iDirection [0x103dc]
  990. m_iShotsFired [0x103e0]
  991. m_nNumFastDucks [0x103e4]
  992. m_bDuckOverride [0x103e8]
  993. m_flVelocityModifier [0x103ec]
  994. m_bPlayerDominated [0x118e8]
  995. m_bPlayerDominated
  996. m_bPlayerDominatingMe [0x11929]
  997. m_bPlayerDominatingMe
  998. m_iWeaponPurchasesThisRound [0x11298]
  999. m_iWeaponPurchasesThisRound
  1000. m_unActiveQuestId [0x11778]
  1001. m_nQuestProgressReason [0x1177c]
  1002. m_iRetakesOffering [0x11cf4]
  1003. m_iRetakesOfferingCard [0x11cf8]
  1004. m_bRetakesHasDefuseKit [0x11cfc]
  1005. m_bRetakesMVPLastRound [0x11cfd]
  1006. m_iRetakesMVPBoostItem [0x11d00]
  1007. m_RetakesMVPBoostExtraUtility [0x11d04]
  1008. m_unPlayerTvControlFlags [0x11780]
  1009. csnonlocaldata [0x0]
  1010. DT_CSNonLocalPlayerExclusive
  1011. m_vecOrigin [0x138]
  1012. m_vecOrigin[2] [0x140]
  1013. csteamdata [0x0]
  1014. DT_CSTeamExclusive
  1015. m_iWeaponPurchasesThisMatch [0x10acc]
  1016. m_iWeaponPurchasesThisMatch
  1017. 300 [0x4b0]
  1018. 301 [0x4b4]
  1019. 302 [0x4b8]
  1020. 303 [0x4bc]
  1021. 304 [0x4c0]
  1022. 305 [0x4c4]
  1023. 306 [0x4c8]
  1024. 307 [0x4cc]
  1025. 308 [0x4d0]
  1026. 309 [0x4d4]
  1027. 310 [0x4d8]
  1028. 311 [0x4dc]
  1029. 312 [0x4e0]
  1030. 313 [0x4e4]
  1031. 314 [0x4e8]
  1032. 315 [0x4ec]
  1033. 316 [0x4f0]
  1034. 317 [0x4f4]
  1035. 318 [0x4f8]
  1036. 319 [0x4fc]
  1037. 320 [0x500]
  1038. 321 [0x504]
  1039. 322 [0x508]
  1040. 323 [0x50c]
  1041. 324 [0x510]
  1042. 325 [0x514]
  1043. 326 [0x518]
  1044. 327 [0x51c]
  1045. 328 [0x520]
  1046. 329 [0x524]
  1047. 330 [0x528]
  1048. 331 [0x52c]
  1049. 332 [0x530]
  1050. 333 [0x534]
  1051. 334 [0x538]
  1052. 335 [0x53c]
  1053. 336 [0x540]
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  1055. 338 [0x548]
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  1060. 343 [0x55c]
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  1064. 347 [0x56c]
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  1070. 353 [0x584]
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  1088. 371 [0x5cc]
  1089. 372 [0x5d0]
  1090. 373 [0x5d4]
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  1092. 375 [0x5dc]
  1093. 376 [0x5e0]
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  1096. 379 [0x5ec]
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  1102. 385 [0x604]
  1103. 386 [0x608]
  1104. 387 [0x60c]
  1105. 388 [0x610]
  1106. 389 [0x614]
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  1115. 398 [0x638]
  1116. 399 [0x63c]
  1117. 400 [0x640]
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  1120. 403 [0x64c]
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  1125. 408 [0x660]
  1126. 409 [0x664]
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  1128. 411 [0x66c]
  1129. 412 [0x670]
  1130. 413 [0x674]
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  1132. 415 [0x67c]
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  1134. 417 [0x684]
  1135. 418 [0x688]
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  1137. 420 [0x690]
  1138. 421 [0x694]
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  1140. 423 [0x69c]
  1141. 424 [0x6a0]
  1142. 425 [0x6a4]
  1143. 426 [0x6a8]
  1144. 427 [0x6ac]
  1145. 428 [0x6b0]
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  1149. 432 [0x6c0]
  1150. 433 [0x6c4]
  1151. 434 [0x6c8]
  1152. 435 [0x6cc]
  1153. 436 [0x6d0]
  1154. 437 [0x6d4]
  1155. 438 [0x6d8]
  1156. 439 [0x6dc]
  1157. 440 [0x6e0]
  1158. 441 [0x6e4]
  1159. 442 [0x6e8]
  1160. 443 [0x6ec]
  1161. 444 [0x6f0]
  1162. 445 [0x6f4]
  1163. 446 [0x6f8]
  1164. 447 [0x6fc]
  1165. 448 [0x700]
  1166. 449 [0x704]
  1167. 450 [0x708]
  1168. 451 [0x70c]
  1169. 452 [0x710]
  1170. 453 [0x714]
  1171. 454 [0x718]
  1172. 455 [0x71c]
  1173. 456 [0x720]
  1174. 457 [0x724]
  1175. 458 [0x728]
  1176. 459 [0x72c]
  1177. 460 [0x730]
  1178. 461 [0x734]
  1179. 462 [0x738]
  1180. 463 [0x73c]
  1181. 464 [0x740]
  1182. 465 [0x744]
  1183. 466 [0x748]
  1184. 467 [0x74c]
  1185. 468 [0x750]
  1186. 469 [0x754]
  1187. 470 [0x758]
  1188. 471 [0x75c]
  1189. 472 [0x760]
  1190. 473 [0x764]
  1191. 474 [0x768]
  1192. 475 [0x76c]
  1193. 476 [0x770]
  1194. 477 [0x774]
  1195. 478 [0x778]
  1196. 479 [0x77c]
  1197. 480 [0x780]
  1198. 481 [0x784]
  1199. 482 [0x788]
  1200. 483 [0x78c]
  1201. 484 [0x790]
  1202. 485 [0x794]
  1203. 486 [0x798]
  1204. 487 [0x79c]
  1205. 488 [0x7a0]
  1206. 489 [0x7a4]
  1207. 490 [0x7a8]
  1208. 491 [0x7ac]
  1209. 492 [0x7b0]
  1210. 493 [0x7b4]
  1211. 494 [0x7b8]
  1212. 495 [0x7bc]
  1213. 496 [0x7c0]
  1214. 497 [0x7c4]
  1215. 498 [0x7c8]
  1216. m_EquippedLoadoutItemDefIndices [0x116a4]
  1217. m_EquippedLoadoutItemDefIndices
  1218. m_angEyeAngles[0] [0x117d0]
  1219. m_angEyeAngles[1] [0x117d4]
  1220. m_iAddonBits [0x103c4]
  1221. m_iPrimaryAddon [0x103c8]
  1222. m_iSecondaryAddon [0x103cc]
  1223. m_iThrowGrenadeCounter [0x99b8]
  1224. m_bWaitForNoAttack [0x99bc]
  1225. m_bIsRespawningForDMBonus [0x99bd]
  1226. m_iPlayerState [0x9978]
  1227. m_iAccount [0x117b8]
  1228. m_iStartAccount [0x103f4]
  1229. m_totalHitsOnServer [0x103f8]
  1230. m_bInBombZone [0x99b4]
  1231. m_bInBuyZone [0x99b5]
  1232. m_bInNoDefuseArea [0x99b6]
  1233. m_bKilledByTaser [0x99cd]
  1234. m_iMoveState [0x99d0]
  1235. m_iClass [0x117c8]
  1236. m_ArmorValue [0x117cc]
  1237. m_angEyeAngles [0x117d0]
  1238. m_bHasDefuser [0x117dc]
  1239. m_bNightVisionOn [0x103e9]
  1240. m_bHasNightVision [0x103ea]
  1241. m_bInHostageRescueZone [0x117dd]
  1242. m_bIsDefusing [0x997c]
  1243. m_bIsGrabbingHostage [0x997d]
