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- Formation of the Deimean Forge Army (or another name)
- What the defensive and offensive military campaigns done by Deimeans have shown, is that its current army must be remade much like its naval forces did. This will be the list of details in which the new army and other military forces will from now on be formed in mind with.
- Total training time for all soldiers of the Deimean Forge Army (or another name) :
- 4 months of boot camp
- 4 years of military training/military education (included basic civilian education and more advanced civilian education as their roles requires it)
- Further training and education allowed if there is peace times (not a war).
- \\Military Roles in the Deimean Forge Army// :
- (Note : all soldiers in all military roles will receive Basic Augmentations, and will be equipped with a light power armor. They are to receive the training and education of the O.D.D. 1st and Ithaca Defense Forces)
- - Officers, equipped in light power armors that have been given some additions and modifications to improve their job has officers. Their combat loadout is similar to the one of an infantryman (plasma pistols, smart grenades, flashbangs and smoke grenades, power knives and volkite rifles. See Armories Expansion for additions)
- - Infantry, equipped in standard light power armors. Their combat loadout is (plasma pistols, smart grenades, flashbangs and smoke grenades, power knives and volkite rifles).
- - Scouts (includes scouts riflemen, snipers and spotters), equipped in light power armors that have been given some additions and modifications to improve their stealth. Their combat loadout is (Sub Speed of Sound Coil Weaponry includes rifles, pistols, sniper rifles. Smart grenades, flashbangs and smoke grenades, power knives. See Armories Expansion for additions)
- - Heavy Weapons Support, equipped in standard light power armors. Their combat loadout is (plasma pistols, smart grenades, flashbangs and smoke grenades, power knives, Gravitational Manipulators, Smart Mortar Systems, Rotary Volkite Cannons and Missile Launchers. See Armories Expansion for additions)
- - Engineers, equipped in light power armors that have been given some additions and modifications to improve their job has engineers. Their combat loadout is (see Infantry. See Armories Expansion for additions)
- - Medics, equipped in light power armors that have been given some additions and modifications to improve their job has medics. Their combat loadout is (see Infantry. See Armories Expansion for additions)
- - Digital warfare specialists, equipped in light power armors that have been given some additions and modifications to improve their job has digital warfare specialists. Their combat loadout is (see Infantry. See Armories Expansion for additions)
- \\New military roles// :
- - Close Quarter Specialists, equipped in standard light power armors. Their role : counter and destroy in rapid attacks enemies that want to enter in melee, and then quickly redeploy behind allies. Close Quarter Specialists will have attachable jetpacks behind their power armors. Their combat loadout is (powerful automatic shotguns, meltaguns, plasma pistols, smart grenades, flashbangs and smoke grenades, power knives)
- - Vehicle Drivers/Pilots, equipped in light power armors that have been given some additions and modifications to improve their control of vehicles. Beside a standard infantry training, their training and education will be fully on vehicles and later on it will specialize on the vehicle they are going to use. Vehicles will range from dropships, gunships, APCs to tanks, jet bikes, artillery and assault mechs. Their combat loadout is (see Infantry)
- - Naval Infantry, equipped in standard light power armors. These men while being heavily specialized in 0 gravity combat, boarding and counter boarding will also learn and train like other soldiers in planetary warfare. They will be stationed on the fleets of Deimea, protecting them or being on the assault as required. Their combat loadout is (see Infantry + powerful automatic shotguns, meltaguns)
- - Black Ops/Commandos, equipped in heavily modified light power armors. These men will be an elite formation heavily trained and educated, and with higher standards than anyone else to pass and become one. Their combat loadout is (the entire outdated tier arsenal is available to them)
- - War Psykers, a theoretical new military role. Before it's implemented, it will be best to research modern human psykers and modern human pyskers equipment first. Once that is done, they can be introduced in the military.
- \\Training Additions// :
- - Melee weapons beyond power knives will be considered for all of the army, mostly power swords, axes and maces. Additional CQC training, martials arts and ancient human combat styles of melee weapons will be reviewed and tested by Odysseus before being introduced in the regular training. Close Quarter Specialists will be allowed to further specialize in using melee weapons.
- - Digital Warfare Specialists will receive additional education in controlling, repairing and maintaining different drones, robots and other automated machines.
- - Medics will receive additional education in xeno and abhuman biology. Alongside side that a program for learn about different human and xenos cybernetics and biological augmentations will be also included.
- - VR training pods will now be downloaded with many new combat and battle simulations. The Deimeans Forge Army cadets will have many virtual battles ahead : fighting aeldari craftworld squads, aggressive wildlife, an ork warband, a genestealer infestation, a criminal gang, aeldari slavers, a imperial army, a tyranid horde, a quiratch force and many others. The last types of battles are fought against enemies that are unbeatable unless one is elite like them : a simulated Aeldari Empire Combat Squad and lastly a simulated Human Federation Commando Unit. All of these simulations will be in different variations (Supported by allies, Defending civilians evac, Surrounded by enemies, Assault, Under Siege, Siege, Raid, Ambush), the enemies inside it in different conditions (understrength, fullstrength, overwhelming, infighting etc..) and terrains (arctic terrain, mountainous terrain, urban terrain [imperial], space wrecks, urban terrain [mechanicus], oceanic reef terrain, sandy desert terrain, temperate forest terrain, underground caves terrain, Deimea terrain, tropical jungle terrain, devasted war terrain etc....).
- (Note : Anything representing an Unknown Enemy VR combat/battle encounter will be made to look like horrible aliens and men instead [there will be 0 resemblence to anything of the Unknown Enemy, except how they fight]).
