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  1. bind q 000
  2. bind w +w
  3. bind s +s
  4. bind a +a
  5. bind d +d
  6. bind mouse2 +02
  7. bind space +duckjump
  8. bind ctrl +duckduck
  9.  
  10. alias +02 "+attack2;spec_prev"
  11. alias -02 "-attack2"
  12.  
  13. alias 010 "bind mouse1 +121"
  14. alias 020 "bind mouse1 +122"
  15. alias 030 "bind mouse1 +123"
  16.  
  17. alias +121 "+attack;r_drawviewmodel 0;spec_next"
  18. alias -121 "-attack;r_drawviewmodel 0"
  19. alias +122 "+attack;r_drawviewmodel 0;spec_next"
  20. alias -122 "-attack;r_drawviewmodel 0"
  21. alias +123 "+attack;r_drawviewmodel 1;spec_next"
  22. alias -123 "-attack;r_drawviewmodel 1"
  23.  
  24. alias 001 "010;slot1;r_drawviewmodel 0;sensitivity 4.07000000;cl_crosshair_file crosshair1;cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_green 0"
  25. alias 102 "001;alias 000 201;bind 2 201;bind 3 301;bind 1 001"
  26. alias 103 "001;alias 000 301;bind 2 201;bind 3 301;bind 1 001"
  27.  
  28. alias 002 "020;slot2;r_drawviewmodel 0;sensitivity 4.07000000;cl_crosshair_file crosshair5;cl_crosshair_red 0;  cl_crosshair_blue 0;  cl_crosshair_green 255"
  29. alias 203 "002;alias 000 302;bind 2 002;bind 3 302;bind 1 102"
  30. alias 201 "002;alias 000 102;bind 2 002;bind 3 302;bind 1 102"
  31.  
  32. alias 003 "030;slot3;r_drawviewmodel 1;sensitivity 4.07000000;cl_crosshair_file crosshair3;cl_crosshair_red 255;cl_crosshair_blue 0;  cl_crosshair_green 255"
  33. alias 301 "003;alias 000 103;bind 2 203;bind 3 003;bind 1 103"
  34. alias 302 "003;alias 000 203;bind 2 203;bind 3 003;bind 1 103"
  35.  
  36. 102
  37.  
  38. viewmodel_fov 90
  39. cl_crosshair_scale 32
  40.  
  41. tf_dingaling 1
  42. tf_dingaling_pitchmindmg 100
  43. tf_dingaling_pitchmaxdmg 100
  44.  
  45. alias +duckjump "+jump;+duck;+moveup"
  46. alias -duckjump "-duck;-jump;-moveup"
  47.  
  48. alias +duckduck "+duck;+movedown"
  49. alias -duckduck "-duck;-movedown"
  50.  
  51. alias +w "-back;+forward;alias checke +forward"
  52. alias +s "-forward;+back;alias checkd +back"
  53. alias +a "-moveright;+moveleft;alias checks +moveleft"
  54. alias +d "-moveleft;+moveright;alias checkf +moveright"
  55. alias -w "-forward;checkd;alias checke none"
  56. alias -s "-back;checke;alias checkd none"
  57. alias -a "-moveleft;checkf;alias checks none"
  58. alias -d "-moveright;checks;alias checkf none"
  59. alias checke none
  60. alias checkd none
  61. alias checks none
  62. alias checkf none
  63. alias none ""
  64.  
  65.  
  66. //(-dxlevel 81) -full -w 1920 -h 1080 -console -novid -useforcedmparms -noforcemaccel -noforcemspd
  67.  
  68. cl_showfps 1
  69. fps_max 0
  70.  
  71. cl_cmdrate 66.67
  72. cl_interp 0.016
  73. cl_interp_ratio 1
  74. cl_lagcompensation 1
  75. cl_pred_optimize 2
  76. cl_smooth 0
  77. cl_smoothtime 0.01
  78. cl_updaterate 66.67
  79. rate 60000
  80.  
  81. // Disable sprays
  82. cl_playerspraydisable 1
  83. r_spray_lifetime 0
  84.  
  85. // Enable shadows
  86. mat_shadowstate 1
  87. r_shadowmaxrendered 11
  88. r_shadowrendertotexture 1
  89. r_shadows 1
  90.  