  1244. m_iBlockingUseActionInProgress [0x9980]
  1245. m_bIsScoped [0x9974]
  1246. m_bIsWalking [0x9975]
  1247. m_nIsAutoMounting [0x9ae4]
  1248. m_bResumeZoom [0x9976]
  1249. m_fImmuneToGunGameDamageTime [0x9988]
  1250. m_bGunGameImmunity [0x9990]
  1251. m_bHasMovedSinceSpawn [0x9991]
  1252. m_bMadeFinalGunGameProgressiveKill [0x9992]
  1253. m_iGunGameProgressiveWeaponIndex [0x9994]
  1254. m_iNumGunGameTRKillPoints [0x9998]
  1255. m_iNumGunGameKillsWithCurrentWeapon [0x999c]
  1256. m_iNumRoundKills [0x99a0]
  1257. m_fMolotovUseTime [0x99ac]
  1258. m_fMolotovDamageTime [0x99b0]
  1259. m_szArmsModel [0x99d7]
  1260. m_hCarriedHostage [0x10448]
  1261. m_hCarriedHostageProp [0x1044c]
  1262. m_bIsRescuing [0x9984]
  1263. m_flGroundAccelLinearFracLastTime [0x103f0]
  1264. m_bCanMoveDuringFreezePeriod [0x99d4]
  1265. m_isCurrentGunGameLeader [0x99d5]
  1266. m_isCurrentGunGameTeamLeader [0x99d6]
  1267. m_flGuardianTooFarDistFrac [0x99c0]
  1268. m_flDetectedByEnemySensorTime [0x99c4]
  1269. m_bIsPlayerGhost [0x9ae1]
  1270. m_iMatchStats_Kills [0x104b4]
  1271. m_iMatchStats_Kills
  1272. m_iMatchStats_Damage [0x1052c]
  1273. m_iMatchStats_Damage
  1274. m_iMatchStats_EquipmentValue [0x105a4]
  1275. m_iMatchStats_EquipmentValue
  1276. m_iMatchStats_MoneySaved [0x1061c]
  1277. m_iMatchStats_MoneySaved
  1278. m_iMatchStats_KillReward [0x10694]
  1279. m_iMatchStats_KillReward
  1280. m_iMatchStats_LiveTime [0x1070c]
  1281. m_iMatchStats_LiveTime
  1282. m_iMatchStats_Deaths [0x10784]
  1283. m_iMatchStats_Deaths
  1284. m_iMatchStats_Assists [0x107fc]
  1285. m_iMatchStats_Assists
  1286. m_iMatchStats_HeadShotKills [0x10874]
  1287. m_iMatchStats_HeadShotKills
  1288. m_iMatchStats_Objective [0x108ec]
  1289. m_iMatchStats_Objective
  1290. m_iMatchStats_CashEarned [0x10964]
  1291. m_iMatchStats_CashEarned
  1292. m_iMatchStats_UtilityDamage [0x109dc]
  1293. m_iMatchStats_UtilityDamage
  1294. m_iMatchStats_EnemiesFlashed [0x10a54]
  1295. m_iMatchStats_EnemiesFlashed
  1296. m_rank [0x1178c]
  1297. m_rank
  1298. m_passiveItems [0x117a4]
  1299. m_passiveItems
  1300. m_bHasParachute [0x117a4]
  1301. m_unMusicID [0x117a8]
  1302. m_bHasHelmet [0x117c0]
  1303. m_bHasHeavyArmor [0x117c1]
  1304. m_nHeavyAssaultSuitCooldownRemaining [0x117c4]
  1305. m_flFlashDuration [0x10470]
  1306. m_flFlashMaxAlpha [0x1046c]
  1307. m_iProgressBarDuration [0x103d0]
  1308. m_flProgressBarStartTime [0x103d4]
  1309. m_hRagdoll [0x1043c]
  1310. m_hPlayerPing [0x10440]
  1311. m_cycleLatch [0x118e0]
  1312. m_unCurrentEquipmentValue [0x11784]
  1313. m_unRoundStartEquipmentValue [0x11786]
  1314. m_unFreezetimeEndEquipmentValue [0x11788]
  1315. m_bIsControllingBot [0x11a4d]
  1316. m_bHasControlledBotThisRound [0x11a5c]
  1317. m_bCanControlObservedBot [0x11a4e]
  1318. m_iControlledBotEntIndex [0x11a50]
  1319. m_vecAutomoveTargetEnd [0x9af4]
  1320. m_flAutoMoveStartTime [0x9b04]
  1321. m_flAutoMoveTargetTime [0x9b08]
  1322. m_bIsAssassinationTarget [0x11a4c]
  1323. m_bHud_MiniScoreHidden [0x117fe]
  1324. m_bHud_RadarHidden [0x117ff]
  1325. m_nLastKillerIndex [0x11800]
  1326. m_nLastConcurrentKilled [0x11804]
  1327. m_nDeathCamMusic [0x11808]
  1328. m_bIsHoldingLookAtWeapon [0x11975]
  1329. m_bIsLookingAtWeapon [0x11974]
  1330. m_iNumRoundKillsHeadshots [0x99a4]
  1331. m_unTotalRoundDamageDealt [0x99a8]
  1332. m_flLowerBodyYawTarget [0x9adc]
  1333. m_bStrafing [0x9ae0]
  1334. m_flThirdpersonRecoil [0x119ec]
  1335. m_bHideTargetID [0x119f0]
  1336. m_bIsSpawnRappelling [0x103fd]
  1337. m_vecSpawnRappellingRopeOrigin [0x10400]
  1338. m_nSurvivalTeam [0x10410]
  1339. m_hSurvivalAssassinationTarget [0x10414]
  1340. m_flHealthShotBoostExpirationTime [0x10418]
  1341. m_flLastExoJumpTime [0x9b0c]
  1342. m_vecPlayerPatchEconIndices [0x119c4]
  1343. m_vecPlayerPatchEconIndices
  1344. DT_PlayerPing
  1345. m_hPlayer [0x9e4]
  1346. m_hPingedEntity [0x9e8]
  1347. m_iType [0x9ec]
  1348. m_bUrgent [0x9f4]
  1349. m_szPlaceName [0x9f5]
  1350. DT_CSRagdoll
  1351. m_vecOrigin [0x138]
  1352. m_vecRagdollOrigin [0x2a1c]
  1353. m_hPlayer [0x2a00]
  1354. m_nModelIndex [0x258]
  1355. m_nForceBone [0x268c]
  1356. m_vecForce [0x2680]
  1357. m_vecRagdollVelocity [0x2a10]
  1358. m_iDeathPose [0x2a28]
  1359. m_iDeathFrame [0x2a2c]
  1360. m_iTeamNum [0xf4]
  1361. m_bClientSideAnimation [0x28a0]
  1362. m_flDeathYaw [0x2a30]
  1363. m_flAbsYaw [0x2a34]
  1364. m_bDiedAirborne [0x2a38]
  1365. DT_TEPlayerAnimEvent
  1366. m_hPlayer [0x10]
  1367. m_iEvent [0x14]
  1368. m_nData [0x18]
  1369. DT_CHostage
  1370. m_isRescued [0x2f40]
  1371. m_jumpedThisFrame [0x2f41]
  1372. m_iHealth [0x100]
  1373. m_iMaxHealth [0x2f28]
  1374. m_lifeState [0x25f]
  1375. m_fFlags [0x104]
  1376. m_nHostageState [0x2f44]
  1377. m_flRescueStartTime [0x2f48]
  1378. m_flGrabSuccessTime [0x2f4c]
  1379. m_flDropStartTime [0x2f50]
  1380. m_vel [0x2f34]
  1381. m_leader [0x2f30]
  1382. DT_HostageCarriableProp
  1383. DT_BaseCSGrenadeProjectile
  1384. m_vInitialVelocity [0x29e0]
  1385. m_nBounces [0x29ec]
  1386. m_nExplodeEffectIndex [0x29f0]
  1387. m_nExplodeEffectTickBegin [0x29f4]
  1388. m_vecExplodeEffectOrigin [0x29f8]
  1389. DT_HandleTest
  1390. m_Handle [0x9d8]
  1391. m_bSendHandle [0x9dc]
  1392. DT_TeamplayRoundBasedRulesProxy
  1393. teamplayroundbased_gamerules_data [0x0]
  1394. DT_TeamplayRoundBasedRules
  1395. m_iRoundState [0x28]
  1396. m_bInWaitingForPlayers [0x38]
  1397. m_iWinningTeam [0x30]
  1398. m_bInOvertime [0x2c]
  1399. m_bInSetup [0x2d]
  1400. m_bSwitchedTeamsThisRound [0x2e]
  1401. m_bAwaitingReadyRestart [0x39]