- - Beside VR training pods, there will be also regular training and real mock battles. A standard boot camp will be done by all the military, and soldiers will learn to shoot, dig, climb, build, swim, march, run etc....and more together. Many exercises without power armors and just their undersuits will be included.
- - War lessons on the enemies will be introduced be on their behavior, wargear, equipment, armors, vehicles, tactics, battle signs/language, general body composition and vital organs position, spaceships, military buildings and fortifications.
- - Arsenal Familirization Drills, while each soldiers will specialize and become skilled in using the weapons of their military role, it is good practice to make sure they know and try themselves the different weapons of the new Deimean Forge Army. Of course, even weapons of imperial and mechanicus origin will be included for them to try and use in these drills. The purpose of the drills is to learn about the basics of the many types of human weapons present in Deimea but also across the galaxy (such as ballistic guns, laser guns, "bolters" etc..), how they work, what kind of ammo they use, how you use one, what sound they make, what kind of damage they do etc.... This will prove invaluable in war.
- - Coordinated exercises and cooperation training, between naval and land forces will be done. Ensuring they can exercise in working together before a real conflict.
- - The inclusion of traditions and aspects of the deceased O.D.D. and Freedom Ravens, will be given to the newly reformed military without interfering with religious aspects. Such bonds have been observed to be beneficial in the past. Odysseus will also tell them that he values qualities such as Honor, Wisdom, Loyalty, Courage, Brotherhood, Duty. Ensuring soldiers are strong-willed and disciplined will be also important, and time will be made to make sure these new soldiers are just that.
- - Passive influencing of soldier minds will be done for the following reasons :
- >Reinforce Certain Concepts (Cooperation, Patriotism, Brotherhood, Unity, Common Sense, Common Decency, Hygiene etc....)
- >Abhor Certain Concepts (Barbarism, Cannibalism, Decadency, Primitivism, Corruption, Senseless Violence, Human Sacrifices, Slavery, Crime etc....)
- \\Armories Expansion// :
- - All undersuits of power armors will be from now on full body covering, receiving additional protection and a integrated life support system. Medics will easily know from these undersuits and their power armors, the soldier blood type and biological specifics.
- - The following melee weapons : power swords, axes and maces, will be available to our soldiers.
- - A Soldier Kit will from now on be made and assigned to all soldiers. They will be of course educated in how to use each of this objects. The Soldier Kit includes : a compact water purifier, electric camp stove, steel canteen, a oxygen mask, a sturdy reinforced backpack, shovel, field rations, weapons/power armor mainteneance tools, cutlery and plate, lighter, duct tape, rope, field tent with sleeping bag and internal temperature regulation, and other minutia)
- - Scouts will receive the use of Railgun Sniper Rifles and Anti-Material Rifles on top of the weapons they already have like their Sub Speed of Sound Coil Weaponry (rifles, pistols, sniper rifles). Railgun Sniper Rifles and Anti-Material Rifles will provide powerful weapons for our Scouts when stealth is not needed on the battlefield.
- - Scouts will also receive :
- (Scouts) Decoy Grenade
- Grenade that make highly realistic sounds to distract enemies, and make them wander where our Scouts wants them. Different sounds can be recorded and inserted inside it. The grenade is difficult to spot for our foes.
- (Scouts) Hologram Grenade
- A slightly more advance grenade than the Decoy one, this Grenade makes one or multiple realistic holograms to distract enemies, ensuring they put their attention on it. Different holograms can be inserted inside it, with different animations and dialogues. The grenade is difficult to spot for our foes.
- (Scouts) Spy Bug
- A simple and highly ancient machine of mankind, its a dumb, very small and simple robot. Our Scouts will need to simply leave them in an enemy structure and it will begin to listen and record our foes. Its very easy to destroy, and even with its flat design and capacity to camouflage with the environment, an alert enemy could still find it.
- - Heavy Weapons Support will receive the use of Plasma Cannons, Multimeltas and Phosphoric Flamethrowers on top of the weapons they already have like Gravitational Manipulators, Smart Mortar Systems, Rotary Volkite Cannons and Missile Launchers. These 3 additional heavy weapons will provide new ways to deal with the many enemies of mankind.
- - Engineers will be provided access to additional working tools, specialized construction vehicles and equipment, alongside different types of mines, explosives, bombs, detonators and turrets.
- - Officers will be granted a small drone the size of an arm. This drone will be relatively simple and dumb, but will allow an officer to see through it an aerial view of the battlefield. From it the happenings on the battlefield will be seen and analyzed, the drone in question will helpfully underline anything in the battlefield that Officers can exploit and use against their enemies.
- - Officers will receive a signal pistol : a compact tool, that will accurately and precisely indicate enemies units or structures of high priority for artillery, aerial or orbital guns to better locate, target and destroy them.
- - Officers will also have the power to request an authorization of powerful weapons bombardament or WMDs use, if they believe its necessary in their situation.
- - Medics will be provided with Deployable Special Tents for rapidly isolate a wounded from the surroundings and clean is air, portable reinforced bio-scanners, additional med-kits and lastly specialized APC and Dropships for medical duties. Medics will of course have access to different medicines and drugs, in different forms (pills, liquid etc..) and more specialized medical tools.
- - Digital warfare specialists will be provided with multiple datapads of different kind (imperial, mechanicus, outdated) loaded with virus and more. A portable highly modifiable reinforced computer will allow them to connect with different informatic systems and consoles thanks to his adjustable cables. Small robots and drones for different duties will be available to Digital warfare specialists.
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