tzAria

Evocati 3.17.0 - Build D Patch Notes

Mar 18th, 2022 (edited)
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  1. Build D - 7998611
  2.  
  3. Known Issues
  4.  
  5. When docking to a Starfarer the player ship will snap below it
  6. Refueling cost per SCU is extremely high
  7. Players can not use VOIP to communicate
  8. Cannot swap ship components VIA VMA
  9. Players can experience severe delays and failures to equip items into the appropriate inventory slots
  10. Party leaders / members on the main menu can not kick party members out or leave party
  11. Nearby players will experience a visual stall when a player interacts with a shopping terminal, which lasts for up to several seconds
  12. Player is unable to spawn into Klescher, encountering an infinite load / black screen after dying with a crime stat
  13. ASOP terminals can be accessed by other players while in-use by another player
  14. ASOP terminal displays successful retrieval with designated hangar number; however, there is no ship marker and designated hangar is empty
  15. Cave interiors on planets with breathable atmospheres do not have an atmosphere which will cause the player to die from suffocation
  16. AR Markers are present when opening the mobiGlas which can make it hard to read
  17. The Filters in NikNax do not function
  18. Players can get stuck inside geometry by sitting on and getting up from some boxes on refinery decks
  19. Many mineable asteroids can’t be scanned
  20. Ships can explode after players exit them
  21. MFDs are difficult to interact with due to overriding Inner Thought prompts
  22. Various repair areas don't always spawn back all ship weapons after ship repair completes
  23. Medpens and medical equipment have low LOD both in pharmacy kiosk and when being used
  24.  
  25. New Features
  26. Gameplay
  27.  
  28. Ship to Ship Refueling
  29.  
  30. Implementing the systems that will allow players flying specific ships to refuel other ships and get paid for it. The player can fill those specific ships' fuel tanks from a station using the newly updated Rearm, Restock, and Refuel interface at Landing Zones and Space Stations. The Starfarer has 6 external fuel pods, and each individual pod can be filled with one fuel type of the player's choosing (hydrogen or quantum). This allows players to carry varying amounts of fuel to cater to refueling needs.
  31.  
  32. Refueling consists of the Fuel Giver and the Fuel Receiver. To start the process, the Fuel Giver (Starfarer) must deploy the refueling arm using the refueling terminal on the bridge. This allows the Fuel Receiver (any ship) to request docking by targeting the Fuel Giver and pressing "N" (default keybind). This sends a docking request message to the refueling ship that they can accept or deny. Once accepted, docking can be done manually by following the on-screen UI or automatically by holding "N" (default keybind).
  33.  
  34. After the Fuel Receiver is docked to the Fuel Giver, they must use the refueling terminal to define the fuel price. The docked ship can then use their mobiGlas to open the "Vehicle Maintenance Services" app to view the set price and request the amount of hydrogen or quantum fuel they desire. Once they accept the price, the Fuel Giver can open the "Pod Management" screen to adjust flow in or out of fuel pods that contain the desired fuel type. They can then start sending fuel by opening the nozzle and adjusting flow rate, while making sure not to extend past the nominal flow rate for too long. Players will receive a warning error when their flow rate is too high, which can escalate to a danger warning and eventually damage the refueling arm or both ships and result in loss of fuel. When the amount of requested fuel is filled, the player must close the nozzle on the refueling terminal to prevent overflow fuel spillage. Once refueling is complete, funds are transferred, and the two ships can undock from each other by either the refueling ship pressing the "Abort" button on the refueling terminal, or the docked ship holding "N" (default keybind).
  35.  
  36. Bug Fixes
  37.  
  38. Fixed an issue where players were unable to claim insurance on vehicles
  39. Equipment should no longer disappear and become lost permanently when trying to equip
  40. After dying, a player's corpse should no longer fail to spawn, causing permanent loss of their last loadout
  41. Game should no longer crash on start with user folder having umlauts
  42. Fixed an issue that allowed players to quantum travel from planetary surfaces
  43. There should no longer be misplaced geometry in the Hammerhead cargo hold
  44. Coffee-to-Go Vendor should no longer freeze for a few seconds after leaving their usable console
  45. Placing a downed player on medical bed should now complete correctly
  46. Fixed issue where the player couldn't pick up the multitool attachments
  47. Fixed an issue that caused shops to still carry the S71 Rifle and give a transaction error when purchased
  48.  
  49. This item was one of the items meant to be removed from shops but was somehow still appearing. It has now been removed.
  50.  
  51. Expediting ship claims at an ASOP should no longer give incorrect voice prompt
  52. Ship's Utility tab for Mining loadouts should no longer be missing from Mining ships
  53.  
  54. Technical
  55.  
  56. Fixed 6 Client Crashes
  57. Fixed 1 Server Deadlocks
  58.  
  59. ------------------------------
  60. epic leak moment
  61. trans rights
  62. - aria
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