  1402. m_flRestartRoundTime [0x3c]
  1403. m_flMapResetTime [0x40]
  1404. m_flNextRespawnWave [0x44]
  1405. m_flNextRespawnWave
  1406. m_TeamRespawnWaveTimes [0xe8]
  1407. m_TeamRespawnWaveTimes
  1408. m_bTeamReady [0xc4]
  1409. m_bTeamReady
  1410. m_bStopWatch [0xe4]
  1411. DT_SpriteTrail
  1412. m_flLifeTime [0x1074]
  1413. m_flStartWidth [0x1078]
  1414. m_flEndWidth [0x107c]
  1415. m_flStartWidthVariance [0x1080]
  1416. m_flTextureRes [0x1084]
  1417. m_flMinFadeLength [0x1088]
  1418. m_vecSkyboxOrigin [0x108c]
  1419. m_flSkyboxScale [0x1098]
  1420. DT_SpriteOriented
  1421. DT_Sprite
  1422. m_hAttachedToEntity [0x9e8]
  1423. m_nAttachment [0x9ec]
  1424. m_flScaleTime [0xa08]
  1425. m_flSpriteScale [0xa04]
  1426. m_flSpriteFramerate [0x9f0]
  1427. m_flGlowProxySize [0xa10]
  1428. m_flHDRColorScale [0xa14]
  1429. m_flFrame [0x9f4]
  1430. m_flBrightnessTime [0xa00]
  1431. m_nBrightness [0x9fc]
  1432. m_bWorldSpaceScale [0xa0c]
  1433. DT_Ragdoll_Attached
  1434. m_boneIndexAttached [0x2cc8]
  1435. m_ragdollAttachedObjectIndex [0x2cc4]
  1436. m_attachmentPointBoneSpace [0x2ca0]
  1437. m_attachmentPointRagdollSpace [0x2cb8]
  1438. DT_Ragdoll
  1439. m_ragAngles[0] [0x2ab0]
  1440. m_ragAngles [0x0]
  1441. m_ragPos[0] [0x2990]
  1442. m_ragPos [0x0]
  1443. m_hUnragdoll [0x2c8c]
  1444. m_flBlendWeight [0x2c90]
  1445. m_nOverlaySequence [0x2c98]
  1446. DT_PropCounter
  1447. m_flDisplayValue [0x2990]
  1448. DT_PredictedViewModel
  1449. DT_PoseController
  1450. m_hProps [0x9d8]
  1451. m_hProps
  1452. m_chPoseIndex [0x9e8]
  1453. m_chPoseIndex
  1454. m_bPoseValueParity [0x9ec]
  1455. m_fPoseValue [0x9f0]
  1456. m_fInterpolationTime [0x9f4]
  1457. m_bInterpolationWrap [0x9f8]
  1458. m_fCycleFrequency [0x9fc]
  1459. m_nFModType [0xa00]
  1460. m_fFModTimeOffset [0xa04]
  1461. m_fFModRate [0xa08]
  1462. m_fFModAmplitude [0xa0c]
  1463. DT_GrassBurn
  1464. m_flGrassBurnClearTime [0x9d8]
  1465. DT_GameRulesProxy
  1466. DT_InfoLadderDismount
  1467. DT_FuncLadder
  1468. m_vecPlayerMountPositionTop [0x9f8]
  1469. m_vecPlayerMountPositionBottom [0xa04]
  1470. m_vecLadderDir [0x9d8]
  1471. m_bFakeLadder [0xa11]
  1472. DT_TEFoundryHelpers
  1473. m_iEntity [0x10]
  1474. DT_DetailController
  1475. m_flFadeStartDist [0x9d8]
  1476. m_flFadeEndDist [0x9dc]
  1477. DT_DangerZone
  1478. m_vecDangerZoneOriginStartedAt [0x9d8]
  1479. m_flBombLaunchTime [0x9e4]
  1480. m_flExtraRadius [0x9e8]
  1481. m_flExtraRadiusStartTime [0x9ec]
  1482. m_flExtraRadiusTotalLerpTime [0x9f0]
  1483. m_nDropOrder [0x9f4]
  1484. m_iWave [0x9f8]
  1485. DT_DangerZoneController
  1486. m_bDangerZoneControllerEnabled [0x9d8]
  1487. m_bMissionControlledExplosions [0x9d9]
  1488. m_flStartTime [0x9f4]
  1489. m_flFinalExpansionTime [0x9f8]
  1490. m_vecEndGameCircleStart [0x9dc]
  1491. m_vecEndGameCircleEnd [0x9e8]
  1492. m_DangerZones [0x9fc]
  1493. m_DangerZones
  1494. m_flWaveEndTimes [0xaa4]
  1495. m_flWaveEndTimes
  1496. m_hTheFinalZone [0xab8]
  1497. DT_WorldVguiText
  1498. m_bEnabled [0x9d8]
  1499. m_szDisplayText [0x9d9]
  1500. m_szDisplayTextOption [0xbd9]
  1501. m_szFont [0xcd9]
  1502. m_iTextPanelWidth [0xd20]
  1503. m_clrText [0xd19]
  1504. DT_World
  1505. m_flWaveHeight [0x9d8]
  1506. m_WorldMins [0x9dc]
  1507. m_WorldMaxs [0x9e8]
  1508. m_bStartDark [0x9f4]
  1509. m_flMaxOccludeeArea [0x9f8]
  1510. m_flMinOccluderArea [0x9fc]
  1511. m_flMaxPropScreenSpaceWidth [0xa04]
  1512. m_flMinPropScreenSpaceWidth [0xa00]
  1513. m_iszDetailSpriteMaterial [0xa10]
  1514. m_bColdWorld [0xa08]
  1515. m_iTimeOfDay [0xa0c]
  1516. DT_WaterLODControl
  1517. m_flCheapWaterStartDistance [0x9d8]
  1518. m_flCheapWaterEndDistance [0x9dc]
  1519. DT_WaterBullet
  1520. DT_MapVetoPickController
  1521. m_nDraftType [0x9e8]
  1522. m_nTeamWinningCoinToss [0x9ec]
  1523. m_nTeamWithFirstChoice [0x9f0]
  1524. m_nTeamWithFirstChoice
  1525. m_nVoteMapIdsList [0xaf0]
  1526. m_nVoteMapIdsList
  1527. m_nAccountIDs [0xb0c]
  1528. m_nAccountIDs
  1529. m_nMapId0 [0xc0c]
  1530. m_nMapId0
  1531. m_nMapId1 [0xd0c]
  1532. m_nMapId1
  1533. m_nMapId2 [0xe0c]
  1534. m_nMapId2
  1535. m_nMapId3 [0xf0c]
  1536. m_nMapId3
  1537. m_nMapId4 [0x100c]
  1538. m_nMapId4
  1539. m_nMapId5 [0x110c]
  1540. m_nMapId5
  1541. m_nStartingSide0 [0x120c]
  1542. m_nStartingSide0
  1543. m_nCurrentPhase [0x130c]
  1544. m_nPhaseStartTick [0x1310]
  1545. m_nPhaseDurationTicks [0x1314]
  1546. DT_VoteController
  1547. m_iActiveIssueIndex [0x9e4]
  1548. m_iOnlyTeamToVote [0x9e8]
  1549. m_nVoteOptionCount [0x9ec]
  1550. m_nVoteOptionCount
  1551. m_nPotentialVotes [0xa04]
  1552. m_bIsYesNoVote [0xa0a]
  1553. DT_VGuiScreen
  1554. m_flWidth [0x9e0]
  1555. m_flHeight [0x9e4]
  1556. m_fScreenFlags [0xa0c]
  1557. m_nPanelName [0x9e8]
  1558. m_nAttachmentIndex [0xa04]
  1559. m_nOverlayMaterial [0xa08]
  1560. m_hPlayerOwner [0xa68]
  1561. DT_PropJeep
  1562. m_bHeadlightIsOn [0x2adc]
  1563. DT_PropVehicleChoreoGeneric
  1564. m_hPlayer [0x2a04]
  1565. m_bEnterAnimOn [0x2a0c]
  1566. m_bExitAnimOn [0x2a0d]
  1567. m_bForceEyesToAttachment [0x2a1c]
  1568. m_vecEyeExitEndpoint [0x2a10]
  1569. m_vehicleView.bClampEyeAngles [0x2aa0]
  1570. m_vehicleView.flPitchCurveZero [0x2aa4]
  1571. m_vehicleView.flPitchCurveLinear [0x2aa8]
  1572. m_vehicleView.flRollCurveZero [0x2aac]
  1573. m_vehicleView.flRollCurveLinear [0x2ab0]
  1574. m_vehicleView.flFOV [0x2ab4]
  1575. m_vehicleView.flYawMin [0x2ab8]
  1576. m_vehicleView.flYawMax [0x2abc]
  1577. m_vehicleView.flPitchMin [0x2ac0]
  1578. m_vehicleView.flPitchMax [0x2ac4]
