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  1. /**
  2. * config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12. class CfgPatches
  13. {
  14. class exile_server_config
  15. {
  16. requiredVersion = 0.1;
  17. requiredAddons[] = {};
  18. units[] = {};
  19. weapons[] = {};
  20. magazines[] = {};
  21. ammo[] = {};
  22. };
  23. };
  24.  
  25.  
  26. #include "chernarusreduxloot.cpp"
  27.  
  28. class CfgExileEscapeLootServer
  29. {
  30. class LootTables
  31. {
  32.  
  33. /*
  34. Percental Item Group Spawn Chances of CivillianLowerClass:
  35.  
  36. ShittyMedical = 3.64%
  37. GoodMedical = 2.73%
  38. NiceMedical = 0.91%
  39. SmokeGrenades = 3.64%
  40. ShittyHandGrenades = 2.73%
  41. GoodHandGrenades = 0.91%
  42. SmokeTube1Rnd = 2.73%
  43. GrenadeTube1Rnd = 1.82%
  44. SmokeTube3Rnd = 0.91%
  45. GrenadeTube3Rnd = 0.91%
  46. WeaponSupressors = 0.91%
  47. WeaponBipods = 0.91%
  48. WeaponItems = 0.91%
  49. UselessWeapons = 3.64%
  50. ShittyWeapons = 2.73%
  51. OkayWeapons = 2.73%
  52. UsefulWeapons = 1.82%
  53. GoodWeapons = 1.82%
  54. NiceWeapons = 0.91%
  55. UselessBackpacks = 2.73%
  56. ShittyBackpacks = 2.73%
  57. OkayBackpacks = 1.82%
  58. UsefulBackpacks = 1.82%
  59. GoodBackpacks = 0.91%
  60. NiceBackpacks = 0.91%
  61. UselessHeadgear = 3.64%
  62. OkayHeadgear = 2.73%
  63. GoodHeadgear = 1.82%
  64. NiceHeadgear = 0.91%
  65. ShittyPistols = 7.27%
  66. GoodPistols = 3.64%
  67. UselessUniforms = 3.64%
  68. ShittyUniforms = 3.64%
  69. OkayUniforms = 1.82%
  70. UselessVests = 3.64%
  71. ShittyVests = 1.82%
  72. OkayVests = 1.82%
  73. UsefulVests = 0.91%
  74. GoodVests = 0.91%
  75. ShittyScopes = 3.64%
  76. OkayScopes = 3.64%
  77. UsefulScopes = 2.73%
  78. GoodScopes = 0.91%
  79. Binoculars = 0.91%
  80. Rangefinders = 0.91%
  81. NightVisionGoggles = 0.91%
  82. */
  83. CivillianLowerClass[] = {"Rangefinders", "ShittyUniforms", "ShittyScopes", "GoodMedical", "ShittyUniforms", "OkayHeadgear", "UsefulBackpacks", "ShittyMedical", "OkayUniforms", "ShittyHandGrenades", "OkayHeadgear", "GoodPistols", "UselessVests", "NiceWeapons", "OkayVests", "ShittyHandGrenades", "ShittyScopes", "GrenadeTube3Rnd", "ShittyScopes", "OkayBackpacks", "UselessUniforms", "ShittyBackpacks", "GoodPistols", "ShittyPistols", "OkayHeadgear", "GoodBackpacks", "UsefulWeapons", "ShittyPistols", "OkayWeapons", "UselessHeadgear", "ShittyVests", "UsefulBackpacks", "GoodMedical", "UsefulVests", "SmokeTube1Rnd", "UselessBackpacks", "UselessVests", "ShittyPistols", "UselessUniforms", "ShittyVests", "GrenadeTube1Rnd", "OkayScopes", "ShittyScopes", "NiceHeadgear", "UselessUniforms", "NiceMedical", "OkayWeapons", "ShittyWeapons", "Binoculars", "WeaponBipods", "OkayScopes", "UselessBackpacks", "ShittyPistols", "WeaponSupressors", "ShittyUniforms", "OkayWeapons", "UsefulScopes", "OkayBackpacks", "GoodWeapons", "GoodScopes", "ShittyPistols", "NightVisionGoggles", "ShittyPistols", "SmokeTube3Rnd", "UselessHeadgear", "UselessVests", "ShittyWeapons", "ShittyMedical", "SmokeGrenades", "ShittyPistols", "SmokeTube1Rnd", "UselessUniforms", "GoodHandGrenades", "ShittyHandGrenades", "UselessWeapons", "WeaponItems", "GoodPistols", "UselessWeapons", "ShittyBackpacks", "UsefulScopes", "UselessWeapons", "ShittyMedical", "GoodWeapons", "ShittyMedical", "GrenadeTube1Rnd", "GoodVests", "GoodHeadgear", "UselessHeadgear", "GoodPistols", "GoodHeadgear", "SmokeGrenades", "SmokeTube1Rnd", "OkayVests", "UselessHeadgear", "UselessBackpacks", "OkayUniforms", "UsefulScopes", "OkayScopes", "ShittyBackpacks", "UselessVests", "ShittyUniforms", "SmokeGrenades", "ShittyPistols", "GoodMedical", "NiceBackpacks", "UselessWeapons", "ShittyWeapons", "OkayScopes", "SmokeGrenades", "UsefulWeapons"};
  84.  
  85. /*
  86. Percental Item Group Spawn Chances of CivillianUpperClass:
  87.  
  88. ShittyMedical = 3.64%
  89. GoodMedical = 2.73%
  90. NiceMedical = 0.91%
  91. SmokeGrenades = 3.64%
  92. ShittyHandGrenades = 2.73%
  93. GoodHandGrenades = 0.91%
  94. SmokeTube1Rnd = 2.73%
  95. GrenadeTube1Rnd = 1.82%
  96. SmokeTube3Rnd = 0.91%
  97. GrenadeTube3Rnd = 0.91%
  98. WeaponSupressors = 0.91%
  99. WeaponBipods = 0.91%
  100. WeaponItems = 0.91%
  101. UselessWeapons = 3.64%
  102. ShittyWeapons = 2.73%
  103. OkayWeapons = 2.73%
  104. UsefulWeapons = 1.82%
  105. GoodWeapons = 1.82%
  106. NiceWeapons = 0.91%
  107. UselessBackpacks = 2.73%
  108. ShittyBackpacks = 2.73%
  109. OkayBackpacks = 1.82%
  110. UsefulBackpacks = 1.82%
  111. GoodBackpacks = 0.91%
  112. NiceBackpacks = 0.91%
  113. UselessHeadgear = 3.64%
  114. OkayHeadgear = 2.73%
  115. GoodHeadgear = 1.82%
  116. NiceHeadgear = 0.91%
  117. ShittyPistols = 7.27%
  118. GoodPistols = 3.64%
  119. UselessUniforms = 3.64%
  120. ShittyUniforms = 3.64%
  121. OkayUniforms = 1.82%
  122. UselessVests = 3.64%
  123. ShittyVests = 1.82%
  124. OkayVests = 1.82%
  125. UsefulVests = 0.91%
  126. GoodVests = 0.91%
  127. ShittyScopes = 3.64%
  128. OkayScopes = 3.64%
  129. UsefulScopes = 2.73%
  130. GoodScopes = 0.91%
  131. Binoculars = 0.91%
  132. Rangefinders = 0.91%
  133. NightVisionGoggles = 0.91%
  134. */
  135. CivillianUpperClass[] = {"ShittyHandGrenades", "Rangefinders", "OkayHeadgear", "ShittyScopes", "UselessWeapons", "UsefulScopes", "ShittyVests", "ShittyUniforms", "GoodPistols", "ShittyMedical", "ShittyBackpacks", "ShittyUniforms", "OkayScopes", "GoodPistols", "GoodHeadgear", "OkayUniforms", "GrenadeTube1Rnd", "UselessBackpacks", "GoodMedical", "UsefulWeapons", "GrenadeTube3Rnd", "ShittyPistols", "ShittyPistols", "UsefulVests", "OkayHeadgear", "SmokeTube1Rnd", "NiceWeapons", "GoodMedical", "UsefulBackpacks", "UselessHeadgear", "OkayVests", "ShittyScopes", "GoodWeapons", "ShittyPistols", "GoodMedical", "ShittyWeapons", "ShittyMedical", "NiceHeadgear", "UselessWeapons", "OkayWeapons", "UselessHeadgear", "WeaponSupressors", "ShittyPistols", "ShittyWeapons", "SmokeGrenades", "UselessUniforms", "UsefulBackpacks", "GoodScopes", "UselessVests", "GoodPistols", "ShittyPistols", "ShittyVests", "GrenadeTube1Rnd", "SmokeGrenades", "NiceMedical", "ShittyWeapons", "UselessBackpacks", "ShittyPistols", "UsefulScopes", "OkayBackpacks", "OkayWeapons", "Binoculars", "OkayVests", "UsefulWeapons", "ShittyMedical", "SmokeGrenades", "WeaponBipods", "OkayWeapons", "ShittyScopes", "OkayScopes", "UselessVests", "SmokeTube3Rnd", "GoodWeapons", "ShittyUniforms", "SmokeGrenades", "OkayScopes", "ShittyBackpacks", "ShittyPistols", "GoodPistols", "GoodBackpacks", "ShittyBackpacks", "GoodHeadgear", "OkayScopes", "OkayHeadgear", "ShittyUniforms", "GoodHandGrenades", "ShittyScopes", "UselessBackpacks", "UselessVests", "ShittyPistols", "UsefulScopes", "WeaponItems", "UselessVests", "UselessWeapons", "NiceBackpacks", "OkayUniforms", "UselessUniforms", "SmokeTube1Rnd", "UselessHeadgear", "SmokeTube1Rnd", "GoodVests", "ShittyMedical", "UselessUniforms", "UselessHeadgear", "ShittyHandGrenades", "NightVisionGoggles", "OkayBackpacks", "UselessWeapons", "UselessUniforms", "ShittyHandGrenades"};
  136.  
  137. /*
  138. Percental Item Group Spawn Chances of Shop:
  139.  
  140. ShittyMedical = 3.64%
  141. GoodMedical = 2.73%
  142. NiceMedical = 0.91%
  143. SmokeGrenades = 3.64%
  144. ShittyHandGrenades = 2.73%
  145. GoodHandGrenades = 0.91%
  146. SmokeTube1Rnd = 2.73%
  147. GrenadeTube1Rnd = 1.82%
  148. SmokeTube3Rnd = 0.91%
  149. GrenadeTube3Rnd = 0.91%
  150. WeaponSupressors = 0.91%
  151. WeaponBipods = 0.91%
  152. WeaponItems = 0.91%
  153. UselessWeapons = 3.64%
  154. ShittyWeapons = 2.73%
  155. OkayWeapons = 2.73%
  156. UsefulWeapons = 1.82%
  157. GoodWeapons = 1.82%
  158. NiceWeapons = 0.91%
  159. UselessBackpacks = 2.73%
  160. ShittyBackpacks = 2.73%
  161. OkayBackpacks = 1.82%
  162. UsefulBackpacks = 1.82%
  163. GoodBackpacks = 0.91%
  164. NiceBackpacks = 0.91%
  165. UselessHeadgear = 3.64%
  166. OkayHeadgear = 2.73%
  167. GoodHeadgear = 1.82%
  168. NiceHeadgear = 0.91%
  169. ShittyPistols = 7.27%
  170. GoodPistols = 3.64%
  171. UselessUniforms = 3.64%
  172. ShittyUniforms = 3.64%
  173. OkayUniforms = 1.82%
  174. UselessVests = 3.64%
  175. ShittyVests = 1.82%
  176. OkayVests = 1.82%
  177. UsefulVests = 0.91%
  178. GoodVests = 0.91%
  179. ShittyScopes = 3.64%
  180. OkayScopes = 3.64%
  181. UsefulScopes = 2.73%
  182. GoodScopes = 0.91%
  183. Binoculars = 0.91%
  184. Rangefinders = 0.91%
  185. NightVisionGoggles = 0.91%
  186. */
  187. Shop[] = {"GoodWeapons", "GoodMedical", "UsefulScopes", "SmokeTube1Rnd", "UselessWeapons", "GoodBackpacks", "OkayHeadgear", "GoodMedical", "SmokeGrenades", "ShittyVests", "GrenadeTube1Rnd", "ShittyMedical", "UselessBackpacks", "UselessVests", "UselessHeadgear", "UselessVests", "UsefulScopes", "OkayBackpacks", "SmokeTube3Rnd", "ShittyPistols", "ShittyPistols", "GoodHeadgear", "GoodHeadgear", "UselessVests", "UselessWeapons", "Binoculars", "SmokeTube1Rnd", "OkayHeadgear", "WeaponItems", "ShittyPistols", "OkayScopes", "UselessWeapons", "NiceWeapons", "UselessBackpacks", "ShittyWeapons", "ShittyPistols", "NiceMedical", "ShittyPistols", "GoodPistols", "ShittyUniforms", "ShittyMedical", "UselessUniforms", "ShittyHandGrenades", "UselessWeapons", "OkayVests", "ShittyMedical", "GoodPistols", "GoodPistols", "OkayWeapons", "UselessUniforms", "ShittyPistols", "UsefulWeapons", "ShittyScopes", "GoodHandGrenades", "UsefulVests", "SmokeTube1Rnd", "ShittyVests", "ShittyMedical", "OkayScopes", "SmokeGrenades", "NiceBackpacks", "OkayUniforms", "ShittyWeapons", "ShittyBackpacks", "GoodVests", "UsefulScopes", "GrenadeTube3Rnd", "UselessHeadgear", "UselessUniforms", "NightVisionGoggles", "WeaponSupressors", "SmokeGrenades", "UselessHeadgear", "GoodScopes", "OkayScopes", "OkayVests", "GrenadeTube1Rnd", "OkayWeapons", "ShittyPistols", "UselessHeadgear", "ShittyUniforms", "GoodWeapons", "UsefulWeapons", "ShittyWeapons", "ShittyPistols", "UselessUniforms", "ShittyScopes", "OkayWeapons", "UselessBackpacks", "ShittyScopes", "WeaponBipods", "UsefulBackpacks", "ShittyScopes", "UsefulBackpacks", "ShittyUniforms", "ShittyBackpacks", "OkayBackpacks", "OkayHeadgear", "GoodMedical", "UselessVests", "OkayScopes", "OkayUniforms", "Rangefinders", "ShittyHandGrenades", "ShittyUniforms", "ShittyHandGrenades", "NiceHeadgear", "SmokeGrenades", "GoodPistols", "ShittyBackpacks"};
  188.  
  189. /*
  190. Percental Item Group Spawn Chances of Industrial:
  191.  
  192. ShittyMedical = 3.64%
  193. GoodMedical = 2.73%
  194. NiceMedical = 0.91%
  195. SmokeGrenades = 3.64%
  196. ShittyHandGrenades = 2.73%
  197. GoodHandGrenades = 0.91%
  198. SmokeTube1Rnd = 2.73%
  199. GrenadeTube1Rnd = 1.82%
  200. SmokeTube3Rnd = 0.91%
  201. GrenadeTube3Rnd = 0.91%
  202. WeaponSupressors = 0.91%
  203. WeaponBipods = 0.91%
  204. WeaponItems = 0.91%
  205. UselessWeapons = 3.64%
  206. ShittyWeapons = 2.73%
  207. OkayWeapons = 2.73%
  208. UsefulWeapons = 1.82%
  209. GoodWeapons = 1.82%
  210. NiceWeapons = 0.91%
  211. UselessBackpacks = 2.73%
  212. ShittyBackpacks = 2.73%
  213. OkayBackpacks = 1.82%
  214. UsefulBackpacks = 1.82%
  215. GoodBackpacks = 0.91%
  216. NiceBackpacks = 0.91%
  217. UselessHeadgear = 3.64%
  218. OkayHeadgear = 2.73%
  219. GoodHeadgear = 1.82%
  220. NiceHeadgear = 0.91%
  221. ShittyPistols = 7.27%
  222. GoodPistols = 3.64%
  223. UselessUniforms = 3.64%
  224. ShittyUniforms = 3.64%
  225. OkayUniforms = 1.82%
  226. UselessVests = 3.64%
  227. ShittyVests = 1.82%
  228. OkayVests = 1.82%
  229. UsefulVests = 0.91%
  230. GoodVests = 0.91%
  231. ShittyScopes = 3.64%
  232. OkayScopes = 3.64%
  233. UsefulScopes = 2.73%
  234. GoodScopes = 0.91%
  235. Binoculars = 0.91%
  236. Rangefinders = 0.91%
  237. NightVisionGoggles = 0.91%
  238. */
  239. Industrial[] = {"ShittyScopes", "ShittyPistols", "GoodMedical", "UselessHeadgear", "GoodPistols", "SmokeTube1Rnd", "SmokeGrenades", "NightVisionGoggles", "OkayUniforms", "OkayBackpacks", "OkayWeapons", "OkayScopes", "GrenadeTube3Rnd", "UselessWeapons", "UsefulBackpacks", "ShittyMedical", "ShittyWeapons", "UselessUniforms", "OkayVests", "Rangefinders", "NiceBackpacks", "GoodPistols", "UselessVests", "OkayScopes", "SmokeGrenades", "UselessVests", "GoodVests", "GoodWeapons", "UselessUniforms", "ShittyBackpacks", "ShittyPistols", "UselessUniforms", "UsefulScopes", "SmokeTube3Rnd", "ShittyScopes", "ShittyWeapons", "UselessHeadgear", "UsefulVests", "SmokeTube1Rnd", "OkayVests", "ShittyUniforms", "ShittyScopes", "OkayBackpacks", "ShittyPistols", "GoodMedical", "UselessHeadgear", "OkayScopes", "UselessBackpacks", "ShittyUniforms", "ShittyVests", "UselessBackpacks", "UsefulScopes", "WeaponBipods", "NiceMedical", "ShittyMedical", "SmokeGrenades", "ShittyWeapons", "ShittyUniforms", "GoodHeadgear", "UselessBackpacks", "UselessWeapons", "GoodPistols", "ShittyMedical", "NiceWeapons", "ShittyMedical", "GrenadeTube1Rnd", "OkayWeapons", "UsefulScopes", "WeaponSupressors", "OkayUniforms", "ShittyBackpacks", "UselessWeapons", "GoodBackpacks", "ShittyUniforms", "OkayWeapons", "UsefulWeapons", "GoodHandGrenades", "GoodMedical", "ShittyPistols", "UselessUniforms", "ShittyVests", "GoodHeadgear", "SmokeTube1Rnd", "UselessVests", "GoodPistols", "OkayHeadgear", "ShittyPistols", "ShittyHandGrenades", "GoodWeapons", "OkayHeadgear", "Binoculars", "ShittyBackpacks", "ShittyPistols", "GoodScopes", "UselessVests", "SmokeGrenades", "UsefulWeapons", "OkayHeadgear", "ShittyHandGrenades", "ShittyScopes", "OkayScopes", "NiceHeadgear", "ShittyPistols", "UselessHeadgear", "GrenadeTube1Rnd", "ShittyPistols", "ShittyHandGrenades", "WeaponItems", "UselessWeapons", "UsefulBackpacks"};
  240.  
  241. /*
  242. Percental Item Group Spawn Chances of Factories:
  243.  
  244. ShittyMedical = 3.64%
  245. GoodMedical = 2.73%
  246. NiceMedical = 0.91%
  247. SmokeGrenades = 3.64%
  248. ShittyHandGrenades = 2.73%
  249. GoodHandGrenades = 0.91%
  250. SmokeTube1Rnd = 2.73%
  251. GrenadeTube1Rnd = 1.82%
  252. SmokeTube3Rnd = 0.91%
  253. GrenadeTube3Rnd = 0.91%
  254. WeaponSupressors = 0.91%
  255. WeaponBipods = 0.91%
  256. WeaponItems = 0.91%
  257. UselessWeapons = 3.64%
  258. ShittyWeapons = 2.73%
  259. OkayWeapons = 2.73%
  260. UsefulWeapons = 1.82%
  261. GoodWeapons = 1.82%
  262. NiceWeapons = 0.91%
  263. UselessBackpacks = 2.73%
  264. ShittyBackpacks = 2.73%
  265. OkayBackpacks = 1.82%
  266. UsefulBackpacks = 1.82%
  267. GoodBackpacks = 0.91%
  268. NiceBackpacks = 0.91%
  269. UselessHeadgear = 3.64%
  270. OkayHeadgear = 2.73%
  271. GoodHeadgear = 1.82%
  272. NiceHeadgear = 0.91%
  273. ShittyPistols = 7.27%
  274. GoodPistols = 3.64%
  275. UselessUniforms = 3.64%
  276. ShittyUniforms = 3.64%
  277. OkayUniforms = 1.82%
  278. UselessVests = 3.64%
  279. ShittyVests = 1.82%
  280. OkayVests = 1.82%
  281. UsefulVests = 0.91%
  282. GoodVests = 0.91%
  283. ShittyScopes = 3.64%
  284. OkayScopes = 3.64%
  285. UsefulScopes = 2.73%
  286. GoodScopes = 0.91%
  287. Binoculars = 0.91%
  288. Rangefinders = 0.91%
  289. NightVisionGoggles = 0.91%
  290. */
  291. Factories[] = {"OkayWeapons", "ShittyScopes", "SmokeGrenades", "OkayScopes", "ShittyPistols", "WeaponSupressors", "UselessHeadgear", "UsefulBackpacks", "UselessVests", "GrenadeTube3Rnd", "UselessWeapons", "SmokeGrenades", "UsefulWeapons", "ShittyScopes", "WeaponItems", "GrenadeTube1Rnd", "Rangefinders", "NiceWeapons", "UselessWeapons", "OkayScopes", "GoodWeapons", "ShittyMedical", "NiceBackpacks", "SmokeTube1Rnd", "OkayWeapons", "ShittyMedical", "ShittyMedical", "ShittyVests", "ShittyMedical", "OkayVests", "NiceMedical", "ShittyPistols", "NightVisionGoggles", "OkayBackpacks", "SmokeTube1Rnd", "ShittyHandGrenades", "UsefulBackpacks", "GoodScopes", "OkayUniforms", "ShittyBackpacks", "OkayBackpacks", "ShittyPistols", "UselessVests", "UsefulVests", "GrenadeTube1Rnd", "ShittyPistols", "ShittyPistols", "ShittyBackpacks", "ShittyHandGrenades", "GoodVests", "SmokeGrenades", "GoodPistols", "ShittyPistols", "GoodWeapons", "ShittyScopes", "ShittyUniforms", "UselessUniforms", "UselessUniforms", "GoodMedical", "GoodBackpacks", "UsefulWeapons", "UselessBackpacks", "OkayHeadgear", "UselessWeapons", "ShittyVests", "OkayUniforms", "ShittyScopes", "ShittyUniforms", "WeaponBipods", "SmokeTube3Rnd", "ShittyUniforms", "ShittyWeapons", "OkayWeapons", "GoodHeadgear", "GoodMedical", "GoodHandGrenades", "ShittyPistols", "UselessUniforms", "ShittyHandGrenades", "OkayScopes", "ShittyPistols", "UselessVests", "ShittyBackpacks", "ShittyUniforms", "UselessHeadgear", "UselessWeapons", "SmokeGrenades", "OkayHeadgear", "UselessUniforms", "GoodPistols", "OkayScopes", "GoodPistols", "SmokeTube1Rnd", "UselessHeadgear", "ShittyWeapons", "UselessBackpacks", "ShittyWeapons", "Binoculars", "GoodMedical", "NiceHeadgear", "UsefulScopes", "OkayHeadgear", "GoodPistols", "UsefulScopes", "GoodHeadgear", "UselessVests", "UsefulScopes", "UselessHeadgear", "UselessBackpacks", "OkayVests"};
  292.  
  293. /*
  294. Percental Item Group Spawn Chances of VehicleService:
  295.  
  296. ShittyMedical = 3.64%
  297. GoodMedical = 2.73%
  298. NiceMedical = 0.91%
  299. SmokeGrenades = 3.64%
  300. ShittyHandGrenades = 2.73%
  301. GoodHandGrenades = 0.91%
  302. SmokeTube1Rnd = 2.73%
  303. GrenadeTube1Rnd = 1.82%
  304. SmokeTube3Rnd = 0.91%
  305. GrenadeTube3Rnd = 0.91%
  306. WeaponSupressors = 0.91%
  307. WeaponBipods = 0.91%
  308. WeaponItems = 0.91%
  309. UselessWeapons = 3.64%
  310. ShittyWeapons = 2.73%
  311. OkayWeapons = 2.73%
  312. UsefulWeapons = 1.82%
  313. GoodWeapons = 1.82%
  314. NiceWeapons = 0.91%
  315. UselessBackpacks = 2.73%
  316. ShittyBackpacks = 2.73%
  317. OkayBackpacks = 1.82%
  318. UsefulBackpacks = 1.82%
  319. GoodBackpacks = 0.91%
  320. NiceBackpacks = 0.91%
  321. UselessHeadgear = 3.64%
  322. OkayHeadgear = 2.73%
  323. GoodHeadgear = 1.82%
  324. NiceHeadgear = 0.91%
  325. ShittyPistols = 7.27%
  326. GoodPistols = 3.64%
  327. UselessUniforms = 3.64%
  328. ShittyUniforms = 3.64%
  329. OkayUniforms = 1.82%
  330. UselessVests = 3.64%
  331. ShittyVests = 1.82%
  332. OkayVests = 1.82%
  333. UsefulVests = 0.91%
  334. GoodVests = 0.91%
  335. ShittyScopes = 3.64%
  336. OkayScopes = 3.64%
  337. UsefulScopes = 2.73%
  338. GoodScopes = 0.91%
  339. Binoculars = 0.91%
  340. Rangefinders = 0.91%
  341. NightVisionGoggles = 0.91%
  342. */
  343. VehicleService[] = {"ShittyPistols", "WeaponSupressors", "GoodHandGrenades", "UselessHeadgear", "OkayWeapons", "UselessUniforms", "ShittyPistols", "GoodHeadgear", "ShittyMedical", "UselessVests", "OkayUniforms", "ShittyUniforms", "UselessVests", "GoodScopes", "UsefulScopes", "SmokeTube1Rnd", "GoodVests", "UselessHeadgear", "OkayBackpacks", "OkayUniforms", "UselessUniforms", "ShittyHandGrenades", "UsefulBackpacks", "UselessUniforms", "ShittyBackpacks", "ShittyPistols", "GoodMedical", "ShittyHandGrenades", "UsefulScopes", "ShittyScopes", "ShittyBackpacks", "OkayHeadgear", "ShittyScopes", "GoodHeadgear", "OkayVests", "GoodBackpacks", "GoodMedical", "ShittyVests", "ShittyVests", "OkayWeapons", "UselessWeapons", "UsefulWeapons", "ShittyPistols", "WeaponItems", "ShittyUniforms", "GrenadeTube1Rnd", "NightVisionGoggles", "OkayScopes", "SmokeGrenades", "GrenadeTube3Rnd", "GoodPistols", "ShittyUniforms", "ShittyWeapons", "NiceHeadgear", "ShittyPistols", "ShittyPistols", "SmokeGrenades", "OkayBackpacks", "UselessWeapons", "ShittyMedical", "SmokeTube1Rnd", "NiceBackpacks", "UselessUniforms", "GoodPistols", "ShittyBackpacks", "UsefulWeapons", "OkayScopes", "OkayWeapons", "UsefulScopes", "OkayHeadgear", "ShittyUniforms", "ShittyWeapons", "Binoculars", "GoodPistols", "ShittyHandGrenades", "UselessHeadgear", "ShittyScopes", "SmokeGrenades", "UselessWeapons", "SmokeTube3Rnd", "ShittyMedical", "OkayVests", "WeaponBipods", "NiceWeapons", "GoodMedical", "ShittyPistols", "UsefulBackpacks", "GoodPistols", "NiceMedical", "ShittyWeapons", "GoodWeapons", "OkayScopes", "UselessWeapons", "SmokeGrenades", "Rangefinders", "UselessVests", "OkayHeadgear", "UsefulVests", "OkayScopes", "UselessBackpacks", "ShittyPistols", "UselessVests", "UselessBackpacks", "UselessHeadgear", "ShittyScopes", "UselessBackpacks", "GrenadeTube1Rnd", "SmokeTube1Rnd", "ShittyMedical", "GoodWeapons"};
  344.  
  345. /*
  346. Percental Item Group Spawn Chances of Military:
  347.  
