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- #-- STORYBOARD UI - SCENE DUMP -------------------------------------------------
- #-- Scene created by nikich340 (radish trial 4) --------------------------------
- repository:
- actors:
- geralt:
- template: "gameplay\\templates\\characters\\player\\player.w2ent"
- props:
- pc_igni:
- template: "gameplay\\templates\\signs\\pc_igni.w2ent"
- pc_yrden:
- template: "gameplay\\templates\\signs\\pc_yrden.w2ent"
- pc_axii:
- template: "gameplay\\templates\\signs\\pc_axii.w2ent"
- pc_aard:
- template: "gameplay\\templates\\signs\\pc_aard.w2ent"
- pc_quen:
- template: "gameplay\\templates\\signs\\pc_quen.w2ent"
- pc_igni_collision:
- template: "gameplay\\templates\\signs\\pc_igni_collision.w2ent"
- pc_quen_hit:
- template: "gameplay\\templates\\signs\\pc_quen_hit.w2ent"
- pc_yrden_rune_0:
- template: "gameplay\\templates\\signs\\pc_yrden_rune_0.w2ent"
- actor.poses:
- pose_0_high_standing_determined_idle:
- idle_anim: "high_standing_determined_idle"
- animations:
- anim_7017_high_standing_determined_gesture_geralt_respectful_bow:
- animation: "high_standing_determined_gesture_geralt_respectful_bow"
- frames: 165
- cameras:
- cam_close:
- fov: 40.0
- transform:
- pos: [ -2.2908766270, 2.4091277122, 1.6000002623 ]
- rot: [ 0.0, 350.7699890137, 234.5100097656 ]
- #zoom: 1.0
- dof:
- #aperture: [ 28.2500000000, 1.2699999809 ]
- blur: [ 1.0, 5.0 ]
- focus: [ 1.0, 5.0 ]
- intensity: 0.2500000000
- event_generator:
- plane: "medium"
- tags: [ "ext" ]
- cam_far:
- fov: 40.0
- transform:
- pos: [ -6.1537051201, 2.4699978828, 2.1499996185 ]
- rot: [ 0.0, 348.5150146484, 272.0199584961 ]
- #zoom: 1.0
- dof:
- #aperture: [ 28.2500000000, 1.2699999809 ]
- blur: [ 1.0, 5.0 ]
- focus: [ 1.0, 5.0 ]
- intensity: 0.2500000000
- event_generator:
- plane: "medium"
- tags: [ "ext" ]
- cam_reverance:
- fov: 40.0
- transform:
- pos: [ -0.1603218317, 2.9833569527, 1.7999999523 ]
- rot: [ 0.0, 347.1400146484, 184.5148162842 ]
- #zoom: 1.0
- dof:
- #aperture: [ 28.2500000000, 1.2699999809 ]
- blur: [ 1.0, 5.0 ]
- focus: [ 1.0, 5.0 ]
- intensity: 0.2500000000
- event_generator:
- plane: "medium"
- tags: [ "ext" ]
- production:
- settings:
- sceneid: 1
- strings-idspace: 9999
- strings-idstart: 100
- placement: "PLAYER"
- # INFO: world coordinates of used origin:
- #pos: [ 150.2933502197, 94.4895553589, 1.1329632998 ]
- #rot: [ 0.0, 38.4284057617, 0.0 ]
- assets:
- actors:
- geralt:
- repo: "geralt"
- by_voicetag: true
- tags: [ "PLAYER" ]
- props:
- pc_igni:
- repo: "pc_igni"
- pc_yrden:
- repo: "pc_yrden"
- pc_axii:
- repo: "pc_axii"
- pc_aard:
- repo: "pc_aard"
- pc_quen:
- repo: "pc_quen"
- pc_igni_collision:
- repo: "pc_igni_collision"
- pc_quen_hit:
- repo: "pc_quen_hit"
- pc_yrden_rune_0:
- repo: "pc_yrden_rune_0"
- cameras:
- cam_close:
- repo: "cam_close"
- cam_far:
- repo: "cam_far"
- cam_reverance:
- repo: "cam_reverance"
- actor.poses:
- geralt_high_standing_determined_idle:
- actor: "geralt"
- repo: "pose_0_high_standing_determined_idle"
- animations:
- geralt_high_standing_determined_gesture_geralt_respectful_bow:
- actor: "geralt"
- repo: "anim_7017_high_standing_determined_gesture_geralt_respectful_bow"
- #duration: 5.5000000000
- #weight: 0.6000000238
- #clipfront: 0.0
- #clipend: 99.0
- #stretch: 1.0
- blendin: 0.0
- blendout: 0.0
- storyboard:
- defaults:
- placement:
- geralt: [[ 0.0, 0.0, -0.0002430081 ], [ 0.0, 0.0, 0.0 ]]
- #actor.pose:
- #geralt: geralt_high_standing_determined_idle
- section_reverance:
- geralt_reverance:
- - cam: [0.0, cam_reverance]
- - actor.anim: [0.0, geralt_high_standing_determined_gesture_geralt_respectful_bow]
- section_storyboard_ui:
- shot_init:
- #- actor.placement: [0.0, geralt, [ 0.4564420581, 0.4345299900, 0.0411151648 ], [ 0.0, 0.0, 0.0 ]]
- - actor.pose: [0.0, geralt_high_standing_determined_idle]
- - prop.placement: [0.0, pc_aard, [ -0.2072610408, 0.0763574913, -0.0133823156 ], [ 0.0, 0.0, 0.0 ]]
- - prop.placement: [0.0, pc_axii, [ 0.2918875217, 0.5461885929, 1.3122696877 ], [ 0.0, 0.0, 137.6100006104 ]]
- - prop.placement: [0.0, pc_igni, [ 0.0361573100, 0.8173120022, 1.3533159494 ], [ 0.0, 0.0, 61.2700958252 ]]
- - prop.placement: [0.0, pc_quen, [ 0.2080820799, 0.1633135676, 0.9966722727 ], [ 0.0, 0.0, 0.0 ]]
- - prop.placement: [0.0, pc_yrden, [ 0.9606255889, 1.5392892361, 0.2906097174 ], [ 0.0, 0.0, 0.0 ]]
- - prop.placement: [0.0, pc_igni_collision, [ 0.0361573100, 0.8173120022, 1.3533159494 ], [ 0.0, 0.0, 61.2700958252 ]]
- - prop.placement: [0.0, pc_quen_hit, [ 0.2080820799, 0.1633135676, 0.9966722727 ], [ 0.0, 0.0, 0.0 ]]
- - prop.placement: [0.0, pc_yrden_rune_0, [ 0.9606255889, 1.5392892361, 0.2906097174 ], [ 0.0, 0.0, 0.0 ]]
- # stop auto-started effects
- - prop.effect.stop: [0.0, pc_igni_collision, collision_fx]
- - prop.effect.stop: [1.0, pc_yrden_rune_0, rune_00]
- - cam: [0.0, cam_far]
- # SET CAMERAS
- section_camera_aard:
- camera_far:
- - cam: [0.0, cam_far]
- section_camera_axii:
- camera_close:
- - cam: [0.0, cam_close]
- section_camera_igni:
- camera_far:
- - cam: [0.0, cam_far]
- section_camera_yrden:
- camera_close:
- - cam: [0.0, cam_close]
- section_camera_quen:
- camera_close:
- - cam: [0.0, cam_close]
- section_camera_other_signs:
- camera_close:
- - cam: [0.0, cam_close]
- # AARD SECTION
- section_aard_blast_lv3:
- aard_blast_lv3:
- - prop.effect.start: [0.0, pc_aard, blast_lv3]
- - prop.effect.stop: [1.0, pc_aard, blast_lv3]
- section_aard_cone_lv3:
- aard_cone_lv3:
- - prop.effect.start: [0.0, pc_aard, cone_lv3]
- - prop.effect.stop: [1.0, pc_aard, cone_lv3]
- section_aard_cone_lv3_power:
- aard_cone_lv3_power:
- - prop.effect.start: [0.0, pc_aard, cone_lv3_power]
- - prop.effect.stop: [1.0, pc_aard, cone_lv3_power]
- section_aard_blast_lv3_power:
- aard_blast_lv3_power:
- - prop.effect.start: [0.0, pc_aard, blast_lv3_power]
- - prop.effect.stop: [1.0, pc_aard, blast_lv3_power]
- section_aard_no_cast:
- aard_no_cast:
- - prop.effect.start: [0.0, pc_aard, no_cast]
- - prop.effect.stop: [1.0, pc_aard, no_cast]
- section_aard_cone_lv3_damage:
- aard_cone_lv3_damage:
- - prop.effect.start: [0.0, pc_aard, cone_lv3_damage]
- - prop.effect.stop: [1.0, pc_aard, cone_lv3_damage]
- section_aard_blast_lv3_damage:
- aard_blast_lv3_damage:
- - prop.effect.start: [0.0, pc_aard, blast_lv3_damage]
- - prop.effect.stop: [1.0, pc_aard, blast_lv3_damage]
- section_aard_leaf_fx:
- aard_leaf_fx:
- - prop.effect.start: [0.0, pc_aard, leaf_fx]
- - prop.effect.stop: [1.0, pc_aard, leaf_fx]
- section_aard_blast_ground_mutation_6:
- aard_blast_ground_mutation_6:
- - prop.effect.start: [0.0, pc_aard, blast_ground_mutation_6]
- - prop.effect.stop: [1.0, pc_aard, blast_ground_mutation_6]
- section_aard_cone_ground_mutation_6:
- aard_cone_ground_mutation_6:
- - prop.effect.start: [0.0, pc_aard, cone_ground_mutation_6]
- - prop.effect.stop: [1.0, pc_aard, cone_ground_mutation_6]
- section_aard_blast_cutscene:
- aard_blast_cutscene:
- - prop.effect.start: [0.0, pc_aard, blast_cutscene]
- - prop.effect.stop: [1.0, pc_aard, blast_cutscene]
- section_aard_blast_water:
- aard_blast_water:
- - prop.effect.start: [0.0, pc_aard, blast_water]
- - prop.effect.stop: [1.0, pc_aard, blast_water]
- section_aard_cone_water:
- aard_cone_water:
- - prop.effect.start: [0.0, pc_aard, cone_water]
- - prop.effect.stop: [1.0, pc_aard, cone_water]
- section_aard_blast_ground:
- aard_blast_ground:
- - prop.effect.start: [0.0, pc_aard, blast_ground]
- - prop.effect.stop: [1.0, pc_aard, blast_ground]
- section_aard_cone_ground:
- aard_cone_ground:
- - prop.effect.start: [0.0, pc_aard, cone_ground]
- - prop.effect.stop: [1.0, pc_aard, cone_ground]
- # AXII SECTION
- section_axii_pre:
- axii_pre:
- - prop.effect.start: [0.0, pc_axii, axii_pre]
- - prop.effect.stop: [1.0, pc_axii, axii_pre]
- section_axii_ready:
- axii_ready:
- - prop.effect.start: [0.0, pc_axii, axii_ready]
- - prop.effect.stop: [1.0, pc_axii, axii_ready]
- section_axii_sign_push:
- axii_sign_push:
- - prop.effect.start: [0.0, pc_axii, axii_sign_push]
- - prop.effect.stop: [1.0, pc_axii, axii_sign_push]
- section_axii_cutscene:
- axii_cutscene:
- - prop.effect.start: [0.0, pc_axii, axii_cutscene]
- - prop.effect.stop: [1.0, pc_axii, axii_cutscene]
- section_axii_charged:
- axii_charged:
- - prop.effect.start: [0.0, pc_axii, axii_charged]
- - prop.effect.stop: [1.0, pc_axii, axii_charged]
- section_axii_friendly:
- axii_friendly:
- - prop.effect.start: [0.0, pc_axii, axii_friendly]
- - prop.effect.stop: [1.0, pc_axii, axii_friendly]
- # IGNI SECTION
- section_igni_no_cast:
- igni_no_cast:
- - prop.effect.start: [0.0, pc_igni, no_cast]
- - prop.effect.stop: [1.0, pc_igni, no_cast]
- section_igni_cone:
- igni_cone:
- - prop.effect.start: [0.0, pc_igni, cone]
- - prop.effect.stop: [1.0, pc_igni, cone]
- section_igni_cone_melt:
- igni_cone_melt:
- - prop.effect.start: [0.0, pc_igni, cone_melt]
- - prop.effect.stop: [1.0, pc_igni, cone_melt]
- section_igni_cone_power:
- igni_cone_power:
- - prop.effect.start: [0.0, pc_igni, cone_power]
- - prop.effect.stop: [1.0, pc_igni, cone_power]
- section_igni_cone_superpower:
- igni_cone_superpower:
- - prop.effect.start: [0.0, pc_igni, cone_superpower]
- - prop.effect.stop: [1.0, pc_igni, cone_superpower]
- section_igni_burn:
- igni_burn:
- - prop.effect.start: [0.0, pc_igni, burn]
- - prop.effect.stop: [1.0, pc_igni, burn]
- section_igni_burn_upgrade:
- igni_burn_upgrade:
- - prop.effect.start: [0.0, pc_igni, burn_upgrade]
- - prop.effect.stop: [1.0, pc_igni, burn_upgrade]
- section_igni_blast_360:
- igni_blast_360:
- - prop.effect.start: [0.0, pc_igni, igni_blast_360]
- - prop.effect.stop: [1.0, pc_igni, igni_blast_360]
- section_igni_blast_360_melt:
- igni_blast_360_melt:
- - prop.effect.start: [0.0, pc_igni, igni_blast_360_melt]
- - prop.effect.stop: [1.0, pc_igni, igni_blast_360_melt]
- section_igni_blast_360_power:
- igni_blast_360_power:
- - prop.effect.start: [0.0, pc_igni, igni_blast_360_power]
- - prop.effect.stop: [1.0, pc_igni, igni_blast_360_power]
- section_igni_blast_360_superpower:
- igni_blast_360_superpower:
- - prop.effect.start: [0.0, pc_igni, igni_blast_360_superpower]