  1579. DT_TriggerSoundOperator
  1580. m_nSoundOperator [0xa10]
  1581. DT_BaseVPhysicsTrigger
  1582. DT_TriggerPlayerMovement
  1583. DT_BaseTrigger
  1584. m_bClientSidePredicted [0xa08]
  1585. m_spawnflags [0x2c8]
  1586. DT_ProxyToggle
  1587. blah [0x0]
  1588. DT_ProxyToggle_ProxiedData
  1589. m_WithProxy [0x9d8]
  1590. DT_Tesla
  1591. m_SoundName [0xa00]
  1592. m_iszSpriteName [0xa40]
  1593. DT_BaseTeamObjectiveResource
  1594. m_iTimerToShowInHUD [0x9d8]
  1595. m_iStopWatchTimer [0x9dc]
  1596. m_iNumControlPoints [0x9e0]
  1597. m_bPlayingMiniRounds [0x9e8]
  1598. m_bControlPointsReset [0x9e9]
  1599. m_iUpdateCapHudParity [0x9ec]
  1600. m_vCPPositions[0] [0x9f4]
  1601. m_vCPPositions [0x0]
  1602. m_bCPIsVisible [0xa54]
  1603. m_bCPIsVisible
  1604. m_flLazyCapPerc [0xa5c]
  1605. m_flLazyCapPerc
  1606. m_iTeamIcons [0xa9c]
  1607. m_iTeamIcons
  1608. m_iTeamOverlays [0xb9c]
  1609. m_iTeamOverlays
  1610. m_iTeamReqCappers [0xc9c]
  1611. m_iTeamReqCappers
  1612. m_flTeamCapTime [0xd9c]
  1613. m_flTeamCapTime
  1614. m_iPreviousPoints [0xe9c]
  1615. m_iPreviousPoints
  1616. m_bTeamCanCap [0x119c]
  1617. m_bTeamCanCap
  1618. m_iTeamBaseIcons [0x11dc]
  1619. m_iTeamBaseIcons
  1620. m_iBaseControlPoints [0x125c]
  1621. m_iBaseControlPoints
  1622. m_bInMiniRound [0x12dc]
  1623. m_bInMiniRound
  1624. m_iWarnOnCap [0x12e4]
  1625. m_iWarnOnCap
  1626. m_iszWarnSound[0] [0x1304]
  1627. m_iszWarnSound [0x0]
  1628. m_flPathDistance [0x1afc]
  1629. m_flPathDistance
  1630. m_iNumTeamMembers [0x1b1c]
  1631. m_iNumTeamMembers
  1632. m_iCappingTeam [0x1c1c]
  1633. m_iCappingTeam
  1634. m_iTeamInZone [0x1c3c]
  1635. m_iTeamInZone
  1636. m_bBlocked [0x1c5c]
  1637. m_bBlocked
  1638. m_iOwner [0x1c64]
  1639. m_iOwner
  1640. m_pszCapLayoutInHUD [0x1cec]
  1641. DT_Team
  1642. m_iTeamNum [0xb68]
  1643. m_bSurrendered [0xb6c]
  1644. m_scoreTotal [0xb40]
  1645. m_scoreFirstHalf [0xb44]
  1646. m_scoreSecondHalf [0xb48]
  1647. m_scoreOvertime [0xb4c]
  1648. m_iClanID [0xb58]
  1649. m_szTeamname [0x9ec]
  1650. m_szClanTeamname [0xa0c]
  1651. m_szTeamFlagImage [0xa2c]
  1652. m_szTeamLogoImage [0xa34]
  1653. m_szTeamMatchStat [0xa3c]
  1654. m_nGGLeaderEntIndex_CT [0xb50]
  1655. m_nGGLeaderEntIndex_T [0xb54]
  1656. m_numMapVictories [0xb70]
  1657. player_array_element [0x0]
  1658. "player_array" [0x0]
  1659. DT_SunlightShadowControl
  1660. m_shadowDirection [0x9d8]
  1661. m_bEnabled [0x9e4]
  1662. m_TextureName [0x9e5]
  1663. m_LightColor [0xaf0]
  1664. m_flColorTransitionTime [0xb04]
  1665. m_flSunDistance [0xb08]
  1666. m_flFOV [0xb0c]
  1667. m_flNearZ [0xb10]
  1668. m_flNorthOffset [0xb14]
  1669. m_bEnableShadows [0xb18]
  1670. DT_Sun
  1671. m_clrRender [0x70]
  1672. m_clrOverlay [0xb38]
  1673. m_vDirection [0xb44]
  1674. m_bOn [0xb50]
  1675. m_nSize [0xb3c]
  1676. m_nOverlaySize [0xb40]
  1677. m_nMaterial [0xb54]
  1678. m_nOverlayMaterial [0xb58]
  1679. HDRColorScale [0x0]
  1680. glowDistanceScale [0x0]
  1681. DT_ParticlePerformanceMonitor
  1682. m_bMeasurePerf [0x9d9]
  1683. m_bDisplayPerf [0x9d8]
  1684. DT_SpotlightEnd
  1685. m_flLightScale [0x9d8]
  1686. m_Radius [0x9dc]
  1687. DT_SpatialEntity
  1688. m_vecOrigin [0x9d8]
  1689. m_minFalloff [0x9e4]
  1690. m_maxFalloff [0x9e8]
  1691. m_flCurWeight [0x9ec]
  1692. m_bEnabled [0xaf4]
  1693. DT_SlideshowDisplay
  1694. m_bEnabled [0x9d8]
  1695. m_szDisplayText [0x9d9]
  1696. m_szSlideshowDirectory [0xa59]
  1697. m_chCurrentSlideLists [0xaf0]
  1698. m_chCurrentSlideLists
  1699. m_fMinSlideTime [0xb08]
  1700. m_fMaxSlideTime [0xb0c]
  1701. m_iCycleType [0xb14]
  1702. m_bNoListRepeats [0xb18]
  1703. DT_ShadowControl
  1704. m_shadowDirection [0x9d8]
  1705. m_shadowColor [0x9e4]
  1706. m_flShadowMaxDist [0x9e8]
  1707. m_bDisableShadows [0x9ec]
  1708. m_bEnableLocalLightShadows [0x9ed]
  1709. DT_SceneEntity
  1710. m_nSceneStringIndex [0x9e8]
  1711. m_bIsPlayingBack [0x9dc]
  1712. m_bPaused [0x9dd]
  1713. m_bMultiplayer [0x9de]
  1714. m_flForceClientTime [0x9e4]
  1715. m_hActorList [0x0]
  1716. _ST_m_hActorList_16
  1717. lengthproxy [0x0]
  1718. _LPT_m_hActorList_16
  1719. lengthprop16 [0x0]
  1720. DT_RopeKeyframe
  1721. m_nChangeCount [0xccc]
  1722. m_iRopeMaterialModelIndex [0xa14]
  1723. m_hStartPoint [0xcac]
  1724. m_hEndPoint [0xcb0]
  1725. m_iStartAttachment [0xcb4]
  1726. m_iEndAttachment [0xcb6]
  1727. m_fLockedPoints [0xcc8]
  1728. m_Slack [0xcc0]
  1729. m_RopeLength [0xcbc]
  1730. m_RopeFlags [0xa10]
  1731. m_TextureScale [0xcc4]
  1732. m_nSegments [0xca8]
  1733. m_bConstrainBetweenEndpoints [0xd50]
  1734. m_Subdiv [0xcb8]
  1735. m_Width [0xcd0]
  1736. m_flScrollSpeed [0xa0c]
  1737. m_vecOrigin [0x138]
  1738. moveparent [0x148]
  1739. m_iParentAttachment [0x2ec]
  1740. m_iDefaultRopeMaterialModelIndex [0xa18]
  1741. m_nMinCPULevel [0x988]
  1742. m_nMaxCPULevel [0x989]
  1743. m_nMinGPULevel [0x98a]
  1744. m_nMaxGPULevel [0x98b]
  1745. DT_RagdollManager
  1746. m_iCurrentMaxRagdollCount [0x9d8]
  1747. DT_PhysicsPropMultiplayer
  1748. m_iPhysicsMode [0x29d4]
  1749. m_fMass [0x29d8]
  1750. m_collisionMins [0x29dc]
  1751. m_collisionMaxs [0x29e8]
  1752. DT_PhysBoxMultiplayer
  1753. m_iPhysicsMode [0x9e4]
  1754. m_fMass [0x9e8]
  1755. DT_PropDoorRotating
  1756. DT_BasePropDoor
  1757. DT_DynamicProp
  1758. m_bUseHitboxesForRenderBox [0x29b4]
  1759. m_flGlowMaxDist [0x29d4]
  1760. m_bShouldGlow [0x29d8]
  1761. m_clrGlow [0x29d9]
  1762. m_nGlowStyle [0x29e0]
  1763. DT_Prop_Hallucination
  1764. m_bEnabled [0x29a9]
  1765. m_fVisibleTime [0x29ac]
  1766. m_fRechargeTime [0x29b0]
