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- /**
- * config
- *
- * Exile Mod
- * www.exilemod.com
- * © 2015 Exile Mod Team
- *
- * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
- * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
- */
- class CfgPatches
- {
- class exile_server_config
- {
- requiredVersion = 0.1;
- requiredAddons[] = {};
- units[] = {};
- weapons[] = {};
- magazines[] = {};
- ammo[] = {};
- };
- };
- #include "chernarusreduxloot.cpp"
- class CfgExileEscapeLootServer
- {
- class LootTables
- {
- /*
- Percental Item Group Spawn Chances of CivillianLowerClass:
- ShittyMedical = 3.64%
- GoodMedical = 2.73%
- NiceMedical = 0.91%
- SmokeGrenades = 3.64%
- ShittyHandGrenades = 2.73%
- GoodHandGrenades = 0.91%
- SmokeTube1Rnd = 2.73%
- GrenadeTube1Rnd = 1.82%
- SmokeTube3Rnd = 0.91%
- GrenadeTube3Rnd = 0.91%
- WeaponSupressors = 0.91%
- WeaponBipods = 0.91%
- WeaponItems = 0.91%
- UselessWeapons = 3.64%
- ShittyWeapons = 2.73%
- OkayWeapons = 2.73%
- UsefulWeapons = 1.82%
- GoodWeapons = 1.82%
- NiceWeapons = 0.91%
- UselessBackpacks = 2.73%
- ShittyBackpacks = 2.73%
- OkayBackpacks = 1.82%
- UsefulBackpacks = 1.82%
- GoodBackpacks = 0.91%
- NiceBackpacks = 0.91%
- UselessHeadgear = 3.64%
- OkayHeadgear = 2.73%
- GoodHeadgear = 1.82%
- NiceHeadgear = 0.91%
- ShittyPistols = 7.27%
- GoodPistols = 3.64%
- UselessUniforms = 3.64%
- ShittyUniforms = 3.64%
- OkayUniforms = 1.82%
- UselessVests = 3.64%
- ShittyVests = 1.82%
- OkayVests = 1.82%
- UsefulVests = 0.91%
- GoodVests = 0.91%
- ShittyScopes = 3.64%
- OkayScopes = 3.64%
- UsefulScopes = 2.73%
- GoodScopes = 0.91%
- Binoculars = 0.91%
- Rangefinders = 0.91%
- NightVisionGoggles = 0.91%
- */
- CivillianLowerClass[] = {"Rangefinders", "ShittyUniforms", "ShittyScopes", "GoodMedical", "ShittyUniforms", "OkayHeadgear", "UsefulBackpacks", "ShittyMedical", "OkayUniforms", "ShittyHandGrenades", "OkayHeadgear", "GoodPistols", "UselessVests", "NiceWeapons", "OkayVests", "ShittyHandGrenades", "ShittyScopes", "GrenadeTube3Rnd", "ShittyScopes", "OkayBackpacks", "UselessUniforms", "ShittyBackpacks", "GoodPistols", "ShittyPistols", "OkayHeadgear", "GoodBackpacks", "UsefulWeapons", "ShittyPistols", "OkayWeapons", "UselessHeadgear", "ShittyVests", "UsefulBackpacks", "GoodMedical", "UsefulVests", "SmokeTube1Rnd", "UselessBackpacks", "UselessVests", "ShittyPistols", "UselessUniforms", "ShittyVests", "GrenadeTube1Rnd", "OkayScopes", "ShittyScopes", "NiceHeadgear", "UselessUniforms", "NiceMedical", "OkayWeapons", "ShittyWeapons", "Binoculars", "WeaponBipods", "OkayScopes", "UselessBackpacks", "ShittyPistols", "WeaponSupressors", "ShittyUniforms", "OkayWeapons", "UsefulScopes", "OkayBackpacks", "GoodWeapons", "GoodScopes", "ShittyPistols", "NightVisionGoggles", "ShittyPistols", "SmokeTube3Rnd", "UselessHeadgear", "UselessVests", "ShittyWeapons", "ShittyMedical", "SmokeGrenades", "ShittyPistols", "SmokeTube1Rnd", "UselessUniforms", "GoodHandGrenades", "ShittyHandGrenades", "UselessWeapons", "WeaponItems", "GoodPistols", "UselessWeapons", "ShittyBackpacks", "UsefulScopes", "UselessWeapons", "ShittyMedical", "GoodWeapons", "ShittyMedical", "GrenadeTube1Rnd", "GoodVests", "GoodHeadgear", "UselessHeadgear", "GoodPistols", "GoodHeadgear", "SmokeGrenades", "SmokeTube1Rnd", "OkayVests", "UselessHeadgear", "UselessBackpacks", "OkayUniforms", "UsefulScopes", "OkayScopes", "ShittyBackpacks", "UselessVests", "ShittyUniforms", "SmokeGrenades", "ShittyPistols", "GoodMedical", "NiceBackpacks", "UselessWeapons", "ShittyWeapons", "OkayScopes", "SmokeGrenades", "UsefulWeapons"};
- /*
- Percental Item Group Spawn Chances of CivillianUpperClass:
- ShittyMedical = 3.64%
- GoodMedical = 2.73%
- NiceMedical = 0.91%
- SmokeGrenades = 3.64%
- ShittyHandGrenades = 2.73%
- GoodHandGrenades = 0.91%
- SmokeTube1Rnd = 2.73%
- GrenadeTube1Rnd = 1.82%
- SmokeTube3Rnd = 0.91%
- GrenadeTube3Rnd = 0.91%
- WeaponSupressors = 0.91%
- WeaponBipods = 0.91%
- WeaponItems = 0.91%
- UselessWeapons = 3.64%
- ShittyWeapons = 2.73%
- OkayWeapons = 2.73%
- UsefulWeapons = 1.82%
- GoodWeapons = 1.82%
- NiceWeapons = 0.91%
- UselessBackpacks = 2.73%
- ShittyBackpacks = 2.73%
- OkayBackpacks = 1.82%
- UsefulBackpacks = 1.82%
- GoodBackpacks = 0.91%
- NiceBackpacks = 0.91%
- UselessHeadgear = 3.64%
- OkayHeadgear = 2.73%
- GoodHeadgear = 1.82%
- NiceHeadgear = 0.91%
- ShittyPistols = 7.27%
- GoodPistols = 3.64%
- UselessUniforms = 3.64%
- ShittyUniforms = 3.64%
- OkayUniforms = 1.82%
- UselessVests = 3.64%
- ShittyVests = 1.82%
- OkayVests = 1.82%
- UsefulVests = 0.91%
- GoodVests = 0.91%
- ShittyScopes = 3.64%
- OkayScopes = 3.64%
- UsefulScopes = 2.73%
- GoodScopes = 0.91%
- Binoculars = 0.91%
- Rangefinders = 0.91%
- NightVisionGoggles = 0.91%
- */
- CivillianUpperClass[] = {"ShittyHandGrenades", "Rangefinders", "OkayHeadgear", "ShittyScopes", "UselessWeapons", "UsefulScopes", "ShittyVests", "ShittyUniforms", "GoodPistols", "ShittyMedical", "ShittyBackpacks", "ShittyUniforms", "OkayScopes", "GoodPistols", "GoodHeadgear", "OkayUniforms", "GrenadeTube1Rnd", "UselessBackpacks", "GoodMedical", "UsefulWeapons", "GrenadeTube3Rnd", "ShittyPistols", "ShittyPistols", "UsefulVests", "OkayHeadgear", "SmokeTube1Rnd", "NiceWeapons", "GoodMedical", "UsefulBackpacks", "UselessHeadgear", "OkayVests", "ShittyScopes", "GoodWeapons", "ShittyPistols", "GoodMedical", "ShittyWeapons", "ShittyMedical", "NiceHeadgear", "UselessWeapons", "OkayWeapons", "UselessHeadgear", "WeaponSupressors", "ShittyPistols", "ShittyWeapons", "SmokeGrenades", "UselessUniforms", "UsefulBackpacks", "GoodScopes", "UselessVests", "GoodPistols", "ShittyPistols", "ShittyVests", "GrenadeTube1Rnd", "SmokeGrenades", "NiceMedical", "ShittyWeapons", "UselessBackpacks", "ShittyPistols", "UsefulScopes", "OkayBackpacks", "OkayWeapons", "Binoculars", "OkayVests", "UsefulWeapons", "ShittyMedical", "SmokeGrenades", "WeaponBipods", "OkayWeapons", "ShittyScopes", "OkayScopes", "UselessVests", "SmokeTube3Rnd", "GoodWeapons", "ShittyUniforms", "SmokeGrenades", "OkayScopes", "ShittyBackpacks", "ShittyPistols", "GoodPistols", "GoodBackpacks", "ShittyBackpacks", "GoodHeadgear", "OkayScopes", "OkayHeadgear", "ShittyUniforms", "GoodHandGrenades", "ShittyScopes", "UselessBackpacks", "UselessVests", "ShittyPistols", "UsefulScopes", "WeaponItems", "UselessVests", "UselessWeapons", "NiceBackpacks", "OkayUniforms", "UselessUniforms", "SmokeTube1Rnd", "UselessHeadgear", "SmokeTube1Rnd", "GoodVests", "ShittyMedical", "UselessUniforms", "UselessHeadgear", "ShittyHandGrenades", "NightVisionGoggles", "OkayBackpacks", "UselessWeapons", "UselessUniforms", "ShittyHandGrenades"};
- /*
- Percental Item Group Spawn Chances of Shop:
- ShittyMedical = 3.64%
- GoodMedical = 2.73%
- NiceMedical = 0.91%
- SmokeGrenades = 3.64%
- ShittyHandGrenades = 2.73%
- GoodHandGrenades = 0.91%
- SmokeTube1Rnd = 2.73%
- GrenadeTube1Rnd = 1.82%
- SmokeTube3Rnd = 0.91%
- GrenadeTube3Rnd = 0.91%
- WeaponSupressors = 0.91%
- WeaponBipods = 0.91%
- WeaponItems = 0.91%
- UselessWeapons = 3.64%
- ShittyWeapons = 2.73%
- OkayWeapons = 2.73%
- UsefulWeapons = 1.82%
- GoodWeapons = 1.82%
- NiceWeapons = 0.91%
- UselessBackpacks = 2.73%
- ShittyBackpacks = 2.73%
- OkayBackpacks = 1.82%
- UsefulBackpacks = 1.82%
- GoodBackpacks = 0.91%
- NiceBackpacks = 0.91%
- UselessHeadgear = 3.64%
- OkayHeadgear = 2.73%
- GoodHeadgear = 1.82%
- NiceHeadgear = 0.91%
- ShittyPistols = 7.27%
- GoodPistols = 3.64%
- UselessUniforms = 3.64%
- ShittyUniforms = 3.64%
- OkayUniforms = 1.82%
- UselessVests = 3.64%
- ShittyVests = 1.82%
- OkayVests = 1.82%
- UsefulVests = 0.91%
- GoodVests = 0.91%
- ShittyScopes = 3.64%
- OkayScopes = 3.64%
- UsefulScopes = 2.73%
- GoodScopes = 0.91%
- Binoculars = 0.91%
- Rangefinders = 0.91%
- NightVisionGoggles = 0.91%
- */
- Shop[] = {"GoodWeapons", "GoodMedical", "UsefulScopes", "SmokeTube1Rnd", "UselessWeapons", "GoodBackpacks", "OkayHeadgear", "GoodMedical", "SmokeGrenades", "ShittyVests", "GrenadeTube1Rnd", "ShittyMedical", "UselessBackpacks", "UselessVests", "UselessHeadgear", "UselessVests", "UsefulScopes", "OkayBackpacks", "SmokeTube3Rnd", "ShittyPistols", "ShittyPistols", "GoodHeadgear", "GoodHeadgear", "UselessVests", "UselessWeapons", "Binoculars", "SmokeTube1Rnd", "OkayHeadgear", "WeaponItems", "ShittyPistols", "OkayScopes", "UselessWeapons", "NiceWeapons", "UselessBackpacks", "ShittyWeapons", "ShittyPistols", "NiceMedical", "ShittyPistols", "GoodPistols", "ShittyUniforms", "ShittyMedical", "UselessUniforms", "ShittyHandGrenades", "UselessWeapons", "OkayVests", "ShittyMedical", "GoodPistols", "GoodPistols", "OkayWeapons", "UselessUniforms", "ShittyPistols", "UsefulWeapons", "ShittyScopes", "GoodHandGrenades", "UsefulVests", "SmokeTube1Rnd", "ShittyVests", "ShittyMedical", "OkayScopes", "SmokeGrenades", "NiceBackpacks", "OkayUniforms", "ShittyWeapons", "ShittyBackpacks", "GoodVests", "UsefulScopes", "GrenadeTube3Rnd", "UselessHeadgear", "UselessUniforms", "NightVisionGoggles", "WeaponSupressors", "SmokeGrenades", "UselessHeadgear", "GoodScopes", "OkayScopes", "OkayVests", "GrenadeTube1Rnd", "OkayWeapons", "ShittyPistols", "UselessHeadgear", "ShittyUniforms", "GoodWeapons", "UsefulWeapons", "ShittyWeapons", "ShittyPistols", "UselessUniforms", "ShittyScopes", "OkayWeapons", "UselessBackpacks", "ShittyScopes", "WeaponBipods", "UsefulBackpacks", "ShittyScopes", "UsefulBackpacks", "ShittyUniforms", "ShittyBackpacks", "OkayBackpacks", "OkayHeadgear", "GoodMedical", "UselessVests", "OkayScopes", "OkayUniforms", "Rangefinders", "ShittyHandGrenades", "ShittyUniforms", "ShittyHandGrenades", "NiceHeadgear", "SmokeGrenades", "GoodPistols", "ShittyBackpacks"};
- /*
- Percental Item Group Spawn Chances of Industrial:
- ShittyMedical = 3.64%
- GoodMedical = 2.73%
- NiceMedical = 0.91%
- SmokeGrenades = 3.64%
- ShittyHandGrenades = 2.73%
- GoodHandGrenades = 0.91%
- SmokeTube1Rnd = 2.73%
- GrenadeTube1Rnd = 1.82%
- SmokeTube3Rnd = 0.91%
- GrenadeTube3Rnd = 0.91%
- WeaponSupressors = 0.91%
- WeaponBipods = 0.91%
- WeaponItems = 0.91%
- UselessWeapons = 3.64%
- ShittyWeapons = 2.73%
- OkayWeapons = 2.73%
- UsefulWeapons = 1.82%
- GoodWeapons = 1.82%
- NiceWeapons = 0.91%
- UselessBackpacks = 2.73%
- ShittyBackpacks = 2.73%
- OkayBackpacks = 1.82%
- UsefulBackpacks = 1.82%
- GoodBackpacks = 0.91%
- NiceBackpacks = 0.91%
- UselessHeadgear = 3.64%
- OkayHeadgear = 2.73%
- GoodHeadgear = 1.82%
- NiceHeadgear = 0.91%
- ShittyPistols = 7.27%
- GoodPistols = 3.64%
- UselessUniforms = 3.64%
- ShittyUniforms = 3.64%
- OkayUniforms = 1.82%
- UselessVests = 3.64%
- ShittyVests = 1.82%
- OkayVests = 1.82%
- UsefulVests = 0.91%
- GoodVests = 0.91%
- ShittyScopes = 3.64%
- OkayScopes = 3.64%
- UsefulScopes = 2.73%
- GoodScopes = 0.91%
- Binoculars = 0.91%
- Rangefinders = 0.91%
- NightVisionGoggles = 0.91%
- */
- Industrial[] = {"ShittyScopes", "ShittyPistols", "GoodMedical", "UselessHeadgear", "GoodPistols", "SmokeTube1Rnd", "SmokeGrenades", "NightVisionGoggles", "OkayUniforms", "OkayBackpacks", "OkayWeapons", "OkayScopes", "GrenadeTube3Rnd", "UselessWeapons", "UsefulBackpacks", "ShittyMedical", "ShittyWeapons", "UselessUniforms", "OkayVests", "Rangefinders", "NiceBackpacks", "GoodPistols", "UselessVests", "OkayScopes", "SmokeGrenades", "UselessVests", "GoodVests", "GoodWeapons", "UselessUniforms", "ShittyBackpacks", "ShittyPistols", "UselessUniforms", "UsefulScopes", "SmokeTube3Rnd", "ShittyScopes", "ShittyWeapons", "UselessHeadgear", "UsefulVests", "SmokeTube1Rnd", "OkayVests", "ShittyUniforms", "ShittyScopes", "OkayBackpacks", "ShittyPistols", "GoodMedical", "UselessHeadgear", "OkayScopes", "UselessBackpacks", "ShittyUniforms", "ShittyVests", "UselessBackpacks", "UsefulScopes", "WeaponBipods", "NiceMedical", "ShittyMedical", "SmokeGrenades", "ShittyWeapons", "ShittyUniforms", "GoodHeadgear", "UselessBackpacks", "UselessWeapons", "GoodPistols", "ShittyMedical", "NiceWeapons", "ShittyMedical", "GrenadeTube1Rnd", "OkayWeapons", "UsefulScopes", "WeaponSupressors", "OkayUniforms", "ShittyBackpacks", "UselessWeapons", "GoodBackpacks", "ShittyUniforms", "OkayWeapons", "UsefulWeapons", "GoodHandGrenades", "GoodMedical", "ShittyPistols", "UselessUniforms", "ShittyVests", "GoodHeadgear", "SmokeTube1Rnd", "UselessVests", "GoodPistols", "OkayHeadgear", "ShittyPistols", "ShittyHandGrenades", "GoodWeapons", "OkayHeadgear", "Binoculars", "ShittyBackpacks", "ShittyPistols", "GoodScopes", "UselessVests", "SmokeGrenades", "UsefulWeapons", "OkayHeadgear", "ShittyHandGrenades", "ShittyScopes", "OkayScopes", "NiceHeadgear", "ShittyPistols", "UselessHeadgear", "GrenadeTube1Rnd", "ShittyPistols", "ShittyHandGrenades", "WeaponItems", "UselessWeapons", "UsefulBackpacks"};
- /*
- Percental Item Group Spawn Chances of Factories:
- ShittyMedical = 3.64%
- GoodMedical = 2.73%
- NiceMedical = 0.91%
- SmokeGrenades = 3.64%
- ShittyHandGrenades = 2.73%
- GoodHandGrenades = 0.91%
- SmokeTube1Rnd = 2.73%
- GrenadeTube1Rnd = 1.82%
- SmokeTube3Rnd = 0.91%
- GrenadeTube3Rnd = 0.91%
- WeaponSupressors = 0.91%
- WeaponBipods = 0.91%
- WeaponItems = 0.91%
- UselessWeapons = 3.64%
- ShittyWeapons = 2.73%
- OkayWeapons = 2.73%
- UsefulWeapons = 1.82%
- GoodWeapons = 1.82%
- NiceWeapons = 0.91%
- UselessBackpacks = 2.73%
- ShittyBackpacks = 2.73%
- OkayBackpacks = 1.82%
- UsefulBackpacks = 1.82%
- GoodBackpacks = 0.91%
- NiceBackpacks = 0.91%
- UselessHeadgear = 3.64%
- OkayHeadgear = 2.73%
- GoodHeadgear = 1.82%
- NiceHeadgear = 0.91%
- ShittyPistols = 7.27%
- GoodPistols = 3.64%
- UselessUniforms = 3.64%
- ShittyUniforms = 3.64%
- OkayUniforms = 1.82%
- UselessVests = 3.64%
- ShittyVests = 1.82%
- OkayVests = 1.82%
- UsefulVests = 0.91%
- GoodVests = 0.91%
- ShittyScopes = 3.64%
- OkayScopes = 3.64%
- UsefulScopes = 2.73%
- GoodScopes = 0.91%
- Binoculars = 0.91%
- Rangefinders = 0.91%
- NightVisionGoggles = 0.91%
- */
- Factories[] = {"OkayWeapons", "ShittyScopes", "SmokeGrenades", "OkayScopes", "ShittyPistols", "WeaponSupressors", "UselessHeadgear", "UsefulBackpacks", "UselessVests", "GrenadeTube3Rnd", "UselessWeapons", "SmokeGrenades", "UsefulWeapons", "ShittyScopes", "WeaponItems", "GrenadeTube1Rnd", "Rangefinders", "NiceWeapons", "UselessWeapons", "OkayScopes", "GoodWeapons", "ShittyMedical", "NiceBackpacks", "SmokeTube1Rnd", "OkayWeapons", "ShittyMedical", "ShittyMedical", "ShittyVests", "ShittyMedical", "OkayVests", "NiceMedical", "ShittyPistols", "NightVisionGoggles", "OkayBackpacks", "SmokeTube1Rnd", "ShittyHandGrenades", "UsefulBackpacks", "GoodScopes", "OkayUniforms", "ShittyBackpacks", "OkayBackpacks", "ShittyPistols", "UselessVests", "UsefulVests", "GrenadeTube1Rnd", "ShittyPistols", "ShittyPistols", "ShittyBackpacks", "ShittyHandGrenades", "GoodVests", "SmokeGrenades", "GoodPistols", "ShittyPistols", "GoodWeapons", "ShittyScopes", "ShittyUniforms", "UselessUniforms", "UselessUniforms", "GoodMedical", "GoodBackpacks", "UsefulWeapons", "UselessBackpacks", "OkayHeadgear", "UselessWeapons", "ShittyVests", "OkayUniforms", "ShittyScopes", "ShittyUniforms", "WeaponBipods", "SmokeTube3Rnd", "ShittyUniforms", "ShittyWeapons", "OkayWeapons", "GoodHeadgear", "GoodMedical", "GoodHandGrenades", "ShittyPistols", "UselessUniforms", "ShittyHandGrenades", "OkayScopes", "ShittyPistols", "UselessVests", "ShittyBackpacks", "ShittyUniforms", "UselessHeadgear", "UselessWeapons", "SmokeGrenades", "OkayHeadgear", "UselessUniforms", "GoodPistols", "OkayScopes", "GoodPistols", "SmokeTube1Rnd", "UselessHeadgear", "ShittyWeapons", "UselessBackpacks", "ShittyWeapons", "Binoculars", "GoodMedical", "NiceHeadgear", "UsefulScopes", "OkayHeadgear", "GoodPistols", "UsefulScopes", "GoodHeadgear", "UselessVests", "UsefulScopes", "UselessHeadgear", "UselessBackpacks", "OkayVests"};
- /*
- Percental Item Group Spawn Chances of VehicleService:
- ShittyMedical = 3.64%
- GoodMedical = 2.73%
- NiceMedical = 0.91%
- SmokeGrenades = 3.64%
- ShittyHandGrenades = 2.73%
- GoodHandGrenades = 0.91%
- SmokeTube1Rnd = 2.73%
- GrenadeTube1Rnd = 1.82%
- SmokeTube3Rnd = 0.91%
- GrenadeTube3Rnd = 0.91%
- WeaponSupressors = 0.91%
- WeaponBipods = 0.91%
- WeaponItems = 0.91%
- UselessWeapons = 3.64%
- ShittyWeapons = 2.73%
- OkayWeapons = 2.73%
- UsefulWeapons = 1.82%
- GoodWeapons = 1.82%
- NiceWeapons = 0.91%
- UselessBackpacks = 2.73%
- ShittyBackpacks = 2.73%
- OkayBackpacks = 1.82%
- UsefulBackpacks = 1.82%
- GoodBackpacks = 0.91%
- NiceBackpacks = 0.91%
- UselessHeadgear = 3.64%
- OkayHeadgear = 2.73%
- GoodHeadgear = 1.82%
- NiceHeadgear = 0.91%
- ShittyPistols = 7.27%
- GoodPistols = 3.64%
- UselessUniforms = 3.64%
- ShittyUniforms = 3.64%
- OkayUniforms = 1.82%
- UselessVests = 3.64%
- ShittyVests = 1.82%
- OkayVests = 1.82%
- UsefulVests = 0.91%
- GoodVests = 0.91%
- ShittyScopes = 3.64%
- OkayScopes = 3.64%
- UsefulScopes = 2.73%
- GoodScopes = 0.91%
- Binoculars = 0.91%
- Rangefinders = 0.91%
- NightVisionGoggles = 0.91%
- */
- VehicleService[] = {"ShittyPistols", "WeaponSupressors", "GoodHandGrenades", "UselessHeadgear", "OkayWeapons", "UselessUniforms", "ShittyPistols", "GoodHeadgear", "ShittyMedical", "UselessVests", "OkayUniforms", "ShittyUniforms", "UselessVests", "GoodScopes", "UsefulScopes", "SmokeTube1Rnd", "GoodVests", "UselessHeadgear", "OkayBackpacks", "OkayUniforms", "UselessUniforms", "ShittyHandGrenades", "UsefulBackpacks", "UselessUniforms", "ShittyBackpacks", "ShittyPistols", "GoodMedical", "ShittyHandGrenades", "UsefulScopes", "ShittyScopes", "ShittyBackpacks", "OkayHeadgear", "ShittyScopes", "GoodHeadgear", "OkayVests", "GoodBackpacks", "GoodMedical", "ShittyVests", "ShittyVests", "OkayWeapons", "UselessWeapons", "UsefulWeapons", "ShittyPistols", "WeaponItems", "ShittyUniforms", "GrenadeTube1Rnd", "NightVisionGoggles", "OkayScopes", "SmokeGrenades", "GrenadeTube3Rnd", "GoodPistols", "ShittyUniforms", "ShittyWeapons", "NiceHeadgear", "ShittyPistols", "ShittyPistols", "SmokeGrenades", "OkayBackpacks", "UselessWeapons", "ShittyMedical", "SmokeTube1Rnd", "NiceBackpacks", "UselessUniforms", "GoodPistols", "ShittyBackpacks", "UsefulWeapons", "OkayScopes", "OkayWeapons", "UsefulScopes", "OkayHeadgear", "ShittyUniforms", "ShittyWeapons", "Binoculars", "GoodPistols", "ShittyHandGrenades", "UselessHeadgear", "ShittyScopes", "SmokeGrenades", "UselessWeapons", "SmokeTube3Rnd", "ShittyMedical", "OkayVests", "WeaponBipods", "NiceWeapons", "GoodMedical", "ShittyPistols", "UsefulBackpacks", "GoodPistols", "NiceMedical", "ShittyWeapons", "GoodWeapons", "OkayScopes", "UselessWeapons", "SmokeGrenades", "Rangefinders", "UselessVests", "OkayHeadgear", "UsefulVests", "OkayScopes", "UselessBackpacks", "ShittyPistols", "UselessVests", "UselessBackpacks", "UselessHeadgear", "ShittyScopes", "UselessBackpacks", "GrenadeTube1Rnd", "SmokeTube1Rnd", "ShittyMedical", "GoodWeapons"};
- /*
- Percental Item Group Spawn Chances of Military:
- ShittyMedical = 3.64%
- GoodMedical = 2.73%
- NiceMedical = 0.91%
- SmokeGrenades = 3.64%
- ShittyHandGrenades = 2.73%
- GoodHandGrenades = 0.91%
- SmokeTube1Rnd = 2.73%
- GrenadeTube1Rnd = 1.82%
- SmokeTube3Rnd = 0.91%
- GrenadeTube3Rnd = 0.91%
- WeaponSupressors = 0.91%
- WeaponBipods = 0.91%
- WeaponItems = 0.91%
- UselessWeapons = 3.64%
- ShittyWeapons = 2.73%
- OkayWeapons = 2.73%
- UsefulWeapons = 1.82%
- GoodWeapons = 1.82%
- NiceWeapons = 0.91%
- UselessBackpacks = 2.73%
- ShittyBackpacks = 2.73%
- OkayBackpacks = 1.82%
- UsefulBackpacks = 1.82%
- GoodBackpacks = 0.91%
- NiceBackpacks = 0.91%
- UselessHeadgear = 3.64%
- OkayHeadgear = 2.73%
- GoodHeadgear = 1.82%
- NiceHeadgear = 0.91%
- ShittyPistols = 7.27%
- GoodPistols = 3.64%
- UselessUniforms = 3.64%
- ShittyUniforms = 3.64%
- OkayUniforms = 1.82%
- UselessVests = 3.64%
- ShittyVests = 1.82%
