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- extends Area2D
- signal clicked
- var digging = false
- func _physics_process(delta: float):
- if Input.is_action_pressed("click"):
- digging = true
- else:
- digging = false
- func _mouse_enter():
- if digging:
- clicked.emit()
- func _input_event(viewport, event, shape_idx):
- if event.is_action_pressed("click"):
- clicked.emit()
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