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Vandest1

atmo.cfg

Oct 20th, 2016
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  1. Scatterer_atmosphere
  2. {
  3. Kerbin
  4. {
  5. displayInterpolatedVariables = True
  6. experimentalAtmoScale = 2
  7. mapExtinctionMultiplier = 1.20000005
  8. mapExtinctionTint = 0.600000024
  9. mapSkyExtinctionRimFade = 0.699999988
  10. _mapExtinctionScatterIntensity = 1
  11. drawSkyOverClouds = True
  12. drawOverCloudsAltitude = 100000
  13. MapViewScale = 0.998000026
  14. mapExposure = 0.0799999982
  15. mapSkyRimExposure = 0.0799999982
  16. cloudColorMultiplier = 10
  17. cloudScatteringMultiplier = 10
  18. mapAlphaGlobal = 1
  19. Rg = 600000
  20. Rt = 608490.375
  21. RL = 608632.125
  22. atmosphereGlobalScale = 1
  23. AVERAGE_GROUND_REFLECTANCE = 0.100000001
  24. HR = 10
  25. HM = 1.20000005
  26. BETA_MSca = 0.00400000019,0.00400000019,0.00400000019
  27. m_betaR = 0.00579999993,0.0135000004,0.0331000015
  28. m_mieG = 0.779999971
  29. rimBlend = 20
  30. rimpower = 600
  31. specR = 50
  32. specG = 50
  33. specB = 50
  34. shininess = 75
  35. assetPath = scatterer/config/Planets/Kerbin/Atmo
  36. configPoints
  37. {
  38. Item
  39. {
  40. altitude = 200
  41. skyAlpha = 1
  42. skyExposure = 0
  43. skyRimExposure = 0.25
  44. postProcessAlpha = 0.949999988
  45. postProcessDepth = 0.0799999982
  46. postProcessExposure = 0.200000003
  47. skyExtinctionMultiplier = 1
  48. skyExtinctionTint = 1
  49. skyextinctionRimFade = 0
  50. skyextinctionGroundFade = 0
  51. openglThreshold = 10
  52. edgeThreshold = 0.100000001
  53. viewdirOffset = -0.0120000001
  54. _Post_Extinction_Tint = 1
  55. postExtinctionMultiplier = 1
  56. _GlobalOceanAlpha = 1
  57. _extinctionScatterIntensity = 1
  58. }
  59. Item
  60. {
  61. altitude = 1000
  62. skyAlpha = 1
  63. skyExposure = 0
  64. skyRimExposure = 0.25
  65. postProcessAlpha = 0.949999988
  66. postProcessDepth = 0.100000001
  67. postProcessExposure = 0.200000003
  68. skyExtinctionMultiplier = 1
  69. skyExtinctionTint = 1
  70. skyextinctionRimFade = 0
  71. skyextinctionGroundFade = 0
  72. openglThreshold = 10
  73. edgeThreshold = 0.300000012
  74. viewdirOffset = 0
  75. _Post_Extinction_Tint = 1
  76. postExtinctionMultiplier = 1
  77. _GlobalOceanAlpha = 1
  78. _extinctionScatterIntensity = 1
  79. }
  80. Item
  81. {
  82. altitude = 5000
  83. skyAlpha = 1
  84. skyExposure = 0
  85. skyRimExposure = 0.25
  86. postProcessAlpha = 0.949999988
  87. postProcessDepth = 0.129999995
  88. postProcessExposure = 0.230000004
  89. skyExtinctionMultiplier = 1
  90. skyExtinctionTint = 1
  91. skyextinctionRimFade = 0
  92. skyextinctionGroundFade = 0
  93. openglThreshold = 10
  94. edgeThreshold = 0.5
  95. viewdirOffset = 0
  96. _Post_Extinction_Tint = 1
  97. postExtinctionMultiplier = 1
  98. _GlobalOceanAlpha = 1
  99. _extinctionScatterIntensity = 1
  100. }
  101. Item
  102. {
  103. altitude = 55000
  104. skyAlpha = 1
  105. skyExposure = 0
  106. skyRimExposure = 0.25
  107. postProcessAlpha = 0.949999988
  108. postProcessDepth = 0.200000003
  109. postProcessExposure = 0.230000004
  110. skyExtinctionMultiplier = 1
  111. skyExtinctionTint = 1
  112. skyextinctionRimFade = 1
  113. skyextinctionGroundFade = 1
  114. openglThreshold = 10
  115. edgeThreshold = 0.5
  116. viewdirOffset = 0
  117. _Post_Extinction_Tint = 1
  118. postExtinctionMultiplier = 1
  119. _GlobalOceanAlpha = 1
  120. _extinctionScatterIntensity = 1
  121. }
  122. Item
  123. {
  124. altitude = 100000
  125. skyAlpha = 1
  126. skyExposure = 0
  127. skyRimExposure = 0.189999998
  128. postProcessAlpha = 0.949999988
  129. postProcessDepth = 0.5
  130. postProcessExposure = 0.230000004
  131. skyExtinctionMultiplier = 1
  132. skyExtinctionTint = 0
  133. skyextinctionRimFade = 0
  134. skyextinctionGroundFade = 1
  135. openglThreshold = 10
  136. edgeThreshold = 0.5
  137. viewdirOffset = 0
  138. _Post_Extinction_Tint = 0.699999988
  139. postExtinctionMultiplier = 1
  140. _GlobalOceanAlpha = 0.5
  141. _extinctionScatterIntensity = 1
  142. }
  143. Item
  144. {
  145. altitude = 160000
  146. skyAlpha = 1
  147. skyExposure = 0.129999995
  148. skyRimExposure = 0.119999997
  149. postProcessAlpha = 0
  150. postProcessDepth = 0.5
  151. postProcessExposure = 0.230000004
  152. skyExtinctionMultiplier = 1.20000005
  153. skyExtinctionTint = 0.600000024
  154. skyextinctionRimFade = 0
  155. skyextinctionGroundFade = 0
  156. openglThreshold = 10
  157. edgeThreshold = 1
  158. viewdirOffset = 0
  159. _Post_Extinction_Tint = 0
  160. postExtinctionMultiplier = 0
  161. _GlobalOceanAlpha = 0
  162. _extinctionScatterIntensity = 1
  163. }
  164. Item
  165. {
  166. altitude = 11400000
  167. skyAlpha = 1
  168. skyExposure = 0.0799999982
  169. skyRimExposure = 0.0799999982
  170. postProcessAlpha = 0
  171. postProcessDepth = 0.5
  172. postProcessExposure = 0.00230000005
  173. skyExtinctionMultiplier = 1
  174. skyExtinctionTint = 1
  175. skyextinctionRimFade = 0
  176. skyextinctionGroundFade = 0
  177. openglThreshold = 10
  178. edgeThreshold = 0.00999999978
  179. viewdirOffset = 0
  180. _Post_Extinction_Tint = 0
  181. postExtinctionMultiplier = 0
  182. _GlobalOceanAlpha = 0
  183. _extinctionScatterIntensity = 1
  184. }
  185. }
  186. }
  187. }
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