- - prop.effect.stop: [1.0, pc_igni, igni_blast_360_superpower]
- # QUEN SECTION
- section_quen_default_fx:
- quen_default_fx:
- - prop.effect.start: [0.0, pc_quen, default_fx]
- - prop.effect.stop: [1.0, pc_quen, default_fx]
- section_quen_shield:
- quen_shield:
- - prop.effect.start: [0.0, pc_quen, shield]
- - prop.effect.stop: [1.0, pc_quen, shield]
- section_quen_shield_start_long:
- quen_shield_start_long:
- - prop.effect.start: [0.0, pc_quen, shield_start_long]
- - prop.effect.stop: [1.0, pc_quen, shield_start_long]
- section_quen_default_fx_bear_abl2:
- quen_default_fx_bear_abl2:
- - prop.effect.start: [0.0, pc_quen, default_fx_bear_abl2]
- - prop.effect.stop: [1.0, pc_quen, default_fx_bear_abl2]
- section_quen_special_hit_bear_abl2:
- quen_special_hit_bear_abl2:
- - prop.effect.start: [0.0, pc_quen, special_hit_bear_abl2]
- - prop.effect.stop: [1.0, pc_quen, special_hit_bear_abl2]
- section_quen_quen_second_life:
- quen_quen_second_life:
- - prop.effect.start: [0.0, pc_quen, quen_second_life]
- - prop.effect.stop: [1.0, pc_quen, quen_second_life]
- # YRDEN SECTION
- section_yrden_yrden_shock:
- yrden_yrden_shock:
- - prop.effect.start: [0.0, pc_yrden, yrden_shock]
- - prop.effect.stop: [1.0, pc_yrden, yrden_shock]
- section_yrden_yrden_shock_activate:
- yrden_yrden_shock_activate:
- - prop.effect.start: [0.0, pc_yrden, yrden_shock_activate]
- - prop.effect.stop: [1.0, pc_yrden, yrden_shock_activate]
- section_yrden_yrden_cast:
- yrden_yrden_cast:
- - prop.effect.start: [0.0, pc_yrden, yrden_cast]
- - prop.effect.stop: [1.0, pc_yrden, yrden_cast]
- section_yrden_yrden_ready:
- yrden_yrden_ready:
- - prop.effect.start: [0.0, pc_yrden, yrden_ready]
- - prop.effect.stop: [1.0, pc_yrden, yrden_ready]
- section_yrden_yrden_shock_rune:
- yrden_yrden_shock_rune:
- - prop.effect.start: [0.0, pc_yrden, yrden_shock_rune]
- - prop.effect.stop: [1.0, pc_yrden, yrden_shock_rune]
- section_yrden_friendly:
- yrden_friendly:
- - prop.effect.start: [0.0, pc_yrden, friendly]
- - prop.effect.stop: [1.0, pc_yrden, friendly]
- section_yrden_ability_gryphon_set:
- yrden_ability_gryphon_set:
- - prop.effect.start: [0.0, pc_yrden, ability_gryphon_set]
- - prop.effect.stop: [1.0, pc_yrden, ability_gryphon_set]
- # OTHER SIGNS ENTITIES
- section_other_igni_collision_fx:
- other_igni_collision_fx:
- - prop.effect.start: [0.0, pc_igni_collision, collision_fx]
- - prop.effect.stop: [1.0, pc_igni_collision, collision_fx]
- section_other_rune_00:
- other_rune_00:
- - prop.effect.start: [0.0, pc_yrden_rune_0, rune_00]
- - prop.effect.stop: [1.0, pc_yrden_rune_0, rune_00]
- section_quen_hit_quen_rebound_sphere:
- quen_hit_quen_rebound_sphere:
- - prop.effect.start: [0.0, pc_quen_hit, quen_rebound_sphere]
- - prop.effect.stop: [1.0, pc_quen_hit, quen_rebound_sphere]
- section_quen_hit_discharge:
- quen_hit_discharge:
- - prop.effect.start: [0.0, pc_quen_hit, discharge]
- - prop.effect.stop: [1.0, pc_quen_hit, discharge]
- section_quen_hit_quen_rebound_sphere_constant:
- quen_hit_quen_rebound_sphere_constant:
- - prop.effect.start: [0.0, pc_quen_hit, quen_rebound_sphere_constant]
- - prop.effect.stop: [1.0, pc_quen_hit, quen_rebound_sphere_constant]
- section_quen_hit_quen_rebound_sphere_ground:
- quen_hit_quen_rebound_sphere_ground:
- - prop.effect.start: [0.0, pc_quen_hit, quen_rebound_sphere_ground]