  1767. DT_PostProcessController
  1768. m_flPostProcessParameters [0x9d8]
  1769. m_flPostProcessParameters
  1770. m_bMaster [0xa04]
  1771. DT_PointWorldText
  1772. m_szText [0xa08]
  1773. m_flTextSize [0xb0c]
  1774. m_textColor [0xb10]
  1775. DT_PointCommentaryNode
  1776. m_bActive [0x2990]
  1777. m_flStartTime [0x2994]
  1778. m_iszCommentaryFile [0x2998]
  1779. m_iszCommentaryFileNoHDR [0x2a9c]
  1780. m_iszSpeakers [0x2ba0]
  1781. m_iNodeNumber [0x2ca0]
  1782. m_iNodeNumberMax [0x2ca4]
  1783. m_hViewPosition [0x2cac]
  1784. DT_PointCamera
  1785. m_FOV [0x9d8]
  1786. m_Resolution [0x9dc]
  1787. m_bFogEnable [0x9e0]
  1788. m_FogColor [0x9e1]
  1789. m_flFogStart [0x9e8]
  1790. m_flFogEnd [0x9ec]
  1791. m_flFogMaxDensity [0x9f0]
  1792. m_bActive [0x9f4]
  1793. m_bUseScreenAspectRatio [0x9f5]
  1794. DT_PlayerResource
  1795. m_iPing [0xb28]
  1796. m_iPing
  1797. m_iKills [0xc2c]
  1798. m_iKills
  1799. m_iAssists [0xd30]
  1800. m_iAssists
  1801. m_iDeaths [0xe34]
  1802. m_iDeaths
  1803. m_bConnected [0xae4]
  1804. m_bConnected
  1805. m_iTeam [0xf38]
  1806. m_iTeam
  1807. m_iPendingTeam [0x103c]
  1808. m_iPendingTeam
  1809. m_bAlive [0x1140]
  1810. m_bAlive
  1811. m_iHealth [0x1184]
  1812. m_iHealth
  1813. m_iCoachingTeam [0x1288]
  1814. m_iCoachingTeam
  1815. DT_Plasma
  1816. m_flStartScale [0x9d8]
  1817. m_flScale [0x9dc]
  1818. m_flScaleTime [0x9e0]
  1819. m_nFlags [0x9e4]
  1820. m_nPlasmaModelIndex [0x9e8]
  1821. m_nPlasmaModelIndex2 [0x9ec]
  1822. m_nGlowModelIndex [0x9f0]
  1823. DT_PhysMagnet
  1824. DT_PhysicsProp
  1825. m_bAwake [0x29b0]
  1826. m_spawnflags [0x2c8]
  1827. DT_StatueProp
  1828. m_hInitBaseAnimating [0x29d0]
  1829. m_bShatter [0x29d4]
  1830. m_nShatterFlags [0x29d8]
  1831. m_vShatterPosition [0x29dc]
  1832. m_vShatterForce [0x29e8]
  1833. DT_PhysBox
  1834. m_mass [0x9d8]
  1835. DT_ParticleSystem
  1836. m_vecOrigin [0x138]
  1837. m_fEffects [0xf0]
  1838. m_hOwnerEntity [0x14c]
  1839. moveparent [0x148]
  1840. m_iParentAttachment [0x2ec]
  1841. m_angRotation [0x12c]
  1842. m_iEffectIndex [0x9d8]
  1843. m_bActive [0x9e0]
  1844. m_nStopType [0x9dc]
  1845. m_flStartTime [0x9e4]
  1846. m_szSnapshotFileName [0x9e8]
  1847. m_vServerControlPoints [0xaec]
  1848. m_vServerControlPoints
  1849. m_iServerControlPointAssignments [0xb1c]
  1850. m_iServerControlPointAssignments
  1851. m_hControlPointEnts [0xb30]
  1852. m_hControlPointEnts
  1853. m_iControlPointParents [0xc2c]
  1854. m_iControlPointParents
  1855. DT_MovieDisplay
  1856. m_bEnabled [0x9d8]
  1857. m_bLooping [0x9d9]
  1858. m_szMovieFilename [0x9da]
  1859. m_szGroupName [0xa5a]
  1860. m_bStretchToFill [0xada]
  1861. m_bForcedSlave [0xadb]
  1862. m_bUseCustomUVs [0xadc]
  1863. m_flUMin [0xae0]
  1864. m_flUMax [0xae4]
  1865. m_flVMin [0xae8]
  1866. m_flVMax [0xaec]
  1867. DT_MaterialModifyControl
  1868. m_szMaterialName [0x9d8]
  1869. m_szMaterialVar [0xad7]
  1870. m_szMaterialVarValue [0xbd6]
  1871. m_iFrameStart [0xce0]
  1872. m_iFrameEnd [0xce4]
  1873. m_bWrap [0xce8]
  1874. m_flFramerate [0xcec]
  1875. m_bNewAnimCommandsSemaphore [0xcf0]
  1876. m_flFloatLerpStartValue [0xcf4]
  1877. m_flFloatLerpEndValue [0xcf8]
  1878. m_flFloatLerpTransitionTime [0xcfc]
  1879. m_bFloatLerpWrap [0xd00]
  1880. m_nModifyMode [0xd08]
  1881. DT_LightGlow
  1882. m_clrRender [0x70]
  1883. m_nHorizontalSize [0x9d8]
  1884. m_nVerticalSize [0x9dc]
  1885. m_nMinDist [0x9e0]
  1886. m_nMaxDist [0x9e4]
  1887. m_nOuterMaxDist [0x9e8]
  1888. m_spawnflags [0x9ec]
  1889. m_vecOrigin [0x138]
  1890. m_angRotation [0x12c]
  1891. moveparent [0x148]
  1892. m_flGlowProxySize [0xac4]
  1893. HDRColorScale [0x0]
  1894. DT_ItemAssaultSuitUseable
  1895. m_nArmorValue [0x3450]
  1896. m_bIsHeavyAssaultSuit [0x3454]
  1897. DT_Item
  1898. m_bShouldGlow [0x3240]
  1899. DT_InfoOverlayAccessor
  1900. m_iTextureFrameIndex [0x98c]
  1901. m_iOverlayID [0x9d8]
  1902. DT_FuncTrackTrain
  1903. DT_FuncSmokeVolume
  1904. m_Color1 [0xac4]
  1905. m_Color2 [0xac8]
  1906. m_MaterialName [0xacc]
  1907. m_ParticleDrawWidth [0xbcc]
  1908. m_ParticleSpacingDistance [0xbd0]
  1909. m_DensityRampSpeed [0xbd4]
  1910. m_RotationSpeed [0xbd8]
  1911. m_MovementSpeed [0xbdc]
  1912. m_Density [0xbe0]
  1913. m_maxDrawDistance [0xbe4]
  1914. m_spawnflags [0xbe8]
  1915. m_Collision [0x320]
  1916. DT_CollisionProperty
  1917. m_vecMins [0x8]
  1918. m_vecMaxs [0x14]
  1919. m_nSolidType [0x22]
  1920. m_usSolidFlags [0x20]
  1921. m_nSurroundType [0x2a]
  1922. m_triggerBloat [0x23]
  1923. m_vecSpecifiedSurroundingMins [0x2c]
  1924. m_vecSpecifiedSurroundingMaxs [0x38]
  1925. DT_FuncRotating
  1926. m_vecOrigin [0x138]
  1927. m_angRotation[0] [0x12c]
  1928. m_angRotation[1] [0x130]
  1929. m_angRotation[2] [0x134]
  1930. m_flSimulationTime [0x268]
  1931. DT_FuncReflectiveGlass
  1932. DT_FuncOccluder
  1933. m_bActive [0x9dc]
  1934. m_nOccluderIndex [0x9d8]
  1935. DT_FuncMoveLinear
  1936. m_vecVelocity [0x114]
  1937. m_fFlags [0x104]
  1938. DT_FuncMonitor
  1939. DT_Func_LOD
  1940. m_nDisappearMinDist [0x9d8]
  1941. m_nDisappearMaxDist [0x9dc]
  1942. DT_TEDust
  1943. m_flSize [0x1c]
  1944. m_flSpeed [0x20]
  1945. m_vecDirection [0x24]
  1946. DT_Func_Dust
  1947. m_Color [0x9d8]
  1948. m_SpawnRate [0x9dc]
  1949. m_flSizeMin [0x9e0]
  1950. m_flSizeMax [0x9e4]
  1951. m_LifetimeMin [0x9ec]
  1952. m_LifetimeMax [0x9f0]
  1953. m_DustFlags [0xa00]
  1954. m_SpeedMax [0x9e8]
  1955. m_DistMax [0x9f4]
  1956. m_nModelIndex [0x258]
  1957. m_FallSpeed [0x9f8]
  1958. m_bAffectedByWind [0x9fc]
