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Aug 8th, 2014
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  1. #Gamble
  2.  
  3. options:
  4. P: &e>&aGamble&e<&9
  5. OpPerm: gamble.admin
  6. PM: &4You don't have the required permission, scrub.
  7.  
  8. command /gamble <text>:
  9. permission: {@OpPerm}
  10. permission message: {@PM}
  11. trigger:
  12. if arg 1 is "enable":
  13. set {gamble} to true
  14. broadcast "{@P} has been enabled by: &6%command sender%"
  15. loop all players:
  16. execute console command "/playsound random.levelup %loop-player%"
  17. if arg 1 is "disable":
  18. set {gamble} to false
  19. broadcast "{@P} has been disbled by: &6%command sender%"
  20. loop all players:
  21. execute console command "/playsound mob.blaze.death %loop-player%"
  22.  
  23. on mine of coal ore:
  24. set block to air
  25. if {gamble} is true:
  26. chance of 50%:
  27. drop 1 coal
  28. stop trigger
  29. chance of 40%:
  30. drop 2 coal
  31. stop trigger
  32. chance of 10%:
  33. set {players::*} to all players
  34. set {_player} to (random element out of {players::*})
  35. give {_player} 1 coal
  36. message "{@P} You have been given &01 coal &9from a random player!" to {_player}
  37. stop trigger
  38.  
  39. on mine of iron ore:
  40. set block to air
  41. if {gamble} is true:
  42. chance of 70%:
  43. drop 1 iron ore
  44. stop trigger
  45. chance of 20%:
  46. drop 2 iron ore
  47. stop trigger
  48. chance of 5%:
  49. set {players::*} to all players
  50. set {_player} to (random element out of {players::*})
  51. heal {_player} 1 heart
  52. message "{@P} You have been healed &41 heart&9 from a random player!" to {_player}
  53. stop trigger
  54. chance of 5%:
  55. set {players::*} to all players
  56. set {_player} to (random element out of {players::*})
  57. give {_player} 1 iron ore
  58. message "{@P} You have been given 1 &firon ore&9 from a random player!" to {_player}
  59.  
  60. on mine of gold ore:
  61. set block to air
  62. if {gamble} is true:
  63. chance of 50%:
  64. drop 1 gold ore
  65. stop trigger
  66. chance of 15%:
  67. drop 3 gold ore
  68. stop trigger
  69. chance of 15%:
  70. set {players::*} to all players
  71. set {_player} to (random element out of {players::*})
  72. heal {_player} 1 heart
  73. message "{@P} You have been healed &41 heart&9 from a random player!" to {_player}
  74. stop trigger
  75. chance of 10%:
  76. set {players::*} to all players
  77. set {_player} to (random element out of {players::*})
  78. give {_player} 1 gold ore
  79. message "{@P} You have been given 1 &6gold ore&9 from a random player!" to {_player}
  80. stop trigger
  81. chance of 10%:
  82. damage player by 1 heart
  83. stop trigger
  84.  
  85. on mine of diamond ore:
  86. set block to air
  87. if {gamble} is true:
  88. chance of 30%:
  89. drop 1 diamond
  90. stop trigger
  91. chance of 20%:
  92. drop 2 diamonds
  93. stop trigger
  94. chance of 15%:
  95. set {players::*} to all players
  96. set {_player} to (random element out of {players::*})
  97. heal {_player} 1 heart
  98. message "{@P} You have been healed 1 &4heart &9from a random player!" to {_player}
  99. stop trigger
  100. chance of 15%:
  101. set {players::*} to all players
  102. set {_player} to (random element out of {players::*})
  103. give {_player} 1 diamond
  104. message "{@P} You have been given 1 &bdiamond &9from a random player!" to {_player}
  105. stop trigger
  106. chance of 20%:
  107. damage player by 1 heart
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