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Jump-thru Platform
Ember
May 22nd, 2011
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Game Maker
0.18 KB
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if
place_meeting
(
x
,
y
,
PLAYER_OBJECT
)
if
PLAYER_OBJECT.
vspeed
<
0
{
solid
=
false
;
}
else
{
solid
=
true
;
}
if
solid
=
false
and
!
place_meeting
(
x
,
y
,
PLAYER_OBJECT
)
{
solid
=
true
;
}
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