  1959. m_Collision [0x320]
  1960. DT_CollisionProperty
  1961. m_vecMins [0x8]
  1962. m_vecMaxs [0x14]
  1963. m_nSolidType [0x22]
  1964. m_usSolidFlags [0x20]
  1965. m_nSurroundType [0x2a]
  1966. m_triggerBloat [0x23]
  1967. m_vecSpecifiedSurroundingMins [0x2c]
  1968. m_vecSpecifiedSurroundingMaxs [0x38]
  1969. DT_FuncConveyor
  1970. m_flConveyorSpeed [0x9d8]
  1971. DT_FuncBrush
  1972. DT_BreakableSurface
  1973. m_nNumWide [0x9dc]
  1974. m_nNumHigh [0x9e0]
  1975. m_flPanelWidth [0x9e4]
  1976. m_flPanelHeight [0x9e8]
  1977. m_vNormal [0x9ec]
  1978. m_vCorner [0x9f8]
  1979. m_bIsBroken [0xa04]
  1980. m_nSurfaceType [0xa08]
  1981. m_RawPanelBitVec [0xa2c]
  1982. m_RawPanelBitVec
  1983. DT_FuncAreaPortalWindow
  1984. m_flFadeStartDist [0x9d8]
  1985. m_flFadeDist [0x9dc]
  1986. m_flTranslucencyLimit [0x9e0]
  1987. m_iBackgroundModelIndex [0x9e4]
  1988. DT_CFish
  1989. m_poolOrigin [0x29f0]
  1990. m_x [0x29d8]
  1991. m_y [0x29dc]
  1992. m_z [0x29e0]
  1993. m_angle [0x29e8]
  1994. m_nModelIndex [0x258]
  1995. m_lifeState [0x25f]
  1996. m_waterLevel [0x29fc]
  1997. DT_FireSmoke
  1998. m_flStartScale [0x9d8]
  1999. m_flScale [0x9dc]
  2000. m_flScaleTime [0x9e0]
  2001. m_nFlags [0x9e4]
  2002. m_nFlameModelIndex [0x9e8]
  2003. m_nFlameFromAboveModelIndex [0x9ec]
  2004. DT_EnvTonemapController
  2005. m_bUseCustomAutoExposureMin [0x9d8]
  2006. m_bUseCustomAutoExposureMax [0x9d9]
  2007. m_bUseCustomBloomScale [0x9da]
  2008. m_flCustomAutoExposureMin [0x9dc]
  2009. m_flCustomAutoExposureMax [0x9e0]
  2010. m_flCustomBloomScale [0x9e4]
  2011. m_flCustomBloomScaleMinimum [0x9e8]
  2012. m_flBloomExponent [0x9ec]
  2013. m_flBloomSaturation [0x9f0]
  2014. m_flTonemapPercentTarget [0x9f4]
  2015. m_flTonemapPercentBrightPixels [0x9f8]
  2016. m_flTonemapMinAvgLum [0x9fc]
  2017. m_flTonemapRate [0xa00]
  2018. DT_EnvScreenEffect
  2019. m_flDuration [0x9d8]
  2020. m_nType [0x9dc]
  2021. DT_EnvScreenOverlay
  2022. m_iszOverlayNames[0] [0x9d8]
  2023. m_iszOverlayNames [0x0]
  2024. m_flOverlayTimes[0] [0x13d0]
  2025. m_flOverlayTimes [0x0]
  2026. m_flStartTime [0x13f8]
  2027. m_iDesiredOverlay [0x13fc]
  2028. m_bIsActive [0x1400]
  2029. DT_EnvProjectedTexture
  2030. m_hTargetEntity [0x9dc]
  2031. m_bState [0x9e0]
  2032. m_bAlwaysUpdate [0x9e1]
  2033. m_flLightFOV [0x9e4]
  2034. m_bEnableShadows [0x9e8]
  2035. m_bSimpleProjection [0x9e9]
  2036. m_bLightOnlyTarget [0x9ea]
  2037. m_bLightWorld [0x9eb]
  2038. m_bCameraSpace [0x9ec]
  2039. m_flBrightnessScale [0x9f0]
  2040. m_LightColor [0x9f4]
  2041. m_flColorTransitionTime [0xa08]
  2042. m_flAmbient [0xa0c]
  2043. m_SpotlightTextureName [0xa18]
  2044. m_nSpotlightTextureFrame [0xb24]
  2045. m_flNearZ [0xa10]
  2046. m_flFarZ [0xa14]
  2047. m_nShadowQuality [0xb28]
  2048. m_flProjectionSize [0xb38]
  2049. m_flRotation [0xb3c]
  2050. m_iStyle [0xb2c]
  2051. DT_EnvParticleScript
  2052. m_flSequenceScale [0x2a74]
  2053. DT_FogController
  2054. m_fog.enable [0xa1c]
  2055. m_fog.blend [0xa1d]
  2056. m_fog.dirPrimary [0x9dc]
  2057. m_fog.colorPrimary [0x9e8]
  2058. m_fog.colorSecondary [0x9ec]
  2059. m_fog.start [0x9f8]
  2060. m_fog.end [0x9fc]
  2061. m_fog.farz [0xa00]
  2062. m_fog.maxdensity [0xa04]
  2063. m_fog.colorPrimaryLerpTo [0x9f0]
  2064. m_fog.colorSecondaryLerpTo [0x9f4]
  2065. m_fog.startLerpTo [0xa08]
  2066. m_fog.endLerpTo [0xa0c]
  2067. m_fog.maxdensityLerpTo [0xa10]
  2068. m_fog.lerptime [0xa14]
  2069. m_fog.duration [0xa18]
  2070. m_fog.HDRColorScale [0xa24]
  2071. m_fog.ZoomFogScale [0xa20]
  2072. DT_EnvDOFController
  2073. m_bDOFEnabled [0x9d8]
  2074. m_flNearBlurDepth [0x9dc]
  2075. m_flNearFocusDepth [0x9e0]
  2076. m_flFarFocusDepth [0x9e4]
  2077. m_flFarBlurDepth [0x9e8]
  2078. m_flNearBlurRadius [0x9ec]
  2079. m_flFarBlurRadius [0x9f0]
  2080. DT_CascadeLight
  2081. m_shadowDirection [0x9d8]
  2082. m_envLightShadowDirection [0x9e4]
  2083. m_bEnabled [0x9f0]
  2084. m_bUseLightEnvAngles [0x9f1]
  2085. m_LightColor [0x9f2]
  2086. m_LightColorScale [0x9f8]
  2087. m_flMaxShadowDist [0x9fc]
  2088. DT_EnvAmbientLight
  2089. m_vecColor [0xb00]
  2090. DT_EntityParticleTrail
  2091. m_iMaterialName [0xac0]
  2092. m_Info [0xac4]
  2093. DT_EntityParticleTrailInfo
  2094. m_flLifetime [0x8]
  2095. m_flStartSize [0xc]
  2096. m_flEndSize [0x10]
  2097. m_hConstraintEntity [0xad8]
  2098. DT_EntityFreezing
  2099. m_vFreezingOrigin [0x9d8]
  2100. m_flFrozenPerHitbox [0x9e4]
  2101. m_flFrozenPerHitbox
  2102. m_flFrozen [0xaac]
  2103. m_bFinishFreezing [0xab0]
  2104. DT_EntityFlame
  2105. m_hEntAttached [0x9d8]
  2106. m_bCheapEffect [0x9ec]
  2107. DT_EntityDissolve
  2108. m_flStartTime [0x9dc]
  2109. m_flFadeOutStart [0x9e0]
  2110. m_flFadeOutLength [0x9e4]
  2111. m_flFadeOutModelStart [0x9e8]
  2112. m_flFadeOutModelLength [0x9ec]
  2113. m_flFadeInStart [0x9f0]
  2114. m_flFadeInLength [0x9f4]
  2115. m_nDissolveType [0x9f8]
  2116. m_vDissolverOrigin [0xa00]
  2117. m_nMagnitude [0xa0c]
  2118. DT_DynamicLight
  2119. m_Flags [0x9d8]
  2120. m_LightStyle [0x9d9]
  2121. m_Radius [0x9dc]
  2122. m_Exponent [0x9e0]
  2123. m_InnerAngle [0x9e4]
  2124. m_OuterAngle [0x9e8]
  2125. m_SpotRadius [0x9ec]
  2126. DT_ColorCorrectionVolume
  2127. m_bEnabled [0xa20]
  2128. m_MaxWeight [0xa24]
  2129. m_FadeDuration [0xa28]
  2130. m_Weight [0xa2c]
  2131. m_lookupFilename [0xa30]
  2132. DT_ColorCorrection
  2133. m_vecOrigin [0x9d8]
  2134. m_minFalloff [0x9e4]
  2135. m_maxFalloff [0x9e8]
  2136. m_flCurWeight [0x9f8]
  2137. m_flMaxWeight [0x9f4]
  2138. m_flFadeInDuration [0x9ec]