- - prop.effect.stop: [1.0, pc_quen_hit, quen_rebound_sphere_ground]
- section_quen_hit_quen_rebound_sphere_electricity:
- quen_hit_quen_rebound_sphere_electricity:
- - prop.effect.start: [0.0, pc_quen_hit, quen_rebound_sphere_electricity]
- - prop.effect.stop: [1.0, pc_quen_hit, quen_rebound_sphere_electricity]
- section_quen_hit_quen_impulse_explode:
- quen_hit_quen_impulse_explode:
- - prop.effect.start: [0.0, pc_quen_hit, quen_impulse_explode]
- - prop.effect.stop: [1.0, pc_quen_hit, quen_impulse_explode]
- section_quen_hit_quen_electric_explode:
- quen_hit_quen_electric_explode:
- - prop.effect.start: [0.0, pc_quen_hit, quen_electric_explode]
- - prop.effect.stop: [1.0, pc_quen_hit, quen_electric_explode]
- section_quen_hit_quen_rebound_sphere_poison:
- quen_hit_quen_rebound_sphere_poison:
- - prop.effect.start: [0.0, pc_quen_hit, quen_rebound_sphere_poison]
- - prop.effect.stop: [1.0, pc_quen_hit, quen_rebound_sphere_poison]
- section_quen_hit_quen_rebound_sphere_fire:
- quen_hit_quen_rebound_sphere_fire:
- - prop.effect.start: [0.0, pc_quen_hit, quen_rebound_sphere_fire]
- - prop.effect.stop: [1.0, pc_quen_hit, quen_rebound_sphere_fire]
- section_quen_hit_quen_electric_explode_bear_abl2:
- quen_hit_quen_electric_explode_bear_abl2:
- - prop.effect.start: [0.0, pc_quen_hit, quen_electric_explode_bear_abl2]
- - prop.effect.stop: [1.0, pc_quen_hit, quen_electric_explode_bear_abl2]
- section_quen_hit_quen_rebound_sphere_bear_abl2_copy:
- quen_hit_quen_rebound_sphere_bear_abl2_copy:
- - prop.effect.start: [0.0, pc_quen_hit, quen_rebound_sphere_bear_abl2_copy]
- - prop.effect.stop: [1.0, pc_quen_hit, quen_rebound_sphere_bear_abl2_copy]
- section_quen_hit_quen_rebound_sphere_bear_abl2:
- quen_hit_quen_rebound_sphere_bear_abl2:
- - prop.effect.start: [0.0, pc_quen_hit, quen_rebound_sphere_bear_abl2]
- - prop.effect.stop: [1.0, pc_quen_hit, quen_rebound_sphere_bear_abl2]
- # END
- dialogscript:
- player: "geralt"
- actors: [ "geralt" ]
- props: [ "pc_igni", "pc_yrden", "pc_axii", "pc_aard", "pc_quen", "pc_igni_collision", "pc_quen_hit", "pc_yrden_rune_0" ]
- section_start:
- - PAUSE: 0.0
- - NEXT: section_storyboard_ui
- section_storyboard_ui:
- - geralt: "I should choose sign..."
- - CUE: shot_init
- - PAUSE: 1.0
- - NEXT: section_choice_signs
- section_choice_signs:
- - CHOICE:
- - choice: ["AARD", section_camera_aard]
- emphasize: true
- - choice: ["AXII", section_camera_axii, axii]
- emphasize: true
- - choice: ["IGNI", section_camera_igni]
- emphasize: true
- - choice: ["QUEN", section_camera_quen]
- emphasize: true
- - choice: ["YRDEN", section_camera_yrden]
- emphasize: true
- - choice: ["Other signs entities", section_camera_other_signs]
- - ["Exit", section_reverance, exit]
- # SET CAMERAS
- section_camera_aard:
- - geralt: "Aard is an unpleasant surprise for somebody who is too close to me."
- - CUE: camera_far
- - PAUSE: 0.1
- - NEXT: section_choice_aard
- section_camera_axii:
- - geralt: "Axii helps me to reach an agreement."
- - CUE: camera_close
- - PAUSE: 0.1
- - NEXT: section_choice_axii
- section_camera_igni:
- - geralt: "Igni is... very hot!"
- - CUE: camera_far
- - PAUSE: 0.1
- - NEXT: section_choice_igni
- section_camera_yrden:
- - geralt: "I use Yrden instead of snares."
- - CUE: camera_close
- - PAUSE: 0.1
- - NEXT: section_choice_yrden
- section_camera_quen:
- - geralt: "I do not need a shield. I have the Quen."
