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Sep 29th, 2019
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  1. ```Shackled Fury: Apep
  2. Leader: Unshackled Flames
  3. Fire Dragon
  4.  
  5. Leader: Restrained and Redoubled Inferno
  6.  
  7. If the team consists of only Dragons,
  8. - Dragon Attack x5. Fire Dragon Attack x5.5.
  9. - 50% of each Dragons' base Recovery is removed and doubly added into all Dragon's base Attack.
  10. - Every group of Fire runes dissolved from turning of runestones increases the self attack of the Leader and Ally x.33 up to a maximum of x5.
  11. - Upon receiving damage, reduce this by x1. Up to -x2 in a single turn.
  12. - At x5, the Leader and Ally launch an extra attack of their attribute if their attribute is dissolved in the turn from turning runestones.
  13.  
  14. When in the team,
  15. - When the Monster's Attacks or Active skills are locked, the other is also locked. When the effect is removed from the Monster, gain Self Attack x2 until the next time the team receives damage.
  16.  
  17. - If Light runes are dissolved in the First Batch, the Monster launches no attacks in the round, and its base Attack is distributed evenly to other Dragons in the team.
  18.  
  19. When used as Leader or Ally,
  20. - If the Leader or Ally is Light, this Monster's attacks and active skills will be locked permanently. If the effect is removed, it is reapplied at the beginning of the next turn.
  21.  
  22. When Leader and Ally are both Monsters of "Devouring Serpents",
  23. - All runestones have the effect of the types of Runestones that are not present before moving Runestones.
  24. - At the end of each Round, explode the most common rune type to generate Dragon runes of other types.
  25.  
  26. Active (CD 8): Unstoppable Blaze of the Pious
  27. This can only be used if the Monster's Active skills or Attacks are locked. This active will not be locked.
  28.  
  29. If there are Light runes, and no Fire runes present upon skill activation:
  30. - Unlock the active skills and attacks of this monster.
  31. - Dissolve all Light runes to generate non-Light, non-Fire runes of team Members' attributes and Hearts.
  32.  
  33. If there are no Light runes present upon skill activation:
  34. - Unlock the attacks and active skills of all non-Light Dragons and Fire Monsters in the team.
  35. - Damage dealt on Light enemies is increased x2 for one round.
  36.  
  37. Active (CD 6): Flames to Consume all
  38. If there are no fire runes present before turning runes,
  39. - The first 3 runes turned will be turned to Fire Dragon runes.
  40. - Active CD -1 to self and adjacent Dragon members if light runes are not dissolved in the first batch and fire runes are dissolved in the first batch.
  41. - When manually deactivated, reduce the Monster's and adjacent Dragon members CD -2. Can be deactivated at any time.
  42.  
  43. Effect stays in play until deactivated, if Light runes are dissolved in the first batch, or if Locked.```
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