  2139. m_flFadeOutDuration [0x9f0]
  2140. m_netLookupFilename [0x9fc]
  2141. m_bEnabled [0xb00]
  2142. m_bMaster [0xb01]
  2143. m_bClientSide [0xb02]
  2144. m_bExclusive [0xb03]
  2145. DT_BreakableProp
  2146. m_qPreferredPlayerCarryAngles [0x2994]
  2147. m_bClientPhysics [0x29a0]
  2148. DT_BeamSpotlight
  2149. m_nHaloIndex [0x9d8]
  2150. m_bSpotlightOn [0x9e4]
  2151. m_bHasDynamicLight [0x9e5]
  2152. m_flSpotlightMaxLength [0x9e8]
  2153. m_flSpotlightGoalWidth [0x9ec]
  2154. m_flHDRColorScale [0x9f0]
  2155. m_nRotationAxis [0x9dc]
  2156. m_flRotationSpeed [0x9e0]
  2157. DT_BaseButton
  2158. m_usable [0xa08]
  2159. DT_BaseToggle
  2160. m_vecFinalDest [0x9ec]
  2161. m_movementType [0x9f8]
  2162. m_flMoveTargetTime [0x9fc]
  2163. DT_BasePlayer
  2164. localdata [0x0]
  2165. DT_LocalPlayerExclusive
  2166. m_Local [0x2fcc]
  2167. DT_Local
  2168. m_chAreaBits [0x4]
  2169. m_chAreaBits
  2170. m_chAreaPortalBits [0x24]
  2171. m_chAreaPortalBits
  2172. m_iHideHUD [0x48]
  2173. m_flFOVRate [0x44]
  2174. m_bDucked [0x88]
  2175. m_bDucking [0x89]
  2176. m_flLastDuckTime [0x8c]
  2177. m_bInDuckJump [0x90]
  2178. m_nDuckTimeMsecs [0x4c]
  2179. m_nDuckJumpTimeMsecs [0x50]
  2180. m_nJumpTimeMsecs [0x54]
  2181. m_flFallVelocity [0x58]
  2182. m_viewPunchAngle [0x64]
  2183. m_aimPunchAngle [0x70]
  2184. m_aimPunchAngleVel [0x7c]
  2185. m_bDrawViewmodel [0x91]
  2186. m_bWearingSuit [0x92]
  2187. m_bPoisoned [0x93]
  2188. m_flStepSize [0x60]
  2189. m_bAllowAutoMovement [0x94]
  2190. m_skybox3d.scale [0x134]
  2191. m_skybox3d.origin [0x138]
  2192. m_skybox3d.area [0x144]
  2193. m_skybox3d.fog.enable [0x18c]
  2194. m_skybox3d.fog.blend [0x18d]
  2195. m_skybox3d.fog.dirPrimary [0x14c]
  2196. m_skybox3d.fog.colorPrimary [0x158]
  2197. m_skybox3d.fog.colorSecondary [0x15c]
  2198. m_skybox3d.fog.start [0x168]
  2199. m_skybox3d.fog.end [0x16c]
  2200. m_skybox3d.fog.maxdensity [0x174]
  2201. m_skybox3d.fog.HDRColorScale [0x194]
  2202. m_audio.localSound[0] [0x19c]
  2203. m_audio.localSound[1] [0x1a8]
  2204. m_audio.localSound[2] [0x1b4]
  2205. m_audio.localSound[3] [0x1c0]
  2206. m_audio.localSound[4] [0x1cc]
  2207. m_audio.localSound[5] [0x1d8]
  2208. m_audio.localSound[6] [0x1e4]
  2209. m_audio.localSound[7] [0x1f0]
  2210. m_audio.soundscapeIndex [0x1fc]
  2211. m_audio.localBits [0x200]
  2212. m_audio.entIndex [0x204]
  2213. m_vecViewOffset[0] [0x108]
  2214. m_vecViewOffset[1] [0x10c]
  2215. m_vecViewOffset[2] [0x110]
  2216. m_flFriction [0x144]
  2217. m_fOnTarget [0x3334]
  2218. m_nTickBase [0x3440]
  2219. m_nNextThinkTick [0xfc]
  2220. m_hLastWeapon [0x3304]
  2221. m_vecVelocity[0] [0x114]
  2222. m_vecVelocity[1] [0x118]
  2223. m_vecVelocity[2] [0x11c]
  2224. m_vecBaseVelocity [0x120]
  2225. m_hConstraintEntity [0x3354]
  2226. m_vecConstraintCenter [0x3358]
  2227. m_flConstraintRadius [0x3364]
  2228. m_flConstraintWidth [0x3368]
  2229. m_flConstraintSpeedFactor [0x336c]
  2230. m_bConstraintPastRadius [0x3370]
  2231. m_flDeathTime [0x33d4]
  2232. m_flNextDecalTime [0x33d8]
  2233. m_fForceTeam [0x33dc]
  2234. m_flLaggedMovementValue [0x35a4]
  2235. m_hTonemapController [0x31dc]
  2236. pl [0x31e0]
  2237. DT_PlayerState
  2238. deadflag [0x4]
  2239. m_iFOV [0x31f4]
  2240. m_iFOVStart [0x31f8]
  2241. m_flFOVTime [0x3218]
  2242. m_iDefaultFOV [0x333c]
  2243. m_hZoomOwner [0x325c]
  2244. m_afPhysicsFlags [0x32fc]
  2245. m_hVehicle [0x3300]
  2246. m_hUseEntity [0x3338]
  2247. m_hGroundEntity [0x150]
  2248. m_iHealth [0x100]
  2249. m_lifeState [0x25f]
  2250. m_iAmmo [0x2d88]
  2251. m_iAmmo
  2252. m_iBonusProgress [0x3250]
  2253. m_iBonusChallenge [0x3254]
  2254. m_flMaxspeed [0x3258]
  2255. m_fFlags [0x104]
  2256. m_iObserverMode [0x3388]
  2257. m_bActiveCameraMan [0x338c]
  2258. m_bCameraManXRay [0x338d]
  2259. m_bCameraManOverview [0x338e]
  2260. m_bCameraManScoreBoard [0x338f]
  2261. m_uCameraManGraphs [0x3390]
  2262. m_iDeathPostEffect [0x3384]
  2263. m_hObserverTarget [0x339c]
  2264. m_hViewModel[0] [0x3308]
  2265. m_hViewModel [0x0]
  2266. m_iCoachingTeam [0x2f60]
  2267. m_szLastPlaceName [0x35c4]
  2268. m_vecLadderNormal [0x3240]
  2269. m_ladderSurfaceProps [0x3210]
  2270. m_ubEFNoInterpParity [0x35e8]
  2271. m_hPostProcessCtrl [0x37b8]
  2272. m_hColorCorrectionCtrl [0x37bc]
  2273. m_PlayerFog.m_hCtrl [0x37c4]
  2274. m_vphysicsCollisionState [0x326c]
  2275. m_hViewEntity [0x334c]
  2276. m_bShouldDrawPlayerWhileUsingViewEntity [0x3350]
  2277. m_flDuckAmount [0x2fbc]
  2278. m_flDuckSpeed [0x2fc0]
  2279. m_nWaterLevel [0x25e]
  2280. DT_BaseFlex
  2281. m_flexWeight [0x2a38]
  2282. m_flexWeight
  2283. m_blinktoggle [0x2be4]
  2284. m_viewtarget [0x2a00]
  2285. DT_BaseEntity
  2286. AnimTimeMustBeFirst [0x0]
  2287. DT_AnimTimeMustBeFirst
  2288. m_flAnimTime [0x260]
  2289. m_flSimulationTime [0x268]
  2290. m_cellbits [0x74]
  2291. m_cellX [0x7c]
  2292. m_cellY [0x80]
  2293. m_cellZ [0x84]
  2294. m_vecOrigin [0x138]
  2295. m_angRotation [0x12c]
  2296. m_nModelIndex [0x258]
  2297. m_fEffects [0xf0]
  2298. m_nRenderMode [0x25b]
  2299. m_nRenderFX [0x25a]
  2300. m_clrRender [0x70]
  2301. m_iTeamNum [0xf4]
  2302. m_iPendingTeamNum [0xf8]
  2303. m_CollisionGroup [0x474]
  2304. m_flElasticity [0x300]
  2305. m_flShadowCastDistance [0x3a0]
  2306. m_hOwnerEntity [0x14c]
  2307. m_hEffectEntity [0x998]
  2308. moveparent [0x148]
  2309. m_iParentAttachment [0x2ec]
  2310. m_iName [0x154]
  2311. movetype [0x0]
  2312. movecollide [0x0]
  2313. m_Collision [0x320]
  2314. DT_CollisionProperty
  2315. m_vecMins [0x8]
  2316. m_vecMaxs [0x14]