  348. ShittyMedical = 3.64%
  349. GoodMedical = 2.73%
  350. NiceMedical = 0.91%
  351. SmokeGrenades = 3.64%
  352. ShittyHandGrenades = 2.73%
  353. GoodHandGrenades = 0.91%
  354. SmokeTube1Rnd = 2.73%
  355. GrenadeTube1Rnd = 1.82%
  356. SmokeTube3Rnd = 0.91%
  357. GrenadeTube3Rnd = 0.91%
  358. WeaponSupressors = 0.91%
  359. WeaponBipods = 0.91%
  360. WeaponItems = 0.91%
  361. UselessWeapons = 3.64%
  362. ShittyWeapons = 2.73%
  363. OkayWeapons = 2.73%
  364. UsefulWeapons = 1.82%
  365. GoodWeapons = 1.82%
  366. NiceWeapons = 0.91%
  367. UselessBackpacks = 2.73%
  368. ShittyBackpacks = 2.73%
  369. OkayBackpacks = 1.82%
  370. UsefulBackpacks = 1.82%
  371. GoodBackpacks = 0.91%
  372. NiceBackpacks = 0.91%
  373. UselessHeadgear = 3.64%
  374. OkayHeadgear = 2.73%
  375. GoodHeadgear = 1.82%
  376. NiceHeadgear = 0.91%
  377. ShittyPistols = 7.27%
  378. GoodPistols = 3.64%
  379. UselessUniforms = 3.64%
  380. ShittyUniforms = 3.64%
  381. OkayUniforms = 1.82%
  382. UselessVests = 3.64%
  383. ShittyVests = 1.82%
  384. OkayVests = 1.82%
  385. UsefulVests = 0.91%
  386. GoodVests = 0.91%
  387. ShittyScopes = 3.64%
  388. OkayScopes = 3.64%
  389. UsefulScopes = 2.73%
  390. GoodScopes = 0.91%
  391. Binoculars = 0.91%
  392. Rangefinders = 0.91%
  393. NightVisionGoggles = 0.91%
  394. */
  395. Military[] = {"OkayUniforms", "OkayBackpacks", "OkayHeadgear", "SmokeGrenades", "UselessUniforms", "ShittyHandGrenades", "NiceWeapons", "GoodMedical", "OkayUniforms", "GoodPistols", "GoodScopes", "ShittyScopes", "UsefulBackpacks", "ShittyBackpacks", "GoodHandGrenades", "UselessBackpacks", "Rangefinders", "OkayWeapons", "SmokeGrenades", "ShittyScopes", "UsefulScopes", "SmokeTube1Rnd", "GoodWeapons", "OkayWeapons", "GrenadeTube1Rnd", "UsefulScopes", "ShittyScopes", "OkayVests", "GoodPistols", "ShittyHandGrenades", "UselessBackpacks", "UselessWeapons", "ShittyUniforms", "OkayScopes", "ShittyPistols", "SmokeTube1Rnd", "UselessVests", "UsefulBackpacks", "OkayBackpacks", "WeaponSupressors", "UselessVests", "UselessVests", "SmokeGrenades", "ShittyWeapons", "ShittyVests", "ShittyBackpacks", "ShittyPistols", "GrenadeTube3Rnd", "OkayHeadgear", "ShittyMedical", "SmokeTube3Rnd", "ShittyMedical", "UselessWeapons", "ShittyBackpacks", "UsefulWeapons", "ShittyWeapons", "ShittyPistols", "GoodBackpacks", "GoodMedical", "SmokeTube1Rnd", "WeaponBipods", "OkayScopes", "NiceMedical", "GoodPistols", "OkayScopes", "OkayScopes", "NightVisionGoggles", "GoodPistols", "UselessHeadgear", "UselessHeadgear", "UselessVests", "OkayWeapons", "ShittyMedical", "SmokeGrenades", "UselessHeadgear", "ShittyPistols", "ShittyWeapons", "ShittyPistols", "UsefulScopes", "GoodVests", "OkayHeadgear", "UselessWeapons", "ShittyVests", "ShittyScopes", "UselessUniforms", "UselessBackpacks", "UselessWeapons", "UselessUniforms", "Binoculars", "ShittyMedical", "UsefulVests", "ShittyPistols", "GoodMedical", "GrenadeTube1Rnd", "ShittyPistols", "GoodWeapons", "WeaponItems", "GoodHeadgear", "UselessHeadgear", "NiceHeadgear", "ShittyUniforms", "ShittyPistols", "ShittyUniforms", "ShittyHandGrenades", "NiceBackpacks", "UsefulWeapons", "GoodHeadgear", "OkayVests", "UselessUniforms", "ShittyUniforms"};
  396.  
  397. /*
  398. Percental Item Group Spawn Chances of Medical:
  399.  
  400. ShittyMedical = 3.64%
  401. GoodMedical = 2.73%
  402. NiceMedical = 0.91%
  403. SmokeGrenades = 3.64%
  404. ShittyHandGrenades = 2.73%
  405. GoodHandGrenades = 0.91%
  406. SmokeTube1Rnd = 2.73%
  407. GrenadeTube1Rnd = 1.82%
  408. SmokeTube3Rnd = 0.91%
  409. GrenadeTube3Rnd = 0.91%
  410. WeaponSupressors = 0.91%
  411. WeaponBipods = 0.91%
  412. WeaponItems = 0.91%
  413. UselessWeapons = 3.64%
  414. ShittyWeapons = 2.73%
  415. OkayWeapons = 2.73%
  416. UsefulWeapons = 1.82%
  417. GoodWeapons = 1.82%
  418. NiceWeapons = 0.91%
  419. UselessBackpacks = 2.73%
  420. ShittyBackpacks = 2.73%
  421. OkayBackpacks = 1.82%
  422. UsefulBackpacks = 1.82%
  423. GoodBackpacks = 0.91%
  424. NiceBackpacks = 0.91%
  425. UselessHeadgear = 3.64%
  426. OkayHeadgear = 2.73%
  427. GoodHeadgear = 1.82%
  428. NiceHeadgear = 0.91%
  429. ShittyPistols = 7.27%
  430. GoodPistols = 3.64%
  431. UselessUniforms = 3.64%
  432. ShittyUniforms = 3.64%
  433. OkayUniforms = 1.82%
  434. UselessVests = 3.64%
  435. ShittyVests = 1.82%
  436. OkayVests = 1.82%
  437. UsefulVests = 0.91%
  438. GoodVests = 0.91%
  439. ShittyScopes = 3.64%
  440. OkayScopes = 3.64%
  441. UsefulScopes = 2.73%
  442. GoodScopes = 0.91%
  443. Binoculars = 0.91%
  444. Rangefinders = 0.91%
  445. NightVisionGoggles = 0.91%
  446. */
  447. Medical[] = {"ShittyScopes", "GoodHeadgear", "UsefulWeapons", "ShittyUniforms", "ShittyScopes", "OkayVests", "ShittyVests", "GrenadeTube3Rnd", "UselessHeadgear", "OkayUniforms", "ShittyPistols", "GoodMedical", "ShittyHandGrenades", "UselessUniforms", "ShittyVests", "UsefulScopes", "GoodMedical", "UsefulWeapons", "SmokeTube3Rnd", "SmokeTube1Rnd", "GrenadeTube1Rnd", "NiceBackpacks", "WeaponItems", "OkayHeadgear", "ShittyHandGrenades", "NiceMedical", "ShittyWeapons", "ShittyUniforms", "GoodMedical", "GoodHandGrenades", "GoodHeadgear", "GoodPistols", "OkayWeapons", "ShittyPistols", "OkayBackpacks", "WeaponSupressors", "OkayScopes", "UselessWeapons", "ShittyPistols", "UselessWeapons", "ShittyPistols", "ShittyScopes", "OkayHeadgear", "UselessHeadgear", "UselessVests", "OkayVests", "UselessVests", "OkayUniforms", "UselessVests", "ShittyBackpacks", "UselessVests", "NightVisionGoggles", "ShittyBackpacks", "GoodPistols", "UselessWeapons", "SmokeGrenades", "SmokeGrenades", "ShittyMedical", "ShittyPistols", "ShittyPistols", "UsefulScopes", "OkayWeapons", "OkayHeadgear", "ShittyUniforms", "OkayScopes", "UsefulBackpacks", "UselessBackpacks", "UsefulScopes", "UselessBackpacks", "NiceHeadgear", "GoodPistols", "ShittyWeapons", "ShittyPistols", "OkayScopes", "ShittyScopes", "OkayWeapons", "WeaponBipods", "UselessBackpacks", "OkayScopes", "ShittyWeapons", "SmokeGrenades", "Binoculars", "GoodBackpacks", "SmokeGrenades", "UselessWeapons", "UselessUniforms", "ShittyMedical", "ShittyUniforms", "UselessUniforms", "UselessUniforms", "UsefulBackpacks", "OkayBackpacks", "GrenadeTube1Rnd", "UsefulVests", "ShittyPistols", "SmokeTube1Rnd", "GoodWeapons", "NiceWeapons", "ShittyHandGrenades", "SmokeTube1Rnd", "ShittyBackpacks", "UselessHeadgear", "ShittyMedical", "GoodScopes", "ShittyMedical", "UselessHeadgear", "Rangefinders", "GoodVests", "GoodPistols", "GoodWeapons"};
  448.  
  449. /*
  450. Percental Item Group Spawn Chances of Tourist:
  451.  
  452. ShittyMedical = 3.64%
  453. GoodMedical = 2.73%
  454. NiceMedical = 0.91%
  455. SmokeGrenades = 3.64%
  456. ShittyHandGrenades = 2.73%
  457. GoodHandGrenades = 0.91%
  458. SmokeTube1Rnd = 2.73%
  459. GrenadeTube1Rnd = 1.82%
  460. SmokeTube3Rnd = 0.91%
  461. GrenadeTube3Rnd = 0.91%
  462. WeaponSupressors = 0.91%
  463. WeaponBipods = 0.91%
  464. WeaponItems = 0.91%
  465. UselessWeapons = 3.64%
  466. ShittyWeapons = 2.73%
  467. OkayWeapons = 2.73%
  468. UsefulWeapons = 1.82%
  469. GoodWeapons = 1.82%
  470. NiceWeapons = 0.91%
  471. UselessBackpacks = 2.73%
  472. ShittyBackpacks = 2.73%
  473. OkayBackpacks = 1.82%
  474. UsefulBackpacks = 1.82%
  475. GoodBackpacks = 0.91%
  476. NiceBackpacks = 0.91%
  477. UselessHeadgear = 3.64%
  478. OkayHeadgear = 2.73%
  479. GoodHeadgear = 1.82%
  480. NiceHeadgear = 0.91%
  481. ShittyPistols = 7.27%
  482. GoodPistols = 3.64%
  483. UselessUniforms = 3.64%
  484. ShittyUniforms = 3.64%
  485. OkayUniforms = 1.82%
  486. UselessVests = 3.64%
  487. ShittyVests = 1.82%
  488. OkayVests = 1.82%
  489. UsefulVests = 0.91%
  490. GoodVests = 0.91%
  491. ShittyScopes = 3.64%
  492. OkayScopes = 3.64%
  493. UsefulScopes = 2.73%
  494. GoodScopes = 0.91%
  495. Binoculars = 0.91%
  496. Rangefinders = 0.91%
  497. NightVisionGoggles = 0.91%
  498. */
  499. Tourist[] = {"GoodMedical", "NiceMedical", "ShittyPistols", "ShittyWeapons", "UselessVests", "GoodScopes", "GoodHandGrenades", "UsefulWeapons", "OkayVests", "ShittyMedical", "GoodPistols", "ShittyPistols", "SmokeTube3Rnd", "UselessWeapons", "ShittyWeapons", "Rangefinders", "UselessUniforms", "SmokeGrenades", "NightVisionGoggles", "ShittyBackpacks", "ShittyScopes", "ShittyMedical", "ShittyHandGrenades", "GrenadeTube1Rnd", "ShittyUniforms", "UselessWeapons", "GoodBackpacks", "UselessHeadgear", "UsefulScopes", "UselessHeadgear", "ShittyHandGrenades", "GrenadeTube3Rnd", "SmokeGrenades", "NiceHeadgear", "ShittyMedical", "OkayWeapons", "OkayWeapons", "ShittyUniforms", "ShittyPistols", "Binoculars", "ShittyUniforms", "UsefulScopes", "ShittyPistols", "UselessBackpacks", "UselessUniforms", "WeaponBipods", "SmokeTube1Rnd", "UselessHeadgear", "WeaponItems", "GoodVests", "ShittyScopes", "GoodHeadgear", "UsefulScopes", "UselessVests", "GoodMedical", "OkayVests", "SmokeGrenades", "ShittyScopes", "UsefulBackpacks", "OkayUniforms", "ShittyScopes", "ShittyMedical", "UsefulBackpacks", "OkayScopes", "GoodMedical", "ShittyPistols", "GrenadeTube1Rnd", "GoodWeapons", "UselessVests", "UselessWeapons", "GoodWeapons", "UsefulWeapons", "UsefulVests", "WeaponSupressors", "UselessBackpacks", "SmokeTube1Rnd", "GoodHeadgear", "UselessHeadgear", "ShittyWeapons", "ShittyBackpacks", "NiceWeapons", "ShittyHandGrenades", "SmokeTube1Rnd", "ShittyPistols", "UselessUniforms", "UselessBackpacks", "OkayHeadgear", "OkayScopes", "GoodPistols", "UselessUniforms", "OkayWeapons", "OkayBackpacks", "OkayUniforms", "OkayBackpacks", "ShittyUniforms", "ShittyVests", "ShittyVests", "UselessWeapons", "ShittyPistols", "OkayHeadgear", "SmokeGrenades", "UselessVests", "OkayScopes", "GoodPistols", "GoodPistols", "ShittyPistols", "OkayHeadgear", "NiceBackpacks", "ShittyBackpacks", "OkayScopes"};
  500.  
  501. /*
  502. Percental Item Group Spawn Chances of Radiation:
  503.  
  504. ShittyMedical = 3.64%
  505. GoodMedical = 2.73%
  506. NiceMedical = 0.91%
  507. SmokeGrenades = 3.64%
  508. ShittyHandGrenades = 2.73%
  509. GoodHandGrenades = 0.91%
  510. SmokeTube1Rnd = 2.73%
  511. GrenadeTube1Rnd = 1.82%
  512. SmokeTube3Rnd = 0.91%
  513. GrenadeTube3Rnd = 0.91%
  514. WeaponSupressors = 0.91%
  515. WeaponBipods = 0.91%
  516. WeaponItems = 0.91%
  517. UselessWeapons = 3.64%
  518. ShittyWeapons = 2.73%
  519. OkayWeapons = 2.73%
  520. UsefulWeapons = 1.82%
  521. GoodWeapons = 1.82%
  522. NiceWeapons = 0.91%
  523. UselessBackpacks = 2.73%
  524. ShittyBackpacks = 2.73%
  525. OkayBackpacks = 1.82%
  526. UsefulBackpacks = 1.82%
  527. GoodBackpacks = 0.91%
  528. NiceBackpacks = 0.91%
  529. UselessHeadgear = 3.64%
  530. OkayHeadgear = 2.73%
  531. GoodHeadgear = 1.82%
  532. NiceHeadgear = 0.91%
  533. ShittyPistols = 7.27%
  534. GoodPistols = 3.64%
  535. UselessUniforms = 3.64%
  536. ShittyUniforms = 3.64%
  537. OkayUniforms = 1.82%
  538. UselessVests = 3.64%
  539. ShittyVests = 1.82%
  540. OkayVests = 1.82%
  541. UsefulVests = 0.91%
  542. GoodVests = 0.91%
  543. ShittyScopes = 3.64%
  544. OkayScopes = 3.64%
  545. UsefulScopes = 2.73%
  546. GoodScopes = 0.91%
  547. Binoculars = 0.91%
  548. Rangefinders = 0.91%
  549. NightVisionGoggles = 0.91%
  550. */
  551. Radiation[] = {"ShittyUniforms", "UselessWeapons", "UselessBackpacks", "ShittyPistols", "ShittyPistols", "OkayBackpacks", "UselessUniforms", "UsefulScopes", "SmokeTube3Rnd", "ShittyHandGrenades", "UsefulScopes", "NiceMedical", "UselessVests", "ShittyScopes", "NightVisionGoggles", "ShittyPistols", "GoodVests", "ShittyMedical", "OkayWeapons", "ShittyScopes", "OkayScopes", "UselessBackpacks", "ShittyBackpacks", "ShittyUniforms", "ShittyHandGrenades", "UsefulVests", "OkayScopes", "OkayVests", "ShittyScopes", "SmokeTube1Rnd", "UselessHeadgear", "UsefulScopes", "OkayHeadgear", "ShittyPistols", "SmokeTube1Rnd", "UsefulBackpacks", "OkayScopes", "UselessUniforms", "WeaponSupressors", "UselessHeadgear", "OkayBackpacks", "GoodWeapons", "ShittyMedical", "SmokeGrenades", "OkayVests", "UselessHeadgear", "GoodMedical", "UselessHeadgear", "ShittyPistols", "SmokeTube1Rnd", "GrenadeTube1Rnd", "GoodScopes", "ShittyPistols", "UselessBackpacks", "ShittyUniforms", "NiceHeadgear", "UselessUniforms", "ShittyUniforms", "SmokeGrenades", "ShittyWeapons", "SmokeGrenades", "OkayWeapons", "ShittyVests", "Binoculars", "UselessWeapons", "GoodHeadgear", "GoodMedical", "GrenadeTube3Rnd", "UsefulWeapons", "OkayHeadgear", "GoodPistols", "ShittyPistols", "GoodPistols", "UselessWeapons", "OkayUniforms", "ShittyWeapons", "ShittyWeapons", "ShittyHandGrenades", "GrenadeTube1Rnd", "OkayHeadgear", "ShittyBackpacks", "OkayScopes", "UselessVests", "ShittyScopes", "WeaponBipods", "UselessUniforms", "UsefulBackpacks", "ShittyMedical", "UselessVests", "GoodMedical", "WeaponItems", "GoodHeadgear", "UselessWeapons", "ShittyMedical", "NiceBackpacks", "GoodBackpacks", "OkayWeapons", "NiceWeapons", "GoodWeapons", "OkayUniforms", "GoodHandGrenades", "ShittyPistols", "UsefulWeapons", "Rangefinders", "UselessVests", "GoodPistols", "SmokeGrenades", "ShittyBackpacks", "ShittyVests", "GoodPistols"};
  552. };
  553.  
  554. class ItemGroups
  555. {
  556.  
  557. /*
  558. Percental Item Spawn Chances of UselessWeapons:
  559.  
  560. Exile_Weapon_CZ550 = 33.33%
  561. Exile_Weapon_M1014 = 33.33%
  562. Exile_Weapon_LeeEnfield = 33.33%
  563. */
  564. UselessWeapons[] = {"Exile_Weapon_LeeEnfield", "Exile_Weapon_CZ550", "Exile_Weapon_M1014"};
  565.  
  566. /*
  567. Percental Item Spawn Chances of ShittyWeapons:
  568.  
  569. hgun_PDW2000_F = 25.00%
  570. SMG_01_F = 25.00%
  571. SMG_02_F = 25.00%
  572. SMG_05_F = 25.00%
  573. */
  574. ShittyWeapons[] = {"SMG_02_F", "SMG_01_F", "hgun_PDW2000_F", "SMG_05_F"};
  575.  
  576. /*
  577. Percental Item Spawn Chances of OkayWeapons:
  578.  
  579. arifle_Mk20_F = 14.29%
  580. arifle_Mk20_GL_F = 14.29%
  581. arifle_Mk20C_F = 14.29%
  582. arifle_SDAR_F = 14.29%
  583. arifle_TRG20_F = 14.29%
  584. arifle_TRG21_F = 14.29%
  585. arifle_TRG21_GL_F = 14.29%
  586. */
  587. OkayWeapons[] = {"arifle_SDAR_F", "arifle_Mk20_GL_F", "arifle_Mk20_F", "arifle_TRG20_F", "arifle_Mk20C_F", "arifle_TRG21_GL_F", "arifle_TRG21_F"};
  588.  
  589. /*
  590. Percental Item Spawn Chances of GoodWeapons:
  591.  
  592. arifle_SPAR_01_blk_F = 16.67%
  593. arifle_SPAR_01_GL_blk_F = 16.67%
  594. arifle_SPAR_01_GL_khk_F = 16.67%
  595. arifle_SPAR_01_GL_snd_F = 16.67%
  596. arifle_SPAR_01_khk_F = 16.67%
  597. arifle_SPAR_01_snd_F = 16.67%
  598. */
  599. GoodWeapons[] = {"arifle_SPAR_01_GL_snd_F", "arifle_SPAR_01_khk_F", "arifle_SPAR_01_snd_F", "arifle_SPAR_01_GL_khk_F", "arifle_SPAR_01_GL_blk_F", "arifle_SPAR_01_blk_F"};
  600.  
  601. /*
  602. Percental Item Spawn Chances of UsefulWeapons:
  603.  
  604. arifle_AKS_F = 7.69%
  605. arifle_Katiba_F = 7.69%
  606. arifle_Katiba_GL_F = 7.69%
  607. arifle_MX_Black_F = 7.69%
  608. arifle_MX_F = 7.69%
  609. arifle_MX_GL_Black_F = 7.69%
  610. arifle_MX_GL_F = 7.69%
  611. arifle_MX_GL_khk_F = 7.69%
  612. arifle_MX_khk_F = 7.69%
  613. arifle_MXC_Black_F = 7.69%
  614. arifle_MXC_F = 7.69%
  615. arifle_MXC_khk_F = 7.69%
  616. Exile_Weapon_AKS_Gold = 7.69%
  617. */
  618. UsefulWeapons[] = {"arifle_MX_F", "arifle_MX_GL_F", "arifle_Katiba_GL_F", "arifle_AKS_F", "arifle_MX_khk_F", "arifle_MXC_F", "arifle_MX_Black_F", "Exile_Weapon_AKS_Gold", "arifle_MXC_khk_F", "arifle_Katiba_F", "arifle_MXC_Black_F", "arifle_MX_GL_Black_F", "arifle_MX_GL_khk_F"};
  619.  
  620. /*
  621. Percental Item Spawn Chances of NiceWeapons:
  622.  
  623. arifle_SPAR_02_blk_F = 4.35%
  624. arifle_SPAR_02_khk_F = 4.35%
  625. arifle_SPAR_02_snd_F = 4.35%
  626. arifle_AK12_F = 4.35%
  627. arifle_AK12_GL_F = 4.35%
  628. arifle_CTAR_blk_F = 4.35%
  629. arifle_CTAR_ghex_F = 4.35%
  630. arifle_CTAR_GL_blk_F = 4.35%
  631. arifle_CTAR_hex_F = 4.35%
  632. arifle_CTARS_blk_F = 4.35%
  633. arifle_CTARS_ghex_F = 4.35%
  634. arifle_CTARS_hex_F = 4.35%
  635. arifle_MXM_Black_F = 4.35%
  636. arifle_MXM_F = 4.35%
  637. arifle_MXM_khk_F = 4.35%
  638. arifle_SPAR_03_blk_F = 4.35%
  639. arifle_SPAR_03_khk_F = 4.35%
  640. arifle_SPAR_03_snd_F = 4.35%
  641. Exile_Weapon_AK107 = 4.35%
  642. Exile_Weapon_AK107_GL = 4.35%
  643. Exile_Weapon_AK47 = 4.35%
  644. Exile_Weapon_AK74 = 4.35%
  645. Exile_Weapon_AK74_GL = 4.35%
  646. */
  647. NiceWeapons[] = {"Exile_Weapon_AK107_GL", "arifle_MXM_khk_F", "arifle_CTARS_blk_F", "arifle_AK12_F", "arifle_AK12_GL_F", "Exile_Weapon_AK107", "arifle_MXM_Black_F", "arifle_SPAR_02_khk_F", "Exile_Weapon_AK74_GL", "Exile_Weapon_AK47", "Exile_Weapon_AK74", "arifle_CTAR_hex_F", "arifle_MXM_F", "arifle_CTAR_blk_F", "arifle_CTARS_ghex_F", "arifle_SPAR_03_khk_F", "arifle_CTARS_hex_F", "arifle_SPAR_03_snd_F", "arifle_CTAR_GL_blk_F", "arifle_SPAR_03_blk_F", "arifle_SPAR_02_snd_F", "arifle_CTAR_ghex_F", "arifle_SPAR_02_blk_F"};
  648.  
  649. /*
  650. Percental Item Spawn Chances of EpicWeapons:
  651.  
  652. arifle_MX_SW_Black_F = 2.63%
  653. arifle_MX_SW_F = 2.63%
  654. Exile_Weapon_DMR = 2.63%
  655. Exile_Weapon_PK = 2.63%
  656. Exile_Weapon_PKP = 2.63%
  657. Exile_Weapon_RPK = 2.63%
  658. Exile_Weapon_SVD = 2.63%
  659. Exile_Weapon_SVDCamo = 2.63%
  660. Exile_Weapon_VSSVintorez = 2.63%
  661. LMG_03_F = 2.63%
  662. LMG_Mk200_F = 2.63%
  663. LMG_Zafir_F = 2.63%
  664. srifle_DMR_01_F = 2.63%
  665. srifle_DMR_02_camo_F = 2.63%
  666. srifle_DMR_02_F = 2.63%
  667. srifle_DMR_02_sniper_F = 2.63%
  668. srifle_DMR_03_F = 2.63%
  669. srifle_DMR_03_khaki_F = 2.63%
  670. srifle_DMR_03_tan_F = 2.63%
  671. srifle_DMR_03_woodland_F = 2.63%
  672. srifle_DMR_04_F = 2.63%
  673. srifle_DMR_04_Tan_F = 2.63%
  674. srifle_DMR_05_blk_F = 2.63%
  675. srifle_DMR_05_hex_F = 2.63%
  676. srifle_DMR_05_tan_F = 2.63%
  677. srifle_DMR_06_camo_F = 2.63%
  678. srifle_DMR_06_olive_F = 2.63%
  679. srifle_DMR_07_blk_F = 2.63%
  680. srifle_DMR_07_ghex_F = 2.63%
  681. srifle_DMR_07_hex_F = 2.63%
  682. srifle_EBR_F = 2.63%
  683. srifle_GM6_F = 2.63%
  684. srifle_GM6_ghex_F = 2.63%
  685. srifle_LRR_F = 2.63%
  686. srifle_LRR_tna_F = 2.63%
  687. arifle_ARX_blk_F = 2.63%
  688. arifle_ARX_ghex_F = 2.63%
  689. arifle_ARX_hex_F = 2.63%
  690. */
  691. EpicWeapons[] = {"srifle_LRR_tna_F", "srifle_DMR_05_hex_F", "srifle_DMR_01_F", "srifle_DMR_02_camo_F", "srifle_LRR_F", "arifle_MX_SW_F", "Exile_Weapon_SVD", "LMG_Zafir_F", "srifle_DMR_06_olive_F", "Exile_Weapon_RPK", "srifle_DMR_07_ghex_F", "LMG_Mk200_F", "Exile_Weapon_PKP", "srifle_DMR_07_hex_F", "arifle_ARX_blk_F", "srifle_DMR_06_camo_F", "Exile_Weapon_PK", "srifle_DMR_03_khaki_F", "srifle_DMR_04_F", "arifle_MX_SW_Black_F", "Exile_Weapon_VSSVintorez", "srifle_DMR_03_F", "Exile_Weapon_DMR", "srifle_DMR_05_blk_F", "Exile_Weapon_SVDCamo", "srifle_EBR_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_F", "srifle_DMR_07_blk_F", "arifle_ARX_hex_F", "arifle_ARX_ghex_F", "srifle_DMR_04_Tan_F", "LMG_03_F", "srifle_GM6_F", "srifle_GM6_ghex_F", "srifle_DMR_03_tan_F", "srifle_DMR_02_sniper_F"};
  692.  
  693. /*
  694. Percental Item Spawn Chances of ShittyScopes:
  695.  
  696. optic_Holosight = 20.00%
  697. optic_Holosight_blk_F = 20.00%
  698. optic_Holosight_khk_F = 20.00%
  699. optic_Holosight_smg = 20.00%
  700. optic_Holosight_smg_blk_F = 20.00%
  701. */
  702. ShittyScopes[] = {"optic_Holosight_blk_F", "optic_Holosight_smg", "optic_Holosight", "optic_Holosight_smg_blk_F", "optic_Holosight_khk_F"};
  703.  
  704. /*
  705. Percental Item Spawn Chances of OkayScopes:
  706.  
  707. optic_ACO = 25.00%
  708. optic_ACO_grn = 25.00%
  709. optic_ACO_grn_smg = 25.00%
  710. optic_Aco_smg = 25.00%
  711. */
  712. OkayScopes[] = {"optic_Aco_smg", "optic_ACO_grn_smg", "optic_ACO_grn", "optic_ACO"};
  713.  
  714. /*
  715. Percental Item Spawn Chances of UsefulScopes:
  716.  
  717. optic_Arco = 14.29%
  718. optic_Arco_blk_F = 14.29%
  719. optic_Arco_ghex_F = 14.29%
  720. optic_ERCO_blk_F = 14.29%
  721. optic_ERCO_khk_F = 14.29%
  722. optic_ERCO_snd_F = 14.29%
  723. optic_MRCO = 14.29%
  724. */
  725. UsefulScopes[] = {"optic_ERCO_khk_F", "optic_Arco_blk_F", "optic_Arco", "optic_Arco_ghex_F", "optic_ERCO_blk_F", "optic_MRCO", "optic_ERCO_snd_F"};
  726.  
  727. /*
  728. Percental Item Spawn Chances of GoodScopes:
  729.  
  730. optic_DMS = 25.00%
  731. optic_DMS_ghex_F = 25.00%
  732. optic_Hamr = 25.00%
  733. optic_Hamr_khk_F = 25.00%
  734. */
  735. GoodScopes[] = {"optic_DMS", "optic_Hamr", "optic_Hamr_khk_F", "optic_DMS_ghex_F"};
  736.  
  737. /*
  738. Percental Item Spawn Chances of NiceScopes:
  739.  
  740. optic_AMS = 11.11%
  741. optic_AMS_khk = 11.11%
  742. optic_AMS_snd = 11.11%
  743. optic_KHS_blk = 11.11%
  744. optic_KHS_hex = 11.11%
  745. optic_KHS_old = 11.11%
  746. optic_KHS_tan = 11.11%
  747. optic_SOS = 11.11%
  748. optic_SOS_khk_F = 11.11%
  749. */
  750. NiceScopes[] = {"optic_AMS", "optic_SOS_khk_F", "optic_AMS_snd", "optic_KHS_tan", "optic_SOS", "optic_KHS_blk", "optic_AMS_khk", "optic_KHS_old", "optic_KHS_hex"};
  751.  
  752. /*
  753. Percental Item Spawn Chances of WeaponSupressors:
  754.  
  755. muzzle_snds_58_blk_F = 5.00%
  756. muzzle_snds_58_wdm_F = 5.00%
  757. muzzle_snds_65_TI_blk_F = 5.00%
  758. muzzle_snds_65_TI_ghex_F = 5.00%
  759. muzzle_snds_65_TI_hex_F = 5.00%
  760. muzzle_snds_93mmg = 5.00%
  761. muzzle_snds_93mmg_tan = 5.00%
  762. muzzle_snds_acp = 5.00%
  763. muzzle_snds_B = 5.00%
  764. muzzle_snds_B_khk_F = 5.00%
  765. muzzle_snds_B_snd_F = 5.00%
  766. muzzle_snds_H = 5.00%
  767. muzzle_snds_H_khk_F = 5.00%
  768. muzzle_snds_H_MG_blk_F = 5.00%
  769. muzzle_snds_H_MG_khk_F = 5.00%
  770. muzzle_snds_H_snd_F = 5.00%
  771. muzzle_snds_L = 5.00%
  772. muzzle_snds_M = 5.00%
  773. muzzle_snds_m_khk_F = 5.00%
  774. muzzle_snds_m_snd_F = 5.00%
  775. */
  776. WeaponSupressors[] = {"muzzle_snds_H_khk_F", "muzzle_snds_B", "muzzle_snds_L", "muzzle_snds_58_blk_F", "muzzle_snds_H", "muzzle_snds_m_snd_F", "muzzle_snds_B_khk_F", "muzzle_snds_acp", "muzzle_snds_m_khk_F", "muzzle_snds_B_snd_F", "muzzle_snds_65_TI_blk_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_93mmg", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_93mmg_tan", "muzzle_snds_H_MG_khk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_snd_F", "muzzle_snds_M", "muzzle_snds_65_TI_hex_F"};
  777.  