- OkayVests = 1.82%
- UsefulVests = 0.91%
- GoodVests = 0.91%
- ShittyScopes = 3.64%
- OkayScopes = 3.64%
- UsefulScopes = 2.73%
- GoodScopes = 0.91%
- Binoculars = 0.91%
- Rangefinders = 0.91%
- NightVisionGoggles = 0.91%
- */
- Military[] = {"OkayUniforms", "OkayBackpacks", "OkayHeadgear", "SmokeGrenades", "UselessUniforms", "ShittyHandGrenades", "NiceWeapons", "GoodMedical", "OkayUniforms", "GoodPistols", "GoodScopes", "ShittyScopes", "UsefulBackpacks", "ShittyBackpacks", "GoodHandGrenades", "UselessBackpacks", "Rangefinders", "OkayWeapons", "SmokeGrenades", "ShittyScopes", "UsefulScopes", "SmokeTube1Rnd", "GoodWeapons", "OkayWeapons", "GrenadeTube1Rnd", "UsefulScopes", "ShittyScopes", "OkayVests", "GoodPistols", "ShittyHandGrenades", "UselessBackpacks", "UselessWeapons", "ShittyUniforms", "OkayScopes", "ShittyPistols", "SmokeTube1Rnd", "UselessVests", "UsefulBackpacks", "OkayBackpacks", "WeaponSupressors", "UselessVests", "UselessVests", "SmokeGrenades", "ShittyWeapons", "ShittyVests", "ShittyBackpacks", "ShittyPistols", "GrenadeTube3Rnd", "OkayHeadgear", "ShittyMedical", "SmokeTube3Rnd", "ShittyMedical", "UselessWeapons", "ShittyBackpacks", "UsefulWeapons", "ShittyWeapons", "ShittyPistols", "GoodBackpacks", "GoodMedical", "SmokeTube1Rnd", "WeaponBipods", "OkayScopes", "NiceMedical", "GoodPistols", "OkayScopes", "OkayScopes", "NightVisionGoggles", "GoodPistols", "UselessHeadgear", "UselessHeadgear", "UselessVests", "OkayWeapons", "ShittyMedical", "SmokeGrenades", "UselessHeadgear", "ShittyPistols", "ShittyWeapons", "ShittyPistols", "UsefulScopes", "GoodVests", "OkayHeadgear", "UselessWeapons", "ShittyVests", "ShittyScopes", "UselessUniforms", "UselessBackpacks", "UselessWeapons", "UselessUniforms", "Binoculars", "ShittyMedical", "UsefulVests", "ShittyPistols", "GoodMedical", "GrenadeTube1Rnd", "ShittyPistols", "GoodWeapons", "WeaponItems", "GoodHeadgear", "UselessHeadgear", "NiceHeadgear", "ShittyUniforms", "ShittyPistols", "ShittyUniforms", "ShittyHandGrenades", "NiceBackpacks", "UsefulWeapons", "GoodHeadgear", "OkayVests", "UselessUniforms", "ShittyUniforms"};
- /*
- Percental Item Group Spawn Chances of Medical:
- ShittyMedical = 3.64%
- GoodMedical = 2.73%
- NiceMedical = 0.91%
- SmokeGrenades = 3.64%
- ShittyHandGrenades = 2.73%
- GoodHandGrenades = 0.91%
- SmokeTube1Rnd = 2.73%
- GrenadeTube1Rnd = 1.82%
- SmokeTube3Rnd = 0.91%
- GrenadeTube3Rnd = 0.91%
- WeaponSupressors = 0.91%
- WeaponBipods = 0.91%
- WeaponItems = 0.91%
- UselessWeapons = 3.64%
- ShittyWeapons = 2.73%
- OkayWeapons = 2.73%
- UsefulWeapons = 1.82%
- GoodWeapons = 1.82%
- NiceWeapons = 0.91%
- UselessBackpacks = 2.73%
- ShittyBackpacks = 2.73%
- OkayBackpacks = 1.82%
- UsefulBackpacks = 1.82%
- GoodBackpacks = 0.91%
- NiceBackpacks = 0.91%
- UselessHeadgear = 3.64%
- OkayHeadgear = 2.73%
- GoodHeadgear = 1.82%
- NiceHeadgear = 0.91%
- ShittyPistols = 7.27%
- GoodPistols = 3.64%
- UselessUniforms = 3.64%
- ShittyUniforms = 3.64%
- OkayUniforms = 1.82%
- UselessVests = 3.64%
- ShittyVests = 1.82%
- OkayVests = 1.82%
- UsefulVests = 0.91%
- GoodVests = 0.91%
- ShittyScopes = 3.64%
- OkayScopes = 3.64%
- UsefulScopes = 2.73%
- GoodScopes = 0.91%
- Binoculars = 0.91%
- Rangefinders = 0.91%
- NightVisionGoggles = 0.91%
- */
- Medical[] = {"ShittyScopes", "GoodHeadgear", "UsefulWeapons", "ShittyUniforms", "ShittyScopes", "OkayVests", "ShittyVests", "GrenadeTube3Rnd", "UselessHeadgear", "OkayUniforms", "ShittyPistols", "GoodMedical", "ShittyHandGrenades", "UselessUniforms", "ShittyVests", "UsefulScopes", "GoodMedical", "UsefulWeapons", "SmokeTube3Rnd", "SmokeTube1Rnd", "GrenadeTube1Rnd", "NiceBackpacks", "WeaponItems", "OkayHeadgear", "ShittyHandGrenades", "NiceMedical", "ShittyWeapons", "ShittyUniforms", "GoodMedical", "GoodHandGrenades", "GoodHeadgear", "GoodPistols", "OkayWeapons", "ShittyPistols", "OkayBackpacks", "WeaponSupressors", "OkayScopes", "UselessWeapons", "ShittyPistols", "UselessWeapons", "ShittyPistols", "ShittyScopes", "OkayHeadgear", "UselessHeadgear", "UselessVests", "OkayVests", "UselessVests", "OkayUniforms", "UselessVests", "ShittyBackpacks", "UselessVests", "NightVisionGoggles", "ShittyBackpacks", "GoodPistols", "UselessWeapons", "SmokeGrenades", "SmokeGrenades", "ShittyMedical", "ShittyPistols", "ShittyPistols", "UsefulScopes", "OkayWeapons", "OkayHeadgear", "ShittyUniforms", "OkayScopes", "UsefulBackpacks", "UselessBackpacks", "UsefulScopes", "UselessBackpacks", "NiceHeadgear", "GoodPistols", "ShittyWeapons", "ShittyPistols", "OkayScopes", "ShittyScopes", "OkayWeapons", "WeaponBipods", "UselessBackpacks", "OkayScopes", "ShittyWeapons", "SmokeGrenades", "Binoculars", "GoodBackpacks", "SmokeGrenades", "UselessWeapons", "UselessUniforms", "ShittyMedical", "ShittyUniforms", "UselessUniforms", "UselessUniforms", "UsefulBackpacks", "OkayBackpacks", "GrenadeTube1Rnd", "UsefulVests", "ShittyPistols", "SmokeTube1Rnd", "GoodWeapons", "NiceWeapons", "ShittyHandGrenades", "SmokeTube1Rnd", "ShittyBackpacks", "UselessHeadgear", "ShittyMedical", "GoodScopes", "ShittyMedical", "UselessHeadgear", "Rangefinders", "GoodVests", "GoodPistols", "GoodWeapons"};
- /*
- Percental Item Group Spawn Chances of Tourist:
- ShittyMedical = 3.64%
- GoodMedical = 2.73%
- NiceMedical = 0.91%
- SmokeGrenades = 3.64%
- ShittyHandGrenades = 2.73%
- GoodHandGrenades = 0.91%
- SmokeTube1Rnd = 2.73%
- GrenadeTube1Rnd = 1.82%
- SmokeTube3Rnd = 0.91%
- GrenadeTube3Rnd = 0.91%
- WeaponSupressors = 0.91%
- WeaponBipods = 0.91%
- WeaponItems = 0.91%
- UselessWeapons = 3.64%
- ShittyWeapons = 2.73%
- OkayWeapons = 2.73%
- UsefulWeapons = 1.82%
- GoodWeapons = 1.82%
- NiceWeapons = 0.91%
- UselessBackpacks = 2.73%
- ShittyBackpacks = 2.73%
- OkayBackpacks = 1.82%
- UsefulBackpacks = 1.82%
- GoodBackpacks = 0.91%
- NiceBackpacks = 0.91%
- UselessHeadgear = 3.64%
- OkayHeadgear = 2.73%
- GoodHeadgear = 1.82%
- NiceHeadgear = 0.91%
- ShittyPistols = 7.27%
- GoodPistols = 3.64%
- UselessUniforms = 3.64%
- ShittyUniforms = 3.64%
- OkayUniforms = 1.82%
- UselessVests = 3.64%
- ShittyVests = 1.82%
- OkayVests = 1.82%
- UsefulVests = 0.91%
- GoodVests = 0.91%
- ShittyScopes = 3.64%
- OkayScopes = 3.64%
- UsefulScopes = 2.73%
- GoodScopes = 0.91%
- Binoculars = 0.91%
- Rangefinders = 0.91%
- NightVisionGoggles = 0.91%
- */
- Tourist[] = {"GoodMedical", "NiceMedical", "ShittyPistols", "ShittyWeapons", "UselessVests", "GoodScopes", "GoodHandGrenades", "UsefulWeapons", "OkayVests", "ShittyMedical", "GoodPistols", "ShittyPistols", "SmokeTube3Rnd", "UselessWeapons", "ShittyWeapons", "Rangefinders", "UselessUniforms", "SmokeGrenades", "NightVisionGoggles", "ShittyBackpacks", "ShittyScopes", "ShittyMedical", "ShittyHandGrenades", "GrenadeTube1Rnd", "ShittyUniforms", "UselessWeapons", "GoodBackpacks", "UselessHeadgear", "UsefulScopes", "UselessHeadgear", "ShittyHandGrenades", "GrenadeTube3Rnd", "SmokeGrenades", "NiceHeadgear", "ShittyMedical", "OkayWeapons", "OkayWeapons", "ShittyUniforms", "ShittyPistols", "Binoculars", "ShittyUniforms", "UsefulScopes", "ShittyPistols", "UselessBackpacks", "UselessUniforms", "WeaponBipods", "SmokeTube1Rnd", "UselessHeadgear", "WeaponItems", "GoodVests", "ShittyScopes", "GoodHeadgear", "UsefulScopes", "UselessVests", "GoodMedical", "OkayVests", "SmokeGrenades", "ShittyScopes", "UsefulBackpacks", "OkayUniforms", "ShittyScopes", "ShittyMedical", "UsefulBackpacks", "OkayScopes", "GoodMedical", "ShittyPistols", "GrenadeTube1Rnd", "GoodWeapons", "UselessVests", "UselessWeapons", "GoodWeapons", "UsefulWeapons", "UsefulVests", "WeaponSupressors", "UselessBackpacks", "SmokeTube1Rnd", "GoodHeadgear", "UselessHeadgear", "ShittyWeapons", "ShittyBackpacks", "NiceWeapons", "ShittyHandGrenades", "SmokeTube1Rnd", "ShittyPistols", "UselessUniforms", "UselessBackpacks", "OkayHeadgear", "OkayScopes", "GoodPistols", "UselessUniforms", "OkayWeapons", "OkayBackpacks", "OkayUniforms", "OkayBackpacks", "ShittyUniforms", "ShittyVests", "ShittyVests", "UselessWeapons", "ShittyPistols", "OkayHeadgear", "SmokeGrenades", "UselessVests", "OkayScopes", "GoodPistols", "GoodPistols", "ShittyPistols", "OkayHeadgear", "NiceBackpacks", "ShittyBackpacks", "OkayScopes"};
- /*
- Percental Item Group Spawn Chances of Radiation:
- ShittyMedical = 3.64%
- GoodMedical = 2.73%
- NiceMedical = 0.91%
- SmokeGrenades = 3.64%
- ShittyHandGrenades = 2.73%
- GoodHandGrenades = 0.91%
- SmokeTube1Rnd = 2.73%
- GrenadeTube1Rnd = 1.82%
- SmokeTube3Rnd = 0.91%
- GrenadeTube3Rnd = 0.91%
- WeaponSupressors = 0.91%
- WeaponBipods = 0.91%
- WeaponItems = 0.91%
- UselessWeapons = 3.64%
- ShittyWeapons = 2.73%
- OkayWeapons = 2.73%
- UsefulWeapons = 1.82%
- GoodWeapons = 1.82%
- NiceWeapons = 0.91%
- UselessBackpacks = 2.73%
- ShittyBackpacks = 2.73%
- OkayBackpacks = 1.82%
- UsefulBackpacks = 1.82%
- GoodBackpacks = 0.91%
- NiceBackpacks = 0.91%
- UselessHeadgear = 3.64%
- OkayHeadgear = 2.73%
- GoodHeadgear = 1.82%
- NiceHeadgear = 0.91%
- ShittyPistols = 7.27%
- GoodPistols = 3.64%
- UselessUniforms = 3.64%
- ShittyUniforms = 3.64%
- OkayUniforms = 1.82%
- UselessVests = 3.64%
- ShittyVests = 1.82%
- OkayVests = 1.82%
- UsefulVests = 0.91%
- GoodVests = 0.91%
- ShittyScopes = 3.64%
- OkayScopes = 3.64%
- UsefulScopes = 2.73%
- GoodScopes = 0.91%
- Binoculars = 0.91%
- Rangefinders = 0.91%
- NightVisionGoggles = 0.91%
- */
- Radiation[] = {"ShittyUniforms", "UselessWeapons", "UselessBackpacks", "ShittyPistols", "ShittyPistols", "OkayBackpacks", "UselessUniforms", "UsefulScopes", "SmokeTube3Rnd", "ShittyHandGrenades", "UsefulScopes", "NiceMedical", "UselessVests", "ShittyScopes", "NightVisionGoggles", "ShittyPistols", "GoodVests", "ShittyMedical", "OkayWeapons", "ShittyScopes", "OkayScopes", "UselessBackpacks", "ShittyBackpacks", "ShittyUniforms", "ShittyHandGrenades", "UsefulVests", "OkayScopes", "OkayVests", "ShittyScopes", "SmokeTube1Rnd", "UselessHeadgear", "UsefulScopes", "OkayHeadgear", "ShittyPistols", "SmokeTube1Rnd", "UsefulBackpacks", "OkayScopes", "UselessUniforms", "WeaponSupressors", "UselessHeadgear", "OkayBackpacks", "GoodWeapons", "ShittyMedical", "SmokeGrenades", "OkayVests", "UselessHeadgear", "GoodMedical", "UselessHeadgear", "ShittyPistols", "SmokeTube1Rnd", "GrenadeTube1Rnd", "GoodScopes", "ShittyPistols", "UselessBackpacks", "ShittyUniforms", "NiceHeadgear", "UselessUniforms", "ShittyUniforms", "SmokeGrenades", "ShittyWeapons", "SmokeGrenades", "OkayWeapons", "ShittyVests", "Binoculars", "UselessWeapons", "GoodHeadgear", "GoodMedical", "GrenadeTube3Rnd", "UsefulWeapons", "OkayHeadgear", "GoodPistols", "ShittyPistols", "GoodPistols", "UselessWeapons", "OkayUniforms", "ShittyWeapons", "ShittyWeapons", "ShittyHandGrenades", "GrenadeTube1Rnd", "OkayHeadgear", "ShittyBackpacks", "OkayScopes", "UselessVests", "ShittyScopes", "WeaponBipods", "UselessUniforms", "UsefulBackpacks", "ShittyMedical", "UselessVests", "GoodMedical", "WeaponItems", "GoodHeadgear", "UselessWeapons", "ShittyMedical", "NiceBackpacks", "GoodBackpacks", "OkayWeapons", "NiceWeapons", "GoodWeapons", "OkayUniforms", "GoodHandGrenades", "ShittyPistols", "UsefulWeapons", "Rangefinders", "UselessVests", "GoodPistols", "SmokeGrenades", "ShittyBackpacks", "ShittyVests", "GoodPistols"};
- };
- class ItemGroups
- {
- /*
- Percental Item Spawn Chances of UselessWeapons:
- Exile_Weapon_CZ550 = 33.33%
- Exile_Weapon_M1014 = 33.33%
- Exile_Weapon_LeeEnfield = 33.33%
- */
- UselessWeapons[] = {"Exile_Weapon_LeeEnfield", "Exile_Weapon_CZ550", "Exile_Weapon_M1014"};
- /*
- Percental Item Spawn Chances of ShittyWeapons:
- hgun_PDW2000_F = 25.00%
- SMG_01_F = 25.00%
- SMG_02_F = 25.00%
- SMG_05_F = 25.00%
- */
- ShittyWeapons[] = {"SMG_02_F", "SMG_01_F", "hgun_PDW2000_F", "SMG_05_F"};
- /*
- Percental Item Spawn Chances of OkayWeapons:
- arifle_Mk20_F = 14.29%
- arifle_Mk20_GL_F = 14.29%
- arifle_Mk20C_F = 14.29%
- arifle_SDAR_F = 14.29%
- arifle_TRG20_F = 14.29%
- arifle_TRG21_F = 14.29%
- arifle_TRG21_GL_F = 14.29%
- */
- OkayWeapons[] = {"arifle_SDAR_F", "arifle_Mk20_GL_F", "arifle_Mk20_F", "arifle_TRG20_F", "arifle_Mk20C_F", "arifle_TRG21_GL_F", "arifle_TRG21_F"};
- /*
- Percental Item Spawn Chances of GoodWeapons:
- arifle_SPAR_01_blk_F = 16.67%
- arifle_SPAR_01_GL_blk_F = 16.67%
- arifle_SPAR_01_GL_khk_F = 16.67%
- arifle_SPAR_01_GL_snd_F = 16.67%
- arifle_SPAR_01_khk_F = 16.67%
- arifle_SPAR_01_snd_F = 16.67%
- */
- GoodWeapons[] = {"arifle_SPAR_01_GL_snd_F", "arifle_SPAR_01_khk_F", "arifle_SPAR_01_snd_F", "arifle_SPAR_01_GL_khk_F", "arifle_SPAR_01_GL_blk_F", "arifle_SPAR_01_blk_F"};
- /*
- Percental Item Spawn Chances of UsefulWeapons:
- arifle_AKS_F = 7.69%
- arifle_Katiba_F = 7.69%
- arifle_Katiba_GL_F = 7.69%
- arifle_MX_Black_F = 7.69%
- arifle_MX_F = 7.69%
- arifle_MX_GL_Black_F = 7.69%
- arifle_MX_GL_F = 7.69%
- arifle_MX_GL_khk_F = 7.69%
- arifle_MX_khk_F = 7.69%
- arifle_MXC_Black_F = 7.69%
- arifle_MXC_F = 7.69%
- arifle_MXC_khk_F = 7.69%
- Exile_Weapon_AKS_Gold = 7.69%
- */
- UsefulWeapons[] = {"arifle_MX_F", "arifle_MX_GL_F", "arifle_Katiba_GL_F", "arifle_AKS_F", "arifle_MX_khk_F", "arifle_MXC_F", "arifle_MX_Black_F", "Exile_Weapon_AKS_Gold", "arifle_MXC_khk_F", "arifle_Katiba_F", "arifle_MXC_Black_F", "arifle_MX_GL_Black_F", "arifle_MX_GL_khk_F"};
- /*
- Percental Item Spawn Chances of NiceWeapons:
- arifle_SPAR_02_blk_F = 4.35%
- arifle_SPAR_02_khk_F = 4.35%
- arifle_SPAR_02_snd_F = 4.35%
- arifle_AK12_F = 4.35%
- arifle_AK12_GL_F = 4.35%
- arifle_CTAR_blk_F = 4.35%
- arifle_CTAR_ghex_F = 4.35%
- arifle_CTAR_GL_blk_F = 4.35%
- arifle_CTAR_hex_F = 4.35%
- arifle_CTARS_blk_F = 4.35%
- arifle_CTARS_ghex_F = 4.35%
- arifle_CTARS_hex_F = 4.35%
- arifle_MXM_Black_F = 4.35%
- arifle_MXM_F = 4.35%
- arifle_MXM_khk_F = 4.35%
- arifle_SPAR_03_blk_F = 4.35%
- arifle_SPAR_03_khk_F = 4.35%
- arifle_SPAR_03_snd_F = 4.35%
- Exile_Weapon_AK107 = 4.35%
- Exile_Weapon_AK107_GL = 4.35%
- Exile_Weapon_AK47 = 4.35%
- Exile_Weapon_AK74 = 4.35%
- Exile_Weapon_AK74_GL = 4.35%
- */
- NiceWeapons[] = {"Exile_Weapon_AK107_GL", "arifle_MXM_khk_F", "arifle_CTARS_blk_F", "arifle_AK12_F", "arifle_AK12_GL_F", "Exile_Weapon_AK107", "arifle_MXM_Black_F", "arifle_SPAR_02_khk_F", "Exile_Weapon_AK74_GL", "Exile_Weapon_AK47", "Exile_Weapon_AK74", "arifle_CTAR_hex_F", "arifle_MXM_F", "arifle_CTAR_blk_F", "arifle_CTARS_ghex_F", "arifle_SPAR_03_khk_F", "arifle_CTARS_hex_F", "arifle_SPAR_03_snd_F", "arifle_CTAR_GL_blk_F", "arifle_SPAR_03_blk_F", "arifle_SPAR_02_snd_F", "arifle_CTAR_ghex_F", "arifle_SPAR_02_blk_F"};
- /*
- Percental Item Spawn Chances of EpicWeapons:
- arifle_MX_SW_Black_F = 2.63%
- arifle_MX_SW_F = 2.63%
- Exile_Weapon_DMR = 2.63%
- Exile_Weapon_PK = 2.63%
- Exile_Weapon_PKP = 2.63%
- Exile_Weapon_RPK = 2.63%
- Exile_Weapon_SVD = 2.63%
- Exile_Weapon_SVDCamo = 2.63%
- Exile_Weapon_VSSVintorez = 2.63%
- LMG_03_F = 2.63%
- LMG_Mk200_F = 2.63%
- LMG_Zafir_F = 2.63%
- srifle_DMR_01_F = 2.63%
- srifle_DMR_02_camo_F = 2.63%
- srifle_DMR_02_F = 2.63%
- srifle_DMR_02_sniper_F = 2.63%
- srifle_DMR_03_F = 2.63%
- srifle_DMR_03_khaki_F = 2.63%
- srifle_DMR_03_tan_F = 2.63%
- srifle_DMR_03_woodland_F = 2.63%
- srifle_DMR_04_F = 2.63%
- srifle_DMR_04_Tan_F = 2.63%
- srifle_DMR_05_blk_F = 2.63%
- srifle_DMR_05_hex_F = 2.63%
- srifle_DMR_05_tan_F = 2.63%
- srifle_DMR_06_camo_F = 2.63%
- srifle_DMR_06_olive_F = 2.63%
- srifle_DMR_07_blk_F = 2.63%
- srifle_DMR_07_ghex_F = 2.63%
- srifle_DMR_07_hex_F = 2.63%
- srifle_EBR_F = 2.63%
- srifle_GM6_F = 2.63%
- srifle_GM6_ghex_F = 2.63%
- srifle_LRR_F = 2.63%
- srifle_LRR_tna_F = 2.63%
- arifle_ARX_blk_F = 2.63%
- arifle_ARX_ghex_F = 2.63%
- arifle_ARX_hex_F = 2.63%
- */
- EpicWeapons[] = {"srifle_LRR_tna_F", "srifle_DMR_05_hex_F", "srifle_DMR_01_F", "srifle_DMR_02_camo_F", "srifle_LRR_F", "arifle_MX_SW_F", "Exile_Weapon_SVD", "LMG_Zafir_F", "srifle_DMR_06_olive_F", "Exile_Weapon_RPK", "srifle_DMR_07_ghex_F", "LMG_Mk200_F", "Exile_Weapon_PKP", "srifle_DMR_07_hex_F", "arifle_ARX_blk_F", "srifle_DMR_06_camo_F", "Exile_Weapon_PK", "srifle_DMR_03_khaki_F", "srifle_DMR_04_F", "arifle_MX_SW_Black_F", "Exile_Weapon_VSSVintorez", "srifle_DMR_03_F", "Exile_Weapon_DMR", "srifle_DMR_05_blk_F", "Exile_Weapon_SVDCamo", "srifle_EBR_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_F", "srifle_DMR_07_blk_F", "arifle_ARX_hex_F", "arifle_ARX_ghex_F", "srifle_DMR_04_Tan_F", "LMG_03_F", "srifle_GM6_F", "srifle_GM6_ghex_F", "srifle_DMR_03_tan_F", "srifle_DMR_02_sniper_F"};
- /*
- Percental Item Spawn Chances of ShittyScopes:
- optic_Holosight = 20.00%
- optic_Holosight_blk_F = 20.00%
- optic_Holosight_khk_F = 20.00%
- optic_Holosight_smg = 20.00%
- optic_Holosight_smg_blk_F = 20.00%
- */
- ShittyScopes[] = {"optic_Holosight_blk_F", "optic_Holosight_smg", "optic_Holosight", "optic_Holosight_smg_blk_F", "optic_Holosight_khk_F"};
- /*
- Percental Item Spawn Chances of OkayScopes:
- optic_ACO = 25.00%
- optic_ACO_grn = 25.00%
- optic_ACO_grn_smg = 25.00%
- optic_Aco_smg = 25.00%
- */
- OkayScopes[] = {"optic_Aco_smg", "optic_ACO_grn_smg", "optic_ACO_grn", "optic_ACO"};
- /*
- Percental Item Spawn Chances of UsefulScopes:
- optic_Arco = 14.29%
- optic_Arco_blk_F = 14.29%
- optic_Arco_ghex_F = 14.29%
- optic_ERCO_blk_F = 14.29%
- optic_ERCO_khk_F = 14.29%
- optic_ERCO_snd_F = 14.29%
- optic_MRCO = 14.29%
- */
- UsefulScopes[] = {"optic_ERCO_khk_F", "optic_Arco_blk_F", "optic_Arco", "optic_Arco_ghex_F", "optic_ERCO_blk_F", "optic_MRCO", "optic_ERCO_snd_F"};
- /*
- Percental Item Spawn Chances of GoodScopes:
- optic_DMS = 25.00%
- optic_DMS_ghex_F = 25.00%
- optic_Hamr = 25.00%
- optic_Hamr_khk_F = 25.00%
- */
- GoodScopes[] = {"optic_DMS", "optic_Hamr", "optic_Hamr_khk_F", "optic_DMS_ghex_F"};
- /*
- Percental Item Spawn Chances of NiceScopes:
- optic_AMS = 11.11%
- optic_AMS_khk = 11.11%
- optic_AMS_snd = 11.11%
- optic_KHS_blk = 11.11%
- optic_KHS_hex = 11.11%
- optic_KHS_old = 11.11%
- optic_KHS_tan = 11.11%
- optic_SOS = 11.11%
- optic_SOS_khk_F = 11.11%
- */
- NiceScopes[] = {"optic_AMS", "optic_SOS_khk_F", "optic_AMS_snd", "optic_KHS_tan", "optic_SOS", "optic_KHS_blk", "optic_AMS_khk", "optic_KHS_old", "optic_KHS_hex"};
- /*
- Percental Item Spawn Chances of WeaponSupressors:
- muzzle_snds_58_blk_F = 5.00%
- muzzle_snds_58_wdm_F = 5.00%
- muzzle_snds_65_TI_blk_F = 5.00%
- muzzle_snds_65_TI_ghex_F = 5.00%
- muzzle_snds_65_TI_hex_F = 5.00%
- muzzle_snds_93mmg = 5.00%
- muzzle_snds_93mmg_tan = 5.00%
- muzzle_snds_acp = 5.00%
- muzzle_snds_B = 5.00%
- muzzle_snds_B_khk_F = 5.00%
- muzzle_snds_B_snd_F = 5.00%
- muzzle_snds_H = 5.00%
- muzzle_snds_H_khk_F = 5.00%
- muzzle_snds_H_MG_blk_F = 5.00%
- muzzle_snds_H_MG_khk_F = 5.00%
- muzzle_snds_H_snd_F = 5.00%
- muzzle_snds_L = 5.00%
- muzzle_snds_M = 5.00%
- muzzle_snds_m_khk_F = 5.00%
- muzzle_snds_m_snd_F = 5.00%
- */
- WeaponSupressors[] = {"muzzle_snds_H_khk_F", "muzzle_snds_B", "muzzle_snds_L", "muzzle_snds_58_blk_F", "muzzle_snds_H", "muzzle_snds_m_snd_F", "muzzle_snds_B_khk_F", "muzzle_snds_acp", "muzzle_snds_m_khk_F", "muzzle_snds_B_snd_F", "muzzle_snds_65_TI_blk_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_93mmg", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_93mmg_tan", "muzzle_snds_H_MG_khk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_snd_F", "muzzle_snds_M", "muzzle_snds_65_TI_hex_F"};
- /*
- Percental Item Spawn Chances of ZipTies:
- Exile_Item_ZipTie = 100.00%
- */
- ZipTies[] = {"Exile_Item_ZipTie"};
- /*
- Percental Item Spawn Chances of WeaponItems:
- acc_flashlight = 50.00%
- acc_pointer_IR = 50.00%
- */
- WeaponItems[] = {"acc_flashlight", "acc_pointer_IR"};
- /*
- Percental Item Spawn Chances of WeaponBipods:
- bipod_01_F_blk = 11.11%
- bipod_01_F_khk = 11.11%
- bipod_01_F_mtp = 11.11%
- bipod_01_F_snd = 11.11%
- bipod_02_F_blk = 11.11%
