FWOBAverages

FWOBAverageGuy technicalities

Jul 25th, 2023 (edited)
439
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.45 KB | None | 0 0
  1. Technicalities
  2.  
  3.  
  4. Some general stuff:
  5.  
  6. - I number all the Mario Party episodes based on which episode it is in the game, even after FWOB themselves stopped numbering episodes.
  7.  
  8. - You might notice that I have segmented different eras of FWOB playing Mario Party into different "seasons" of Mario Party. The first season ended when FWOB played through all the Mario Parties once and started naming arcs of Mario Party instead of numbering them, the first episode in this season is MP6 ep 33 with the arc "Controversy". The third season started when they stopped naming arcs, the first episode being MP10 ep 13 titled "$14 Sensor Bar". The fourth season started after they started making episodes again after the COVID era, the first episode of this season is ep 1 of Mario Party Superstars "WELCOME BACK to the ONLY Show on the Internet!"
  9.  
  10. - The averages show the first four numbers after the comma (followed by ellipses), unless the average needs 7 or less comma spaces to write out.
  11.  
  12. - Every separate dice roll counts as one. That means that the triple-dice is counted as 3 separate dice rolls. Otherwise it would lead to significant average shifts.
  13.  
  14. - If an item is used that lowers or highers the average (like the 1-3, 0-1, 4-6 dice in MP10, or the mini mushroom in MP4), then that number is counted. I realize this might seem bit arbitrary, as using these items also leads to average shifts. But these items tend to cancel out and not shift the final averages that significantly.
  15.  
  16. - In MP10, if Bowser rolls the Bowser face which allows him to get to the pack immediately, that's counted as a 6 and noted as 6(B).
  17.  
  18. - In Mario Party Superstars, negative rolls from the reverse-dice fruit are noted as Number(n). The negative sign is omitted in averaging, as this would lead to significant shifts in averages. Other games (like MP9) also have spaces for moving backwards, but in those, the rolls aren't displayed as negative. So I wouldn't think of the reverse-dice fruit as anything different.
  19.  
  20. - What is averaged is always the initial dice roll. If a player gets stomped half-way, the dice roll is what counts, not how many spaces they traveled. For this reason, I also don't count Bowser re-rolls in MP10. Also the one time the game glitched and Jacob's roll changed to 10, (idk what episode that was, if someone knows, let me know) the initial roll was counted (sorry Jacob <3).
  21.  
  22. - After every arc, team averages and CPU averages are reset. Even if the teams are exactly the same.
  23.  
  24. - Team names are always what is given by the game or if the game doesn't supply one, I'll make the dumbest name out of the two members that I can think of :^)
  25.  
  26.  
  27. Notations:
  28.  
  29. [Number] - COUNTED and AVERAGED special rolls (Chain Chomp rolls (MP7), some captain events (MP9))
  30. (Number) - UNCOUNTED and UNAVERAGED special rolls (vs Goomba rolls (MP4), character-specific items (MP7), ally rolls and other additive buffs (SMP, MPSS), some captain events (MP9))
  31. 'Number - Character-specific dice blocks (SMP)
  32. | - Separator of different maps played in one episode
  33.  
  34. If you're confused about "some captain events", then the ones that don't count are the ones that change the averages unfairly. An example of this is the Bowser Station event that lets the players roll a 1-10 die instead of the regular 1-6 one.
  35.  
  36.  
  37. Problematic Mario Parties:
  38.  
  39. Mario Party 7:
  40.  
  41. In MP7 doubles, each of the team member rolls a 1-5 die, instead of the 1-10 one used in free-for-alls. This leads to complications when averaging rolls for the entire game. So, in the MP7 archive I've supplied a "combined" average, where I apply a simple linear transformation to the 1-5 rolls, namely I multiply them by 2.25 and subtract 1.25. This has the effect of "stretching out" the numbers 1 to 5 so they are spaced evenly between 1 and 10. So when combining these numbers in averaging, the minimum rolls overlap (1 -> 1), as do the maximum rolls (5 -> 10) and the averages (3 -> 5.5).
  42.  
  43. Mario Party 9/10:
  44.  
  45. When I want to combine averages from different games, then I need to convert the rolls from the games with 1-6 dice into rolls that make sense for the 1-10 stats. For similar reasons that are explained above, I multiply the rolls by 1.8 and subtract 0.8.
  46. This does mean that technically any 0s from the 0-1 die are counted as -0.8 when converted and combined with other games. I could choose to count them as 0s instead, but it's easier to apply the function to all rolls at once, and the effect these 0-rolls have on the final stats is negligible.
  47.  
  48. Super Mario Party:
  49.  
  50. SMP features a regular 1-6 dice just like MP9 and MP10, but it also offers to use dice peculiar to every character. The expected averages of different dice are far from equal, and these dice are used often in-game. This means that players who use characters with higher-average dice (like Bowser) have an unfair advantage, and the effect this has on the final averages can be significant. So I might choose not to include SMP at all when combining stats from different games.
  51.  
  52.  
  53. Average lists & other statistics (You can also just click on my profile to see these):
  54.  
  55. Mario Party 1 averages:
  56. https://pastebin.com/FY9pZbw5
  57. Mario Party 2 averages:
  58. https://pastebin.com/f8KwzPcg
  59. Mario Party 3 averages:
  60. https://pastebin.com/zZ0jBe6D
  61. Mario Party 4 averages:
  62. https://pastebin.com/7MEwHU3K
  63. Mario Party 5 averages:
  64. https://pastebin.com/ie96nRMF
  65. Mario Party 6 averages:
  66. https://pastebin.com/DBKGeqnm
  67. Mario Party 7 averages:
  68. https://pastebin.com/Knm8a3hj
  69. Mario Party 8 averages:
  70. https://pastebin.com/ruR47dh6
  71. Mario Party 9 averages:
  72. https://pastebin.com/6uJkXtfr
  73. Mario Party 10 averages:
  74. https://pastebin.com/ekx1tfE2
  75. Mario Party DS averages:
  76. https://pastebin.com/xsyjU77x
  77. Super Mario Party averages:
  78. https://pastebin.com/Ls5dkfcW
  79. Mario Party Superstars Averages:
  80. https://pastebin.com/Fx98Twik
  81. Bonus Averages:
  82. https://pastebin.com/MD9i3gE4
  83. Super Mario Party data:
  84. https://pastebin.com/MghuY3p0
  85. FWOBAverageGuy's Super Mario Party tier list:
  86. https://pastebin.com/BSSphgeZ
  87. Speedrunners thing (Request by Cade):
  88. https://pastebin.com/yFhhJWDN
  89. Cabela's Dangerous Hunts 2013 kill count (Request by Cade & Don):
  90. https://pastebin.com/pxvGPbi3
  91. Christopher Robin Pitches (Cade):
  92. https://pastebin.com/taysMXhk
  93. Christopher Robin Pitches (Don):
  94. https://pastebin.com/1sCBPjHC
  95. Christopher Robin Pitches (Dillon, Round 1):
  96. https://pastebin.com/sH3VLrAn
  97. Christopher Robin Pitches (Dillon, Round 2):
  98. https://pastebin.com/fzNKAM99
  99. Christopher Robin Pitches (Dillon, Round 3):
  100. https://pastebin.com/WgRtHk73
  101.  
  102. boat
Advertisement
Add Comment
Please, Sign In to add comment