  778. /*
  779. Percental Item Spawn Chances of ZipTies:
  780.  
  781. Exile_Item_ZipTie = 100.00%
  782. */
  783. ZipTies[] = {"Exile_Item_ZipTie"};
  784.  
  785. /*
  786. Percental Item Spawn Chances of WeaponItems:
  787.  
  788. acc_flashlight = 50.00%
  789. acc_pointer_IR = 50.00%
  790. */
  791. WeaponItems[] = {"acc_flashlight", "acc_pointer_IR"};
  792.  
  793. /*
  794. Percental Item Spawn Chances of WeaponBipods:
  795.  
  796. bipod_01_F_blk = 11.11%
  797. bipod_01_F_khk = 11.11%
  798. bipod_01_F_mtp = 11.11%
  799. bipod_01_F_snd = 11.11%
  800. bipod_02_F_blk = 11.11%
  801. bipod_02_F_hex = 11.11%
  802. bipod_02_F_tan = 11.11%
  803. bipod_03_F_blk = 11.11%
  804. bipod_03_F_oli = 11.11%
  805. */
  806. WeaponBipods[] = {"bipod_02_F_hex", "bipod_03_F_oli", "bipod_01_F_mtp", "bipod_03_F_blk", "bipod_02_F_blk", "bipod_01_F_snd", "bipod_02_F_tan", "bipod_01_F_blk", "bipod_01_F_khk"};
  807.  
  808. /*
  809. Percental Item Spawn Chances of UselessVests:
  810.  
  811. V_BandollierB_blk = 4.55%
  812. V_BandollierB_cbr = 4.55%
  813. V_BandollierB_ghex_F = 4.55%
  814. V_BandollierB_khk = 4.55%
  815. V_BandollierB_oli = 4.55%
  816. V_BandollierB_rgr = 4.55%
  817. V_Chestrig_blk = 4.55%
  818. V_Chestrig_khk = 4.55%
  819. V_Chestrig_oli = 4.55%
  820. V_Chestrig_rgr = 4.55%
  821. V_HarnessO_brn = 4.55%
  822. V_HarnessO_ghex_F = 4.55%
  823. V_HarnessO_gry = 4.55%
  824. V_HarnessOGL_brn = 4.55%
  825. V_HarnessOGL_ghex_F = 4.55%
  826. V_HarnessOGL_gry = 4.55%
  827. V_HarnessOSpec_brn = 4.55%
  828. V_HarnessOSpec_gry = 4.55%
  829. V_Rangemaster_belt = 4.55%
  830. V_TacChestrig_cbr_F = 4.55%
  831. V_TacChestrig_grn_F = 4.55%
  832. V_TacChestrig_oli_F = 4.55%
  833. */
  834. UselessVests[] = {"V_Chestrig_blk", "V_HarnessO_ghex_F", "V_BandollierB_blk", "V_Chestrig_rgr", "V_HarnessOGL_gry", "V_BandollierB_cbr", "V_HarnessOGL_brn", "V_Chestrig_khk", "V_Rangemaster_belt", "V_BandollierB_oli", "V_TacChestrig_oli_F", "V_HarnessOSpec_gry", "V_HarnessO_brn", "V_Chestrig_oli", "V_TacChestrig_cbr_F", "V_HarnessOGL_ghex_F", "V_BandollierB_rgr", "V_HarnessO_gry", "V_TacChestrig_grn_F", "V_BandollierB_khk", "V_BandollierB_ghex_F", "V_HarnessOSpec_brn"};
  835.  
  836. /*
  837. Percental Item Spawn Chances of ShittyVests:
  838.  
  839. V_I_G_resistanceLeader_F = 33.33%
  840. V_TacVest_blk_POLICE = 33.33%
  841. V_TacVest_gen_F = 33.33%
  842. */
  843. ShittyVests[] = {"V_TacVest_gen_F", "V_I_G_resistanceLeader_F", "V_TacVest_blk_POLICE"};
  844.  
  845. /*
  846. Percental Item Spawn Chances of OkayVests:
  847.  
  848. V_PlateCarrier1_blk = 14.29%
  849. V_PlateCarrier1_rgr = 14.29%
  850. V_PlateCarrier1_rgr_noflag_F = 14.29%
  851. V_PlateCarrier1_tna_F = 14.29%
  852. V_PlateCarrierIA1_dgtl = 14.29%
  853. V_PlateCarrierL_CTRG = 14.29%
  854. V_Press_F = 14.29%
  855. */
  856. OkayVests[] = {"V_PlateCarrierL_CTRG", "V_PlateCarrier1_tna_F", "V_PlateCarrier1_blk", "V_PlateCarrier1_rgr_noflag_F", "V_Press_F", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_rgr"};
  857.  
  858. /*
  859. Percental Item Spawn Chances of UsefulVests:
  860.  
  861. V_PlateCarrier2_rgr = 16.67%
  862. V_PlateCarrier2_rgr_noflag_F = 16.67%
  863. V_PlateCarrier2_tna_F = 16.67%
  864. V_PlateCarrier3_rgr = 16.67%
  865. V_PlateCarrierH_CTRG = 16.67%
  866. V_PlateCarrierIA2_dgtl = 16.67%
  867. */
  868. UsefulVests[] = {"V_PlateCarrierH_CTRG", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier2_tna_F", "V_PlateCarrier3_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrier2_rgr_noflag_F"};
  869.  
  870. /*
  871. Percental Item Spawn Chances of GoodVests:
  872.  
  873. V_PlateCarrierSpec_blk = 25.00%
  874. V_PlateCarrierSpec_mtp = 25.00%
  875. V_PlateCarrierSpec_rgr = 25.00%
  876. V_PlateCarrierSpec_tna_F = 25.00%
  877. */
  878. GoodVests[] = {"V_PlateCarrierSpec_mtp", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierSpec_blk", "V_PlateCarrierSpec_rgr"};
  879.  
  880. /*
  881. Percental Item Spawn Chances of EpicVests:
  882.  
  883. V_PlateCarrierGL_blk = 16.67%
  884. V_PlateCarrierGL_mtp = 16.67%
  885. V_PlateCarrierGL_rgr = 16.67%
  886. V_PlateCarrierGL_tna_F = 16.67%
  887. V_PlateCarrierIAGL_dgtl = 16.67%
  888. V_PlateCarrierIAGL_oli = 16.67%
  889. */
  890. EpicVests[] = {"V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_tna_F", "V_PlateCarrierGL_mtp", "V_PlateCarrierGL_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierGL_blk"};
  891.  
  892. /*
  893. Percental Item Spawn Chances of UselessUniforms:
  894.  
  895. U_C_HunterBody_grn = 4.17%
  896. U_C_Journalist = 4.17%
  897. U_C_Man_casual_1_F = 4.17%
  898. U_C_Man_casual_2_F = 4.17%
  899. U_C_Man_casual_3_F = 4.17%
  900. U_C_Man_casual_4_F = 4.17%
  901. U_C_Man_casual_5_F = 4.17%
  902. U_C_Man_casual_6_F = 4.17%
  903. U_C_man_sport_1_F = 4.17%
  904. U_C_man_sport_2_F = 4.17%
  905. U_C_man_sport_3_F = 4.17%
  906. U_C_Poloshirt_blue = 4.17%
  907. U_C_Poloshirt_burgundy = 4.17%
  908. U_C_Poloshirt_salmon = 4.17%
  909. U_C_Poloshirt_stripped = 4.17%
  910. U_C_Poloshirt_tricolour = 4.17%
  911. U_C_Poor_1 = 4.17%
  912. U_C_Poor_2 = 4.17%
  913. U_C_Poor_shorts_1 = 4.17%
  914. U_C_Scientist = 4.17%
  915. U_NikosAgedBody = 4.17%
  916. U_NikosBody = 4.17%
  917. U_OrestesBody = 4.17%
  918. U_Rangemaster = 4.17%
  919. */
  920. UselessUniforms[] = {"U_NikosBody", "U_C_Poloshirt_salmon", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Poor_2", "U_C_Poloshirt_stripped", "U_C_man_sport_3_F", "U_C_Poor_shorts_1", "U_C_Man_casual_5_F", "U_C_Scientist", "U_C_man_sport_2_F", "U_C_Man_casual_6_F", "U_C_Journalist", "U_C_Man_casual_1_F", "U_OrestesBody", "U_C_man_sport_1_F", "U_C_Man_casual_3_F", "U_C_Poor_1", "U_NikosAgedBody", "U_C_Man_casual_2_F", "U_C_Poloshirt_blue", "U_Rangemaster", "U_C_Man_casual_4_F"};
  921.  
  922. /*
  923. Percental Item Spawn Chances of ShittyUniforms:
  924.  
  925. U_B_GEN_Commander_F = 4.76%
  926. U_B_GEN_Soldier_F = 4.76%
  927. U_I_C_Soldier_Bandit_1_F = 4.76%
  928. U_I_C_Soldier_Bandit_2_F = 4.76%
  929. U_I_C_Soldier_Bandit_3_F = 4.76%
  930. U_I_C_Soldier_Bandit_4_F = 4.76%
  931. U_I_C_Soldier_Bandit_5_F = 4.76%
  932. U_I_C_Soldier_Camo_F = 4.76%
  933. U_I_C_Soldier_Para_1_F = 4.76%
  934. U_I_C_Soldier_Para_2_F = 4.76%
  935. U_I_C_Soldier_Para_3_F = 4.76%
  936. U_I_C_Soldier_Para_4_F = 4.76%
  937. U_I_C_Soldier_Para_5_F = 4.76%
  938. U_I_G_resistanceLeader_F = 4.76%
  939. U_IG_Guerilla1_1 = 4.76%
  940. U_IG_Guerilla2_1 = 4.76%
  941. U_IG_Guerilla2_2 = 4.76%
  942. U_IG_Guerilla2_3 = 4.76%
  943. U_IG_Guerilla3_1 = 4.76%
  944. U_IG_Guerilla3_2 = 4.76%
  945. U_IG_leader = 4.76%
  946. */
  947. ShittyUniforms[] = {"U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Bandit_5_F", "U_I_G_resistanceLeader_F", "U_B_GEN_Commander_F", "U_I_C_Soldier_Bandit_3_F", "U_IG_Guerilla3_2", "U_IG_Guerilla1_1", "U_B_GEN_Soldier_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_leader"};
  948.  
  949. /*
  950. Percental Item Spawn Chances of OkayUniforms:
  951.  
  952. U_B_CombatUniform_mcam = 4.35%
  953. U_B_CombatUniform_mcam_tshirt = 4.35%
  954. U_B_CombatUniform_mcam_vest = 4.35%
  955. U_B_CombatUniform_mcam_worn = 4.35%
  956. U_B_CTRG_1 = 4.35%
  957. U_B_CTRG_2 = 4.35%
  958. U_B_CTRG_3 = 4.35%
  959. U_B_CTRG_Soldier_2_F = 4.35%
  960. U_B_CTRG_Soldier_3_F = 4.35%
  961. U_B_CTRG_Soldier_F = 4.35%
  962. U_B_CTRG_Soldier_urb_1_F = 4.35%
  963. U_B_CTRG_Soldier_urb_2_F = 4.35%
  964. U_B_CTRG_Soldier_urb_3_F = 4.35%
  965. U_B_SpecopsUniform_sgg = 4.35%
  966. U_B_T_Soldier_AR_F = 4.35%
  967. U_B_T_Soldier_SL_F = 4.35%
  968. U_B_Wetsuit = 4.35%
  969. U_I_CombatUniform = 4.35%
  970. U_I_CombatUniform_shortsleeve = 4.35%
  971. U_I_CombatUniform_tshirt = 4.35%
  972. U_I_OfficerUniform = 4.35%
  973. U_I_Wetsuit = 4.35%
  974. U_O_Wetsuit = 4.35%
  975. */
  976. OkayUniforms[] = {"U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_3_F", "U_O_Wetsuit", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_tshirt", "U_I_Wetsuit", "U_I_CombatUniform_tshirt", "U_B_CTRG_1", "U_B_CTRG_3", "U_I_CombatUniform", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_2_F", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_OfficerUniform", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_2", "U_B_T_Soldier_SL_F", "U_B_CombatUniform_mcam_vest", "U_B_Wetsuit", "U_B_CombatUniform_mcam"};
  977.  
  978. /*
  979. Percental Item Spawn Chances of EpicUniforms:
  980.  
  981. U_B_HeliPilotCoveralls = 7.14%
  982. U_B_PilotCoveralls = 7.14%
  983. U_I_HeliPilotCoveralls = 7.14%
  984. U_I_pilotCoveralls = 7.14%
  985. U_O_CombatUniform_ocamo = 7.14%
  986. U_O_CombatUniform_oucamo = 7.14%
  987. U_O_OfficerUniform_ocamo = 7.14%
  988. U_O_PilotCoveralls = 7.14%
  989. U_O_SpecopsUniform_blk = 7.14%
  990. U_O_SpecopsUniform_ocamo = 7.14%
  991. U_O_T_Officer_F = 7.14%
  992. U_O_T_Soldier_F = 7.14%
  993. U_O_V_Soldier_Viper_F = 7.14%
  994. U_O_V_Soldier_Viper_hex_F = 7.14%
  995. */
  996. EpicUniforms[] = {"U_O_V_Soldier_Viper_hex_F", "U_I_pilotCoveralls", "U_O_PilotCoveralls", "U_O_T_Officer_F", "U_O_V_Soldier_Viper_F", "U_B_HeliPilotCoveralls", "U_O_SpecopsUniform_blk", "U_O_OfficerUniform_ocamo", "U_B_PilotCoveralls", "U_O_CombatUniform_ocamo", "U_I_HeliPilotCoveralls", "U_O_CombatUniform_oucamo", "U_O_SpecopsUniform_ocamo", "U_O_T_Soldier_F"};
  997.  
  998. /*
  999. Percental Item Spawn Chances of ShittyHandGrenades:
  1000.  
  1001. MiniGrenade = 100.00%
  1002. */
  1003. ShittyHandGrenades[] = {"MiniGrenade"};
  1004.  
  1005. /*
  1006. Percental Item Spawn Chances of GoodHandGrenades:
  1007.  
  1008. HandGrenade = 100.00%
  1009. */
  1010. GoodHandGrenades[] = {"HandGrenade"};
  1011.  
  1012. /*
  1013. Percental Item Spawn Chances of SmokeGrenades:
  1014.  
  1015. SmokeShell = 14.29%
  1016. SmokeShellRed = 14.29%
  1017. SmokeShellGreen = 14.29%
  1018. SmokeShellYellow = 14.29%
  1019. SmokeShellPurple = 14.29%
  1020. SmokeShellBlue = 14.29%
  1021. SmokeShellOrange = 14.29%
  1022. */
  1023. SmokeGrenades[] = {"SmokeShellBlue", "SmokeShellGreen", "SmokeShellPurple", "SmokeShellOrange", "SmokeShell", "SmokeShellYellow", "SmokeShellRed"};
  1024.  
  1025. /*
  1026. Percental Item Spawn Chances of Rebreathers:
  1027.  
  1028. V_RebreatherB = 33.33%
  1029. V_RebreatherIR = 33.33%
  1030. V_RebreatherIA = 33.33%
  1031. */
  1032. Rebreathers[] = {"V_RebreatherIA", "V_RebreatherB", "V_RebreatherIR"};
  1033.  
  1034. /*
  1035. Percental Item Spawn Chances of Rangefinders:
  1036.  
  1037. Rangefinder = 100.00%
  1038. */
  1039. Rangefinders[] = {"Rangefinder"};
  1040.  
  1041. /*
  1042. Percental Item Spawn Chances of ShittyPistols:
  1043.  
  1044. hgun_Rook40_F = 16.67%
  1045. hgun_P07_F = 16.67%
  1046. hgun_P07_khk_F = 16.67%
  1047. hgun_Pistol_01_F = 16.67%
  1048. Exile_Weapon_Colt1911 = 16.67%
  1049. Exile_Weapon_Makarov = 16.67%
  1050. */
  1051. ShittyPistols[] = {"Exile_Weapon_Makarov", "Exile_Weapon_Colt1911", "hgun_Pistol_01_F", "hgun_Rook40_F", "hgun_P07_F", "hgun_P07_khk_F"};
  1052.  
  1053. /*
  1054. Percental Item Spawn Chances of GoodPistols:
  1055.  
  1056. hgun_Pistol_heavy_01_F = 20.00%
  1057. hgun_Pistol_heavy_02_F = 20.00%
  1058. Exile_Weapon_Taurus = 20.00%
  1059. Exile_Weapon_TaurusGold = 20.00%
  1060. hgun_ACPC2_F = 20.00%
  1061. */
  1062. GoodPistols[] = {"Exile_Weapon_TaurusGold", "hgun_ACPC2_F", "Exile_Weapon_Taurus", "hgun_Pistol_heavy_01_F", "hgun_Pistol_heavy_02_F"};
  1063.  
  1064. /*
  1065. Percental Item Spawn Chances of PistolScopes:
  1066.  
  1067. optic_Yorris = 50.00%
  1068. optic_MRD = 50.00%
  1069. */
  1070. PistolScopes[] = {"optic_MRD", "optic_Yorris"};
  1071.  
  1072. /*
  1073. Percental Item Spawn Chances of SmokeTube1Rnd:
  1074.  
  1075. 1Rnd_Smoke_Grenade_shell = 14.29%
  1076. 1Rnd_SmokeBlue_Grenade_shell = 14.29%
  1077. 1Rnd_SmokeGreen_Grenade_shell = 14.29%
  1078. 1Rnd_SmokeOrange_Grenade_shell = 14.29%
  1079. 1Rnd_SmokePurple_Grenade_shell = 14.29%
  1080. 1Rnd_SmokeRed_Grenade_shell = 14.29%
  1081. 1Rnd_SmokeYellow_Grenade_shell = 14.29%
  1082. */
  1083. SmokeTube1Rnd[] = {"1Rnd_SmokeYellow_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell"};
  1084.  
  1085. /*
  1086. Percental Item Spawn Chances of SmokeTube3Rnd:
  1087.  
  1088. 3Rnd_Smoke_Grenade_shell = 14.29%
  1089. 3Rnd_SmokeBlue_Grenade_shell = 14.29%
  1090. 3Rnd_SmokeGreen_Grenade_shell = 14.29%
  1091. 3Rnd_SmokeOrange_Grenade_shell = 14.29%
  1092. 3Rnd_SmokePurple_Grenade_shell = 14.29%
  1093. 3Rnd_SmokeRed_Grenade_shell = 14.29%
  1094. 3Rnd_SmokeYellow_Grenade_shell = 14.29%
  1095. */
  1096. SmokeTube3Rnd[] = {"3Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell"};
  1097.  
  1098. /*
  1099. Percental Item Spawn Chances of GrenadeTube1Rnd:
  1100.  
  1101. 1Rnd_HE_Grenade_shell = 100.00%
  1102. */
  1103. GrenadeTube1Rnd[] = {"1Rnd_HE_Grenade_shell"};
  1104.  
  1105. /*
  1106. Percental Item Spawn Chances of GrenadeTube3Rnd:
  1107.  
  1108. 3Rnd_HE_Grenade_shell = 100.00%
  1109. */
  1110. GrenadeTube3Rnd[] = {"3Rnd_HE_Grenade_shell"};
  1111.  
  1112. /*
  1113. Percental Item Spawn Chances of NightVisionGoggles:
  1114.  
  1115. NVGoggles = 20.00%
  1116. NVGoggles_tna_F = 20.00%
  1117. O_NVGoggles_ghex_F = 20.00%
  1118. O_NVGoggles_hex_F = 20.00%
  1119. O_NVGoggles_urb_F = 20.00%
  1120. */
  1121. NightVisionGoggles[] = {"O_NVGoggles_urb_F", "NVGoggles", "NVGoggles_tna_F", "O_NVGoggles_ghex_F", "O_NVGoggles_hex_F"};
  1122.  
  1123. /*
  1124. Percental Item Spawn Chances of ShittyMedical:
  1125.  
  1126. Exile_Item_Bandage = 100.00%
  1127. */
  1128. ShittyMedical[] = {"Exile_Item_Bandage"};
  1129.  
  1130. /*
  1131. Percental Item Spawn Chances of GoodMedical:
  1132.  
  1133. Exile_Item_Vishpirin = 100.00%
  1134. */
  1135. GoodMedical[] = {"Exile_Item_Vishpirin"};
  1136.  
  1137. /*
  1138. Percental Item Spawn Chances of NiceMedical:
  1139.  
  1140. Exile_Item_InstaDoc = 100.00%
  1141. */
  1142. NiceMedical[] = {"Exile_Item_InstaDoc"};
  1143.  
  1144. /*
  1145. Percental Item Spawn Chances of UselessHeadgear:
  1146.  
  1147. H_Bandanna_camo = 1.32%
  1148. H_Bandanna_cbr = 1.32%
  1149. H_Bandanna_gry = 1.32%
  1150. H_Bandanna_khk = 1.32%
  1151. H_Bandanna_khk_hs = 1.32%
  1152. H_Bandanna_mcamo = 1.32%
  1153. H_Bandanna_sgg = 1.32%
  1154. H_Bandanna_surfer = 1.32%
  1155. H_Beret_02 = 1.32%
  1156. H_Beret_blk = 1.32%
  1157. H_Beret_blk_POLICE = 1.32%
  1158. H_Beret_brn_SF = 1.32%
  1159. H_Beret_Colonel = 1.32%
  1160. H_Beret_grn = 1.32%
  1161. H_Beret_grn_SF = 1.32%
  1162. H_Beret_ocamo = 1.32%
  1163. H_Beret_red = 1.32%
  1164. H_Booniehat_tna_F = 1.32%
  1165. H_Cap_blk = 1.32%
  1166. H_Cap_blk_Raven = 1.32%
  1167. H_Cap_blk_Syndikat_F = 1.32%
  1168. H_Cap_blu = 1.32%
  1169. H_Cap_grn = 1.32%
  1170. H_Cap_grn_Syndikat_F = 1.32%
  1171. H_Cap_headphones = 1.32%
  1172. H_Cap_oli = 1.32%
  1173. H_Cap_oli_Syndikat_F = 1.32%
  1174. H_Cap_press = 1.32%
  1175. H_Cap_red = 1.32%
  1176. H_Cap_tan = 1.32%
  1177. H_Cap_tan_Syndikat_F = 1.32%
  1178. H_FakeHeadgear_Syndikat_F = 1.32%
  1179. H_Hat_blue = 1.32%
  1180. H_Hat_brown = 1.32%
  1181. H_Hat_checker = 1.32%
  1182. H_Hat_grey = 1.32%
  1183. H_Hat_tan = 1.32%
  1184. H_MilCap_gen_F = 1.32%
  1185. H_MilCap_ghex_F = 1.32%
  1186. H_MilCap_tna_F = 1.32%
  1187. H_Shemag_khk = 1.32%
  1188. H_Shemag_olive = 1.32%
  1189. H_Shemag_olive_hs = 1.32%
  1190. H_Shemag_tan = 1.32%
  1191. H_ShemagOpen_khk = 1.32%
  1192. H_ShemagOpen_tan = 1.32%
  1193. H_StrawHat = 1.32%
  1194. H_StrawHat_dark = 1.32%
  1195. H_TurbanO_blk = 1.32%
  1196. H_Watchcap_camo = 1.32%
  1197. H_Watchcap_sgg = 1.32%
  1198. H_BandMask_blk = 1.32%
  1199. H_Cap_brn_SPECOPS = 1.32%
  1200. H_Cap_khaki_specops_UK = 1.32%
  1201. H_Cap_tan_specops_US = 1.32%
  1202. H_Hat_camo = 1.32%
  1203. H_Watchcap_blk = 1.32%
  1204. H_Watchcap_khk = 1.32%
  1205. H_Booniehat_dgtl = 1.32%
  1206. H_Booniehat_dirty = 1.32%
  1207. H_Booniehat_grn = 1.32%
  1208. H_Booniehat_indp = 1.32%
  1209. H_Booniehat_khk = 1.32%
  1210. H_Booniehat_khk_hs = 1.32%
  1211. H_Booniehat_mcamo = 1.32%
  1212. H_Booniehat_tan = 1.32%
  1213. H_BandMask_demon = 1.32%
  1214. H_BandMask_khk = 1.32%
  1215. H_BandMask_reaper = 1.32%
  1216. H_Beret_gen_F = 1.32%
  1217. H_MilCap_blue = 1.32%
  1218. H_MilCap_dgtl = 1.32%
  1219. H_MilCap_mcamo = 1.32%
  1220. H_MilCap_ocamo = 1.32%
  1221. H_MilCap_oucamo = 1.32%
  1222. H_MilCap_rucamo = 1.32%
  1223. */
  1224. UselessHeadgear[] = {"H_Watchcap_blk", "H_Beret_ocamo", "H_Watchcap_camo", "H_Shemag_olive", "H_MilCap_oucamo", "H_Hat_blue", "H_MilCap_ocamo", "H_Booniehat_khk", "H_Booniehat_dgtl", "H_FakeHeadgear_Syndikat_F", "H_BandMask_reaper", "H_StrawHat", "H_TurbanO_blk", "H_Bandanna_sgg", "H_Cap_headphones", "H_BandMask_blk", "H_Beret_blk", "H_Cap_oli", "H_Shemag_khk", "H_Beret_02", "H_Booniehat_indp", "H_Watchcap_khk", "H_Bandanna_camo", "H_Bandanna_khk", "H_Bandanna_gry", "H_Beret_blk_POLICE", "H_ShemagOpen_tan", "H_Bandanna_mcamo", "H_Bandanna_cbr", "H_Beret_brn_SF", "H_Bandanna_khk_hs", "H_Beret_gen_F", "H_Booniehat_mcamo", "H_Beret_grn_SF", "H_Hat_tan", "H_BandMask_demon", "H_Beret_Colonel", "H_Cap_tan_Syndikat_F", "H_Shemag_tan", "H_ShemagOpen_khk", "H_Cap_blk_Raven", "H_MilCap_gen_F", "H_Cap_oli_Syndikat_F", "H_Cap_press", "H_Cap_blu", "H_MilCap_rucamo", "H_Cap_blk_Syndikat_F", "H_MilCap_ghex_F", "H_Booniehat_grn", "H_Bandanna_surfer", "H_StrawHat_dark", "H_Beret_grn", "H_Shemag_olive_hs", "H_Cap_tan_specops_US", "H_Beret_red", "H_Hat_camo", "H_Hat_brown", "H_Cap_grn", "H_BandMask_khk", "H_Booniehat_tan", "H_Cap_red", "H_MilCap_tna_F", "H_MilCap_mcamo", "H_Watchcap_sgg", "H_Booniehat_khk_hs", "H_Cap_tan", "H_MilCap_dgtl", "H_Hat_checker", "H_Booniehat_tna_F", "H_Cap_brn_SPECOPS", "H_MilCap_blue", "H_Hat_grey", "H_Booniehat_dirty", "H_Cap_blk", "H_Cap_khaki_specops_UK", "H_Cap_grn_Syndikat_F"};
  1225.  
  1226. /*
  1227. Percental Item Spawn Chances of OkayHeadgear:
  1228.  
  1229. H_Helmet_Skate = 12.50%
  1230. H_HelmetB_light_black = 12.50%
  1231. H_HelmetB_light_desert = 12.50%
  1232. H_HelmetB_light_grass = 12.50%
  1233. H_HelmetB_light_sand = 12.50%
  1234. H_HelmetB_light_snakeskin = 12.50%
  1235. H_HelmetB_Light_tna_F = 12.50%
  1236. H_HelmetB_light = 12.50%
  1237. */
  1238. OkayHeadgear[] = {"H_HelmetB_light", "H_HelmetB_light_grass", "H_HelmetB_light_black", "H_Helmet_Skate", "H_HelmetB_light_sand", "H_HelmetB_light_desert", "H_HelmetB_Light_tna_F", "H_HelmetB_light_snakeskin"};
  1239.  
  1240. /*
  1241. Percental Item Spawn Chances of GoodHeadgear:
  1242.  
  1243. H_HelmetB_camo = 6.25%
  1244. H_PilotHelmetHeli_B = 6.25%
  1245. H_PilotHelmetHeli_I = 6.25%
  1246. H_PilotHelmetHeli_O = 6.25%
  1247. H_HelmetB_black = 6.25%
  1248. H_HelmetB_desert = 6.25%
  1249. H_HelmetB_grass = 6.25%
  1250. H_HelmetB_sand = 6.25%
  1251. H_HelmetB_snakeskin = 6.25%
  1252. H_HelmetB_tna_F = 6.25%
  1253. H_HelmetIA_camo = 6.25%
  1254. H_HelmetIA_net = 6.25%
  1255. H_HelmetB = 6.25%
  1256. H_HelmetB_paint = 6.25%
  1257. H_HelmetB_plain_blk = 6.25%
  1258. H_HelmetIA = 6.25%
  1259. */
  1260. GoodHeadgear[] = {"H_HelmetB", "H_HelmetB_black", "H_HelmetIA_net", "H_PilotHelmetHeli_I", "H_PilotHelmetHeli_B", "H_HelmetB_tna_F", "H_HelmetB_sand", "H_HelmetB_paint", "H_HelmetB_snakeskin", "H_HelmetIA_camo", "H_HelmetIA", "H_PilotHelmetHeli_O", "H_HelmetB_desert", "H_HelmetB_camo", "H_HelmetB_plain_blk", "H_HelmetB_grass"};
  1261.  
  1262. /*
  1263. Percental Item Spawn Chances of NiceHeadgear:
  1264.  
  1265. H_HelmetCrew_B = 14.29%
  1266. H_HelmetCrew_I = 14.29%
  1267. H_HelmetCrew_O = 14.29%
  1268. H_HelmetO_ocamo = 14.29%
  1269. H_HelmetO_oucamo = 14.29%
  1270. H_HelmetO_ghex_F = 14.29%
  1271. H_HelmetCrew_O_ghex_F = 14.29%
  1272. */
  1273. NiceHeadgear[] = {"H_HelmetCrew_I", "H_HelmetCrew_O_ghex_F", "H_HelmetCrew_B", "H_HelmetO_ocamo", "H_HelmetO_ghex_F", "H_HelmetO_oucamo", "H_HelmetCrew_O"};
  1274.  