- bipod_02_F_hex = 11.11%
- bipod_02_F_tan = 11.11%
- bipod_03_F_blk = 11.11%
- bipod_03_F_oli = 11.11%
- */
- WeaponBipods[] = {"bipod_02_F_hex", "bipod_03_F_oli", "bipod_01_F_mtp", "bipod_03_F_blk", "bipod_02_F_blk", "bipod_01_F_snd", "bipod_02_F_tan", "bipod_01_F_blk", "bipod_01_F_khk"};
- /*
- Percental Item Spawn Chances of UselessVests:
- V_BandollierB_blk = 4.55%
- V_BandollierB_cbr = 4.55%
- V_BandollierB_ghex_F = 4.55%
- V_BandollierB_khk = 4.55%
- V_BandollierB_oli = 4.55%
- V_BandollierB_rgr = 4.55%
- V_Chestrig_blk = 4.55%
- V_Chestrig_khk = 4.55%
- V_Chestrig_oli = 4.55%
- V_Chestrig_rgr = 4.55%
- V_HarnessO_brn = 4.55%
- V_HarnessO_ghex_F = 4.55%
- V_HarnessO_gry = 4.55%
- V_HarnessOGL_brn = 4.55%
- V_HarnessOGL_ghex_F = 4.55%
- V_HarnessOGL_gry = 4.55%
- V_HarnessOSpec_brn = 4.55%
- V_HarnessOSpec_gry = 4.55%
- V_Rangemaster_belt = 4.55%
- V_TacChestrig_cbr_F = 4.55%
- V_TacChestrig_grn_F = 4.55%
- V_TacChestrig_oli_F = 4.55%
- */
- UselessVests[] = {"V_Chestrig_blk", "V_HarnessO_ghex_F", "V_BandollierB_blk", "V_Chestrig_rgr", "V_HarnessOGL_gry", "V_BandollierB_cbr", "V_HarnessOGL_brn", "V_Chestrig_khk", "V_Rangemaster_belt", "V_BandollierB_oli", "V_TacChestrig_oli_F", "V_HarnessOSpec_gry", "V_HarnessO_brn", "V_Chestrig_oli", "V_TacChestrig_cbr_F", "V_HarnessOGL_ghex_F", "V_BandollierB_rgr", "V_HarnessO_gry", "V_TacChestrig_grn_F", "V_BandollierB_khk", "V_BandollierB_ghex_F", "V_HarnessOSpec_brn"};
- /*
- Percental Item Spawn Chances of ShittyVests:
- V_I_G_resistanceLeader_F = 33.33%
- V_TacVest_blk_POLICE = 33.33%
- V_TacVest_gen_F = 33.33%
- */
- ShittyVests[] = {"V_TacVest_gen_F", "V_I_G_resistanceLeader_F", "V_TacVest_blk_POLICE"};
- /*
- Percental Item Spawn Chances of OkayVests:
- V_PlateCarrier1_blk = 14.29%
- V_PlateCarrier1_rgr = 14.29%
- V_PlateCarrier1_rgr_noflag_F = 14.29%
- V_PlateCarrier1_tna_F = 14.29%
- V_PlateCarrierIA1_dgtl = 14.29%
- V_PlateCarrierL_CTRG = 14.29%
- V_Press_F = 14.29%
- */
- OkayVests[] = {"V_PlateCarrierL_CTRG", "V_PlateCarrier1_tna_F", "V_PlateCarrier1_blk", "V_PlateCarrier1_rgr_noflag_F", "V_Press_F", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_rgr"};
- /*
- Percental Item Spawn Chances of UsefulVests:
- V_PlateCarrier2_rgr = 16.67%
- V_PlateCarrier2_rgr_noflag_F = 16.67%
- V_PlateCarrier2_tna_F = 16.67%
- V_PlateCarrier3_rgr = 16.67%
- V_PlateCarrierH_CTRG = 16.67%
- V_PlateCarrierIA2_dgtl = 16.67%
- */
- UsefulVests[] = {"V_PlateCarrierH_CTRG", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier2_tna_F", "V_PlateCarrier3_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrier2_rgr_noflag_F"};
- /*
- Percental Item Spawn Chances of GoodVests:
- V_PlateCarrierSpec_blk = 25.00%
- V_PlateCarrierSpec_mtp = 25.00%
- V_PlateCarrierSpec_rgr = 25.00%
- V_PlateCarrierSpec_tna_F = 25.00%
- */
- GoodVests[] = {"V_PlateCarrierSpec_mtp", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierSpec_blk", "V_PlateCarrierSpec_rgr"};
- /*
- Percental Item Spawn Chances of EpicVests:
- V_PlateCarrierGL_blk = 16.67%
- V_PlateCarrierGL_mtp = 16.67%
- V_PlateCarrierGL_rgr = 16.67%
- V_PlateCarrierGL_tna_F = 16.67%
- V_PlateCarrierIAGL_dgtl = 16.67%
- V_PlateCarrierIAGL_oli = 16.67%
- */
- EpicVests[] = {"V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_tna_F", "V_PlateCarrierGL_mtp", "V_PlateCarrierGL_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierGL_blk"};
- /*
- Percental Item Spawn Chances of UselessUniforms:
- U_C_HunterBody_grn = 4.17%
- U_C_Journalist = 4.17%
- U_C_Man_casual_1_F = 4.17%
- U_C_Man_casual_2_F = 4.17%
- U_C_Man_casual_3_F = 4.17%
- U_C_Man_casual_4_F = 4.17%
- U_C_Man_casual_5_F = 4.17%
- U_C_Man_casual_6_F = 4.17%
- U_C_man_sport_1_F = 4.17%
- U_C_man_sport_2_F = 4.17%
- U_C_man_sport_3_F = 4.17%
- U_C_Poloshirt_blue = 4.17%
- U_C_Poloshirt_burgundy = 4.17%
- U_C_Poloshirt_salmon = 4.17%
- U_C_Poloshirt_stripped = 4.17%
- U_C_Poloshirt_tricolour = 4.17%
- U_C_Poor_1 = 4.17%
- U_C_Poor_2 = 4.17%
- U_C_Poor_shorts_1 = 4.17%
- U_C_Scientist = 4.17%
- U_NikosAgedBody = 4.17%
- U_NikosBody = 4.17%
- U_OrestesBody = 4.17%
- U_Rangemaster = 4.17%
- */
- UselessUniforms[] = {"U_NikosBody", "U_C_Poloshirt_salmon", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Poor_2", "U_C_Poloshirt_stripped", "U_C_man_sport_3_F", "U_C_Poor_shorts_1", "U_C_Man_casual_5_F", "U_C_Scientist", "U_C_man_sport_2_F", "U_C_Man_casual_6_F", "U_C_Journalist", "U_C_Man_casual_1_F", "U_OrestesBody", "U_C_man_sport_1_F", "U_C_Man_casual_3_F", "U_C_Poor_1", "U_NikosAgedBody", "U_C_Man_casual_2_F", "U_C_Poloshirt_blue", "U_Rangemaster", "U_C_Man_casual_4_F"};
- /*
- Percental Item Spawn Chances of ShittyUniforms:
- U_B_GEN_Commander_F = 4.76%
- U_B_GEN_Soldier_F = 4.76%
- U_I_C_Soldier_Bandit_1_F = 4.76%
- U_I_C_Soldier_Bandit_2_F = 4.76%
- U_I_C_Soldier_Bandit_3_F = 4.76%
- U_I_C_Soldier_Bandit_4_F = 4.76%
- U_I_C_Soldier_Bandit_5_F = 4.76%
- U_I_C_Soldier_Camo_F = 4.76%
- U_I_C_Soldier_Para_1_F = 4.76%
- U_I_C_Soldier_Para_2_F = 4.76%
- U_I_C_Soldier_Para_3_F = 4.76%
- U_I_C_Soldier_Para_4_F = 4.76%
- U_I_C_Soldier_Para_5_F = 4.76%
- U_I_G_resistanceLeader_F = 4.76%
- U_IG_Guerilla1_1 = 4.76%
- U_IG_Guerilla2_1 = 4.76%
- U_IG_Guerilla2_2 = 4.76%
- U_IG_Guerilla2_3 = 4.76%
- U_IG_Guerilla3_1 = 4.76%
- U_IG_Guerilla3_2 = 4.76%
- U_IG_leader = 4.76%
- */
- ShittyUniforms[] = {"U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Bandit_5_F", "U_I_G_resistanceLeader_F", "U_B_GEN_Commander_F", "U_I_C_Soldier_Bandit_3_F", "U_IG_Guerilla3_2", "U_IG_Guerilla1_1", "U_B_GEN_Soldier_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_leader"};
- /*
- Percental Item Spawn Chances of OkayUniforms:
- U_B_CombatUniform_mcam = 4.35%
- U_B_CombatUniform_mcam_tshirt = 4.35%
- U_B_CombatUniform_mcam_vest = 4.35%
- U_B_CombatUniform_mcam_worn = 4.35%
- U_B_CTRG_1 = 4.35%
- U_B_CTRG_2 = 4.35%
- U_B_CTRG_3 = 4.35%
- U_B_CTRG_Soldier_2_F = 4.35%
- U_B_CTRG_Soldier_3_F = 4.35%
- U_B_CTRG_Soldier_F = 4.35%
- U_B_CTRG_Soldier_urb_1_F = 4.35%
- U_B_CTRG_Soldier_urb_2_F = 4.35%
- U_B_CTRG_Soldier_urb_3_F = 4.35%
- U_B_SpecopsUniform_sgg = 4.35%
- U_B_T_Soldier_AR_F = 4.35%
- U_B_T_Soldier_SL_F = 4.35%
- U_B_Wetsuit = 4.35%
- U_I_CombatUniform = 4.35%
- U_I_CombatUniform_shortsleeve = 4.35%
- U_I_CombatUniform_tshirt = 4.35%
- U_I_OfficerUniform = 4.35%
- U_I_Wetsuit = 4.35%
- U_O_Wetsuit = 4.35%
- */
- OkayUniforms[] = {"U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_3_F", "U_O_Wetsuit", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_tshirt", "U_I_Wetsuit", "U_I_CombatUniform_tshirt", "U_B_CTRG_1", "U_B_CTRG_3", "U_I_CombatUniform", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_2_F", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_OfficerUniform", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_2", "U_B_T_Soldier_SL_F", "U_B_CombatUniform_mcam_vest", "U_B_Wetsuit", "U_B_CombatUniform_mcam"};
- /*
- Percental Item Spawn Chances of EpicUniforms:
- U_B_HeliPilotCoveralls = 7.14%
- U_B_PilotCoveralls = 7.14%
- U_I_HeliPilotCoveralls = 7.14%
- U_I_pilotCoveralls = 7.14%
- U_O_CombatUniform_ocamo = 7.14%
- U_O_CombatUniform_oucamo = 7.14%
- U_O_OfficerUniform_ocamo = 7.14%
- U_O_PilotCoveralls = 7.14%
- U_O_SpecopsUniform_blk = 7.14%
- U_O_SpecopsUniform_ocamo = 7.14%
- U_O_T_Officer_F = 7.14%
- U_O_T_Soldier_F = 7.14%
- U_O_V_Soldier_Viper_F = 7.14%
- U_O_V_Soldier_Viper_hex_F = 7.14%
- */
- EpicUniforms[] = {"U_O_V_Soldier_Viper_hex_F", "U_I_pilotCoveralls", "U_O_PilotCoveralls", "U_O_T_Officer_F", "U_O_V_Soldier_Viper_F", "U_B_HeliPilotCoveralls", "U_O_SpecopsUniform_blk", "U_O_OfficerUniform_ocamo", "U_B_PilotCoveralls", "U_O_CombatUniform_ocamo", "U_I_HeliPilotCoveralls", "U_O_CombatUniform_oucamo", "U_O_SpecopsUniform_ocamo", "U_O_T_Soldier_F"};
- /*
- Percental Item Spawn Chances of ShittyHandGrenades:
- MiniGrenade = 100.00%
- */
- ShittyHandGrenades[] = {"MiniGrenade"};
- /*
- Percental Item Spawn Chances of GoodHandGrenades:
- HandGrenade = 100.00%
- */
- GoodHandGrenades[] = {"HandGrenade"};
- /*
- Percental Item Spawn Chances of SmokeGrenades:
- SmokeShell = 14.29%
- SmokeShellRed = 14.29%
- SmokeShellGreen = 14.29%
- SmokeShellYellow = 14.29%
- SmokeShellPurple = 14.29%
- SmokeShellBlue = 14.29%
- SmokeShellOrange = 14.29%
- */
- SmokeGrenades[] = {"SmokeShellBlue", "SmokeShellGreen", "SmokeShellPurple", "SmokeShellOrange", "SmokeShell", "SmokeShellYellow", "SmokeShellRed"};
- /*
- Percental Item Spawn Chances of Rebreathers:
- V_RebreatherB = 33.33%
- V_RebreatherIR = 33.33%
- V_RebreatherIA = 33.33%
- */
- Rebreathers[] = {"V_RebreatherIA", "V_RebreatherB", "V_RebreatherIR"};
- /*
- Percental Item Spawn Chances of Rangefinders:
- Rangefinder = 100.00%
- */
- Rangefinders[] = {"Rangefinder"};
- /*
- Percental Item Spawn Chances of ShittyPistols:
- hgun_Rook40_F = 16.67%
- hgun_P07_F = 16.67%
- hgun_P07_khk_F = 16.67%
- hgun_Pistol_01_F = 16.67%
- Exile_Weapon_Colt1911 = 16.67%
- Exile_Weapon_Makarov = 16.67%
- */
- ShittyPistols[] = {"Exile_Weapon_Makarov", "Exile_Weapon_Colt1911", "hgun_Pistol_01_F", "hgun_Rook40_F", "hgun_P07_F", "hgun_P07_khk_F"};
- /*
- Percental Item Spawn Chances of GoodPistols:
- hgun_Pistol_heavy_01_F = 20.00%
- hgun_Pistol_heavy_02_F = 20.00%
- Exile_Weapon_Taurus = 20.00%
- Exile_Weapon_TaurusGold = 20.00%
- hgun_ACPC2_F = 20.00%
- */
- GoodPistols[] = {"Exile_Weapon_TaurusGold", "hgun_ACPC2_F", "Exile_Weapon_Taurus", "hgun_Pistol_heavy_01_F", "hgun_Pistol_heavy_02_F"};
- /*
- Percental Item Spawn Chances of PistolScopes:
- optic_Yorris = 50.00%
- optic_MRD = 50.00%
- */
- PistolScopes[] = {"optic_MRD", "optic_Yorris"};
- /*
- Percental Item Spawn Chances of SmokeTube1Rnd:
- 1Rnd_Smoke_Grenade_shell = 14.29%
- 1Rnd_SmokeBlue_Grenade_shell = 14.29%
- 1Rnd_SmokeGreen_Grenade_shell = 14.29%
- 1Rnd_SmokeOrange_Grenade_shell = 14.29%
- 1Rnd_SmokePurple_Grenade_shell = 14.29%
- 1Rnd_SmokeRed_Grenade_shell = 14.29%
- 1Rnd_SmokeYellow_Grenade_shell = 14.29%
- */
- SmokeTube1Rnd[] = {"1Rnd_SmokeYellow_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell"};
- /*
- Percental Item Spawn Chances of SmokeTube3Rnd:
- 3Rnd_Smoke_Grenade_shell = 14.29%
- 3Rnd_SmokeBlue_Grenade_shell = 14.29%
- 3Rnd_SmokeGreen_Grenade_shell = 14.29%
- 3Rnd_SmokeOrange_Grenade_shell = 14.29%
- 3Rnd_SmokePurple_Grenade_shell = 14.29%
- 3Rnd_SmokeRed_Grenade_shell = 14.29%
- 3Rnd_SmokeYellow_Grenade_shell = 14.29%
- */
- SmokeTube3Rnd[] = {"3Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell"};
- /*
- Percental Item Spawn Chances of GrenadeTube1Rnd:
- 1Rnd_HE_Grenade_shell = 100.00%
- */
- GrenadeTube1Rnd[] = {"1Rnd_HE_Grenade_shell"};
- /*
- Percental Item Spawn Chances of GrenadeTube3Rnd:
- 3Rnd_HE_Grenade_shell = 100.00%
- */
- GrenadeTube3Rnd[] = {"3Rnd_HE_Grenade_shell"};
- /*
- Percental Item Spawn Chances of NightVisionGoggles:
- NVGoggles = 20.00%
- NVGoggles_tna_F = 20.00%
- O_NVGoggles_ghex_F = 20.00%
- O_NVGoggles_hex_F = 20.00%
- O_NVGoggles_urb_F = 20.00%
- */
- NightVisionGoggles[] = {"O_NVGoggles_urb_F", "NVGoggles", "NVGoggles_tna_F", "O_NVGoggles_ghex_F", "O_NVGoggles_hex_F"};
- /*
- Percental Item Spawn Chances of ShittyMedical:
- Exile_Item_Bandage = 100.00%
- */
- ShittyMedical[] = {"Exile_Item_Bandage"};
- /*
- Percental Item Spawn Chances of GoodMedical:
- Exile_Item_Vishpirin = 100.00%
- */
- GoodMedical[] = {"Exile_Item_Vishpirin"};
- /*
- Percental Item Spawn Chances of NiceMedical:
- Exile_Item_InstaDoc = 100.00%
- */
- NiceMedical[] = {"Exile_Item_InstaDoc"};
- /*
- Percental Item Spawn Chances of UselessHeadgear:
- H_Bandanna_camo = 1.32%
- H_Bandanna_cbr = 1.32%
- H_Bandanna_gry = 1.32%
- H_Bandanna_khk = 1.32%
- H_Bandanna_khk_hs = 1.32%
- H_Bandanna_mcamo = 1.32%
- H_Bandanna_sgg = 1.32%
- H_Bandanna_surfer = 1.32%
- H_Beret_02 = 1.32%
- H_Beret_blk = 1.32%
- H_Beret_blk_POLICE = 1.32%
- H_Beret_brn_SF = 1.32%
- H_Beret_Colonel = 1.32%
- H_Beret_grn = 1.32%
- H_Beret_grn_SF = 1.32%
- H_Beret_ocamo = 1.32%
- H_Beret_red = 1.32%
- H_Booniehat_tna_F = 1.32%
- H_Cap_blk = 1.32%
- H_Cap_blk_Raven = 1.32%
- H_Cap_blk_Syndikat_F = 1.32%
- H_Cap_blu = 1.32%
- H_Cap_grn = 1.32%
- H_Cap_grn_Syndikat_F = 1.32%
- H_Cap_headphones = 1.32%
- H_Cap_oli = 1.32%
- H_Cap_oli_Syndikat_F = 1.32%
- H_Cap_press = 1.32%
- H_Cap_red = 1.32%
- H_Cap_tan = 1.32%
- H_Cap_tan_Syndikat_F = 1.32%
- H_FakeHeadgear_Syndikat_F = 1.32%
- H_Hat_blue = 1.32%
- H_Hat_brown = 1.32%
- H_Hat_checker = 1.32%
- H_Hat_grey = 1.32%
- H_Hat_tan = 1.32%
- H_MilCap_gen_F = 1.32%
- H_MilCap_ghex_F = 1.32%
- H_MilCap_tna_F = 1.32%
- H_Shemag_khk = 1.32%
- H_Shemag_olive = 1.32%
- H_Shemag_olive_hs = 1.32%
- H_Shemag_tan = 1.32%
- H_ShemagOpen_khk = 1.32%
- H_ShemagOpen_tan = 1.32%
- H_StrawHat = 1.32%
- H_StrawHat_dark = 1.32%
- H_TurbanO_blk = 1.32%
- H_Watchcap_camo = 1.32%
- H_Watchcap_sgg = 1.32%
- H_BandMask_blk = 1.32%
- H_Cap_brn_SPECOPS = 1.32%
- H_Cap_khaki_specops_UK = 1.32%
- H_Cap_tan_specops_US = 1.32%
- H_Hat_camo = 1.32%
- H_Watchcap_blk = 1.32%
- H_Watchcap_khk = 1.32%
- H_Booniehat_dgtl = 1.32%
- H_Booniehat_dirty = 1.32%
- H_Booniehat_grn = 1.32%
- H_Booniehat_indp = 1.32%
- H_Booniehat_khk = 1.32%
- H_Booniehat_khk_hs = 1.32%
- H_Booniehat_mcamo = 1.32%
- H_Booniehat_tan = 1.32%
- H_BandMask_demon = 1.32%
- H_BandMask_khk = 1.32%
- H_BandMask_reaper = 1.32%
- H_Beret_gen_F = 1.32%
- H_MilCap_blue = 1.32%
- H_MilCap_dgtl = 1.32%
- H_MilCap_mcamo = 1.32%
- H_MilCap_ocamo = 1.32%
- H_MilCap_oucamo = 1.32%
- H_MilCap_rucamo = 1.32%
- */
- UselessHeadgear[] = {"H_Watchcap_blk", "H_Beret_ocamo", "H_Watchcap_camo", "H_Shemag_olive", "H_MilCap_oucamo", "H_Hat_blue", "H_MilCap_ocamo", "H_Booniehat_khk", "H_Booniehat_dgtl", "H_FakeHeadgear_Syndikat_F", "H_BandMask_reaper", "H_StrawHat", "H_TurbanO_blk", "H_Bandanna_sgg", "H_Cap_headphones", "H_BandMask_blk", "H_Beret_blk", "H_Cap_oli", "H_Shemag_khk", "H_Beret_02", "H_Booniehat_indp", "H_Watchcap_khk", "H_Bandanna_camo", "H_Bandanna_khk", "H_Bandanna_gry", "H_Beret_blk_POLICE", "H_ShemagOpen_tan", "H_Bandanna_mcamo", "H_Bandanna_cbr", "H_Beret_brn_SF", "H_Bandanna_khk_hs", "H_Beret_gen_F", "H_Booniehat_mcamo", "H_Beret_grn_SF", "H_Hat_tan", "H_BandMask_demon", "H_Beret_Colonel", "H_Cap_tan_Syndikat_F", "H_Shemag_tan", "H_ShemagOpen_khk", "H_Cap_blk_Raven", "H_MilCap_gen_F", "H_Cap_oli_Syndikat_F", "H_Cap_press", "H_Cap_blu", "H_MilCap_rucamo", "H_Cap_blk_Syndikat_F", "H_MilCap_ghex_F", "H_Booniehat_grn", "H_Bandanna_surfer", "H_StrawHat_dark", "H_Beret_grn", "H_Shemag_olive_hs", "H_Cap_tan_specops_US", "H_Beret_red", "H_Hat_camo", "H_Hat_brown", "H_Cap_grn", "H_BandMask_khk", "H_Booniehat_tan", "H_Cap_red", "H_MilCap_tna_F", "H_MilCap_mcamo", "H_Watchcap_sgg", "H_Booniehat_khk_hs", "H_Cap_tan", "H_MilCap_dgtl", "H_Hat_checker", "H_Booniehat_tna_F", "H_Cap_brn_SPECOPS", "H_MilCap_blue", "H_Hat_grey", "H_Booniehat_dirty", "H_Cap_blk", "H_Cap_khaki_specops_UK", "H_Cap_grn_Syndikat_F"};
- /*
- Percental Item Spawn Chances of OkayHeadgear:
- H_Helmet_Skate = 12.50%
- H_HelmetB_light_black = 12.50%
- H_HelmetB_light_desert = 12.50%
- H_HelmetB_light_grass = 12.50%
- H_HelmetB_light_sand = 12.50%
- H_HelmetB_light_snakeskin = 12.50%
- H_HelmetB_Light_tna_F = 12.50%
- H_HelmetB_light = 12.50%
- */
- OkayHeadgear[] = {"H_HelmetB_light", "H_HelmetB_light_grass", "H_HelmetB_light_black", "H_Helmet_Skate", "H_HelmetB_light_sand", "H_HelmetB_light_desert", "H_HelmetB_Light_tna_F", "H_HelmetB_light_snakeskin"};
- /*
- Percental Item Spawn Chances of GoodHeadgear:
- H_HelmetB_camo = 6.25%
- H_PilotHelmetHeli_B = 6.25%
- H_PilotHelmetHeli_I = 6.25%
- H_PilotHelmetHeli_O = 6.25%
- H_HelmetB_black = 6.25%
- H_HelmetB_desert = 6.25%
- H_HelmetB_grass = 6.25%
- H_HelmetB_sand = 6.25%
- H_HelmetB_snakeskin = 6.25%
- H_HelmetB_tna_F = 6.25%
- H_HelmetIA_camo = 6.25%
- H_HelmetIA_net = 6.25%
- H_HelmetB = 6.25%
- H_HelmetB_paint = 6.25%
- H_HelmetB_plain_blk = 6.25%
- H_HelmetIA = 6.25%
- */
- GoodHeadgear[] = {"H_HelmetB", "H_HelmetB_black", "H_HelmetIA_net", "H_PilotHelmetHeli_I", "H_PilotHelmetHeli_B", "H_HelmetB_tna_F", "H_HelmetB_sand", "H_HelmetB_paint", "H_HelmetB_snakeskin", "H_HelmetIA_camo", "H_HelmetIA", "H_PilotHelmetHeli_O", "H_HelmetB_desert", "H_HelmetB_camo", "H_HelmetB_plain_blk", "H_HelmetB_grass"};
- /*
- Percental Item Spawn Chances of NiceHeadgear:
- H_HelmetCrew_B = 14.29%
- H_HelmetCrew_I = 14.29%
- H_HelmetCrew_O = 14.29%
- H_HelmetO_ocamo = 14.29%
- H_HelmetO_oucamo = 14.29%
- H_HelmetO_ghex_F = 14.29%
- H_HelmetCrew_O_ghex_F = 14.29%
- */
- NiceHeadgear[] = {"H_HelmetCrew_I", "H_HelmetCrew_O_ghex_F", "H_HelmetCrew_B", "H_HelmetO_ocamo", "H_HelmetO_ghex_F", "H_HelmetO_oucamo", "H_HelmetCrew_O"};
- /*
- Percental Item Spawn Chances of EpicHeadgear:
- H_CrewHelmetHeli_B = 5.56%
- H_CrewHelmetHeli_I = 5.56%
- H_CrewHelmetHeli_O = 5.56%
- H_PilotHelmetFighter_B = 5.56%
- H_PilotHelmetFighter_I = 5.56%
- H_PilotHelmetFighter_O = 5.56%
- H_HelmetSpecO_ghex_F = 5.56%
- H_HelmetSpecB = 5.56%
- H_HelmetSpecB_blk = 5.56%
- H_HelmetSpecB_paint1 = 5.56%
- H_HelmetSpecB_paint2 = 5.56%
- H_HelmetB_TI_tna_F = 5.56%
- H_HelmetSpecO_blk = 5.56%
- H_HelmetSpecO_ocamo = 5.56%
- H_HelmetB_Enh_tna_F = 5.56%
- H_HelmetLeaderO_ocamo = 5.56%
- H_HelmetLeaderO_oucamo = 5.56%
- H_HelmetLeaderO_ghex_F = 5.56%
- */
- EpicHeadgear[] = {"H_HelmetSpecO_blk", "H_HelmetLeaderO_oucamo", "H_HelmetSpecO_ghex_F", "H_CrewHelmetHeli_O", "H_HelmetSpecB", "H_HelmetSpecB_blk", "H_HelmetLeaderO_ghex_F", "H_PilotHelmetFighter_B", "H_HelmetB_TI_tna_F", "H_HelmetSpecB_paint1", "H_HelmetSpecO_ocamo", "H_PilotHelmetFighter_I", "H_HelmetB_Enh_tna_F", "H_CrewHelmetHeli_I", "H_PilotHelmetFighter_O", "H_HelmetSpecB_paint2", "H_HelmetLeaderO_ocamo", "H_CrewHelmetHeli_B"};
- /*
- Percental Item Spawn Chances of Explosives:
- APERSTripMine_Wire_Mag = 100.00%
- */
- Explosives[] = {"APERSTripMine_Wire_Mag"};
- /*
- Percental Item Spawn Chances of Binoculars:
- Binocular = 100.00%
- */
- Binoculars[] = {"Binocular"};
- /*
- Percental Item Spawn Chances of UselessBackpacks:
- B_HuntingBackpack = 25.00%
- B_OutdoorPack_blk = 25.00%
- B_OutdoorPack_blu = 25.00%
- B_OutdoorPack_tan = 25.00%
- */
- UselessBackpacks[] = {"B_HuntingBackpack", "B_OutdoorPack_blk", "B_OutdoorPack_tan", "B_OutdoorPack_blu"};
- /*
- Percental Item Spawn Chances of ShittyBackpacks:
- B_AssaultPack_blk = 12.50%
- B_AssaultPack_cbr = 12.50%
- B_AssaultPack_dgtl = 12.50%
- B_AssaultPack_khk = 12.50%
- B_AssaultPack_mcamo = 12.50%
- B_AssaultPack_rgr = 12.50%
- B_AssaultPack_sgg = 12.50%
- B_AssaultPack_tna_F = 12.50%
- */
- ShittyBackpacks[] = {"B_AssaultPack_sgg", "B_AssaultPack_mcamo", "B_AssaultPack_tna_F", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_rgr", "B_AssaultPack_blk", "B_AssaultPack_cbr"};
- /*
- Percental Item Spawn Chances of OkayBackpacks:
- B_FieldPack_blk = 20.00%
- B_FieldPack_cbr = 20.00%
- B_FieldPack_ghex_F = 20.00%
- B_FieldPack_ocamo = 20.00%
- B_FieldPack_oucamo = 20.00%
- */
- OkayBackpacks[] = {"B_FieldPack_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_ghex_F", "B_FieldPack_ocamo"};
- /*
- Percental Item Spawn Chances of UsefulBackpacks:
- B_ViperLightHarness_blk_F = 20.00%
- B_ViperLightHarness_ghex_F = 20.00%
- B_ViperLightHarness_hex_F = 20.00%
- B_ViperLightHarness_khk_F = 20.00%
- B_ViperLightHarness_oli_F = 20.00%
- */
- UsefulBackpacks[] = {"B_ViperLightHarness_khk_F", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_oli_F", "B_ViperLightHarness_ghex_F"};
- /*
- Percental Item Spawn Chances of GoodBackpacks:
- B_Bergen_blk = 8.33%
- B_Bergen_mcamo = 8.33%
- B_Bergen_rgr = 8.33%
- B_Bergen_sgg = 8.33%
- B_Kitbag_cbr = 8.33%
- B_Kitbag_mcamo = 8.33%
- B_Kitbag_sgg = 8.33%
- B_ViperHarness_blk_F = 8.33%
- B_ViperHarness_ghex_F = 8.33%
