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- local C1 = Color3.new(240,10,5)
- local C2 = Color3.new(250,20,15)
- local Min = 10
- local Max = 20
- --Wait For Everything To Load
- wait(3)
- warn("Loading Gunner")
- wait(2.5)
- warn("Loaded Gunner")
- wait(2)
- warn("Loading Objects")
- wait(1.5)
- warn("Object Loaded")
- wait(1)
- warn("Welcome To Gunner")
- wait(0.5)
- warn("By killerbrenden")
- wait(0.0)
- --Settings
- local Gunner = Instance.new("Tool")
- Gunner.CanBeDropped = false
- Gunner.GripForward = Vector3.new(0,0,-1)
- Gunner.GripPos = Vector3.new(0,0,0)
- Gunner.GripRight = Vector3.new(1,0,0)
- Gunner.GripUp = Vector3.new(0,1,0)
- Gunner.Name = "Gunner"
- Gunner.Parent = game.Players.LocalPlayer
- Gunner.RequiresHandle = false
- Gunner.ToolTip = "Gun Them Sons'a Bitches!"
- --Ring
- local Circle = Instance.new("Part")
- Circle.CanCollide = false
- Circle.Anchored = true
- Circle.BrickColor = BrickColor.new(240,10,5)
- Circle.Material = "Neon"
- Circle.Shape = Enum.PartType.Cylinder
- Circle.Name = "Ring"
- Circle.Parent = game.Players.LocalPlayer.Character.Torso
- Circle.Orientation = Vector3.new(0,90,-90)
- Circle.Size = Vector3.new(0.1,9.13,8.76)
- Circle.RotVelocity = Vector3.new(100,0,0)
- Circle.Transparency = 0.5
- Circle.Friction = 0.5
- Circle.Elasticity = 0.5
- Circle.FormFactor = "Custom"
- Circle.Reflectance = 0.25
- --Particles
- local Particle = Instance.new("ParticleEmitter")
- Particle.Parent = Circle
- Particle.Acceleration = Vector3.new(0,100,10)
- Particle.Color = ColorSequence.new(C1,C2)
- Particle.EmissionDirection = "Top"
- Particle.Lifetime =NumberRange.new(Max,Min)
- Particle.LockedToPart = true
- Particle.LightEmission = 10
- Particle.LightInfluence = 0.4525
- Particle.Name = "Red Particlizer"
- Particle.Rate = 35
- Particle.RotSpeed = 50
- Particle.Rotation = 25
- Particle.Size = 5
- Particle.Speed = 30
- Particle.Transparency = 0.35
- Particle.VelocitySpread = 10
- Particle.SpreadAngle = Vector2.new(10,20)
- Particle.Drag = 5
- Particle.VelocityInheritance = 0.5
- while true do
- Circle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - Vector3.new(0,3,0)
- wait()
- end
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