  1275. /*
  1276. Percental Item Spawn Chances of EpicHeadgear:
  1277.  
  1278. H_CrewHelmetHeli_B = 5.56%
  1279. H_CrewHelmetHeli_I = 5.56%
  1280. H_CrewHelmetHeli_O = 5.56%
  1281. H_PilotHelmetFighter_B = 5.56%
  1282. H_PilotHelmetFighter_I = 5.56%
  1283. H_PilotHelmetFighter_O = 5.56%
  1284. H_HelmetSpecO_ghex_F = 5.56%
  1285. H_HelmetSpecB = 5.56%
  1286. H_HelmetSpecB_blk = 5.56%
  1287. H_HelmetSpecB_paint1 = 5.56%
  1288. H_HelmetSpecB_paint2 = 5.56%
  1289. H_HelmetB_TI_tna_F = 5.56%
  1290. H_HelmetSpecO_blk = 5.56%
  1291. H_HelmetSpecO_ocamo = 5.56%
  1292. H_HelmetB_Enh_tna_F = 5.56%
  1293. H_HelmetLeaderO_ocamo = 5.56%
  1294. H_HelmetLeaderO_oucamo = 5.56%
  1295. H_HelmetLeaderO_ghex_F = 5.56%
  1296. */
  1297. EpicHeadgear[] = {"H_HelmetSpecO_blk", "H_HelmetLeaderO_oucamo", "H_HelmetSpecO_ghex_F", "H_CrewHelmetHeli_O", "H_HelmetSpecB", "H_HelmetSpecB_blk", "H_HelmetLeaderO_ghex_F", "H_PilotHelmetFighter_B", "H_HelmetB_TI_tna_F", "H_HelmetSpecB_paint1", "H_HelmetSpecO_ocamo", "H_PilotHelmetFighter_I", "H_HelmetB_Enh_tna_F", "H_CrewHelmetHeli_I", "H_PilotHelmetFighter_O", "H_HelmetSpecB_paint2", "H_HelmetLeaderO_ocamo", "H_CrewHelmetHeli_B"};
  1298.  
  1299. /*
  1300. Percental Item Spawn Chances of Explosives:
  1301.  
  1302. APERSTripMine_Wire_Mag = 100.00%
  1303. */
  1304. Explosives[] = {"APERSTripMine_Wire_Mag"};
  1305.  
  1306. /*
  1307. Percental Item Spawn Chances of Binoculars:
  1308.  
  1309. Binocular = 100.00%
  1310. */
  1311. Binoculars[] = {"Binocular"};
  1312.  
  1313. /*
  1314. Percental Item Spawn Chances of UselessBackpacks:
  1315.  
  1316. B_HuntingBackpack = 25.00%
  1317. B_OutdoorPack_blk = 25.00%
  1318. B_OutdoorPack_blu = 25.00%
  1319. B_OutdoorPack_tan = 25.00%
  1320. */
  1321. UselessBackpacks[] = {"B_HuntingBackpack", "B_OutdoorPack_blk", "B_OutdoorPack_tan", "B_OutdoorPack_blu"};
  1322.  
  1323. /*
  1324. Percental Item Spawn Chances of ShittyBackpacks:
  1325.  
  1326. B_AssaultPack_blk = 12.50%
  1327. B_AssaultPack_cbr = 12.50%
  1328. B_AssaultPack_dgtl = 12.50%
  1329. B_AssaultPack_khk = 12.50%
  1330. B_AssaultPack_mcamo = 12.50%
  1331. B_AssaultPack_rgr = 12.50%
  1332. B_AssaultPack_sgg = 12.50%
  1333. B_AssaultPack_tna_F = 12.50%
  1334. */
  1335. ShittyBackpacks[] = {"B_AssaultPack_sgg", "B_AssaultPack_mcamo", "B_AssaultPack_tna_F", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_rgr", "B_AssaultPack_blk", "B_AssaultPack_cbr"};
  1336.  
  1337. /*
  1338. Percental Item Spawn Chances of OkayBackpacks:
  1339.  
  1340. B_FieldPack_blk = 20.00%
  1341. B_FieldPack_cbr = 20.00%
  1342. B_FieldPack_ghex_F = 20.00%
  1343. B_FieldPack_ocamo = 20.00%
  1344. B_FieldPack_oucamo = 20.00%
  1345. */
  1346. OkayBackpacks[] = {"B_FieldPack_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_ghex_F", "B_FieldPack_ocamo"};
  1347.  
  1348. /*
  1349. Percental Item Spawn Chances of UsefulBackpacks:
  1350.  
  1351. B_ViperLightHarness_blk_F = 20.00%
  1352. B_ViperLightHarness_ghex_F = 20.00%
  1353. B_ViperLightHarness_hex_F = 20.00%
  1354. B_ViperLightHarness_khk_F = 20.00%
  1355. B_ViperLightHarness_oli_F = 20.00%
  1356. */
  1357. UsefulBackpacks[] = {"B_ViperLightHarness_khk_F", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_oli_F", "B_ViperLightHarness_ghex_F"};
  1358.  
  1359. /*
  1360. Percental Item Spawn Chances of GoodBackpacks:
  1361.  
  1362. B_Bergen_blk = 8.33%
  1363. B_Bergen_mcamo = 8.33%
  1364. B_Bergen_rgr = 8.33%
  1365. B_Bergen_sgg = 8.33%
  1366. B_Kitbag_cbr = 8.33%
  1367. B_Kitbag_mcamo = 8.33%
  1368. B_Kitbag_sgg = 8.33%
  1369. B_ViperHarness_blk_F = 8.33%
  1370. B_ViperHarness_ghex_F = 8.33%
  1371. B_ViperHarness_hex_F = 8.33%
  1372. B_ViperHarness_khk_F = 8.33%
  1373. B_ViperHarness_oli_F = 8.33%
  1374. */
  1375. GoodBackpacks[] = {"B_Kitbag_sgg", "B_Kitbag_mcamo", "B_Bergen_sgg", "B_Bergen_rgr", "B_ViperHarness_hex_F", "B_ViperHarness_khk_F", "B_ViperHarness_blk_F", "B_ViperHarness_ghex_F", "B_Bergen_mcamo", "B_ViperHarness_oli_F", "B_Kitbag_cbr", "B_Bergen_blk"};
  1376.  
  1377. /*
  1378. Percental Item Spawn Chances of NiceBackpacks:
  1379.  
  1380. B_Carryall_cbr = 14.29%
  1381. B_Carryall_ghex_F = 14.29%
  1382. B_Carryall_khk = 14.29%
  1383. B_Carryall_mcamo = 14.29%
  1384. B_Carryall_ocamo = 14.29%
  1385. B_Carryall_oli = 14.29%
  1386. B_Carryall_oucamo = 14.29%
  1387. */
  1388. NiceBackpacks[] = {"B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oucamo", "B_Carryall_ghex_F", "B_Carryall_khk", "B_Carryall_cbr", "B_Carryall_oli"};
  1389.  
  1390. /*
  1391. Percental Item Spawn Chances of EpicBackpacks:
  1392.  
  1393. B_Bergen_dgtl_F = 25.00%
  1394. B_Bergen_hex_F = 25.00%
  1395. B_Bergen_mcamo_F = 25.00%
  1396. B_Bergen_tna_F = 25.00%
  1397. */
  1398. EpicBackpacks[] = {"B_Bergen_tna_F", "B_Bergen_mcamo_F", "B_Bergen_hex_F", "B_Bergen_dgtl_F"};
  1399. };
  1400. };
  1401. class CfgExileLootServer
  1402. {
  1403. class LootTables
  1404. {
  1405.  
  1406. /*
  1407. Percental Item Group Spawn Chances of CivillianLowerClass:
  1408.  
  1409. Restraints = 0.53%
  1410. PistolAttachments = 1.60%
  1411. ShotgunAmmo = 1.60%
  1412. SMGAmmo = 1.60%
  1413. SMGAttachments = 1.60%
  1414. Shotguns = 2.13%
  1415. SMG = 2.13%
  1416. CivilianVests = 2.66%
  1417. PistolAmmo = 2.66%
  1418. Pistols = 4.26%
  1419. Chemlights = 5.32%
  1420. CivilianItems = 5.32%
  1421. Drinks = 5.32%
  1422. RoadFlares = 5.32%
  1423. CivilianBackpacks = 5.85%
  1424. CivilianClothing = 10.64%
  1425. CivilianHeadgear = 10.64%
  1426. Food = 14.89%
  1427. Trash = 15.96%
  1428. */
  1429. CivillianLowerClass[] = {"Trash", "SMGAttachments", "CivilianItems", "CivilianItems", "Pistols", "Trash", "CivilianItems", "Food", "Food", "Trash", "CivilianBackpacks", "Pistols", "Drinks", "Food", "Pistols", "RoadFlares", "Trash", "Trash", "CivilianClothing", "Food", "CivilianClothing", "PistolAttachments", "CivilianClothing", "CivilianClothing", "PistolAmmo", "CivilianClothing", "CivilianBackpacks", "Chemlights", "Trash", "Trash", "Chemlights", "CivilianHeadgear", "CivilianBackpacks", "Food", "Chemlights", "CivilianHeadgear", "Food", "Drinks", "CivilianVests", "ShotgunAmmo", "CivilianClothing", "CivilianVests", "CivilianClothing", "Drinks", "Pistols", "ShotgunAmmo", "RoadFlares", "SMG", "CivilianClothing", "CivilianHeadgear", "CivilianHeadgear", "Drinks", "Trash", "CivilianBackpacks", "Shotguns", "SMGAmmo", "Trash", "Trash", "Trash", "RoadFlares", "Food", "CivilianHeadgear", "Food", "Trash", "CivilianBackpacks", "Food", "Food", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "CivilianItems", "CivilianVests", "CivilianHeadgear", "PistolAttachments", "Chemlights", "Restraints", "CivilianClothing", "SMGAttachments", "CivilianVests", "Pistols", "Trash", "Food", "Food", "SMG", "CivilianHeadgear", "CivilianItems", "Drinks", "CivilianClothing", "PistolAmmo", "Trash", "CivilianClothing", "CivilianHeadgear", "SMGAmmo", "CivilianVests", "Trash", "CivilianHeadgear", "Trash", "CivilianItems", "Food", "Shotguns", "CivilianItems", "PistolAmmo", "CivilianHeadgear", "Drinks", "SMG", "ShotgunAmmo", "CivilianBackpacks", "RoadFlares", "Pistols", "RoadFlares", "PistolAttachments", "CivilianBackpacks", "Trash", "CivilianClothing", "SMG", "RoadFlares", "Trash", "Pistols", "Food", "PistolAmmo", "Food", "CivilianItems", "SMGAttachments", "Chemlights", "RoadFlares", "Trash", "Food", "Chemlights", "CivilianBackpacks", "CivilianHeadgear", "CivilianBackpacks", "Pistols", "CivilianHeadgear", "Trash", "Chemlights", "SMGAmmo", "CivilianHeadgear", "Trash", "Trash", "Shotguns", "CivilianHeadgear", "Chemlights", "RoadFlares", "Drinks", "Trash", "Trash", "Food", "Food", "Trash", "CivilianHeadgear", "Drinks", "Chemlights", "CivilianHeadgear", "CivilianClothing", "Food", "Food", "CivilianItems", "RoadFlares", "CivilianClothing", "CivilianClothing", "PistolAmmo", "Trash", "Food", "Food", "Shotguns", "CivilianItems", "Food", "CivilianClothing", "Drinks", "Food", "CivilianBackpacks", "RoadFlares", "CivilianClothing", "Trash", "Trash", "CivilianClothing", "Drinks", "CivilianBackpacks", "Food", "Chemlights", "Trash", "CivilianClothing", "Trash", "CivilianHeadgear", "Food", "Food", "CivilianHeadgear", "Food"};
  1430.  
  1431. /*
  1432. Percental Item Group Spawn Chances of CivillianUpperClass:
  1433.  
  1434. Restraints = 0.51%
  1435. PistolAttachments = 1.52%
  1436. RifleAmmo = 1.52%
  1437. RifleAttachments = 1.52%
  1438. Rifles = 1.52%
  1439. ShotgunAmmo = 1.52%
  1440. SMGAmmo = 1.52%
  1441. SMGAttachments = 1.52%
  1442. Shotguns = 2.03%
  1443. SMG = 2.03%
  1444. CivilianVests = 2.54%
  1445. PistolAmmo = 2.54%
  1446. Pistols = 4.06%
  1447. Chemlights = 5.08%
  1448. CivilianItems = 5.08%
  1449. Drinks = 5.08%
  1450. RoadFlares = 5.08%
  1451. CivilianBackpacks = 5.58%
  1452. CivilianClothing = 10.15%
  1453. CivilianHeadgear = 10.15%
  1454. Food = 14.21%
  1455. Trash = 15.23%
  1456. */
  1457. CivillianUpperClass[] = {"Food", "Trash", "Chemlights", "RoadFlares", "Food", "Food", "CivilianClothing", "Shotguns", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "RifleAttachments", "Food", "Trash", "CivilianBackpacks", "Trash", "CivilianHeadgear", "CivilianClothing", "Food", "RifleAttachments", "Trash", "RifleAmmo", "CivilianClothing", "CivilianHeadgear", "Trash", "CivilianHeadgear", "CivilianVests", "Trash", "CivilianBackpacks", "RifleAttachments", "Pistols", "RifleAmmo", "CivilianHeadgear", "Trash", "CivilianHeadgear", "PistolAmmo", "SMG", "CivilianHeadgear", "Drinks", "Pistols", "Trash", "Trash", "Food", "CivilianClothing", "SMGAmmo", "RoadFlares", "Food", "CivilianClothing", "CivilianClothing", "Chemlights", "SMGAmmo", "Chemlights", "CivilianVests", "CivilianClothing", "Trash", "Trash", "RifleAmmo", "Drinks", "CivilianClothing", "CivilianHeadgear", "Trash", "Chemlights", "Trash", "CivilianClothing", "Food", "Food", "Food", "Trash", "Chemlights", "Trash", "Food", "PistolAttachments", "Chemlights", "Trash", "CivilianItems", "CivilianClothing", "Drinks", "Trash", "Chemlights", "CivilianItems", "CivilianHeadgear", "Trash", "CivilianItems", "Food", "CivilianBackpacks", "Pistols", "Trash", "Trash", "CivilianItems", "Shotguns", "Trash", "CivilianHeadgear", "RoadFlares", "CivilianHeadgear", "Food", "Food", "RoadFlares", "PistolAmmo", "Trash", "Rifles", "Drinks", "Food", "Chemlights", "Drinks", "CivilianClothing", "SMG", "Food", "CivilianBackpacks", "CivilianVests", "Trash", "PistolAttachments", "CivilianItems", "CivilianBackpacks", "CivilianItems", "CivilianClothing", "CivilianHeadgear", "CivilianClothing", "Food", "CivilianClothing", "SMGAmmo", "Rifles", "CivilianVests", "Rifles", "Trash", "Food", "CivilianHeadgear", "Trash", "CivilianHeadgear", "Food", "ShotgunAmmo", "Drinks", "CivilianHeadgear", "CivilianClothing", "Drinks", "Chemlights", "CivilianHeadgear", "Food", "CivilianClothing", "CivilianBackpacks", "CivilianHeadgear", "CivilianBackpacks", "PistolAmmo", "Shotguns", "CivilianClothing", "RoadFlares", "SMGAttachments", "CivilianItems", "CivilianVests", "SMGAttachments", "Food", "Pistols", "Drinks", "Pistols", "Food", "Food", "ShotgunAmmo", "CivilianItems", "Shotguns", "Drinks", "CivilianClothing", "SMG", "Food", "Trash", "RoadFlares", "Trash", "CivilianBackpacks", "CivilianClothing", "Pistols", "CivilianHeadgear", "RoadFlares", "CivilianBackpacks", "Pistols", "Food", "Chemlights", "SMGAttachments", "CivilianHeadgear", "CivilianItems", "Trash", "Drinks", "SMG", "Trash", "RoadFlares", "Food", "Trash", "CivilianClothing", "ShotgunAmmo", "CivilianBackpacks", "RoadFlares", "Food", "PistolAmmo", "RoadFlares", "Pistols", "Restraints", "CivilianBackpacks", "PistolAmmo", "Food", "PistolAttachments"};
  1458.  
  1459. /*
  1460. Percental Item Group Spawn Chances of Shop:
  1461.  
  1462. CivilianClothing = 0.80%
  1463. CivilianVests = 0.80%
  1464. PistolAttachments = 0.80%
  1465. ShotgunAmmo = 0.80%
  1466. SMGAmmo = 0.80%
  1467. SMGAttachments = 0.80%
  1468. PistolAmmo = 1.60%
  1469. CivilianHeadgear = 2.40%
  1470. IndustrialItems = 2.40%
  1471. MedicalItems = 2.40%
  1472. Restraints = 2.40%
  1473. Shotguns = 3.20%
  1474. SmokeGrenades = 3.20%
  1475. Chemlights = 4.00%
  1476. CivilianBackpacks = 4.00%
  1477. RoadFlares = 4.00%
  1478. SMG = 4.00%
  1479. CivilianItems = 5.60%
  1480. Pistols = 8.00%
  1481. Drinks = 12.00%
  1482. Food = 12.00%
  1483. Trash = 24.00%
  1484. */
  1485. Shop[] = {"CivilianVests", "CivilianClothing", "PistolAttachments", "SMGAttachments", "CivilianBackpacks", "RoadFlares", "CivilianHeadgear", "Shotguns", "Pistols", "Food", "Food", "Restraints", "Drinks", "PistolAmmo", "ShotgunAmmo", "Pistols", "PistolAmmo", "Trash", "Food", "CivilianItems", "CivilianBackpacks", "Trash", "Trash", "Trash", "Chemlights", "Drinks", "CivilianItems", "Food", "SMG", "CivilianItems", "Trash", "Trash", "Drinks", "Pistols", "Drinks", "Food", "CivilianItems", "Drinks", "CivilianItems", "Trash", "Trash", "RoadFlares", "Trash", "Trash", "CivilianBackpacks", "Shotguns", "Chemlights", "Trash", "SMG", "Chemlights", "Trash", "Shotguns", "RoadFlares", "Trash", "Pistols", "Food", "MedicalItems", "Trash", "Food", "Drinks", "Pistols", "Trash", "RoadFlares", "Food", "Pistols", "SmokeGrenades", "Drinks", "Trash", "RoadFlares", "Trash", "Trash", "CivilianItems", "Trash", "Food", "Chemlights", "CivilianBackpacks", "IndustrialItems", "Drinks", "Drinks", "Food", "Drinks", "Trash", "IndustrialItems", "Drinks", "Drinks", "Food", "Drinks", "Shotguns", "Trash", "Food", "Food", "SMG", "MedicalItems", "Trash", "Pistols", "Food", "Trash", "SMG", "Trash", "Drinks", "Drinks", "Trash", "CivilianBackpacks", "CivilianHeadgear", "Pistols", "Restraints", "MedicalItems", "Pistols", "Trash", "Trash", "SmokeGrenades", "SmokeGrenades", "Trash", "SMG", "Food", "Pistols", "SmokeGrenades", "CivilianHeadgear", "Trash", "SMGAmmo", "Restraints", "CivilianItems", "IndustrialItems", "Trash", "Chemlights"};
  1486.  
  1487. /*
  1488. Percental Item Group Spawn Chances of Industrial:
  1489.  
  1490. Restraints = 4.35%
  1491. RoadFlares = 13.04%
  1492. Vehicle = 21.74%
  1493. Trash = 26.09%
  1494. IndustrialItems = 34.78%
  1495. */
  1496. Industrial[] = {"Trash", "Trash", "Vehicle", "IndustrialItems", "IndustrialItems", "RoadFlares", "Trash", "Trash", "IndustrialItems", "Vehicle", "IndustrialItems", "RoadFlares", "IndustrialItems", "IndustrialItems", "Trash", "Restraints", "Vehicle", "IndustrialItems", "Trash", "Vehicle", "Vehicle", "IndustrialItems", "RoadFlares"};
  1497.  
  1498. /*
  1499. Percental Item Group Spawn Chances of Factories:
  1500.  
  1501. Electronics = 10.00%
  1502. Trash = 40.00%
  1503. IndustrialItems = 50.00%
  1504. */
  1505. Factories[] = {"IndustrialItems", "Trash", "Trash", "IndustrialItems", "IndustrialItems", "Trash", "Electronics", "IndustrialItems", "Trash", "IndustrialItems"};
  1506.  
  1507. /*
  1508. Percental Item Group Spawn Chances of VehicleService:
  1509.  
  1510. Restraints = 4.35%
  1511. RoadFlares = 13.04%
  1512. IndustrialItems = 21.74%
  1513. Trash = 26.09%
  1514. Vehicle = 34.78%
  1515. */
  1516. VehicleService[] = {"Trash", "Vehicle", "Vehicle", "IndustrialItems", "IndustrialItems", "Trash", "RoadFlares", "Vehicle", "Trash", "Trash", "Vehicle", "Vehicle", "Vehicle", "Restraints", "IndustrialItems", "IndustrialItems", "RoadFlares", "Trash", "Vehicle", "Vehicle", "RoadFlares", "Trash", "IndustrialItems"};
  1517.  
  1518. /*
  1519. Percental Item Group Spawn Chances of Military:
  1520.  
  1521. DLCGhillies = 0.50%
  1522. Ghillies = 0.50%
  1523. Rebreathers = 0.50%
  1524. Bipods = 0.99%
  1525. DLCAmmo = 0.99%
  1526. DLCOptics = 0.99%
  1527. DLCSupressor = 0.99%
  1528. LMGAmmo = 0.99%
  1529. MedicalItems = 0.99%
  1530. Restraints = 0.99%
  1531. SniperAmmo = 0.99%
  1532. SniperAttachments = 0.99%
  1533. DLCRifles = 1.49%
  1534. DLCVests = 1.49%
  1535. GuerillaHeadgear = 1.49%
  1536. GuerillaVests = 1.49%
  1537. HandGrenades = 1.49%
  1538. HEGrenades = 1.49%
  1539. MilitaryBackpacks = 1.49%
  1540. MilitaryHeadgear = 1.49%
  1541. MilitaryVests = 1.49%
  1542. RifleAmmo = 1.49%
  1543. RifleAttachments = 1.49%
  1544. SmokeGrenades = 1.49%
  1545. Snipers = 1.49%
  1546. UGLFlares = 1.49%
  1547. UGLSmokes = 1.49%
  1548. CivilianItems = 1.98%
  1549. GuerillaBackpacks = 1.98%
  1550. GuerillaItems = 1.98%
  1551. LMG = 1.98%
  1552. Explosives = 2.48%
  1553. GuerillaClothing = 2.48%
  1554. MilitaryClothing = 2.48%
  1555. Rifles = 2.48%
  1556. Trash = 49.50%
  1557. */
  1558. Military[] = {"Trash", "Trash", "MilitaryClothing", "Trash", "LMGAmmo", "Trash", "DLCOptics", "MedicalItems", "Trash", "MilitaryHeadgear", "Trash", "Explosives", "Trash", "Restraints", "Trash", "Ghillies", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "RifleAmmo", "Trash", "MilitaryVests", "Trash", "Trash", "Trash", "DLCGhillies", "GuerillaClothing", "Trash", "Trash", "GuerillaClothing", "GuerillaClothing", "Trash", "Trash", "Trash", "Trash", "LMG", "DLCVests", "Trash", "Explosives", "Trash", "Trash", "Bipods", "Trash", "Explosives", "Trash", "Trash", "MilitaryClothing", "DLCRifles", "Trash", "SmokeGrenades", "Trash", "Trash", "Trash", "Trash", "MilitaryVests", "Trash", "DLCAmmo", "MilitaryClothing", "GuerillaItems", "Snipers", "HandGrenades", "Trash", "Trash", "HandGrenades", "DLCVests", "MilitaryVests", "GuerillaBackpacks", "HEGrenades", "RifleAttachments", "Trash", "Trash", "MilitaryHeadgear", "Trash", "Trash", "Trash", "Trash", "UGLFlares", "Rifles", "Trash", "SniperAttachments", "Trash", "Rifles", "Trash", "Trash", "SniperAmmo", "Trash", "RifleAttachments", "GuerillaVests", "UGLFlares", "LMG", "HEGrenades", "Trash", "RifleAmmo", "Trash", "Trash", "DLCRifles", "Trash", "SniperAmmo", "Rifles", "GuerillaHeadgear", "MilitaryClothing", "Trash", "MedicalItems", "UGLFlares", "Rifles", "Trash", "GuerillaVests", "Trash", "UGLSmokes", "Trash", "RifleAmmo", "Snipers", "Trash", "DLCVests", "Trash", "LMGAmmo", "Restraints", "Trash", "Explosives", "Trash", "Trash", "LMG", "RifleAttachments", "Trash", "MilitaryBackpacks", "Trash", "CivilianItems", "HandGrenades", "DLCRifles", "Trash", "Trash", "Trash", "Trash", "GuerillaHeadgear", "Trash", "MilitaryBackpacks", "Trash", "Trash", "Trash", "Trash", "GuerillaVests", "GuerillaBackpacks", "Trash", "DLCSupressor", "Trash", "Trash", "Snipers", "DLCAmmo", "Trash", "Trash", "CivilianItems", "SmokeGrenades", "UGLSmokes", "Trash", "GuerillaItems", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Explosives", "MilitaryBackpacks", "MilitaryClothing", "GuerillaClothing", "GuerillaHeadgear", "HEGrenades", "GuerillaClothing", "MilitaryHeadgear", "DLCOptics", "Trash", "Rifles", "LMG", "SniperAttachments", "DLCSupressor", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Trash", "CivilianItems", "CivilianItems", "Trash", "GuerillaItems", "Trash", "GuerillaBackpacks", "GuerillaItems", "Trash", "Trash", "Trash", "UGLSmokes", "Trash", "Trash", "Bipods", "Rebreathers", "SmokeGrenades", "Trash", "Trash"};
  1559.  
  1560. /*
  1561. Percental Item Group Spawn Chances of Medical:
  1562.  
  1563. Trash = 30.00%
  1564. MedicalItems = 70.00%
  1565. */
  1566. Medical[] = {"MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "Trash", "MedicalItems"};
  1567.  
  1568. /*
  1569. Percental Item Group Spawn Chances of Tourist:
  1570.  
  1571. DLCAmmo = 2.22%
  1572. DLCOptics = 2.22%
  1573. DLCSupressor = 2.22%
  1574. SniperAmmo = 2.22%
  1575. SniperAttachments = 2.22%
  1576. CivilianItems = 4.44%
  1577. Explosives = 4.44%
  1578. HandGrenades = 4.44%
  1579. MedicalItems = 4.44%
  1580. Restraints = 4.44%
  1581. DLCGhillies = 6.67%
  1582. Ghillies = 6.67%
  1583. MilitaryBackpacks = 8.89%
  1584. MilitaryHeadgear = 8.89%
  1585. DLCRifles = 17.78%
  1586. Snipers = 17.78%
  1587. */
  1588. Tourist[] = {"MedicalItems", "Ghillies", "DLCRifles", "Snipers", "CivilianItems", "MilitaryHeadgear", "Explosives", "Snipers", "MilitaryHeadgear", "HandGrenades", "MilitaryHeadgear", "DLCSupressor", "Explosives", "Snipers", "Snipers", "DLCGhillies", "SniperAttachments", "DLCAmmo", "Restraints", "DLCRifles", "DLCOptics", "MilitaryBackpacks", "DLCRifles", "Snipers", "DLCRifles", "MedicalItems", "Ghillies", "DLCRifles", "MilitaryBackpacks", "DLCGhillies", "Restraints", "Ghillies", "MilitaryHeadgear", "DLCRifles", "DLCGhillies", "Snipers", "DLCRifles", "MilitaryBackpacks", "Snipers", "SniperAmmo", "Snipers", "DLCRifles", "CivilianItems", "MilitaryBackpacks", "HandGrenades"};
  1589.  
  1590. /*
  1591. Percental Item Group Spawn Chances of Radiation:
  1592.  
  1593. DLCAmmo = 2.27%
  1594. DLCOptics = 2.27%
  1595. DLCSupressor = 2.27%
  1596. SniperAmmo = 2.27%
  1597. SniperAttachments = 2.27%
  1598. EpicWeapons = 4.55%
  1599. HandGrenades = 4.55%
  1600. MedicalItems = 4.55%
  1601. Restraints = 4.55%
  1602. DLCGhillies = 6.82%
  1603. Ghillies = 6.82%
  1604. Explosives = 11.36%
  1605. MilitaryBackpacks = 11.36%
  1606. MilitaryHeadgear = 11.36%
  1607. DLCRifles = 11.36%
  1608. Snipers = 11.36%
  1609. */
  1610. Radiation[] = {"SniperAmmo", "DLCRifles", "Snipers", "DLCRifles", "DLCGhillies", "Snipers", "DLCRifles", "SniperAttachments", "MilitaryBackpacks", "MilitaryHeadgear", "Explosives", "MilitaryHeadgear", "Explosives", "DLCRifles", "DLCOptics", "Explosives", "Snipers", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "Restraints", "Ghillies", "MilitaryHeadgear", "DLCAmmo", "Explosives", "MilitaryBackpacks", "Snipers", "HandGrenades", "Snipers", "MilitaryBackpacks", "MedicalItems", "Ghillies", "DLCGhillies", "MilitaryBackpacks", "MedicalItems", "Restraints", "DLCGhillies", "Ghillies", "HandGrenades", "DLCSupressor", "Explosives", "EpicWeapons", "MilitaryHeadgear", "EpicWeapons"};
  1611. };
  1612.  
  1613. class ItemGroups
  1614. {
  1615.  
  1616. /*
  1617. Percental Item Spawn Chances of Food:
  1618.  