- B_ViperHarness_hex_F = 8.33%
- B_ViperHarness_khk_F = 8.33%
- B_ViperHarness_oli_F = 8.33%
- */
- GoodBackpacks[] = {"B_Kitbag_sgg", "B_Kitbag_mcamo", "B_Bergen_sgg", "B_Bergen_rgr", "B_ViperHarness_hex_F", "B_ViperHarness_khk_F", "B_ViperHarness_blk_F", "B_ViperHarness_ghex_F", "B_Bergen_mcamo", "B_ViperHarness_oli_F", "B_Kitbag_cbr", "B_Bergen_blk"};
- /*
- Percental Item Spawn Chances of NiceBackpacks:
- B_Carryall_cbr = 14.29%
- B_Carryall_ghex_F = 14.29%
- B_Carryall_khk = 14.29%
- B_Carryall_mcamo = 14.29%
- B_Carryall_ocamo = 14.29%
- B_Carryall_oli = 14.29%
- B_Carryall_oucamo = 14.29%
- */
- NiceBackpacks[] = {"B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oucamo", "B_Carryall_ghex_F", "B_Carryall_khk", "B_Carryall_cbr", "B_Carryall_oli"};
- /*
- Percental Item Spawn Chances of EpicBackpacks:
- B_Bergen_dgtl_F = 25.00%
- B_Bergen_hex_F = 25.00%
- B_Bergen_mcamo_F = 25.00%
- B_Bergen_tna_F = 25.00%
- */
- EpicBackpacks[] = {"B_Bergen_tna_F", "B_Bergen_mcamo_F", "B_Bergen_hex_F", "B_Bergen_dgtl_F"};
- };
- };
- class CfgExileLootServer
- {
- class LootTables
- {
- /*
- Percental Item Group Spawn Chances of CivillianLowerClass:
- Restraints = 0.53%
- PistolAttachments = 1.60%
- ShotgunAmmo = 1.60%
- SMGAmmo = 1.60%
- SMGAttachments = 1.60%
- Shotguns = 2.13%
- SMG = 2.13%
- CivilianVests = 2.66%
- PistolAmmo = 2.66%
- Pistols = 4.26%
- Chemlights = 5.32%
- CivilianItems = 5.32%
- Drinks = 5.32%
- RoadFlares = 5.32%
- CivilianBackpacks = 5.85%
- CivilianClothing = 10.64%
- CivilianHeadgear = 10.64%
- Food = 14.89%
- Trash = 15.96%
- */
- CivillianLowerClass[] = {"Trash", "SMGAttachments", "CivilianItems", "CivilianItems", "Pistols", "Trash", "CivilianItems", "Food", "Food", "Trash", "CivilianBackpacks", "Pistols", "Drinks", "Food", "Pistols", "RoadFlares", "Trash", "Trash", "CivilianClothing", "Food", "CivilianClothing", "PistolAttachments", "CivilianClothing", "CivilianClothing", "PistolAmmo", "CivilianClothing", "CivilianBackpacks", "Chemlights", "Trash", "Trash", "Chemlights", "CivilianHeadgear", "CivilianBackpacks", "Food", "Chemlights", "CivilianHeadgear", "Food", "Drinks", "CivilianVests", "ShotgunAmmo", "CivilianClothing", "CivilianVests", "CivilianClothing", "Drinks", "Pistols", "ShotgunAmmo", "RoadFlares", "SMG", "CivilianClothing", "CivilianHeadgear", "CivilianHeadgear", "Drinks", "Trash", "CivilianBackpacks", "Shotguns", "SMGAmmo", "Trash", "Trash", "Trash", "RoadFlares", "Food", "CivilianHeadgear", "Food", "Trash", "CivilianBackpacks", "Food", "Food", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "CivilianItems", "CivilianVests", "CivilianHeadgear", "PistolAttachments", "Chemlights", "Restraints", "CivilianClothing", "SMGAttachments", "CivilianVests", "Pistols", "Trash", "Food", "Food", "SMG", "CivilianHeadgear", "CivilianItems", "Drinks", "CivilianClothing", "PistolAmmo", "Trash", "CivilianClothing", "CivilianHeadgear", "SMGAmmo", "CivilianVests", "Trash", "CivilianHeadgear", "Trash", "CivilianItems", "Food", "Shotguns", "CivilianItems", "PistolAmmo", "CivilianHeadgear", "Drinks", "SMG", "ShotgunAmmo", "CivilianBackpacks", "RoadFlares", "Pistols", "RoadFlares", "PistolAttachments", "CivilianBackpacks", "Trash", "CivilianClothing", "SMG", "RoadFlares", "Trash", "Pistols", "Food", "PistolAmmo", "Food", "CivilianItems", "SMGAttachments", "Chemlights", "RoadFlares", "Trash", "Food", "Chemlights", "CivilianBackpacks", "CivilianHeadgear", "CivilianBackpacks", "Pistols", "CivilianHeadgear", "Trash", "Chemlights", "SMGAmmo", "CivilianHeadgear", "Trash", "Trash", "Shotguns", "CivilianHeadgear", "Chemlights", "RoadFlares", "Drinks", "Trash", "Trash", "Food", "Food", "Trash", "CivilianHeadgear", "Drinks", "Chemlights", "CivilianHeadgear", "CivilianClothing", "Food", "Food", "CivilianItems", "RoadFlares", "CivilianClothing", "CivilianClothing", "PistolAmmo", "Trash", "Food", "Food", "Shotguns", "CivilianItems", "Food", "CivilianClothing", "Drinks", "Food", "CivilianBackpacks", "RoadFlares", "CivilianClothing", "Trash", "Trash", "CivilianClothing", "Drinks", "CivilianBackpacks", "Food", "Chemlights", "Trash", "CivilianClothing", "Trash", "CivilianHeadgear", "Food", "Food", "CivilianHeadgear", "Food"};
- /*
- Percental Item Group Spawn Chances of CivillianUpperClass:
- Restraints = 0.51%
- PistolAttachments = 1.52%
- RifleAmmo = 1.52%
- RifleAttachments = 1.52%
- Rifles = 1.52%
- ShotgunAmmo = 1.52%
- SMGAmmo = 1.52%
- SMGAttachments = 1.52%
- Shotguns = 2.03%
- SMG = 2.03%
- CivilianVests = 2.54%
- PistolAmmo = 2.54%
- Pistols = 4.06%
- Chemlights = 5.08%
- CivilianItems = 5.08%
- Drinks = 5.08%
- RoadFlares = 5.08%
- CivilianBackpacks = 5.58%
- CivilianClothing = 10.15%
- CivilianHeadgear = 10.15%
- Food = 14.21%
- Trash = 15.23%
- */
- CivillianUpperClass[] = {"Food", "Trash", "Chemlights", "RoadFlares", "Food", "Food", "CivilianClothing", "Shotguns", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "RifleAttachments", "Food", "Trash", "CivilianBackpacks", "Trash", "CivilianHeadgear", "CivilianClothing", "Food", "RifleAttachments", "Trash", "RifleAmmo", "CivilianClothing", "CivilianHeadgear", "Trash", "CivilianHeadgear", "CivilianVests", "Trash", "CivilianBackpacks", "RifleAttachments", "Pistols", "RifleAmmo", "CivilianHeadgear", "Trash", "CivilianHeadgear", "PistolAmmo", "SMG", "CivilianHeadgear", "Drinks", "Pistols", "Trash", "Trash", "Food", "CivilianClothing", "SMGAmmo", "RoadFlares", "Food", "CivilianClothing", "CivilianClothing", "Chemlights", "SMGAmmo", "Chemlights", "CivilianVests", "CivilianClothing", "Trash", "Trash", "RifleAmmo", "Drinks", "CivilianClothing", "CivilianHeadgear", "Trash", "Chemlights", "Trash", "CivilianClothing", "Food", "Food", "Food", "Trash", "Chemlights", "Trash", "Food", "PistolAttachments", "Chemlights", "Trash", "CivilianItems", "CivilianClothing", "Drinks", "Trash", "Chemlights", "CivilianItems", "CivilianHeadgear", "Trash", "CivilianItems", "Food", "CivilianBackpacks", "Pistols", "Trash", "Trash", "CivilianItems", "Shotguns", "Trash", "CivilianHeadgear", "RoadFlares", "CivilianHeadgear", "Food", "Food", "RoadFlares", "PistolAmmo", "Trash", "Rifles", "Drinks", "Food", "Chemlights", "Drinks", "CivilianClothing", "SMG", "Food", "CivilianBackpacks", "CivilianVests", "Trash", "PistolAttachments", "CivilianItems", "CivilianBackpacks", "CivilianItems", "CivilianClothing", "CivilianHeadgear", "CivilianClothing", "Food", "CivilianClothing", "SMGAmmo", "Rifles", "CivilianVests", "Rifles", "Trash", "Food", "CivilianHeadgear", "Trash", "CivilianHeadgear", "Food", "ShotgunAmmo", "Drinks", "CivilianHeadgear", "CivilianClothing", "Drinks", "Chemlights", "CivilianHeadgear", "Food", "CivilianClothing", "CivilianBackpacks", "CivilianHeadgear", "CivilianBackpacks", "PistolAmmo", "Shotguns", "CivilianClothing", "RoadFlares", "SMGAttachments", "CivilianItems", "CivilianVests", "SMGAttachments", "Food", "Pistols", "Drinks", "Pistols", "Food", "Food", "ShotgunAmmo", "CivilianItems", "Shotguns", "Drinks", "CivilianClothing", "SMG", "Food", "Trash", "RoadFlares", "Trash", "CivilianBackpacks", "CivilianClothing", "Pistols", "CivilianHeadgear", "RoadFlares", "CivilianBackpacks", "Pistols", "Food", "Chemlights", "SMGAttachments", "CivilianHeadgear", "CivilianItems", "Trash", "Drinks", "SMG", "Trash", "RoadFlares", "Food", "Trash", "CivilianClothing", "ShotgunAmmo", "CivilianBackpacks", "RoadFlares", "Food", "PistolAmmo", "RoadFlares", "Pistols", "Restraints", "CivilianBackpacks", "PistolAmmo", "Food", "PistolAttachments"};
- /*
- Percental Item Group Spawn Chances of Shop:
- CivilianClothing = 0.80%
- CivilianVests = 0.80%
- PistolAttachments = 0.80%
- ShotgunAmmo = 0.80%
- SMGAmmo = 0.80%
- SMGAttachments = 0.80%
- PistolAmmo = 1.60%
- CivilianHeadgear = 2.40%
- IndustrialItems = 2.40%
- MedicalItems = 2.40%
- Restraints = 2.40%
- Shotguns = 3.20%
- SmokeGrenades = 3.20%
- Chemlights = 4.00%
- CivilianBackpacks = 4.00%
- RoadFlares = 4.00%
- SMG = 4.00%
- CivilianItems = 5.60%
- Pistols = 8.00%
- Drinks = 12.00%
- Food = 12.00%
- Trash = 24.00%
- */
- Shop[] = {"CivilianVests", "CivilianClothing", "PistolAttachments", "SMGAttachments", "CivilianBackpacks", "RoadFlares", "CivilianHeadgear", "Shotguns", "Pistols", "Food", "Food", "Restraints", "Drinks", "PistolAmmo", "ShotgunAmmo", "Pistols", "PistolAmmo", "Trash", "Food", "CivilianItems", "CivilianBackpacks", "Trash", "Trash", "Trash", "Chemlights", "Drinks", "CivilianItems", "Food", "SMG", "CivilianItems", "Trash", "Trash", "Drinks", "Pistols", "Drinks", "Food", "CivilianItems", "Drinks", "CivilianItems", "Trash", "Trash", "RoadFlares", "Trash", "Trash", "CivilianBackpacks", "Shotguns", "Chemlights", "Trash", "SMG", "Chemlights", "Trash", "Shotguns", "RoadFlares", "Trash", "Pistols", "Food", "MedicalItems", "Trash", "Food", "Drinks", "Pistols", "Trash", "RoadFlares", "Food", "Pistols", "SmokeGrenades", "Drinks", "Trash", "RoadFlares", "Trash", "Trash", "CivilianItems", "Trash", "Food", "Chemlights", "CivilianBackpacks", "IndustrialItems", "Drinks", "Drinks", "Food", "Drinks", "Trash", "IndustrialItems", "Drinks", "Drinks", "Food", "Drinks", "Shotguns", "Trash", "Food", "Food", "SMG", "MedicalItems", "Trash", "Pistols", "Food", "Trash", "SMG", "Trash", "Drinks", "Drinks", "Trash", "CivilianBackpacks", "CivilianHeadgear", "Pistols", "Restraints", "MedicalItems", "Pistols", "Trash", "Trash", "SmokeGrenades", "SmokeGrenades", "Trash", "SMG", "Food", "Pistols", "SmokeGrenades", "CivilianHeadgear", "Trash", "SMGAmmo", "Restraints", "CivilianItems", "IndustrialItems", "Trash", "Chemlights"};
- /*
- Percental Item Group Spawn Chances of Industrial:
- Restraints = 4.35%
- RoadFlares = 13.04%
- Vehicle = 21.74%
- Trash = 26.09%
- IndustrialItems = 34.78%
- */
- Industrial[] = {"Trash", "Trash", "Vehicle", "IndustrialItems", "IndustrialItems", "RoadFlares", "Trash", "Trash", "IndustrialItems", "Vehicle", "IndustrialItems", "RoadFlares", "IndustrialItems", "IndustrialItems", "Trash", "Restraints", "Vehicle", "IndustrialItems", "Trash", "Vehicle", "Vehicle", "IndustrialItems", "RoadFlares"};
- /*
- Percental Item Group Spawn Chances of Factories:
- Electronics = 10.00%
- Trash = 40.00%
- IndustrialItems = 50.00%
- */
- Factories[] = {"IndustrialItems", "Trash", "Trash", "IndustrialItems", "IndustrialItems", "Trash", "Electronics", "IndustrialItems", "Trash", "IndustrialItems"};
- /*
- Percental Item Group Spawn Chances of VehicleService:
- Restraints = 4.35%
- RoadFlares = 13.04%
- IndustrialItems = 21.74%
- Trash = 26.09%
- Vehicle = 34.78%
- */
- VehicleService[] = {"Trash", "Vehicle", "Vehicle", "IndustrialItems", "IndustrialItems", "Trash", "RoadFlares", "Vehicle", "Trash", "Trash", "Vehicle", "Vehicle", "Vehicle", "Restraints", "IndustrialItems", "IndustrialItems", "RoadFlares", "Trash", "Vehicle", "Vehicle", "RoadFlares", "Trash", "IndustrialItems"};
- /*
- Percental Item Group Spawn Chances of Military:
- DLCGhillies = 0.50%
- Ghillies = 0.50%
- Rebreathers = 0.50%
- Bipods = 0.99%
- DLCAmmo = 0.99%
- DLCOptics = 0.99%
- DLCSupressor = 0.99%
- LMGAmmo = 0.99%
- MedicalItems = 0.99%
- Restraints = 0.99%
- SniperAmmo = 0.99%
- SniperAttachments = 0.99%
- DLCRifles = 1.49%
- DLCVests = 1.49%
- GuerillaHeadgear = 1.49%
- GuerillaVests = 1.49%
- HandGrenades = 1.49%
- HEGrenades = 1.49%
- MilitaryBackpacks = 1.49%
- MilitaryHeadgear = 1.49%
- MilitaryVests = 1.49%
- RifleAmmo = 1.49%
- RifleAttachments = 1.49%
- SmokeGrenades = 1.49%
- Snipers = 1.49%
- UGLFlares = 1.49%
- UGLSmokes = 1.49%
- CivilianItems = 1.98%
- GuerillaBackpacks = 1.98%
- GuerillaItems = 1.98%
- LMG = 1.98%
- Explosives = 2.48%
- GuerillaClothing = 2.48%
- MilitaryClothing = 2.48%
- Rifles = 2.48%
- Trash = 49.50%
- */
- Military[] = {"Trash", "Trash", "MilitaryClothing", "Trash", "LMGAmmo", "Trash", "DLCOptics", "MedicalItems", "Trash", "MilitaryHeadgear", "Trash", "Explosives", "Trash", "Restraints", "Trash", "Ghillies", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "RifleAmmo", "Trash", "MilitaryVests", "Trash", "Trash", "Trash", "DLCGhillies", "GuerillaClothing", "Trash", "Trash", "GuerillaClothing", "GuerillaClothing", "Trash", "Trash", "Trash", "Trash", "LMG", "DLCVests", "Trash", "Explosives", "Trash", "Trash", "Bipods", "Trash", "Explosives", "Trash", "Trash", "MilitaryClothing", "DLCRifles", "Trash", "SmokeGrenades", "Trash", "Trash", "Trash", "Trash", "MilitaryVests", "Trash", "DLCAmmo", "MilitaryClothing", "GuerillaItems", "Snipers", "HandGrenades", "Trash", "Trash", "HandGrenades", "DLCVests", "MilitaryVests", "GuerillaBackpacks", "HEGrenades", "RifleAttachments", "Trash", "Trash", "MilitaryHeadgear", "Trash", "Trash", "Trash", "Trash", "UGLFlares", "Rifles", "Trash", "SniperAttachments", "Trash", "Rifles", "Trash", "Trash", "SniperAmmo", "Trash", "RifleAttachments", "GuerillaVests", "UGLFlares", "LMG", "HEGrenades", "Trash", "RifleAmmo", "Trash", "Trash", "DLCRifles", "Trash", "SniperAmmo", "Rifles", "GuerillaHeadgear", "MilitaryClothing", "Trash", "MedicalItems", "UGLFlares", "Rifles", "Trash", "GuerillaVests", "Trash", "UGLSmokes", "Trash", "RifleAmmo", "Snipers", "Trash", "DLCVests", "Trash", "LMGAmmo", "Restraints", "Trash", "Explosives", "Trash", "Trash", "LMG", "RifleAttachments", "Trash", "MilitaryBackpacks", "Trash", "CivilianItems", "HandGrenades", "DLCRifles", "Trash", "Trash", "Trash", "Trash", "GuerillaHeadgear", "Trash", "MilitaryBackpacks", "Trash", "Trash", "Trash", "Trash", "GuerillaVests", "GuerillaBackpacks", "Trash", "DLCSupressor", "Trash", "Trash", "Snipers", "DLCAmmo", "Trash", "Trash", "CivilianItems", "SmokeGrenades", "UGLSmokes", "Trash", "GuerillaItems", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Explosives", "MilitaryBackpacks", "MilitaryClothing", "GuerillaClothing", "GuerillaHeadgear", "HEGrenades", "GuerillaClothing", "MilitaryHeadgear", "DLCOptics", "Trash", "Rifles", "LMG", "SniperAttachments", "DLCSupressor", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Trash", "CivilianItems", "CivilianItems", "Trash", "GuerillaItems", "Trash", "GuerillaBackpacks", "GuerillaItems", "Trash", "Trash", "Trash", "UGLSmokes", "Trash", "Trash", "Bipods", "Rebreathers", "SmokeGrenades", "Trash", "Trash"};
- /*
- Percental Item Group Spawn Chances of Medical:
- Trash = 30.00%
- MedicalItems = 70.00%
- */
- Medical[] = {"MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "Trash", "MedicalItems"};
- /*
- Percental Item Group Spawn Chances of Tourist:
- DLCAmmo = 2.22%
- DLCOptics = 2.22%
- DLCSupressor = 2.22%
- SniperAmmo = 2.22%
- SniperAttachments = 2.22%
- CivilianItems = 4.44%
- Explosives = 4.44%
- HandGrenades = 4.44%
- MedicalItems = 4.44%
- Restraints = 4.44%
- DLCGhillies = 6.67%
- Ghillies = 6.67%
- MilitaryBackpacks = 8.89%
- MilitaryHeadgear = 8.89%
- DLCRifles = 17.78%
- Snipers = 17.78%
- */
- Tourist[] = {"MedicalItems", "Ghillies", "DLCRifles", "Snipers", "CivilianItems", "MilitaryHeadgear", "Explosives", "Snipers", "MilitaryHeadgear", "HandGrenades", "MilitaryHeadgear", "DLCSupressor", "Explosives", "Snipers", "Snipers", "DLCGhillies", "SniperAttachments", "DLCAmmo", "Restraints", "DLCRifles", "DLCOptics", "MilitaryBackpacks", "DLCRifles", "Snipers", "DLCRifles", "MedicalItems", "Ghillies", "DLCRifles", "MilitaryBackpacks", "DLCGhillies", "Restraints", "Ghillies", "MilitaryHeadgear", "DLCRifles", "DLCGhillies", "Snipers", "DLCRifles", "MilitaryBackpacks", "Snipers", "SniperAmmo", "Snipers", "DLCRifles", "CivilianItems", "MilitaryBackpacks", "HandGrenades"};
- /*
- Percental Item Group Spawn Chances of Radiation:
- DLCAmmo = 2.27%
- DLCOptics = 2.27%
- DLCSupressor = 2.27%
- SniperAmmo = 2.27%
- SniperAttachments = 2.27%
- EpicWeapons = 4.55%
- HandGrenades = 4.55%
- MedicalItems = 4.55%
- Restraints = 4.55%
- DLCGhillies = 6.82%
- Ghillies = 6.82%
- Explosives = 11.36%
- MilitaryBackpacks = 11.36%
- MilitaryHeadgear = 11.36%
- DLCRifles = 11.36%
- Snipers = 11.36%
- */
- Radiation[] = {"SniperAmmo", "DLCRifles", "Snipers", "DLCRifles", "DLCGhillies", "Snipers", "DLCRifles", "SniperAttachments", "MilitaryBackpacks", "MilitaryHeadgear", "Explosives", "MilitaryHeadgear", "Explosives", "DLCRifles", "DLCOptics", "Explosives", "Snipers", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "Restraints", "Ghillies", "MilitaryHeadgear", "DLCAmmo", "Explosives", "MilitaryBackpacks", "Snipers", "HandGrenades", "Snipers", "MilitaryBackpacks", "MedicalItems", "Ghillies", "DLCGhillies", "MilitaryBackpacks", "MedicalItems", "Restraints", "DLCGhillies", "Ghillies", "HandGrenades", "DLCSupressor", "Explosives", "EpicWeapons", "MilitaryHeadgear", "EpicWeapons"};
- };
- class ItemGroups
- {
- /*
- Percental Item Spawn Chances of Food:
- Exile_Item_CookingPot = 2.08%
- Exile_Item_CanOpener = 3.47%
- Exile_Item_Matches = 3.47%
- Exile_Item_EMRE = 2.08%
- Exile_Item_GloriousKnakworst = 4.17%
- Exile_Item_Surstromming = 4.86%
- Exile_Item_SausageGravy = 4.86%
- Exile_Item_ChristmasTinner = 4.86%
- Exile_Item_MacasCheese = 4.86%
- Exile_Item_BBQSandwich = 4.86%
- Exile_Item_CatFood = 4.86%
- Exile_Item_Dogfood = 4.86%
- Exile_Item_BeefParts = 4.86%
- Exile_Item_Cheathas = 4.86%
- Exile_Item_DsNuts = 4.86%
- Exile_Item_Noodles = 4.86%
- Exile_Item_CockONut = 5.56%
- Exile_Item_SeedAstics = 5.56%
- Exile_Item_Raisins = 6.25%
- Exile_Item_Moobar = 6.25%
- Exile_Item_InstantCoffee = 7.64%
- */
- Food[] = {"Exile_Item_ChristmasTinner", "Exile_Item_Noodles", "Exile_Item_Raisins", "Exile_Item_BBQSandwich", "Exile_Item_BeefParts", "Exile_Item_Raisins", "Exile_Item_Surstromming", "Exile_Item_Surstromming", "Exile_Item_CatFood", "Exile_Item_Cheathas", "Exile_Item_Matches", "Exile_Item_GloriousKnakworst", "Exile_Item_Matches", "Exile_Item_CanOpener", "Exile_Item_GloriousKnakworst", "Exile_Item_BBQSandwich", "Exile_Item_Moobar", "Exile_Item_Matches", "Exile_Item_Moobar", "Exile_Item_Raisins", "Exile_Item_BBQSandwich", "Exile_Item_Cheathas", "Exile_Item_CatFood", "Exile_Item_Cheathas", "Exile_Item_Matches", "Exile_Item_MacasCheese", "Exile_Item_Cheathas", "Exile_Item_Surstromming", "Exile_Item_Dogfood", "Exile_Item_CatFood", "Exile_Item_CanOpener", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_ChristmasTinner", "Exile_Item_Matches", "Exile_Item_SausageGravy", "Exile_Item_Moobar", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_SausageGravy", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_Raisins", "Exile_Item_BeefParts", "Exile_Item_InstantCoffee", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_Noodles", "Exile_Item_SeedAstics", "Exile_Item_GloriousKnakworst", "Exile_Item_CanOpener", "Exile_Item_CookingPot", "Exile_Item_CookingPot", "Exile_Item_ChristmasTinner", "Exile_Item_Cheathas", "Exile_Item_MacasCheese", "Exile_Item_CatFood", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_Noodles", "Exile_Item_Moobar", "Exile_Item_CanOpener", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_CatFood", "Exile_Item_DsNuts", "Exile_Item_Dogfood", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_BeefParts", "Exile_Item_DsNuts", "Exile_Item_MacasCheese", "Exile_Item_GloriousKnakworst", "Exile_Item_ChristmasTinner", "Exile_Item_BeefParts", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_Moobar", "Exile_Item_Moobar", "Exile_Item_SausageGravy", "Exile_Item_BBQSandwich", "Exile_Item_EMRE", "Exile_Item_SeedAstics", "Exile_Item_Moobar", "Exile_Item_EMRE", "Exile_Item_SeedAstics", "Exile_Item_CatFood", "Exile_Item_SeedAstics", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_Surstromming", "Exile_Item_SausageGravy", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_SeedAstics", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_Surstromming", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_Dogfood", "Exile_Item_Dogfood", "Exile_Item_BBQSandwich", "Exile_Item_CockONut", "Exile_Item_Surstromming", "Exile_Item_SausageGravy", "Exile_Item_MacasCheese", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_Surstromming", "Exile_Item_EMRE", "Exile_Item_Raisins", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_Cheathas", "Exile_Item_Dogfood", "Exile_Item_SausageGravy", "Exile_Item_CanOpener", "Exile_Item_DsNuts", "Exile_Item_SausageGravy", "Exile_Item_ChristmasTinner", "Exile_Item_GloriousKnakworst", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_Noodles", "Exile_Item_CookingPot", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_SeedAstics", "Exile_Item_BBQSandwich", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_Raisins", "Exile_Item_Dogfood", "Exile_Item_Dogfood", "Exile_Item_MacasCheese", "Exile_Item_CatFood"};