  2317. m_nSolidType [0x22]
  2318. m_usSolidFlags [0x20]
  2319. m_nSurroundType [0x2a]
  2320. m_triggerBloat [0x23]
  2321. m_vecSpecifiedSurroundingMins [0x2c]
  2322. m_vecSpecifiedSurroundingMaxs [0x38]
  2323. m_iTextureFrameIndex [0x98c]
  2324. m_bSimulatedEveryTick [0x93a]
  2325. m_bAnimatedEveryTick [0x93b]
  2326. m_bAlternateSorting [0x93c]
  2327. m_bSpotted [0x93d]
  2328. m_bSpottedBy [0x93e]
  2329. m_bSpottedBy
  2330. m_bSpottedByMask [0x980]
  2331. m_bSpottedByMask
  2332. m_bIsAutoaimTarget [0x60]
  2333. m_fadeMinDist [0x2f4]
  2334. m_fadeMaxDist [0x2f8]
  2335. m_flFadeScale [0x2fc]
  2336. m_nMinCPULevel [0x988]
  2337. m_nMaxCPULevel [0x989]
  2338. m_nMinGPULevel [0x98a]
  2339. m_nMaxGPULevel [0x98b]
  2340. m_flUseLookAtAngle [0x2cc]
  2341. m_flLastMadeNoiseTime [0x20]
  2342. m_flMaxFallVelocity [0xdc]
  2343. m_bEligibleForScreenHighlight [0x9b9]
  2344. DT_BaseDoor
  2345. m_flWaveHeight [0xa08]
  2346. DT_BaseCombatCharacter
  2347. bcc_localdata [0x0]
  2348. DT_BCCLocalPlayerExclusive
  2349. m_flNextAttack [0x2d80]
  2350. bcc_nonlocaldata [0x0]
  2351. DT_BCCNonLocalPlayerExclusive
  2352. m_hMyWeapons [0x2e08]
  2353. m_hMyWeapons
  2354. m_LastHitGroup [0x2d84]
  2355. m_hActiveWeapon [0x2f08]
  2356. m_flTimeOfLastInjury [0x2f0c]
  2357. m_nRelativeDirectionOfLastInjury [0x2f10]
  2358. m_hMyWeapons [0x2e08]
  2359. m_hMyWeapons
  2360. m_hMyWearables [0x2f14]
  2361. m_hMyWearables
  2362. DT_BaseAnimatingOverlay
  2363. overlay_vars [0x0]
  2364. DT_OverlayVars
  2365. m_AnimOverlay [0x0]
  2366. _ST_m_AnimOverlay_15
  2367. lengthproxy [0x0]
  2368. _LPT_m_AnimOverlay_15
  2369. lengthprop15 [0x0]
  2370. DT_BoneFollower
  2371. m_modelIndex [0x9d8]
  2372. m_solidIndex [0x9dc]
  2373. DT_BaseAnimating
  2374. m_nSequence [0x28c0]
  2375. m_nForceBone [0x268c]
  2376. m_vecForce [0x2680]
  2377. m_nSkin [0xa1c]
  2378. m_nBody [0xa20]
  2379. m_nHitboxSet [0x9fc]
  2380. m_flModelScale [0x274c]
  2381. m_flPoseParameter [0x2778]
  2382. m_flPoseParameter
  2383. m_flPlaybackRate [0xa18]
  2384. m_flEncodedController [0xa54]
  2385. m_flEncodedController
  2386. m_bClientSideAnimation [0x28a0]
  2387. m_bClientSideFrameReset [0x26c4]
  2388. m_bClientSideRagdoll [0x279]
  2389. m_nNewSequenceParity [0xa44]
  2390. m_nResetEventsParity [0xa48]
  2391. m_nMuzzleFlashParity [0xa64]
  2392. m_hLightingOrigin [0x2948]
  2393. serveranimdata [0x0]
  2394. DT_ServerAnimationData
  2395. m_flCycle [0xa14]
  2396. m_flFrozen [0x26fc]
  2397. m_ScaleType [0x2750]
  2398. m_bSuppressAnimSounds [0x294e]
  2399. m_nHighlightColorR [0xa38]
  2400. m_nHighlightColorG [0xa3c]
  2401. m_nHighlightColorB [0xa40]
  2402. DT_AI_BaseNPC
  2403. m_lifeState [0x25f]
  2404. m_bPerformAvoidance [0x2f34]
  2405. m_bIsMoving [0x2f35]
  2406. m_bFadeCorpse [0x2f36]
  2407. m_iDeathPose [0x2f24]
  2408. m_iDeathFrame [0x2f28]
  2409. m_iSpeedModRadius [0x2f2c]
  2410. m_iSpeedModSpeed [0x2f30]
  2411. m_bSpeedModActive [0x2f37]
  2412. m_bImportanRagdoll [0x2f38]
  2413. m_flTimePingEffect [0x2f20]
  2414. DT_Beam
  2415. m_nBeamType [0x9f4]
  2416. m_nBeamFlags [0x9f8]
  2417. m_nNumBeamEnts [0x9e8]
  2418. m_hAttachEntity [0x9fc]
  2419. m_hAttachEntity
  2420. m_nAttachIndex [0xa24]
  2421. m_nAttachIndex
  2422. m_nHaloIndex [0x9f0]
  2423. m_fHaloScale [0xa58]
  2424. m_fWidth [0xa4c]
  2425. m_fEndWidth [0xa50]
  2426. m_fFadeLength [0xa54]
  2427. m_fAmplitude [0xa5c]
  2428. m_fStartFrame [0xa60]
  2429. m_fSpeed [0xa64]
  2430. m_flFrameRate [0x9d8]
  2431. m_flHDRColorScale [0x9dc]
  2432. m_clrRender [0x70]
  2433. m_nRenderFX [0x25a]
  2434. m_nRenderMode [0x25b]
  2435. m_flFrame [0xa68]
  2436. m_nClipStyle [0xa6c]
  2437. m_vecEndPos [0xa70]
  2438. m_nModelIndex [0x258]
  2439. m_vecOrigin [0x138]
  2440. moveparent [0x148]
  2441. DT_BaseViewModel
  2442. m_nModelIndex [0x258]
  2443. m_hWeapon [0x29d8]
  2444. m_nSkin [0xa1c]
  2445. m_nBody [0xa20]
  2446. m_nSequence [0x28c0]
  2447. m_nViewModelIndex [0x29d0]
  2448. m_flPlaybackRate [0xa18]
  2449. m_fEffects [0xf0]
  2450. m_nAnimationParity [0x29d4]
  2451. m_hOwner [0x29dc]
  2452. m_nNewSequenceParity [0xa44]
  2453. m_nResetEventsParity [0xa48]
  2454. m_nMuzzleFlashParity [0xa64]
  2455. m_bShouldIgnoreOffsetAndAccuracy [0x29a0]
  2456. DT_BaseParticleEntity
  2457. DT_BaseGrenade
  2458. m_flDamage [0x29a8]
  2459. m_DmgRadius [0x2994]
  2460. m_bIsLive [0x2991]
  2461. m_hThrower [0x29b0]
  2462. m_vecVelocity [0x114]
  2463. m_fFlags [0x104]
  2464. DT_BaseCombatWeapon
  2465. LocalWeaponData [0x0]
  2466. DT_LocalWeaponData
  2467. m_iPrimaryAmmoType [0x326c]
  2468. m_iSecondaryAmmoType [0x3270]
  2469. m_nViewModelIndex [0x3244]
  2470. m_bFlipViewModel [0x32d4]
  2471. m_iWeaponOrigin [0x32d8]
  2472. m_iWeaponModule [0x325c]
  2473. LocalActiveWeaponData [0x0]
  2474. DT_LocalActiveWeaponData
  2475. m_flNextPrimaryAttack [0x3248]
  2476. m_flNextSecondaryAttack [0x324c]
  2477. m_nNextThinkTick [0xfc]
  2478. m_flTimeWeaponIdle [0x3284]
  2479. m_iViewModelIndex [0x3250]
  2480. m_iWorldModelIndex [0x3254]
  2481. m_iWorldDroppedModelIndex [0x3258]
  2482. m_iState [0x3268]
  2483. m_hOwner [0x3240]
  2484. m_iClip1 [0x3274]
  2485. m_iClip2 [0x3278]
  2486. m_iPrimaryReserveAmmoCount [0x327c]
  2487. m_iSecondaryReserveAmmoCount [0x3280]
  2488. m_hWeaponWorldModel [0x3264]
  2489. m_iNumEmptyAttacks [0x3260]
  2490. DT_BaseWeaponWorldModel
  2491. m_nModelIndex [0x258]
  2492. m_nBody [0xa20]
  2493. m_fEffects [0xf0]
  2494. moveparent [0x148]
  2495. m_hCombatWeaponParent [0x2a00]
  2496.  
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