  1619. Exile_Item_CookingPot = 2.08%
  1620. Exile_Item_CanOpener = 3.47%
  1621. Exile_Item_Matches = 3.47%
  1622. Exile_Item_EMRE = 2.08%
  1623. Exile_Item_GloriousKnakworst = 4.17%
  1624. Exile_Item_Surstromming = 4.86%
  1625. Exile_Item_SausageGravy = 4.86%
  1626. Exile_Item_ChristmasTinner = 4.86%
  1627. Exile_Item_MacasCheese = 4.86%
  1628. Exile_Item_BBQSandwich = 4.86%
  1629. Exile_Item_CatFood = 4.86%
  1630. Exile_Item_Dogfood = 4.86%
  1631. Exile_Item_BeefParts = 4.86%
  1632. Exile_Item_Cheathas = 4.86%
  1633. Exile_Item_DsNuts = 4.86%
  1634. Exile_Item_Noodles = 4.86%
  1635. Exile_Item_CockONut = 5.56%
  1636. Exile_Item_SeedAstics = 5.56%
  1637. Exile_Item_Raisins = 6.25%
  1638. Exile_Item_Moobar = 6.25%
  1639. Exile_Item_InstantCoffee = 7.64%
  1640. */
  1641. Food[] = {"Exile_Item_ChristmasTinner", "Exile_Item_Noodles", "Exile_Item_Raisins", "Exile_Item_BBQSandwich", "Exile_Item_BeefParts", "Exile_Item_Raisins", "Exile_Item_Surstromming", "Exile_Item_Surstromming", "Exile_Item_CatFood", "Exile_Item_Cheathas", "Exile_Item_Matches", "Exile_Item_GloriousKnakworst", "Exile_Item_Matches", "Exile_Item_CanOpener", "Exile_Item_GloriousKnakworst", "Exile_Item_BBQSandwich", "Exile_Item_Moobar", "Exile_Item_Matches", "Exile_Item_Moobar", "Exile_Item_Raisins", "Exile_Item_BBQSandwich", "Exile_Item_Cheathas", "Exile_Item_CatFood", "Exile_Item_Cheathas", "Exile_Item_Matches", "Exile_Item_MacasCheese", "Exile_Item_Cheathas", "Exile_Item_Surstromming", "Exile_Item_Dogfood", "Exile_Item_CatFood", "Exile_Item_CanOpener", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_ChristmasTinner", "Exile_Item_Matches", "Exile_Item_SausageGravy", "Exile_Item_Moobar", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_SausageGravy", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_Raisins", "Exile_Item_BeefParts", "Exile_Item_InstantCoffee", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_Noodles", "Exile_Item_SeedAstics", "Exile_Item_GloriousKnakworst", "Exile_Item_CanOpener", "Exile_Item_CookingPot", "Exile_Item_CookingPot", "Exile_Item_ChristmasTinner", "Exile_Item_Cheathas", "Exile_Item_MacasCheese", "Exile_Item_CatFood", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_Noodles", "Exile_Item_Moobar", "Exile_Item_CanOpener", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_CatFood", "Exile_Item_DsNuts", "Exile_Item_Dogfood", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_BeefParts", "Exile_Item_DsNuts", "Exile_Item_MacasCheese", "Exile_Item_GloriousKnakworst", "Exile_Item_ChristmasTinner", "Exile_Item_BeefParts", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_Moobar", "Exile_Item_Moobar", "Exile_Item_SausageGravy", "Exile_Item_BBQSandwich", "Exile_Item_EMRE", "Exile_Item_SeedAstics", "Exile_Item_Moobar", "Exile_Item_EMRE", "Exile_Item_SeedAstics", "Exile_Item_CatFood", "Exile_Item_SeedAstics", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_Surstromming", "Exile_Item_SausageGravy", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_SeedAstics", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_Surstromming", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_Dogfood", "Exile_Item_Dogfood", "Exile_Item_BBQSandwich", "Exile_Item_CockONut", "Exile_Item_Surstromming", "Exile_Item_SausageGravy", "Exile_Item_MacasCheese", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_Surstromming", "Exile_Item_EMRE", "Exile_Item_Raisins", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_Cheathas", "Exile_Item_Dogfood", "Exile_Item_SausageGravy", "Exile_Item_CanOpener", "Exile_Item_DsNuts", "Exile_Item_SausageGravy", "Exile_Item_ChristmasTinner", "Exile_Item_GloriousKnakworst", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_Noodles", "Exile_Item_CookingPot", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_SeedAstics", "Exile_Item_BBQSandwich", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_Raisins", "Exile_Item_Dogfood", "Exile_Item_Dogfood", "Exile_Item_MacasCheese", "Exile_Item_CatFood"};
  1642.  
  1643. /*
  1644. Percental Item Spawn Chances of Drinks:
  1645.  
  1646. Exile_Item_Beer = 7.14%
  1647. Exile_Item_EnergyDrink = 7.14%
  1648. Exile_Item_PlasticBottleFreshWater = 7.14%
  1649. Exile_Item_PowerDrink = 7.14%
  1650. Exile_Item_MountainDupe = 14.29%
  1651. Exile_Item_ChocolateMilk = 21.43%
  1652. Exile_Item_PlasticBottleDirtyWater = 35.71%
  1653. */
  1654. Drinks[] = {"Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_Beer", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe"};
  1655.  
  1656. /*
  1657. Percental Item Spawn Chances of Pistols:
  1658.  
  1659. Exile_Weapon_Colt1911 = 5.88%
  1660. Exile_Weapon_Makarov = 5.88%
  1661. Exile_Weapon_Taurus = 5.88%
  1662. Exile_Weapon_TaurusGold = 5.88%
  1663. hgun_P07_khk_F = 5.88%
  1664. hgun_Pistol_01_F = 5.88%
  1665. hgun_Pistol_heavy_01_F = 5.88%
  1666. hgun_Pistol_heavy_02_F = 5.88%
  1667. hgun_Pistol_Signal_F = 5.88%
  1668. hgun_ACPC2_F = 11.76%
  1669. hgun_P07_F = 11.76%
  1670. hgun_Rook40_F = 11.76%
  1671. Exile_Weapon_SA61 = 11.76%
  1672. */
  1673. Pistols[] = {"hgun_Pistol_heavy_02_F", "Exile_Weapon_SA61", "hgun_P07_F", "hgun_ACPC2_F", "hgun_P07_F", "Exile_Weapon_Taurus", "hgun_Rook40_F", "hgun_ACPC2_F", "hgun_Pistol_01_F", "hgun_Pistol_heavy_01_F", "hgun_Rook40_F", "Exile_Weapon_Makarov", "Exile_Weapon_TaurusGold", "Exile_Weapon_SA61", "hgun_Pistol_Signal_F", "Exile_Weapon_Colt1911", "hgun_P07_khk_F"};
  1674.  
  1675. /*
  1676. Percental Item Spawn Chances of PistolAmmo:
  1677.  
  1678. 6Rnd_GreenSignal_F = 2.44%
  1679. 6Rnd_RedSignal_F = 2.44%
  1680. 16Rnd_9x21_Mag = 2.44%
  1681. 6Rnd_45ACP_Cylinder = 4.88%
  1682. 10Rnd_9x21_Mag = 9.76%
  1683. 11Rnd_45ACP_Mag = 9.76%
  1684. 30Rnd_9x21_Mag = 9.76%
  1685. 9Rnd_45ACP_Mag = 9.76%
  1686. Exile_Magazine_6Rnd_45ACP = 9.76%
  1687. Exile_Magazine_7Rnd_45ACP = 9.76%
  1688. Exile_Magazine_8Rnd_9x18 = 9.76%
  1689. Exile_Magazine_10Rnd_765x17_SA61 = 9.76%
  1690. Exile_Magazine_20Rnd_765x17_SA61 = 9.76%
  1691. */
  1692. PistolAmmo[] = {"Exile_Magazine_20Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "10Rnd_9x21_Mag", "6Rnd_45ACP_Cylinder", "9Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_6Rnd_45ACP", "16Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "9Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "6Rnd_RedSignal_F", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "10Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "Exile_Magazine_6Rnd_45ACP", "10Rnd_9x21_Mag", "10Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "30Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_6Rnd_45ACP", "30Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "6Rnd_GreenSignal_F", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "30Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "11Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "11Rnd_45ACP_Mag"};
  1693.  
  1694. /*
  1695. Percental Item Spawn Chances of PistolAttachments:
  1696.  
  1697. optic_MRD = 16.67%
  1698. optic_Yorris = 16.67%
  1699. muzzle_snds_acp = 33.33%
  1700. muzzle_snds_L = 33.33%
  1701. */
  1702. PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_L", "optic_Yorris", "muzzle_snds_acp", "muzzle_snds_L", "optic_MRD"};
  1703.  
  1704. /*
  1705. Percental Item Spawn Chances of Shotguns:
  1706.  
  1707. Exile_Weapon_M1014 = 100.00%
  1708. */
  1709. Shotguns[] = {"Exile_Weapon_M1014"};
  1710.  
  1711. /*
  1712. Percental Item Spawn Chances of ShotgunAmmo:
  1713.  
  1714. Exile_Magazine_8Rnd_74Slug = 100.00%
  1715. */
  1716. ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};
  1717.  
  1718. /*
  1719. Percental Item Spawn Chances of SMG:
  1720.  
  1721. SMG_01_F = 25.00%
  1722. SMG_02_F = 25.00%
  1723. SMG_05_F = 25.00%
  1724. hgun_PDW2000_F = 25.00%
  1725. */
  1726. SMG[] = {"SMG_05_F", "SMG_02_F", "hgun_PDW2000_F", "SMG_01_F"};
  1727.  
  1728. /*
  1729. Percental Item Spawn Chances of SMGAmmo:
  1730.  
  1731. 30Rnd_45ACP_Mag_SMG_01 = 16.67%
  1732. 30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16.67%
  1733. 30Rnd_9x21_Mag_SMG_02 = 16.67%
  1734. 30Rnd_9x21_Mag_SMG_02_Tracer_Red = 16.67%
  1735. 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16.67%
  1736. 30Rnd_9x21_Mag_SMG_02_Tracer_Green = 16.67%
  1737. */
  1738. SMGAmmo[] = {"30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_45ACP_Mag_SMG_01"};
  1739.  
  1740. /*
  1741. Percental Item Spawn Chances of SMGAttachments:
  1742.  
  1743. optic_Holosight_smg = 16.67%
  1744. optic_Holosight_smg_blk_F = 16.67%
  1745. optic_ACO_grn_smg = 16.67%
  1746. optic_Aco_smg = 16.67%
  1747. optic_ACO_grn = 16.67%
  1748. optic_Aco = 16.67%
  1749. */
  1750. SMGAttachments[] = {"optic_ACO_grn_smg", "optic_Holosight_smg_blk_F", "optic_Holosight_smg", "optic_ACO_grn", "optic_Aco", "optic_Aco_smg"};
  1751.  
  1752. /*
  1753. Percental Item Spawn Chances of Rifles:
  1754.  
  1755. arifle_Katiba_GL_F = 0.71%
  1756. arifle_Mk20_GL_F = 0.71%
  1757. arifle_MX_GL_Black_F = 0.71%
  1758. arifle_MX_GL_F = 0.71%
  1759. arifle_MXM_F = 0.71%
  1760. arifle_TRG21_GL_F = 0.71%
  1761. Exile_Weapon_AK107_GL = 0.71%
  1762. Exile_Weapon_AK74_GL = 0.71%
  1763. arifle_AK12_GL_F = 1.43%
  1764. arifle_AKM_F = 1.43%
  1765. arifle_AKM_FL_F = 1.43%
  1766. arifle_AKS_F = 1.43%
  1767. arifle_ARX_blk_F = 1.43%
  1768. arifle_ARX_ghex_F = 1.43%
  1769. arifle_ARX_hex_F = 1.43%
  1770. arifle_CTAR_blk_F = 1.43%
  1771. arifle_CTAR_ghex_F = 1.43%
  1772. arifle_CTAR_GL_blk_F = 1.43%
  1773. arifle_CTAR_hex_F = 1.43%
  1774. arifle_CTARS_blk_F = 1.43%
  1775. arifle_CTARS_ghex_F = 1.43%
  1776. arifle_CTARS_hex_F = 1.43%
  1777. arifle_Katiba_F = 1.43%
  1778. arifle_Mk20_F = 1.43%
  1779. arifle_Mk20C_F = 1.43%
  1780. arifle_MX_Black_F = 1.43%
  1781. arifle_MX_F = 1.43%
  1782. arifle_MXC_Black_F = 1.43%
  1783. arifle_MXC_F = 1.43%
  1784. arifle_MXM_Black_F = 1.43%
  1785. arifle_SDAR_F = 1.43%
  1786. arifle_SPAR_01_blk_F = 1.43%
  1787. arifle_SPAR_01_GL_blk_F = 1.43%
  1788. arifle_SPAR_01_GL_khk_F = 1.43%
  1789. arifle_SPAR_01_GL_snd_F = 1.43%
  1790. arifle_SPAR_01_khk_F = 1.43%
  1791. arifle_SPAR_01_snd_F = 1.43%
  1792. arifle_SPAR_02_blk_F = 1.43%
  1793. arifle_SPAR_02_khk_F = 1.43%
  1794. arifle_SPAR_02_snd_F = 1.43%
  1795. arifle_SPAR_03_blk_F = 1.43%
  1796. arifle_SPAR_03_khk_F = 1.43%
  1797. arifle_SPAR_03_snd_F = 1.43%
  1798. arifle_TRG20_F = 1.43%
  1799. arifle_TRG21_F = 1.43%
  1800. Exile_Weapon_AK107 = 1.43%
  1801. Exile_Weapon_AK74 = 1.43%
  1802. Exile_Weapon_DMR = 1.43%
  1803. arifle_MXM_khk_F = 2.14%
  1804. Exile_Weapon_AK47 = 2.14%
  1805. Exile_Weapon_AKS_Gold = 2.14%
  1806. Exile_Weapon_SVD = 2.14%
  1807. Exile_Weapon_SVDCamo = 2.14%
  1808. Exile_Weapon_VSSVintorez = 2.14%
  1809. arifle_MX_GL_khk_F = 2.14%
  1810. arifle_AK12_F = 2.14%
  1811. Exile_Weapon_CZ550 = 2.14%
  1812. arifle_MX_khk_F = 2.14%
  1813. arifle_MXC_khk_F = 2.14%
  1814. Exile_Weapon_M4 = 2.14%
  1815. Exile_Weapon_M16A4 = 2.14%
  1816. Exile_Weapon_M16A2 = 2.14%
  1817. Exile_Weapon_LeeEnfield = 7.14%
  1818. */
  1819. Rifles[] = {"arifle_ARX_ghex_F", "Exile_Weapon_SVD", "arifle_Katiba_F", "arifle_MXM_Black_F", "arifle_SPAR_02_snd_F", "arifle_MX_Black_F", "arifle_MX_F", "arifle_AK12_F", "Exile_Weapon_DMR", "arifle_SPAR_02_blk_F", "Exile_Weapon_DMR", "arifle_MXC_khk_F", "arifle_SPAR_01_GL_khk_F", "arifle_SPAR_03_snd_F", "arifle_MXC_Black_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_M16A4", "Exile_Weapon_M4", "arifle_TRG21_F", "Exile_Weapon_SVD", "arifle_MX_khk_F", "arifle_AKM_FL_F", "arifle_SPAR_02_khk_F", "arifle_MXC_khk_F", "arifle_SPAR_03_khk_F", "Exile_Weapon_M4", "arifle_MXM_F", "arifle_CTAR_GL_blk_F", "arifle_SPAR_01_blk_F", "Exile_Weapon_AK47", "arifle_SPAR_01_khk_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_TRG21_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_AK74", "Exile_Weapon_LeeEnfield", "arifle_MXC_F", "arifle_MXC_khk_F", "arifle_Katiba_GL_F", "arifle_Mk20C_F", "arifle_SPAR_03_blk_F", "Exile_Weapon_M16A2", "arifle_CTAR_hex_F", "arifle_ARX_blk_F", "arifle_ARX_ghex_F", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_M16A2", "arifle_SPAR_03_khk_F", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_GL_snd_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AKS_Gold", "arifle_MXM_khk_F", "arifle_MX_GL_F", "Exile_Weapon_M16A4", "Exile_Weapon_AK107", "arifle_CTAR_hex_F", "arifle_CTARS_ghex_F", "arifle_MX_khk_F", "arifle_CTARS_ghex_F", "Exile_Weapon_CZ550", "Exile_Weapon_M16A4", "arifle_CTAR_GL_blk_F", "arifle_CTAR_blk_F", "arifle_MXM_khk_F", "arifle_CTARS_blk_F", "arifle_CTAR_ghex_F", "Exile_Weapon_M16A2", "arifle_AK12_F", "arifle_CTARS_blk_F", "Exile_Weapon_CZ550", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_MXC_Black_F", "arifle_MX_khk_F", "arifle_AK12_GL_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_LeeEnfield", "arifle_SPAR_02_blk_F", "arifle_TRG20_F", "Exile_Weapon_AKS_Gold", "arifle_SPAR_02_snd_F", "arifle_SPAR_03_blk_F", "arifle_Katiba_F", "Exile_Weapon_AKS_Gold", "arifle_TRG21_GL_F", "arifle_ARX_hex_F", "arifle_CTAR_blk_F", "arifle_Mk20_F", "arifle_MXC_F", "arifle_Mk20C_F", "Exile_Weapon_AK74", "arifle_SPAR_01_khk_F", "arifle_MXM_Black_F", "arifle_Mk20_GL_F", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_AK47", "arifle_CTARS_hex_F", "arifle_SDAR_F", "arifle_MX_GL_khk_F", "arifle_AKM_F", "arifle_Mk20_F", "arifle_AKM_FL_F", "arifle_SPAR_03_snd_F", "arifle_SDAR_F", "arifle_CTAR_ghex_F", "arifle_MX_GL_Black_F", "Exile_Weapon_M4", "arifle_CTARS_hex_F", "arifle_AK12_F", "Exile_Weapon_AK74_GL", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_blk_F", "Exile_Weapon_AK47", "Exile_Weapon_AK107_GL", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_khk_F", "arifle_MX_F", "Exile_Weapon_AK107", "arifle_AKS_F", "arifle_MXM_khk_F", "arifle_SPAR_01_GL_blk_F", "arifle_ARX_blk_F", "arifle_TRG20_F", "arifle_ARX_hex_F", "arifle_AK12_GL_F", "arifle_SPAR_01_GL_snd_F", "arifle_SPAR_02_khk_F", "Exile_Weapon_SVD", "arifle_SPAR_01_snd_F", "arifle_AKS_F", "Exile_Weapon_SVDCamo", "arifle_AKM_F", "arifle_MX_Black_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_SVDCamo", "Exile_Weapon_SVDCamo", "arifle_MX_GL_khk_F", "Exile_Weapon_CZ550"};
  1820.  
  1821. /*
  1822. Percental Item Spawn Chances of RifleAmmo:
  1823.  
  1824. 20Rnd_556x45_UW_mag = 2.20%
  1825. 30Rnd_556x45_Stanag = 2.20%
  1826. 30Rnd_556x45_Stanag_green = 2.20%
  1827. 30Rnd_556x45_Stanag_red = 2.20%
  1828. 30Rnd_556x45_Stanag_Tracer_Green = 2.20%
  1829. 30Rnd_556x45_Stanag_Tracer_Red = 2.20%
  1830. 30Rnd_556x45_Stanag_Tracer_Yellow = 2.20%
  1831. 30Rnd_65x39_caseless_green = 2.20%
  1832. 30Rnd_65x39_caseless_green_mag_Tracer = 2.20%
  1833. 30Rnd_65x39_caseless_mag = 2.20%
  1834. 30Rnd_65x39_caseless_mag_Tracer = 2.20%
  1835. Exile_Magazine_10Rnd_303 = 10.99%
  1836. Exile_Magazine_30Rnd_762x39_AK = 2.20%
  1837. Exile_Magazine_30Rnd_545x39_AK = 2.20%
  1838. Exile_Magazine_30Rnd_545x39_AK_Green = 2.20%
  1839. Exile_Magazine_30Rnd_545x39_AK_Red = 2.20%
  1840. Exile_Magazine_30Rnd_545x39_AK_White = 2.20%
  1841. Exile_Magazine_30Rnd_545x39_AK_Yellow = 2.20%
  1842. Exile_Magazine_20Rnd_762x51_DMR = 1.10%
  1843. Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1.10%
  1844. Exile_Magazine_20Rnd_762x51_DMR_Red = 1.10%
  1845. Exile_Magazine_20Rnd_762x51_DMR_Green = 1.10%
  1846. Exile_Magazine_20Rnd_762x51_DMR_White = 1.10%
  1847. Exile_Magazine_5Rnd_22LR = 2.20%
  1848. Exile_Magazine_10Rnd_762x54 = 2.20%
  1849. Exile_Magazine_10Rnd_9x39 = 2.20%
  1850. Exile_Magazine_20Rnd_9x39 = 2.20%
  1851. 30Rnd_762x39_Mag_F = 2.20%
  1852. 30Rnd_762x39_Mag_Green_F = 2.20%
  1853. 30Rnd_762x39_Mag_Tracer_F = 2.20%
  1854. 30Rnd_762x39_Mag_Tracer_Green_F = 2.20%
  1855. 30Rnd_762x39_AK47_M = 2.20%
  1856. 30Rnd_545x39_Mag_F = 2.20%
  1857. 30Rnd_545x39_Mag_Green_F = 2.20%
  1858. 30Rnd_545x39_Mag_Tracer_F = 2.20%
  1859. 30Rnd_545x39_Mag_Tracer_Green_F = 2.20%
  1860. 10Rnd_50BW_Mag_F = 2.20%
  1861. 30Rnd_580x42_Mag_F = 2.20%
  1862. 30Rnd_580x42_Mag_Tracer_F = 2.20%
  1863. 100Rnd_580x42_Mag_F = 2.20%
  1864. 100Rnd_580x42_Mag_Tracer_F = 2.20%
  1865. 150Rnd_556x45_Drum_Mag_F = 2.20%
  1866. 150Rnd_556x45_Drum_Mag_Tracer_F = 2.20%
  1867. 20Rnd_762x51_Mag = 2.20%
  1868. */
  1869. RifleAmmo[] = {"30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_F", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_556x45_Stanag_green", "150Rnd_556x45_Drum_Mag_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_762x39_AK47_M", "20Rnd_762x51_Mag", "Exile_Magazine_30Rnd_545x39_AK", "20Rnd_556x45_UW_mag", "Exile_Magazine_10Rnd_762x54", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_9x39", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_580x42_Mag_F", "100Rnd_580x42_Mag_Tracer_F", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_green_mag_Tracer", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_762x39_Mag_Green_F", "Exile_Magazine_20Rnd_9x39", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_556x45_Stanag_red", "30Rnd_65x39_caseless_green", "30Rnd_762x39_AK47_M", "30Rnd_556x45_Stanag_Tracer_Red", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_9x39", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_Green", "20Rnd_556x45_UW_mag", "Exile_Magazine_30Rnd_762x39_AK", "30Rnd_545x39_Mag_F", "Exile_Magazine_5Rnd_22LR", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_10Rnd_303", "30Rnd_545x39_Mag_F", "20Rnd_762x51_Mag", "10Rnd_50BW_Mag_F", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag", "30Rnd_545x39_Mag_Tracer_F", "10Rnd_50BW_Mag_F", "30Rnd_762x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_F", "Exile_Magazine_10Rnd_303", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_65x39_caseless_green_mag_Tracer", "150Rnd_556x45_Drum_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_20Rnd_9x39", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_10Rnd_303", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag_green", "Exile_Magazine_20Rnd_762x51_DMR_White", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_65x39_caseless_green", "30Rnd_580x42_Mag_Tracer_F"};
  1870.  
  1871. /*
  1872. Percental Item Spawn Chances of RifleAttachments:
  1873.  
  1874. muzzle_snds_M = 3.39%
  1875. muzzle_snds_H = 3.39%
  1876. muzzle_snds_H_khk_F = 3.39%
  1877. muzzle_snds_H_snd_F = 3.39%
  1878. muzzle_snds_58_blk_F = 3.39%
  1879. muzzle_snds_m_khk_F = 3.39%
  1880. muzzle_snds_m_snd_F = 3.39%
  1881. muzzle_snds_58_wdm_F = 3.39%
  1882. muzzle_snds_65_TI_blk_F = 3.39%
  1883. muzzle_snds_65_TI_hex_F = 3.39%
  1884. muzzle_snds_65_TI_ghex_F = 3.39%
  1885. muzzle_snds_H_MG_blk_F = 3.39%
  1886. muzzle_snds_H_MG_khk_F = 3.39%
  1887. optic_Arco = 3.39%
  1888. optic_Arco_blk_F = 3.39%
  1889. optic_Arco_ghex_F = 3.39%
  1890. optic_Hamr = 3.39%
  1891. optic_Hamr_khk_F = 3.39%
  1892. optic_Holosight = 3.39%
  1893. optic_Holosight_blk_F = 3.39%
  1894. optic_Holosight_khk_F = 3.39%
  1895. acc_flashlight = 3.39%
  1896. acc_pointer_IR = 3.39%
  1897. optic_MRCO = 3.39%
  1898. optic_DMS = 3.39%
  1899. optic_DMS_ghex_F = 3.39%
  1900. optic_ERCO_blk_F = 3.39%
  1901. optic_ERCO_khk_F = 3.39%
  1902. optic_ERCO_snd_F = 3.39%
  1903. optic_NVS = 1.69%
  1904. */
  1905. RifleAttachments[] = {"muzzle_snds_H", "optic_ERCO_khk_F", "optic_Holosight_blk_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_H_MG_khk_F", "muzzle_snds_H_snd_F", "optic_DMS_ghex_F", "muzzle_snds_65_TI_hex_F", "optic_Arco", "optic_Holosight_khk_F", "muzzle_snds_65_TI_hex_F", "optic_Arco_ghex_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_H_MG_khk_F", "muzzle_snds_M", "muzzle_snds_M", "muzzle_snds_58_wdm_F", "optic_ERCO_blk_F", "optic_DMS_ghex_F", "muzzle_snds_m_khk_F", "muzzle_snds_m_snd_F", "optic_ERCO_blk_F", "optic_Hamr_khk_F", "optic_NVS", "optic_Hamr", "muzzle_snds_H_khk_F", "muzzle_snds_H_MG_blk_F", "optic_ERCO_snd_F", "acc_pointer_IR", "muzzle_snds_H_khk_F", "optic_ERCO_snd_F", "muzzle_snds_H", "optic_Holosight", "muzzle_snds_65_TI_blk_F", "optic_Holosight_khk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_MG_blk_F", "acc_flashlight", "muzzle_snds_58_blk_F", "optic_MRCO", "optic_ERCO_khk_F", "optic_DMS", "muzzle_snds_m_khk_F", "optic_Arco_blk_F", "optic_Arco_blk_F", "muzzle_snds_m_snd_F", "optic_Hamr", "muzzle_snds_65_TI_blk_F", "optic_Holosight", "optic_Holosight_blk_F", "acc_flashlight", "optic_Hamr_khk_F", "muzzle_snds_H_snd_F", "optic_Arco_ghex_F", "acc_pointer_IR", "optic_DMS", "optic_MRCO", "muzzle_snds_58_blk_F", "optic_Arco"};
  1906.  
  1907. /*
  1908. Percental Item Spawn Chances of LMG:
  1909.  
  1910. arifle_MX_SW_Black_F = 12.50%
  1911. arifle_MX_SW_F = 12.50%
  1912. LMG_Mk200_F = 12.50%
  1913. LMG_Zafir_F = 12.50%
  1914. Exile_Weapon_RPK = 12.50%
  1915. Exile_Weapon_PK = 12.50%
  1916. Exile_Weapon_PKP = 12.50%
  1917. LMG_03_F = 12.50%
  1918. */
  1919. LMG[] = {"LMG_Zafir_F", "Exile_Weapon_RPK", "Exile_Weapon_PKP", "arifle_MX_SW_F", "LMG_03_F", "Exile_Weapon_PK", "LMG_Mk200_F", "arifle_MX_SW_Black_F"};
  1920.  
  1921. /*
  1922. Percental Item Spawn Chances of LMGAmmo:
  1923.  
  1924. 100Rnd_65x39_caseless_mag = 7.69%
  1925. 100Rnd_65x39_caseless_mag_Tracer = 11.54%
  1926. 150Rnd_762x54_Box = 11.54%
  1927. 150Rnd_762x54_Box_Tracer = 3.85%
  1928. 130Rnd_338_Mag = 19.23%
  1929. 150Rnd_93x64_Mag = 19.23%
  1930. Exile_Magazine_45Rnd_545x39_RPK_Green = 3.85%
  1931. Exile_Magazine_75Rnd_545x39_RPK_Green = 3.85%
  1932. Exile_Magazine_100Rnd_762x54_PK_Green = 3.85%
  1933. 200Rnd_556x45_Box_F = 3.85%
  1934. 200Rnd_556x45_Box_Red_F = 3.85%
  1935. 200Rnd_556x45_Box_Tracer_F = 3.85%
  1936. 200Rnd_556x45_Box_Tracer_Red_F = 3.85%
  1937. */
  1938. LMGAmmo[] = {"150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_F", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "Exile_Magazine_100Rnd_762x54_PK_Green", "200Rnd_556x45_Box_Tracer_Red_F", "Exile_Magazine_45Rnd_545x39_RPK_Green", "130Rnd_338_Mag", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag", "150Rnd_93x64_Mag", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_762x54_Box", "200Rnd_556x45_Box_Red_F", "130Rnd_338_Mag", "Exile_Magazine_75Rnd_545x39_RPK_Green", "150Rnd_762x54_Box", "150Rnd_762x54_Box", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag", "150Rnd_93x64_Mag", "150Rnd_762x54_Box_Tracer", "200Rnd_556x45_Box_Tracer_F", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag_Tracer"};
  1939.  
  1940. /*
  1941. Percental Item Spawn Chances of Snipers:
  1942.  
  1943. srifle_DMR_01_F = 9.09%
  1944. srifle_EBR_F = 9.09%
  1945. srifle_GM6_F = 9.09%
  1946. srifle_LRR_F = 9.09%
  1947. srifle_LRR_tna_F = 9.09%
  1948. srifle_GM6_ghex_F = 9.09%
  1949. srifle_DMR_07_blk_F = 9.09%
  1950. srifle_DMR_07_hex_F = 9.09%
  1951. srifle_DMR_07_ghex_F = 9.09%
  1952. Exile_Weapon_m107 = 9.09%
  1953. Exile_Weapon_ksvk = 9.09%
  1954. */
  1955. Snipers[] = {"srifle_LRR_F", "Exile_Weapon_m107", "srifle_DMR_07_hex_F", "srifle_DMR_07_ghex_F", "srifle_GM6_ghex_F", "srifle_DMR_07_blk_F", "Exile_Weapon_ksvk", "srifle_GM6_F", "srifle_DMR_01_F", "srifle_EBR_F", "srifle_LRR_tna_F"};
  1956.  