- /*
- Percental Item Spawn Chances of Drinks:
- Exile_Item_Beer = 7.14%
- Exile_Item_EnergyDrink = 7.14%
- Exile_Item_PlasticBottleFreshWater = 7.14%
- Exile_Item_PowerDrink = 7.14%
- Exile_Item_MountainDupe = 14.29%
- Exile_Item_ChocolateMilk = 21.43%
- Exile_Item_PlasticBottleDirtyWater = 35.71%
- */
- Drinks[] = {"Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_Beer", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe"};
- /*
- Percental Item Spawn Chances of Pistols:
- Exile_Weapon_Colt1911 = 5.88%
- Exile_Weapon_Makarov = 5.88%
- Exile_Weapon_Taurus = 5.88%
- Exile_Weapon_TaurusGold = 5.88%
- hgun_P07_khk_F = 5.88%
- hgun_Pistol_01_F = 5.88%
- hgun_Pistol_heavy_01_F = 5.88%
- hgun_Pistol_heavy_02_F = 5.88%
- hgun_Pistol_Signal_F = 5.88%
- hgun_ACPC2_F = 11.76%
- hgun_P07_F = 11.76%
- hgun_Rook40_F = 11.76%
- Exile_Weapon_SA61 = 11.76%
- */
- Pistols[] = {"hgun_Pistol_heavy_02_F", "Exile_Weapon_SA61", "hgun_P07_F", "hgun_ACPC2_F", "hgun_P07_F", "Exile_Weapon_Taurus", "hgun_Rook40_F", "hgun_ACPC2_F", "hgun_Pistol_01_F", "hgun_Pistol_heavy_01_F", "hgun_Rook40_F", "Exile_Weapon_Makarov", "Exile_Weapon_TaurusGold", "Exile_Weapon_SA61", "hgun_Pistol_Signal_F", "Exile_Weapon_Colt1911", "hgun_P07_khk_F"};
- /*
- Percental Item Spawn Chances of PistolAmmo:
- 6Rnd_GreenSignal_F = 2.44%
- 6Rnd_RedSignal_F = 2.44%
- 16Rnd_9x21_Mag = 2.44%
- 6Rnd_45ACP_Cylinder = 4.88%
- 10Rnd_9x21_Mag = 9.76%
- 11Rnd_45ACP_Mag = 9.76%
- 30Rnd_9x21_Mag = 9.76%
- 9Rnd_45ACP_Mag = 9.76%
- Exile_Magazine_6Rnd_45ACP = 9.76%
- Exile_Magazine_7Rnd_45ACP = 9.76%
- Exile_Magazine_8Rnd_9x18 = 9.76%
- Exile_Magazine_10Rnd_765x17_SA61 = 9.76%
- Exile_Magazine_20Rnd_765x17_SA61 = 9.76%
- */
- PistolAmmo[] = {"Exile_Magazine_20Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "10Rnd_9x21_Mag", "6Rnd_45ACP_Cylinder", "9Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_6Rnd_45ACP", "16Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "9Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "6Rnd_RedSignal_F", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "10Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "Exile_Magazine_6Rnd_45ACP", "10Rnd_9x21_Mag", "10Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "30Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_6Rnd_45ACP", "30Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "6Rnd_GreenSignal_F", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "30Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "11Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "11Rnd_45ACP_Mag"};
- /*
- Percental Item Spawn Chances of PistolAttachments:
- optic_MRD = 16.67%
- optic_Yorris = 16.67%
- muzzle_snds_acp = 33.33%
- muzzle_snds_L = 33.33%
- */
- PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_L", "optic_Yorris", "muzzle_snds_acp", "muzzle_snds_L", "optic_MRD"};
- /*
- Percental Item Spawn Chances of Shotguns:
- Exile_Weapon_M1014 = 100.00%
- */
- Shotguns[] = {"Exile_Weapon_M1014"};
- /*
- Percental Item Spawn Chances of ShotgunAmmo:
- Exile_Magazine_8Rnd_74Slug = 100.00%
- */
- ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};
- /*
- Percental Item Spawn Chances of SMG:
- SMG_01_F = 25.00%
- SMG_02_F = 25.00%
- SMG_05_F = 25.00%
- hgun_PDW2000_F = 25.00%
- */
- SMG[] = {"SMG_05_F", "SMG_02_F", "hgun_PDW2000_F", "SMG_01_F"};
- /*
- Percental Item Spawn Chances of SMGAmmo:
- 30Rnd_45ACP_Mag_SMG_01 = 16.67%
- 30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16.67%
- 30Rnd_9x21_Mag_SMG_02 = 16.67%
- 30Rnd_9x21_Mag_SMG_02_Tracer_Red = 16.67%
- 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16.67%
- 30Rnd_9x21_Mag_SMG_02_Tracer_Green = 16.67%
- */
- SMGAmmo[] = {"30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_45ACP_Mag_SMG_01"};
- /*
- Percental Item Spawn Chances of SMGAttachments:
- optic_Holosight_smg = 16.67%
- optic_Holosight_smg_blk_F = 16.67%
- optic_ACO_grn_smg = 16.67%
- optic_Aco_smg = 16.67%
- optic_ACO_grn = 16.67%
- optic_Aco = 16.67%
- */
- SMGAttachments[] = {"optic_ACO_grn_smg", "optic_Holosight_smg_blk_F", "optic_Holosight_smg", "optic_ACO_grn", "optic_Aco", "optic_Aco_smg"};
- /*
- Percental Item Spawn Chances of Rifles:
- arifle_Katiba_GL_F = 0.71%
- arifle_Mk20_GL_F = 0.71%
- arifle_MX_GL_Black_F = 0.71%
- arifle_MX_GL_F = 0.71%
- arifle_MXM_F = 0.71%
- arifle_TRG21_GL_F = 0.71%
- Exile_Weapon_AK107_GL = 0.71%
- Exile_Weapon_AK74_GL = 0.71%
- arifle_AK12_GL_F = 1.43%
- arifle_AKM_F = 1.43%
- arifle_AKM_FL_F = 1.43%
- arifle_AKS_F = 1.43%
- arifle_ARX_blk_F = 1.43%
- arifle_ARX_ghex_F = 1.43%
- arifle_ARX_hex_F = 1.43%
- arifle_CTAR_blk_F = 1.43%
- arifle_CTAR_ghex_F = 1.43%
- arifle_CTAR_GL_blk_F = 1.43%
- arifle_CTAR_hex_F = 1.43%
- arifle_CTARS_blk_F = 1.43%
- arifle_CTARS_ghex_F = 1.43%
- arifle_CTARS_hex_F = 1.43%
- arifle_Katiba_F = 1.43%
- arifle_Mk20_F = 1.43%
- arifle_Mk20C_F = 1.43%
- arifle_MX_Black_F = 1.43%
- arifle_MX_F = 1.43%
- arifle_MXC_Black_F = 1.43%
- arifle_MXC_F = 1.43%
- arifle_MXM_Black_F = 1.43%
- arifle_SDAR_F = 1.43%
- arifle_SPAR_01_blk_F = 1.43%
- arifle_SPAR_01_GL_blk_F = 1.43%
- arifle_SPAR_01_GL_khk_F = 1.43%
- arifle_SPAR_01_GL_snd_F = 1.43%
- arifle_SPAR_01_khk_F = 1.43%
- arifle_SPAR_01_snd_F = 1.43%
- arifle_SPAR_02_blk_F = 1.43%
- arifle_SPAR_02_khk_F = 1.43%
- arifle_SPAR_02_snd_F = 1.43%
- arifle_SPAR_03_blk_F = 1.43%
- arifle_SPAR_03_khk_F = 1.43%
- arifle_SPAR_03_snd_F = 1.43%
- arifle_TRG20_F = 1.43%
- arifle_TRG21_F = 1.43%
- Exile_Weapon_AK107 = 1.43%
- Exile_Weapon_AK74 = 1.43%
- Exile_Weapon_DMR = 1.43%
- arifle_MXM_khk_F = 2.14%
- Exile_Weapon_AK47 = 2.14%
- Exile_Weapon_AKS_Gold = 2.14%
- Exile_Weapon_SVD = 2.14%
- Exile_Weapon_SVDCamo = 2.14%
- Exile_Weapon_VSSVintorez = 2.14%
- arifle_MX_GL_khk_F = 2.14%
- arifle_AK12_F = 2.14%
- Exile_Weapon_CZ550 = 2.14%
- arifle_MX_khk_F = 2.14%
- arifle_MXC_khk_F = 2.14%
- Exile_Weapon_M4 = 2.14%
- Exile_Weapon_M16A4 = 2.14%
- Exile_Weapon_M16A2 = 2.14%
- Exile_Weapon_LeeEnfield = 7.14%
- */
- Rifles[] = {"arifle_ARX_ghex_F", "Exile_Weapon_SVD", "arifle_Katiba_F", "arifle_MXM_Black_F", "arifle_SPAR_02_snd_F", "arifle_MX_Black_F", "arifle_MX_F", "arifle_AK12_F", "Exile_Weapon_DMR", "arifle_SPAR_02_blk_F", "Exile_Weapon_DMR", "arifle_MXC_khk_F", "arifle_SPAR_01_GL_khk_F", "arifle_SPAR_03_snd_F", "arifle_MXC_Black_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_M16A4", "Exile_Weapon_M4", "arifle_TRG21_F", "Exile_Weapon_SVD", "arifle_MX_khk_F", "arifle_AKM_FL_F", "arifle_SPAR_02_khk_F", "arifle_MXC_khk_F", "arifle_SPAR_03_khk_F", "Exile_Weapon_M4", "arifle_MXM_F", "arifle_CTAR_GL_blk_F", "arifle_SPAR_01_blk_F", "Exile_Weapon_AK47", "arifle_SPAR_01_khk_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_TRG21_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_AK74", "Exile_Weapon_LeeEnfield", "arifle_MXC_F", "arifle_MXC_khk_F", "arifle_Katiba_GL_F", "arifle_Mk20C_F", "arifle_SPAR_03_blk_F", "Exile_Weapon_M16A2", "arifle_CTAR_hex_F", "arifle_ARX_blk_F", "arifle_ARX_ghex_F", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_M16A2", "arifle_SPAR_03_khk_F", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_GL_snd_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AKS_Gold", "arifle_MXM_khk_F", "arifle_MX_GL_F", "Exile_Weapon_M16A4", "Exile_Weapon_AK107", "arifle_CTAR_hex_F", "arifle_CTARS_ghex_F", "arifle_MX_khk_F", "arifle_CTARS_ghex_F", "Exile_Weapon_CZ550", "Exile_Weapon_M16A4", "arifle_CTAR_GL_blk_F", "arifle_CTAR_blk_F", "arifle_MXM_khk_F", "arifle_CTARS_blk_F", "arifle_CTAR_ghex_F", "Exile_Weapon_M16A2", "arifle_AK12_F", "arifle_CTARS_blk_F", "Exile_Weapon_CZ550", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_MXC_Black_F", "arifle_MX_khk_F", "arifle_AK12_GL_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_LeeEnfield", "arifle_SPAR_02_blk_F", "arifle_TRG20_F", "Exile_Weapon_AKS_Gold", "arifle_SPAR_02_snd_F", "arifle_SPAR_03_blk_F", "arifle_Katiba_F", "Exile_Weapon_AKS_Gold", "arifle_TRG21_GL_F", "arifle_ARX_hex_F", "arifle_CTAR_blk_F", "arifle_Mk20_F", "arifle_MXC_F", "arifle_Mk20C_F", "Exile_Weapon_AK74", "arifle_SPAR_01_khk_F", "arifle_MXM_Black_F", "arifle_Mk20_GL_F", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_AK47", "arifle_CTARS_hex_F", "arifle_SDAR_F", "arifle_MX_GL_khk_F", "arifle_AKM_F", "arifle_Mk20_F", "arifle_AKM_FL_F", "arifle_SPAR_03_snd_F", "arifle_SDAR_F", "arifle_CTAR_ghex_F", "arifle_MX_GL_Black_F", "Exile_Weapon_M4", "arifle_CTARS_hex_F", "arifle_AK12_F", "Exile_Weapon_AK74_GL", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_blk_F", "Exile_Weapon_AK47", "Exile_Weapon_AK107_GL", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_khk_F", "arifle_MX_F", "Exile_Weapon_AK107", "arifle_AKS_F", "arifle_MXM_khk_F", "arifle_SPAR_01_GL_blk_F", "arifle_ARX_blk_F", "arifle_TRG20_F", "arifle_ARX_hex_F", "arifle_AK12_GL_F", "arifle_SPAR_01_GL_snd_F", "arifle_SPAR_02_khk_F", "Exile_Weapon_SVD", "arifle_SPAR_01_snd_F", "arifle_AKS_F", "Exile_Weapon_SVDCamo", "arifle_AKM_F", "arifle_MX_Black_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_SVDCamo", "Exile_Weapon_SVDCamo", "arifle_MX_GL_khk_F", "Exile_Weapon_CZ550"};
- /*
- Percental Item Spawn Chances of RifleAmmo:
- 20Rnd_556x45_UW_mag = 2.20%
- 30Rnd_556x45_Stanag = 2.20%
- 30Rnd_556x45_Stanag_green = 2.20%
- 30Rnd_556x45_Stanag_red = 2.20%
- 30Rnd_556x45_Stanag_Tracer_Green = 2.20%
- 30Rnd_556x45_Stanag_Tracer_Red = 2.20%
- 30Rnd_556x45_Stanag_Tracer_Yellow = 2.20%
- 30Rnd_65x39_caseless_green = 2.20%
- 30Rnd_65x39_caseless_green_mag_Tracer = 2.20%
- 30Rnd_65x39_caseless_mag = 2.20%
- 30Rnd_65x39_caseless_mag_Tracer = 2.20%
- Exile_Magazine_10Rnd_303 = 10.99%
- Exile_Magazine_30Rnd_762x39_AK = 2.20%
- Exile_Magazine_30Rnd_545x39_AK = 2.20%
- Exile_Magazine_30Rnd_545x39_AK_Green = 2.20%
- Exile_Magazine_30Rnd_545x39_AK_Red = 2.20%
- Exile_Magazine_30Rnd_545x39_AK_White = 2.20%
- Exile_Magazine_30Rnd_545x39_AK_Yellow = 2.20%
- Exile_Magazine_20Rnd_762x51_DMR = 1.10%
- Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1.10%
- Exile_Magazine_20Rnd_762x51_DMR_Red = 1.10%
- Exile_Magazine_20Rnd_762x51_DMR_Green = 1.10%
- Exile_Magazine_20Rnd_762x51_DMR_White = 1.10%
- Exile_Magazine_5Rnd_22LR = 2.20%
- Exile_Magazine_10Rnd_762x54 = 2.20%
- Exile_Magazine_10Rnd_9x39 = 2.20%
- Exile_Magazine_20Rnd_9x39 = 2.20%
- 30Rnd_762x39_Mag_F = 2.20%
- 30Rnd_762x39_Mag_Green_F = 2.20%
- 30Rnd_762x39_Mag_Tracer_F = 2.20%
- 30Rnd_762x39_Mag_Tracer_Green_F = 2.20%
- 30Rnd_762x39_AK47_M = 2.20%
- 30Rnd_545x39_Mag_F = 2.20%
- 30Rnd_545x39_Mag_Green_F = 2.20%
- 30Rnd_545x39_Mag_Tracer_F = 2.20%
- 30Rnd_545x39_Mag_Tracer_Green_F = 2.20%
- 10Rnd_50BW_Mag_F = 2.20%
- 30Rnd_580x42_Mag_F = 2.20%
- 30Rnd_580x42_Mag_Tracer_F = 2.20%
- 100Rnd_580x42_Mag_F = 2.20%
- 100Rnd_580x42_Mag_Tracer_F = 2.20%
- 150Rnd_556x45_Drum_Mag_F = 2.20%
- 150Rnd_556x45_Drum_Mag_Tracer_F = 2.20%
- 20Rnd_762x51_Mag = 2.20%
- */
- RifleAmmo[] = {"30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_F", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_556x45_Stanag_green", "150Rnd_556x45_Drum_Mag_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_762x39_AK47_M", "20Rnd_762x51_Mag", "Exile_Magazine_30Rnd_545x39_AK", "20Rnd_556x45_UW_mag", "Exile_Magazine_10Rnd_762x54", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_9x39", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_580x42_Mag_F", "100Rnd_580x42_Mag_Tracer_F", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_green_mag_Tracer", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_762x39_Mag_Green_F", "Exile_Magazine_20Rnd_9x39", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_556x45_Stanag_red", "30Rnd_65x39_caseless_green", "30Rnd_762x39_AK47_M", "30Rnd_556x45_Stanag_Tracer_Red", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_9x39", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_Green", "20Rnd_556x45_UW_mag", "Exile_Magazine_30Rnd_762x39_AK", "30Rnd_545x39_Mag_F", "Exile_Magazine_5Rnd_22LR", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_10Rnd_303", "30Rnd_545x39_Mag_F", "20Rnd_762x51_Mag", "10Rnd_50BW_Mag_F", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag", "30Rnd_545x39_Mag_Tracer_F", "10Rnd_50BW_Mag_F", "30Rnd_762x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_F", "Exile_Magazine_10Rnd_303", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_65x39_caseless_green_mag_Tracer", "150Rnd_556x45_Drum_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_20Rnd_9x39", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_10Rnd_303", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag_green", "Exile_Magazine_20Rnd_762x51_DMR_White", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_65x39_caseless_green", "30Rnd_580x42_Mag_Tracer_F"};
- /*
- Percental Item Spawn Chances of RifleAttachments:
- muzzle_snds_M = 3.39%
- muzzle_snds_H = 3.39%
- muzzle_snds_H_khk_F = 3.39%
- muzzle_snds_H_snd_F = 3.39%
- muzzle_snds_58_blk_F = 3.39%
- muzzle_snds_m_khk_F = 3.39%
- muzzle_snds_m_snd_F = 3.39%
- muzzle_snds_58_wdm_F = 3.39%
- muzzle_snds_65_TI_blk_F = 3.39%
- muzzle_snds_65_TI_hex_F = 3.39%
- muzzle_snds_65_TI_ghex_F = 3.39%
- muzzle_snds_H_MG_blk_F = 3.39%
- muzzle_snds_H_MG_khk_F = 3.39%
- optic_Arco = 3.39%
- optic_Arco_blk_F = 3.39%
- optic_Arco_ghex_F = 3.39%
- optic_Hamr = 3.39%
- optic_Hamr_khk_F = 3.39%
- optic_Holosight = 3.39%
- optic_Holosight_blk_F = 3.39%
- optic_Holosight_khk_F = 3.39%
- acc_flashlight = 3.39%
- acc_pointer_IR = 3.39%
- optic_MRCO = 3.39%
- optic_DMS = 3.39%
- optic_DMS_ghex_F = 3.39%
- optic_ERCO_blk_F = 3.39%
- optic_ERCO_khk_F = 3.39%
- optic_ERCO_snd_F = 3.39%
- optic_NVS = 1.69%
- */
- RifleAttachments[] = {"muzzle_snds_H", "optic_ERCO_khk_F", "optic_Holosight_blk_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_H_MG_khk_F", "muzzle_snds_H_snd_F", "optic_DMS_ghex_F", "muzzle_snds_65_TI_hex_F", "optic_Arco", "optic_Holosight_khk_F", "muzzle_snds_65_TI_hex_F", "optic_Arco_ghex_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_H_MG_khk_F", "muzzle_snds_M", "muzzle_snds_M", "muzzle_snds_58_wdm_F", "optic_ERCO_blk_F", "optic_DMS_ghex_F", "muzzle_snds_m_khk_F", "muzzle_snds_m_snd_F", "optic_ERCO_blk_F", "optic_Hamr_khk_F", "optic_NVS", "optic_Hamr", "muzzle_snds_H_khk_F", "muzzle_snds_H_MG_blk_F", "optic_ERCO_snd_F", "acc_pointer_IR", "muzzle_snds_H_khk_F", "optic_ERCO_snd_F", "muzzle_snds_H", "optic_Holosight", "muzzle_snds_65_TI_blk_F", "optic_Holosight_khk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_MG_blk_F", "acc_flashlight", "muzzle_snds_58_blk_F", "optic_MRCO", "optic_ERCO_khk_F", "optic_DMS", "muzzle_snds_m_khk_F", "optic_Arco_blk_F", "optic_Arco_blk_F", "muzzle_snds_m_snd_F", "optic_Hamr", "muzzle_snds_65_TI_blk_F", "optic_Holosight", "optic_Holosight_blk_F", "acc_flashlight", "optic_Hamr_khk_F", "muzzle_snds_H_snd_F", "optic_Arco_ghex_F", "acc_pointer_IR", "optic_DMS", "optic_MRCO", "muzzle_snds_58_blk_F", "optic_Arco"};
- /*
- Percental Item Spawn Chances of LMG:
- arifle_MX_SW_Black_F = 12.50%
- arifle_MX_SW_F = 12.50%
- LMG_Mk200_F = 12.50%
- LMG_Zafir_F = 12.50%
- Exile_Weapon_RPK = 12.50%
- Exile_Weapon_PK = 12.50%
- Exile_Weapon_PKP = 12.50%
- LMG_03_F = 12.50%
- */
- LMG[] = {"LMG_Zafir_F", "Exile_Weapon_RPK", "Exile_Weapon_PKP", "arifle_MX_SW_F", "LMG_03_F", "Exile_Weapon_PK", "LMG_Mk200_F", "arifle_MX_SW_Black_F"};
- /*
- Percental Item Spawn Chances of LMGAmmo:
- 100Rnd_65x39_caseless_mag = 7.69%
- 100Rnd_65x39_caseless_mag_Tracer = 11.54%
- 150Rnd_762x54_Box = 11.54%
- 150Rnd_762x54_Box_Tracer = 3.85%
- 130Rnd_338_Mag = 19.23%
- 150Rnd_93x64_Mag = 19.23%
- Exile_Magazine_45Rnd_545x39_RPK_Green = 3.85%
- Exile_Magazine_75Rnd_545x39_RPK_Green = 3.85%
- Exile_Magazine_100Rnd_762x54_PK_Green = 3.85%
- 200Rnd_556x45_Box_F = 3.85%
- 200Rnd_556x45_Box_Red_F = 3.85%
- 200Rnd_556x45_Box_Tracer_F = 3.85%
- 200Rnd_556x45_Box_Tracer_Red_F = 3.85%
- */
- LMGAmmo[] = {"150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_F", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "Exile_Magazine_100Rnd_762x54_PK_Green", "200Rnd_556x45_Box_Tracer_Red_F", "Exile_Magazine_45Rnd_545x39_RPK_Green", "130Rnd_338_Mag", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag", "150Rnd_93x64_Mag", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_762x54_Box", "200Rnd_556x45_Box_Red_F", "130Rnd_338_Mag", "Exile_Magazine_75Rnd_545x39_RPK_Green", "150Rnd_762x54_Box", "150Rnd_762x54_Box", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag", "150Rnd_93x64_Mag", "150Rnd_762x54_Box_Tracer", "200Rnd_556x45_Box_Tracer_F", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag_Tracer"};
- /*
- Percental Item Spawn Chances of Snipers:
- srifle_DMR_01_F = 9.09%
- srifle_EBR_F = 9.09%
- srifle_GM6_F = 9.09%
- srifle_LRR_F = 9.09%
- srifle_LRR_tna_F = 9.09%
- srifle_GM6_ghex_F = 9.09%
- srifle_DMR_07_blk_F = 9.09%
- srifle_DMR_07_hex_F = 9.09%
- srifle_DMR_07_ghex_F = 9.09%
- Exile_Weapon_m107 = 9.09%
- Exile_Weapon_ksvk = 9.09%
- */
- Snipers[] = {"srifle_LRR_F", "Exile_Weapon_m107", "srifle_DMR_07_hex_F", "srifle_DMR_07_ghex_F", "srifle_GM6_ghex_F", "srifle_DMR_07_blk_F", "Exile_Weapon_ksvk", "srifle_GM6_F", "srifle_DMR_01_F", "srifle_EBR_F", "srifle_LRR_tna_F"};
- /*
- Percental Item Spawn Chances of SniperAmmo:
- Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag = 0.74%
- Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0.74%
- Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag = 1.48%
- Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag = 1.48%
- Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag = 2.22%
- Exile_Magazine_7Rnd_408_Bullet_Cam_Mag = 2.22%
- Exile_Magazine_10Rnd_338_Bullet_Cam_Mag = 3.70%
- Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag = 3.70%
- Exile_Magazine_5Rnd_127x108_APDS_KSVK = 5.93%
- 5Rnd_127x108_APDS_Mag = 5.93%
- 5Rnd_127x108_Mag = 7.41%
- Exile_Magazine_10Rnd_127x99_m107 = 7.41%
- Exile_Magazine_5Rnd_127x108_KSVK = 7.41%
- 7Rnd_408_Mag = 7.41%
- 10Rnd_762x54_Mag = 12.59%
- 20Rnd_762x51_Mag = 14.07%
- 20Rnd_650x39_Cased_Mag_F = 15.56%
- */
- SniperAmmo[] = {"Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F"};
- /*
- Percental Item Spawn Chances of SniperAttachments:
- muzzle_snds_B_khk_F = 11.11%
- muzzle_snds_B_snd_F = 11.11%
- muzzle_snds_B = 11.11%
- optic_LRPS = 11.11%
- optic_LRPS_ghex_F = 11.11%
- optic_LRPS_tna_F = 11.11%
- optic_SOS = 11.11%
- optic_SOS_khk_F = 11.11%
- optic_DMS = 11.11%
- */
- SniperAttachments[] = {"muzzle_snds_B_khk_F", "optic_SOS_khk_F", "optic_DMS", "muzzle_snds_B_snd_F", "optic_SOS", "optic_LRPS_ghex_F", "muzzle_snds_B", "optic_LRPS", "optic_LRPS_tna_F"};
- /*
- Percental Item Spawn Chances of DLCRifles:
- srifle_DMR_03_F = 4.05%
- srifle_DMR_03_khaki_F = 4.05%
- srifle_DMR_03_tan_F = 4.05%
- srifle_DMR_03_woodland_F = 4.05%
- srifle_DMR_06_camo_F = 4.05%
- srifle_DMR_06_olive_F = 4.05%
- srifle_DMR_02_camo_F = 8.11%