- - CUE: camera_close
- - PAUSE: 0.1
- - NEXT: section_choice_quen
- section_camera_other_signs:
- - CUE: camera_close
- - PAUSE: 0.1
- - NEXT: section_choice_other_signs
- # GENERAL SIGNS CHOICES
- section_choice_aard:
- - CHOICE:
- - ["blast_lv3", section_aard_blast_lv3]
- - ["cone_lv3", section_aard_cone_lv3]
- - ["cone_lv3_power", section_aard_cone_lv3_power]
- - ["blast_lv3_power", section_aard_blast_lv3_power]
- - ["PART 2", section_choice_aard2]
- - ["PART 3", section_choice_aard3]
- - ["BACK", section_choice_signs]
- section_choice_aard2:
- - CHOICE:
- - ["no_cast", section_aard_no_cast]
- - ["cone_lv3_damage", section_aard_cone_lv3_damage]
- - ["blast_lv3_damage", section_aard_blast_lv3_damage]
- - ["leaf_fx", section_aard_leaf_fx]
- - ["blast_ground_mutation_6", section_aard_blast_ground_mutation_6]
- - ["cone_ground_mutation_6", section_aard_cone_ground_mutation_6]
- - ["BACK", section_choice_aard]
- section_choice_aard3:
- - CHOICE:
- - ["blast_cutscene", section_aard_blast_cutscene]
- - ["blast_water", section_aard_blast_water]
- - ["cone_water", section_aard_cone_water]
- - ["blast_ground", section_aard_blast_ground]
- - ["cone_ground", section_aard_cone_ground]
- - ["BACK", section_choice_aard]
- section_choice_axii:
- - CHOICE:
- - ["axii_pre", section_axii_pre]
- - ["axii_ready", section_axii_ready]
- - ["axii_sign_push", section_axii_sign_push]
- - ["axii_cutscene", section_axii_cutscene]
- # - ["axii_confusion", section_axii_confusion] - no any effect visible
- - ["axii_charged", section_axii_charged]
- - ["axii_friendly", section_axii_friendly]
- - ["BACK", section_choice_signs]
- section_choice_igni:
- - CHOICE:
- - ["no_cast", section_igni_no_cast]
- - ["cone", section_igni_cone]
- - ["cone_melt", section_igni_cone_melt]
- - ["cone_power", section_igni_cone_power]
- - ["cone_superpower", section_igni_cone_superpower]
- - ["PART 2", section_choice_igni2]
- - ["BACK", section_choice_signs]
- section_choice_igni2:
- - CHOICE:
- - ["burn", section_igni_burn]
- - ["burn_upgrade", section_igni_burn_upgrade]
- - ["igni_blast_360", section_igni_blast_360]
- - ["igni_blast_360_melt", section_igni_blast_360_melt]
- - ["igni_blast_360_power", section_igni_blast_360_power]
- - ["igni_blast_360_superpower", section_igni_blast_360_superpower]
- - ["BACK", section_choice_signs]
- section_choice_quen:
- - CHOICE:
- - ["default_fx", section_quen_default_fx]
- - ["shield", section_quen_shield]
- - ["shield_start_long", section_quen_shield_start_long]
- - ["default_fx_bear_abl2", section_quen_default_fx_bear_abl2]
- - ["special_hit_bear_abl2", section_quen_special_hit_bear_abl2]
- - ["quen_second_life", section_quen_quen_second_life]
- - ["BACK", section_choice_signs]
- section_choice_yrden:
- - CHOICE:
- - ["yrden_shock", section_yrden_yrden_shock]
- - ["yrden_shock_activate", section_yrden_yrden_shock_activate]
- - ["yrden_cast", section_yrden_yrden_cast]
- - ["yrden_ready", section_yrden_yrden_ready]
- - ["yrden_shock_rune", section_yrden_yrden_shock_rune]
- - ["PART 2", section_choice_yrden2]
- - ["BACK", section_choice_signs]
- section_choice_yrden2:
- - CHOICE:
- - ["friendly", section_yrden_friendly]
- - ["ability_gryphon_set", section_yrden_ability_gryphon_set]
- - ["BACK", section_choice_yrden]
- section_choice_other_signs:
- - CHOICE:
- - ["pc_igni_collision (collision_fx)", section_other_igni_collision_fx]
- #- ["pc_igni_fire (fire)", section_other_igni_fire]
- #- ["pc_igni_range (collision_fx)", section_other_igni_range_collision_fx]
- - ["pc_yrden_rune_<0> (rune_00)", section_other_rune_00]
- - choice: ["pc_quen_hit (PART 1)", section_choice_quen_hit]
- emphasize: true
- - choice: ["pc_quen_hit (PART 2)", section_choice_quen_hit2]
- emphasize: true
- - ["BACK", section_choice_signs]
- section_choice_quen_hit:
- - CHOICE:
- - ["quen_rebound_sphere", section_quen_hit_quen_rebound_sphere]