  1957. /*
  1958. Percental Item Spawn Chances of SniperAmmo:
  1959.  
  1960. Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag = 0.74%
  1961. Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0.74%
  1962. Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag = 1.48%
  1963. Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag = 1.48%
  1964. Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag = 2.22%
  1965. Exile_Magazine_7Rnd_408_Bullet_Cam_Mag = 2.22%
  1966. Exile_Magazine_10Rnd_338_Bullet_Cam_Mag = 3.70%
  1967. Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag = 3.70%
  1968. Exile_Magazine_5Rnd_127x108_APDS_KSVK = 5.93%
  1969. 5Rnd_127x108_APDS_Mag = 5.93%
  1970. 5Rnd_127x108_Mag = 7.41%
  1971. Exile_Magazine_10Rnd_127x99_m107 = 7.41%
  1972. Exile_Magazine_5Rnd_127x108_KSVK = 7.41%
  1973. 7Rnd_408_Mag = 7.41%
  1974. 10Rnd_762x54_Mag = 12.59%
  1975. 20Rnd_762x51_Mag = 14.07%
  1976. 20Rnd_650x39_Cased_Mag_F = 15.56%
  1977. */
  1978. SniperAmmo[] = {"Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F"};
  1979.  
  1980. /*
  1981. Percental Item Spawn Chances of SniperAttachments:
  1982.  
  1983. muzzle_snds_B_khk_F = 11.11%
  1984. muzzle_snds_B_snd_F = 11.11%
  1985. muzzle_snds_B = 11.11%
  1986. optic_LRPS = 11.11%
  1987. optic_LRPS_ghex_F = 11.11%
  1988. optic_LRPS_tna_F = 11.11%
  1989. optic_SOS = 11.11%
  1990. optic_SOS_khk_F = 11.11%
  1991. optic_DMS = 11.11%
  1992. */
  1993. SniperAttachments[] = {"muzzle_snds_B_khk_F", "optic_SOS_khk_F", "optic_DMS", "muzzle_snds_B_snd_F", "optic_SOS", "optic_LRPS_ghex_F", "muzzle_snds_B", "optic_LRPS", "optic_LRPS_tna_F"};
  1994.  
  1995. /*
  1996. Percental Item Spawn Chances of DLCRifles:
  1997.  
  1998. srifle_DMR_03_F = 4.05%
  1999. srifle_DMR_03_khaki_F = 4.05%
  2000. srifle_DMR_03_tan_F = 4.05%
  2001. srifle_DMR_03_woodland_F = 4.05%
  2002. srifle_DMR_06_camo_F = 4.05%
  2003. srifle_DMR_06_olive_F = 4.05%
  2004. srifle_DMR_02_camo_F = 8.11%
  2005. srifle_DMR_02_F = 8.11%
  2006. srifle_DMR_02_sniper_F = 8.11%
  2007. srifle_DMR_04_F = 9.46%
  2008. srifle_DMR_04_Tan_F = 9.46%
  2009. srifle_DMR_05_blk_F = 10.81%
  2010. srifle_DMR_05_hex_F = 10.81%
  2011. srifle_DMR_05_tan_F = 10.81%
  2012. */
  2013. DLCRifles[] = {"srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_06_olive_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_F", "srifle_DMR_06_camo_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_olive_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_camo_F", "srifle_DMR_04_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_F", "srifle_DMR_03_woodland_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_03_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_F", "srifle_DMR_02_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_khaki_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_04_F", "srifle_DMR_03_F"};
  2014.  
  2015. /*
  2016. Percental Item Spawn Chances of DLCAmmo:
  2017.  
  2018. 10Rnd_127x54_Mag = 20.00%
  2019. 20Rnd_762x51_Mag = 20.00%
  2020. 10Rnd_338_Mag = 30.00%
  2021. 10Rnd_93x64_DMR_05_Mag = 30.00%
  2022. */
  2023. DLCAmmo[] = {"10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "10Rnd_127x54_Mag", "20Rnd_762x51_Mag", "10Rnd_338_Mag", "10Rnd_93x64_DMR_05_Mag"};
  2024.  
  2025. /*
  2026. Percental Item Spawn Chances of DLCOptics:
  2027.  
  2028. optic_AMS = 14.29%
  2029. optic_AMS_khk = 14.29%
  2030. optic_AMS_snd = 14.29%
  2031. optic_KHS_blk = 14.29%
  2032. optic_KHS_hex = 14.29%
  2033. optic_KHS_old = 14.29%
  2034. optic_KHS_tan = 14.29%
  2035. */
  2036. DLCOptics[] = {"optic_KHS_hex", "optic_KHS_old", "optic_AMS_snd", "optic_AMS_khk", "optic_AMS", "optic_KHS_blk", "optic_KHS_tan"};
  2037.  
  2038. /*
  2039. Percental Item Spawn Chances of DLCSupressor:
  2040.  
  2041. muzzle_snds_338_black = 16.67%
  2042. muzzle_snds_338_green = 16.67%
  2043. muzzle_snds_338_sand = 16.67%
  2044. muzzle_snds_93mmg = 16.67%
  2045. muzzle_snds_93mmg_tan = 16.67%
  2046. muzzle_snds_B = 16.67%
  2047. */
  2048. DLCSupressor[] = {"muzzle_snds_93mmg_tan", "muzzle_snds_338_black", "muzzle_snds_338_green", "muzzle_snds_B", "muzzle_snds_338_sand", "muzzle_snds_93mmg"};
  2049.  
  2050. /*
  2051. Percental Item Spawn Chances of EpicWeapons:
  2052.  
  2053. MMG_01_hex_F = 20.00%
  2054. MMG_01_tan_F = 20.00%
  2055. MMG_02_black_F = 20.00%
  2056. MMG_02_camo_F = 20.00%
  2057. MMG_02_sand_F = 20.00%
  2058. */
  2059. EpicWeapons[] = {"MMG_02_black_F", "MMG_01_hex_F", "MMG_02_camo_F", "MMG_01_tan_F", "MMG_02_sand_F"};
  2060.  
  2061. /*
  2062. Percental Item Spawn Chances of Bipods:
  2063.  
  2064. bipod_03_F_oli = 11.11%
  2065. bipod_03_F_blk = 11.11%
  2066. bipod_02_F_tan = 11.11%
  2067. bipod_02_F_hex = 11.11%
  2068. bipod_02_F_blk = 11.11%
  2069. bipod_01_F_snd = 11.11%
  2070. bipod_01_F_mtp = 11.11%
  2071. bipod_01_F_blk = 11.11%
  2072. bipod_01_F_khk = 11.11%
  2073. */
  2074. Bipods[] = {"bipod_01_F_blk", "bipod_01_F_snd", "bipod_02_F_tan", "bipod_01_F_mtp", "bipod_02_F_blk", "bipod_03_F_oli", "bipod_02_F_hex", "bipod_03_F_blk", "bipod_01_F_khk"};
  2075.  
  2076. /*
  2077. Percental Item Spawn Chances of HEGrenades:
  2078.  
  2079. 3Rnd_HE_Grenade_shell = 25.00%
  2080. 1Rnd_HE_Grenade_shell = 75.00%
  2081. */
  2082. HEGrenades[] = {"1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "3Rnd_HE_Grenade_shell"};
  2083.  
  2084. /*
  2085. Percental Item Spawn Chances of UGLFlares:
  2086.  
  2087. 3Rnd_UGL_FlareGreen_F = 6.25%
  2088. 3Rnd_UGL_FlareRed_F = 6.25%
  2089. 3Rnd_UGL_FlareWhite_F = 6.25%
  2090. 3Rnd_UGL_FlareYellow_F = 6.25%
  2091. UGL_FlareGreen_F = 18.75%
  2092. UGL_FlareRed_F = 18.75%
  2093. UGL_FlareWhite_F = 18.75%
  2094. UGL_FlareYellow_F = 18.75%
  2095. */
  2096. UGLFlares[] = {"UGL_FlareYellow_F", "3Rnd_UGL_FlareYellow_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareGreen_F", "UGL_FlareGreen_F", "UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareYellow_F", "UGL_FlareYellow_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareGreen_F"};
  2097.  
  2098. /*
  2099. Percental Item Spawn Chances of UGLSmokes:
  2100.  
  2101. 3Rnd_Smoke_Grenade_shell = 3.57%
  2102. 3Rnd_SmokeBlue_Grenade_shell = 3.57%
  2103. 3Rnd_SmokeGreen_Grenade_shell = 3.57%
  2104. 3Rnd_SmokeOrange_Grenade_shell = 3.57%
  2105. 3Rnd_SmokePurple_Grenade_shell = 3.57%
  2106. 3Rnd_SmokeRed_Grenade_shell = 3.57%
  2107. 3Rnd_SmokeYellow_Grenade_shell = 3.57%
  2108. 1Rnd_Smoke_Grenade_shell = 10.71%
  2109. 1Rnd_SmokeBlue_Grenade_shell = 10.71%
  2110. 1Rnd_SmokeGreen_Grenade_shell = 10.71%
  2111. 1Rnd_SmokeOrange_Grenade_shell = 10.71%
  2112. 1Rnd_SmokePurple_Grenade_shell = 10.71%
  2113. 1Rnd_SmokeRed_Grenade_shell = 10.71%
  2114. 1Rnd_SmokeYellow_Grenade_shell = 10.71%
  2115. */
  2116. UGLSmokes[] = {"1Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell"};
  2117.  
  2118. /*
  2119. Percental Item Spawn Chances of HandGrenades:
  2120.  
  2121. HandGrenade = 50.00%
  2122. MiniGrenade = 50.00%
  2123. */
  2124. HandGrenades[] = {"HandGrenade", "MiniGrenade"};
  2125.  
  2126. /*
  2127. Percental Item Spawn Chances of Explosives:
  2128.  
  2129. SatchelCharge_Remote_Mag = 5.26%
  2130. APERSBoundingMine_Range_Mag = 15.79%
  2131. APERSMine_Range_Mag = 15.79%
  2132. APERSTripMine_Wire_Mag = 15.79%
  2133. DemoCharge_Remote_Mag = 15.79%
  2134. IEDLandSmall_Remote_Mag = 15.79%
  2135. IEDUrbanSmall_Remote_Mag = 15.79%
  2136. */
  2137. Explosives[] = {"IEDLandSmall_Remote_Mag", "IEDLandSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "APERSTripMine_Wire_Mag", "APERSMine_Range_Mag", "IEDUrbanSmall_Remote_Mag", "SatchelCharge_Remote_Mag", "APERSMine_Range_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "DemoCharge_Remote_Mag", "DemoCharge_Remote_Mag", "APERSMine_Range_Mag", "APERSBoundingMine_Range_Mag", "APERSTripMine_Wire_Mag"};
  2138.  
  2139. /*
  2140. Percental Item Spawn Chances of CivilianItems:
  2141.  
  2142. Exile_Item_MobilePhone = 2.78%
  2143. Binocular = 11.11%
  2144. ItemGPS = 11.11%
  2145. ItemRadio = 16.67%
  2146. ItemWatch = 16.67%
  2147. ItemMap = 19.44%
  2148. Exile_Item_Heatpack = 22.22%
  2149. */
  2150. CivilianItems[] = {"ItemMap", "ItemGPS", "Exile_Item_Heatpack", "Binocular", "Exile_Item_MobilePhone", "Exile_Item_Heatpack", "ItemMap", "Exile_Item_Heatpack", "ItemGPS", "ItemWatch", "Binocular", "ItemWatch", "ItemWatch", "ItemRadio", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemMap", "ItemWatch", "Exile_Item_Heatpack", "ItemGPS", "ItemRadio", "ItemRadio", "ItemRadio", "ItemMap", "ItemMap", "ItemRadio", "Exile_Item_Heatpack", "ItemWatch", "Binocular", "ItemGPS", "ItemMap", "Binocular", "ItemMap", "ItemWatch", "ItemRadio"};
  2151.  
  2152. /*
  2153. Percental Item Spawn Chances of CivilianClothing:
  2154.  
  2155. U_NikosAgedBody = 0.58%
  2156. U_NikosBody = 0.58%
  2157. U_OrestesBody = 0.58%
  2158. U_C_Man_casual_1_F = 2.92%
  2159. U_C_Man_casual_2_F = 2.92%
  2160. U_C_Man_casual_3_F = 2.92%
  2161. U_C_Man_casual_4_F = 2.92%
  2162. U_C_Man_casual_5_F = 2.92%
  2163. U_C_Man_casual_6_F = 2.92%
  2164. U_C_man_sport_1_F = 2.92%
  2165. U_C_man_sport_2_F = 2.92%
  2166. U_C_man_sport_3_F = 2.92%
  2167. U_I_C_Soldier_Bandit_1_F = 2.92%
  2168. U_I_C_Soldier_Bandit_2_F = 2.92%
  2169. U_I_C_Soldier_Bandit_3_F = 2.92%
  2170. U_I_C_Soldier_Bandit_4_F = 2.92%
  2171. U_I_C_Soldier_Bandit_5_F = 2.92%
  2172. U_C_Poloshirt_blue = 4.09%
  2173. U_C_Poloshirt_burgundy = 4.09%
  2174. U_C_Poloshirt_salmon = 4.09%
  2175. U_C_Poloshirt_stripped = 4.09%
  2176. U_C_Poloshirt_tricolour = 4.09%
  2177. U_C_HunterBody_grn = 5.26%
  2178. U_C_Journalist = 5.26%
  2179. U_C_Poor_1 = 5.26%
  2180. U_C_Poor_2 = 5.26%
  2181. U_C_Poor_shorts_1 = 5.26%
  2182. U_C_Scientist = 5.26%
  2183. U_Rangemaster = 5.26%
  2184. */
  2185. CivilianClothing[] = {"U_C_Poor_1", "U_C_Man_casual_1_F", "U_C_Journalist", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poor_1", "U_C_Man_casual_2_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Man_casual_1_F", "U_C_Poloshirt_blue", "U_C_Poor_shorts_1", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_3_F", "U_C_Journalist", "U_C_Poloshirt_salmon", "U_C_Poloshirt_tricolour", "U_C_Poor_shorts_1", "U_C_Man_casual_3_F", "U_C_Poor_1", "U_OrestesBody", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_5_F", "U_C_Man_casual_5_F", "U_C_Man_casual_6_F", "U_Rangemaster", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_2_F", "U_C_HunterBody_grn", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_5_F", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_1_F", "U_C_Man_casual_1_F", "U_C_Man_casual_1_F", "U_C_Poor_shorts_1", "U_C_Poloshirt_salmon", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_4_F", "U_C_Poloshirt_salmon", "U_C_Man_casual_6_F", "U_C_Man_casual_2_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_stripped", "U_C_Poor_shorts_1", "U_C_Poloshirt_blue", "U_C_man_sport_2_F", "U_C_HunterBody_grn", "U_C_Man_casual_2_F", "U_Rangemaster", "U_C_Man_casual_2_F", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_salmon", "U_C_Man_casual_3_F", "U_C_HunterBody_grn", "U_C_Poor_1", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_C_man_sport_3_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_Poor_1", "U_C_Scientist", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_burgundy", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_3_F", "U_C_HunterBody_grn", "U_C_Scientist", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_6_F", "U_C_Man_casual_4_F", "U_Rangemaster", "U_C_Poor_2", "U_C_Poor_2", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_2", "U_C_Poor_2", "U_C_Poor_2", "U_C_Poloshirt_stripped", "U_C_Poor_2", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Poloshirt_blue", "U_C_man_sport_1_F", "U_C_Poloshirt_burgundy", "U_Rangemaster", "U_C_Scientist", "U_C_Man_casual_6_F", "U_C_Poor_2", "U_C_man_sport_3_F", "U_C_Scientist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_NikosAgedBody", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_1_F", "U_Rangemaster", "U_C_Journalist", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_stripped", "U_C_Journalist", "U_C_Man_casual_4_F", "U_C_Poloshirt_burgundy", "U_C_man_sport_3_F", "U_C_Poor_2", "U_NikosBody", "U_C_Poloshirt_salmon", "U_C_HunterBody_grn", "U_C_man_sport_1_F", "U_C_Poor_2", "U_C_Poor_shorts_1", "U_C_Poor_shorts_1", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_C_Scientist", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_1_F", "U_Rangemaster", "U_C_Man_casual_5_F", "U_C_Man_casual_2_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Journalist", "U_C_Poor_1", "U_C_Poor_shorts_1", "U_C_Poloshirt_tricolour", "U_C_Man_casual_4_F", "U_C_Journalist", "U_C_man_sport_2_F", "U_C_man_sport_2_F", "U_C_man_sport_2_F", "U_C_Scientist", "U_Rangemaster", "U_C_Poloshirt_burgundy", "U_C_Scientist", "U_I_C_Soldier_Bandit_1_F", "U_C_Man_casual_1_F", "U_C_Journalist", "U_C_Journalist", "U_Rangemaster", "U_C_Poloshirt_burgundy", "U_C_Man_casual_5_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_1", "U_C_Poor_1", "U_C_Poor_1", "U_C_Man_casual_5_F", "U_C_HunterBody_grn", "U_C_Man_casual_4_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_blue", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_3_F"};
  2186.  
  2187. /*
  2188. Percental Item Spawn Chances of CivilianBackpacks:
  2189.  
  2190. B_Kitbag_cbr = 6.67%
  2191. B_Kitbag_mcamo = 6.67%
  2192. B_Kitbag_sgg = 6.67%
  2193. B_AssaultPack_blk = 6.67%
  2194. B_AssaultPack_cbr = 6.67%
  2195. B_AssaultPack_dgtl = 6.67%
  2196. B_AssaultPack_khk = 6.67%
  2197. B_AssaultPack_mcamo = 6.67%
  2198. B_AssaultPack_rgr = 6.67%
  2199. B_AssaultPack_sgg = 6.67%
  2200. B_AssaultPack_tna_F = 6.67%
  2201. B_HuntingBackpack = 6.67%
  2202. B_OutdoorPack_blu = 6.67%
  2203. B_OutdoorPack_tan = 6.67%
  2204. B_OutdoorPack_blk = 6.67%
  2205. */
  2206. CivilianBackpacks[] = {"B_AssaultPack_mcamo", "B_Kitbag_mcamo", "B_OutdoorPack_tan", "B_Kitbag_cbr", "B_AssaultPack_tna_F", "B_AssaultPack_blk", "B_AssaultPack_cbr", "B_OutdoorPack_blk", "B_AssaultPack_khk", "B_Kitbag_sgg", "B_HuntingBackpack", "B_OutdoorPack_blu", "B_AssaultPack_dgtl", "B_AssaultPack_sgg", "B_AssaultPack_rgr"};
  2207.  
  2208. /*
  2209. Percental Item Spawn Chances of CivilianVests:
  2210.  
  2211. V_Press_F = 25.00%
  2212. V_TacVest_blk_POLICE = 25.00%
  2213. V_Rangemaster_belt = 50.00%
  2214. */
  2215. CivilianVests[] = {"V_TacVest_blk_POLICE", "V_Press_F", "V_Rangemaster_belt", "V_Rangemaster_belt"};
  2216.  
  2217. /*
  2218. Percental Item Spawn Chances of CivilianHeadgear:
  2219.  
  2220. H_Bandanna_surfer = 5.56%
  2221. H_Beret_blk_POLICE = 5.56%
  2222. H_Cap_blk = 5.56%
  2223. H_Cap_blk_Raven = 5.56%
  2224. H_Cap_blu = 5.56%
  2225. H_Cap_grn = 5.56%
  2226. H_Cap_headphones = 5.56%
  2227. H_Cap_oli = 5.56%
  2228. H_Cap_press = 5.56%
  2229. H_Cap_red = 5.56%
  2230. H_Cap_tan = 5.56%
  2231. H_Hat_blue = 5.56%
  2232. H_Hat_brown = 5.56%
  2233. H_Hat_checker = 5.56%
  2234. H_Hat_grey = 5.56%
  2235. H_Hat_tan = 5.56%
  2236. H_StrawHat = 5.56%
  2237. H_StrawHat_dark = 5.56%
  2238. */
  2239. CivilianHeadgear[] = {"H_Hat_blue", "H_Beret_blk_POLICE", "H_Hat_checker", "H_Hat_grey", "H_Hat_tan", "H_Cap_blu", "H_Cap_tan", "H_StrawHat", "H_Hat_brown", "H_StrawHat_dark", "H_Cap_blk_Raven", "H_Cap_press", "H_Cap_red", "H_Cap_headphones", "H_Cap_blk", "H_Cap_grn", "H_Cap_oli", "H_Bandanna_surfer"};
  2240.  
  2241. /*
  2242. Percental Item Spawn Chances of GuerillaItems:
  2243.  
  2244. Rangefinder = 6.25%
  2245. ItemCompass = 62.50%
  2246. NVGoggles = 6.25%
  2247. NVGoggles_tna_F = 6.25%
  2248. O_NVGoggles_ghex_F = 6.25%
  2249. O_NVGoggles_hex_F = 6.25%
  2250. O_NVGoggles_urb_F = 6.25%
  2251. */
  2252. GuerillaItems[] = {"ItemCompass", "Rangefinder", "NVGoggles_tna_F", "ItemCompass", "O_NVGoggles_urb_F", "ItemCompass", "O_NVGoggles_ghex_F", "ItemCompass", "NVGoggles", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_hex_F", "ItemCompass"};
  2253.  
  2254. /*
  2255. Percental Item Spawn Chances of GuerillaClothing:
  2256.  
  2257. U_I_G_resistanceLeader_F = 1.75%
  2258. U_I_C_Soldier_Camo_F = 5.26%
  2259. U_I_C_Soldier_Para_1_F = 5.26%
  2260. U_I_C_Soldier_Para_2_F = 5.26%
  2261. U_I_C_Soldier_Para_3_F = 5.26%
  2262. U_I_C_Soldier_Para_4_F = 5.26%
  2263. U_I_C_Soldier_Para_5_F = 5.26%
  2264. U_IG_leader = 7.02%
  2265. U_IG_Guerilla3_1 = 8.77%
  2266. U_IG_Guerilla3_2 = 8.77%
  2267. U_IG_Guerilla1_1 = 10.53%
  2268. U_IG_Guerilla2_1 = 10.53%
  2269. U_IG_Guerilla2_2 = 10.53%
  2270. U_IG_Guerilla2_3 = 10.53%
  2271. */
  2272. GuerillaClothing[] = {"U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla3_2", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_5_F", "U_IG_leader", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_I_G_resistanceLeader_F", "U_IG_leader", "U_IG_Guerilla2_3", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_1", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_2", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_2_F", "U_IG_leader", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_2"};
  2273.  
  2274. /*
  2275. Percental Item Spawn Chances of GuerillaBackpacks:
  2276.  
  2277. B_Bergen_blk = 1.82%
  2278. B_Bergen_mcamo = 1.82%
  2279. B_Bergen_rgr = 1.82%
  2280. B_Bergen_sgg = 1.82%
  2281. B_FieldPack_ghex_F = 1.82%
  2282. B_ViperHarness_base_F = 3.64%
  2283. B_ViperHarness_blk_F = 3.64%
  2284. B_ViperHarness_ghex_F = 3.64%
  2285. B_ViperHarness_hex_F = 3.64%
  2286. B_ViperHarness_khk_F = 3.64%
  2287. B_ViperHarness_oli_F = 3.64%
  2288. B_ViperLightHarness_base_F = 5.45%
  2289. B_ViperLightHarness_blk_F = 5.45%
  2290. B_ViperLightHarness_ghex_F = 5.45%
  2291. B_ViperLightHarness_hex_F = 5.45%
  2292. B_ViperLightHarness_khk_F = 5.45%
  2293. B_ViperLightHarness_oli_F = 5.45%
  2294. B_FieldPack_blk = 9.09%
  2295. B_FieldPack_cbr = 9.09%
  2296. B_FieldPack_ocamo = 9.09%
  2297. B_FieldPack_oucamo = 9.09%
  2298. */
  2299. GuerillaBackpacks[] = {"B_ViperHarness_blk_F", "B_ViperLightHarness_base_F", "B_ViperHarness_base_F", "B_ViperHarness_ghex_F", "B_FieldPack_ocamo", "B_FieldPack_blk", "B_ViperLightHarness_khk_F", "B_ViperHarness_ghex_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_Bergen_blk", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_base_F", "B_ViperHarness_khk_F", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_FieldPack_cbr", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_khk_F", "B_Bergen_rgr", "B_FieldPack_ocamo", "B_ViperHarness_oli_F", "B_ViperHarness_base_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_hex_F", "B_FieldPack_blk", "B_ViperHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_hex_F", "B_Bergen_sgg", "B_ViperHarness_blk_F", "B_FieldPack_blk", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_FieldPack_cbr", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_oli_F", "B_Bergen_mcamo", "B_FieldPack_cbr", "B_FieldPack_cbr", "B_FieldPack_ghex_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_FieldPack_blk", "B_ViperHarness_khk_F", "B_FieldPack_blk"};
  2300.  
  2301. /*
  2302. Percental Item Spawn Chances of GuerillaVests:
  2303.  
  2304. V_I_G_resistanceLeader_F = 3.23%
  2305. V_BandollierB_blk = 6.45%
  2306. V_BandollierB_cbr = 6.45%
  2307. V_BandollierB_khk = 6.45%
  2308. V_BandollierB_oli = 6.45%
  2309. V_BandollierB_rgr = 6.45%
  2310. V_Chestrig_blk = 6.45%
  2311. V_Chestrig_khk = 6.45%
  2312. V_Chestrig_oli = 6.45%
  2313. V_Chestrig_rgr = 6.45%
  2314. V_HarnessO_brn = 6.45%
  2315. V_HarnessO_gry = 6.45%
  2316. V_HarnessOGL_brn = 6.45%
  2317. V_HarnessOGL_gry = 6.45%
  2318. V_HarnessOSpec_brn = 6.45%
  2319. V_HarnessOSpec_gry = 6.45%
  2320. */
  2321. GuerillaVests[] = {"V_HarnessO_gry", "V_HarnessOSpec_gry", "V_I_G_resistanceLeader_F", "V_BandollierB_blk", "V_HarnessOGL_brn", "V_HarnessOGL_gry", "V_Chestrig_rgr", "V_BandollierB_rgr", "V_HarnessOGL_brn", "V_BandollierB_cbr", "V_Chestrig_oli", "V_BandollierB_oli", "V_HarnessOSpec_brn", "V_Chestrig_oli", "V_HarnessO_gry", "V_BandollierB_cbr", "V_HarnessOSpec_brn", "V_HarnessOGL_gry", "V_BandollierB_oli", "V_HarnessO_brn", "V_BandollierB_rgr", "V_HarnessO_brn", "V_Chestrig_khk", "V_HarnessOSpec_gry", "V_Chestrig_khk", "V_Chestrig_blk", "V_BandollierB_khk", "V_BandollierB_khk", "V_Chestrig_blk", "V_Chestrig_rgr", "V_BandollierB_blk"};
  2322.  
  2323. /*
  2324. Percental Item Spawn Chances of GuerillaHeadgear:
  2325.  