- srifle_DMR_02_F = 8.11%
- srifle_DMR_02_sniper_F = 8.11%
- srifle_DMR_04_F = 9.46%
- srifle_DMR_04_Tan_F = 9.46%
- srifle_DMR_05_blk_F = 10.81%
- srifle_DMR_05_hex_F = 10.81%
- srifle_DMR_05_tan_F = 10.81%
- */
- DLCRifles[] = {"srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_06_olive_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_F", "srifle_DMR_06_camo_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_olive_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_camo_F", "srifle_DMR_04_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_F", "srifle_DMR_03_woodland_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_03_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_F", "srifle_DMR_02_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_khaki_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_04_F", "srifle_DMR_03_F"};
- /*
- Percental Item Spawn Chances of DLCAmmo:
- 10Rnd_127x54_Mag = 20.00%
- 20Rnd_762x51_Mag = 20.00%
- 10Rnd_338_Mag = 30.00%
- 10Rnd_93x64_DMR_05_Mag = 30.00%
- */
- DLCAmmo[] = {"10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "10Rnd_127x54_Mag", "20Rnd_762x51_Mag", "10Rnd_338_Mag", "10Rnd_93x64_DMR_05_Mag"};
- /*
- Percental Item Spawn Chances of DLCOptics:
- optic_AMS = 14.29%
- optic_AMS_khk = 14.29%
- optic_AMS_snd = 14.29%
- optic_KHS_blk = 14.29%
- optic_KHS_hex = 14.29%
- optic_KHS_old = 14.29%
- optic_KHS_tan = 14.29%
- */
- DLCOptics[] = {"optic_KHS_hex", "optic_KHS_old", "optic_AMS_snd", "optic_AMS_khk", "optic_AMS", "optic_KHS_blk", "optic_KHS_tan"};
- /*
- Percental Item Spawn Chances of DLCSupressor:
- muzzle_snds_338_black = 16.67%
- muzzle_snds_338_green = 16.67%
- muzzle_snds_338_sand = 16.67%
- muzzle_snds_93mmg = 16.67%
- muzzle_snds_93mmg_tan = 16.67%
- muzzle_snds_B = 16.67%
- */
- DLCSupressor[] = {"muzzle_snds_93mmg_tan", "muzzle_snds_338_black", "muzzle_snds_338_green", "muzzle_snds_B", "muzzle_snds_338_sand", "muzzle_snds_93mmg"};
- /*
- Percental Item Spawn Chances of EpicWeapons:
- MMG_01_hex_F = 20.00%
- MMG_01_tan_F = 20.00%
- MMG_02_black_F = 20.00%
- MMG_02_camo_F = 20.00%
- MMG_02_sand_F = 20.00%
- */
- EpicWeapons[] = {"MMG_02_black_F", "MMG_01_hex_F", "MMG_02_camo_F", "MMG_01_tan_F", "MMG_02_sand_F"};
- /*
- Percental Item Spawn Chances of Bipods:
- bipod_03_F_oli = 11.11%
- bipod_03_F_blk = 11.11%
- bipod_02_F_tan = 11.11%
- bipod_02_F_hex = 11.11%
- bipod_02_F_blk = 11.11%
- bipod_01_F_snd = 11.11%
- bipod_01_F_mtp = 11.11%
- bipod_01_F_blk = 11.11%
- bipod_01_F_khk = 11.11%
- */
- Bipods[] = {"bipod_01_F_blk", "bipod_01_F_snd", "bipod_02_F_tan", "bipod_01_F_mtp", "bipod_02_F_blk", "bipod_03_F_oli", "bipod_02_F_hex", "bipod_03_F_blk", "bipod_01_F_khk"};
- /*
- Percental Item Spawn Chances of HEGrenades:
- 3Rnd_HE_Grenade_shell = 25.00%
- 1Rnd_HE_Grenade_shell = 75.00%
- */
- HEGrenades[] = {"1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "3Rnd_HE_Grenade_shell"};
- /*
- Percental Item Spawn Chances of UGLFlares:
- 3Rnd_UGL_FlareGreen_F = 6.25%
- 3Rnd_UGL_FlareRed_F = 6.25%
- 3Rnd_UGL_FlareWhite_F = 6.25%
- 3Rnd_UGL_FlareYellow_F = 6.25%
- UGL_FlareGreen_F = 18.75%
- UGL_FlareRed_F = 18.75%
- UGL_FlareWhite_F = 18.75%
- UGL_FlareYellow_F = 18.75%
- */
- UGLFlares[] = {"UGL_FlareYellow_F", "3Rnd_UGL_FlareYellow_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareGreen_F", "UGL_FlareGreen_F", "UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareYellow_F", "UGL_FlareYellow_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareGreen_F"};
- /*
- Percental Item Spawn Chances of UGLSmokes:
- 3Rnd_Smoke_Grenade_shell = 3.57%
- 3Rnd_SmokeBlue_Grenade_shell = 3.57%
- 3Rnd_SmokeGreen_Grenade_shell = 3.57%
- 3Rnd_SmokeOrange_Grenade_shell = 3.57%
- 3Rnd_SmokePurple_Grenade_shell = 3.57%
- 3Rnd_SmokeRed_Grenade_shell = 3.57%
- 3Rnd_SmokeYellow_Grenade_shell = 3.57%
- 1Rnd_Smoke_Grenade_shell = 10.71%
- 1Rnd_SmokeBlue_Grenade_shell = 10.71%
- 1Rnd_SmokeGreen_Grenade_shell = 10.71%
- 1Rnd_SmokeOrange_Grenade_shell = 10.71%
- 1Rnd_SmokePurple_Grenade_shell = 10.71%
- 1Rnd_SmokeRed_Grenade_shell = 10.71%
- 1Rnd_SmokeYellow_Grenade_shell = 10.71%
- */
- UGLSmokes[] = {"1Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell"};
- /*
- Percental Item Spawn Chances of HandGrenades:
- HandGrenade = 50.00%
- MiniGrenade = 50.00%
- */
- HandGrenades[] = {"HandGrenade", "MiniGrenade"};
- /*
- Percental Item Spawn Chances of Explosives:
- SatchelCharge_Remote_Mag = 5.26%
- APERSBoundingMine_Range_Mag = 15.79%
- APERSMine_Range_Mag = 15.79%
- APERSTripMine_Wire_Mag = 15.79%
- DemoCharge_Remote_Mag = 15.79%
- IEDLandSmall_Remote_Mag = 15.79%
- IEDUrbanSmall_Remote_Mag = 15.79%
- */
- Explosives[] = {"IEDLandSmall_Remote_Mag", "IEDLandSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "APERSTripMine_Wire_Mag", "APERSMine_Range_Mag", "IEDUrbanSmall_Remote_Mag", "SatchelCharge_Remote_Mag", "APERSMine_Range_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "DemoCharge_Remote_Mag", "DemoCharge_Remote_Mag", "APERSMine_Range_Mag", "APERSBoundingMine_Range_Mag", "APERSTripMine_Wire_Mag"};
- /*
- Percental Item Spawn Chances of CivilianItems:
- Exile_Item_MobilePhone = 2.78%
- Binocular = 11.11%
- ItemGPS = 11.11%
- ItemRadio = 16.67%
- ItemWatch = 16.67%
- ItemMap = 19.44%
- Exile_Item_Heatpack = 22.22%
- */
- CivilianItems[] = {"ItemMap", "ItemGPS", "Exile_Item_Heatpack", "Binocular", "Exile_Item_MobilePhone", "Exile_Item_Heatpack", "ItemMap", "Exile_Item_Heatpack", "ItemGPS", "ItemWatch", "Binocular", "ItemWatch", "ItemWatch", "ItemRadio", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemMap", "ItemWatch", "Exile_Item_Heatpack", "ItemGPS", "ItemRadio", "ItemRadio", "ItemRadio", "ItemMap", "ItemMap", "ItemRadio", "Exile_Item_Heatpack", "ItemWatch", "Binocular", "ItemGPS", "ItemMap", "Binocular", "ItemMap", "ItemWatch", "ItemRadio"};
- /*
- Percental Item Spawn Chances of CivilianClothing:
- U_NikosAgedBody = 0.58%
- U_NikosBody = 0.58%
- U_OrestesBody = 0.58%
- U_C_Man_casual_1_F = 2.92%
- U_C_Man_casual_2_F = 2.92%
- U_C_Man_casual_3_F = 2.92%
- U_C_Man_casual_4_F = 2.92%
- U_C_Man_casual_5_F = 2.92%
- U_C_Man_casual_6_F = 2.92%
- U_C_man_sport_1_F = 2.92%
- U_C_man_sport_2_F = 2.92%
- U_C_man_sport_3_F = 2.92%
- U_I_C_Soldier_Bandit_1_F = 2.92%
- U_I_C_Soldier_Bandit_2_F = 2.92%
- U_I_C_Soldier_Bandit_3_F = 2.92%
- U_I_C_Soldier_Bandit_4_F = 2.92%
- U_I_C_Soldier_Bandit_5_F = 2.92%
- U_C_Poloshirt_blue = 4.09%
- U_C_Poloshirt_burgundy = 4.09%
- U_C_Poloshirt_salmon = 4.09%
- U_C_Poloshirt_stripped = 4.09%
- U_C_Poloshirt_tricolour = 4.09%
- U_C_HunterBody_grn = 5.26%
- U_C_Journalist = 5.26%
- U_C_Poor_1 = 5.26%
- U_C_Poor_2 = 5.26%
- U_C_Poor_shorts_1 = 5.26%
- U_C_Scientist = 5.26%
- U_Rangemaster = 5.26%
- */
- CivilianClothing[] = {"U_C_Poor_1", "U_C_Man_casual_1_F", "U_C_Journalist", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poor_1", "U_C_Man_casual_2_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Man_casual_1_F", "U_C_Poloshirt_blue", "U_C_Poor_shorts_1", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_3_F", "U_C_Journalist", "U_C_Poloshirt_salmon", "U_C_Poloshirt_tricolour", "U_C_Poor_shorts_1", "U_C_Man_casual_3_F", "U_C_Poor_1", "U_OrestesBody", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_5_F", "U_C_Man_casual_5_F", "U_C_Man_casual_6_F", "U_Rangemaster", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_2_F", "U_C_HunterBody_grn", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_5_F", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_1_F", "U_C_Man_casual_1_F", "U_C_Man_casual_1_F", "U_C_Poor_shorts_1", "U_C_Poloshirt_salmon", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_4_F", "U_C_Poloshirt_salmon", "U_C_Man_casual_6_F", "U_C_Man_casual_2_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_stripped", "U_C_Poor_shorts_1", "U_C_Poloshirt_blue", "U_C_man_sport_2_F", "U_C_HunterBody_grn", "U_C_Man_casual_2_F", "U_Rangemaster", "U_C_Man_casual_2_F", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_salmon", "U_C_Man_casual_3_F", "U_C_HunterBody_grn", "U_C_Poor_1", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_C_man_sport_3_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_Poor_1", "U_C_Scientist", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_burgundy", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_3_F", "U_C_HunterBody_grn", "U_C_Scientist", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_6_F", "U_C_Man_casual_4_F", "U_Rangemaster", "U_C_Poor_2", "U_C_Poor_2", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_2", "U_C_Poor_2", "U_C_Poor_2", "U_C_Poloshirt_stripped", "U_C_Poor_2", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Poloshirt_blue", "U_C_man_sport_1_F", "U_C_Poloshirt_burgundy", "U_Rangemaster", "U_C_Scientist", "U_C_Man_casual_6_F", "U_C_Poor_2", "U_C_man_sport_3_F", "U_C_Scientist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_NikosAgedBody", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_1_F", "U_Rangemaster", "U_C_Journalist", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_stripped", "U_C_Journalist", "U_C_Man_casual_4_F", "U_C_Poloshirt_burgundy", "U_C_man_sport_3_F", "U_C_Poor_2", "U_NikosBody", "U_C_Poloshirt_salmon", "U_C_HunterBody_grn", "U_C_man_sport_1_F", "U_C_Poor_2", "U_C_Poor_shorts_1", "U_C_Poor_shorts_1", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_C_Scientist", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_1_F", "U_Rangemaster", "U_C_Man_casual_5_F", "U_C_Man_casual_2_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Journalist", "U_C_Poor_1", "U_C_Poor_shorts_1", "U_C_Poloshirt_tricolour", "U_C_Man_casual_4_F", "U_C_Journalist", "U_C_man_sport_2_F", "U_C_man_sport_2_F", "U_C_man_sport_2_F", "U_C_Scientist", "U_Rangemaster", "U_C_Poloshirt_burgundy", "U_C_Scientist", "U_I_C_Soldier_Bandit_1_F", "U_C_Man_casual_1_F", "U_C_Journalist", "U_C_Journalist", "U_Rangemaster", "U_C_Poloshirt_burgundy", "U_C_Man_casual_5_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_1", "U_C_Poor_1", "U_C_Poor_1", "U_C_Man_casual_5_F", "U_C_HunterBody_grn", "U_C_Man_casual_4_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_blue", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_3_F"};
- /*
- Percental Item Spawn Chances of CivilianBackpacks:
- B_Kitbag_cbr = 6.67%
- B_Kitbag_mcamo = 6.67%
- B_Kitbag_sgg = 6.67%
- B_AssaultPack_blk = 6.67%
- B_AssaultPack_cbr = 6.67%
- B_AssaultPack_dgtl = 6.67%
- B_AssaultPack_khk = 6.67%
- B_AssaultPack_mcamo = 6.67%
- B_AssaultPack_rgr = 6.67%
- B_AssaultPack_sgg = 6.67%
- B_AssaultPack_tna_F = 6.67%
- B_HuntingBackpack = 6.67%
- B_OutdoorPack_blu = 6.67%
- B_OutdoorPack_tan = 6.67%
- B_OutdoorPack_blk = 6.67%
- */
- CivilianBackpacks[] = {"B_AssaultPack_mcamo", "B_Kitbag_mcamo", "B_OutdoorPack_tan", "B_Kitbag_cbr", "B_AssaultPack_tna_F", "B_AssaultPack_blk", "B_AssaultPack_cbr", "B_OutdoorPack_blk", "B_AssaultPack_khk", "B_Kitbag_sgg", "B_HuntingBackpack", "B_OutdoorPack_blu", "B_AssaultPack_dgtl", "B_AssaultPack_sgg", "B_AssaultPack_rgr"};
- /*
- Percental Item Spawn Chances of CivilianVests:
- V_Press_F = 25.00%
- V_TacVest_blk_POLICE = 25.00%
- V_Rangemaster_belt = 50.00%
- */
- CivilianVests[] = {"V_TacVest_blk_POLICE", "V_Press_F", "V_Rangemaster_belt", "V_Rangemaster_belt"};
- /*
- Percental Item Spawn Chances of CivilianHeadgear:
- H_Bandanna_surfer = 5.56%
- H_Beret_blk_POLICE = 5.56%
- H_Cap_blk = 5.56%
- H_Cap_blk_Raven = 5.56%
- H_Cap_blu = 5.56%
- H_Cap_grn = 5.56%
- H_Cap_headphones = 5.56%
- H_Cap_oli = 5.56%
- H_Cap_press = 5.56%
- H_Cap_red = 5.56%
- H_Cap_tan = 5.56%
- H_Hat_blue = 5.56%
- H_Hat_brown = 5.56%
- H_Hat_checker = 5.56%
- H_Hat_grey = 5.56%
- H_Hat_tan = 5.56%
- H_StrawHat = 5.56%
- H_StrawHat_dark = 5.56%
- */
- CivilianHeadgear[] = {"H_Hat_blue", "H_Beret_blk_POLICE", "H_Hat_checker", "H_Hat_grey", "H_Hat_tan", "H_Cap_blu", "H_Cap_tan", "H_StrawHat", "H_Hat_brown", "H_StrawHat_dark", "H_Cap_blk_Raven", "H_Cap_press", "H_Cap_red", "H_Cap_headphones", "H_Cap_blk", "H_Cap_grn", "H_Cap_oli", "H_Bandanna_surfer"};
- /*
- Percental Item Spawn Chances of GuerillaItems:
- Rangefinder = 6.25%
- ItemCompass = 62.50%
- NVGoggles = 6.25%
- NVGoggles_tna_F = 6.25%
- O_NVGoggles_ghex_F = 6.25%
- O_NVGoggles_hex_F = 6.25%
- O_NVGoggles_urb_F = 6.25%
- */
- GuerillaItems[] = {"ItemCompass", "Rangefinder", "NVGoggles_tna_F", "ItemCompass", "O_NVGoggles_urb_F", "ItemCompass", "O_NVGoggles_ghex_F", "ItemCompass", "NVGoggles", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_hex_F", "ItemCompass"};
- /*
- Percental Item Spawn Chances of GuerillaClothing:
- U_I_G_resistanceLeader_F = 1.75%
- U_I_C_Soldier_Camo_F = 5.26%
- U_I_C_Soldier_Para_1_F = 5.26%
- U_I_C_Soldier_Para_2_F = 5.26%
- U_I_C_Soldier_Para_3_F = 5.26%
- U_I_C_Soldier_Para_4_F = 5.26%
- U_I_C_Soldier_Para_5_F = 5.26%
- U_IG_leader = 7.02%
- U_IG_Guerilla3_1 = 8.77%
- U_IG_Guerilla3_2 = 8.77%
- U_IG_Guerilla1_1 = 10.53%
- U_IG_Guerilla2_1 = 10.53%
- U_IG_Guerilla2_2 = 10.53%
- U_IG_Guerilla2_3 = 10.53%
- */
- GuerillaClothing[] = {"U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla3_2", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_5_F", "U_IG_leader", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_I_G_resistanceLeader_F", "U_IG_leader", "U_IG_Guerilla2_3", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_1", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_2", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_2_F", "U_IG_leader", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_2"};
- /*
- Percental Item Spawn Chances of GuerillaBackpacks:
- B_Bergen_blk = 1.82%
- B_Bergen_mcamo = 1.82%
- B_Bergen_rgr = 1.82%
- B_Bergen_sgg = 1.82%
- B_FieldPack_ghex_F = 1.82%
- B_ViperHarness_base_F = 3.64%
- B_ViperHarness_blk_F = 3.64%
- B_ViperHarness_ghex_F = 3.64%
- B_ViperHarness_hex_F = 3.64%
- B_ViperHarness_khk_F = 3.64%
- B_ViperHarness_oli_F = 3.64%
- B_ViperLightHarness_base_F = 5.45%
- B_ViperLightHarness_blk_F = 5.45%
- B_ViperLightHarness_ghex_F = 5.45%
- B_ViperLightHarness_hex_F = 5.45%
- B_ViperLightHarness_khk_F = 5.45%
- B_ViperLightHarness_oli_F = 5.45%
- B_FieldPack_blk = 9.09%
- B_FieldPack_cbr = 9.09%
- B_FieldPack_ocamo = 9.09%
- B_FieldPack_oucamo = 9.09%
- */
- GuerillaBackpacks[] = {"B_ViperHarness_blk_F", "B_ViperLightHarness_base_F", "B_ViperHarness_base_F", "B_ViperHarness_ghex_F", "B_FieldPack_ocamo", "B_FieldPack_blk", "B_ViperLightHarness_khk_F", "B_ViperHarness_ghex_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_Bergen_blk", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_base_F", "B_ViperHarness_khk_F", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_FieldPack_cbr", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_khk_F", "B_Bergen_rgr", "B_FieldPack_ocamo", "B_ViperHarness_oli_F", "B_ViperHarness_base_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_hex_F", "B_FieldPack_blk", "B_ViperHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_hex_F", "B_Bergen_sgg", "B_ViperHarness_blk_F", "B_FieldPack_blk", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_FieldPack_cbr", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_oli_F", "B_Bergen_mcamo", "B_FieldPack_cbr", "B_FieldPack_cbr", "B_FieldPack_ghex_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_FieldPack_blk", "B_ViperHarness_khk_F", "B_FieldPack_blk"};
- /*
- Percental Item Spawn Chances of GuerillaVests:
- V_I_G_resistanceLeader_F = 3.23%
- V_BandollierB_blk = 6.45%
- V_BandollierB_cbr = 6.45%
- V_BandollierB_khk = 6.45%
- V_BandollierB_oli = 6.45%
- V_BandollierB_rgr = 6.45%
- V_Chestrig_blk = 6.45%
- V_Chestrig_khk = 6.45%
- V_Chestrig_oli = 6.45%
- V_Chestrig_rgr = 6.45%
- V_HarnessO_brn = 6.45%
- V_HarnessO_gry = 6.45%
- V_HarnessOGL_brn = 6.45%
- V_HarnessOGL_gry = 6.45%
- V_HarnessOSpec_brn = 6.45%
- V_HarnessOSpec_gry = 6.45%
- */
- GuerillaVests[] = {"V_HarnessO_gry", "V_HarnessOSpec_gry", "V_I_G_resistanceLeader_F", "V_BandollierB_blk", "V_HarnessOGL_brn", "V_HarnessOGL_gry", "V_Chestrig_rgr", "V_BandollierB_rgr", "V_HarnessOGL_brn", "V_BandollierB_cbr", "V_Chestrig_oli", "V_BandollierB_oli", "V_HarnessOSpec_brn", "V_Chestrig_oli", "V_HarnessO_gry", "V_BandollierB_cbr", "V_HarnessOSpec_brn", "V_HarnessOGL_gry", "V_BandollierB_oli", "V_HarnessO_brn", "V_BandollierB_rgr", "V_HarnessO_brn", "V_Chestrig_khk", "V_HarnessOSpec_gry", "V_Chestrig_khk", "V_Chestrig_blk", "V_BandollierB_khk", "V_BandollierB_khk", "V_Chestrig_blk", "V_Chestrig_rgr", "V_BandollierB_blk"};
- /*
- Percental Item Spawn Chances of GuerillaHeadgear:
- H_Beret_02 = 0.82%
- H_Beret_blk = 0.82%
- H_Beret_brn_SF = 0.82%
- H_Beret_Colonel = 0.82%
- H_Beret_grn = 0.82%
- H_Beret_grn_SF = 0.82%
- H_Beret_ocamo = 0.82%
- H_Beret_red = 0.82%
- H_Booniehat_tna_F = 1.64%
- H_Cap_blk_Syndikat_F = 1.64%
- H_Cap_grn_Syndikat_F = 1.64%
- H_Cap_oli_Syndikat_F = 1.64%
- H_Cap_tan_Syndikat_F = 1.64%
- H_FakeHeadgear_Syndikat_F = 1.64%
- H_MilCap_gen_F = 1.64%
- H_MilCap_ghex_F = 1.64%
- H_MilCap_tna_F = 1.64%
- H_Shemag_khk = 1.64%
- H_Shemag_olive = 1.64%
- H_Shemag_olive_hs = 1.64%
- H_Shemag_tan = 1.64%
- H_ShemagOpen_khk = 1.64%
- H_ShemagOpen_tan = 1.64%
- H_TurbanO_blk = 1.64%
- H_Watchcap_camo = 1.64%
- H_Watchcap_sgg = 1.64%
- H_Bandanna_camo = 2.46%
- H_Bandanna_cbr = 2.46%
- H_Bandanna_gry = 2.46%
- H_Bandanna_khk = 2.46%
- H_Bandanna_khk_hs = 2.46%
- H_Bandanna_mcamo = 2.46%
- H_Bandanna_sgg = 2.46%
- H_BandMask_blk = 2.46%
- H_Cap_brn_SPECOPS = 2.46%
- H_Cap_khaki_specops_UK = 2.46%
- H_Cap_tan_specops_US = 2.46%
- H_Hat_camo = 2.46%
- H_Watchcap_blk = 2.46%
- H_Watchcap_khk = 2.46%
- Exile_Headgear_GasMask = 3.28%
- H_Booniehat_dgtl = 3.28%
- H_Booniehat_dirty = 3.28%
- H_Booniehat_grn = 3.28%
- H_Booniehat_indp = 3.28%
- H_Booniehat_khk = 3.28%
- H_Booniehat_khk_hs = 3.28%
- H_Booniehat_mcamo = 3.28%
- H_Booniehat_tan = 3.28%
- */
- GuerillaHeadgear[] = {"H_Cap_brn_SPECOPS", "H_Booniehat_indp", "H_Booniehat_tan", "H_Beret_02", "H_Cap_khaki_specops_UK", "H_Booniehat_khk", "H_Shemag_tan", "H_Watchcap_khk", "H_Booniehat_dirty", "H_Booniehat_khk_hs", "H_Bandanna_gry", "H_Bandanna_mcamo", "H_Booniehat_indp", "H_Booniehat_grn", "H_ShemagOpen_khk", "H_TurbanO_blk", "H_Bandanna_sgg", "H_Booniehat_khk_hs", "H_Cap_brn_SPECOPS", "H_ShemagOpen_tan", "H_Hat_camo", "H_MilCap_ghex_F", "H_Watchcap_blk", "H_ShemagOpen_tan", "H_Watchcap_khk", "H_Watchcap_sgg", "H_Bandanna_khk", "H_Beret_grn", "H_FakeHeadgear_Syndikat_F", "H_Cap_grn_Syndikat_F", "H_Bandanna_khk_hs", "H_Booniehat_mcamo", "H_Beret_grn_SF", "H_TurbanO_blk", "H_Cap_tan_Syndikat_F", "H_Booniehat_indp", "H_Bandanna_khk", "H_Beret_ocamo", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_Bandanna_mcamo", "H_Booniehat_khk", "H_Booniehat_khk_hs", "H_Booniehat_khk", "H_Shemag_olive_hs", "H_Booniehat_dirty", "H_Bandanna_mcamo", "H_Shemag_olive", "H_Shemag_olive_hs", "H_Watchcap_blk", "H_Booniehat_mcamo", "H_Booniehat_tan", "H_Booniehat_dgtl", "H_ShemagOpen_khk", "H_Hat_camo", "H_Watchcap_camo", "H_Booniehat_mcamo", "Exile_Headgear_GasMask", "H_Cap_blk_Syndikat_F", "H_Booniehat_khk_hs", "H_Booniehat_dgtl", "H_Cap_tan_specops_US", "Exile_Headgear_GasMask", "H_Bandanna_sgg", "H_Booniehat_grn", "H_MilCap_gen_F", "H_Watchcap_camo", "H_Cap_blk_Syndikat_F", "H_Cap_oli_Syndikat_F", "H_Shemag_olive", "H_Bandanna_cbr", "H_Booniehat_tna_F", "H_Beret_red", "H_Booniehat_mcamo", "H_MilCap_ghex_F", "H_Booniehat_dgtl", "H_Booniehat_dirty", "H_Shemag_khk", "H_Booniehat_khk", "H_BandMask_blk", "H_Cap_tan_specops_US", "H_Cap_grn_Syndikat_F", "H_Bandanna_camo", "H_Cap_oli_Syndikat_F", "H_Booniehat_dgtl", "H_Bandanna_cbr", "H_Cap_khaki_specops_UK", "H_Cap_brn_SPECOPS", "H_Watchcap_khk", "H_BandMask_blk", "Exile_Headgear_GasMask", "H_Bandanna_camo", "H_Booniehat_grn", "H_Shemag_tan", "H_BandMask_blk", "H_Booniehat_indp", "H_Bandanna_sgg", "H_Beret_Colonel", "H_Booniehat_tan", "H_Shemag_khk", "H_Bandanna_khk_hs", "H_Bandanna_khk", "H_Watchcap_blk", "H_FakeHeadgear_Syndikat_F", "H_MilCap_tna_F", "Exile_Headgear_GasMask", "H_Hat_camo", "H_Cap_tan_specops_US", "H_Bandanna_cbr", "H_Bandanna_camo", "H_Bandanna_gry", "H_Watchcap_sgg", "H_Booniehat_dirty", "H_Bandanna_khk_hs", "H_Beret_brn_SF", "H_Cap_tan_Syndikat_F", "H_MilCap_tna_F", "H_Booniehat_tan", "H_Beret_blk", "H_Bandanna_gry", "H_Cap_khaki_specops_UK", "H_MilCap_gen_F"};
