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- June 2, YR7
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- Money Peasants Food Runes Net Worth Land Net Worth/Acre
- 217,766 8,692 2,165 43,287 188,796 1,136 166.194
- - - - - - - -
- 217,766 8,692 2,165 43,287 188,796 1,136 166.194
- Thievery
- You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
- Early indications show that our operation was a success.
- Our thieves scour the lands of Valley of Bones (9:31) and learn...
- Statistics
- Available Workers 6,675 Building Efficiency 92.4%
- Available Jobs 13,775 Workers Needed for Max. Efficiency 9,229
- Building Effects
- You will find that as we build more of certain building types, many new structures will be less effective. The Next 1% in parentheses below refers to the benefits of dedicating 1% more of your land to a particular building type.
- Building type Quantity % of Total Current Effects (effect of next 1%)
- Barren Land 16 2.8%
- Homes 0 0.0% Increase max population by 0
- Increase birth rates by 0.0%
- Farms 55 9.7% Produce 3,328 bushels per day
- Mills 0 0.0% Lower building costs by 0.0%
- Reduce exploration costs by 0.0%
- Banks 193 34.0% Produce 3,800 gold coins per day
- 26.45% higher income
- Training Grounds 0 0.0% 0.0% higher offensive efficiency
- Armouries 55 9.7% 13.31% lower military training costs
- 16.74% lower military wages & draft costs
- Military Barracks 0 0.0% 0.0% lower attack times
- Forts 55 9.7% 10.83% higher defensive efficiency
- Guard Stations 0 0.0% 0.0% lower resource losses when attacked
- Hospitals 0 0.0% 0.0% chance to cure the plague each day
- 0.0% lower military losses
- Guilds 110 19.4% 3.7 wizards trained per day
- Towers 83 14.6% Produce 1,981 runes per day
- Thieves' Dens 0 0.0% 0.0% higher thievery effectiveness
- 0.0% lower losses in thievery operations
- Watch Towers 0 0.0% 0.0% chance of preventing enemy thief missions
- 0.0% rate of repelling individual enemy thieves from our borders
- Libraries 0 0.0% 0.0% increase in science effects
- Schools 0 0.0% 0.0% decrease in science costs
- Protect 0.0% of science from enemies
- Stables 0 0.0% Hold 0 horses
- Produce 0 horses per day
- Dungeons 0 0.0% House 0 prisoners
- Exploration/Construction Schedules
- Building type Schedule (number of days)
- Barren Land
- Number of thieves 2,216 (1.951 per acre) Stealth 64%
- Target kingdom is MonsterS (9:31)
- :
- Select province:
- lokkentown, Yeti, Leprechaun and Bahumet are protected and cannot be attacked.
- Select operation:
- Number of thieves to send:
- Note the following:
- Assassinate Wizards, Greater Arson, Night Strike, Sabotage Wizards and Propaganda are not known to our culture.
- Version: 4479
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