  2326. H_Beret_02 = 0.82%
  2327. H_Beret_blk = 0.82%
  2328. H_Beret_brn_SF = 0.82%
  2329. H_Beret_Colonel = 0.82%
  2330. H_Beret_grn = 0.82%
  2331. H_Beret_grn_SF = 0.82%
  2332. H_Beret_ocamo = 0.82%
  2333. H_Beret_red = 0.82%
  2334. H_Booniehat_tna_F = 1.64%
  2335. H_Cap_blk_Syndikat_F = 1.64%
  2336. H_Cap_grn_Syndikat_F = 1.64%
  2337. H_Cap_oli_Syndikat_F = 1.64%
  2338. H_Cap_tan_Syndikat_F = 1.64%
  2339. H_FakeHeadgear_Syndikat_F = 1.64%
  2340. H_MilCap_gen_F = 1.64%
  2341. H_MilCap_ghex_F = 1.64%
  2342. H_MilCap_tna_F = 1.64%
  2343. H_Shemag_khk = 1.64%
  2344. H_Shemag_olive = 1.64%
  2345. H_Shemag_olive_hs = 1.64%
  2346. H_Shemag_tan = 1.64%
  2347. H_ShemagOpen_khk = 1.64%
  2348. H_ShemagOpen_tan = 1.64%
  2349. H_TurbanO_blk = 1.64%
  2350. H_Watchcap_camo = 1.64%
  2351. H_Watchcap_sgg = 1.64%
  2352. H_Bandanna_camo = 2.46%
  2353. H_Bandanna_cbr = 2.46%
  2354. H_Bandanna_gry = 2.46%
  2355. H_Bandanna_khk = 2.46%
  2356. H_Bandanna_khk_hs = 2.46%
  2357. H_Bandanna_mcamo = 2.46%
  2358. H_Bandanna_sgg = 2.46%
  2359. H_BandMask_blk = 2.46%
  2360. H_Cap_brn_SPECOPS = 2.46%
  2361. H_Cap_khaki_specops_UK = 2.46%
  2362. H_Cap_tan_specops_US = 2.46%
  2363. H_Hat_camo = 2.46%
  2364. H_Watchcap_blk = 2.46%
  2365. H_Watchcap_khk = 2.46%
  2366. Exile_Headgear_GasMask = 3.28%
  2367. H_Booniehat_dgtl = 3.28%
  2368. H_Booniehat_dirty = 3.28%
  2369. H_Booniehat_grn = 3.28%
  2370. H_Booniehat_indp = 3.28%
  2371. H_Booniehat_khk = 3.28%
  2372. H_Booniehat_khk_hs = 3.28%
  2373. H_Booniehat_mcamo = 3.28%
  2374. H_Booniehat_tan = 3.28%
  2375. */
  2376. GuerillaHeadgear[] = {"H_Cap_brn_SPECOPS", "H_Booniehat_indp", "H_Booniehat_tan", "H_Beret_02", "H_Cap_khaki_specops_UK", "H_Booniehat_khk", "H_Shemag_tan", "H_Watchcap_khk", "H_Booniehat_dirty", "H_Booniehat_khk_hs", "H_Bandanna_gry", "H_Bandanna_mcamo", "H_Booniehat_indp", "H_Booniehat_grn", "H_ShemagOpen_khk", "H_TurbanO_blk", "H_Bandanna_sgg", "H_Booniehat_khk_hs", "H_Cap_brn_SPECOPS", "H_ShemagOpen_tan", "H_Hat_camo", "H_MilCap_ghex_F", "H_Watchcap_blk", "H_ShemagOpen_tan", "H_Watchcap_khk", "H_Watchcap_sgg", "H_Bandanna_khk", "H_Beret_grn", "H_FakeHeadgear_Syndikat_F", "H_Cap_grn_Syndikat_F", "H_Bandanna_khk_hs", "H_Booniehat_mcamo", "H_Beret_grn_SF", "H_TurbanO_blk", "H_Cap_tan_Syndikat_F", "H_Booniehat_indp", "H_Bandanna_khk", "H_Beret_ocamo", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_Bandanna_mcamo", "H_Booniehat_khk", "H_Booniehat_khk_hs", "H_Booniehat_khk", "H_Shemag_olive_hs", "H_Booniehat_dirty", "H_Bandanna_mcamo", "H_Shemag_olive", "H_Shemag_olive_hs", "H_Watchcap_blk", "H_Booniehat_mcamo", "H_Booniehat_tan", "H_Booniehat_dgtl", "H_ShemagOpen_khk", "H_Hat_camo", "H_Watchcap_camo", "H_Booniehat_mcamo", "Exile_Headgear_GasMask", "H_Cap_blk_Syndikat_F", "H_Booniehat_khk_hs", "H_Booniehat_dgtl", "H_Cap_tan_specops_US", "Exile_Headgear_GasMask", "H_Bandanna_sgg", "H_Booniehat_grn", "H_MilCap_gen_F", "H_Watchcap_camo", "H_Cap_blk_Syndikat_F", "H_Cap_oli_Syndikat_F", "H_Shemag_olive", "H_Bandanna_cbr", "H_Booniehat_tna_F", "H_Beret_red", "H_Booniehat_mcamo", "H_MilCap_ghex_F", "H_Booniehat_dgtl", "H_Booniehat_dirty", "H_Shemag_khk", "H_Booniehat_khk", "H_BandMask_blk", "H_Cap_tan_specops_US", "H_Cap_grn_Syndikat_F", "H_Bandanna_camo", "H_Cap_oli_Syndikat_F", "H_Booniehat_dgtl", "H_Bandanna_cbr", "H_Cap_khaki_specops_UK", "H_Cap_brn_SPECOPS", "H_Watchcap_khk", "H_BandMask_blk", "Exile_Headgear_GasMask", "H_Bandanna_camo", "H_Booniehat_grn", "H_Shemag_tan", "H_BandMask_blk", "H_Booniehat_indp", "H_Bandanna_sgg", "H_Beret_Colonel", "H_Booniehat_tan", "H_Shemag_khk", "H_Bandanna_khk_hs", "H_Bandanna_khk", "H_Watchcap_blk", "H_FakeHeadgear_Syndikat_F", "H_MilCap_tna_F", "Exile_Headgear_GasMask", "H_Hat_camo", "H_Cap_tan_specops_US", "H_Bandanna_cbr", "H_Bandanna_camo", "H_Bandanna_gry", "H_Watchcap_sgg", "H_Booniehat_dirty", "H_Bandanna_khk_hs", "H_Beret_brn_SF", "H_Cap_tan_Syndikat_F", "H_MilCap_tna_F", "H_Booniehat_tan", "H_Beret_blk", "H_Bandanna_gry", "H_Cap_khaki_specops_UK", "H_MilCap_gen_F"};
  2377.  
  2378. /*
  2379. Percental Item Spawn Chances of MilitaryClothing:
  2380.  
  2381. U_B_Wetsuit = 1.32%
  2382. U_I_OfficerUniform = 1.32%
  2383. U_I_Wetsuit = 1.32%
  2384. U_O_CombatUniform_ocamo = 1.32%
  2385. U_O_CombatUniform_oucamo = 1.32%
  2386. U_O_OfficerUniform_ocamo = 1.32%
  2387. U_O_SpecopsUniform_blk = 1.32%
  2388. U_O_SpecopsUniform_ocamo = 1.32%
  2389. U_O_V_Soldier_Viper_F = 1.32%
  2390. U_O_V_Soldier_Viper_hex_F = 1.32%
  2391. U_O_Wetsuit = 1.32%
  2392. U_B_SpecopsUniform_sgg = 1.97%
  2393. U_B_HeliPilotCoveralls = 2.63%
  2394. U_B_PilotCoveralls = 2.63%
  2395. U_I_CombatUniform = 2.63%
  2396. U_I_CombatUniform_shortsleeve = 2.63%
  2397. U_I_CombatUniform_tshirt = 2.63%
  2398. U_I_HeliPilotCoveralls = 2.63%
  2399. U_I_pilotCoveralls = 2.63%
  2400. U_O_PilotCoveralls = 2.63%
  2401. U_B_CombatUniform_mcam = 3.29%
  2402. U_B_CombatUniform_mcam_tshirt = 3.29%
  2403. U_B_CombatUniform_mcam_vest = 3.29%
  2404. U_B_CombatUniform_mcam_worn = 3.29%
  2405. U_B_CTRG_1 = 3.29%
  2406. U_B_CTRG_2 = 3.29%
  2407. U_B_CTRG_3 = 3.29%
  2408. U_B_CTRG_Soldier_2_F = 3.29%
  2409. U_B_CTRG_Soldier_3_F = 3.29%
  2410. U_B_CTRG_Soldier_F = 3.29%
  2411. U_B_CTRG_Soldier_urb_1_F = 3.29%
  2412. U_B_CTRG_Soldier_urb_2_F = 3.29%
  2413. U_B_CTRG_Soldier_urb_3_F = 3.29%
  2414. U_B_GEN_Commander_F = 3.29%
  2415. U_B_GEN_Soldier_F = 3.29%
  2416. U_B_T_Soldier_AR_F = 3.29%
  2417. U_B_T_Soldier_SL_F = 3.29%
  2418. U_O_T_Officer_F = 3.29%
  2419. U_O_T_Soldier_F = 3.29%
  2420. */
  2421. MilitaryClothing[] = {"U_B_CombatUniform_mcam", "U_O_SpecopsUniform_blk", "U_O_SpecopsUniform_ocamo", "U_B_GEN_Commander_F", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_urb_3_F", "U_B_GEN_Soldier_F", "U_O_SpecopsUniform_ocamo", "U_B_GEN_Soldier_F", "U_B_CTRG_1", "U_B_CombatUniform_mcam_worn", "U_O_T_Soldier_F", "U_B_Wetsuit", "U_B_CTRG_Soldier_urb_3_F", "U_O_SpecopsUniform_blk", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_V_Soldier_Viper_hex_F", "U_O_V_Soldier_Viper_hex_F", "U_I_CombatUniform_tshirt", "U_B_T_Soldier_AR_F", "U_O_CombatUniform_ocamo", "U_B_CTRG_2", "U_B_CTRG_1", "U_B_CTRG_Soldier_urb_2_F", "U_O_CombatUniform_ocamo", "U_B_CombatUniform_mcam_vest", "U_I_OfficerUniform", "U_B_SpecopsUniform_sgg", "U_B_CTRG_1", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam", "U_B_T_Soldier_AR_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_3_F", "U_I_pilotCoveralls", "U_I_Wetsuit", "U_B_CTRG_Soldier_urb_2_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_I_OfficerUniform", "U_B_CTRG_Soldier_urb_1_F", "U_O_V_Soldier_Viper_F", "U_O_T_Officer_F", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_3", "U_B_CombatUniform_mcam_vest", "U_I_CombatUniform", "U_B_CTRG_3", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_3", "U_O_OfficerUniform_ocamo", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_O_T_Officer_F", "U_B_T_Soldier_AR_F", "U_B_T_Soldier_SL_F", "U_O_Wetsuit", "U_I_HeliPilotCoveralls", "U_O_PilotCoveralls", "U_B_CTRG_2", "U_I_Wetsuit", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_O_CombatUniform_oucamo", "U_O_T_Soldier_F", "U_I_pilotCoveralls", "U_B_T_Soldier_SL_F", "U_O_T_Soldier_F", "U_B_T_Soldier_SL_F", "U_I_CombatUniform_shortsleeve", "U_O_T_Soldier_F", "U_B_CTRG_1", "U_B_CombatUniform_mcam_worn", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_I_CombatUniform", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam", "U_B_CTRG_3", "U_B_GEN_Soldier_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam", "U_B_GEN_Commander_F", "U_O_PilotCoveralls", "U_I_CombatUniform_tshirt", "U_B_GEN_Commander_F", "U_O_T_Officer_F", "U_B_PilotCoveralls", "U_B_T_Soldier_SL_F", "U_I_CombatUniform", "U_B_T_Soldier_AR_F", "U_B_GEN_Commander_F", "U_B_PilotCoveralls", "U_B_CTRG_3", "U_B_CombatUniform_mcam_tshirt", "U_B_PilotCoveralls", "U_I_HeliPilotCoveralls", "U_B_SpecopsUniform_sgg", "U_O_T_Officer_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_B_PilotCoveralls", "U_O_Wetsuit", "U_B_CTRG_1", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_O_V_Soldier_Viper_F", "U_B_CTRG_Soldier_2_F", "U_O_CombatUniform_oucamo", "U_O_T_Officer_F", "U_B_CTRG_2", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_CombatUniform_shortsleeve", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_F", "U_B_SpecopsUniform_sgg", "U_B_CombatUniform_mcam_tshirt", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_vest", "U_B_GEN_Commander_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_I_CombatUniform_shortsleeve", "U_B_CombatUniform_mcam", "U_O_OfficerUniform_ocamo", "U_I_CombatUniform_tshirt", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_tshirt", "U_B_Wetsuit", "U_B_CombatUniform_mcam_worn", "U_I_pilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_F", "U_I_CombatUniform"};
  2422.  
  2423. /*
  2424. Percental Item Spawn Chances of MilitaryBackpacks:
  2425.  
  2426. B_Bergen_Base_F = 5.26%
  2427. B_Bergen_dgtl_F = 5.26%
  2428. B_Bergen_hex_F = 5.26%
  2429. B_Bergen_mcamo_F = 5.26%
  2430. B_Bergen_tna_F = 5.26%
  2431. B_Carryall_mcamo = 10.53%
  2432. B_Carryall_ocamo = 10.53%
  2433. B_Carryall_oucamo = 10.53%
  2434. B_Carryall_khk = 10.53%
  2435. B_Carryall_oli = 10.53%
  2436. B_Carryall_cbr = 10.53%
  2437. B_Carryall_ghex_F = 10.53%
  2438. */
  2439. MilitaryBackpacks[] = {"B_Carryall_ghex_F", "B_Bergen_tna_F", "B_Carryall_oucamo", "B_Carryall_mcamo", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Bergen_Base_F", "B_Carryall_ghex_F", "B_Bergen_mcamo_F", "B_Carryall_oli", "B_Carryall_oli", "B_Carryall_khk", "B_Bergen_dgtl_F", "B_Carryall_cbr", "B_Bergen_hex_F", "B_Carryall_ocamo", "B_Carryall_oucamo"};
  2440.  
  2441. /*
  2442. Percental Item Spawn Chances of MilitaryVests:
  2443.  
  2444. V_PlateCarrierH_CTRG = 5.00%
  2445. V_PlateCarrierL_CTRG = 5.00%
  2446. V_PlateCarrier1_blk = 10.00%
  2447. V_PlateCarrier1_rgr = 10.00%
  2448. V_PlateCarrier2_rgr = 10.00%
  2449. V_PlateCarrier3_rgr = 10.00%
  2450. V_PlateCarrierGL_rgr = 10.00%
  2451. V_PlateCarrierIA1_dgtl = 10.00%
  2452. V_PlateCarrierIA2_dgtl = 10.00%
  2453. V_PlateCarrierIAGL_dgtl = 10.00%
  2454. V_PlateCarrierSpec_rgr = 10.00%
  2455. */
  2456. MilitaryVests[] = {"V_PlateCarrier3_rgr", "V_PlateCarrier1_blk", "V_PlateCarrier2_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrierH_CTRG", "V_PlateCarrierSpec_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierL_CTRG", "V_PlateCarrierIAGL_dgtl"};
  2457.  
  2458. /*
  2459. Percental Item Spawn Chances of MilitaryHeadgear:
  2460.  
  2461. H_CrewHelmetHeli_B = 0.81%
  2462. H_CrewHelmetHeli_I = 0.81%
  2463. H_CrewHelmetHeli_O = 0.81%
  2464. H_HelmetB_camo = 0.81%
  2465. H_HelmetCrew_B = 0.81%
  2466. H_HelmetCrew_I = 0.81%
  2467. H_HelmetCrew_O = 0.81%
  2468. H_HelmetLeaderO_ocamo = 0.81%
  2469. H_HelmetLeaderO_oucamo = 0.81%
  2470. H_HelmetO_ghex_F = 0.81%
  2471. H_HelmetO_ocamo = 0.81%
  2472. H_HelmetO_oucamo = 0.81%
  2473. H_HelmetSpecO_blk = 0.81%
  2474. H_HelmetSpecO_ocamo = 0.81%
  2475. H_PilotHelmetFighter_B = 0.81%
  2476. H_PilotHelmetFighter_I = 0.81%
  2477. H_PilotHelmetFighter_O = 0.81%
  2478. H_PilotHelmetHeli_B = 0.81%
  2479. H_PilotHelmetHeli_I = 0.81%
  2480. H_PilotHelmetHeli_O = 0.81%
  2481. H_BandMask_demon = 1.63%
  2482. H_BandMask_khk = 1.63%
  2483. H_BandMask_reaper = 1.63%
  2484. H_Beret_gen_F = 1.63%
  2485. H_Helmet_Skate = 1.63%
  2486. H_HelmetB_black = 1.63%
  2487. H_HelmetB_desert = 1.63%
  2488. H_HelmetB_Enh_tna_F = 1.63%
  2489. H_HelmetB_grass = 1.63%
  2490. H_HelmetB_light_black = 1.63%
  2491. H_HelmetB_light_desert = 1.63%
  2492. H_HelmetB_light_grass = 1.63%
  2493. H_HelmetB_light_sand = 1.63%
  2494. H_HelmetB_light_snakeskin = 1.63%
  2495. H_HelmetB_Light_tna_F = 1.63%
  2496. H_HelmetB_sand = 1.63%
  2497. H_HelmetB_snakeskin = 1.63%
  2498. H_HelmetB_TI_tna_F = 1.63%
  2499. H_HelmetB_tna_F = 1.63%
  2500. H_HelmetCrew_O_ghex_F = 1.63%
  2501. H_HelmetIA_camo = 1.63%
  2502. H_HelmetIA_net = 1.63%
  2503. H_HelmetLeaderO_ghex_F = 1.63%
  2504. H_HelmetSpecO_ghex_F = 1.63%
  2505. H_HelmetB = 2.44%
  2506. H_HelmetB_light = 2.44%
  2507. H_HelmetB_paint = 2.44%
  2508. H_HelmetB_plain_blk = 2.44%
  2509. H_HelmetIA = 2.44%
  2510. H_HelmetSpecB = 2.44%
  2511. H_HelmetSpecB_blk = 2.44%
  2512. H_HelmetSpecB_paint1 = 2.44%
  2513. H_HelmetSpecB_paint2 = 2.44%
  2514. Exile_Headgear_GasMask = 3.25%
  2515. H_MilCap_blue = 3.25%
  2516. H_MilCap_dgtl = 3.25%
  2517. H_MilCap_mcamo = 3.25%
  2518. H_MilCap_ocamo = 3.25%
  2519. H_MilCap_oucamo = 3.25%
  2520. H_MilCap_rucamo = 3.25%
  2521. */
  2522. MilitaryHeadgear[] = {"H_BandMask_reaper", "Exile_Headgear_GasMask", "H_HelmetB_light_sand", "H_HelmetSpecB_paint1", "H_MilCap_blue", "H_HelmetB_snakeskin", "H_PilotHelmetFighter_B", "H_HelmetO_ghex_F", "H_HelmetB_plain_blk", "H_HelmetIA", "H_HelmetB_light_black", "H_MilCap_ocamo", "H_MilCap_blue", "H_HelmetB_light", "H_HelmetSpecB", "H_HelmetCrew_O", "H_Helmet_Skate", "H_HelmetB_light_sand", "H_HelmetB_light_grass", "H_HelmetB_Light_tna_F", "H_HelmetB_light_desert", "H_MilCap_rucamo", "H_HelmetLeaderO_oucamo", "Exile_Headgear_GasMask", "H_HelmetLeaderO_ghex_F", "H_MilCap_ocamo", "H_BandMask_demon", "H_PilotHelmetHeli_I", "H_MilCap_blue", "H_MilCap_rucamo", "H_HelmetB_paint", "H_PilotHelmetHeli_B", "H_HelmetIA_camo", "H_MilCap_mcamo", "H_HelmetIA", "H_PilotHelmetFighter_O", "H_HelmetB_light_desert", "H_HelmetB_desert", "H_HelmetB_paint", "H_MilCap_mcamo", "H_MilCap_oucamo", "H_MilCap_rucamo", "H_HelmetLeaderO_ocamo", "H_HelmetB", "H_HelmetSpecO_ghex_F", "H_HelmetIA_net", "H_MilCap_dgtl", "H_HelmetSpecB_blk", "H_HelmetSpecB_blk", "H_HelmetB_camo", "H_HelmetB_light_black", "H_MilCap_mcamo", "H_HelmetSpecB_blk", "H_BandMask_reaper", "H_MilCap_ocamo", "H_HelmetO_oucamo", "H_HelmetB_grass", "H_MilCap_dgtl", "H_BandMask_demon", "H_MilCap_blue", "H_HelmetB_sand", "H_MilCap_oucamo", "H_HelmetSpecO_ocamo", "H_MilCap_mcamo", "H_HelmetB_paint", "H_HelmetIA", "H_BandMask_khk", "H_HelmetSpecB", "H_HelmetB", "H_CrewHelmetHeli_B", "H_HelmetB_black", "H_HelmetB_tna_F", "H_HelmetB_Enh_tna_F", "H_HelmetB_grass", "H_HelmetB_light_snakeskin", "H_HelmetB_sand", "H_MilCap_dgtl", "H_CrewHelmetHeli_O", "H_PilotHelmetFighter_I", "H_HelmetB_desert", "H_HelmetSpecB_paint2", "H_HelmetSpecB", "H_HelmetB_snakeskin", "H_PilotHelmetHeli_O", "H_HelmetSpecB_paint2", "H_HelmetB_light_snakeskin", "H_Helmet_Skate", "H_HelmetB_Light_tna_F", "H_BandMask_khk", "H_Beret_gen_F", "H_HelmetB_light_grass", "H_HelmetB_TI_tna_F", "H_MilCap_rucamo", "H_MilCap_oucamo", "H_HelmetLeaderO_ghex_F", "H_HelmetSpecO_ghex_F", "H_HelmetB_plain_blk", "H_HelmetSpecB_paint1", "H_HelmetB_light", "H_HelmetB", "H_HelmetB_light", "Exile_Headgear_GasMask", "H_MilCap_oucamo", "H_HelmetO_ocamo", "H_HelmetB_black", "H_HelmetB_tna_F", "H_HelmetIA_camo", "Exile_Headgear_GasMask", "H_CrewHelmetHeli_I", "H_HelmetSpecB_paint1", "H_HelmetB_TI_tna_F", "H_HelmetSpecO_blk", "H_MilCap_dgtl", "H_MilCap_ocamo", "H_HelmetB_Enh_tna_F", "H_HelmetCrew_O_ghex_F", "H_HelmetB_plain_blk", "H_HelmetCrew_B", "H_HelmetSpecB_paint2", "H_HelmetIA_net", "H_HelmetCrew_O_ghex_F", "H_HelmetCrew_I", "H_Beret_gen_F"};
  2523.  
  2524. /*
  2525. Percental Item Spawn Chances of Ghillies:
  2526.  
  2527. U_B_GhillieSuit = 33.33%
  2528. U_O_GhillieSuit = 33.33%
  2529. U_I_GhillieSuit = 33.33%
  2530. */
  2531. Ghillies[] = {"U_B_GhillieSuit", "U_O_GhillieSuit", "U_I_GhillieSuit"};
  2532.  
  2533. /*
  2534. Percental Item Spawn Chances of DLCGhillies:
  2535.  
  2536. U_B_FullGhillie_ard = 2.94%
  2537. U_B_FullGhillie_lsh = 2.94%
  2538. U_B_FullGhillie_sard = 2.94%
  2539. U_O_FullGhillie_ard = 2.94%
  2540. U_O_FullGhillie_lsh = 2.94%
  2541. U_O_FullGhillie_sard = 2.94%
  2542. U_I_FullGhillie_ard = 2.94%
  2543. U_I_FullGhillie_lsh = 2.94%
  2544. U_I_FullGhillie_sard = 2.94%
  2545. U_B_T_Sniper_F = 14.71%
  2546. U_B_T_Soldier_F = 14.71%
  2547. U_B_T_FullGhillie_tna_F = 14.71%
  2548. U_O_T_Sniper_F = 14.71%
  2549. U_O_T_FullGhillie_tna_F = 14.71%
  2550. */
  2551. DLCGhillies[] = {"U_B_T_FullGhillie_tna_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_O_FullGhillie_lsh", "U_B_T_Sniper_F", "U_O_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_I_FullGhillie_lsh", "U_B_T_Sniper_F", "U_B_FullGhillie_sard", "U_B_T_Soldier_F", "U_B_T_Soldier_F", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_sard", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_I_FullGhillie_ard", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_lsh", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_B_FullGhillie_ard", "U_I_FullGhillie_sard"};
  2552.  
  2553. /*
  2554. Percental Item Spawn Chances of DLCVests:
  2555.  
  2556. V_PlateCarrierGL_blk = 4.76%
  2557. V_PlateCarrierGL_mtp = 4.76%
  2558. V_PlateCarrierGL_rgr = 4.76%
  2559. V_PlateCarrierIAGL_dgtl = 4.76%
  2560. V_PlateCarrierIAGL_oli = 4.76%
  2561. V_PlateCarrierSpec_blk = 4.76%
  2562. V_PlateCarrierSpec_mtp = 4.76%
  2563. V_PlateCarrierSpec_rgr = 4.76%
  2564. V_TacChestrig_grn_F = 4.76%
  2565. V_TacChestrig_oli_F = 4.76%
  2566. V_TacChestrig_cbr_F = 4.76%
  2567. V_PlateCarrier1_tna_F = 4.76%
  2568. V_PlateCarrier2_tna_F = 4.76%
  2569. V_PlateCarrierSpec_tna_F = 4.76%
  2570. V_PlateCarrierGL_tna_F = 4.76%
  2571. V_HarnessO_ghex_F = 4.76%
  2572. V_HarnessOGL_ghex_F = 4.76%
  2573. V_BandollierB_ghex_F = 4.76%
  2574. V_TacVest_gen_F = 4.76%
  2575. V_PlateCarrier1_rgr_noflag_F = 4.76%
  2576. V_PlateCarrier2_rgr_noflag_F = 4.76%
  2577. */
  2578. DLCVests[] = {"V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_tna_F", "V_PlateCarrierGL_mtp", "V_HarnessO_ghex_F", "V_PlateCarrier2_tna_F", "V_HarnessOGL_ghex_F", "V_PlateCarrierSpec_mtp", "V_TacChestrig_grn_F", "V_PlateCarrierGL_blk", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierSpec_rgr", "V_TacChestrig_oli_F", "V_PlateCarrier1_rgr_noflag_F", "V_TacChestrig_cbr_F", "V_PlateCarrier2_rgr_noflag_F", "V_PlateCarrierSpec_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierIAGL_dgtl", "V_BandollierB_ghex_F", "V_TacVest_gen_F", "V_PlateCarrier1_tna_F"};
  2579.  
  2580. /*
  2581. Percental Item Spawn Chances of Rebreathers:
  2582.  
  2583. V_RebreatherB = 33.33%
  2584. V_RebreatherIR = 33.33%
  2585. V_RebreatherIA = 33.33%
  2586. */
  2587. Rebreathers[] = {"V_RebreatherIA", "V_RebreatherIR", "V_RebreatherB"};
  2588.  
  2589. /*
  2590. Percental Item Spawn Chances of MedicalItems:
  2591.  
  2592. Exile_Item_InstaDoc = 9.09%
  2593. Exile_Item_Bandage = 18.18%
  2594. Exile_Item_Vishpirin = 36.36%
  2595. Exile_Item_Heatpack = 36.36%
  2596. */
  2597. MedicalItems[] = {"Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_InstaDoc"};
  2598.  
  2599. /*
  2600. Percental Item Spawn Chances of IndustrialItems:
  2601.  
  2602. Exile_Item_ThermalScannerPro = 0.66%
  2603. Exile_Item_Knife = 1.32%
  2604. Exile_Item_Cement = 1.97%
  2605. Exile_Item_FloodLightKit = 1.97%
  2606. Exile_Item_PortableGeneratorKit = 1.97%
  2607. Exile_Item_CamoTentKit = 2.63%
  2608. Exile_Item_MetalBoard = 2.63%
  2609. Exile_Item_Foolbox = 2.63%
  2610. Exile_Item_Sand = 2.63%
  2611. Exile_Item_Grinder = 3.29%
  2612. Exile_Item_MetalScrews = 3.29%
  2613. Exile_Melee_SledgeHammer = 3.29%
  2614. Exile_Item_ExtensionCord = 5.26%
  2615. Exile_Item_LightBulb = 5.92%
  2616. Exile_Item_WaterCanisterEmpty = 6.58%
  2617. Exile_Melee_Shovel = 6.58%
  2618. Exile_Item_JunkMetal = 7.24%
  2619. Exile_Item_Handsaw = 8.55%
  2620. Exile_Item_Pliers = 8.55%
  2621. Exile_Item_ScrewDriver = 8.55%
  2622. Exile_Melee_Axe = 14.47%
  2623. */
  2624. IndustrialItems[] = {"Exile_Item_Pliers", "Exile_Item_Sand", "Exile_Item_Pliers", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Item_JunkMetal", "Exile_Item_Knife", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_ExtensionCord", "Exile_Item_LightBulb", "Exile_Item_LightBulb", "Exile_Item_JunkMetal", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Item_ExtensionCord", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_FloodLightKit", "Exile_Item_ExtensionCord", "Exile_Item_ThermalScannerPro", "Exile_Item_MetalScrews", "Exile_Item_CamoTentKit", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_Pliers", "Exile_Item_ExtensionCord", "Exile_Item_Sand", "Exile_Item_MetalBoard", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_PortableGeneratorKit", "Exile_Item_MetalScrews", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "Exile_Item_LightBulb", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_Cement", "Exile_Item_CamoTentKit", "Exile_Item_Grinder", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Shovel", "Exile_Melee_SledgeHammer", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "Exile_Item_Grinder", "Exile_Item_MetalBoard", "Exile_Item_PortableGeneratorKit", "Exile_Item_LightBulb", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_Foolbox", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_PortableGeneratorKit", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_Cement", "Exile_Item_Knife", "Exile_Item_WaterCanisterEmpty", "Exile_Item_CamoTentKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Melee_Axe", "Exile_Item_MetalBoard", "Exile_Item_JunkMetal", "Exile_Item_Sand", "Exile_Item_LightBulb", "Exile_Melee_Shovel", "Exile_Item_MetalBoard", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_MetalScrews", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_ScrewDriver", "Exile_Item_CamoTentKit", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Item_Cement", "Exile_Item_Sand", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_Foolbox"};
  2625.  
  2626. /*
  2627. Percental Item Spawn Chances of Vehicle:
  2628.  
  2629. Exile_Item_FuelCanisterFull = 40.00%
  2630. Exile_Item_FuelCanisterEmpty = 50.00%
  2631. Exile_Item_DuctTape = 10.00%
  2632. */
  2633. Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty"};
  2634.  
  2635. /*
  2636. Percental Item Spawn Chances of Chemlights:
  2637.  
  2638. Chemlight_blue = 25.00%
  2639. Chemlight_green = 25.00%
  2640. Chemlight_red = 25.00%
  2641. Chemlight_yellow = 25.00%
  2642. */
  2643. Chemlights[] = {"Chemlight_yellow", "Chemlight_blue", "Chemlight_green", "Chemlight_red"};
  2644.  
  2645. /*
  2646. Percental Item Spawn Chances of RoadFlares:
  2647.  
  2648. FlareGreen_F = 25.00%
  2649. FlareRed_F = 25.00%
  2650. FlareWhite_F = 25.00%
  2651. FlareYellow_F = 25.00%
  2652. */
  2653. RoadFlares[] = {"FlareRed_F", "FlareGreen_F", "FlareWhite_F", "FlareYellow_F"};
  2654.  
  2655. /*
  2656. Percental Item Spawn Chances of SmokeGrenades:
  2657.  
  2658. SmokeShell = 14.29%
  2659. SmokeShellRed = 14.29%
  2660. SmokeShellGreen = 14.29%
  2661. SmokeShellYellow = 14.29%
  2662. SmokeShellPurple = 14.29%
  2663. SmokeShellBlue = 14.29%
  2664. SmokeShellOrange = 14.29%
  2665. */
  2666. SmokeGrenades[] = {"SmokeShellBlue", "SmokeShell", "SmokeShellOrange", "SmokeShellGreen", "SmokeShellPurple", "SmokeShellRed", "SmokeShellYellow"};
  2667.  
  2668. /*
  2669. Percental Item Spawn Chances of Restraints:
  2670.  
  2671. Exile_Item_ZipTie = 100.00%
  2672. */
  2673. Restraints[] = {"Exile_Item_ZipTie"};
  2674.  
  2675. /*
  2676. Percental Item Spawn Chances of Electronics:
  2677.  
  2678. Exile_Item_Laptop = 50.00%
  2679. Exile_Item_BaseCameraKit = 50.00%
  2680. */
  2681. Electronics[] = {"Exile_Item_BaseCameraKit", "Exile_Item_Laptop"};
  2682.  
  2683. /*
  2684. Percental Item Spawn Chances of Trash:
  2685.  
  2686. Exile_Item_Magazine01 = 6.25%
  2687. Exile_Item_Magazine02 = 6.25%
  2688. Exile_Item_Magazine03 = 6.25%
  2689. Exile_Item_Magazine04 = 6.25%
  2690. Exile_Item_Can_Empty = 25.00%
  2691. Exile_Item_PlasticBottleEmpty = 25.00%
  2692. Exile_Item_ToiletPaper = 25.00%
  2693. */
  2694. Trash[] = {"Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine03", "Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_Magazine04", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_Magazine02", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_Magazine01"};
  2695.  