- /*
- Percental Item Spawn Chances of MilitaryClothing:
- U_B_Wetsuit = 1.32%
- U_I_OfficerUniform = 1.32%
- U_I_Wetsuit = 1.32%
- U_O_CombatUniform_ocamo = 1.32%
- U_O_CombatUniform_oucamo = 1.32%
- U_O_OfficerUniform_ocamo = 1.32%
- U_O_SpecopsUniform_blk = 1.32%
- U_O_SpecopsUniform_ocamo = 1.32%
- U_O_V_Soldier_Viper_F = 1.32%
- U_O_V_Soldier_Viper_hex_F = 1.32%
- U_O_Wetsuit = 1.32%
- U_B_SpecopsUniform_sgg = 1.97%
- U_B_HeliPilotCoveralls = 2.63%
- U_B_PilotCoveralls = 2.63%
- U_I_CombatUniform = 2.63%
- U_I_CombatUniform_shortsleeve = 2.63%
- U_I_CombatUniform_tshirt = 2.63%
- U_I_HeliPilotCoveralls = 2.63%
- U_I_pilotCoveralls = 2.63%
- U_O_PilotCoveralls = 2.63%
- U_B_CombatUniform_mcam = 3.29%
- U_B_CombatUniform_mcam_tshirt = 3.29%
- U_B_CombatUniform_mcam_vest = 3.29%
- U_B_CombatUniform_mcam_worn = 3.29%
- U_B_CTRG_1 = 3.29%
- U_B_CTRG_2 = 3.29%
- U_B_CTRG_3 = 3.29%
- U_B_CTRG_Soldier_2_F = 3.29%
- U_B_CTRG_Soldier_3_F = 3.29%
- U_B_CTRG_Soldier_F = 3.29%
- U_B_CTRG_Soldier_urb_1_F = 3.29%
- U_B_CTRG_Soldier_urb_2_F = 3.29%
- U_B_CTRG_Soldier_urb_3_F = 3.29%
- U_B_GEN_Commander_F = 3.29%
- U_B_GEN_Soldier_F = 3.29%
- U_B_T_Soldier_AR_F = 3.29%
- U_B_T_Soldier_SL_F = 3.29%
- U_O_T_Officer_F = 3.29%
- U_O_T_Soldier_F = 3.29%
- */
- MilitaryClothing[] = {"U_B_CombatUniform_mcam", "U_O_SpecopsUniform_blk", "U_O_SpecopsUniform_ocamo", "U_B_GEN_Commander_F", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_urb_3_F", "U_B_GEN_Soldier_F", "U_O_SpecopsUniform_ocamo", "U_B_GEN_Soldier_F", "U_B_CTRG_1", "U_B_CombatUniform_mcam_worn", "U_O_T_Soldier_F", "U_B_Wetsuit", "U_B_CTRG_Soldier_urb_3_F", "U_O_SpecopsUniform_blk", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_V_Soldier_Viper_hex_F", "U_O_V_Soldier_Viper_hex_F", "U_I_CombatUniform_tshirt", "U_B_T_Soldier_AR_F", "U_O_CombatUniform_ocamo", "U_B_CTRG_2", "U_B_CTRG_1", "U_B_CTRG_Soldier_urb_2_F", "U_O_CombatUniform_ocamo", "U_B_CombatUniform_mcam_vest", "U_I_OfficerUniform", "U_B_SpecopsUniform_sgg", "U_B_CTRG_1", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam", "U_B_T_Soldier_AR_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_3_F", "U_I_pilotCoveralls", "U_I_Wetsuit", "U_B_CTRG_Soldier_urb_2_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_I_OfficerUniform", "U_B_CTRG_Soldier_urb_1_F", "U_O_V_Soldier_Viper_F", "U_O_T_Officer_F", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_3", "U_B_CombatUniform_mcam_vest", "U_I_CombatUniform", "U_B_CTRG_3", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_3", "U_O_OfficerUniform_ocamo", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_O_T_Officer_F", "U_B_T_Soldier_AR_F", "U_B_T_Soldier_SL_F", "U_O_Wetsuit", "U_I_HeliPilotCoveralls", "U_O_PilotCoveralls", "U_B_CTRG_2", "U_I_Wetsuit", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_O_CombatUniform_oucamo", "U_O_T_Soldier_F", "U_I_pilotCoveralls", "U_B_T_Soldier_SL_F", "U_O_T_Soldier_F", "U_B_T_Soldier_SL_F", "U_I_CombatUniform_shortsleeve", "U_O_T_Soldier_F", "U_B_CTRG_1", "U_B_CombatUniform_mcam_worn", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_I_CombatUniform", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam", "U_B_CTRG_3", "U_B_GEN_Soldier_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam", "U_B_GEN_Commander_F", "U_O_PilotCoveralls", "U_I_CombatUniform_tshirt", "U_B_GEN_Commander_F", "U_O_T_Officer_F", "U_B_PilotCoveralls", "U_B_T_Soldier_SL_F", "U_I_CombatUniform", "U_B_T_Soldier_AR_F", "U_B_GEN_Commander_F", "U_B_PilotCoveralls", "U_B_CTRG_3", "U_B_CombatUniform_mcam_tshirt", "U_B_PilotCoveralls", "U_I_HeliPilotCoveralls", "U_B_SpecopsUniform_sgg", "U_O_T_Officer_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_B_PilotCoveralls", "U_O_Wetsuit", "U_B_CTRG_1", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_O_V_Soldier_Viper_F", "U_B_CTRG_Soldier_2_F", "U_O_CombatUniform_oucamo", "U_O_T_Officer_F", "U_B_CTRG_2", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_CombatUniform_shortsleeve", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_F", "U_B_SpecopsUniform_sgg", "U_B_CombatUniform_mcam_tshirt", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_vest", "U_B_GEN_Commander_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_I_CombatUniform_shortsleeve", "U_B_CombatUniform_mcam", "U_O_OfficerUniform_ocamo", "U_I_CombatUniform_tshirt", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_tshirt", "U_B_Wetsuit", "U_B_CombatUniform_mcam_worn", "U_I_pilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_F", "U_I_CombatUniform"};
- /*
- Percental Item Spawn Chances of MilitaryBackpacks:
- B_Bergen_Base_F = 5.26%
- B_Bergen_dgtl_F = 5.26%
- B_Bergen_hex_F = 5.26%
- B_Bergen_mcamo_F = 5.26%
- B_Bergen_tna_F = 5.26%
- B_Carryall_mcamo = 10.53%
- B_Carryall_ocamo = 10.53%
- B_Carryall_oucamo = 10.53%
- B_Carryall_khk = 10.53%
- B_Carryall_oli = 10.53%
- B_Carryall_cbr = 10.53%
- B_Carryall_ghex_F = 10.53%
- */
- MilitaryBackpacks[] = {"B_Carryall_ghex_F", "B_Bergen_tna_F", "B_Carryall_oucamo", "B_Carryall_mcamo", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Bergen_Base_F", "B_Carryall_ghex_F", "B_Bergen_mcamo_F", "B_Carryall_oli", "B_Carryall_oli", "B_Carryall_khk", "B_Bergen_dgtl_F", "B_Carryall_cbr", "B_Bergen_hex_F", "B_Carryall_ocamo", "B_Carryall_oucamo"};
- /*
- Percental Item Spawn Chances of MilitaryVests:
- V_PlateCarrierH_CTRG = 5.00%
- V_PlateCarrierL_CTRG = 5.00%
- V_PlateCarrier1_blk = 10.00%
- V_PlateCarrier1_rgr = 10.00%
- V_PlateCarrier2_rgr = 10.00%
- V_PlateCarrier3_rgr = 10.00%
- V_PlateCarrierGL_rgr = 10.00%
- V_PlateCarrierIA1_dgtl = 10.00%
- V_PlateCarrierIA2_dgtl = 10.00%
- V_PlateCarrierIAGL_dgtl = 10.00%
- V_PlateCarrierSpec_rgr = 10.00%
- */
- MilitaryVests[] = {"V_PlateCarrier3_rgr", "V_PlateCarrier1_blk", "V_PlateCarrier2_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrierH_CTRG", "V_PlateCarrierSpec_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierL_CTRG", "V_PlateCarrierIAGL_dgtl"};
- /*
- Percental Item Spawn Chances of MilitaryHeadgear:
- H_CrewHelmetHeli_B = 0.81%
- H_CrewHelmetHeli_I = 0.81%
- H_CrewHelmetHeli_O = 0.81%
- H_HelmetB_camo = 0.81%
- H_HelmetCrew_B = 0.81%
- H_HelmetCrew_I = 0.81%
- H_HelmetCrew_O = 0.81%
- H_HelmetLeaderO_ocamo = 0.81%
- H_HelmetLeaderO_oucamo = 0.81%
- H_HelmetO_ghex_F = 0.81%
- H_HelmetO_ocamo = 0.81%
- H_HelmetO_oucamo = 0.81%
- H_HelmetSpecO_blk = 0.81%
- H_HelmetSpecO_ocamo = 0.81%
- H_PilotHelmetFighter_B = 0.81%
- H_PilotHelmetFighter_I = 0.81%
- H_PilotHelmetFighter_O = 0.81%
- H_PilotHelmetHeli_B = 0.81%
- H_PilotHelmetHeli_I = 0.81%
- H_PilotHelmetHeli_O = 0.81%
- H_BandMask_demon = 1.63%
- H_BandMask_khk = 1.63%
- H_BandMask_reaper = 1.63%
- H_Beret_gen_F = 1.63%
- H_Helmet_Skate = 1.63%
- H_HelmetB_black = 1.63%
- H_HelmetB_desert = 1.63%
- H_HelmetB_Enh_tna_F = 1.63%
- H_HelmetB_grass = 1.63%
- H_HelmetB_light_black = 1.63%
- H_HelmetB_light_desert = 1.63%
- H_HelmetB_light_grass = 1.63%
- H_HelmetB_light_sand = 1.63%
- H_HelmetB_light_snakeskin = 1.63%
- H_HelmetB_Light_tna_F = 1.63%
- H_HelmetB_sand = 1.63%
- H_HelmetB_snakeskin = 1.63%
- H_HelmetB_TI_tna_F = 1.63%
- H_HelmetB_tna_F = 1.63%
- H_HelmetCrew_O_ghex_F = 1.63%
- H_HelmetIA_camo = 1.63%
- H_HelmetIA_net = 1.63%
- H_HelmetLeaderO_ghex_F = 1.63%
- H_HelmetSpecO_ghex_F = 1.63%
- H_HelmetB = 2.44%
- H_HelmetB_light = 2.44%
- H_HelmetB_paint = 2.44%
- H_HelmetB_plain_blk = 2.44%
- H_HelmetIA = 2.44%
- H_HelmetSpecB = 2.44%
- H_HelmetSpecB_blk = 2.44%
- H_HelmetSpecB_paint1 = 2.44%
- H_HelmetSpecB_paint2 = 2.44%
- Exile_Headgear_GasMask = 3.25%
- H_MilCap_blue = 3.25%
- H_MilCap_dgtl = 3.25%
- H_MilCap_mcamo = 3.25%
- H_MilCap_ocamo = 3.25%
- H_MilCap_oucamo = 3.25%
- H_MilCap_rucamo = 3.25%
- */
- MilitaryHeadgear[] = {"H_BandMask_reaper", "Exile_Headgear_GasMask", "H_HelmetB_light_sand", "H_HelmetSpecB_paint1", "H_MilCap_blue", "H_HelmetB_snakeskin", "H_PilotHelmetFighter_B", "H_HelmetO_ghex_F", "H_HelmetB_plain_blk", "H_HelmetIA", "H_HelmetB_light_black", "H_MilCap_ocamo", "H_MilCap_blue", "H_HelmetB_light", "H_HelmetSpecB", "H_HelmetCrew_O", "H_Helmet_Skate", "H_HelmetB_light_sand", "H_HelmetB_light_grass", "H_HelmetB_Light_tna_F", "H_HelmetB_light_desert", "H_MilCap_rucamo", "H_HelmetLeaderO_oucamo", "Exile_Headgear_GasMask", "H_HelmetLeaderO_ghex_F", "H_MilCap_ocamo", "H_BandMask_demon", "H_PilotHelmetHeli_I", "H_MilCap_blue", "H_MilCap_rucamo", "H_HelmetB_paint", "H_PilotHelmetHeli_B", "H_HelmetIA_camo", "H_MilCap_mcamo", "H_HelmetIA", "H_PilotHelmetFighter_O", "H_HelmetB_light_desert", "H_HelmetB_desert", "H_HelmetB_paint", "H_MilCap_mcamo", "H_MilCap_oucamo", "H_MilCap_rucamo", "H_HelmetLeaderO_ocamo", "H_HelmetB", "H_HelmetSpecO_ghex_F", "H_HelmetIA_net", "H_MilCap_dgtl", "H_HelmetSpecB_blk", "H_HelmetSpecB_blk", "H_HelmetB_camo", "H_HelmetB_light_black", "H_MilCap_mcamo", "H_HelmetSpecB_blk", "H_BandMask_reaper", "H_MilCap_ocamo", "H_HelmetO_oucamo", "H_HelmetB_grass", "H_MilCap_dgtl", "H_BandMask_demon", "H_MilCap_blue", "H_HelmetB_sand", "H_MilCap_oucamo", "H_HelmetSpecO_ocamo", "H_MilCap_mcamo", "H_HelmetB_paint", "H_HelmetIA", "H_BandMask_khk", "H_HelmetSpecB", "H_HelmetB", "H_CrewHelmetHeli_B", "H_HelmetB_black", "H_HelmetB_tna_F", "H_HelmetB_Enh_tna_F", "H_HelmetB_grass", "H_HelmetB_light_snakeskin", "H_HelmetB_sand", "H_MilCap_dgtl", "H_CrewHelmetHeli_O", "H_PilotHelmetFighter_I", "H_HelmetB_desert", "H_HelmetSpecB_paint2", "H_HelmetSpecB", "H_HelmetB_snakeskin", "H_PilotHelmetHeli_O", "H_HelmetSpecB_paint2", "H_HelmetB_light_snakeskin", "H_Helmet_Skate", "H_HelmetB_Light_tna_F", "H_BandMask_khk", "H_Beret_gen_F", "H_HelmetB_light_grass", "H_HelmetB_TI_tna_F", "H_MilCap_rucamo", "H_MilCap_oucamo", "H_HelmetLeaderO_ghex_F", "H_HelmetSpecO_ghex_F", "H_HelmetB_plain_blk", "H_HelmetSpecB_paint1", "H_HelmetB_light", "H_HelmetB", "H_HelmetB_light", "Exile_Headgear_GasMask", "H_MilCap_oucamo", "H_HelmetO_ocamo", "H_HelmetB_black", "H_HelmetB_tna_F", "H_HelmetIA_camo", "Exile_Headgear_GasMask", "H_CrewHelmetHeli_I", "H_HelmetSpecB_paint1", "H_HelmetB_TI_tna_F", "H_HelmetSpecO_blk", "H_MilCap_dgtl", "H_MilCap_ocamo", "H_HelmetB_Enh_tna_F", "H_HelmetCrew_O_ghex_F", "H_HelmetB_plain_blk", "H_HelmetCrew_B", "H_HelmetSpecB_paint2", "H_HelmetIA_net", "H_HelmetCrew_O_ghex_F", "H_HelmetCrew_I", "H_Beret_gen_F"};
- /*
- Percental Item Spawn Chances of Ghillies:
- U_B_GhillieSuit = 33.33%
- U_O_GhillieSuit = 33.33%
- U_I_GhillieSuit = 33.33%
- */
- Ghillies[] = {"U_B_GhillieSuit", "U_O_GhillieSuit", "U_I_GhillieSuit"};
- /*
- Percental Item Spawn Chances of DLCGhillies:
- U_B_FullGhillie_ard = 2.94%
- U_B_FullGhillie_lsh = 2.94%
- U_B_FullGhillie_sard = 2.94%
- U_O_FullGhillie_ard = 2.94%
- U_O_FullGhillie_lsh = 2.94%
- U_O_FullGhillie_sard = 2.94%
- U_I_FullGhillie_ard = 2.94%
- U_I_FullGhillie_lsh = 2.94%
- U_I_FullGhillie_sard = 2.94%
- U_B_T_Sniper_F = 14.71%
- U_B_T_Soldier_F = 14.71%
- U_B_T_FullGhillie_tna_F = 14.71%
- U_O_T_Sniper_F = 14.71%
- U_O_T_FullGhillie_tna_F = 14.71%
- */
- DLCGhillies[] = {"U_B_T_FullGhillie_tna_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_O_FullGhillie_lsh", "U_B_T_Sniper_F", "U_O_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_I_FullGhillie_lsh", "U_B_T_Sniper_F", "U_B_FullGhillie_sard", "U_B_T_Soldier_F", "U_B_T_Soldier_F", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_sard", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_I_FullGhillie_ard", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_lsh", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_B_FullGhillie_ard", "U_I_FullGhillie_sard"};
- /*
- Percental Item Spawn Chances of DLCVests:
- V_PlateCarrierGL_blk = 4.76%
- V_PlateCarrierGL_mtp = 4.76%
- V_PlateCarrierGL_rgr = 4.76%
- V_PlateCarrierIAGL_dgtl = 4.76%
- V_PlateCarrierIAGL_oli = 4.76%
- V_PlateCarrierSpec_blk = 4.76%
- V_PlateCarrierSpec_mtp = 4.76%
- V_PlateCarrierSpec_rgr = 4.76%
- V_TacChestrig_grn_F = 4.76%
- V_TacChestrig_oli_F = 4.76%
- V_TacChestrig_cbr_F = 4.76%
- V_PlateCarrier1_tna_F = 4.76%
- V_PlateCarrier2_tna_F = 4.76%
- V_PlateCarrierSpec_tna_F = 4.76%
- V_PlateCarrierGL_tna_F = 4.76%
- V_HarnessO_ghex_F = 4.76%
- V_HarnessOGL_ghex_F = 4.76%
- V_BandollierB_ghex_F = 4.76%
- V_TacVest_gen_F = 4.76%
- V_PlateCarrier1_rgr_noflag_F = 4.76%
- V_PlateCarrier2_rgr_noflag_F = 4.76%
- */
- DLCVests[] = {"V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_tna_F", "V_PlateCarrierGL_mtp", "V_HarnessO_ghex_F", "V_PlateCarrier2_tna_F", "V_HarnessOGL_ghex_F", "V_PlateCarrierSpec_mtp", "V_TacChestrig_grn_F", "V_PlateCarrierGL_blk", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierSpec_rgr", "V_TacChestrig_oli_F", "V_PlateCarrier1_rgr_noflag_F", "V_TacChestrig_cbr_F", "V_PlateCarrier2_rgr_noflag_F", "V_PlateCarrierSpec_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierIAGL_dgtl", "V_BandollierB_ghex_F", "V_TacVest_gen_F", "V_PlateCarrier1_tna_F"};
- /*
- Percental Item Spawn Chances of Rebreathers:
- V_RebreatherB = 33.33%
- V_RebreatherIR = 33.33%
- V_RebreatherIA = 33.33%
- */
- Rebreathers[] = {"V_RebreatherIA", "V_RebreatherIR", "V_RebreatherB"};
- /*
- Percental Item Spawn Chances of MedicalItems:
- Exile_Item_InstaDoc = 9.09%
- Exile_Item_Bandage = 18.18%
- Exile_Item_Vishpirin = 36.36%
- Exile_Item_Heatpack = 36.36%
- */
- MedicalItems[] = {"Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_InstaDoc"};
- /*
- Percental Item Spawn Chances of IndustrialItems:
- Exile_Item_ThermalScannerPro = 0.66%
- Exile_Item_Knife = 1.32%
- Exile_Item_Cement = 1.97%
- Exile_Item_FloodLightKit = 1.97%
- Exile_Item_PortableGeneratorKit = 1.97%
- Exile_Item_CamoTentKit = 2.63%
- Exile_Item_MetalBoard = 2.63%
- Exile_Item_Foolbox = 2.63%
- Exile_Item_Sand = 2.63%
- Exile_Item_Grinder = 3.29%
- Exile_Item_MetalScrews = 3.29%
- Exile_Melee_SledgeHammer = 3.29%
- Exile_Item_ExtensionCord = 5.26%
- Exile_Item_LightBulb = 5.92%
- Exile_Item_WaterCanisterEmpty = 6.58%
- Exile_Melee_Shovel = 6.58%
- Exile_Item_JunkMetal = 7.24%
- Exile_Item_Handsaw = 8.55%
- Exile_Item_Pliers = 8.55%
- Exile_Item_ScrewDriver = 8.55%
- Exile_Melee_Axe = 14.47%
- */
- IndustrialItems[] = {"Exile_Item_Pliers", "Exile_Item_Sand", "Exile_Item_Pliers", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Item_JunkMetal", "Exile_Item_Knife", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_ExtensionCord", "Exile_Item_LightBulb", "Exile_Item_LightBulb", "Exile_Item_JunkMetal", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Item_ExtensionCord", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_FloodLightKit", "Exile_Item_ExtensionCord", "Exile_Item_ThermalScannerPro", "Exile_Item_MetalScrews", "Exile_Item_CamoTentKit", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_Pliers", "Exile_Item_ExtensionCord", "Exile_Item_Sand", "Exile_Item_MetalBoard", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_PortableGeneratorKit", "Exile_Item_MetalScrews", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "Exile_Item_LightBulb", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_Cement", "Exile_Item_CamoTentKit", "Exile_Item_Grinder", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Shovel", "Exile_Melee_SledgeHammer", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "Exile_Item_Grinder", "Exile_Item_MetalBoard", "Exile_Item_PortableGeneratorKit", "Exile_Item_LightBulb", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_Foolbox", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_PortableGeneratorKit", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_Cement", "Exile_Item_Knife", "Exile_Item_WaterCanisterEmpty", "Exile_Item_CamoTentKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Melee_Axe", "Exile_Item_MetalBoard", "Exile_Item_JunkMetal", "Exile_Item_Sand", "Exile_Item_LightBulb", "Exile_Melee_Shovel", "Exile_Item_MetalBoard", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_MetalScrews", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_ScrewDriver", "Exile_Item_CamoTentKit", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Item_Cement", "Exile_Item_Sand", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_Foolbox"};
- /*
- Percental Item Spawn Chances of Vehicle:
- Exile_Item_FuelCanisterFull = 40.00%
- Exile_Item_FuelCanisterEmpty = 50.00%
- Exile_Item_DuctTape = 10.00%
- */
- Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty"};
- /*
- Percental Item Spawn Chances of Chemlights:
- Chemlight_blue = 25.00%
- Chemlight_green = 25.00%
- Chemlight_red = 25.00%
- Chemlight_yellow = 25.00%
- */
- Chemlights[] = {"Chemlight_yellow", "Chemlight_blue", "Chemlight_green", "Chemlight_red"};
- /*
- Percental Item Spawn Chances of RoadFlares:
- FlareGreen_F = 25.00%
- FlareRed_F = 25.00%
- FlareWhite_F = 25.00%
- FlareYellow_F = 25.00%
- */
- RoadFlares[] = {"FlareRed_F", "FlareGreen_F", "FlareWhite_F", "FlareYellow_F"};
- /*
- Percental Item Spawn Chances of SmokeGrenades:
- SmokeShell = 14.29%
- SmokeShellRed = 14.29%
- SmokeShellGreen = 14.29%
- SmokeShellYellow = 14.29%
- SmokeShellPurple = 14.29%
- SmokeShellBlue = 14.29%
- SmokeShellOrange = 14.29%
- */
- SmokeGrenades[] = {"SmokeShellBlue", "SmokeShell", "SmokeShellOrange", "SmokeShellGreen", "SmokeShellPurple", "SmokeShellRed", "SmokeShellYellow"};
- /*
- Percental Item Spawn Chances of Restraints:
- Exile_Item_ZipTie = 100.00%
- */
- Restraints[] = {"Exile_Item_ZipTie"};
- /*
- Percental Item Spawn Chances of Electronics:
- Exile_Item_Laptop = 50.00%
- Exile_Item_BaseCameraKit = 50.00%
- */
- Electronics[] = {"Exile_Item_BaseCameraKit", "Exile_Item_Laptop"};
- /*
- Percental Item Spawn Chances of Trash:
- Exile_Item_Magazine01 = 6.25%
- Exile_Item_Magazine02 = 6.25%
- Exile_Item_Magazine03 = 6.25%
- Exile_Item_Magazine04 = 6.25%
- Exile_Item_Can_Empty = 25.00%
- Exile_Item_PlasticBottleEmpty = 25.00%
- Exile_Item_ToiletPaper = 25.00%
- */
- Trash[] = {"Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine03", "Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_Magazine04", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_Magazine02", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_Magazine01"};
- /*
- Percental Item Spawn Chances of Unused:
- Exile_Item_CordlessScrewdriver = 11.11%
- Exile_Item_FireExtinguisher = 11.11%
- Exile_Item_Rope = 11.11%
- Exile_Item_Carwheel = 11.11%
- Exile_Item_Defibrillator = 11.11%
- Exile_Item_SleepingMat = 11.11%
- Exile_Item_Wrench = 11.11%
- Exile_Item_OilCanister = 11.11%
- Exile_Item_Hammer = 11.11%
- */
- Unused[] = {"Exile_Item_Hammer", "Exile_Item_Carwheel", "Exile_Item_OilCanister", "Exile_Item_Rope", "Exile_Item_CordlessScrewdriver", "Exile_Item_FireExtinguisher", "Exile_Item_Wrench", "Exile_Item_SleepingMat", "Exile_Item_Defibrillator"};
- };
- };
- class CfgSettings
- {
- ///////////////////////////////////////////////////////////////////////
- // Community Base Addons
- ///////////////////////////////////////////////////////////////////////
- class CBA
- {
- // Set this to 1 if you want to have CBA support
- useStackedEH = 0;
- // If you set this to 1 ...........................................