  91. // Disable facial features
  92. r_eyes 0
  93. r_flex 0
  94. r_lod 2
  95. r_rootlod 2
  96. r_teeth 0
  97.  
  98. // Disable ragdolls
  99. cl_ragdoll_fade_time 0
  100. cl_ragdoll_forcefade 1
  101. cl_ragdoll_physics_enable 0
  102. g_ragdoll_fadespeed 0
  103. g_ragdoll_lvfadespeed 0
  104. ragdoll_sleepaftertime 0
  105.  
  106. // Disable gibs
  107. cl_phys_props_enable 0
  108. cl_phys_props_max 0
  109. props_break_max_pieces 0
  110. r_propsmaxdist 1
  111. violence_agibs 0
  112. violence_hgibs 0
  113.  
  114. cl_detaildist 0
  115. cl_detailfade 0
  116. cl_drawmonitors 0
  117. cl_ejectbrass 0
  118. cl_new_impact_effects 0
  119. cl_show_splashes 0
  120. func_break_max_pieces 0
  121. glow_outline_effect_enable 0
  122. lod_transitiondist 0
  123. mat_antialias 0
  124. mat_bumpmap 0
  125. mat_colcorrection_disableentities 1
  126. mat_colorcorrection 0
  127. mat_disable_bloom 1
  128. mat_disable_fancy_blending 1
  129. mat_disable_lightwarp 1
  130. mat_envmapsize 8
  131. mat_envmaptgasize 8
  132. mat_filterlightmaps 0
  133. mat_filtertextures 0
  134. mat_forceaniso 1
  135. mat_hdr_level 0
  136. mat_max_worldmesh_vertices 512
  137. mat_monitorgamma 2.0
  138. mat_motion_blur_enabled 0
  139. mat_parallaxmap 0
  140. mat_picmip 2
  141. mat_reducefillrate 1
  142. mat_reduceparticles 1
  143. mat_specular 0
  144. mat_trilinear 0
  145. mat_wateroverlaysize 1
  146. mp_decals 1
  147. r_3dsky 0
  148. r_ambientboost 0
  149. r_ambientfactor 0
  150. r_ambientmin 0
  151. r_avglight 0
  152. r_cheapwaterend 1
  153. r_cheapwaterstart 1
  154. r_decals 1
  155. r_decalstaticprops 0
  156. r_decal_cullsize 15
  157. r_drawdetailprops 0
  158. r_drawmodeldecals 0
  159. r_drawflecks 0
  160. r_dynamic 0
  161. r_flashlightdepthtexture 0
  162. r_forcewaterleaf 1
  163. r_lightaverage 0
  164. r_maxnewsamples 2
  165. r_maxsampledist 1
  166. r_propsmaxdist 0
  167. r_renderoverlayfragment 0
  168. r_staticprop_lod 4
  169. r_waterdrawreflection 0
  170. r_waterdrawrefraction 1
  171. r_waterforceexpensive 0
  172. r_waterforcereflectentities 0
  173. rope_averagelight 0
  174. rope_collide 0
  175. rope_rendersolid 0
  176. rope_shake 0
  177. rope_smooth 0
  178. rope_subdiv 0
  179. rope_wind_dist 0
  180. tf_particles_disable_weather 1
  181. tracer_extra 0
  182. violence_ablood 0
  183. violence_hblood 0
  184.  
  185. in_usekeyboardsampletime 0
  186. mat_clipz 1
  187. mat_forcehardwaresync 0
  188. mat_levelflush 1
  189. //m_rawinput 1
  190. mat_vsync 0
  191. r_fastzreject -1
  192.  
  193. dsp_enhance_stereo 0
  194. dsp_slow_cpu 1
  195. snd_async_fullyasync 1
  196. snd_pitchquality 0
  197. snd_spatialize_roundrobin 1
  198.  
  199. mat_queue_mode 2
  200.  
  201. cl_threaded_bone_setup 0
  202. cl_threaded_client_leaf_system 0
  203. r_queued_decals 0
  204. r_queued_ropes 1
  205. r_queued_post_processing 0
  206. r_threaded_client_shadow_manager 1
  207. r_threaded_particles 1
  208. r_threaded_renderables 1
  209.  
  210. cl_forcepreload 1
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