  2696. /*
  2697. Percental Item Spawn Chances of Unused:
  2698.  
  2699. Exile_Item_CordlessScrewdriver = 11.11%
  2700. Exile_Item_FireExtinguisher = 11.11%
  2701. Exile_Item_Rope = 11.11%
  2702. Exile_Item_Carwheel = 11.11%
  2703. Exile_Item_Defibrillator = 11.11%
  2704. Exile_Item_SleepingMat = 11.11%
  2705. Exile_Item_Wrench = 11.11%
  2706. Exile_Item_OilCanister = 11.11%
  2707. Exile_Item_Hammer = 11.11%
  2708. */
  2709. Unused[] = {"Exile_Item_Hammer", "Exile_Item_Carwheel", "Exile_Item_OilCanister", "Exile_Item_Rope", "Exile_Item_CordlessScrewdriver", "Exile_Item_FireExtinguisher", "Exile_Item_Wrench", "Exile_Item_SleepingMat", "Exile_Item_Defibrillator"};
  2710. };
  2711. };
  2712. class CfgSettings
  2713. {
  2714. ///////////////////////////////////////////////////////////////////////
  2715. // Community Base Addons
  2716. ///////////////////////////////////////////////////////////////////////
  2717. class CBA
  2718. {
  2719. // Set this to 1 if you want to have CBA support
  2720. useStackedEH = 0;
  2721.  
  2722. // If you set this to 1 ...........................................
  2723. iReallyWantToGetHackedAndImRetarded = 0;
  2724. };
  2725.  
  2726. ///////////////////////////////////////////////////////////////////////
  2727. // GARBAGE COLLECTOR
  2728. ///////////////////////////////////////////////////////////////////////
  2729. class GarbageCollector
  2730. {
  2731. /*
  2732. Remark:
  2733. In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
  2734. the deletion. This check has been removed to save server performance.
  2735.  
  2736. Do NOT touch these if you are not 10000% sure what you do!
  2737. */
  2738. class Ingame
  2739. {
  2740. // Dropped items without fissix
  2741. class GroundWeaponHolder
  2742. {
  2743. lifeTime = 10;
  2744. interval = 5;
  2745. };
  2746.  
  2747. // Dropped items with fissix
  2748. class WeaponHolderSimulated
  2749. {
  2750. lifeTime = 10;
  2751. interval = 5;
  2752. };
  2753.  
  2754. // Corpses and wrecks
  2755. class AllDead
  2756. {
  2757. lifeTime = 15;
  2758. interval = 5;
  2759. };
  2760.  
  2761. // Loot spawned inside a building
  2762. class Loot
  2763. {
  2764. lifeTime = 8;
  2765. interval = 1;
  2766. };
  2767.  
  2768. // Never touch this or you will break your sever!
  2769. class Groups
  2770. {
  2771. interval = 0.5;
  2772. };
  2773. };
  2774.  
  2775. class Database
  2776. {
  2777. // Remove all deleted items from the database after X days
  2778. permanentlyDeleteTime = 3;
  2779.  
  2780. // Remove all territories (and contructions + containers in it) that were not paid after X days
  2781. territoryLifeTime = 7;
  2782.  
  2783. // Remove all containers outside of territories that have not been used for X days
  2784. // Example: Tents
  2785. containerLifeTime = 10;
  2786.  
  2787. // Remove all constructions outside of territories that are older than X days or not moved for X days
  2788. // Example: Work Benches
  2789. constructionLifeTime = 2;
  2790.  
  2791. // Remove all vehicles that were not moved/used for X days
  2792. vehicleLifeTime = 3;
  2793.  
  2794. // Set safe as abandoned
  2795. abandonedTime = 7;
  2796.  
  2797. // Deletes a base X days after the flag is stolen if the ransom money isn't paid
  2798. stolenFlagLifeTime = 3;
  2799.  
  2800. // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
  2801. unlockLifeTime = 2;
  2802. };
  2803. };
  2804.  
  2805. ///////////////////////////////////////////////////////////////////////
  2806. // RESPECT, YO
  2807. ///////////////////////////////////////////////////////////////////////
  2808. class Respect
  2809. {
  2810. /**
  2811. * Defines the factor of respect you gain for every pop tab in revenue
  2812. *
  2813. * Default: Get 1 respect for every 10 pop tabs
  2814. */
  2815. tradingRespectFactor = 0.1;
  2816.  
  2817. /**
  2818. * Defines the the minimum amount of Respect earned/lost for a kill
  2819. */
  2820. minRespectTransfer = 50;
  2821.  
  2822. /**
  2823. * Defines the amount of respect earned/lost for certain types of frags
  2824. */
  2825. class Frags
  2826. {
  2827. domination = 80; // Keeps killing the same guy
  2828. letItRain = 150; // MG, also vehicle MGs
  2829. humiliation = 300; // Axe
  2830. passenger = 400; // Out of car/chopper/boat
  2831. roadKill = 200; // :)
  2832. bigBird = 600; // Roadkill, but with chopper/plane
  2833. chuteGreaterChopper = 1000; // Someone flies into chute and chopper/plane explodes
  2834. };
  2835.  
  2836. class Percentages
  2837. {
  2838. unlucky = 1; // Dying for an unknown reason costs you 1% respect
  2839. crash = 1; // Crashing your car costs you 1% respect
  2840. suicide = 2; // Comitting suicide costs you 2% of your respect
  2841. friendyFire = 3; // Friendly fire costs you 3%
  2842. npc = 4; // Being killed by an NPC costs you 4%
  2843. bambiKill = 5; // Killing a bambi costs you 5%
  2844. frag = 5; // Killing someone will get you 5% and remove 5% from the victim
  2845. };
  2846.  
  2847. class Handcuffs
  2848. {
  2849. trapping = -50; // A handcuffs B
  2850. breakingFree = 100; // B broke free
  2851. releasedByHero = 100; // C releases B
  2852. releasedByHostageTaker = 50; // A releases B
  2853. };
  2854.  
  2855. class Bonus
  2856. {
  2857. // Bonus per full 100m
  2858. per100mDistance = 10;
  2859.  
  2860. // First blood after server restart
  2861. firstBlood = 100;
  2862.  
  2863. // If you kill someone while you are in your own territory
  2864. homie = 20;
  2865.  
  2866. // If you kill someone who is in his own territory
  2867. raid = 20;
  2868.  
  2869. /*
  2870. Example with killstreak = 50
  2871.  
  2872. Frag Factor Bonus
  2873. 2 * 50 +100
  2874. 3 * 50 +150
  2875. 4 * 50 +200
  2876. 5 * 50 +250
  2877. */
  2878. killStreak = 50;
  2879.  
  2880. // Kills within this amount of seconds stack (default: 2 minutes)
  2881. killStreakTimeout = 120;
  2882. };
  2883. };
  2884.  
  2885. ///////////////////////////////////////////////////////////////////////
  2886. // KILLFEED MAN!
  2887. ///////////////////////////////////////////////////////////////////////
  2888.  
  2889. class KillFeed
  2890. {
  2891. // Shows a kill feed for well kills
  2892. showKillFeed = 1;
  2893. };
  2894.  
  2895. ///////////////////////////////////////////////////////////////////////
  2896. // PLAYER SPAWN CONFIGURATION
  2897. ///////////////////////////////////////////////////////////////////////
  2898. class BambiSettings
  2899. {
  2900. /**
  2901. * Loadout of new bambi players
  2902. *
  2903. * (They will always spawn with a bambi overall - you cannot
  2904. * change the loadout uniform)
  2905. */
  2906. loadOut[] =
  2907. {
  2908. "ItemCompass",
  2909. "ItemMap", // Because why not
  2910. "Exile_Item_XM8",
  2911. "ItemRadio",
  2912. "Exile_Item_PlasticBottleFreshWater"
  2913. };
  2914.  
  2915. /**
  2916. * Enables or disables parachute spawning.
  2917. *
  2918. * 1 = On
  2919. * 0 = Off
  2920. */
  2921. parachuteSpawning = 1;
  2922.  
  2923. /**
  2924. * Enables or disables halo jumping. Only applies
  2925. * if parachute spawning is enabled.
  2926. *
  2927. * Remember that if you enable halo jump, it is adviced
  2928. * to adjust the parachuteDropHeight to something around
  2929. * 1km or so.
  2930. *
  2931. * 1 = On
  2932. * 0 = Off
  2933. */
  2934. haloJump = 1;
  2935.  
  2936. /**
  2937. * Parachute drop height in meters.
  2938. */
  2939. parachuteDropHeight = 1000;
  2940.  
  2941. /**
  2942. * Number of minutes where a fresh spawned player remains in the
  2943. * bambi state. It will end the bambi state after this timeout
  2944. * expired or when they pick up their first weapon. Whatever
  2945. * happens first.
  2946. */
  2947. protectionDuration = 5;
  2948.  
  2949. /**
  2950. * Radius of spawn zones around the center of spawn zone markers.
  2951. */
  2952. spawnZoneRadius = 500;
  2953.  
  2954. /**
  2955. * These vehicles spawn on server restart close to spawn zones.
  2956. * They are non-persistent and will despawn on server restart.
  2957. * Basically they are just used to get away from the spawn zone
  2958. * faster.
  2959. *
  2960. * {Number of vehicles *per* spawn zone, vehicle class name}
  2961. */
  2962. spawnZoneVehicles[] =
  2963. {
  2964. {5, "Exile_Bike_OldBike"},
  2965. {5, "Exile_Bike_MountainBike"}
  2966. };
  2967. };
  2968.  
  2969. ///////////////////////////////////////////////////////////////////////
  2970. // VEHICLE SPAWN CONFIGURATION
  2971. ///////////////////////////////////////////////////////////////////////
  2972.  
  2973. class VehicleSpawn
  2974. {
  2975. /**
  2976. * Grid Size for vehicle spawning,
  2977. * smaller the number more vehicles,
  2978. * you get the point
  2979. */
  2980. vehiclesGridSize = 2200;
  2981.  
  2982. /**
  2983. * Vehicle ammount per grid
  2984. * kinda self explanitory
  2985. */
  2986. vehiclesGridAmount = 2;
  2987.  
  2988. /**
  2989. * Creates global markers for vehicle spawn tweeking,
  2990. * after you are satisfied with vehicle ammount and spread set this to 0.
  2991. */
  2992. vehiclesDebugMarkers = 0;
  2993.  
  2994. /**
  2995. * The server will apply random damage up to this value when spawning a vehicle.
  2996. */
  2997. damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
  2998. maximumDamage = 0.9;
  2999.  
  3000. /**
  3001. * If "randmizeFuel" is set to 1, vehicles will spawn with randomized
  3002. * fuel. In this case, "fuel" controls the percentage of fuel that
  3003. * can be in the vehicle at a maximum. For example, if you set this to
  3004. * 0.5, then vehicles will spawn with something random between 0% and 50%.
  3005. *
  3006. * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the
  3007. * fuel percentage defined in "fuel". For example, setting this to 0.5
  3008. * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
  3009. * all vehicles without fuel.
  3010. */
  3011. randomizeFuel = 1;
  3012. fuel = 1;
  3013.  
  3014. /**
  3015. * Works exactly the same as the fuel setting ^
  3016. */
  3017. randomizeAmmo = 1;
  3018. ammo = 1;
  3019.  
  3020. // Stuff to spawn on water
  3021. water[] =
  3022. {
  3023. "Exile_Boat_MotorBoat_Police",
  3024. "Exile_Boat_MotorBoat_Orange",
  3025. "Exile_Boat_MotorBoat_White",
  3026. "Exile_Boat_RubberDuck_CSAT",
  3027. "Exile_Boat_RubberDuck_Digital",
  3028. "Exile_Boat_RubberDuck_Orange",
  3029. "Exile_Boat_RubberDuck_Blue",
  3030. "Exile_Boat_RubberDuck_Black",
  3031. "Exile_Boat_SDV_CSAT",
  3032. "Exile_Boat_SDV_Digital",
  3033. "Exile_Boat_SDV_Grey"
  3034. };
  3035.  
  3036. // Stuff to spawn on roads
  3037. ground[] =
  3038. {
  3039. "Exile_Bike_QuadBike_Black",
  3040. "Exile_Bike_QuadBike_Blue",
  3041. "Exile_Bike_QuadBike_Red",
  3042. "Exile_Bike_QuadBike_White",
  3043. "Exile_Bike_QuadBike_Nato",
  3044. "Exile_Bike_QuadBike_Csat",
  3045. "Exile_Bike_QuadBike_Fia",
  3046. "Exile_Bike_QuadBike_Guerilla01",
  3047. "Exile_Bike_QuadBike_Guerilla02",
  3048. "Exile_Car_Volha_Blue",
  3049. "Exile_Car_Volha_White",
  3050. "Exile_Car_Lada_Green",
  3051. "Exile_Car_Lada_Taxi",
  3052. "Exile_Car_TowTractor_White",
  3053. "Exile_Car_UAZ_Open_Green",
  3054. "Exile_Car_UAZ_Green",
  3055. "Exile_Car_LandRover_Ambulance_Desert",
  3056. "Exile_Car_Tractor_Red",
  3057. "Exile_Car_OldTractor_Red",
  3058. "Exile_Car_Octavius_White"
  3059. };
  3060.  
  3061. /**
  3062. * Enables or disables nightvision optics on ALL vehicles
  3063. *
  3064. * 0 = off
  3065. * 1 = on
  3066. */
  3067. nightVision = 1;
  3068.  
  3069. /**
  3070. * Enables or disables thermal optics on ALL vehicles
  3071. *
  3072. * 0 = off
  3073. * 1 = on
  3074. */
  3075. thermalVision = 0;
  3076.  
  3077. /**
  3078. * Set this to 1 to unlock vehicles on server boot if they are in safe zones
  3079. *
  3080. * 0 = off
  3081. * 1 = on
  3082. */
  3083. unlockInSafeZonesAfterRestart = 1;
  3084. };
  3085.  
  3086. class Weather
  3087. {
  3088. /*
  3089. You can define multiple "keyframes" for the weather to change. The server will pick
  3090. a keyframe randomly to simulate the weather. It will change the weather-keyframes
  3091. based on the following interval
  3092. */
  3093. interval = 30;
  3094.  
  3095. /*
  3096. Add the keyframes here. The server will pick one random, so if you want one
  3097. weather type of be more dominant compared to others, add it multiple times
  3098. */
  3099. //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"};
  3100. keyframes[] = {"Sunny"};
  3101.  
  3102. /*
  3103. This is a keyframe. Look up the BIKI to get more details about the parameters
  3104.  
  3105. Be sure to design the fog settings at a view distance of 1,600m as this is the
  3106. limit in multiplayer by default
  3107.  
  3108. https://community.bistudio.com/wiki/fogParams
  3109. https://community.bistudio.com/wiki/overcast
  3110. https://community.bistudio.com/wiki/setWaves
  3111. https://community.bistudio.com/wiki/setWindStr
  3112. https://community.bistudio.com/wiki/setGusts
  3113. https://community.bistudio.com/wiki/setRain
  3114. https://community.bistudio.com/wiki/setLightnings
  3115. https://community.bistudio.com/wiki/setRainbow
  3116. */
  3117. class Sunny
  3118. {
  3119. fogValue = 0.1;
  3120. fogDecay = 0.2;
  3121. fogBase = 5;
  3122. overcast = 0.2;
  3123. waves = 0.2;
  3124. wind = 0.25;
  3125. gusts = 0.1;
  3126. rain = 0;
  3127. lightnings = 0;
  3128. rainbows = 0;
  3129. };
  3130.  
  3131. class Cloudy
  3132. {
  3133. fogValue = 0.2;
  3134. fogDecay = 0.1;
  3135. fogBase = 5;
  3136. overcast = 0.4;
  3137. waves = 0.4;
  3138. wind = 0.25;
  3139. gusts = 0.5;
  3140. rain = 0.1;
  3141. lightnings = 0.1;
  3142. rainbows = 1;
  3143. };
  3144.  
  3145. class Thunderstorm
  3146. {
  3147. fogValue = 0.7;
  3148. fogDecay = 0.2;
  3149. fogBase = 5;
  3150. overcast = 1;
  3151. waves = 1;
  3152. wind = 0.25;
  3153. gusts = 0.5;
  3154. rain = 1;
  3155. lightnings = 1;
  3156. rainbows = 0.5;
  3157. };
  3158. };
  3159.  
  3160. class Time
  3161. {
  3162. // Uses Dedicated Server time as ingame Time
  3163. useRealTime = 0;
  3164.  
  3165. // Will overide RealTime
  3166. useStaticTime = 1;
  3167.  
  3168. // time in ARMA FORMAT << CONFIG
  3169. // https://community.bistudio.com/wiki/setDate
  3170.  
  3171. staticTime[] = {2039,10,24,15,30};
  3172. };
  3173.  
  3174.  
  3175. class RCON
  3176. {
  3177. /*
  3178. Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
  3179. */
  3180.  
  3181. // This needs to match config.cfg serverCommandPassword
  3182. serverPassword = "";
  3183.  
  3184. // Autolocks server until its ready to accept players
  3185. useAutoLock = 0;
  3186.  
  3187. // Server will autoLock at that time before restart (minutes)
  3188. restartAutoLock = 3;
  3189.  
  3190. /*
  3191. Number of hours and minutes of your restart period.
  3192.  
  3193. Examples:
  3194.  
  3195. {4, 0} = Every 4 hours
  3196. {1, 30} = Every one and a half hour (who the hell would do this?)
  3197. */
  3198. restartTimer[] = {3, 0};
  3199.  
  3200. /*
  3201. Kicks players before restart to prevent gear loss.
  3202. We strongely recommend to use this!
  3203.  
  3204. 0 = off
  3205. 1 = on
  3206. */
  3207. useAutoKick = 0;
  3208.  
  3209. /*
  3210. Number of minutes before the server kicks players that did
  3211. not disconnect before the restart. Should at least be two
  3212. minutes!
  3213. */
  3214. kickTime = 2;
  3215.  
  3216. /*
  3217. Self-explanatory
  3218.  
  3219. 0 = off
  3220. 1 = on
  3221. */
  3222. useRestartMessages = 0;
  3223.  
  3224. /*
  3225. Number of minutes before the restart to inform your players.
  3226.  
  3227. Only use full minutes here. Value like 5.5 have not been tested.
  3228. */
  3229. restartWarningTime[] = {15, 10, 5, 3};
  3230.  
  3231. /*
  3232. If set to 1 server will execute '#shutdown',
  3233. to try to shutdown the server.
  3234. If set to 0, it will execute '#restart'
  3235. */
  3236.  
  3237. useShutdown = 0;
  3238. };
  3239.  
  3240. class ServerSettings
  3241. {
  3242. /*
  3243. Support for custom server FSM if wanted
  3244. */
  3245. serverFSM = "exile_server\fsm\main.fsm";
  3246.  
  3247. /*
  3248. If this is enabled, Exile developers will spawn with a ton of pop tabs.
  3249. We will have a hard time debugging things if you disable this.
  3250. */
  3251. devFriendyMode = 1;
  3252.  
  3253. devs[] =
  3254. {
  3255. {"76561197985241690","[EXILE|DEV] Eichi"},
  3256. {"76561198022879703","[EXILE|DEV] Grim"},
  3257. {"76561198075905447","[EXILE|DEV] Vishpala"},
  3258. {"76561197968613061","[EXILE|DEV] Niuva"},
  3259. {"76561198027700602","[EXILE|DEV] Eraser1"},
  3260. {"76561198048317094","[EXILE|DEV] HappyDayZ"},
  3261. {"76561198105900802","[EXILE|DEV] Psycho"},
  3262. {"76561198004111275","[EXILE|DEV] Maca134"},
  3263. {"76561198037177305","[EXILE|DEV] Wolfkill"}
  3264. };
  3265. };
  3266.  
  3267. class Events
  3268. {
  3269. /*
  3270. A list of events that are active
  3271. */
  3272. enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake"};
  3273. enabledEscapeEvents[] = {"EscapeSupplyBox", "AmbientFlyOver", "EarthQuake"};
  3274.  
  3275. class EarthQuake
  3276. {
  3277. type = "spawn";
  3278. function = "ExileServer_system_event_earthQuake_start";
  3279. minTime = 60;
  3280. maxTime = 180;
  3281. minimumPlayersOnline = 1;
  3282. };
  3283.  
  3284. class SupplyBox
  3285. {
  3286. /*
  3287. Drops a supply box on a parachute next to a random airport on the map.
  3288. The box may contain items. The box can be transported to a territory
  3289. and installed to become a normal storage container.
  3290. */
  3291. type = "spawn";
  3292. function = "ExileServer_system_event_supplyBox_start";
  3293. minTime = 60; // minutes
  3294. maxTime = 180; // minutes
  3295. minimumPlayersOnline = 10;
  3296. dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
  3297. dropAltitude = 100; // altitude of the drop
  3298. markerTime = 10; // minutes
  3299.  
  3300. /*
  3301. These are different types of boxes can be dropped.
  3302. You can specify the cargo a box should contain.
  3303. The type of box is chosen randomly from the following list.
  3304. Add a type multiple times to increase the chance of being used.
  3305. */
  3306. types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};
  3307.  
  3308. class BoxTypes
  3309. {
  3310. class Beer
  3311. {
  3312. items[] =
  3313. {
  3314. {"Exile_Item_Beer", 24}
  3315. };
  3316. };
  3317.  
  3318. class Food
  3319. {
  3320. items[] =
  3321. {
  3322. {"Exile_Item_BBQSandwich", 5},
  3323. {"Exile_Item_Catfood", 5},
  3324. {"Exile_Item_ChristmasTinner", 5},
  3325. {"Exile_Item_GloriousKnakworst", 5},
  3326. {"Exile_Item_SausageGravy", 5},
  3327. {"Exile_Item_Surstromming", 5},
  3328. {"Exile_Item_CanOpener", 1},
  3329. {"Exile_Item_CookingPot", 1},
  3330. {"Exile_Item_Matches", 1}
  3331. };
  3332. };
  3333.  
  3334. class Tools
  3335. {
  3336. items[] =
  3337. {
  3338. {"Exile_Item_Wrench", 1},
  3339. {"Exile_Item_Shovel", 1},
  3340. {"Exile_Item_Screwdriver", 1},
  3341. {"Exile_Item_Pliers", 1},
  3342. {"Exile_Item_Handsaw", 1},
  3343. {"Exile_Item_FireExtinguisher", 1},
  3344. {"Exile_Item_DuctTape", 1}
  3345. };
  3346. };
  3347.  
  3348. class RepairParts
  3349. {
  3350. items[] =
  3351. {
  3352. {"Exile_Item_CarWheel", 8},
  3353. {"Exile_Item_FuelCanisterFull", 4},
  3354. {"Exile_Item_OilCanister", 1},
  3355. {"Exile_Item_Grinder", 1},
  3356. {"Exile_Item_CordlessScrewdriver", 1}
  3357. };
  3358. };
  3359. };
  3360. };
  3361.  
  3362. class EscapeSupplyBox
  3363. {
  3364. /*
  3365. Drops a supply box on a parachute next to a random airport on the map.
  3366. The box may contain items. The box can be transported to a territory
  3367. and installed to become a normal storage container.
  3368. */
  3369. type = "spawn";
  3370. function = "ExileServer_system_event_escapeSupplyBox_start";
  3371. minTime = 3; // minutes
  3372. maxTime = 6; // minutes
  3373. minimumPlayersOnline = 1;
  3374. dropAltitude = 100; // altitude of the drop
  3375. markerTime = 5; // minutes
  3376.  
  3377. /*
  3378. These are different types of boxes can be dropped.
  3379. You can specify the cargo a box should contain.
  3380. The type of box is chosen randomly from the following list.
  3381. Add a type multiple times to increase the chance of being used.
  3382. */
  3383. types[] = {"CyrusBulletCam","LynxBulletCam","LRRBulletCam","MAR10BulletCam","Rahim","MkIEMR","ASP1Kir","Mk14","CMR","EBR","MXSW","Mk200"};
  3384.  
  3385. class BoxTypes
  3386. {
  3387. class CyrusBulletCam
  3388. {
  3389. items[] =
  3390. {
  3391. {"Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", 1},
  3392. {"10Rnd_93x64_DMR_05_Mag", 3},
  3393. {"srifle_DMR_05_blk_F", 1}
  3394. };
  3395. };
  3396. class LynxBulletCam
  3397. {
  3398. items[] =
  3399. {
  3400. {"Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", 1},
  3401. {"5Rnd_127x108_Mag", 3},
  3402. {"srifle_GM6_F", 1}
  3403. };
  3404. };
  3405. class LRRBulletCam
  3406. {
  3407. items[] =
  3408. {
  3409. {"Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", 1},
  3410. {"7Rnd_408_Mag", 3},
  3411. {"srifle_LRR_F", 1}
  3412. };
  3413. };
  3414. class MAR10BulletCam
  3415. {
  3416. items[] =
  3417. {
  3418. {"Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", 1},
  3419. {"10Rnd_338_Mag", 3},
  3420. {"srifle_DMR_02_F", 1}
  3421. };
  3422. };
  3423. class Rahim
  3424. {
  3425. items[] =
  3426. {
  3427. {"srifle_DMR_01_F", 1},
  3428. {"10Rnd_762x54_Mag", 3}
  3429. };
  3430. };
  3431. class MkIEMR
  3432. {
  3433. items[] =
  3434. {
  3435. {"srifle_DMR_03_woodland_F", 1},
  3436. {"20Rnd_762x51_Mag", 2}
  3437. };
  3438. };
  3439. class ASP1Kir
  3440. {
  3441. items[] =
  3442. {
  3443. {"srifle_DMR_04_F", 1},
  3444. {"10Rnd_127x54_Mag", 3}
  3445. };
  3446. };
  3447. class Mk14
  3448. {
  3449. items[] =
  3450. {
  3451. {"srifle_DMR_06_camo_F", 1},
  3452. {"20Rnd_762x51_Mag", 2}
  3453. };
  3454. };
  3455. class CMR
  3456. {
  3457. items[] =
  3458. {
  3459. {"srifle_DMR_07_ghex_F", 1},
  3460. {"20Rnd_650x39_Cased_Mag_F", 2}
  3461. };
  3462. };
  3463. class EBR
  3464. {
  3465. items[] =
  3466. {
  3467. {"srifle_EBR_F", 1},
  3468. {"20Rnd_762x51_Mag", 2}
  3469. };
  3470. };
  3471. class MXSW
  3472. {
  3473. items[] =
  3474. {
  3475. {"arifle_MX_SW_Black_F", 1},
  3476. {"30Rnd_65x39_caseless_mag", 2}
  3477. };
  3478. };
  3479. class Mk200
  3480. {
  3481. items[] =
  3482. {
  3483. {"LMG_Mk200_F", 1},
  3484. {"200Rnd_65x39_cased_Box", 1}
  3485. };
  3486. };
  3487. };
  3488. };
  3489.  
  3490. class AbandonedSafe
  3491. {
  3492. type = "spawn";
  3493. function = "ExileServer_system_event_abandonedSafe_start";
  3494. minTime = 60; // minutes
  3495. maxTime = 120; // minutes
  3496. minimumPlayersOnline = 0;
  3497. markerTime = 15; // minutes
  3498. };
  3499.  
  3500. class AmbientFlyOver
  3501. {
  3502. type = "call";
  3503. function = "ExileServer_system_event_ambientFlyOver_start";
  3504. minTime = 30; // minutes
  3505. maxTime = 90; // minutes
  3506. minimumPlayersOnline = 1;
  3507. };
  3508. };
  3509.  
  3510. class Logging
  3511. {
  3512. /*
  3513. If logging is enabled separate logs will be made in the sql logs folder for each type
  3514. */
  3515. traderLogging = 1;
  3516. deathLogging = 1;
  3517. territoryLogging = 1;
  3518. };
  3519.  
  3520.  
  3521. ///////////////////////////////////////////////////////////////////////
  3522. // EXILE ESCAPE CONFIGURATION
  3523. // NOTE: REQUIRES ExileEscape.MAPNAME MISSION FILE TO BE LOADED!
  3524. ///////////////////////////////////////////////////////////////////////
  3525. class Escape
  3526. {
  3527. /*
  3528. A very simple option with powerful consequences
  3529. Set to 1 to enable Exile Escape!
  3530. */
  3531. enableEscape = 0;
  3532.  
  3533. /*
  3534. Map Configs
  3535. */
  3536. class Tanoa
  3537. {
  3538. //Starting Position and radius
  3539. startingLocation[] = {1277.18,560.44,0.00142193};
  3540. startingAreaRadius = 100;
  3541. };
  3542.  
  3543. class Altis
  3544. {
  3545. //Starting Position and radius
  3546. startingLocation[] = {8452.87, 25086.9, 0};
  3547. startingAreaRadius = 200;
  3548. };
  3549.  
  3550. // Which players are allowed to spectate after they are dead.
  3551. // Useful for admins/mods and streamers
  3552. spectatorUIDs[] =
  3553. {
  3554. "76561197985241690", // Eichi
  3555. "76561198022879703", // Grim
  3556. "76561198075905447", // Vish
  3557. "76561198037177305" // WolfkillArcadia
  3558. };
  3559.  
  3560. //Number of players needed before the game initializes
  3561. minimumPlayersOnline = 10;
  3562.  
  3563. //Radius of the circle for each round
  3564. roundZoneRadius[] = {1000, 500, 250};
  3565.  
  3566. //Final shrink size of last round. To prevent shrinking make finalZoneRadius equal to last roundZoneRadius
  3567. finalZoneRadius = 100;
  3568.  
  3569. //Time in minutes after minimumPlayersOnline met before game begins
  3570. timeBeforeStart = 5;
  3571.  
  3572. //Total Round Minutes
  3573. minutesPerRound = 10;
  3574.  
  3575. //Minutes after round starts before new preview
  3576. minutesBeforePreview = 7;
  3577.  
  3578. // How much do ppl get when they win?
  3579. respectWinKill = 1000;
  3580. respectWinGetIn = 500;
  3581. respectWinSuicide = 500;
  3582.  
  3583. //Number of weapon boxes to spawn
  3584. numberOfBoxes = 10;
  3585. };
  3586. };
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