- iReallyWantToGetHackedAndImRetarded = 0;
- };
- ///////////////////////////////////////////////////////////////////////
- // GARBAGE COLLECTOR
- ///////////////////////////////////////////////////////////////////////
- class GarbageCollector
- {
- /*
- Remark:
- In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
- the deletion. This check has been removed to save server performance.
- Do NOT touch these if you are not 10000% sure what you do!
- */
- class Ingame
- {
- // Dropped items without fissix
- class GroundWeaponHolder
- {
- lifeTime = 10;
- interval = 5;
- };
- // Dropped items with fissix
- class WeaponHolderSimulated
- {
- lifeTime = 10;
- interval = 5;
- };
- // Corpses and wrecks
- class AllDead
- {
- lifeTime = 15;
- interval = 5;
- };
- // Loot spawned inside a building
- class Loot
- {
- lifeTime = 8;
- interval = 1;
- };
- // Never touch this or you will break your sever!
- class Groups
- {
- interval = 0.5;
- };
- };
- class Database
- {
- // Remove all deleted items from the database after X days
- permanentlyDeleteTime = 3;
- // Remove all territories (and contructions + containers in it) that were not paid after X days
- territoryLifeTime = 7;
- // Remove all containers outside of territories that have not been used for X days
- // Example: Tents
- containerLifeTime = 10;
- // Remove all constructions outside of territories that are older than X days or not moved for X days
- // Example: Work Benches
- constructionLifeTime = 2;
- // Remove all vehicles that were not moved/used for X days
- vehicleLifeTime = 3;
- // Set safe as abandoned
- abandonedTime = 7;
- // Deletes a base X days after the flag is stolen if the ransom money isn't paid
- stolenFlagLifeTime = 3;
- // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
- unlockLifeTime = 2;
- };
- };
- ///////////////////////////////////////////////////////////////////////
- // RESPECT, YO
- ///////////////////////////////////////////////////////////////////////
- class Respect
- {
- /**
- * Defines the factor of respect you gain for every pop tab in revenue
- *
- * Default: Get 1 respect for every 10 pop tabs
- */
- tradingRespectFactor = 0.1;
- /**
- * Defines the the minimum amount of Respect earned/lost for a kill
- */
- minRespectTransfer = 50;
- /**
- * Defines the amount of respect earned/lost for certain types of frags
- */
- class Frags
- {
- domination = 80; // Keeps killing the same guy
- letItRain = 150; // MG, also vehicle MGs
- humiliation = 300; // Axe
- passenger = 400; // Out of car/chopper/boat
- roadKill = 200; // :)
- bigBird = 600; // Roadkill, but with chopper/plane
- chuteGreaterChopper = 1000; // Someone flies into chute and chopper/plane explodes
- };
- class Percentages
- {
- unlucky = 1; // Dying for an unknown reason costs you 1% respect
- crash = 1; // Crashing your car costs you 1% respect
- suicide = 2; // Comitting suicide costs you 2% of your respect
- friendyFire = 3; // Friendly fire costs you 3%
- npc = 4; // Being killed by an NPC costs you 4%
- bambiKill = 5; // Killing a bambi costs you 5%
- frag = 5; // Killing someone will get you 5% and remove 5% from the victim
- };
- class Handcuffs
- {
- trapping = -50; // A handcuffs B
- breakingFree = 100; // B broke free
- releasedByHero = 100; // C releases B
- releasedByHostageTaker = 50; // A releases B
- };
- class Bonus
- {
- // Bonus per full 100m
- per100mDistance = 10;
- // First blood after server restart
- firstBlood = 100;
- // If you kill someone while you are in your own territory
- homie = 20;
- // If you kill someone who is in his own territory
- raid = 20;
- /*
- Example with killstreak = 50
- Frag Factor Bonus
- 2 * 50 +100
- 3 * 50 +150
- 4 * 50 +200
- 5 * 50 +250
- */
- killStreak = 50;
- // Kills within this amount of seconds stack (default: 2 minutes)
- killStreakTimeout = 120;
- };
- };
- ///////////////////////////////////////////////////////////////////////
- // KILLFEED MAN!
- ///////////////////////////////////////////////////////////////////////
- class KillFeed
- {
- // Shows a kill feed for well kills
- showKillFeed = 1;
- };
- ///////////////////////////////////////////////////////////////////////
- // PLAYER SPAWN CONFIGURATION
- ///////////////////////////////////////////////////////////////////////
- class BambiSettings
- {
- /**
- * Loadout of new bambi players
- *
- * (They will always spawn with a bambi overall - you cannot
- * change the loadout uniform)
- */
- loadOut[] =
- {
- "ItemCompass",
- "ItemMap", // Because why not
- "Exile_Item_XM8",
- "ItemRadio",
- "Exile_Item_PlasticBottleFreshWater"
- };
- /**
- * Enables or disables parachute spawning.
- *
- * 1 = On
- * 0 = Off
- */
- parachuteSpawning = 1;
- /**
- * Enables or disables halo jumping. Only applies
- * if parachute spawning is enabled.
- *
- * Remember that if you enable halo jump, it is adviced
- * to adjust the parachuteDropHeight to something around
- * 1km or so.
- *
- * 1 = On
- * 0 = Off
- */
- haloJump = 1;
- /**
- * Parachute drop height in meters.
- */
- parachuteDropHeight = 1000;
- /**
- * Number of minutes where a fresh spawned player remains in the
- * bambi state. It will end the bambi state after this timeout
- * expired or when they pick up their first weapon. Whatever
- * happens first.
- */
- protectionDuration = 5;
- /**
- * Radius of spawn zones around the center of spawn zone markers.
- */
- spawnZoneRadius = 500;
- /**
- * These vehicles spawn on server restart close to spawn zones.
- * They are non-persistent and will despawn on server restart.
- * Basically they are just used to get away from the spawn zone
- * faster.
- *
- * {Number of vehicles *per* spawn zone, vehicle class name}
- */
- spawnZoneVehicles[] =
- {
- {5, "Exile_Bike_OldBike"},
- {5, "Exile_Bike_MountainBike"}
- };
- };
- ///////////////////////////////////////////////////////////////////////
- // VEHICLE SPAWN CONFIGURATION
- ///////////////////////////////////////////////////////////////////////
- class VehicleSpawn
- {
- /**
- * Grid Size for vehicle spawning,
- * smaller the number more vehicles,
- * you get the point
- */
- vehiclesGridSize = 2200;
- /**
- * Vehicle ammount per grid
- * kinda self explanitory
- */
- vehiclesGridAmount = 2;
- /**
- * Creates global markers for vehicle spawn tweeking,
- * after you are satisfied with vehicle ammount and spread set this to 0.
- */
- vehiclesDebugMarkers = 0;
- /**
- * The server will apply random damage up to this value when spawning a vehicle.
- */
- damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
- maximumDamage = 0.9;
- /**
- * If "randmizeFuel" is set to 1, vehicles will spawn with randomized
- * fuel. In this case, "fuel" controls the percentage of fuel that
- * can be in the vehicle at a maximum. For example, if you set this to
- * 0.5, then vehicles will spawn with something random between 0% and 50%.
- *
- * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the
- * fuel percentage defined in "fuel". For example, setting this to 0.5
- * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
- * all vehicles without fuel.
- */
- randomizeFuel = 1;
- fuel = 1;
- /**
- * Works exactly the same as the fuel setting ^
- */
- randomizeAmmo = 1;
- ammo = 1;
- // Stuff to spawn on water
- water[] =
- {
- "Exile_Boat_MotorBoat_Police",
- "Exile_Boat_MotorBoat_Orange",
- "Exile_Boat_MotorBoat_White",
- "Exile_Boat_RubberDuck_CSAT",
- "Exile_Boat_RubberDuck_Digital",
- "Exile_Boat_RubberDuck_Orange",
- "Exile_Boat_RubberDuck_Blue",
- "Exile_Boat_RubberDuck_Black",
- "Exile_Boat_SDV_CSAT",
- "Exile_Boat_SDV_Digital",
- "Exile_Boat_SDV_Grey"
- };
- // Stuff to spawn on roads
- ground[] =
- {
- "Exile_Bike_QuadBike_Black",
- "Exile_Bike_QuadBike_Blue",
- "Exile_Bike_QuadBike_Red",
- "Exile_Bike_QuadBike_White",
- "Exile_Bike_QuadBike_Nato",
- "Exile_Bike_QuadBike_Csat",
- "Exile_Bike_QuadBike_Fia",
- "Exile_Bike_QuadBike_Guerilla01",
- "Exile_Bike_QuadBike_Guerilla02",
- "Exile_Car_Volha_Blue",
- "Exile_Car_Volha_White",
- "Exile_Car_Lada_Green",
- "Exile_Car_Lada_Taxi",
- "Exile_Car_TowTractor_White",
- "Exile_Car_UAZ_Open_Green",
- "Exile_Car_UAZ_Green",
- "Exile_Car_LandRover_Ambulance_Desert",
- "Exile_Car_Tractor_Red",
- "Exile_Car_OldTractor_Red",
- "Exile_Car_Octavius_White"
- };
- /**
- * Enables or disables nightvision optics on ALL vehicles
- *
- * 0 = off
- * 1 = on
- */
- nightVision = 1;
- /**
- * Enables or disables thermal optics on ALL vehicles
- *
- * 0 = off
- * 1 = on
- */
- thermalVision = 0;
- /**
- * Set this to 1 to unlock vehicles on server boot if they are in safe zones
- *
- * 0 = off
- * 1 = on
- */
- unlockInSafeZonesAfterRestart = 1;
- };
- class Weather
- {
- /*
- You can define multiple "keyframes" for the weather to change. The server will pick
- a keyframe randomly to simulate the weather. It will change the weather-keyframes
- based on the following interval
- */
- interval = 30;
- /*
- Add the keyframes here. The server will pick one random, so if you want one
- weather type of be more dominant compared to others, add it multiple times
- */
- //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"};
- keyframes[] = {"Sunny"};
- /*
- This is a keyframe. Look up the BIKI to get more details about the parameters
- Be sure to design the fog settings at a view distance of 1,600m as this is the
- limit in multiplayer by default
- https://community.bistudio.com/wiki/fogParams
- https://community.bistudio.com/wiki/overcast
- https://community.bistudio.com/wiki/setWaves
- https://community.bistudio.com/wiki/setWindStr
- https://community.bistudio.com/wiki/setGusts
- https://community.bistudio.com/wiki/setRain
- https://community.bistudio.com/wiki/setLightnings
- https://community.bistudio.com/wiki/setRainbow
- */
- class Sunny
- {
- fogValue = 0.1;
- fogDecay = 0.2;
- fogBase = 5;
- overcast = 0.2;
- waves = 0.2;
- wind = 0.25;
- gusts = 0.1;
- rain = 0;
- lightnings = 0;
- rainbows = 0;
- };
- class Cloudy
- {
- fogValue = 0.2;
- fogDecay = 0.1;
- fogBase = 5;
- overcast = 0.4;
- waves = 0.4;
- wind = 0.25;
- gusts = 0.5;
- rain = 0.1;
- lightnings = 0.1;
- rainbows = 1;
- };
- class Thunderstorm
- {
- fogValue = 0.7;
- fogDecay = 0.2;
- fogBase = 5;
- overcast = 1;
- waves = 1;
- wind = 0.25;
- gusts = 0.5;
- rain = 1;
- lightnings = 1;
- rainbows = 0.5;
- };
- };
- class Time
- {
- // Uses Dedicated Server time as ingame Time
- useRealTime = 0;
- // Will overide RealTime
- useStaticTime = 1;
- // time in ARMA FORMAT << CONFIG
- // https://community.bistudio.com/wiki/setDate
- staticTime[] = {2039,10,24,15,30};
- };
- class RCON
- {
- /*
- Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
- */
- // This needs to match config.cfg serverCommandPassword
- serverPassword = "";
- // Autolocks server until its ready to accept players
- useAutoLock = 0;
- // Server will autoLock at that time before restart (minutes)
- restartAutoLock = 3;
- /*
- Number of hours and minutes of your restart period.
- Examples:
- {4, 0} = Every 4 hours
- {1, 30} = Every one and a half hour (who the hell would do this?)
- */
- restartTimer[] = {3, 0};
- /*
- Kicks players before restart to prevent gear loss.
- We strongely recommend to use this!
- 0 = off
- 1 = on
- */
- useAutoKick = 0;
- /*
- Number of minutes before the server kicks players that did
- not disconnect before the restart. Should at least be two
- minutes!
- */
- kickTime = 2;
- /*
- Self-explanatory
- 0 = off
- 1 = on
- */
- useRestartMessages = 0;
- /*
- Number of minutes before the restart to inform your players.
- Only use full minutes here. Value like 5.5 have not been tested.
- */
- restartWarningTime[] = {15, 10, 5, 3};
- /*
- If set to 1 server will execute '#shutdown',
- to try to shutdown the server.
- If set to 0, it will execute '#restart'
- */
- useShutdown = 0;
- };
- class ServerSettings
- {
- /*
- Support for custom server FSM if wanted
- */
- serverFSM = "exile_server\fsm\main.fsm";
- /*
- If this is enabled, Exile developers will spawn with a ton of pop tabs.
- We will have a hard time debugging things if you disable this.
- */
- devFriendyMode = 1;
- devs[] =
- {
- {"76561197985241690","[EXILE|DEV] Eichi"},
- {"76561198022879703","[EXILE|DEV] Grim"},
- {"76561198075905447","[EXILE|DEV] Vishpala"},
- {"76561197968613061","[EXILE|DEV] Niuva"},
- {"76561198027700602","[EXILE|DEV] Eraser1"},
- {"76561198048317094","[EXILE|DEV] HappyDayZ"},
- {"76561198105900802","[EXILE|DEV] Psycho"},
- {"76561198004111275","[EXILE|DEV] Maca134"},
- {"76561198037177305","[EXILE|DEV] Wolfkill"}
- };
- };
- class Events
- {
- /*
- A list of events that are active
- */
- enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake"};
- enabledEscapeEvents[] = {"EscapeSupplyBox", "AmbientFlyOver", "EarthQuake"};
- class EarthQuake
- {
- type = "spawn";
- function = "ExileServer_system_event_earthQuake_start";
- minTime = 60;
- maxTime = 180;
- minimumPlayersOnline = 1;
- };
- class SupplyBox
- {
- /*
- Drops a supply box on a parachute next to a random airport on the map.
- The box may contain items. The box can be transported to a territory
- and installed to become a normal storage container.
- */
- type = "spawn";
- function = "ExileServer_system_event_supplyBox_start";
- minTime = 60; // minutes
- maxTime = 180; // minutes
- minimumPlayersOnline = 10;
- dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
- dropAltitude = 100; // altitude of the drop
- markerTime = 10; // minutes
- /*
- These are different types of boxes can be dropped.
- You can specify the cargo a box should contain.
- The type of box is chosen randomly from the following list.
- Add a type multiple times to increase the chance of being used.
- */
- types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};
- class BoxTypes
- {
- class Beer
- {
- items[] =
- {
- {"Exile_Item_Beer", 24}
- };
- };
- class Food
- {
- items[] =
- {
- {"Exile_Item_BBQSandwich", 5},
- {"Exile_Item_Catfood", 5},
- {"Exile_Item_ChristmasTinner", 5},
- {"Exile_Item_GloriousKnakworst", 5},
- {"Exile_Item_SausageGravy", 5},
- {"Exile_Item_Surstromming", 5},
- {"Exile_Item_CanOpener", 1},
- {"Exile_Item_CookingPot", 1},
- {"Exile_Item_Matches", 1}
- };
- };
- class Tools
- {
- items[] =
- {
- {"Exile_Item_Wrench", 1},
- {"Exile_Item_Shovel", 1},
- {"Exile_Item_Screwdriver", 1},
- {"Exile_Item_Pliers", 1},
- {"Exile_Item_Handsaw", 1},
- {"Exile_Item_FireExtinguisher", 1},
- {"Exile_Item_DuctTape", 1}
- };
- };
- class RepairParts
- {
- items[] =
- {
- {"Exile_Item_CarWheel", 8},
- {"Exile_Item_FuelCanisterFull", 4},
- {"Exile_Item_OilCanister", 1},
- {"Exile_Item_Grinder", 1},
- {"Exile_Item_CordlessScrewdriver", 1}
- };
- };
- };
- };
- class EscapeSupplyBox
- {
- /*
- Drops a supply box on a parachute next to a random airport on the map.
- The box may contain items. The box can be transported to a territory
- and installed to become a normal storage container.
- */
- type = "spawn";
- function = "ExileServer_system_event_escapeSupplyBox_start";
- minTime = 3; // minutes
- maxTime = 6; // minutes
- minimumPlayersOnline = 1;
- dropAltitude = 100; // altitude of the drop
- markerTime = 5; // minutes
- /*
- These are different types of boxes can be dropped.
- You can specify the cargo a box should contain.
- The type of box is chosen randomly from the following list.
- Add a type multiple times to increase the chance of being used.
- */
- types[] = {"CyrusBulletCam","LynxBulletCam","LRRBulletCam","MAR10BulletCam","Rahim","MkIEMR","ASP1Kir","Mk14","CMR","EBR","MXSW","Mk200"};
- class BoxTypes
- {
- class CyrusBulletCam
- {
- items[] =
- {
- {"Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", 1},
- {"10Rnd_93x64_DMR_05_Mag", 3},
- {"srifle_DMR_05_blk_F", 1}
- };
- };
- class LynxBulletCam
- {
- items[] =
- {
- {"Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", 1},
- {"5Rnd_127x108_Mag", 3},
- {"srifle_GM6_F", 1}
- };
- };
- class LRRBulletCam
- {
- items[] =
- {
- {"Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", 1},
- {"7Rnd_408_Mag", 3},
- {"srifle_LRR_F", 1}
- };
- };
- class MAR10BulletCam
- {
- items[] =
- {
- {"Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", 1},
- {"10Rnd_338_Mag", 3},
- {"srifle_DMR_02_F", 1}
- };
- };
- class Rahim
- {
- items[] =
- {
- {"srifle_DMR_01_F", 1},
- {"10Rnd_762x54_Mag", 3}
- };
- };
- class MkIEMR
- {
- items[] =
- {
- {"srifle_DMR_03_woodland_F", 1},
- {"20Rnd_762x51_Mag", 2}
- };
- };
- class ASP1Kir
- {
- items[] =
- {
- {"srifle_DMR_04_F", 1},
- {"10Rnd_127x54_Mag", 3}
- };
- };
- class Mk14
- {
- items[] =
- {
- {"srifle_DMR_06_camo_F", 1},
- {"20Rnd_762x51_Mag", 2}
- };
- };
- class CMR
- {
- items[] =
- {
- {"srifle_DMR_07_ghex_F", 1},
- {"20Rnd_650x39_Cased_Mag_F", 2}
- };
- };
- class EBR
- {
- items[] =
- {
- {"srifle_EBR_F", 1},
- {"20Rnd_762x51_Mag", 2}
- };
- };
- class MXSW
- {
- items[] =
- {
- {"arifle_MX_SW_Black_F", 1},
- {"30Rnd_65x39_caseless_mag", 2}
- };
- };
- class Mk200
- {
- items[] =
- {
- {"LMG_Mk200_F", 1},
- {"200Rnd_65x39_cased_Box", 1}
- };
- };
- };
- };
- class AbandonedSafe
- {
- type = "spawn";
- function = "ExileServer_system_event_abandonedSafe_start";
- minTime = 60; // minutes
- maxTime = 120; // minutes
- minimumPlayersOnline = 0;
- markerTime = 15; // minutes
- };
- class AmbientFlyOver
- {
- type = "call";
- function = "ExileServer_system_event_ambientFlyOver_start";
- minTime = 30; // minutes
- maxTime = 90; // minutes
- minimumPlayersOnline = 1;
- };
- };
- class Logging
- {
- /*
- If logging is enabled separate logs will be made in the sql logs folder for each type
- */
- traderLogging = 1;
- deathLogging = 1;
- territoryLogging = 1;
- };
- ///////////////////////////////////////////////////////////////////////
- // EXILE ESCAPE CONFIGURATION
- // NOTE: REQUIRES ExileEscape.MAPNAME MISSION FILE TO BE LOADED!
- ///////////////////////////////////////////////////////////////////////
- class Escape
- {
- /*
- A very simple option with powerful consequences
- Set to 1 to enable Exile Escape!
- */
- enableEscape = 0;
- /*
- Map Configs
- */
- class Tanoa
- {
- //Starting Position and radius
- startingLocation[] = {1277.18,560.44,0.00142193};
- startingAreaRadius = 100;
- };
- class Altis
- {
- //Starting Position and radius
- startingLocation[] = {8452.87, 25086.9, 0};
- startingAreaRadius = 200;
- };
- // Which players are allowed to spectate after they are dead.
- // Useful for admins/mods and streamers
- spectatorUIDs[] =
- {
- "76561197985241690", // Eichi
- "76561198022879703", // Grim
- "76561198075905447", // Vish
- "76561198037177305" // WolfkillArcadia
- };
- //Number of players needed before the game initializes
- minimumPlayersOnline = 10;
- //Radius of the circle for each round
- roundZoneRadius[] = {1000, 500, 250};
- //Final shrink size of last round. To prevent shrinking make finalZoneRadius equal to last roundZoneRadius
- finalZoneRadius = 100;
- //Time in minutes after minimumPlayersOnline met before game begins
- timeBeforeStart = 5;
- //Total Round Minutes
- minutesPerRound = 10;
- //Minutes after round starts before new preview
- minutesBeforePreview = 7;
- // How much do ppl get when they win?
- respectWinKill = 1000;
- respectWinGetIn = 500;
- respectWinSuicide = 500;
- //Number of weapon boxes to spawn
- numberOfBoxes = 10;
- };
- };
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