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YuushAnthy

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Dec 6th, 2014
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  1. Name: Odell Bagley
  2. Age: 23~27
  3. Gender: ???
  4.  
  5. =Appearance=
  6.  
  7. Body - Lanky and long with a thin sillouette and pale skin.
  8. Features - Dark hair tidied up for good looks, tied into a braid and inspired brown eyes full of passion.
  9. Style - Direct, prim and proper when needed but straight to the point when not.
  10. Mannerisms - Blunt, self-assured all the time without a worry.
  11.  
  12.  
  13. =Drive=
  14. -Spreading his name and reputation of hands that are able to touch anything without restraint, glory as a great thief.
  15.  
  16.  
  17. =Brushes=
  18. -Death
  19.  
  20. -Despair
  21.  
  22. Health | ( ) [ ] [ ] { } { }
  23. Composure | ( ) [ ] [ ] { } { }
  24. Supplies | ( ) ( ) ( ) ( ) ( ) ( )
  25. Faith | < > < > < > < >
  26.  
  27. Concenquences| < > < > < >
  28.  
  29. Experience | 0
  30. Advancements| 0
  31.  
  32. Wrath | +1
  33. Curiosity | +1
  34. Stoicism | +1
  35. Sentiment | -1
  36. Passion | +1
  37.  
  38.  
  39. Background - Dashing Rogue
  40.  
  41. =Moves=
  42. ++Put On The Mask (Identity, Lore):
  43. When you put on your famous persona, gain Composure and take +1 forward to persuade, conceal, and threaten.
  44. Tales of your prior exploits and heroic feats are incentive; whenever you use one as incentive, describe a
  45. fantastical exploit recounted by others. (These tales are not necessarily true, but have a grain of truth.)
  46.  
  47. ++Think on your feet (Identity, Inherent, Influence):
  48. When you promise material gain to someone to persuade them, you do not necessarily need to be able to obtain
  49. it – the subject will cooperate as long as you’ve convinced them you can deliver.
  50.  
  51. When you set a cunning plan in motion, gain two hold. When the Narrator declares a hard effect, even if it was
  52. incurred by a roll of 6 or less, you may spend one hold to immediately attempt a Move suitable to counter the
  53. oncoming threat; no additional Doom reduction is incurred. On a 10+, the hard effect is countered and you may
  54. negate one suitable obstacle. On a 7-9, the hard effect is replaced with a soft effect instead of being countered.
  55.  
  56. ++Ledgermein (Influence - Stealthy):
  57. When you distract someone within arms’ reach, you may roll +stoicism. On a 10+, you may pick their pockets,
  58. sabotage small mechanisms they’re holding such as firearms or crossbows, or plant something on them without
  59. their notice. On a 7-9, you enter a clash. On a 6 or less, the Narrator makes a Move. You may also perform various
  60. small acts of impressive dexterity, such as astounding card tricks, juggling, modest cheating at dice or cards
  61. without being noticed, and so forth. Producing a tool is stealthy.
  62.  
  63. =Signature Tools=
  64. ? A light stealthy and precise, solar or lunar weapon
  65. ? A suitable costume for the occasion
  66. ? A month’s pay in incriminating coins or wealth.
  67. ? Sense-expanding accessories or eyewear
  68. ? Forged papers, identification, or documents
  69. ? Thieves’ tools, smoke bombs, or fireworks
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