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- function t(hit) ---The evilnesh part, by samy22
- if hit.Anchored == false then
- d = hit:findFirstChild("Radiation")
- if d == nil then
- f = hit:findFirstChild("ForceField")
- if f == nil then
- ff = hit.Parent:findFirstChild("ForceField")
- if ff == nil then
- script.Parent:Clone().Parent = hit
- end
- end
- end
- else
- hit.Material = "CorrodedMetal"
- end
- end
- script.Parent.Parent.Touched:connect(t)
- wait(6)
- script:remove()
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