- - ["discharge", section_quen_hit_discharge]
- - ["quen_rebound_sphere_constant", section_quen_hit_quen_rebound_sphere_constant]
- - ["quen_rebound_sphere_ground", section_quen_hit_quen_rebound_sphere_ground]
- - ["quen_rebound_sphere_electricity", section_quen_hit_quen_rebound_sphere_electricity]
- - ["quen_impulse_explode", section_quen_hit_quen_impulse_explode]
- - ["BACK", section_choice_other_signs]
- section_choice_quen_hit2:
- - CHOICE:
- - ["quen_electric_explode", section_quen_hit_quen_electric_explode]
- - ["quen_rebound_sphere_poison", section_quen_hit_quen_rebound_sphere_poison]
- - ["quen_rebound_sphere_fire", section_quen_hit_quen_rebound_sphere_fire]
- - ["quen_electric_explode_bear_abl2", section_quen_hit_quen_electric_explode_bear_abl2]
- - ["quen_rebound_sphere_bear_abl2_copy", section_quen_hit_quen_rebound_sphere_bear_abl2_copy]
- - ["quen_rebound_sphere_bear_abl2", section_quen_hit_quen_rebound_sphere_bear_abl2]
- - ["BACK", section_choice_other_signs]
- # AARD SECTION
- section_aard_blast_lv3:
- - CUE: aard_blast_lv3
- - PAUSE: 2.1
- - NEXT: section_choice_aard
- section_aard_cone_lv3:
- - CUE: aard_cone_lv3
- - PAUSE: 2.1
- - NEXT: section_choice_aard
- section_aard_cone_lv3_power:
- - CUE: aard_cone_lv3_power
- - PAUSE: 2.1
- - NEXT: section_choice_aard
- section_aard_blast_lv3_power:
- - CUE: aard_blast_lv3_power
- - PAUSE: 2.1
- - NEXT: section_choice_aard
- section_aard_no_cast:
- - CUE: aard_no_cast
- - PAUSE: 2.1
- - NEXT: section_choice_aard2
- section_aard_cone_lv3_damage:
- - CUE: aard_cone_lv3_damage
- - PAUSE: 2.1
- - NEXT: section_choice_aard2
- section_aard_blast_lv3_damage:
- - CUE: aard_blast_lv3_damage
- - PAUSE: 2.1
- - NEXT: section_choice_aard2
- section_aard_leaf_fx:
- - CUE: aard_leaf_fx
- - PAUSE: 2.1
- - NEXT: section_choice_aard2
- section_aard_blast_ground_mutation_6:
- - CUE: aard_blast_ground_mutation_6
- - PAUSE: 2.1
- - NEXT: section_choice_aard2
- section_aard_cone_ground_mutation_6:
- - CUE: aard_cone_ground_mutation_6
- - PAUSE: 2.1
- - NEXT: section_choice_aard2
- section_aard_blast_cutscene:
- - CUE: aard_blast_cutscene
- - PAUSE: 2.1
- - NEXT: section_choice_aard3
- section_aard_blast_water:
- - CUE: aard_blast_water
- - PAUSE: 2.1
- - NEXT: section_choice_aard3
- section_aard_cone_water:
- - CUE: aard_cone_water
- - PAUSE: 2.1
- - NEXT: section_choice_aard3
- section_aard_cone_ground:
- - CUE: aard_cone_ground
- - PAUSE: 2.1
- - NEXT: section_choice_aard3
- section_aard_blast_ground:
- - CUE: aard_blast_ground
- - PAUSE: 2.1
- - NEXT: section_choice_aard3
- # AXII SECTION
- section_axii_pre:
- - CUE: axii_pre
- - PAUSE: 2.1
- - NEXT: section_choice_axii
- section_axii_ready:
- - CUE: axii_ready
- - PAUSE: 2.1
- - NEXT: section_choice_axii
- section_axii_sign_push:
- - CUE: axii_sign_push
- - PAUSE: 2.1
- - NEXT: section_choice_axii
- section_axii_cutscene:
- - CUE: axii_cutscene
- - PAUSE: 2.1
- - NEXT: section_choice_axii
- section_axii_charged:
- - CUE: axii_charged
- - PAUSE: 2.1
- - NEXT: section_choice_axii
- section_axii_friendly:
- - CUE: axii_friendly
- - PAUSE: 2.1
- - NEXT: section_choice_axii
- # IGNI SECTION
- section_igni_no_cast:
- - CUE: igni_no_cast
- - PAUSE: 2.1
- - NEXT: section_choice_igni
- section_igni_cone:
- - CUE: igni_cone
- - PAUSE: 2.1
- - NEXT: section_choice_igni
- section_igni_cone_melt:
- - CUE: igni_cone_melt
- - PAUSE: 2.1
- - NEXT: section_choice_igni
- section_igni_cone_power:
- - CUE: igni_cone_power
- - PAUSE: 2.1
- - NEXT: section_choice_igni
- section_igni_cone_superpower:
- - CUE: igni_cone_superpower
- - PAUSE: 2.1
- - NEXT: section_choice_igni
- section_igni_burn:
- - CUE: igni_burn
- - PAUSE: 2.1
- - NEXT: section_choice_igni2
- section_igni_burn_upgrade:
- - CUE: igni_burn_upgrade
- - PAUSE: 2.1
- - NEXT: section_choice_igni2
- section_igni_blast_360:
- - CUE: igni_blast_360
- - PAUSE: 2.1
- - NEXT: section_choice_igni2
- section_igni_blast_360_melt:
- - CUE: igni_blast_360_melt
- - PAUSE: 2.1
- - NEXT: section_choice_igni2
- section_igni_blast_360_power:
- - CUE: igni_blast_360_power
- - PAUSE: 2.1
- - NEXT: section_choice_igni2
- section_igni_blast_360_superpower:
- - CUE: igni_blast_360_superpower
- - PAUSE: 2.1
- - NEXT: section_choice_igni2
- # QUEN SECTION
- section_quen_default_fx:
- - CUE: quen_default_fx
- - PAUSE: 2.1
- - NEXT: section_choice_quen
- section_quen_shield:
- - CUE: quen_shield
- - PAUSE: 2.1
- - NEXT: section_choice_quen
- section_quen_shield_start_long:
- - CUE: quen_shield_start_long
- - PAUSE: 2.1
- - NEXT: section_choice_quen
- section_quen_default_fx_bear_abl2:
- - CUE: quen_default_fx_bear_abl2
- - PAUSE: 2.1
- - NEXT: section_choice_quen
- section_quen_special_hit_bear_abl2:
- - CUE: quen_special_hit_bear_abl2
- - PAUSE: 2.1
- - NEXT: section_choice_quen
- section_quen_quen_second_life:
- - CUE: quen_quen_second_life
- - PAUSE: 2.1
- - NEXT: section_choice_quen
- # YRDEN SECTION
- section_yrden_yrden_shock:
- - CUE: yrden_yrden_shock
- - PAUSE: 2.1
- - NEXT: section_choice_yrden
- section_yrden_yrden_shock_activate:
- - CUE: yrden_yrden_shock_activate
- - PAUSE: 2.1
- - NEXT: section_choice_yrden
- section_yrden_yrden_cast:
- - CUE: yrden_yrden_cast
- - PAUSE: 2.1
- - NEXT: section_choice_yrden
- section_yrden_yrden_ready:
- - CUE: yrden_yrden_ready
- - PAUSE: 2.1
- - NEXT: section_choice_yrden
- section_yrden_yrden_shock_rune:
- - CUE: yrden_yrden_shock_rune
- - PAUSE: 2.1
- - NEXT: section_choice_yrden
- section_yrden_friendly:
- - CUE: yrden_friendly
- - PAUSE: 2.1
- - NEXT: section_choice_yrden2
- section_yrden_ability_gryphon_set:
- - CUE: yrden_ability_gryphon_set
- - PAUSE: 2.1
- - NEXT: section_choice_yrden2
- # OTHER SIGNS ENTITIES
- section_other_igni_collision_fx:
- - CUE: other_igni_collision_fx
- - PAUSE: 2.1
- - NEXT: section_choice_other_signs
- section_other_rune_00:
- - CUE: other_rune_00
- - PAUSE: 2.1
- - NEXT: section_choice_other_signs
- section_quen_hit_quen_rebound_sphere:
- - CUE: quen_hit_quen_rebound_sphere
- - PAUSE: 2.1
- - NEXT: section_choice_quen_hit
- section_quen_hit_discharge:
- - CUE: quen_hit_discharge
- - PAUSE: 2.1
- - NEXT: section_choice_quen_hit
- section_quen_hit_quen_rebound_sphere_constant:
- - CUE: quen_hit_quen_rebound_sphere_constant
- - PAUSE: 2.1
- - NEXT: section_choice_quen_hit
- section_quen_hit_quen_rebound_sphere_ground:
- - CUE: quen_hit_quen_rebound_sphere_ground
- - PAUSE: 2.1
- - NEXT: section_choice_quen_hit
- section_quen_hit_quen_rebound_sphere_electricity:
- - CUE: quen_hit_quen_rebound_sphere_electricity
- - PAUSE: 2.1
- - NEXT: section_choice_quen_hit
- section_quen_hit_quen_impulse_explode:
- - CUE: quen_hit_quen_impulse_explode
- - PAUSE: 2.1
- - NEXT: section_choice_quen_hit
- section_quen_hit_quen_electric_explode:
- - CUE: quen_hit_quen_electric_explode
- - PAUSE: 2.1
- - NEXT: section_choice_quen_hit2
- section_quen_hit_quen_rebound_sphere_poison:
- - CUE: quen_hit_quen_rebound_sphere_poison
- - PAUSE: 2.1
- - NEXT: section_choice_quen_hit2
- section_quen_hit_quen_rebound_sphere_fire:
- - CUE: quen_hit_quen_rebound_sphere_fire
- - PAUSE: 2.1
- - NEXT: section_choice_quen_hit2
- section_quen_hit_quen_electric_explode_bear_abl2:
- - CUE: quen_hit_quen_electric_explode_bear_abl2
- - PAUSE: 2.1
- - NEXT: section_choice_quen_hit2
- section_quen_hit_quen_rebound_sphere_bear_abl2_copy:
- - CUE: quen_hit_quen_rebound_sphere_bear_abl2_copy
- - PAUSE: 2.1
- - NEXT: section_choice_quen_hit2
- section_quen_hit_quen_rebound_sphere_bear_abl2:
- - CUE: quen_hit_quen_rebound_sphere_bear_abl2
- - PAUSE: 2.1
- - NEXT: section_choice_quen_hit2
- section_reverance:
- - CUE: geralt_reverance
- - geralt: "I hope you enjoyed my performance"
- - PAUSE: 6.0
- - NEXT: section_exit
- section_exit:
- - CAMERA_BLEND: 2.0
- - EXIT
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