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Xenthori

63 WIP Nine Iron [M. Unicorn Spellwright] MLPFEMTORPG

Nov 17th, 2014
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  1. Name: Nine Iron
  2. Gender: Male
  3. Race: Unicorn
  4. Class: Spellwright (Mage/Smith)
  5. Talent: Golfball Covered with Icicles (Freezer Burn: passive; +1 to Hot Irons. If a single target is under the effect of Ice Elemental in Hot Iron's Cleave, then every target in the Cleave's crit range is reduced as well.)
  6. Hit/Wounds: 5/5
  7. Alignment: Chaotic Neutral
  8.  
  9. Skills:
  10. (Free Racial) Unicorn Catalyst: passive; A unicorn’s horn counts as a basic catalyst for spellcasting.
  11. (Free Racial) UUnicorn Telekinesis: spell; Manipulate objects through sheer force of will. With normal focus this is about as strong as your are normally, but complex tasks and heavier objects may require greater focus. You cannot inflict direct harm or damage with Telekinesis.
  12. (Racial) Posh: passive; So you’re leaving high society for a life of adventure? It’s dangerous to go alone. Take this. You can start the game with a magical item that gives +1 to a single Spell you know while you hold it, chosen at character creation. If held by someone without that skill, the item’s residual magic allows that spell to be cast at DC 8.
  13. (Free Multiclass) SSpell Emulator: passive. The smith gains access to 2 points worth of Spells, taken from any class or mix of classes. These spells can be used normally, but obey all their usual restrictions. If you have Mech Minion, it does not copy this spell, it only copies what the smith chose from Spel Emulator.
  14. (Spell Emulator) Homing Magic: Spell, Recharge 2 after effect ends; On success, summons a magical projectile, plus an additional one for every point you pass the roll by, to a maximum of 5 on a critical. The projectiles follow you around, and any number of them can be launched as an Instant action, rolling separately for each. Elementalist effects can be applied to these projectiles.
  15. (Spell Emulator) Heal: recharge 1, spell, ranged; restores target’s hits to full and restores one wound, or removes all status effects. Crit restores 2 wounds, crit fail deals a wound of damage to the target.
  16. (Class) Hot Irons: weapon; Cleave X targets with a critfail range of X-1. If you are wielding a Great Weapon, Hot Irons has a critfail range of X-2.
  17. (Class) Elementalist: passive; When you choose this skill, select an elemental type (fire, ice, lightning, etc); the elements you select can be applied to all other spells you know, adding their effect to the spell. This skill can be taken multiple times to gain or create additional elements.
  18. Ice: A target hit by ice grants an increased crit range for the next turn (10 becomes 9+, etc); this ice effect does not stack. Ice spells can be used to chill and freeze objects and the environment.
  19. (Class) Sharpen: recharge 3; Give one ally (or self) +1 to their weapon for the duration of the battle
  20.  
  21. Inventory:
  22. Nine's Putter: Great Weapon, Posh: Homing Magic
  23.  
  24. Traits:
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